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But Steven said it was already 100% funded, that was 1000% a lie cuz they just made over $20,000,000 just selling for alpha 2 (which was supposed to be online until release, and yet they decided to change it last minute and they won't deliver on that), don't mind the millions they pocketed already from selling the $500 packs and the kickstarter.
Yep, all the monthly based fomo packs. When last time I argued about that with someone their defense was something that they not greedy cause they stopped selling alpha acces. And now shockingly what I see in my mailbox? "Hey we are selling alpha again":D
I think the biggest concern should be the fact that it's taking like 2 decades to come out yet they want you to buy super expensive keys to be able to play ......a game that may never even come out. Games a meme now
That's the biggest concern? Nah mega guilds are going to run servers and burn them to the ground. There wont be any real reward unless you join a 1k+ size guild community and that means a large portion of the content is gate kept to everyone else.
This is bad, but not as bad as bots farming 24/7 and flooding the market. You being mercenaries for real money instead of ingame gold isnt a big deal for the economy of a server.
Legit not a problem tho, that is just you roleplaying mercenaries in the game. It's still real people who are needed to protect the caravans, and not bots like it is in straight up gold buying, so therefore you wont be able to overflood the market with this service, as there literally aint enough people.
I don't get why Peon acts like bonds and wow tokens being exchanged for IRL money makes it so that the in game currency will get mapped to a real life currency. In a free trade game, there will always be a real life currency equivalency, and without a doubt, there will be gold sellers for a game like this. I think the best way that a game can make it fair, so that they aren't profiting off of the players, is to make the in game currency trade-able like a cryptocurrency for IRL money. Regardless there WILL be gold sellers, at least this way makes it secure and easier to track.
@@DinsAFK bro making the game pay to win by default is not good. they will never get people like me to play it if they make it possible to buy gold/dont ban gold sellers.
This game is still 3-4 years out, and that's not exaggerating. They've bitten off far more than they can chew. I would really like to see them pick a couple systems and focus development on those, then add more systems as the game gets older.
@@MajinBuusniThe fact that nailing the game’s combat wasn’t the highest priority from day 1 was the biggest red flag for me. They don’t care about actually making a good game.
What I don't like about Ashes of Creation is that it will likely end up being a guild or alliance of no lifer guilds that dominate the server, since a chunk of the end game content will be PVP based. You will have an influx of players at launch but the game will bleed casuals, the life blood of any MMO, as time goes on. I hope this isn't the case, but we will see.
With sandbox economy, its impossible to keep playing on the same server forever like in wow.. Soon a large guild dominates the server, and everybody waits for a reset. Its a game of server cycles. Dunno if AOC will try to prevent this somehow, but my experience with sandbox economy MMOs is that it always happens
Crownfall had a really nice solution to this problem by allowing a guild to basically "win". Which rewarded them and reset the world. Devs had a lot of great ideas but not a lot of great engineering to be able to deliver the game in the form that they wanted to
th-cam.com/video/GTplwFJu2Ck/w-d-xo.html People who haven't played these types of games always say that but it isn't true. Large guilds/alliances rarely hold their power for too long.
If I'm forced to play on a server with (extreme) Sweatlord spreadsheet guilds and/or Streamers I won't bother playing. Unlike a "standard" game with PVE as the central focus, a PVP focused game just amplifies their BS and would make it unbearable to play there.
True Pvp is a joke anymore in most games that have it. The streamers and trolls and no lifer people. Plus, its not about who is better at a game, but who can abuse things to win aka win no matter the cost. Also, a huge Marketing thing is BIG numbers of players but honestly. That never has been fun not 1 time in ANY mmo. Its always been more fun to have small groups maybe 5 or 6 at most and then all your actions actually matter and can affect what happens. I don't hold much hope for mmos until AI is making and changing most of it LIVE.
Id be more worried that kickstarter MMORPGs have a 99% fail rate of either never being fully released or just being the biggest pile of trash, before worrying about how they make money off it.
Considering they have put more than double the amount of money made off of kickstarter into the project would make them the 1% that is different than every other kickstarter MMO.
@@Torchlight_Studios Facts and figures do not support ANY of your theory crafting. Take that kind of talk to the Star Citizen Community, they have been doing it for 13 years and counting.
@@MerchantIvoryfilms ok cause they didn’t say today on the AMA that so far they have invested 90 million which 30 million came from kickstarter and cosmetic pack sales and the other 60 million Steven has footed the bill. I would say my facts are 100% correct.
@@ThePlinto Steven emphasized that those dates are subject to change. It could very well change. Although, to the extent Steven revealed their internal track record, they are keeping proper pace and if that keeps steady, it should be on time.
Totally agree with you. When I played WOW a rogue in our raid group was openly botting, when he got caught he simply asked Blizzard how much money it would cost to unlock his account.
Suddenly Blizzard has to chose between investing money into making the game better by implementing ways of getting rid of botting, or they can profit off of it instead.
It won't be pay for convenience? Is there any citation for that? Since they've gone all out with FOMO cash shop stuff already in the alpha phases, I would be shocked if there's no pay for convenience.
I agree part of what I really enjoy about the start of an MMO is when I loot something amazing and get that hit of dopamine when i can sell it at a high price because its rare, or feeling like my gathering has worth, one of the biggist hits I got when going back to wow was how bad it felt to gather things same with GW2 I want to feel like I can make gold doing gathering without the market being flooded by bots hammering the economy so that progression is easer if you pay for gold
@@RealTaIk "all p2w mobile games", well obviously... But not all mobile games are p2w. Main point, it's a sponsor based game. Only numpties fall for the gameplay, others play it to support the content creator.
Cheating in video game should ALWAYS be punished by perma ban. If you cant get good in game without cheating, the only thing you need to do is stop playing.
Cheating I agree with: Like aimbots, also cheating in singleplayer offline games is FINE. but for RMT It won't stop the bots, and it won't make the game better. Those people will likely call it quits and go to another game before maso-playing content they don't like.
@@dongarippo7279 yeah they should stop because they are cheaters bro xD what are you on about? nobody wants to play with these people why would a dev try to acommodate them? by the way RMT is cheating and nothing else.
I remember my brother bought gold during the first expansion of WoW I told him that he should be careful that he doesn't get hacked or banned. A few months later he got hacked and almost lost he account lol
You'd have to be pretty dumb to get "hacked" buying gold. You only need to give your character name so they send you the gold ingame, you can't get hacked by character name only. He must've had a weak password or he got phished or downloaded a RAT later on. You can't get hacked by simply buying gold unless you are stupid.
imma be real the combat and movement have looked atrociously bad now for the last 5 years of development...genuinely havent gotten any better they just added more spell effects
Flying mounts will be for streamers and Guild masters only and will create an atmosphere of elitism in which those with mounts will have a great advantage over 80% of players with no flying mounts.
@@TheNichqdoes it stop at flying mounts or is that for every thing in game? And if it's just mounts what makes them different from say best in slot gear?
@ZenPaladin u can grind for bis. But u cannot grind for a flying mount unless u wanna create ur own guild. Also bis usually doesn't change gameplay, just numbers; meanwhile Flying literally adds a whole new dimension to the game
Just for the record; the penalties for shoplifting under $1000 in NYC are fines, community service, and potential imprisonment for up to one year. Watch out for that conservative propaganda.
I keep thinking how bad things got with Archage where for $500 USD you could get plenty enough gold to get fully max'd out endgame gear and while that seems like a lot of money, when i was paying a sub of $12-15/mo for multiple years trying to min max ever labor point and turn it into gold so i can 'properly earn', show up to every daily and weekly reset raid for multiple years just to creep my way up slightly with the non-tradable easier to obtain gear; I could easily have just worked a fulltime job for a week and bought the stuff the endgame was using. But thats half the reason AA failed; the other half was that the people who could afford to swipe were able to obtain that gear and they created a toxic society of pure-pvp players that if you didn't pvp you didn't matter, didn't get payouts from raids, and instead of going after server progression on daily/weekly content, they would make it their life mission to make sure the other faction could never score a win on a rare/high value boss. AA let toxic people horde all the power, and then keep others from being able to play the game.
