Dear Viewers, The retail version of Halo Reach has duel wielding Elites; however, in this video I reference the duel wielding Elites found in places such as, Visegrád Station, and at the beginning of the level, Tip of The Spear, where they are not present in the retail version. In this mod Prometheus for Halo Reach, you will find a considerable amount of duel wielding Elites that not only duel wield plasma rifles or plasma pistols, but also needlers with various combinations. You will engage them in many different locations all throughout the modified campaign and they are very aggressive, so, *"you might have to get creative."* Enjoy ;) Love, Wiggly Jibbily
@@BestSakuyaNA bro this mod is fucking awesome I been playing the shit out of it lol...I have 1 special request if you could do it? With the Ultra Elite armor, could you add a black version of it called Ultra Major or Ultra Captain etc
@@dejavu1512 Prometheus and Torpedo are two, of the I'm pretty sure three, operations that Spartan III Companies went on. Basically suicide missions to destroy covie targets.
@@DARRENC910 The Sniper Alleys are rough, but so long as you know spawns it's not too bad. I genuinely found Halo 4 Legendary harder because of the bloody Watchers.
The thing I love most about this mod, is the heavy rain. *ENTIRE OCEANS WERE EVAPORATED DURING GLASSINGS.* Euridanus IV or something like that, John-117 ran into a couple other spartans and they basically did the smiley face emote to each other, and the other part I remember of the book (I don't remember what book) was the part that talked about the heavy rain from an entire river system getting evaporated when the covenant glassed a piece of human resistance that was too much for their ground forces.
It doesn't seem like that was the intention of the Modder though. The level Nightfall seems to be the only one (that was shown here) to have that heavy rain, however that level takes place before full scale hostilities broke out on Reach. Every level past Tip of the Spear that was shown here didn't have the rain. Seems the choice to add the rain was purely aesthetic.
Thank you so much for playing my mod and thank you for your great showcase and feedback! I’m working on updating the mod soon to fix bugs and adjust some difficulty concerns in the later sections of the campaign, so keep an eye on the Nexusmods page for updates! I also plan to update Torpedo with better instructions on how to get the reshade working. Thank you again, awesome video!
I'll certainly keep an eye out for updates. This mod is too good to pass over and it brings more life to the Halo Reach campaign that I believe is necessary to experience with better hardware all this time later. Fantastic work!
Honestly the best part about the mod imo is just the better ai, it feels like in all shooters the ai is trash and you're the one doing all the work, I wish more games would have good ai so that way playing on the hardest difficulty on shooters would be a more enjoyable experience instead of one were your ai teammates are just shooting at nothing and getting staggered from getting shot all the time because they dont know how to shoot straight
@@odstarmor557 lol fr, and naa bro gears of war ai had a wayyy better ai compared to call of duty WWII, WWII ai on veteran would just get shot and staggered and try to recover from gettin shot while getting shot and recovering again lol it's a insufferable cycle
Yea most shooters have you sit behind a wall and go pew pew. Maybe throw a nade now and then. Halo has enemies flanking, chucking nades, rushing you and they dodge when you shoot at them. It makes the campaigns so much more replayable imo
I've never been interested in campaign mods, but after watching this I'll definitely be trying Prometheus out. the sandbox additions are too sick to pass up
What I liked best: - Climbing upon Hunters - Additional Spartans with improved AI - Duel sword Elite - Elite with a shield - Correct Elite armor colouring What I missed: - Silencers for the starting weapons in Nightfall
I agree other than being able to melee the hunters in the back. Being able to plant an explosive in them makes sense, but if you climb onto them and start punching them, the colony of worms should retaliate in some way.
When I played it she just refused to drive my Warthog or any other vehicle. Maybe that was the only way to fix her trash driving? Just revoked her licence hahaha
I am always stunned by these modders, they really know what we want and what games might need to improve a game we already like or have played 100 times.
I just tried this out and I can’t stop playing it. Thank you so much for bringing this to my attention. I was 9 when I first played Halo in 2001, and ever since. It’s been my favorite Franchise. I love the Spartan AI it does actually feel like I’m playing along with other players and that feels really good. Because until Halo Reach came out I’ve never played with other people. Just by myself, So this helped me and feel like I’m that 9 year old me again. Anyway My birthday is on the 13th of February, so it feels like a early gift. Later!
