Why you should use Creases

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 22

  • @ninobedijn8519
    @ninobedijn8519 ปีที่แล้ว +2

    great reminder, cheers bud

    • @medicciGame
      @medicciGame  ปีที่แล้ว

      Thank you Nino!! Cheers!

  • @matsy7450
    @matsy7450 ปีที่แล้ว +3

    Thanks for the tutorial.
    Could it be that creases should be added only when the model has a good number of polygons, and not already from the early stages, when you have very few polygons? Or am I wrong.

    • @medicciGame
      @medicciGame  ปีที่แล้ว +2

      Hi Matsy! The idea when you are modeling with creases and the subdivision surface is to model with a few polygons so the model is more easy to handle. You can add the creases whenever you want, at the beginning or at the end. The useful thing about doing it from the beginning is that you can check how the model looks and if there any problems with the topology. I hope the explanation helps, thanks for your support!!

    • @matsy7450
      @matsy7450 ปีที่แล้ว +1

      @@medicciGame It helps a lot, thank you👍Because I still don't really understand well the topology in polygonal/subd modeling, there are many rules to learn.

    • @medicciGame
      @medicciGame  ปีที่แล้ว +2

      @@matsy7450 Glad I can help, If there is anything else you need, please let me know 😉

  • @dancrab_mops
    @dancrab_mops ปีที่แล้ว +4

    Can I bake normal map from hipoly with creases?

    • @medicciGame
      @medicciGame  ปีที่แล้ว +3

      Hi Денис Краб, yes you can. Best!

  • @addmix
    @addmix ปีที่แล้ว +3

    Use a bevel modifier and the bevel weight property. Solved

    • @medicciGame
      @medicciGame  ปีที่แล้ว +2

      Thank you for the tip! However, I'd like to clarify that this method is helpful for rounding edges, but if you need to round not only edges but also curved surfaces like the handle of a weapon or grip, I'd recommend using the Subdivision Surface modifier. It's a great solution for achieving more comprehensive rounding. Thanks again!

  • @badsongcovers.mp4738
    @badsongcovers.mp4738 ปีที่แล้ว +2

    Why not use a bevel modifier

    • @medicciGame
      @medicciGame  ปีที่แล้ว

      Hi @badsongcovers.mp4738
      The bevel modifier is helpful for rounding edges, but if you need to round not only edges but also curved surfaces like the handle of a weapon or grip, I'd recommend using the Subdivision Surface modifier. It's a great solution for achieving more comprehensive rounding. Thanks for asking! Best!

    • @badsongcovers.mp4738
      @badsongcovers.mp4738 ปีที่แล้ว

      @@medicciGame I'm not saying to replace the subdev modifier with bevel. Use the subdev to make edges smooth, and where you need it to be sharper use the weighted normals

    • @medicciGame
      @medicciGame  ปีที่แล้ว

      @@badsongcovers.mp4738 Hi! I´ve tried to use both modifiers but not always having the results I´m looking for.

  • @killrblue
    @killrblue 3 หลายเดือนก่อน

    I find that creases create some annoying shading issues and stretching at times tho

    • @medicciGame
      @medicciGame  3 หลายเดือนก่อน

      Hi @Killrblue I had no issue, but that could depend on topology.

    • @killrblue
      @killrblue 3 หลายเดือนก่อน

      @@medicciGame yes I get it sometimes in corners

  • @abdrnasr
    @abdrnasr ปีที่แล้ว

    Does creases work with game engines when exported?

    • @medicciGame
      @medicciGame  ปีที่แล้ว

      Hi @abdrnasr, The common workflow for unique props for a game engine is to bake the high poly with the low poly, texture it, and then load the textures inside the game engine.
      So creases will be useful for exporting the high poly mesh and in the baking process.

  • @gibson2623
    @gibson2623 ปีที่แล้ว +1

    You shouldn t. You should use geometry.

    • @ud1e805
      @ud1e805 ปีที่แล้ว

      Why?

    • @gibson2623
      @gibson2623 ปีที่แล้ว

      @@ud1e805 Because the crease does not offer any control. It has a use though, to subdivide meshes for further modelling upstream by keeping the shape. Geometry bevels and loop modelling is what should be used.