"Ancient cities are useless because the player is later in the game when they encounter them, so lets lock ancient cities to later in the game" what the fuck was he thinking?
What's hilariously ironic about that is that in my current survival world there's an ancient city literally right by spawn. And I raided it within the first few days of playing. Edit: I also found out about 2 more ancient cities a few hundred days later in that world. Of course I was already full netherite when I found the other two. But they were also literally right at spawn.
While I do think there is a problem with exploration, jetstarfish's ideas suck. None of his ideas actually adress the two small problems I have, and the ancient city thing makes it actively worse
@@jbweekly551 the main problem I have is kinda more of a problem of frame of mind. When you set out to do exploring, it's generally more of a "I'm going to walk in a direction until I find the one thing I'm after" or a "Imma open chunkbase to see where the thing I need is and then travel in a straight line until I find it" and while that works I guess, it generally feels more like a chore. So my main fix would probably be just more small points of interest like desert wells and stuff with like a chest, pot, or suspicious sand, just little stuff to interest you, then exploration would be a little more like following cool breadcrumbs until you stumble into a bigger structure. And maybe you could use the explorer maps as a breadcrumb trail too. You go to a village and get a woodland explorer map, and at yue mansion maybe you now find a map to an ancient city there, then the ancient city leads to a stronghold amd now a small trip turned into a big fun adventure. But if all trips become big adventures, this runs into my second problem, inventory. Mojang already did great work with the bundles, but maybe some pre-ender drangon way of carrying a singular item in bulk as well would mean you could stay out longer even before unlocking shulker boxes.
@@jbweekly551 i'm not Ember but i also do agree there are problems. One of them is actually the loot. Most structures give you one or two unique things and then junk that you can find everywhere, or craft yourself with ease.Wow look, there's more rotten flesh and string, oh and an iron ingot! And sure, not every thing you get from a structre should be crazy OP and hyper useful, but I think one or two neat unique things for each structure (can just be decorative tbh) would go a long way. I also do agree that loot levels are horribly unbalanced for the structure's difficulty. While yeah, the ancient city is not an endgame dungeon and is actually fairly easy, there are problems with others. Woodland Mansions for example have arguably _worse_ loot than desert or jungle temples (which can give you diamonds!) despite having active enemies to fight and not just traps. I'd actually say that the mansions are one of the hardest structures to go into. While yes, you can get diamond armour there, most of the things in chests there are the same old you can get in a dungeon room. They used to be the only place to get totems but those are somewhat trivial now with raid farms (even after the nerf) Speaking of traps, the other problem is that a lot of the structures are outdated and very simple, so they're boring. Once you've seen one desert temple, you've seen them all, and the trap is trivial to overcome. it's basically just free loot now. I do also agree with Jet's point about bases, somewhat. The only differences between most of the biomes in minecraft is the building blocks you get, and water freezes in the cold ones. I think it would be cool if crops grew at different rates in different places, so if you wanted a large amout of both pumpkins and melons, you'd have to have two farms at different places. Otherwise all your exploration is just a trip to the mining desert to destroy some more landscape for your needs. And the biggest problem is kind of intrinsic to what minecraft is so it can't really be fixed: the exploration is not structured because everything is RNG. while in an rpg you can have harder dungeons the further the player gets, minecraft has no such system and can't really have it as a sandbox. What you find is just entirely random, you could have a mansion right by spawn or a kilometer away. This problem is exacerbated on multiplayer servers, where you must go to a great distance to find actually fresh unlooted structures. wow i wrote a lot more than i expected lol
The whole beating the dragon early thing is kind of untrue. Most casual players go to the nether very scarcely, and almost never go to the end, much less kill the dragon. That being said, it highlights your points even further. Minecraft is about building. Just about everything you need to build something great is in the overworld. The deep dark/ancient cities, the nether, and the end provide a good risk reward ratio for players that like to go adventuring, but they are still largely optional. Building and creating has always been the heart of Minecraft.
I'd like to second this message. hi I've been playing since before the dragon was added, and I've never fought her in vanilla survival. either creative or modded.
Making Ancient Cities rarer and tied to later game progression seems like an odd choice honestly the hardest part of the game is Piglin Brutes & Bastions they will ignore Gold & deal a lot of damage on hard mode if you’re in a elytra with Netherite armour you are 2 hits away from dying. They can group up on you unlike a warden
I’m actually happy jetztarfish made that video because it was so bad, it made people realize that all the other “new minecraft sucks” videos are bad too.
The Deep Dark is, no joke, one of the safest areas in the entire game. It has no naturally spawning hostile mobs. Ancient City spawning is very predictable since it is tied to tall mountain biomes. You can start on a fresh world and very very easily loot an Ancient City with absolutely nothing. Just crouch and use wool. And if the warden spawns, it takes him so long to emerge that you have plenty of time to leave his detection radius and just wait for him to leave. I'd say the best time to loot the Ancient City is early/mid-game. And the loot is absolutely insane for how easy it is to get. It's like walking through a mushroom island except you get diamond pants and god apples handed to you. Plus the inclusion of diamond hoes, the best tool to break skulk. The deep dark is functionally a giant exp battery and you can easily disable the screamers and then simply mine the skulk to get loads of levels super easily.