We grew up playing Halo around the same age; I'm glad you got to discover this mod in my video, and happy Halo birthday coming up! The author, BestSakuya, has mentioned that he will update the mod as time goes on, so it'll evolve over time for you to enjoy. Time to remember Reach again, in another way ;)
I personally prefer the jackal shield for Elite Zealot, it looks more consistent than the goofy three diamonds shaped thing from like alpha stages of Halo CE, when the style wasn't refined yet
Playing with ai Spartans is what reach missed tbh. I have seen many halo mods in my life since halo modding started. But this, by far is the most amazing I’ve ever seen. It’s not over exaggerated, it’s not unbalanced, it’s fun, it’s what I expect from the year reach takes place. I’m most excited for the Spartans Ai. And smarter ai in general. How many of you were frustrated with kat’s driving? 😂 or shooting?
The fact that you can board hunters is an absolutely amazing thing I never thought I'd see in any Halo game! I like how the mod developers just reversed the punching action so it looks like your ripping out the worms. This is so cool!
@@exoticbutters4212 There was zero reason in taking it down when it costed almost nothing to keep it up in the app store. Especially when epic was making millions off fortnite. Sigh
Your descriptions are so relaxing, lol. Totally made me forget I'm the last defense of a doomed planet that will inevitably be burned to a crisp with genocide fires within a month.
The SPARTAN AI behavior is amazing, watching one board a Wraith and proceed to beat the hell out of it makes me happy. I just wish there was a gore factor, like when the needles explode so should the parts of the body the stuck into.
I love the weapon variants and additions to the sandbox and I also enjoy the lore changes like friendly Spartan IIIs and green coloring on Noble Team. My only issue is it’s not the most balanced experience and I die from far away ridiculously quickly. Also I experience a weird bug where picking up the sword occasionally crashed the game lol. Seriously, credit to the mod creator, this mod feels like the precursor to an SPV3 style experience for MCC
Wow now the Reach campaing feels like you are fighting a full scale covenant invasion. While on the og campaing I always felt like you were outside the real battles and I suppose you are doing kind of spec ops missions because you are a Spartan but it does feel dull in many parts of the campaing
Dude. Being able to climb onto hunters and punch them to death should be in the game by default. This whole mod looks killer. I'm usually a bit iffy on modded campaigns cuz I love retail for the most part but this one seems................FUN. Like not totally game breaking but adds some cool stuff that lets it stand out.
I wonder if you know how much I appreciate you starting the video out showing the mod like BAM! Here it is. No pointless rambling for 5 minutes like other youtubers. Also you have the most naturally smooth voice for Halo content, great job mate!
Just finished the campaign and had to say it was an absolute blast. Bit challenging but damn was it worth it. Thank you so much for this video dude, it really made my experience absolutely amazing!
That is awesome to hear! The mod certainly brings a fresh challenge to a game that I believe needs it. I'm happy you saw this video and gave the mod a try!
Bro I swear, this is the channel that latenightgaming tries to sound like. Since your _7 Details Halo Needs_ vid popped a few years back, he changed to sound like you and sometimes uses chill jazz music in the background 😆
Can u imagine with they had all these guns with all new models? it would be like seeing other AR-15 platforms, different, unique but definitely an ar-15, similar to like an AR in 5.56 and one in .300 blackout. different ballistic performance among similar platforms. This is the kind of military esc re-energizing the franchise needs. Honestly a Halo game just like this would be awesome
A whole entire year late, but. Back when Vadam was in the early stages of Evolved (which you say this is based on) I recommended that the elites use the minor and officer armours as the main getup for elites, for more faithfulness to the original story/art style of the series. I'm kinda glad it stuck around at least for a while, even in offshoot mods! Mod looks neat. :>
@@mo3xe436 There's been some rumblings about mod support for Halo MCC on the Xbox; a curated mod support aspect. But just a rumor, nonetheless. It would be great though, much like Fallout 4's mod support on console.
@@KYOTTH-cam Does this support COOP? If all the players have the mod installed of course. Curious since me and my friend wanna revisit halo campaigns again but with mods installed .
I was already sold on the mod from the beginning but mounting A HUNTER AND PLANTING A GRENADE is something else. Better finish beating all of the MCC on legendary as fast as I can now. I just finished Reach and I'm in the middle of CE
after having zeroed 500 million the campaign on Ladário, and slaughtering everyone online I was quite bored because I didn't have anything new, but when I saw this mod I went after it instantlyI went after it, and man how happy I was so much new weapon and content made me play 999 million more times never to stop thank you man.
I've noticed that the people who really like this mod are very skilled at Halo. The ones that cry about it being "unbalanced" do not make for very good multiplayer teammates.
There's something special about this. The mod definitely....but the video... this is unique. I'm not sure how to describe it. With that said... I got my ass completely handed to in this mod 😆
I'm working on tweaking the difficulty a bit for the non-Legendary difficulties, along with messing with my brute redesign (health etc). No idea on when the update will be out but working on it actively.
