if anyone is stuck on finding the "strand/strip" option in render properties, blender updates changed "hair" drop menu to "curves". Kristof, many thanks for the tutorials they're very helpful for my 2D projects. keep up the good work!
just started learning blender. i can now move the camera, make objects and do basic adjustment to materials. i'm ready to jump to the next step, which is creating a whole landscape in ghibli's artstyle. here we go. (Holy shit this was so easy. I'm already in love with blender)
Hey, I'm a complete beginner hoping to get to the point you were at when you wrote this comment. Any particular tutorials or resources you would recommend to learn the fundamentals?
For anyone else wondering who would be good to watch as a complete beginner, I highly recommend Grant Abbitt's beginner tutorials because he explains everything so well and you don't have to go through the hassle of trying to create a good looking donut when you don't even know how the program works. He even gives you time to try and remember how to do some certain things, so if you don't, you can just continue watching and he'll show you.
Thank you for this helpful tutorial! I spent 3 years learning Maya 2020 while I was in Animation college. For my student thesis film I was trying to replicate the BoTW aesthetic which I could somewhat do but in post effects after rendering my scenes which took forever with all the grass and flowers I had on my set. Unfortunately, I couldn't finish my film since my student license expired. I am currently learning Blender so I can finish my short film and build my portfolio. The transition of knowledge and keyboard shortcuts after trying to nail them down in your head for years is difficult but Blender seems to be a good investment in learning. It's a blessing for people who want to learn but have no income to afford an expensive 3D program license. This simple scene looks amazing, was hoping to see how to implement a breeze on the grass and foliage though.
to save some time on bringing in the planes, you can enable the addon "Import images as planes" in the addon menue. then you can just move the 3D cursor to the location you want, then Shift+A>Image>Image as plane. Bonus points, after rotating it vertical, go to edit mode and raise it by .5 on Z location, then the pivot point is at the bottom of the frame.
If you are like me and wondered why your grass strands didnt look like his in the beginning. When he swapped from "strand" to "Strip." You need to go to your particle settings , go to Hair Shape, and adjust the diameter root size. It was a life saver.
the answer is because he didn't apply the scale of the plane. indeed you can see that he adjust the hair shape with a value probably different from your one
that is some godlike looking grass, great job *-* somebody already mentioned Images as Planes addon and yeah it helps, cause it's an awful lot of steps to create a transparent image by hand. One problem tho, Images as Planes doesn't use emission shader, so it does cast shadow. In Cycles thats not a problem, but in Eevee it creates an issue: the entire plane casts a shadow, not just the non-transparent part like in Cycles. If it's obscured then who cares, but it might ruin the scene when it's prominent. So if you wanna have something shadowless then you'll have to switch to emission by hand.
So to get cast shadows onto the grass for your scene, you'd need to model it out the scene with any buildings etc, light it, render an ortho top-down view to get the shadow shape, use that to paint your shadows into your base grass texture and then bring that in to blender to drive the colours of your grass. I'm going to try it out now...
you could probably bake the shadows and mix them in with a color mixer, or hand paint them in. having an emission shader gives this painted effect but doesn't generate any shadows so you have to work around that.
Nice... baking the lighting seems like a quick & easy way to get Cycles lighting with Eevee render times as well, as long as you don't want to animate your lighting. Thanks for the tip!
Looks great and is super quick and easy to setup ! awesome tutorial ! What I did is just twaek the hairs length and comb them a bit so it adds a bit of randomness to it witch looks even better ! It bothered me that the strands looked all so straight and have same length ... Thanks for sharing !
i find the solution ! just check this tutorial, copy the shader editor and change some things (I don't remember what I change back in the past sorry) @@p_reap
this may not be the best solution and might require more tweaking but it works for me. this is my setup: texture node[color] into mix shader node [shader], texture node[color] into principled bdsf node [alpha], principled bdsf node [bdsf] into mix shader node [shader] and finally mix shader node[shader] into material output[surface] the principled bdsf definitely requires tweaking!