@sboy2044 Not every deep dark has an ancient city, but if you find a very big mountain biome, you'll likely have a larger deep dark under it, and because the deep dark occupies a larger area, your chances of having an ancient city generate there increases. It isn't a guarantee to find one, but it is fairly predictable. No map needed.
Good video and also great builds. Something I've noticed about these players is that they always shoot their video on some world they spent a few hours in. They never shoot their videos on a world they have countless of hours in. I guarantee he is one of those players that creates a new world, gets to the end game as fast as he can, gets bored and quits. Rinse and repeat.
@@urielisidore9963 Yeah it would definitely seem that way, I don't think I've really started a Minecraft world until at least 20-30 hours into it, THEN the fun really begins lol
Yeah I really feel that disconnect especially when he talks about players never feeling the need to leave the spawn biome or build elsewhere like...what? I have never ever played on a world where that was the case. Solo or multiplayer. Every world I have ever played on we have all kinds of farms and builds all over the place and this is required if you want to benefit from the unique resources and mechanics of the different biomes. Like almost every auto farm to exist requires you to go to a specific biome or generated structure for its mob, resources or unique spawn mechanics and climate conditions.
I liked his minecarts ideas. I remember people building a minecart metro, now minecarts are used only for utility stuiff. The thing that bothers me is everyone is calling out Starfish for a payed mod, but... other people like Whimzee (the "I coded X update in 7 days" guy) is doing for quite a wile now.
@@hatmanbuilder I think minecarts could use an overhaul for sure! And I've never heard of that person I don't think, but the paying part doesn't bother me a ton, it's the making up a problem to them fix with a pay wall that I don't like.
@@christiancinnabars1402 Mini-rant: fully reading up on it actually paints a different story, people always take that one line out of context and miss the very stupid way they define mod around it. "something that is your original work and does not contain a substantial portion of our code or content" (Don't think anyone needs to be a lawyer to laugh at this) They add later on "you only own what you created" so they're effectively saying you can't sell what you own. The only cases they'd do something about (and have in at least one case) are if a "mod" is using their code/assets. Mojang can't (and shouldn't of course) tell people how to use their own created property (assuming everything in it is so) The mod in question definitely wasn't at all worth being paid, but I just get a bit annoyed by the rampant misread of the EULA going around for a long while. I have never seen anyone quote or show anything but that one line (although that line alone still wouldn't hold up anyway)
6:32 the irony of him saying that mojang doesnt do it Is that mojang already spreads resources across different biomes Like how mountains have more irons and emraulds while messa have more gold(thus gold mines)
i'm surprised you didn't mention him outright saying builders are pussies in the video. acting like he's above the rest of the playerbase while wanting the game to be what it's not.
Great video!! I had a lot of qualms with Jetstarfish's points as well. Although there is one thing you mention that I do disagree with: Many players do not beat the dragon early game, in fact a lot don't beat it at all. (A lot of beginner gamers and casual players play minecraft, especially since its only E10) I personally like to build several farms and work on villager trading before even attempting to find the stonghold, it just works best with my playstyle. That being said, I think the beauty in minecraft is being able to do things in whatever order you want, which is why I HATED his idea of blocking the map to the deep dark behind beating the dragon. (EX: mojang recommends waiting until you have iron to go to the nether, could you imagine the OUTRAGE if lighting the portal was locked behind crafting iron tools?)
@@courtneyflurry2439 That's fair, might have presented that point as a biased pov because that's what I do, usually I go into the dragon fight in mostly iron gear with diamond weapons but again that's just me lol
10:01 What makes this ten times worse, is that JetStarFish is intentionally breaking Mojang's EULA Rules by selling the Mod for $8 on Patron. I know that might be a minor point, but when you look at it in context, then that might explain why JetStartFish took down the original comment about the Mod on TH-cam. Because he knew he would be in trouble if Mojang found out about it. He even knew this was a possibility from the start. So my question is this. Why would he intentionally do something he knew the risk of, and decided to go through with it anyway? It just dose not make any sense. EDIT: Tho, I do think Mojang should add more bosses. Because I don't know if it's me, but I think two bosses is rather weak. I know this game is a sandbox, but I do love fighting bosses from time to time (outside of my obsessive building hobbies I do in the game). For example, in a completely different game called Terraria, there's this boss called the Empress of Light. And that boss is just so cool in comparison to the Ender Dragon or Wither. And I also love fighting it every time in comparison to the Ender dragon. Yes the boss is in a 2D game, but I think Mojang can take some inspiration off of the Empress of Light and just make something similar to it in a 3D space.
Magma cubes not only suck, but if they were real life objects they'd turn into black holes by how much they suck. Imagine going to the nether at your base and you just so happen to land in a basalt deltas (I somehow got unlucky and got it both times in both of my main survival worlds). Now you'll have to work around the tricky terrain, and also avoid getting jumpscared by the magma cubes that can fall down from higher parts of the biome. Half the time those little- oh wait, no, *big* gremlins can actually be a serious danger as they can knock you into lava, and it's quite easy to fall into lava in such a lava rich biome. I cannot explain to you how much they've hurt me throughout my Minecraft career. So much stuff lost, so many deaths, infinite suffering from being knocked around like I'm some kind of beach ball to them. Especially considering the fact that nether mobs don't care about light levels as much as overworld mobs, magma cubes are nothing to scoff at.