How is it a concern? Are you a stockholder? Whether it releases or not, it shouldn't bother you, because as of now, you're just an audience -- nothing more.
@@m.moonsie if he's one of the people that supported the game when it launched through kickstarter few years ago, then sort of you can think of him as a stockholder... I supported the game back then although very little, I think at my level I got access to beta 3 which will happen at 2035 at the very least at this point... the same way I supported Star citizen, that one I gave a bit more money, and it has been 12 years since that one, and the game still barely a game, and remains in alpha God only knows what at this point, I lost count and interest
@@m.moonsie thats the thing, it isn't much of a concern. I don't really care if it releases or not. I just played with the title and theme of the video...chill man
Now every time I hear your voice all I can think of is you beating that poor level 3 guy in Thailand, poor guy he had no idea what you were going to do to him when he entered that ring.
@@impyr3x293Peon made another episode of his Life is an MMORPG Vlog series that was all centered around his ongoing Muay Thai practice where he had his first ever official fight and absolutely rocked his opponent.
It's so strange to be that people used to get upset at punishing gold buyers "when the sellers should be punished" but like... they still bought the gold. They knew what they were doing and were part of the problem.
@Schmorgus I have before. I've jumped around to a lot of mmos though, and a lot of that talk is normally at the beginning of an mmo start. Phrases like "I hope X doesn't punish the people buying good when they should really be punishing the sellers" "People are going to buy it if it's available, it's not their fault, it's the gold sellers" I've been in mmos for about 27 years now myself. LazyPeon also discusses this in his video.
One should avoid to ban players imo. I think they should spend their time in to, how can we make the game fun and make it so that players don't want to buy gold, instead, how do we make them want to farm gold? GW2 had lots of ways to farm gold, some better than others sure, but if you got tired of a way you could do something, all you did was generally farming gold. Warframe has a market, and it's really easy to sell stuff and farm. Relics, to mods or whatever. There are many ways there too. Make it FUN.
0:11 it will have a monthly sub-fee. Which is a pretty huge deal for players with a harsh economy cuz of their countries you know??? Also, that kind of monetization gives players an awful feeling of "having to play the game...otherwhise your throwing away your money... monthly". Which doesn't happen in some other games like Guild Wars 2, where you can simply TAKE A BREAK!, come back 6 months later & keep playing like nothing happen to your wallet.
Bro I forgot about this game and honestly I don’t really care about it anymore, also the pvp caravan type of gameplay never really screamed fun to me I don’t like my inventory being tied to weight or having the possibility of my stuff getting stolen forced pvp will never be fun
Says he forgot about the game and doesnt care about it. Watches a video on it Replies to the video about it States his thoughts on the gameplay systems You obviously care
My biggest concern is the games focus on PVP, which will strongly negatively affect the player population numbers after a few weeks. It's almost always the case, PVP in MMOs is great in theory, it's fun to think about, but it's almost never fun to play. Streamers will have fun with their fanbase guild of course, but regular players won't.
I personally never do PVP, only PVE. But I don't 100% agree with you because I instantly think of Albion online. That game, at least when I last played it, had a shit ton of people playing it and its pretty much PVP galore.
The problem with PvP MMOs is that if losing has any consequences then risk aversion kicks in and people will avoid a fair fight. Big guilds targetting small ones, groups ganking solos, high levels and twinks hunting noobs, it's the standard experience all too often.
@@TheGreen627 you limit your playerbase by going hardcore pvp . a lot of player play albion true . but , not as much as WoW . even WoW at current state still more popular than albion . as mmo developer they should strive to be the next WoW .
@@ElfosDeMordor Ik, I loved life skilling in albion....I hated it when I got ganked by sweaty clans. I was just trying to say that there is an audience for a pvp focused mmo. But again, it not smth I'd play
Your biggest concern should be it not releasing until 2028 or beyond and losing an entire generation of gamers it was initially designed for. (2017 KS)
2024 Alpha 2, propably merging into Beta 1 in 2025. Without delays it really can be out at 2026 now, its not 2018 where they had almost none of systems, rn almost all of them are done and just need testing/upgrading
@@ThePlinto I hope I’m wrong but the alpha 2 roadmap seems incredibly ambitious. I’d be shocked if alpha 2 doesn’t run into 2025 hope I’m wrong I’ve been waiting many years.
So go play one of the 99999999 pve mmo in the market. You pvers always try to destroy pvp games. You already did with New World wich was awesome in the first alpha. So please, this time let us enjoy.
@@Magnman man, that's so... weak as an excuse. All the "awesome pvp games" that I know have pretty small populations. Maybe excluding the Asian market, most of the population in MMOs are casuals doing PvE or maybe babbling in PvP.
@Magnman PvP players destroy them fine all on their own. This will be no different. Literally EVERY single MMO that focuses on PvP fails. All of them. Enjoy ruling over your kingdom of dust after 30 days.
1. Zerging = it destroy the game for me if you just go " on mass " and get bonuses if you join " big guilds" , you will see 100x twink guilds and they will make mafia shit 2. 1 Server = you can easly overload a server whit this popularity , you cant even farm good if your server is this full . Many games use more servers to make sure you have a healthy eco and balance. for me RMT is a big point too ! ... the only way to prevent this is to get something valuble just whit hard skill. if you can farm something whitout risk / afk you will see a bot army. Active gm´s are the way to make this game better , but if you know mortal online 2 , you see peopel that get GM´s to give friends " gifts " . so .. its hard.
Maybe i misunderstood number 2 but the game is not one server it will have multiple servers its one if the games selling points that no one server will be alike because the players decide what nodes get upgraded and get that content that goes along with it so each server will be a different experience
Zerging happens in the most popular MMOs currently on the market, and those MMOs have been around for years now. No zerg means no one is actually playing the game, and it's dead. Go play Skyrim or something.
Im just rambling here but maybe they could do a hybrid system where you have a tradeable currency which is used for basic things such as low end mounts, purchasable crafting materials, non magical level based weapons, common house decorations, ect. But for anything premium or end game it uses a non tradeable currency like black desert that the player would have to attain. You also could have 2 or more of each of these currencies used for different things. Its not a perfect solution like lazypeon said but it would require less long term maintenance and enforcement. I also appreciate that the more time someone plays the more in game rewards they should be able to get. However it would be nice if casual players could at least earn a min/max of certain currencies or reputation while offline. Many other mmorpgs have done this like project gorgon where you can log out near an npc to gain small reputation with them. This could be done for currency as well.
These devs aren't stupid, they want this game to last.. They didn't put millions into this project to step on their own feet. But look at the GW2 model, account bound currencies control a lot of what you can do.. So even if you have 10s of Thousands of gold.. To make Legedary armor you still need to work at it and complete content/farm certain currencies.
They stepped on their own feet from the start by refusing to have PvE servers. PvE players are the overwhelming majority of the MMO community and only a small percentage of PvE will put up with forced PvP content. The majority of Ashes end/late game content and events are forced PvP. Ashes will have a big population at the start and will drop off very fast as people get to the higher level zones where they're forced to be flagged for PvP. It will be a shell of its launch population within a year of launch. They already stepped on their own feet.
@@traviscue2099 The time to bring these issues up is BEFORE launch, when they can still be addressed and fixed. You don't wait until the car is on the road to fix the fatal design flaws.
Curious about how the playerbase will react to something like this. You talk a lot about what you would want but I assume that you also wouldn't want to be playing the game alone.
5:18 That's literally not what that shoplifting thing says, that's just tiltle clickbait plus propaganda. Even in the article on screen you can see it's just it wouldn't be a felony and instead a misdemeanor with the potential of a year in jail.
Shoplifting under 1000$ in NYC is still a crime and you can still go to jail for up to a year. If you were starving in NYC it is doubtful that the crime being a felony vs a misdemeanor would change your mind about stealing.
He missed the point. Shoplifting in NYC might get you shot. Sounded good, until he forgot ppl have all their savings invested in those items your stealing. NYC upgrades shoplifting upto Robbery any act that requires force or weapon of any type. This is all the discretion of the judge. No loop holes when it comes to a 3 strikes and your out.