While this is a great tutorial - in the end it did turn it out to be that I just need to make a really nice painterly grass texture for it to look nice
While this looks amazing, it just tells people they need to paint a good texture to make the grass look good, which isn't too helpful. Alternatively you could use noise textures to generate the color variance, and then use a diffuse shader with a colorramp set to constant to add in toon shading (look up any toon shading tutorial)
You are brilliant. I love you so much. THANK YOU from the bottom of my heart, I don't even know how to begin express how much I want to cry tears of gratitude, I want to send you money for this, and would love to pay you for a one on one zoom lesson sometime. Just thank you thank you thank you SO much for this, thank you is not enough. Thank you
I highly appreciate the tutorial!! the results amaze me ^_^ and yes, I'm still new to this digital world of blender so I'm still learning. This is already a great step..
I'm trying to render this effect in Eevee, but the render always looks very different/more flat than what I see in the viewport? It's weird, I can't figure it out. I tried to follow the steps in the pinned comment, I'm wondering if this has changed in the last year? There's no "Simple" tab that I can see in my particle properties for some reason.
Figured it out! I just wasn't seeing it, the UI might've changed in 3.1 Particle Properties > Children > Simple > set "Display Amount" and "Render Amount" both to 10
Texture Coordinate + Mapping + Noise Texture + Color Ramp(Green, green and greener) + Emission shader. You're done. Mess around with the mapping and noise texture until you get what you like.
Lightning boy studio release a tutorial on ghibli foliage: th-cam.com/video/DEgzuMmJtu8/w-d-xo.html maybe check that one out. I might try some clouds in the future. Getting that handpainted ghibli feel for the clouds is something you probably can't do without a bit of 2D painting.
I have been waiting for ghibli grass in eevee since I saw your tutorials on ghibli grass in cycle. Now my dream come true. Waiting for 3d ghibli stones, clouds, huts, bridge, temple, village path......of course in eevee
@@lightmanleaf3761 It has all the functionality of the normal hair system so it should initeract with blender force fields like "wind". I would search for some info on hair dynamics and force fields!
this is great and all, and definitely going to adopt this, but damn all these years learning how to paint this shit, recreated in minutes.. something incredibly depressing about this. But undoubtedly it will augment my work.
I just started blender im a total newb but qith your vids it night give a big expererience and motivations...only problem lies can my laptop handle rendering lol
I think it's worth trying out edited normals on that grass, like making the normals (artificially) point straight up, with the Parallel setting of the Normal Edit modifier ticked on. On a real-time game engine at least, that's what you'd be doing as there's no Emission shader.
I did everything like you up to 7:00 but when I tick on 'Global Coordinates' and 'Object Rotation' in the Render tab of the second particle effect, the flower doesn't create multiple instances...
Make sure the "End" value is set to 1 in the emission tab of the particle setting. This happened to me and it was creating more flowers as the timeline went on. Also press play on your timeline and see if that works.
Anyone know how to make the grass point all vertical? I have a more extreme hill slope in my model and the grass just aligns itself to the surface currently. In Unreal I would turn off "align to surface normals" before painting in trees or grass to maintain the objects standing vertically on mountainsides etc but I can't find anything like that in Blender? Guessing it's a particle setting I'm missing. Please Help! Tutorial is amazing and I've really been enjoying learning Blender during the pandemic :)
Yup, I tested the hair emitter on a non sculpted plane with no issues. Also on cube no issues. It has to do with after I sculpt the plane, any non flat surface makes the grass lay flat on the plane for some reason. Been spending a few hours trying to figure out the solution. My backup plan is just creating my own blade of grass and making that the path to the emitter. Then turning rotation on to "Global Z". EDIT: Just tried the hair editor (it's when you change the mode you're in there's one called particle edit) that Kristof mentioned and that's a good work around for it. If some of the hairs are really stubborn, try unchecking "Deflect Emitter" which is next to the strength in the top left.