@@BestSakuyaNA oh I'm not great at Halo, so that's part of my problem. 😆 I love it though. I played on Normal a few hours ago and I'm getting better. I can't wait though.....redesigned Brutes???!!! Oh yes!
@@ColdNorth0628 Right, these are still mods though. Not "mods." Many more people would complain if the weapons that were added were completely different.
This mod looks like a ton of fun to try out! I just wish there was a mod for us to choose our own personal loadouts at the beginning of every mission, because I think it would be fun to experiment, starting with different weapons
Grunts are deadly, Covenant Sangheili are lethal, finally a true halo game that lives up to the name. The enemy is fearless. This is the game we wanted out of Halo. Finally it reached such goal after such long time.
This is pretty common writing practice when referring to something with a variation. Have you ever read a book before? Or written a decent essay in school? Lol
I think some weapon variations just fit what can be done with different use within the original weapon (ex. burst firing AR with restrictive trigger pulls), but most of these are very cool & I plan to go check them out.
I think it would be cool to mod armor abilities for not only enhanced effects but passive effects added to it such as armor lock being able to magnetically attract all projectiles unto itself within a certain range in order to protect teammates as an enhanced ability but it also provides a small overshield upon spawning for that extra DMR headshot or melee survival. Or evade allowing you to automatically reload your weapon to allow for a counterattack but also allow you to regain health quicker as a passive ability in order to recover from a bad firefight. Jetpack can allow you to glide slowly to the ground instead of dropping like a rock after use but also allows players to increase any weapon's range and ADS range by 25%, allowing you to reach a higher spot and shoot from farther away and comfortably shoot enemies while gliding. Bubble shield can deflect weaker projectiles (needles, bullets, etc.) back to the enemy and destroy stronger projectiles (Rockets, mortars, etc.). It can also have a waypoint placed on it that will guide nearby allied players towards it in order to provide cover and heal them and the bubble shield and health regen get stronger the more players are inside the bubble shield, which also extends the bubble shield's time. Its passive ability allows you to provide an additional 25% vehicle resistance (stacks with more bubble shield users.) Sprint can allow players to shoot and reload/switch weapons while sprinting at a faster pace as well as hijack vehicles quicker while sprinting and allows you to climb objects while sprinting. It has a passive ability which allows you to climb and destroy a vehicle while another player is already boarding it, allowing players to finish off wraiths and scorpions quicker. Active camouflage would allow you to conceal not just the player but also 25% camouflage nearby players and remove their name from the enemy's HUD (stacks with more active camo users). Its passive ability allows you to add a waypoint to an enemy which would allow nearby players to focus fire on that enemy but the waypoint is active so long as the enemy is within the tagging player's line of sight. Decoy would allow players to tag an enemy for the decoy to directly chase after it or run off in a given direction. If an enemy is tagged, the decoy will mimic firing a weapon the player has equipped in order to further draw its attention. The decoy also has the same health, shield and camo level as the player deploying it, including overshields, making it something of a nuisance if an overshielded decoy is running after a player and confusing other enemies by firing with a fake assault rifle. The decoy can also mimic having objectives equipped, such as flag or bomb. Its passive ability allows players to highlight nearby weapons and vehicles for itself and nearby players, allowing for more decoy variety and further exploitation of the environment. Combining these armor abilities together with the team would result in some very interesting and creative tactics, such as a squad composed of 2 camo, 2 sprint and 1 decoy players huddled together actively tracking a tagged enemy scorpion in BTB then deploying an annoying decoy chasing after it as a distraction when they get close enough then having two sprint players pummeling it to bits. Or a pair of Jetpack guys standing on top of a cliff DMRing a tagged enemy with their 25% range added. Or armor lock drawing in fire from a scorpion shot towards itself while sprint players rush in and pummel it. Or armor lock drawing sniper fire towards itself while a jetpack sniper fires back. Or a decoy player highlighting weapons for an evade player to grab them and fight back. Or an evade player rolling towards a bubble shield or armor lock player for protection, healing and reloading quickly, then jumping back into the fight for a counterattack. Or an active camo driver tagging enemies with two bubble shield passengers providing vehicle resistance. Imagine an evade with spartan laser, immediately cooling after evading, or reloading with a sniper rifle, allowing him to punish vehicles and recover from DMR fights, then withdrawing back to camo, Bubble shield or Armor lock. Or sprint rapidly gaining an offensive advantage by climbing obstacles and reaching objectives quicker and fighting enemies while on the move, supported by smart, convincing decoys or Jetpack DMRs taking up long range positions to back up the offense or lying in wait with active camo in order to ambush enemies or rapidly hijack vehicles. Or evade snipers outsniping jetpack snipers for reloading faster or jetpack snipers outranging the evade snipers. It could go either way!