My biggest concern is that us, Lineage2 players, we are waiting for so many years to show the rest of the MMO community how it's done, but we will be past 40 until the game comes out!
My biggest concern for Ashes of Creation involves hardcore PvPers vs. casuals and PvErs. Even with a bounty system in place, I believe the griefing will still be so bad that the everyone will quit. Make no mistake, hardcore pvpers are the extreme minority of the MMO community. So to tailor a game to their preferences, especially a game that requires a large, diverse player base to survive, will kill every and any game in the industry.
Permabans have NEVER stopped gold farming or gold selling. People just make or buy a new account. Also, the only way to stop gold buying is to target the reason people do it.
The reason people do it is human nature. Nothing stops that. Ban people and most people will be too scared to buy gold, lowering demand. Lower demand makes selling gold less lucrative. The vast majority of people aren't going to keep making new accounts every time they get banned, lol. This isn't a free to play game.
@rext3404 Except, we have evidence to the contrary. If permabans worked, why is real world trading still a massive problem in many games? Some people buy gold no matter what but a lot of people do it because there is a root problem found in the game itself that can be corrected. If we keep with your outdated thinking, it will always be a massive problem.
@@boredfangerrude8759 so what would you do to adress it? why not ban cheaters? how would you deal with them cheating? send themn a fruit basked and ask them nicely to become honorful people?
@captainbube1217 The reason people buy gold is it's too hard to get money in game so reduce that. Then, make anyone who continues to pay a fine and if they don't, they don't get to play.
Since reaching max level in Ashes will take a very long time, the devs should prevent trading until players hit max level, except for basic items like health potions and only with friends, with strict limits. Essentially, everyone levels as an Ironman-no trading, no gold transfers to alts or low-level friends. Additionally, the game should be a $30 one-time purchase with a $10-$15 monthly subscription. Each account should be tied to a unique motherboard and phone number. Players who accurately report bots and RWTs should be rewarded with titles, cosmetics, etc., encouraging the community to help ban offenders. This forces botters and RWTs to repeatedly buy the game, use unique hardware and phone numbers, and level up to max-a process that takes time and exposes them to bans. The hassle, cost, and risk will significantly deter them. Getting caught buying or selling after reaching max level results in a permanent ban with no exceptions. But I think there's a bigger concern for this game as others have stated: "Mega guilds are going to run servers and burn them to the ground" & "Only a select few will get actual rewards and the rest will just be workslaves to fund the top guild leaders just like IRL"
There is no progression (outside of crafting and gearing) after lvl 50. They have no true PvP progression system implemented in a PvP-centric MMO. It is the reason new world died and is the reason new worlds end game was absolute dog shit. This means that there was no REAL, long term reason to go out into open world and look for players to kill with small group sizes.
It is kind of weird that you posted a screenshot of the law about shoplifting in NYC and then said they don't punish thieves? I'm not sure what the point of that is, but in the screenshot and on that site, it definitely says it is a Class A Misdemeanor of "Petit Larceny" and punishable by up to a year in jail. Prosecutors can also aggregate multiple petit larceny chages into a grand larceny charge now.
Typical right wing lies, they can just count on nobody of their audience bothering to read or even understanding what they read. They did the same thing with COVID, claiming lies, then linking science articles they say prove their claims, but when you actually read those articles yourself you realized they said the opposite. Didn't realize he was one of them though, that's a hard unsub.
I'm worried about two things... 1) is it suffering from feature creep so much that it never gets released? 2) bots..hand in hand with real money trades.
You know when you're playing a PvP game and you're on a team of randos that comes up against a pre-made squad and you get stomped? Now imagine that same pre-made had 10%-50% more health and damage than your team and double the number of players. That's what PvP MMOs are like.
thing is I’m at an age where i don’t have the time to invest 10+ hours learning a new MMO so when that urge to play an MMO shows up every couple years i’d rather just play WOW….if AOC came out like 10 years ago i’d be hyped af but in 2024 nah….
"id rather play wow" shittiest overhyped cartoon like, clunky, outdated and trash looking mmo ever. any mmo is the same: a never ending grind fest hidden behind p2w cashshop for lazy neckbeards.
What I fear the most in Ashes are twitch streamer mega guilds filling an area with trolls or making it impossible to do anything else but work for them because they'll own the biggest nodes indefinitely.
Boring. I was hoping you'd talk about the garbage combat or something gameplay related. BDO still has RMT, by the way, you could pay people to grind on your account.
Intrepid have said so much shit about this game for so many years now, i don't trust them at all, Wasn't this game suppose to release years ago originally? Everything they say are complete bullshit, they just say whatever have to say to get investors and hype the game up.
Why do streamers cry about p2w but then advertising mobile p2w shitshows like Raid etc? Anyhow, my biggest concern with AoC is that they just want too much and shits gonna end up being a full-time job for univ-skipping studens and wayfare-checkers
My biggest concern with Ashes of Creation ... if u have 0 pay for convenience that game will be pretty barren pretty fast cause "Ain't Nobody Got Time Fo' Dat"
one thing is going to happen, launch will be a shait show, ppl will complain, lots of ppl will play and leave, others will stay, happens all the time. p2w or not, that's how things works nowadays
*RMT will get absolutely destroyed because Intrepid will have in-game GM's* *And they have Shol's Eye, so they can track every single interaction that ever happens.*
5:21 Yes, you do get punished if its under $1k. It is a Class A Larceny Misdemeanor. You will go to jail and pay a fine. If you keep doing it, you will go to jail for a long time.
Imagine pulling up evidence of the claim, and that evidence clearly debunks said claim. Bro bought into the propaganda about the change and pretended to do DD about it.
If PVE sucks, as in, it does not provide a rewarding experience where you can grind dungeons/raid/world bosses over and over to get increasingly better gear score, then this game will fail. PVP is great, but cannot sustain an MMORPG on its own. From what I've seen so far in the videos covering this game, it's very VERY PVP focused, to the point where I'm predicting that this game will not succeed.
The game is PVX with a big focus on PVP, this is not WoW; there is already that available to play. The best gear will not be dropped from dungeons/raids etc anyway. Crafters will make the best gear, so no there will not be a grind for BIS running the same boring dungeon 1000's of time game loops. The game is not being made for a broad audience it is for a specific MMO player and you may not be that type.
This game is pvp focused at its core there is pve but they have said this game is not for everyone their so many pve mmos that ppl can play this is not one if them. If you dont like pvp and just want to pve this game is not for you
@@ludovictrottier425 it’s not going to have a broad audience and it has never been said that they were wanting a broad audience that is the point. They are looking to be successful with their target audience that’s it.
5:10 You just described the pitfalls of unfettered capitalism, too. Weak fines are just avenues for whales to break the law legally. As the gaming industry becomes just another investment platform for billionaires, we will see art not only reflect the money-hungry culture that made it, but embody it. The only answer to combatting gold selling is to get rid of gold, get rid of tradable resources altogether. And that probably makes for a poor MMO.
Ashes of Creation is going to come out whenever it comes out, and still look like something that should have released 10 years prior. The graphics, animations, combat, etc, doesn't scream an MMORPG that is launching in the mid to late 2020's. It's looking like something that came out in mid 2010's, and I don't see any amount of polishing from now until release changing that by much. I'm a huge MMORPG fan, been playing them for 20 years, and I've seen enough of them come and go over the years to feel very questionable with Ashes. I'm thinking it has a honeymoon period for half a year to a year, and then completely drop off. I'll be playing it on launch, and hopes it succeeds, but will definitely manage my expectations.
Botting will ruin the game, full stop ruin the game. Happened in New World but in Ashes the bots will absolutely ruin every unique aspect of this game.
8:40 Wizard 101 has this, but people use bots to buy away materials and resell it to someone that wants, in turn trade for real life money. That system will not prevent illegal against terms of service trading at all, just makes ecomony even more unfair.