I'm very new to blender. Like, this is day 2 for me. @3:32 you click something that shows the image. What is it? When I ad the tests image and connect it to the min, it doesn't show anything. [I figured it out] I was on the wrong viewport] this is an amazing video btw
@@KristofDedene Yeah I started playing around with those yesterday on a copy of your grass and had mixed results. Kinda in the ball park but not right. Obviously it takes a little more practice to get the parameters right. This is where I got up to: imgur.com/a/H17gTPK
Yo Matthew, your node setup was really helpful! I found a good way to add a more seamless blend of the colors was to use Smooth F1 in the Feature field of that Voronoi node, and basically keep everything else the same. Thanks again!
how would I go about making this into a much larger area? When I try to scale it up it gets stretched in a weird way. I want to make something like this for my game and run around in it hehe~ ps thank you so much for your amazing tutorials ive been binge watching them all week and now im actually attempting them hehehhehe
hair strips won't render in viewport with Eevee but in Cycles it works like Magic. My display adapters are AMD Radeon(TM) 535 (Driver Date:18/05/2018) and Intel(R) UHD Graphics 620(Driver Date: 07/10/2019). Should I update my graphics card based on amd website which is Radeon™ Software Adrenalin 2020 Edition 20.8.2? Or should I follow the recommended update Lenovo/manufacturer website which they recommend Intel VGA Driver for Windows 10 (64-bit) - 330S-14IKB, 330S-15IKB, B330S-14IKBR which was released in Jun 2019. Is my PC the problem? I really want it to work on eevee
@@KristofDedene Thanks I checked new update on my windows10 1903 then update it before installing recommended driver from amd website tested it and it works so well thank god and you sir :)
I had the same problem using Blender 2.9. The problem was not in my graphics card. After switching it to Stripes I just went to "Hair shape" settings (inside the particle system properties) and there decreased the strand shape to less than 1.0 and also changed diameter root and scale. After this strips appeared in the viewport and render!
I think that you could improve the flowers by duplicating and rotating by 90 degrees the plane 3 or 4 times, so that they don't look infinitely thin when you look at them from the side
I used some grass images of ghibli grass as base layer for the grass texture. I tought I wouldn't get closer to those colors than by doing that :D.I would study some ghibli grass colour palets and like everyhting, just experiment!
When rendering set "render amount" to "10" in the hair/simple tab of the hair shader!
Need clarification. Where exactly? In the node editor? Or in the material, render, or particle properties? Searched everywhere, too stupid to find it
@@netroalex5209in the particle properties go to the tab called simple. You should find render amount there! cheers!
@@KristofDedene Alright, thank you!
@@KristofDedene doing this does what exactly? I noticed my render was much faster!
@@evanstential if set to 10 it makes clumps with 10 times the amount of geometry, so It should render a lot faster and look better
1:30 "Hair" now in render properties named "Сurves"
if anyone is stuck on finding the "strand/strip" option in render properties, blender updates changed "hair" drop menu to "curves".
Kristof, many thanks for the tutorials they're very helpful for my 2D projects. keep up the good work!
just started learning blender. i can now move the camera, make objects and do basic adjustment to materials. i'm ready to jump to the next step, which is creating a whole landscape in ghibli's artstyle. here we go.
(Holy shit this was so easy. I'm already in love with blender)
Cool man, good luck. I hope they aren't too hard to follow!
Hey, I'm a complete beginner hoping to get to the point you were at when you wrote this comment. Any particular tutorials or resources you would recommend to learn the fundamentals?
@@zbrcht The donut tutorial by blender guru
this is literally me... after reading your comment i'm going to give this a try. Hope it goes well!
For anyone else wondering who would be good to watch as a complete beginner, I highly recommend Grant Abbitt's beginner tutorials because he explains everything so well and you don't have to go through the hassle of trying to create a good looking donut when you don't even know how the program works. He even gives you time to try and remember how to do some certain things, so if you don't, you can just continue watching and he'll show you.
Hair is now renamed to Curves
Thanks!
thanks mate!