The Halo community has got me hyped again! I played the crap out of halo reach and all the halos before that! Halo 4 & 5 I can’t really say I spent much time playing. Bring back the old look and feel of halo! These halo modes look Amazing
Dear Viewers,
The retail version of Halo Reach has duel wielding Elites; however, in this video I reference the duel wielding Elites found in places such as, Visegrád Station,
and at the beginning of the level, Tip of The Spear, where they are not present in the retail version. In this mod Prometheus for Halo Reach, you will find a considerable amount of duel wielding Elites that not only duel wield plasma rifles or plasma pistols, but also needlers with various combinations. You will engage them in many different locations all throughout the modified campaign and they are very aggressive, so, *"you might have to get creative."* Enjoy ;)
Love,
Wiggly Jibbily
"Prometheus."
"Torpedo"
Oh no...THE MAN KNOWS HIS LORE
Indeed haha
@@BestSakuyaNA bro this mod is fucking awesome I been playing the shit out of it lol...I have 1 special request if you could do it?
With the Ultra Elite armor, could you add a black version of it called Ultra Major or Ultra Captain etc
Yep
I’m not the most well versed in extended Halo Lore, explanation?
@@dejavu1512 Prometheus and Torpedo are two, of the I'm pretty sure three, operations that Spartan III Companies went on. Basically suicide missions to destroy covie targets.
This mod makes the covenant appear as powerful and lethal as the Halo devs wanted it to feel.
Did you not play Halo 2 on Legendary???
@@texasghoul7425 that was some super powered bull shit.
Ever heard of legendary?
Halo 2 legendary not even that hard.
@@DARRENC910 The Sniper Alleys are rough, but so long as you know spawns it's not too bad. I genuinely found Halo 4 Legendary harder because of the bloody Watchers.
The Spartan ai is honestly my favorite part of the mod.
Nothing beats the sight of Jorge literally bunny-hopping across the room lmfao
I’ve always wanted to watch a Spartan fist fuck a wraith in halo
brother?
So much better than the Spartan IV’s in Halo 4.
@@kuyajonny1195 at least you could kill them so you didn’t have to deal with them lol
The thing I love most about this mod, is the heavy rain. *ENTIRE OCEANS WERE EVAPORATED DURING GLASSINGS.*
Euridanus IV or something like that, John-117 ran into a couple other spartans and they basically did the smiley face emote to each other, and the other part I remember of the book (I don't remember what book) was the part that talked about the heavy rain from an entire river system getting evaporated when the covenant glassed a piece of human resistance that was too much for their ground forces.
It doesn't seem like that was the intention of the Modder though. The level Nightfall seems to be the only one (that was shown here) to have that heavy rain, however that level takes place before full scale hostilities broke out on Reach. Every level past Tip of the Spear that was shown here didn't have the rain. Seems the choice to add the rain was purely aesthetic.
@@MikMoen I know. But it's still my favorite
@@smileyfacism It is pretty good isn't it. I love weather effects in games.
@smileyfacism It’s Eridanus II, the one and only John-117 aka Master Chief’s homeland.
@@justintomimbang7955 correct b
Thank you so much for playing my mod and thank you for your great showcase and feedback! I’m working on updating the mod soon to fix bugs and adjust some difficulty concerns in the later sections of the campaign, so keep an eye on the Nexusmods page for updates! I also plan to update Torpedo with better instructions on how to get the reshade working. Thank you again, awesome video!
I'll certainly keep an eye out for updates. This mod is too good to pass over and it brings more life to the Halo Reach campaign that I believe is necessary to experience with better hardware all this time later. Fantastic work!
Hey love the mod, since the model import tools have released, you think you could put a real BR in there?
Could you add bullet tracers like the one from the minigun to the player's rifles and shotguns?
@@KYOTTH-cam did you take inspiration from spv3?
Does this mod work for the firefight game mode? Or is this only Campaign exclusive?
Honestly the best part about the mod imo is just the better ai, it feels like in all shooters the ai is trash and you're the one doing all the work, I wish more games would have good ai so that way playing on the hardest difficulty on shooters would be a more enjoyable experience instead of one were your ai teammates are just shooting at nothing and getting staggered from getting shot all the time because they dont know how to shoot straight
The ai in halo is amazing specially if you take in consideration how old the games are too
Especially if you're forced to have an ai teammate with trash intelligence that you just end up babysitting, *cough* gears of war *cough*
@@odstarmor557 lol fr, and naa bro gears of war ai had a wayyy better ai compared to call of duty WWII, WWII ai on veteran would just get shot and staggered and try to recover from gettin shot while getting shot and recovering again lol it's a insufferable cycle
Yea most shooters have you sit behind a wall and go pew pew. Maybe throw a nade now and then.