This is your concern? My concern for the game is that every PvE player with 2 working brain cells will avoid the game like the plague. This will lead to low player numbers. Sure all people are hyped about it but I think it will lose a lot of players soon who didn't have 2 working braincells and thought there is enough PvE only content. For the RMT... there are PvP centered guildes already that allow players to join only if they RMT because it was nowhere prohibited in the ToS. AoC is a mess if you don't look at it with hype tinted glasses. Sure I could be to pessimistic about the game and the state of it but having only ~20% of the dungeons instanced for example will tilt a lot of players fromn the face of the world.
From what I remember, Intrepid already took the stance you were mentionning. Extremely harsh penalties on gold buyers, setting up "honeypots" to catch buyers/sting operations, etc. You nailed it, that is the way to go. Even if it's "only" a 50% chance to get permabanned if you bought gold, you'd drastically cut down the people who just buy gold because they know the risk is 0,001% of anything significant happening.
Want a game before 1999 with RMT? Simutronics games (e.g., Gemstone 4 and DragonRealms) had this problem by at least the mid 90s. These were MMO precursor games, MUDs. Even though they were full text-based games, they still had thousands of simultaneous users on a single server at their peak. I only know this because I played MUDs since the 80s. There probably was RMT issues in games all the way back then, but I didn't discover until the mid 90s why some players were decked out better than me even though they grinded less. RMT and drug using should not be compared. Using drugs is a victimless crime. RMT has real effects on the players and economy of a game. And both have very different needs to solve. Drug use is strongly correlated with poverty and lack of viable health care, especially mental health. RMT is correlated with lack of a dev run RMT shop or proper means to regulate it.
My Biggest concern with AoC is their systems are too restrictive in nature and only a small subset of the player base, gets to participate in large portions of the game ala New World Territory Wars. I'm not an advocate for everyone should be able to do everything, but certain activities being walled off hasn't helped player retention in previous MMO's.
If someone is caught selling gold make sure to pass their information over to the tax authorities, because this income might not have been registered with that person's income taxes.
The absolute, baseline problem with AoC's game design is that it attempts to deny the reality of how economies work. As you said in this video, stuff in the game is going to have a value in RL $$ placed on it. There is no way to prevent people from simply exchanging USD for in-game items via middlemen, and so from the get-go, the premise of the game falls flat on it's face. The *ONLY* way to keep RL currencies out of MMOs is by hard locking everything so that you simply cannot trade with other players, and even then, RL $$ still creeps in by paying farmers to play your account and gain resources that way. The concept of "sandbox" MMOs where economy related stuff matters is just a failed concept due to this. Unless players are completely happy with being steamrolled by competing players that have simply exchanged USD for their advantage (read: they are not), someone is always going to be unhappy. I suppose if the AoC team put in a LOT of investment to statistical analysis and AI training to try to catch the *buyers* and hard-ban them for life, they may be able to avoid the problem somewhat.. but I doubt they have the money, and from their community discussions so far, they *definitely* do not have the motivation or awareness of the problem they are about to step into.
📲 Install Raid now to get 2 strong Epics ➡ pl.go-ga.me/htks6aal🔥
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Do they still pay 5k per ad?
never
get lost already
Why not ZZZ? Raid actually sucks.
Stop prostituting yourself to gambling scu...lords.
Biggest concern is that they try to milk as much money as they can before the game is never released.
But Steven said it was already 100% funded, that was 1000% a lie cuz they just made over $20,000,000 just selling for alpha 2 (which was supposed to be online until release, and yet they decided to change it last minute and they won't deliver on that), don't mind the millions they pocketed already from selling the $500 packs and the kickstarter.
Yep, all the monthly based fomo packs. When last time I argued about that with someone their defense was something that they not greedy cause they stopped selling alpha acces. And now shockingly what I see in my mailbox? "Hey we are selling alpha again":D
The best way to deal with this is by having real GM's who can investigate and take real time action.
or invest in some AI to detect it, humans will take a while and u will need alot of them and that will increase the price for the game BY alot ngl.
And a $60 game fee. After they got a few hundred into it and banned, they'll stop
And who supervise real GMs for not joining illegal activities ? Lol
GM's look good but unless you have 1k+ of them they can't handle all cases
Yes uIplayed EQ for years and GMs made such a difference.
I think the biggest concern should be the fact that it's taking like 2 decades to come out yet they want you to buy super expensive keys to be able to play ......a game that may never even come out. Games a meme now
That's the biggest concern? Nah mega guilds are going to run servers and burn them to the ground. There wont be any real reward unless you join a 1k+ size guild community and that means a large portion of the content is gate kept to everyone else.
@@prodmjoey it is what it is.
His biggest concern was to make a video to get RSL money on this one ngl x) ( and he's right, why not taking it ! )
Only a select few will get actual rewards and the rest will just be workslaves to fund the top guild leaders just like IRL
Advanced move, whining about something before it's even happened. Well played.
You're toxic
My Biggest Concern With Ashes Of Creation:
We won't get to play it until 2026 to 2028.
Hahaha you think this game will be out in 1,5 - 3,5 years? That's funny..
@@jediwarlock1 Hey, man. I was trying to stay positive. 🤣🤣🤣
@@sureberferber9101 XD
Yeah at this point it's being made for a different generation
@@jediwarlock1 MORE THEN THAT? geez, talk about star citizen level of waiting xD
For 100usd my guild will protect your caravan
This is bad, but not as bad as bots farming 24/7 and flooding the market. You being mercenaries for real money instead of ingame gold isnt a big deal for the economy of a server.
I'll protect it for $99!
And sell items for direct money instead of gold, In my opinion, it's kind of impossible, there will be a lot of false positives
Legit how it will be
Legit not a problem tho, that is just you roleplaying mercenaries in the game. It's still real people who are needed to protect the caravans, and not bots like it is in straight up gold buying, so therefore you wont be able to overflood the market with this service, as there literally aint enough people.
My biggest concern is a game developer team asking 120 bucks for testing an alpha.
It’s supporting the game, not playing
This is a kickstarter game from an indie company, you want the game you help fund it
@@gunnsygaming4940 Fine with it, perhaps not pricing it an AAA tier game and more like a indie game would make more sense.
My biggest concern is by the time it comes out I won’t care anymore.
Considering the delay, my only concern is to be alive on launch day.
How incredibly dark yet relatable
I don't get why Peon acts like bonds and wow tokens being exchanged for IRL money makes it so that the in game currency will get mapped to a real life currency. In a free trade game, there will always be a real life currency equivalency, and without a doubt, there will be gold sellers for a game like this. I think the best way that a game can make it fair, so that they aren't profiting off of the players, is to make the in game currency trade-able like a cryptocurrency for IRL money.
Regardless there WILL be gold sellers, at least this way makes it secure and easier to track.
@@DinsAFK bro making the game pay to win by default is not good. they will never get people like me to play it if they make it possible to buy gold/dont ban gold sellers.
We will have gta 6 first and it says it all
@captainbube1217 bro I promise you that big streamers and rich people will be at the top in this sort of game. Just know what to be prepared for
This game is still 3-4 years out, and that's not exaggerating. They've bitten off far more than they can chew. I would really like to see them pick a couple systems and focus development on those, then add more systems as the game gets older.
Exactly. Ashes will suffer from the Wildstar problem.
Yeah.. like a combat system that doesn't look tragic
@@MajinBuusniThe fact that nailing the game’s combat wasn’t the highest priority from day 1 was the biggest red flag for me. They don’t care about actually making a good game.
What I don't like about Ashes of Creation is that it will likely end up being a guild or alliance of no lifer guilds that dominate the server, since a chunk of the end game content will be PVP based. You will have an influx of players at launch but the game will bleed casuals, the life blood of any MMO, as time goes on. I hope this isn't the case, but we will see.
With sandbox economy, its impossible to keep playing on the same server forever like in wow.. Soon a large guild dominates the server, and everybody waits for a reset. Its a game of server cycles.