Thank you for this helpful tutorial! I spent 3 years learning Maya 2020 while I was in Animation college. For my student thesis film I was trying to replicate the BoTW aesthetic which I could somewhat do but in post effects after rendering my scenes which took forever with all the grass and flowers I had on my set. Unfortunately, I couldn't finish my film since my student license expired. I am currently learning Blender so I can finish my short film and build my portfolio. The transition of knowledge and keyboard shortcuts after trying to nail them down in your head for years is difficult but Blender seems to be a good investment in learning. It's a blessing for people who want to learn but have no income to afford an expensive 3D program license. This simple scene looks amazing, was hoping to see how to implement a breeze on the grass and foliage though.
to save some time on bringing in the planes, you can enable the addon "Import images as planes" in the addon menue. then you can just move the 3D cursor to the location you want, then Shift+A>Image>Image as plane.
Bonus points, after rotating it vertical, go to edit mode and raise it by .5 on Z location, then the pivot point is at the bottom of the frame.
Cool!
That grass toon effect is simple but looks awesome
If you are like me and wondered why your grass strands didnt look like his in the beginning. When he swapped from "strand" to "Strip." You need to go to your particle settings , go to Hair Shape, and adjust the diameter root size. It was a life saver.
the answer is because he didn't apply the scale of the plane. indeed you can see that he adjust the hair shape with a value probably different from your one
It's still chunky tendrils for me. No idea how to turn it into flat planes, it's bother me to no end :C
I just want to say "thank you" for making this video!
as of 2023-01-30 the 'hair' group in render properties is 'curves'. and i think you need to choose 'rounded ribbons'
thnx
most simple and best ways of working. no million clicks on 100 nodes. absolutly loving your stuff! great work
that is some godlike looking grass, great job *-*
somebody already mentioned Images as Planes addon and yeah it helps, cause it's an awful lot of steps to create a transparent image by hand. One problem tho, Images as Planes doesn't use emission shader, so it does cast shadow. In Cycles thats not a problem, but in Eevee it creates an issue: the entire plane casts a shadow, not just the non-transparent part like in Cycles. If it's obscured then who cares, but it might ruin the scene when it's prominent. So if you wanna have something shadowless then you'll have to switch to emission by hand.
I am looking for this 3 days ago why is this channel underated? thanks alot bro !!
So to get cast shadows onto the grass for your scene, you'd need to model it out the scene with any buildings etc, light it, render an ortho top-down view to get the shadow shape, use that to paint your shadows into your base grass texture and then bring that in to blender to drive the colours of your grass. I'm going to try it out now...
you could probably bake the shadows and mix them in with a color mixer, or hand paint them in. having an emission shader gives this painted effect but doesn't generate any shadows so you have to work around that.
@@KristofDedene Cool, thanks for the reply. I'll look into baking the shadows!
Nice... baking the lighting seems like a quick & easy way to get Cycles lighting with Eevee render times as well, as long as you don't want to animate your lighting. Thanks for the tip!
Where was this whenever I first started learning blender, man this is awesome. Thanks!
Wow, that was amazing. I replaced Link with Totoro and now I have my custom animated Ghibli background. Thank you!
Looks great and is super quick and easy to setup ! awesome tutorial ! What I did is just twaek the hairs length and comb them a bit so it adds a bit of randomness to it witch looks even better !
It bothered me that the strands looked all so straight and have same length ... Thanks for sharing !
give this person a trophy, you are great! thanks!
Wow! This was a super quick way to make nice ghibli grass. Thank you for the amazing tutorial. I subbed!
If you want the grass to reflect ligth and proyect shadows , dont delete de original shader, just connect the texture to the alpha channel
need clearer explanation
Can you explain more ?? I don't understand but I need the grass to interact with the light
sameeeeeeee@@grandfou
i find the solution ! just check this tutorial, copy the shader editor and change some things (I don't remember what I change back in the past sorry)
@@p_reap
this may not be the best solution and might require more tweaking but it works for me. this is my setup:
texture node[color] into mix shader node [shader], texture node[color] into principled bdsf node [alpha], principled bdsf node [bdsf] into mix shader node [shader] and finally mix shader node[shader] into material output[surface]
the principled bdsf definitely requires tweaking!