Halo has enemies flanking, chucking nades, rushing you and they dodge when you shoot at them. It makes the campaigns so much more replayable imo
@@de_Mid1r dang that's so true, it's been so long since I've played halo 3 that I've forgotten how challenging enemy ai is
I've never been interested in campaign mods, but after watching this I'll definitely be trying Prometheus out. the sandbox additions are too sick to pass up
You should try SPV3 for Combat evolved
@@alexf0723 SPV3 is a must play!
You all can check out my SPV 3.3 update video here: th-cam.com/video/DdWlIM0gqWs/w-d-xo.html
What I liked best:
- Climbing upon Hunters
- Additional Spartans with improved AI
- Duel sword Elite
- Elite with a shield
- Correct Elite armor colouring
What I missed:
- Silencers for the starting weapons in Nightfall
I agree other than being able to melee the hunters in the back. Being able to plant an explosive in them makes sense, but if you climb onto them and start punching them, the colony of worms should retaliate in some way.
@@SortableCrayon3 TBF Will-043 ripped a hunter apart with his hands in Ghosts of Onyx
Jacob Rodell You're not punching them, you're ripping worms out
But I liked Reach's normal colors. :-(
WAIT. Their driving got improved...
IS KAT NOT COMPLETE TRASH NOW?!
When I played it she just refused to drive my Warthog or any other vehicle. Maybe that was the only way to fix her trash driving? Just revoked her licence hahaha
I love how he didn't say Kat
I am always stunned by these modders, they really know what we want and what games might need to improve a game we already like or have played 100 times.
@In our doom we find resolve Props to you man, you really know your shit! Makes me happy to see kindred spirits every now and then!
I struggle to think of any 'upgrades' here
Seeing a dmr burst like that just feels wrong
Yea it ain’t my fucking battle rifle
reminder that the BR can fire in full auto
dear god...
@@LockheedC-130HerculesOfficial oh dear fucking god
@@LockheedC-130HerculesOfficial that’s a WMD
@@LockheedC-130HerculesOfficial *wait that's illegal*
This is a really cool campaign mod that's building off others.
I just tried this out and I can’t stop playing it. Thank you so much for bringing this to my attention. I was 9 when I first played Halo in 2001, and ever since. It’s been my favorite Franchise. I love the Spartan AI it does actually feel like I’m playing along with other players and that feels really good. Because until Halo Reach came out I’ve never played with other people. Just by myself, So this helped me and feel like I’m that 9 year old me again. Anyway My birthday is on the 13th of February, so it feels like a early gift. Later!
We grew up playing Halo around the same age; I'm glad you got to discover this mod in my video, and happy Halo birthday coming up! The author, BestSakuya, has mentioned that he will update the mod as time goes on, so it'll evolve over time for you to enjoy. Time to remember Reach again, in another way ;)
how do you get this mod working?
This Mod really loves Burst weapons I guess
I personally prefer the jackal shield for Elite Zealot, it looks more consistent than the goofy three diamonds shaped thing from like alpha stages of Halo CE, when the style wasn't refined yet
"a vicious hedgehog with a score to settle"
Great video my man!
Playing with ai Spartans is what reach missed tbh. I have seen many halo mods in my life since halo modding started. But this, by far is the most amazing I’ve ever seen. It’s not over exaggerated, it’s not unbalanced, it’s fun, it’s what I expect from the year reach takes place. I’m most excited for the Spartans Ai. And smarter ai in general. How many of you were frustrated with kat’s driving? 😂 or shooting?
halo reach takes place in 2552
The fact that you can board hunters is an absolutely amazing thing I never thought I'd see in any Halo game! I like how the mod developers just reversed the punching action so it looks like your ripping out the worms. This is so cool!
13:33 thats look good man, it's like seeing the books
I love how other Spartan 3s fight with you, it’s so badass.
2:52 5 round burst???!!!! Damn bro, they brought the Vigilance Wing to Reach???!!!
I feel like there's way too many assault rifle variants
Way too many burst fire weapons too
Yeah mods like these don’t really improve the combat, they just muddle the sandbox.
Gotta make some way for us to want the damn things.
The weapons here were inspired off of weapons that were in halo online
@@cheekybum1513 clearly you haven't played this mod lol. Get a pc and stop playing on console, then you'll understand
Dude, such a professionally crafted video. This is art.
I too will download this now!