@@NCXDKG Bro I've never related to a comment more in my life. My old main nether portal for my old base in this world was in a basalt Delta and you're absolutely correct. It's hard to navigate and the magmas are just CONSTANTLY bumping into you and smacking you around, sometimes into the 1x1 block of lava that the basalt deltas have, it's so brutal lol
@@NCXDKG Because I love slimes too much, and magma cubes are like the worse version of them. So my heart won't let me say they suck, even though they are not fun to be around xD
@@jbweekly551 so despite magma cubes making our lives living hells, they don't suck because they're related to their overworld cousins. I can't blame you. All slimes want to do is hug you, including magma cubes.
Your world has come a long way, I remember when it was but a seedling, and now its blossoming into a Beautiful flower. It Is so cool to see it all come together.
@@tntmaxter8607 HOLY are you serious?! They can instakill you? I mean they kinda can in Java by bumping you into the 1x1 lava block in the basalt deltas which happened to me twice while building my ice roads in the nether lol
@@jbweekly551 almost insta kill, you know. You can probably look up videos of people dying in seconds to slimes in general, but more from magma cubes as they have more damage i think.
I have some issues with Minecraft's exploration, like sometimes the biomes feel the same, it's not something epic or exciting to find a biome while walking around the world. Plus there aren't many biome-exclusive animals, which is why I really like Alex Mobs. But JetStarFish wants Minecraft to be something it's not, he wants Minecraft to be an RPG where you have to follow a progression and there are things that must be done for the game to be "completed", but isn't it?? You can do whatever you want at the time you want. It's a sandbox.
Isn't it, though? You get wood. Then stone. Then iron. Then diamond. Then obsidian. Then mob drops. Then you explore a stronghold. Then you beat a boss.
pretty unrelated but would you ever make a video showing the world from the background footage? your builds look really neat and i would like some inspiration lol
@@pesss_7681 No worries friend! And I actually have a world tour that I did not terribly long ago on my channel so you can go there and it will show you everything I've done in the world up to that point! The next videos following the world tour are finishing things I couldn't before the tour so if you're interested in the Slime City in particular feel free to watch that one as well!
Jet's been getting torn apart for this take, and really it boils down to the very first thing you said. You recognize that there's no right way to play, and come out stating that at the beginning. He doesn't, and he outright dismisses the vast majority of the playerbase as being cowards for their choice of play style. It's fine to play the game however you please; what's not fine, and in fact wholly disingenuous, is arguing that your particular play style is the correct one and the game needs to be rebalanced around it, and it's even worse that his video is essentially a half-hour ad to impressionable viewers for a mod that breaks the EULA by being (initially) purchase-only.
@@LepidoliteMica Yeah that's how I felt watching it, because it almost seemed like he thinks the way I play is inherently bad or wrong. I couldn't really care less about the look for the bosses, but if they give me a new biome or structure that gives me building tools I'm going to hunt it down to the end of the earth lol
To be fair though, its not like Minecraft hasn't been trying to go a little more RPG like in recent updates. Theres always new structures with loot that a lot of people will find subpar at best, like trail ruins really give you one purple candle for breaking like 3 shovels digging it up. They've definitely been coming off of the RPG mindset in the last 2 updates though and I do agree that Minecraft isn't really an RPG game. Its about making the world your own really
@@Basegud There are a few RPG elements to Minecraft for sure, but it doesn't come close to tailoring the game in a way that could even be considered an RPG
oh i thought this was a different exploration problem minecraft video. I forget the name, but in it they point out just how tedious exploration often is, because It's often a huge time investment (and sometimes straight up unreasonable) to find something specific without using external tools. Easiest example being slime chunks
@@SupersuMC easier said than done finding a swamp in survival is luck based and can take hours of just searching, or minutes. or you might even already know where one is. for underground, slimes have very, very specific spawning conditions, and completely lighting multiple chunks worth of cave is not reasonable. easiest way is digging a wide tunnel and lighting that, which is still very time consuming
Yeah I think the problem is him 😭😭💀 Like for example, I went to a woodland mansion of a badland biome not because I really needed to but because I like it as well as I have a stable with a lot of horses even though I use elytras cause I just like having horses. The game really doesnt need to tell you to do something, instead you do what you do cause you want to and you like it that's why Minecraft is so good 🥰
shulkers *are* genuinely so annoying to fight and yeah if you get the drop on the singular one in the ship then sure they're easy but getting to end city loot is much more difficult then jet makes it out to be
It's so funny how he whines about how hard the deep dark and Ancient City are when all you need to loot everything is a pair of shears but the elytra which he claims is super easy to get requires you: Going to the nether (hardest area in the game) to fight enough blazes to craft eyes of ender with pearls (can be obtained in a number of ways), finding the stronghold, beating the ENDER DRAGON, one of the only 2 bosses in the entire game, traveling thousands of blocks out over the void which you can easily fall into and lose ALL YOUR GEAR, find a rarer variant of the end city with an air ship and then survive all the shulker spam to get the elytra. Yeah it's still easy to do all that especially with slow fall potions because Minecraft is generally an easy game, but the elytra takes a significant amount of work to obtain and he kind of sweeps that all under the rug.