While this is a great tutorial - in the end it did turn it out to be that I just need to make a really nice painterly grass texture for it to look nice
Sorry for light necro. But you could probably use layered noise textures with colour ramps to generate a texture like that for procedural grass
@@kronos548 and then if you added a BSDF and a colorramp set to constant, you could add that over the texture to get toon shading
This is awesome. More stylized and you will hit 10k subs!! Keep going man!! Thank you!!!!!!
Kristof Dedene your a legend!
my school project is gonna be so greate tks for making all these tutorials it is soooo goood u are an absolute legend
Amazing, didn't even know blender could do this!
On another note the Hard S's and tutting made the audio hard to listen to at some points but still a great video
While this looks amazing, it just tells people they need to paint a good texture to make the grass look good, which isn't too helpful. Alternatively you could use noise textures to generate the color variance, and then use a diffuse shader with a colorramp set to constant to add in toon shading (look up any toon shading tutorial)
thank you so much for making these accessible and making tutorials that are so fun to watch, your voice is really cool too, love what you make :>
damn this is a really clever yet simple technique thanks bro
I have nothing much to say except, this was a really good tutorial. Thank you!
I was looking for this for quite good time. Really great and helpful for my scenes. Thank you
You are brilliant. I love you so much. THANK YOU from the bottom of my heart, I don't even know how to begin express how much I want to cry tears of gratitude, I want to send you money for this, and would love to pay you for a one on one zoom lesson sometime. Just thank you thank you thank you SO much for this, thank you is not enough. Thank you
I highly appreciate the tutorial!! the results amaze me ^_^
and yes, I'm still new to this digital world of blender so I'm still learning. This is already a great step..
Thank god i found this video, this is so cool! Pls make more tutorial.
Thanks alot!You are a genius!My forest diorama is going to be so cute :D
Thx, poke me here or on twitter when you are finished, would love to see the results!
Thank you so much for your tutorials :D
Opened clip studio to make a fast grass jpeg and I like the results. :) GREAT TUTORIAL!!
looks "breath" taking!!
Very cool tutorial. I loved the look of it. Can you tackle the possibilites of wind movement for animations? :D
search for tutorials on hair system and force fields! you can use a wind force field.
Wow this is pretty easy to do and it looks really good thanks :)
I'm trying to render this effect in Eevee, but the render always looks very different/more flat than what I see in the viewport? It's weird, I can't figure it out. I tried to follow the steps in the pinned comment, I'm wondering if this has changed in the last year? There's no "Simple" tab that I can see in my particle properties for some reason.
Figured it out! I just wasn't seeing it, the UI might've changed in 3.1
Particle Properties > Children > Simple > set "Display Amount" and "Render Amount" both to 10
You're a hero, great content my friend
Beautiful results. I think the part these tutorials are skipping is how to make a satisfying grass texture for this tho
Texture Coordinate + Mapping + Noise Texture + Color Ramp(Green, green and greener) + Emission shader. You're done. Mess around with the mapping and noise texture until you get what you like.
I use your shader tutorials all the time!! If you're ever offering any classes, I'd love to sign up
Just found u today amd im glad i did
kinda hoped you also made the bush and cloud in blender.
but the grass is great!
Lightning boy studio release a tutorial on ghibli foliage: th-cam.com/video/DEgzuMmJtu8/w-d-xo.html
maybe check that one out. I might try some clouds in the future.
Getting that handpainted ghibli feel for the clouds is something you probably can't do without a bit of 2D painting.
@@KristofDedene saw that, also great.
i just wanna see other's approach to it.
I have been waiting for ghibli grass in eevee since I saw your tutorials on ghibli grass in cycle. Now my dream come true.
Waiting for 3d ghibli stones, clouds, huts, bridge, temple, village path......of course in eevee
Is it possible to animate wind movement on this ghibli grass ?
@@lightmanleaf3761 It has all the functionality of the normal hair system so it should initeract with blender force fields like "wind". I would search for some info on hair dynamics and force fields!
when making the flower, just use the import images as planes addon that comes built-in with blender
this is great and all, and definitely going to adopt this, but damn all these years learning how to paint this shit, recreated in minutes.. something incredibly depressing about this. But undoubtedly it will augment my work.