I'll admit, some of those weapon mods actually look like they should be a part of Halo lore. The Mulcher, especially.
Much obliged Lovely Lady! 😉
The hell you doing here...
Ayo you gonna be in the next movie Cap'n?
@@effedyourmom5033 Nope!
@@effedyourmom5033 yes
@@viktorreznov4718 yes!
Imagine this when 343i releases mod tools and official mod support
Man, infinity blade was such a good game
@@TwoBlockAnime I agree. It's my favorite game series of all time. Shame it was abandoned
@@exoticbutters4212 There was zero reason in taking it down when it costed almost nothing to keep it up in the app store. Especially when epic was making millions off fortnite. Sigh
They should add these mods to mcc with updates
There’s dual wielding elites in Vanilla Halo Reach, just in a couple of places
This really makes me want to see a halo reach remaster.
Your descriptions are so relaxing, lol. Totally made me forget I'm the last defense of a doomed planet that will inevitably be burned to a crisp with genocide fires within a month.
The SPARTAN AI behavior is amazing, watching one board a Wraith and proceed to beat the hell out of it makes me happy.
I just wish there was a gore factor, like when the needles explode so should the parts of the body the stuck into.
I absolutely MUST play that mod, Prometheus looks amazing!
I love base Reach, this mod seems quite a great add-on. Cheers for showing up only parts of it!
I love the weapon variants and additions to the sandbox and I also enjoy the lore changes like friendly Spartan IIIs and green coloring on Noble Team. My only issue is it’s not the most balanced experience and I die from far away ridiculously quickly. Also I experience a weird bug where picking up the sword occasionally crashed the game lol. Seriously, credit to the mod creator, this mod feels like the precursor to an SPV3 style experience for MCC
this actually makes it seem like a real firefight, and not as if youre some invincible warmachine, this is really cool.
Wow now the Reach campaing feels like you are fighting a full scale covenant invasion. While on the og campaing I always felt like you were outside the real battles and I suppose you are doing kind of spec ops missions because you are a Spartan but it does feel dull in many parts of the campaing
Dude. Being able to climb onto hunters and punch them to death should be in the game by default. This whole mod looks killer. I'm usually a bit iffy on modded campaigns cuz I love retail for the most part but this one seems................FUN. Like not totally game breaking but adds some cool stuff that lets it stand out.
I wonder if you know how much I appreciate you starting the video out showing the mod like BAM! Here it is. No pointless rambling for 5 minutes like other youtubers.
Also you have the most naturally smooth voice for Halo content, great job mate!
This looks so awesome. Modders are insanely skilled
Just finished the campaign and had to say it was an absolute blast. Bit challenging but damn was it worth it. Thank you so much for this video dude, it really made my experience absolutely amazing!
That is awesome to hear! The mod certainly brings a fresh challenge to a game that I believe needs it. I'm happy you saw this video and gave the mod a try!
Bro I swear, this is the channel that latenightgaming tries to sound like. Since your _7 Details Halo Needs_ vid popped a few years back, he changed to sound like you and sometimes uses chill jazz music in the background 😆
What can I say? I'm a trend setter; so smooth you can't believe it's not butter ;)
Can u imagine with they had all these guns with all new models? it would be like seeing other AR-15 platforms, different, unique but definitely an ar-15, similar to like an AR in 5.56 and one in .300 blackout. different ballistic performance among similar platforms. This is the kind of military esc re-energizing the franchise needs. Honestly a Halo game just like this would be awesome
A whole entire year late, but.
Back when Vadam was in the early stages of Evolved (which you say this is based on) I recommended that the elites use the minor and officer armours as the main getup for elites, for more faithfulness to the original story/art style of the series. I'm kinda glad it stuck around at least for a while, even in offshoot mods! Mod looks neat. :>
I like how there's references to Halo online with stuff like the ranged shotgun and buzzsaw.
A lot of the guns were inspired by Halo Online, including the color schemes haha.
So underrated, well time to show my friends this
Enjoy it! They'll all have a great time too
@@KYOTTH-cam Mods like these makes me wish the retail version would get updated with these things it's so good
@@mo3xe436 There's been some rumblings about mod support for Halo MCC on the Xbox; a curated mod support aspect. But just a rumor, nonetheless. It would be great though, much like Fallout 4's mod support on console.
@@KYOTTH-cam Does this support COOP? If all the players have the mod installed of course. Curious since me and my friend wanna revisit halo campaigns again but with mods installed .
@@diegogarcia5374 It does support co-op, so long as everyone has it installed yes!
WOW halo devs gotta see this!! it's so refreshing, it looks so modern and classic.