Dunno if AOC will try to prevent this somehow, but my experience with sandbox economy MMOs is that it always happens
By the time game releases we’ll all be 60 so it’s not like we’ll have anything better to do any way so I’m not worried lol
Crownfall had a really nice solution to this problem by allowing a guild to basically "win". Which rewarded them and reset the world. Devs had a lot of great ideas but not a lot of great engineering to be able to deliver the game in the form that they wanted to
th-cam.com/video/GTplwFJu2Ck/w-d-xo.html
People who haven't played these types of games always say that but it isn't true. Large guilds/alliances rarely hold their power for too long.
How you know endgame will be pvp based. Its not even released yet
If I'm forced to play on a server with (extreme) Sweatlord spreadsheet guilds and/or Streamers I won't bother playing. Unlike a "standard" game with PVE as the central focus, a PVP focused game just amplifies their BS and would make it unbearable to play there.
True Pvp is a joke anymore in most games that have it. The streamers and trolls and no lifer people. Plus, its not about who is better at a game, but who can abuse things to win aka win no matter the cost. Also, a huge Marketing thing is BIG numbers of players but honestly. That never has been fun not 1 time in ANY mmo. Its always been more fun to have small groups maybe 5 or 6 at most and then all your actions actually matter and can affect what happens. I don't hold much hope for mmos until AI is making and changing most of it LIVE.
Id be more worried that kickstarter MMORPGs have a 99% fail rate of either never being fully released or just being the biggest pile of trash, before worrying about how they make money off it.
Considering they have put more than double the amount of money made off of kickstarter into the project would make them the 1% that is different than every other kickstarter MMO.
@@Torchlight_Studios Facts and figures do not support ANY of your theory crafting. Take that kind of talk to the Star Citizen Community, they have been doing it for 13 years and counting.
@@MerchantIvoryfilms ok cause they didn’t say today on the AMA that so far they have invested 90 million which 30 million came from kickstarter and cosmetic pack sales and the other 60 million Steven has footed the bill. I would say my facts are 100% correct.
@@MerchantIvoryfilms star citizen isn’t a MMORPG to begin with it’s a multiplayer space simulation with no aspects of MMORPG games
@@Torchlight_Studios Who said Star Citizen was an MMORPG? I have no issues with a debate, but you literally are now lying (or can't read)
I can not wait for Ashes of Creation comes out in 2056!
Just join alpha 25 October
@@ThePlinto if it doesn't get delayed again
@@darkness_120 alpha? It wont, there was stream some hours ago with roadmap, everything is ready to go for alpha2 phase 1
@@ThePlinto I do not understand your reply! :)
@@ThePlinto Steven emphasized that those dates are subject to change. It could very well change. Although, to the extent Steven revealed their internal track record, they are keeping proper pace and if that keeps steady, it should be on time.
Totally agree with you. When I played WOW a rogue in our raid group was openly botting, when he got caught he simply asked Blizzard how much money it would cost to unlock his account.
Suddenly Blizzard has to chose between investing money into making the game better by implementing ways of getting rid of botting, or they can profit off of it instead.
It won't be pay for convenience? Is there any citation for that? Since they've gone all out with FOMO cash shop stuff already in the alpha phases, I would be shocked if there's no pay for convenience.
I agree part of what I really enjoy about the start of an MMO is when I loot something amazing and get that hit of dopamine when i can sell it at a high price because its rare, or feeling like my gathering has worth, one of the biggist hits I got when going back to wow was how bad it felt to gather things same with GW2 I want to feel like I can make gold doing gathering without the market being flooded by bots hammering the economy so that progression is easer if you pay for gold
"I'm concerned about endgame"
"Here is shadow rage legends the most p2w endgame ever"
The fact that you even know that Raid has p2w endgame... Says more about you.
@@Schmorgus all p2w mobile games have p2w endgame because that's literally how you design those games lol, that shit is common sense
@@RealTaIk "all p2w mobile games", well obviously... But not all mobile games are p2w. Main point, it's a sponsor based game. Only numpties fall for the gameplay, others play it to support the content creator.
@@Schmorgus yeah right lmao xD
Cheating in video game should ALWAYS be punished by perma ban. If you cant get good in game without cheating, the only thing you need to do is stop playing.
Cheating I agree with: Like aimbots, also cheating in singleplayer offline games is FINE.
but for RMT It won't stop the bots, and it won't make the game better. Those people will likely call it quits and go to another game before maso-playing content they don't like.
@@dongarippo7279 yeah they should stop because they are cheaters bro xD what are you on about? nobody wants to play with these people why would a dev try to acommodate them? by the way RMT is cheating and nothing else.
GOLD Sellers Exist Because Gold Buyers Exist! 5:40
There is no deterrent, for buyers it's worth it, even if they get caught. 4:35
assets of creation
I feel like there’s a good chance a rough alpha might bury ashes of creations. It’s really a harsh environment for game devs.
Idk, was hopeful for ashes but I just don't see me playing a PVP focused game. Hope others have fun though
Same here, don't get me wrong I do enjoy a bit of pvp here and there. But my main focus is PVE, I'd say I'm an 80 / 20 kinda guy. 80% PVE vs. 20% PVP
This is exactly why it's gonna be a niche MMO and it will go Pay to win eventually, to stay alive.
Agreed. I'm sure it'll be great for the sweaty streamers and their fanboys, but it's not for me.
Going PVP is almost always a failure design decision.
You are looking for Co-Up or single player games not MMO.
Yall sound like carebears the whole point of pve is to get shit for pvp
Remember alpha test for 500$? and then 120 and so on? For sure its not gonna be p2w game right guys? RIGHT GUYS?
Mhm thats how it all starts lmao
I remember my brother bought gold during the first expansion of WoW I told him that he should be careful that he doesn't get hacked or banned. A few months later he got hacked and almost lost he account lol
Same happened to me during worlk. Got everything back though. But it was a scary couple of days. Thank god for Authenticators
@Sw0nk0 yeah, getting the authenticator helps. I was tempted back in BFA to get gold to buy the auction house mount but decided it wasn't worth it
You'd have to be pretty dumb to get "hacked" buying gold. You only need to give your character name so they send you the gold ingame, you can't get hacked by character name only. He must've had a weak password or he got phished or downloaded a RAT later on. You can't get hacked by simply buying gold unless you are stupid.
@@Necroskull00 kinda retarded mindset from the start not gonna lie, why would you play a game when you take away the game part?
imma be real the combat and movement have looked atrociously bad now for the last 5 years of development...genuinely havent gotten any better they just added more spell effects
Flying mounts will be for streamers and Guild masters only and will create an atmosphere of elitism in which those with mounts will have a great advantage over 80% of players with no flying mounts.
So do you want everyone to have flying mounts or nobody?
That's the point
@@ZenPaladin Either everyone or no one imo.
@@TheNichqdoes it stop at flying mounts or is that for every thing in game? And if it's just mounts what makes them different from say best in slot gear?
@ZenPaladin u can grind for bis. But u cannot grind for a flying mount unless u wanna create ur own guild. Also bis usually doesn't change gameplay, just numbers; meanwhile Flying literally adds a whole new dimension to the game
Just for the record; the penalties for shoplifting under $1000 in NYC are fines, community service, and potential imprisonment for up to one year. Watch out for that conservative propaganda.
nobody actually gets punished though.
@@JackHugeman Of course they get punished. If there were no consequences why would anybody ever pay? if it sounds too good to be true, it may be.
@@TK-wn3te if it was like 50 bucks i would understand but why set it so high?
Your mistake is thinking we'll be around when it finally releases hahaha
I keep thinking how bad things got with Archage where for $500 USD you could get plenty enough gold to get fully max'd out endgame gear and while that seems like a lot of money, when i was paying a sub of $12-15/mo for multiple years trying to min max ever labor point and turn it into gold so i can 'properly earn', show up to every daily and weekly reset raid for multiple years just to creep my way up slightly with the non-tradable easier to obtain gear; I could easily have just worked a fulltime job for a week and bought the stuff the endgame was using.
But thats half the reason AA failed; the other half was that the people who could afford to swipe were able to obtain that gear and they created a toxic society of pure-pvp players that if you didn't pvp you didn't matter, didn't get payouts from raids, and instead of going after server progression on daily/weekly content, they would make it their life mission to make sure the other faction could never score a win on a rare/high value boss. AA let toxic people horde all the power, and then keep others from being able to play the game.