Maybe it's the full prot 4 diamond armor but I've found the shulker tower rooms super easy to get through, I just let them levitate me to the top and then fight my way down with feather falling 4
9:03 Oh, this reminded me of a video I saw of someone playing his mod and he made so that ice melts in the nether, so you can't build ice tracks or bridges to go around faster.
the og video from Jet is a video from the perspective of a dopamine gamer. the same kind that plays gotcha, diablo, fortnite etc. they a constant dopamine input from the game, quik lvls, tons of loot around every corner and new inputs every 5 minutes, without doing something for them. the reward system of those gamers is corrupted and t hey are unable to endure the struggle of working for your dopamine from the game, its like tiktok, swipe swipe swipe swipe for small hits instead of watching a 1h video and getting the hit from learning something
@@m.k.outlaw3198 I understand where you're coming from, but I also play Diablo xD I just understand the two genres cannot really be compared to one another lol
I'm glad TH-cam finally recommended a video that aligns with my interests! For some reason, the algorithm has been suggesting videos that criticize my favorite sandbox game, Minecraft, which isn't a viewpoint I share. What I love about Minecraft is the freedom it offers-you can play it however you like. Whether you want to live in a dirt house until you beat the Ender Dragon or build a mansion first, there’s no right or wrong way to enjoy the game. I’ve seen a lot of 'Minecraft is boring' videos lately, which doesn't reflect how I feel at all. I appreciate your perspective much more than JetStarfish’s. That said, I want to emphasize that everyone is entitled to their opinion. You earned a sub today!
@@Saliandros Much appreciated my friend! I definitely agree that Minecraft is a game to be played however the player intends which means there's no wrong answer, but I couldn't sit back and let someone say that there's so much wrong with Minecraft in the context that he states. Because he is saying that the things I value the most in Minecraft which are the building blocks and materials are not worth exploring for and that is just so incorrect.. I explore for so long to find blocks or mobs or even just biomes to build in and for someone to say that it's almost like it's a bad thing made me a little upset lol not offended, but like how can you ignore all the builders who love to explore for blocks and say it's a problem for everyone because there's not a better ore in another biome? IDK. Sorry for the rant, but thank you for the sub :)
@@jbweekly551 I completely agree with you. it's JetStarfish's opinion that I don't share. Personally, I enjoy rushing to get the Elytra because it lets me play at the pace I prefer. While his video did upset me a bit, as I love building too, my focus is more on creating farms to automate the game tho.
@@Saliandros Same for me with Elytra, they are so nice to get early on! And I just like building overall regardless of if it's a farm or just decorative but farms are more useful to build things around generally speaking loo
@@Zaylic Thank you! Yeah me from a few years ago mights been a little more critical with my points but I'm trying to be a bit more positive overall lol
@@TroublingMink59 I agree they could definitely be faster! I think they should be able to be adjustable, like maybe like rockets have a tiered crafting recipe that have slower or faster versions
@@Greatcelestialkaligo Yeah.. just a funny joke I like to do is name my tools either puns or just quirky names so my Netherrite (Never Right) Hoe is "The Ex Wife" xD
I agree with your point about traveling to new biomes for unique blocks. I wanted to add on that if you play with large biomes enabled, you sometimes have to travel very far for those unique blocks and along the way, you'll invariably find structures or other biomes with unique blocks, so the time it takes to find the perfect blocks for your build can take a lot longer, and because of that, you see a lot more of the world and you get more milage out of playing. On my SMP, our world has been around since 2018, around the time of the Aquatic Update, but it took us two years of playing off-and-on to even find a desert biome, since our spawnpoint was near cold biomes and we generated the world with large biomes enabled. Along the way we found a lot of other cool biomes and we added their blocks to our builds. When they added the Armadillo, we went on an expedition to find it, and when we found the mesa biome, everyone flocked to it since we hadn't found one yet and because it was a neat sight. We had a similar situation with mangrove wood and mud. Even for simple blocks, it was a rewarding experience by itself to journey out and go looking for them.
i personally would like 3 things from his video, a way to store xp, faster minecarts and the ore distribution thing, since i personally dont use the elytra bec i think its too op. Just my perspective tho
This video is really good and while I have nothing against Jet, I do HEAVILY disagree with his arguments glad to see more people who are against this ideology of "Minecraft is a RPG dungeon crawling, boss fighting game." If these guys don't want (or know) how to build then just play Hypixle skyblock or something that satisfices what there asking for. But on a lighter note, love the B role you have really good building skills!