I was already sold on the mod from the beginning but mounting A HUNTER AND PLANTING A GRENADE is something else. Better finish beating all of the MCC on legendary as fast as I can now. I just finished Reach and I'm in the middle of CE
after having zeroed 500 million the campaign on Ladário, and slaughtering everyone online I was quite bored because I didn't have anything new, but when I saw this mod I went after it instantlyI went after it, and man how happy I was so much new weapon and content made me play 999 million more times never to stop
thank you man.
It is very fun and challenging! I'm glad you enjoyed this mod.
Hijacking hunters is probably my favorite feature next to the better AI
I'm now considering the Halo collection purely for this mod
I've noticed that the people who really like this mod are very skilled at Halo. The ones that cry about it being "unbalanced" do not make for very good multiplayer teammates.
Amazing production quality, you've earned my subscription. Really you deserve more
Thank you Mister Zack! That means a lot, truly.
@@KYOTTH-cam no problem bro. Keep up the good work
Favorite thing is the Halo Wars 2 Menu Music in the background lol
There's something special about this. The mod definitely....but the video... this is unique. I'm not sure how to describe it.
With that said... I got my ass completely handed to in this mod 😆
I'm working on tweaking the difficulty a bit for the non-Legendary difficulties, along with messing with my brute redesign (health etc). No idea on when the update will be out but working on it actively.
@@BestSakuyaNA oh I'm not great at Halo, so that's part of my problem. 😆
I love it though. I played on Normal a few hours ago and I'm getting better. I can't wait though.....redesigned Brutes???!!! Oh yes!
Sounds beautiful. Thanks for video.🙂
This is so awesome. The weapons look amazing, and this truly feels like a war
Ayo this mod is lit 🔥
There are elites the duel wield in base game but it’s mainly only jet pack and stealth elites
I like a lot of the changes but the weapon "mods" seam kinda cheap. A minor visual change with a tweaked property. Other than that seems interesting
That's what mods are tho. If I mod my sedan it doesn't change to a truck.
@@blackmamba7732 not all mods are like that tho
@@ColdNorth0628 Right, these are still mods though. Not "mods." Many more people would complain if the weapons that were added were completely different.
Yeah I agree. They're all reskins which I guess is fine for a few of the weapons. But for many of the new weapons, they should have made new models
@@blackmamba7732 slam it and straight pipe it
So glad I picked up the MCC on sale yesterday. Been too long since I've played these games, and the modding aspect looks cool.
This mod looks like a ton of fun to try out! I just wish there was a mod for us to choose our own personal loadouts at the beginning of every mission, because I think it would be fun to experiment, starting with different weapons
Expanding a game in ways that make me feel as if its offical content. Amazing
Grunts are deadly, Covenant Sangheili are lethal, finally a true halo game that lives up to the name. The enemy is fearless. This is the game we wanted out of Halo. Finally it reached such goal after such long time.
I wish that this was on xbox this looks so much fun
This mod looks amazing! Though, the Brute Plasma weapons existing on Reach are a tad of a LORE breaker.
Damn this seems fun.
i love the major and ultra grunts looking like they do in other games.
People do so much cool shit with halo. This game is timeless
This mod looks amazing. Thanks for the Info man
You're welcome, thank you for watching.
I love the songs in the bg, very good taste my man👌
The way he harbinger needler: "an angry hedgehog with a score to settle"
How does this not have more likes I dont understand this review is just awesome honestly would give it a download if I had a working PC with mcc
Damn assasinating hunters looks so fucking cool man
man this makes me wish that mods worked for the xbox. because playing this on console? dude I'd be completely and totally hooked
This is the best mod I've ever seen
Jumping on a Hunter would be awesome and it makes a ton of sense. You grab a handful of worms and yank them out over and over again.
Holy shit this is awesome! Halo Reach on a grander scale? YES
Take a shot every time he says a variation of "this Prometheus mod."
I'd prefer this over "iconic" and any other whiney narration filled with buzz words.
This is pretty common writing practice when referring to something with a variation. Have you ever read a book before? Or written a decent essay in school? Lol
The grenade attack againts the lekgolo is pulled from Forward Unto Dawn. I love that.
the player movement is so diffrent interesting.
This is honestly canon
My pc looking at that rain: stfu we don't need that
Love the Halo Wars/Halo Wars 2 soundtrack
I have to admit, 13:50 was brutal.
15:00
That was such an amazing camera angle
I think some weapon variations just fit what can be done with different use within the original weapon (ex. burst firing AR with restrictive trigger pulls), but most of these are very cool & I plan to go check them out.
I like how the allies look in this. Especially how the space marines have a one sided visor.
When did Spartan 3's get into production? By the time Spartan II's were adults the covenant appeared.