I agree, it doesn't replace good hand painted grass, but for a quick and dirty 3D solution it will work!
wooh
I gotta try it once I get good enough with Blender
You litteraly the best bro !
This was really interesting, I learned a lot. Thank you!
Best thing about it is, that it is light to render. 👍
I just started blender im a total newb but qith your vids it night give a big expererience and motivations...only problem lies can my laptop handle rendering lol
Great tutorial, awesome job!
THANK YOU SIR IM FOLLOWING YOUR VIDEOS FOR SO LONG AND I LEANT SO MUCH FROM IT 😇😇
Amazing Video! good work, do you have any video how to create the clouds??
This is exactly what I am looking for!
Absolutely beautiful!
Purchased, awesome, thank you!
I think it's worth trying out edited normals on that grass, like making the normals (artificially) point straight up, with the Parallel setting of the Normal Edit modifier ticked on. On a real-time game engine at least, that's what you'd be doing as there's no Emission shader.
Swwt! Lovely tutorial thank you
Thank you so much for the amazing tutorials!
God Blender is so darn cool! TY for this
hey, if your particles are floating off the mesh, maybe you should try using interpolated rather than simple. it seems to achieve the desired effect.
I did everything like you up to 7:00 but when I tick on 'Global Coordinates' and 'Object Rotation' in the Render tab of the second particle effect, the flower doesn't create multiple instances...
Make sure the "End" value is set to 1 in the emission tab of the particle setting. This happened to me and it was creating more flowers as the timeline went on. Also press play on your timeline and see if that works.
Anyone know how to make the grass point all vertical? I have a more extreme hill slope in my model and the grass just aligns itself to the surface currently. In Unreal I would turn off "align to surface normals" before painting in trees or grass to maintain the objects standing vertically on mountainsides etc but I can't find anything like that in Blender? Guessing it's a particle setting I'm missing. Please Help!
Tutorial is amazing and I've really been enjoying learning Blender during the pandemic :)
Try the hair edit and and select the comb, zoom out and make sure the x-ray is on. You can comb all the hairs vertical with an upwards movement.
Yup, I tested the hair emitter on a non sculpted plane with no issues. Also on cube no issues. It has to do with after I sculpt the plane, any non flat surface makes the grass lay flat on the plane for some reason. Been spending a few hours trying to figure out the solution. My backup plan is just creating my own blade of grass and making that the path to the emitter. Then turning rotation on to "Global Z".
EDIT: Just tried the hair editor (it's when you change the mode you're in there's one called particle edit) that Kristof mentioned and that's a good work around for it. If some of the hairs are really stubborn, try unchecking "Deflect Emitter" which is next to the strength in the top left.
Apply scale to plane.
Object mode -> select plane -> Ctrl+A -> apply scale
@@kajtek269 This fixed my problem of the hair turning upside-down. Thanks!
I'm very new to blender. Like, this is day 2 for me. @3:32 you click something that shows the image. What is it? When I ad the tests image and connect it to the min, it doesn't show anything.
[I figured it out] I was on the wrong viewport]
this is an amazing video btw
This is beautiful. Thanks!
Awesome tutorial! Wish your cursor was visible and display which keys you are pressing. Otherwise, great job!
Really looking forward to seeing the nodes for the colouring and... and? Bam drops in a texture. Oh ok then. That works too I guess.
haha yes, altough it works just as well by controlling the colors with a voronoi or a noise texture.
@@KristofDedene Yeah I started playing around with those yesterday on a copy of your grass and had mixed results. Kinda in the ball park but not right. Obviously it takes a little more practice to get the parameters right. This is where I got up to: imgur.com/a/H17gTPK
Yo Matthew, your node setup was really helpful! I found a good way to add a more seamless blend of the colors was to use Smooth F1 in the Feature field of that Voronoi node, and basically keep everything else the same. Thanks again!
Great tutorial!! How to randomize length of the grass?
Thank you for sharing this tutorial. It is helpfull :)
Thanks so much! I don't suppose you have any plans for a Ghibli water tutorial?