1:22 Honestly, saying the loot of a hard challenge doesn't need to be good in a game that blatantly has a "survival" mode is kind of a weak argument. It's a mode in which you want to expand your empire, build a lot of stuff while still having constrictions, but with progressing, you can reduce those restrictions. That's why people play survival over creative, so that they can get to a level as close to creative as possible, and try to build whatever they want, which is super satisfying. If you do something challenging, you just, expect there to be a valid reward for doing so. For the record I do think the Ancient Cities have very solid loot in terms of blocks and rewards, especially swift sneak, but this argument in a vacuum makes no sense to me. The developers themselves blatantly confirm this by adding the Mace as an item exclusive to the Trial Chambers. They thought a hard challenge meant you should have a good reward for doing it.
While I do understand the argument that a challenge should be rewarding with loot or whatever, I dont however agree that the Trial Chambers are that hard, or even hard to find for that matter. Nor do I think the mace is a good enough reward to even incentivize players to seek it out. The mace seems pretty underwhelming as a weapon and the Trial Chambers seem pretty easy to beat if youre even moderately geared.
Altough im not a great builder i do have my own personaly decorative preferences being that i like to keep my base the feeling of natural Like im not going to make eveything weirdly plain or remove all tall grass I prefer making the area where i live look like that if everything i built got removed Nothing would change
@@jbweekly551 although tomorrow I do pretend to make a minecart railway as those are actually useful as of the new snapshot For 2 reasons First move across my world spawn and my a new base I'm gonna make on my favorite biome:, snowy plains Second allow me to find my base no matter what because I don't use the f3 menu personally as I think it invalidates a bunch of cool mechanics of the game
@@jbweekly551 oh yeah nether portals I only do them on multiplayer where a friend can just make a portal on the roof and then we share a map to find each other
10:15 for context, the backlash he received was due to pay walling the mod directly going against Minecraft's Eula. he tried to straw man that it wasn't but the fact is it was so he mostly likely gave into the the criticism just to escape being actually punished for itn
@@jbweekly551 nothing major just thought id explain why he got the backlash. also something funny wich you didnt acknowledge despite addreessing swift sneak [the MAIN reason to go to ancient cities keep in mind] is the fact he didnt even mention it listing off whats in ancient cities just so his point can see more valid
What you forgot to mention is that ore distribution already is different between biomes. Jetstarfish just chose to ignore this when selling his mod so that it sounds more appealing.
6:55 I'm building a gigant end city 100 blocks above my house as a second base and it's kinda cool but why people say it's ugly? I think it only looks good with a few other blocks tho
@@Ay-2077 My girlfriend likes the color as well! I'm partially color blind so maybe it's not as saturated for me? I'm not sure it just seems like a very light, unsaturated color that doesn't go well with a lot of blocks like you said. But maybe one day I'll build with it to challenge myself!
I think the idea of copper rails could work if they were swapped and u needed a powered rail to craft it as to not break peoples redstone builds that use rails. And maybe the skulk bottle could be implemented using bottles of enchanting where u can fill a regular bottle with xp to make it a bottle of enchanting.
Ancient cities and deep dark are literally only places you can get skulk family blocks, and those have bunch of special uses, form XP farms, eireless redstone, player detectors and whatever, skulk block family alone is reason, I want to get to ancient city
Very well done and well edited video especially for such low numbers, but I hope you can get them higher in the future. Regarding the video I completely agree with your points and even though I don't know jack shit about editing or making videos, seeing videos like this or in general the "Minecraft isn't fun anymore" ones that are 99.999999% subjective/just wrong where the rest is just wrong, makes me want to make a video by myself which states the real problem, that is very easy to come by, and in a video more focus on exploration like here, it'll be easy to make changes, but if they'll be kept as ex. world customisation settings, or maybe using more than two braincells coming up with something that most of the community (aka builders and redstoners) wouldn't deem as unnecessary or annoying but that would add more flavour to the people that like to explore, or just go in the direction those TH-camrs make the videos. For them it's either strick progression with no ability to step outside of the line, or no progression at all.
@@gravitonrealm Thank you so much! I'm definitely not a great editor or a cinematographer but I gave it my best lol also yeah I think when I see videos bashing Minecraft in particular ways their reasonings seem to be very narrow minded or wholey focused on one small aspect and leave out a lot that Minecraft actually has to offer.
The entire situation with JetStarfish here mirrors... *SIGH* The initial drama with Sonic Omens back when it was known as Sonic 2020... I can never truly escape that game can I...
I can see both sides, I agree the loot is bad, from experience, but I also just like building, survival is great though, looking at my progress through 4 years in the same world is just amazing
@@jbweekly551me to, I think being able to look back on stuff is cool, I built a castle over 2 years ago and I’m still changing it, I might put a tour up I don’t know yet I’m not a commentator xD
@@Rajesh-Koothrappali Yeah I've had this world since 2020 and I'm constantly adding and changing things I've built over time! And you should! You don't have to be a commentator, just explain what things are and why you put them here and stuff like that:)
@@jbweekly551 that’s cool ! Yeah I totally get it, I think it also helps with the “2 week phase” if you want to start a new world just ditch your stuff and go to another location ! Only going back when you’ve gotten to a similar point, only resetting the end lol
Show's the kinda player I am I guess. Every time I've played Minecraft I've treated it as nothing more than a survival RPG with sandbox features. I honestly thought his video was genius because I was never really one for building.