Liked all the Halo Wars music.
And Salta's music for the Spartan Assult series.
13:36 those poor civilians, you truly must fear the pink mist.
Good review of what seems to be a great mod!
Thank you very much Matthew
I think it would be cool to mod armor abilities for not only enhanced effects but passive effects added to it such as armor lock being able to magnetically attract all projectiles unto itself within a certain range in order to protect teammates as an enhanced ability but it also provides a small overshield upon spawning for that extra DMR headshot or melee survival.
Or evade allowing you to automatically reload your weapon to allow for a counterattack but also allow you to regain health quicker as a passive ability in order to recover from a bad firefight.
Jetpack can allow you to glide slowly to the ground instead of dropping like a rock after use but also allows players to increase any weapon's range and ADS range by 25%, allowing you to reach a higher spot and shoot from farther away and comfortably shoot enemies while gliding.
Bubble shield can deflect weaker projectiles (needles, bullets, etc.) back to the enemy and destroy stronger projectiles (Rockets, mortars, etc.). It can also have a waypoint placed on it that will guide nearby allied players towards it in order to provide cover and heal them and the bubble shield and health regen get stronger the more players are inside the bubble shield, which also extends the bubble shield's time. Its passive ability allows you to provide an additional 25% vehicle resistance (stacks with more bubble shield users.)
Sprint can allow players to shoot and reload/switch weapons while sprinting at a faster pace as well as hijack vehicles quicker while sprinting and allows you to climb objects while sprinting. It has a passive ability which allows you to climb and destroy a vehicle while another player is already boarding it, allowing players to finish off wraiths and scorpions quicker.
Active camouflage would allow you to conceal not just the player but also 25% camouflage nearby players and remove their name from the enemy's HUD (stacks with more active camo users). Its passive ability allows you to add a waypoint to an enemy which would allow nearby players to focus fire on that enemy but the waypoint is active so long as the enemy is within the tagging player's line of sight.
Decoy would allow players to tag an enemy for the decoy to directly chase after it or run off in a given direction. If an enemy is tagged, the decoy will mimic firing a weapon the player has equipped in order to further draw its attention. The decoy also has the same health, shield and camo level as the player deploying it, including overshields, making it something of a nuisance if an overshielded decoy is running after a player and confusing other enemies by firing with a fake assault rifle. The decoy can also mimic having objectives equipped, such as flag or bomb. Its passive ability allows players to highlight nearby weapons and vehicles for itself and nearby players, allowing for more decoy variety and further exploitation of the environment.
Combining these armor abilities together with the team would result in some very interesting and creative tactics, such as a squad composed of 2 camo, 2 sprint and 1 decoy players huddled together actively tracking a tagged enemy scorpion in BTB then deploying an annoying decoy chasing after it as a distraction when they get close enough then having two sprint players pummeling it to bits.
Or a pair of Jetpack guys standing on top of a cliff DMRing a tagged enemy with their 25% range added.
Or armor lock drawing in fire from a scorpion shot towards itself while sprint players rush in and pummel it. Or armor lock drawing sniper fire towards itself while a jetpack sniper fires back.
Or a decoy player highlighting weapons for an evade player to grab them and fight back. Or an evade player rolling towards a bubble shield or armor lock player for protection, healing and reloading quickly, then jumping back into the fight for a counterattack.
Or an active camo driver tagging enemies with two bubble shield passengers providing vehicle resistance.
Imagine an evade with spartan laser, immediately cooling after evading, or reloading with a sniper rifle, allowing him to punish vehicles and recover from DMR fights, then withdrawing back to camo, Bubble shield or Armor lock.
Or sprint rapidly gaining an offensive advantage by climbing obstacles and reaching objectives quicker and fighting enemies while on the move, supported by smart, convincing decoys or Jetpack DMRs taking up long range positions to back up the offense or lying in wait with active camo in order to ambush enemies or rapidly hijack vehicles.
Or evade snipers outsniping jetpack snipers for reloading faster or jetpack snipers outranging the evade snipers. It could go either way!
Id like to point out that duel wielding elites werr already in Halo Reach?...
Great video! Like your commentary as well which is rare for me! Keep it up
The Mulcher definitely looks like something that came off the brutes' home planet. 😮
This looks beyond awesome.
The Halo community has got me hyped again! I played the crap out of halo reach and all the halos before that! Halo 4 & 5 I can’t really say I spent much time playing. Bring back the old look and feel of halo! These halo modes look Amazing
how do you not have any subs I just subbed keep up the great work dude!
Good coverage. I like your voice over style.
Holy Shit! Looks great this mod man...
This looks super cool!