My biggest concern is that I have heard of it for years, and still no game. I believe it when it releases.
.....Open Development
@joshuahetherington5161 yeah, it's a double edged sword.
How is it a concern? Are you a stockholder? Whether it releases or not, it shouldn't bother you, because as of now, you're just an audience -- nothing more.
@@m.moonsie if he's one of the people that supported the game when it launched through kickstarter few years ago, then sort of you can think of him as a stockholder... I supported the game back then although very little, I think at my level I got access to beta 3 which will happen at 2035 at the very least at this point... the same way I supported Star citizen, that one I gave a bit more money, and it has been 12 years since that one, and the game still barely a game, and remains in alpha God only knows what at this point, I lost count and interest
@@m.moonsie thats the thing, it isn't much of a concern. I don't really care if it releases or not. I just played with the title and theme of the video...chill man
Now every time I hear your voice all I can think of is you beating that poor level 3 guy in Thailand, poor guy he had no idea what you were going to do to him when he entered that ring.
He can't keep getting away with it
We need to see more IRL PVP!
Context lmfao?
@@impyr3x293he posted his first Muai Thai fight on TH-cam. Didn't watch it myself but apparently his opponent got destroyed?
@@impyr3x293Peon made another episode of his Life is an MMORPG Vlog series that was all centered around his ongoing Muay Thai practice where he had his first ever official fight and absolutely rocked his opponent.
It's so strange to be that people used to get upset at punishing gold buyers "when the sellers should be punished" but like... they still bought the gold. They knew what they were doing and were part of the problem.
Gold buys aren't part of the problem, they are the sole reason that gold sellers exist.
They are the problem entirely.
@@tonydalimata well said
I've been active in the mmo market since text-based. I have never heard anyone defend gold buyers...
@Schmorgus I have before. I've jumped around to a lot of mmos though, and a lot of that talk is normally at the beginning of an mmo start.
Phrases like "I hope X doesn't punish the people buying good when they should really be punishing the sellers"
"People are going to buy it if it's available, it's not their fault, it's the gold sellers"
I've been in mmos for about 27 years now myself. LazyPeon also discusses this in his video.
One should avoid to ban players imo.
I think they should spend their time in to, how can we make the game fun and make it so that players don't want to buy gold, instead, how do we make them want to farm gold?
GW2 had lots of ways to farm gold, some better than others sure, but if you got tired of a way you could do something, all you did was generally farming gold.
Warframe has a market, and it's really easy to sell stuff and farm. Relics, to mods or whatever. There are many ways there too.
Make it FUN.
nobody gon read this im gay
The main reason why I will not play Ashes of Creation, is because it will have a monthly subscription fee.
@@Schmorgus Is it just that fact or the expense?
@@boredfangerrude8759 in 2024 with the ways of earning money on game development, it's that fact. It's just greed.
0:11 it will have a monthly sub-fee. Which is a pretty huge deal for players with a harsh economy cuz of their countries you know???
Also, that kind of monetization gives players an awful feeling of "having to play the game...otherwhise your throwing away your money... monthly". Which doesn't happen in some other games like Guild Wars 2, where you can simply TAKE A BREAK!, come back 6 months later & keep playing like nothing happen to your wallet.
Bro I forgot about this game and honestly I don’t really care about it anymore, also the pvp caravan type of gameplay never really screamed fun to me I don’t like my inventory being tied to weight or having the possibility of my stuff getting stolen forced pvp will never be fun
The game isn't even close to being complete and you're already not interested, geez
Pvp is what mmos are all about
Says he forgot about the game and doesnt care about it.
Watches a video on it
Replies to the video about it
States his thoughts on the gameplay systems
You obviously care
@@011egis wrong
This is a good take, and I'm in the alpha. You know what you like, and the game is not gonna be for everyone. Fair comment
My biggest concern is the games focus on PVP, which will strongly negatively affect the player population numbers after a few weeks.
It's almost always the case, PVP in MMOs is great in theory, it's fun to think about, but it's almost never fun to play.
Streamers will have fun with their fanbase guild of course, but regular players won't.
I personally never do PVP, only PVE. But I don't 100% agree with you because I instantly think of Albion online. That game, at least when I last played it, had a shit ton of people playing it and its pretty much PVP galore.
The problem with PvP MMOs is that if losing has any consequences then risk aversion kicks in and people will avoid a fair fight. Big guilds targetting small ones, groups ganking solos, high levels and twinks hunting noobs, it's the standard experience all too often.
@@TheGreen627albion had skilling as well though; and I particularly dropped the game bcs of the heavy focus on pvp, doubt I was the only one
@@TheGreen627 you limit your playerbase by going hardcore pvp . a lot of player play albion true . but , not as much as WoW . even WoW at current state still more popular than albion . as mmo developer they should strive to be the next WoW .
@@ElfosDeMordor Ik, I loved life skilling in albion....I hated it when I got ganked by sweaty clans. I was just trying to say that there is an audience for a pvp focused mmo. But again, it not smth I'd play
This will be the "Star Citizen" of MMOS.😒
Your biggest concern should be it not releasing until 2028 or beyond and losing an entire generation of gamers it was initially designed for. (2017 KS)
2024 Alpha 2, propably merging into Beta 1 in 2025. Without delays it really can be out at 2026 now, its not 2018 where they had almost none of systems, rn almost all of them are done and just need testing/upgrading
@@ThePlinto I hope I’m wrong but the alpha 2 roadmap seems incredibly ambitious. I’d be shocked if alpha 2 doesn’t run into 2025 hope I’m wrong I’ve been waiting many years.
@@Crown.A I dont know, I hope phase 3 wont be more than 6 months, but we'll see
I don't understand why MMOs continue to feature player-to-player trading. It adds nothing to gameplay and opens the door to RMT.
If the game really launches, my biggest concern is the end game and progression being tied to PvP. It may scare and push away PvE players like myself.
From what I know, you don't need to participate in PvP, you can just focus on providing stuff to PvP players.
So go play one of the 99999999 pve mmo in the market. You pvers always try to destroy pvp games. You already did with New World wich was awesome in the first alpha. So please, this time let us enjoy.
@@Magnman man, that's so... weak as an excuse. All the "awesome pvp games" that I know have pretty small populations. Maybe excluding the Asian market, most of the population in MMOs are casuals doing PvE or maybe babbling in PvP.
@Magnman PvP players destroy them fine all on their own. This will be no different. Literally EVERY single MMO that focuses on PvP fails. All of them. Enjoy ruling over your kingdom of dust after 30 days.
The pay to win trend in gaming truly makes me want to quit gaming altogether and find a new hobby/vehicle of entertainment.
1. Zerging = it destroy the game for me if you just go " on mass " and get bonuses if you join " big guilds" , you will see 100x twink guilds and they will make mafia shit
2. 1 Server = you can easly overload a server whit this popularity , you cant even farm good if your server is this full . Many games use more servers to make sure you have a healthy eco and balance.
for me RMT is a big point too ! ... the only way to prevent this is to get something valuble just whit hard skill. if you can farm something whitout risk / afk you will see a bot army.
Active gm´s are the way to make this game better , but if you know mortal online 2 , you see peopel that get GM´s to give friends " gifts " . so .. its hard.
Maybe i misunderstood number 2 but the game is not one server it will have multiple servers its one if the games selling points that no one server will be alike because the players decide what nodes get upgraded and get that content that goes along with it so each server will be a different experience
There is not only 1 server so i don't understand why even comment about it.
It's not 1 server. Zerging will be harder since there is very limited fast travel.
Zerging happens in the most popular MMOs currently on the market, and those MMOs have been around for years now. No zerg means no one is actually playing the game, and it's dead. Go play Skyrim or something.