I disagree with what you said about the loot in ancient cities. While yes, coal is useful, 10 coal spread across 5 chests isn't, and i cant speak for anyone else, but when i go adventuring im not picking up the coal because the inventory space is more valuable. I am not saying it shouldn't be there, but that coal in that moment is not useful, and unless you are completely clearing the city you probably ain't going to touch it
@@ThatChristianMetaIhead I always pick up the ores lol if I go early game I would definitely need it but even late game now in my world coal is a hot commodity and I need a wither skeleton farm to get more because I'm constantly out of it lol
@@jbweekly551 it would be one thing if it was a stack, or close to it in total, but when armor trims, gaps, or extra pants are part of the loot tree, I'm not going to get coal. Me often using blaze rods for furnaces has probably made me think of coal as less valuable tho
@@ThatChristianMetaIhead I mean that's true it's not the MOST valuable item that can be found there but for me it's definitely appreciated when I find coal in chests regardless of where they are from lol
some people value thing by its utility,for some poeple sees dirty house is no differnt than a castle made with bricks made with cooked cobble it is a tri factor prolem, rpg guy only want to kill and conquer tech guy only want to build sickest machine build guy only want to build good looking things, in early day of minecraft,there are nothing to fight with,all you can do is build and so happen there are cool tech you can build also,but as minecraft evoloved and tech mod developed,some tech guy just put everything on the flatten graas land and call it a day rpg guy is here because minecraft is getting more rpg,and these guy from all other game just flooded with their disconfort of missing the violence...
Compare minecraft to terraria is like compare tf2 to call of duty just because both are shooting games, since one is a job and the other is clearly mental sickness
My few problems are bad inventory size like come on we need the space and not enough travel methods because well we need more than flight boats and walking or horse back like minecarts are right there and can easily be given a speed buff
I agree with a lot of JetStarfish’s points, but not the presentation. (Hope youll respond to this cuz most ppl I know have the same opinion that I have on this, so I really want a different opinion) But yeah, I seriously did agree with the whole exploration problem thing cuz I’m a survival/redstone player but dabble in building. That also means I ain’t so creative all the time, so a majority of the time that I’m not “creative” enough to build, I will simply explore and survive and get advancements but those are the challenges I enjoy the most. It’s why I take from some of my buds and wear iron armor b/c it keeps me from just not being challenged. Anyways, if you can tell, from my perspective, I’m very exploration, new achievement, quality content to play oriented. So at first I agreed with the jetstarfish video. However, your video did bring up a very valid point: don’t act like there’s a problem when there isn’t, which I appericate. Jet did make it sound like, throughout the video, that the main playerbase are his play style. All of Jet’s issues are regarding something that affects his play style. So when you did bring up how coal, bones, and soul torches are useful, but Jet says they aren’t, or saying biomes have purpose for building materials, but Jet (and I, mostly) aren’t a builder, we are always looking for the next step in progression, and aren’t necessarily on the same mindset as builders (for example, in the deep dark, bones and coal are basically useless because by that time, players like Jet and I would already of enough fuel and a skeleton farm going, while getting soul sand from the nether if soul torches are necessary). One point I didn’t feel comfortable with was you saying “Minecraft wasn’t originally built for this play style.” In a literal sense, I agree, but that doesn’t mean Mojang hasn’t attempted to appeal to this demographic of players in recent times, such as the deep dark and the trial chambers (obviously this doesn’t discredit the fact that these additions are still beneficial to other players like redstoners and builders, among others) To conclude, this is still a very nice and interesting video. It brought up a bunch of points that I haven’t really considered, as me and my friends debate how Minecraft progression should be changed all the time, so this is nice to have a different perspective on things. Have a good man! Also just subbed lol Edit: apologies for the yapping XX
@@Neosilvium27 no need to apologize I appreciate the comment and sub! I do agree that Mojang has taken the game in a direction that at least gives people who want more dungeon type experiences what they are asking for! But just because the game features RPG elements I still don't think you can compare it to RPG games and say it's missing some content when the only reason it's there is to appeal to those players anyways if that makes sense? Even on updated that they introduce new dungeons and mobs to fight, they also introduce a good amount of building blocks so the game is still heavily catered to builders, but now gives people who want a little more action a little bit more of that! Oh and I'm sure you're plenty creative enough to build! It just takes a little time and patience and anyone can do it:)
My biggest gripe with Jet is that he doesn’t accept that the game is a sandbox that allows you to choose how to play. Jet treats it like a linear game, when in reality, the game does progress here and there, but it’s ultimately up to the player to what they want. Jet has this speedrunner and terraria attitude to Minecraft, and insists the game is unbalanced for the completely wrong reasons. Does Minecraft has its issues? Yeah it does, but the things Jet “fixes” are either nonsensical, or have nothing to do with the “progressive part” of Minecraft… lmao.