Sure, I will do one on caustics and one on large bodies of water in the future. it is unfortunate that EEVEE doesn't fully support reflections yet.
@@KristofDedene Sweet, I look forward to it!
Yeah... hopefully they work on implementing that fully soon.
Let me tell you, you are a genius, thx for the tutorial.
this is so cool! Could you also make this grass wave in the wind?
Yes! It has all the functionalities of the hair system. Look up hair and force fields!
I am currently in Blender 4.3
Where is the "hair" tab at 1:34 , since I am not seeing it
Could you help me please TT The hair is disappear when transitioning strip in render properties I don't know what I did wrong ?
how would you change the hair shape type to strip in Blender 3.0, I cant seem to find it
Never mind I've found it, it's in the "Curves" section in Render Properties instead of "Hair"
It is perfect! Thank you very much for the shared knowledge!
amazing!dude!
If anyone is wondering how to apply this to a larger plane try increasing the clump radius
Great Tutorial, Thank you so much!!!!!!!!!!!!!!!
Great tutorial, thank you.
God dammit, I just figured out how to convert your previous tutorial for eevee during school
^^ Did you also use the hair system?
thank you ❤ you're genius!!
Thank you a lor for the tutorial! How do i make the plane bigger without making the grass taller?
I'm trying to do this too! Did you figure it out?
@@aggie9707 no I didn’t. I just copied plane and used few planes
@@MarynaSklo ahh thats actually not a bad idea!
how would I go about making this into a much larger area? When I try to scale it up it gets stretched in a weird way. I want to make something like this for my game and run around in it hehe~ ps thank you so much for your amazing tutorials ive been binge watching them all week and now im actually attempting them hehehhehe
I think add mapping node (ctrl t), you can scale the texture
hair strips won't render in viewport with Eevee but in Cycles it works like Magic. My display adapters are AMD Radeon(TM) 535
(Driver Date:18/05/2018) and Intel(R) UHD Graphics 620(Driver Date: 07/10/2019).
Should I update my graphics card based on amd website which is Radeon™ Software Adrenalin 2020 Edition 20.8.2? Or should I follow the recommended update Lenovo/manufacturer website which they recommend Intel VGA Driver for Windows 10 (64-bit) - 330S-14IKB, 330S-15IKB, B330S-14IKBR which was released in Jun 2019. Is my PC the problem? I really want it to work on eevee
Blenders hair system doesnt work in eevee with some graphics cards. You can try and update the drivers
@@KristofDedene I'm having this issue with a GTX 1080.
@@KristofDedene Thanks I checked new update on my windows10 1903 then update it before installing recommended driver from amd website tested it and it works so well thank god and you sir :)
I had the same problem using Blender 2.9. The problem was not in my graphics card. After switching it to Stripes I just went to "Hair shape" settings (inside the particle system properties) and there decreased the strand shape to less than 1.0 and also changed diameter root and scale. After this strips appeared in the viewport and render!
3:20 how to make test_1 texture?
Where can I get the grass texture?
you can add a noise texture with a color ramp just after with 3 green variation colors and you can have almost the same result!
I think that you could improve the flowers by duplicating and rotating by 90 degrees the plane 3 or 4 times, so that they don't look infinitely thin when you look at them from the side
Agreed, or let the flower face the camera around its z axis.
amazing stuff!
Hey, anyone know why I cant drag and drop the test_1 jpg into the shader area? others work fine...
Great tut btw :)
I extracted it from the ZIP file and it worked
Really nice
anyone know how to change the thickness of the strands? mine are a lot thinner than I would like
nvm, found the answer further down.
Thank you so much for the video!
In blender 3.4, I can't seem to find the option to change the grass from strands to strips. Do you know where I could find it?
Hi, could we get some tips on how to create the grass texture? Seems it really decides the look.
I used some grass images of ghibli grass as base layer for the grass texture. I tought I wouldn't get closer to those colors than by doing that :D.I would study some ghibli grass colour palets and like everyhting, just experiment!
Wow! I am actually impressed!
wow my method was so inefficient compared to yours, thanks so much for this
what was your method?