It's not 1 server. Each server will have 3-10k concurrent players (as mentionned in today's AMA)
Im just rambling here but maybe they could do a hybrid system where you have a tradeable currency which is used for basic things such as low end mounts, purchasable crafting materials, non magical level based weapons, common house decorations, ect. But for anything premium or end game it uses a non tradeable currency like black desert that the player would have to attain. You also could have 2 or more of each of these currencies used for different things.
Its not a perfect solution like lazypeon said but it would require less long term maintenance and enforcement. I also appreciate that the more time someone plays the more in game rewards they should be able to get. However it would be nice if casual players could at least earn a min/max of certain currencies or reputation while offline. Many other mmorpgs have done this like project gorgon where you can log out near an npc to gain small reputation with them. This could be done for currency as well.
Biggest concern for me is the combat. Its just so weird to see tab targeting in 2024. Especially when its a pvp focused game.
Yeah, idk how people can play tab targeting games nowadays
I am pretty sure this clown has been covering this game for 8 years now.
I also heard they are having money issues currently.
Not looking good.
These devs aren't stupid, they want this game to last.. They didn't put millions into this project to step on their own feet. But look at the GW2 model, account bound currencies control a lot of what you can do.. So even if you have 10s of Thousands of gold.. To make Legedary armor you still need to work at it and complete content/farm certain currencies.
They stepped on their own feet from the start by refusing to have PvE servers. PvE players are the overwhelming majority of the MMO community and only a small percentage of PvE will put up with forced PvP content. The majority of Ashes end/late game content and events are forced PvP. Ashes will have a big population at the start and will drop off very fast as people get to the higher level zones where they're forced to be flagged for PvP. It will be a shell of its launch population within a year of launch. They already stepped on their own feet.
@@skyesfury8511 it's still in Alpha lol wait till its released.
@@traviscue2099 The time to bring these issues up is BEFORE launch, when they can still be addressed and fixed. You don't wait until the car is on the road to fix the fatal design flaws.
Curious about how the playerbase will react to something like this. You talk a lot about what you would want but I assume that you also wouldn't want to be playing the game alone.
5:18 That's literally not what that shoplifting thing says, that's just tiltle clickbait plus propaganda. Even in the article on screen you can see it's just it wouldn't be a felony and instead a misdemeanor with the potential of a year in jail.
Ashes of Creation will be the biggest flop of the Millennium
Shoplifting under 1000$ in NYC is still a crime and you can still go to jail for up to a year. If you were starving in NYC it is doubtful that the crime being a felony vs a misdemeanor would change your mind about stealing.
He missed the point. Shoplifting in NYC might get you shot. Sounded good, until he forgot ppl have all their savings invested in those items your stealing. NYC upgrades shoplifting upto Robbery any act that requires force or weapon of any type. This is all the discretion of the judge. No loop holes when it comes to a 3 strikes and your out.
My biggest concern is that us, Lineage2 players, we are waiting for so many years to show the rest of the MMO community how it's done, but we will be past 40 until the game comes out!
My biggest concern for Ashes of Creation involves hardcore PvPers vs. casuals and PvErs. Even with a bounty system in place, I believe the griefing will still be so bad that the everyone will quit.
Make no mistake, hardcore pvpers are the extreme minority of the MMO community.
So to tailor a game to their preferences, especially a game that requires a large, diverse player base to survive, will kill every and any game in the industry.
Fully agree, Peon. Hope they reiterate their stance on RMT and make sure its a permaban with appeal process.
Permabans have NEVER stopped gold farming or gold selling. People just make or buy a new account.
Also, the only way to stop gold buying is to target the reason people do it.
very true
The reason people do it is human nature. Nothing stops that. Ban people and most people will be too scared to buy gold, lowering demand. Lower demand makes selling gold less lucrative. The vast majority of people aren't going to keep making new accounts every time they get banned, lol. This isn't a free to play game.
@rext3404 Except, we have evidence to the contrary. If permabans worked, why is real world trading still a massive problem in many games?
Some people buy gold no matter what but a lot of people do it because there is a root problem found in the game itself that can be corrected.
If we keep with your outdated thinking, it will always be a massive problem.
@@boredfangerrude8759 so what would you do to adress it?
why not ban cheaters?
how would you deal with them cheating?
send themn a fruit basked and ask them nicely to become honorful people?
@captainbube1217 The reason people buy gold is it's too hard to get money in game so reduce that. Then, make anyone who continues to pay a fine and if they don't, they don't get to play.
Since reaching max level in Ashes will take a very long time, the devs should prevent trading until players hit max level, except for basic items like health potions and only with friends, with strict limits. Essentially, everyone levels as an Ironman-no trading, no gold transfers to alts or low-level friends.
Additionally, the game should be a $30 one-time purchase with a $10-$15 monthly subscription. Each account should be tied to a unique motherboard and phone number. Players who accurately report bots and RWTs should be rewarded with titles, cosmetics, etc., encouraging the community to help ban offenders.
This forces botters and RWTs to repeatedly buy the game, use unique hardware and phone numbers, and level up to max-a process that takes time and exposes them to bans. The hassle, cost, and risk will significantly deter them. Getting caught buying or selling after reaching max level results in a permanent ban with no exceptions.
But I think there's a bigger concern for this game as others have stated: "Mega guilds are going to run servers and burn them to the ground" & "Only a select few will get actual rewards and the rest will just be workslaves to fund the top guild leaders just like IRL"
The thing about New York literally says they get punished in the text. Where did you get that you get no punishment?
There is no progression (outside of crafting and gearing) after lvl 50. They have no true PvP progression system implemented in a PvP-centric MMO. It is the reason new world died and is the reason new worlds end game was absolute dog shit.
This means that there was no REAL, long term reason to go out into open world and look for players to kill with small group sizes.
The game is never coming out and already stressing about potential endgame problems lmao.
That’s how it be when we are mmo starved😅. Unless you like pve mmos then there is nothing to play right now
My biggest concern is being able to play it before I die.
It is kind of weird that you posted a screenshot of the law about shoplifting in NYC and then said they don't punish thieves? I'm not sure what the point of that is, but in the screenshot and on that site, it definitely says it is a Class A Misdemeanor of "Petit Larceny" and punishable by up to a year in jail. Prosecutors can also aggregate multiple petit larceny chages into a grand larceny charge now.
Typical right wing lies, they can just count on nobody of their audience bothering to read or even understanding what they read.
They did the same thing with COVID, claiming lies, then linking science articles they say prove their claims, but when you actually read those articles yourself you realized they said the opposite.
Didn't realize he was one of them though, that's a hard unsub.
I'm worried about two things...
1) is it suffering from feature creep so much that it never gets released?
2) bots..hand in hand with real money trades.
lol you really went off the rails with the war on drugs. that was stupid af
You know when you're playing a PvP game and you're on a team of randos that comes up against a pre-made squad and you get stomped?
Now imagine that same pre-made had 10%-50% more health and damage than your team and double the number of players. That's what PvP MMOs are like.
thing is I’m at an age where i don’t have the time to invest 10+ hours learning a new MMO so when that urge to play an MMO shows up every couple years i’d rather just play WOW….if AOC came out like 10 years ago i’d be hyped af but in 2024 nah….
Not everyone is fat and old like you
nobody gives a shit...
AOC, my brain: Age of Conan. Derp
@@echo5827 Aww, you younglings are funny.. So devoted to a fairytale.. ''Santa is real!'' Hahaha.
"id rather play wow"
shittiest overhyped cartoon like, clunky, outdated and trash looking mmo ever.
any mmo is the same: a never ending grind fest hidden behind p2w cashshop for lazy neckbeards.
For people who still have some integrity, pay to win is still a big deal and will have no part in it.
10 seconds ago is crazy
What I fear the most in Ashes are twitch streamer mega guilds filling an area with trolls or making it impossible to do anything else but work for them because they'll own the biggest nodes indefinitely.
Boring. I was hoping you'd talk about the garbage combat or something gameplay related. BDO still has RMT, by the way, you could pay people to grind on your account.
Intrepid have said so much shit about this game for so many years now, i don't trust them at all, Wasn't this game suppose to release years ago originally? Everything they say are complete bullshit, they just say whatever have to say to get investors and hype the game up.