@@jbweekly551 honestly I feel like the biggest and strictest moment of pure progression is… when you start the game, because you are very much required to progress to atleast stone or iron tools inorder to survive. But after that? Completely up to you. The game gives you options, it’s one of the biggest advantages Minecraft has. The fact that Jet does not see that shows he doesn’t understand why he doesn’t like the game anymore.
I'm the opposite of you it seems, just because I'm an absolutely trash builder (trash compared to your builds anyway, they're freakin awesome), but I'm also an exploration fiend and I love looting. Normally I play modded with a metric ton of added structures, but I went ahead and loaded up a vanilla to test the most recent update a little bit ago. Based on this experience starting a fresh save, I can safely say that early on when you're getting started, exploration and looting is insanely useful and encouraged. Shipwrecks and the buried treasures that follow, majorly incentivized, you get tons of good stuff. Pillager outposts aren't great in terms of loot, but they're where you get allays if you use them for some kind of automation. Villages, of course, are always a godsend to find. And finally just finding dungeons or mineshafts in caves, it's always worthwhile to clear them out. Maybe the main issue for this fellow is he feels that exploration drops off at a certain point? Like, for late game gear, you'll probably be better off grinding resources to blow up netherrack to find ancient debris instead of running around the nether looking for bastions/fortresses to hope netherite scrap spawns in them, in terms of efficiency. I don't know if the trial chambers are that difficult, but perhaps the one thing I could suggest for vanilla minecraft is a late-late game-type dungeon structure that basically requires you to have enchanted netherite to stand a chance. Otherwise though, I don't see the point of saying exploration/looting overall is broken. It's definitely not.
@@KaaneDragonShinobi Thanks for commenting! And I do definitely agree that looting and exploring falls off a cliff pretty hard after you're fully geared probably before. But yeah I don't think I see it as an issue because I use what I have explored to build lol and if I need something specific I have to hunt forever for it. But thanks for the compliment on the builds! I don't think I'm super great but I do my best xD
@@jbweekly551 I definitely agree about finding the blocks you want. Not just that, but different crops, mobs like slimes, horses, mooshrooms and wolves that are tied to certain biomes...even if you're not entirely focused on aesthetics, you'll probably find a need to explore for a crafting/infrastructure resource sooner or later. Like finding a frozen ocean/ice spikes to get enough blue ice to make the nether boat highway that no longer works because Jet decided it would be funny to make blue ice melt in the nether...which removes the incentive to explore for an ice biome, ironically enough- And no worries, the builds you showcased were fantastic ^^.
ngl i go exploring just for the sake of seeing shit, ive found some beautiful terrain that way, and it gets even better if you have a brush on you for those "useless" desert wells you will find on your way, along with the suspicious sand in desert pyramids
Dude was literally trying to sell a modpack, locked behind a patreon paywall (hence the sell part) and made the game look worse than it really is. Does it have a problem, yes, mainly villagers being only needed in one village but that is changing soon, maybe good, maybe bad but you will need to explore more. He is also wrong about ores to a point too, first thing i do is find a massive mountain to stock up on coal and iron, making a small base there to store it in the large ammounts you find there. I also build fishing huts away from my main base too. Then Badlands for Gold ore (though lets be real, Silk Touch Pickaxe in the Nether is far better)
@@jbweekly551 my take would be implament the village change for books but also do similar with fishing, make certain books not appear in some biomes but increased in others, different from the villager change. Would certainly make people explore more.
while minecraft does have some very weird game design philosophies, what jet is trying to do always felt like RPG snake oil. using a survival sandbox game with mild dungeon crawling elements and trying to gaslight people into thinking its just a voxel RPG and nothing else
The loot in this game is quite literally for builders 99% of the time. It's the core design philosophy of Minecraft. The game only has 2 bosses. They both guard loot that helps builders. The game has a singular miniboss. It also guards loot that helps builders.
transportation is a valid thing to try to change but he basically ruined every other form of transport, made elytra rarer (annoying), buffed minecarts a bit, and also ruined any ice related nether build his mod actively makes the game worse having full diamond show up in ancient cities instead of just legging is pretty fair though too bad you're never gonna find an ancient city with this mod
@@ineophobe I actually think the transportation is fine as it is, I mean there are small things that could be tweaked but not sure how much could be changed about minecarts without disrupting current redstone machines
@@jbweekly551 if I could pull a jet and make changes to transport I would add the ability to make powered rails go faster or slower by right clicking them like a redstone repeater so anything that relies on the specific speed isn't effected and unrelated to minecarts, maybe an overall buff to the minimum horse speed since it feels so rng based to find a horse that goes faster than running speed and also having horses fit in boats like other mobs
@@ineophobe I think those would be decent changes! Being able to adjust the speed of mine carts and horses base speed being a bit higher would definitely help out for sure!
A lot of your arguments seem to be based on the premise that the way you like to play Minecraft is more "Minecraft" than JetStarfish's way. But Minecraft is a game that can be enjoyed in many ways, and the viewpoints of people who enjoy it only in a very specific fashion (ie looting) aren't any less correct than those of people who like to play the 'normal' way. Personally I think there are ways to add to the parts of Minecraft many feel are lacking (exploration & looting being one of them) without undermining the building gameplay style, so that everyone could be happy.😊
@@copperthief I do agree that some areas of the game aren't very deep, that part is true. But it's because the game is tailored towards those who like to build so that's what the main focus is on. You can tell by the amount of blocks that have no purpose crafting wise in comparison lol but like I said, there's no wrong way to play the game! You can play it however you like!