Why do streamers cry about p2w but then advertising mobile p2w shitshows like Raid etc? Anyhow, my biggest concern with AoC is that they just want too much and shits gonna end up being a full-time job for univ-skipping studens and wayfare-checkers
My biggest concern with Ashes of Creation ... if u have 0 pay for convenience that game will be pretty barren pretty fast cause "Ain't Nobody Got Time Fo' Dat"
Game grafik looks like a game from 2010, its so blank, where are the details and what is that interface? :c
Game is in Alpha, don't be an idiot please. I mean you already are but at least do something about it.
Game's in Alpha, chill
@LynKoyo keep huffing that copium. I want this game to be good but let's be honestly data indicates it won't be
one thing is going to happen, launch will be a shait show, ppl will complain, lots of ppl will play and leave, others will stay, happens all the time. p2w or not, that's how things works nowadays
"I hope this new MMO im talking about doesn't go P2W!" "SIGN UP FOR MY RAID SHADOW LEGENDS LINKS GUYS!" The hypocrisy.
*RMT will get absolutely destroyed because Intrepid will have in-game GM's*
*And they have Shol's Eye, so they can track every single interaction that ever happens.*
5:21 Yes, you do get punished if its under $1k. It is a Class A Larceny Misdemeanor. You will go to jail and pay a fine. If you keep doing it, you will go to jail for a long time.
Imagine pulling up evidence of the claim, and that evidence clearly debunks said claim.
Bro bought into the propaganda about the change and pretended to do DD about it.
Carry runs provided by guilds or groups for ingame gold are a good way to hide RMT transactions.
If PVE sucks, as in, it does not provide a rewarding experience where you can grind dungeons/raid/world bosses over and over to get increasingly better gear score, then this game will fail. PVP is great, but cannot sustain an MMORPG on its own. From what I've seen so far in the videos covering this game, it's very VERY PVP focused, to the point where I'm predicting that this game will not succeed.
The game is PVX with a big focus on PVP, this is not WoW; there is already that available to play. The best gear will not be dropped from dungeons/raids etc anyway. Crafters will make the best gear, so no there will not be a grind for BIS running the same boring dungeon 1000's of time game loops. The game is not being made for a broad audience it is for a specific MMO player and you may not be that type.
This game is pvp focused at its core there is pve but they have said this game is not for everyone their so many pve mmos that ppl can play this is not one if them. If you dont like pvp and just want to pve this game is not for you
@@Torchlight_Studios If it's not meant for the broad audience, how can it have a broad success?
@@BackPacMan10 If it's not for everyone, how can it have a broad success?
@@ludovictrottier425 it’s not going to have a broad audience and it has never been said that they were wanting a broad audience that is the point. They are looking to be successful with their target audience that’s it.
5:10 You just described the pitfalls of unfettered capitalism, too. Weak fines are just avenues for whales to break the law legally. As the gaming industry becomes just another investment platform for billionaires, we will see art not only reflect the money-hungry culture that made it, but embody it. The only answer to combatting gold selling is to get rid of gold, get rid of tradable resources altogether. And that probably makes for a poor MMO.
Finally, your first concern? Took you a while.
"Pay to win is somewhat normalized now, it doesn't seem like a big deal" - in what world? Everyone I know is still against pay to win.
RMT is not that big of a problem, really. The REAL problem are the bots associated with many RMT sites.
huh?, what do you think bots are doing farming gold to sell it!, RMT is the root cause of problems mate.
@ElSablo159
You got it backwards, my dude.
@@justcallme_tom I mean, RMT per se does not harm players or game economy. You can have RMT without bots.
My main concern is that Ashes of Creation is basically the Star Citizen of fantasy. Regarding gold, buying gold will happen like in any other MMO
Ashes of Creation is going to come out whenever it comes out, and still look like something that should have released 10 years prior. The graphics, animations, combat, etc, doesn't scream an MMORPG that is launching in the mid to late 2020's. It's looking like something that came out in mid 2010's, and I don't see any amount of polishing from now until release changing that by much. I'm a huge MMORPG fan, been playing them for 20 years, and I've seen enough of them come and go over the years to feel very questionable with Ashes. I'm thinking it has a honeymoon period for half a year to a year, and then completely drop off. I'll be playing it on launch, and hopes it succeeds, but will definitely manage my expectations.
pay $120 to test the scummy alpha
Botting will ruin the game, full stop ruin the game.
Happened in New World but in Ashes the bots will absolutely ruin every unique aspect of this game.
8:40 Wizard 101 has this, but people use bots to buy away materials and resell it to someone that wants, in turn trade for real life money.
That system will not prevent illegal against terms of service trading at all, just makes ecomony even more unfair.
IP ban them. But then again, most devs dont IP ban gold sellers for one reason, they are the most hardcore players.
By the time this game comes out they are gonna have to redo it in unreal engine 6
Instead of parma banning slap the character with a lock and put a debuff/title on the family of characters showing their shame
I hate gold buyers and regularly report people in guilds I’m in, if I know they have bought gold/credits.
Why not? Singapore server does ban drug traffickers permanently from a game called Life and it works 99% of the time.
This is your concern? My concern for the game is that every PvE player with 2 working brain cells will avoid the game like the plague. This will lead to low player numbers. Sure all people are hyped about it but I think it will lose a lot of players soon who didn't have 2 working braincells and thought there is enough PvE only content. For the RMT... there are PvP centered guildes already that allow players to join only if they RMT because it was nowhere prohibited in the ToS. AoC is a mess if you don't look at it with hype tinted glasses. Sure I could be to pessimistic about the game and the state of it but having only ~20% of the dungeons instanced for example will tilt a lot of players fromn the face of the world.
From what I remember, Intrepid already took the stance you were mentionning. Extremely harsh penalties on gold buyers, setting up "honeypots" to catch buyers/sting operations, etc. You nailed it, that is the way to go. Even if it's "only" a 50% chance to get permabanned if you bought gold, you'd drastically cut down the people who just buy gold because they know the risk is 0,001% of anything significant happening.
Want a game before 1999 with RMT? Simutronics games (e.g., Gemstone 4 and DragonRealms) had this problem by at least the mid 90s. These were MMO precursor games, MUDs. Even though they were full text-based games, they still had thousands of simultaneous users on a single server at their peak. I only know this because I played MUDs since the 80s. There probably was RMT issues in games all the way back then, but I didn't discover until the mid 90s why some players were decked out better than me even though they grinded less.
RMT and drug using should not be compared. Using drugs is a victimless crime. RMT has real effects on the players and economy of a game. And both have very different needs to solve. Drug use is strongly correlated with poverty and lack of viable health care, especially mental health. RMT is correlated with lack of a dev run RMT shop or proper means to regulate it.
My Biggest concern with AoC is their systems are too restrictive in nature and only a small subset of the player base, gets to participate in large portions of the game ala New World Territory Wars. I'm not an advocate for everyone should be able to do everything, but certain activities being walled off hasn't helped player retention in previous MMO's.
If someone is caught selling gold make sure to pass their information over to the tax authorities, because this income might not have been registered with that person's income taxes.
The absolute, baseline problem with AoC's game design is that it attempts to deny the reality of how economies work.
As you said in this video, stuff in the game is going to have a value in RL $$ placed on it. There is no way to prevent people from simply exchanging USD for in-game items via middlemen, and so from the get-go, the premise of the game falls flat on it's face.
The *ONLY* way to keep RL currencies out of MMOs is by hard locking everything so that you simply cannot trade with other players, and even then, RL $$ still creeps in by paying farmers to play your account and gain resources that way.
The concept of "sandbox" MMOs where economy related stuff matters is just a failed concept due to this. Unless players are completely happy with being steamrolled by competing players that have simply exchanged USD for their advantage (read: they are not), someone is always going to be unhappy.
I suppose if the AoC team put in a LOT of investment to statistical analysis and AI training to try to catch the *buyers* and hard-ban them for life, they may be able to avoid the problem somewhat.. but I doubt they have the money, and from their community discussions so far, they *definitely* do not have the motivation or awareness of the problem they are about to step into.