@@jbweekly551 Sorry, I was unclear. I'll use an example: to the claim that minecraft exploration is bland and a lot of the loot could use some changes, you respond that actually, the way you play the game, the loot is more than enough incentive to go visit those places. There's a lot of different blocks in different places which are well worth the travels, for the builder. But he's not a builder -- that doesn't solve his problem. The crucial part here is "the way you play the game": of course his points fall apart when you analyze them from the viewpoint of your playstyle and not his. The logic of his criticisms depend on his playstyle. He doesn't misunderstand Minecraft; you don't understand him. (Don't align me with his video though, I didn't like it either.) You seem to justify this with the notion that your playstyle is much closer to the playstyle minecraft is 'intended' for, but I think one of the best parts of Minecraft is that it accommodates so many different playstyles (I would even argue this is a big part of the game's identity.) So, I think criticisms of aspects of Minecraft that negatively affect different niche parts of the community are still important - I want Minecraft to be the best it can be for builders, plunderers, minigamers, survivalists, technical players, etc.. I agree that building is the drive for a lot of the community - but it's nowhere near the only significant one, and I think you might put a bit too much weight on your own experience when it comes to what people do and enjoy in minecraft.
@@copperthief I did put more of an emphasis on my experience but just as everyone does really, we all have our own biases! But he said Minecraft has an exploration problem rather than "I have a problem with Minecrafts exploration" so he said more of a board stroke problem for everyone so I just explain why I'm my case, and other builders, it's not true
@@ego7056 Thank you! The video just didn't sit right with me with how he explained the incentives to explore or lack their of in his case, so I felt the need to give my two cents lol
I'm not even that much of a builder but exploration is fine as is. Usually when I make a base far away from spawn, it's because the terrain generation looks good there, not because there are resources nearby. On my world I have a base in a birch forest biome with no other interesting biomes nearby, which seems boring until you see the massive crater right next to it. Then there's the mountains where I haven't made a base yet but I want to. Structures are good as well: Ancient cities are good for EARLYGAME players. If you anger the warden you're going to die no matter your gear unless you can quickly escape so making the loot too good would be overpowered. Trial chambers have the mace and wind charges. Mansions, while their loot is somewhat invalidated by raids, is a nice place to build a base. etc. Biomes can also be worth it as well - I ALWAYS go out of my way to find a cherry grove because the wood looks good.
Have you seen the green_jab's two part series on how he would fix survival minecraft? If not, please watch it to the end of each video. Because I think he does make better points about the real issues the game has compared to Jetstarfish and he also take criticism for his ideas. So please watch the video and comment your thoughts about his idea.
Don't know man, seems like you're talking only about a fraction of players. I often find myself getting to a diamond pickaxe, sometimes even without a base, and then get bored. I never beat the Dragon too. Which yes, skill issue and all of that shit, but still. The moment I build a base I start playing that world once every 4 months, and if I put a base in a village I'm doomed and just start expanding the village as much as I can
@@camillalapolentona84480 I mean the way I play definitely isn't the only way! It might not even be the most popular and common way to play, it's just the way that I see played most often! My dad is the same as you, he builds a house and gets to diamond tools and he's done with the world lol
I have my own thoughts on why his video is terrible. I play minecraft a lot and am a "pro", although I have been playing for 4 years, I have managed to do a lot and know the game better than many. In general, all minecraft haters (as I noticed) are trying to make minecraft an RPG game (their favorite genre of games by the way), but the problem is that this is absolutely impossible because of the way the game is designed. I played pure RPG board games with friends, just for the sake of a fan and I will say that it is so-so, in such games there is no balance or place for skill, if your weapon and armor are better, you won, there is no chance to "dodge" and so on. Pure RPG games are about it, it's just that whoever has the best clothes is the best. There is a problem in concepts, and I believe that all Minecraft haters are mistaken on this, on ordinary concepts. The whole conversation doesn't make sense if you've made a mistake from the very definition and or what you're talking about at all. Minecraft is a sandbox game, and when you try to make it an RPG, but at the same time you try to leave it a "sandbox game", then you have logical errors that make it uncomfortable and terrible to play. in general, I will say this: "He did not lose the argument when he lost, he actually lost it before the dispute began." What do you think about this line of thought? and yes, there may be mistakes here, I wrote with a translator, I'm sorry.
@@andrewgeme1859 I definitely agree that if you look at Minecraft as an RPG then you'll run into a whole lot of problems with what you actually do in this game. However I do believe that RPGs require an amount of skill. Gear is a heavy heavy element that effects your power level but skill expression does still exist! But Minecraft does not have the kind of depth with dungeons or bosses to be considered an RPG. So it just won't ever really fit what people might find as a "problem" in Minecraft.
@@jbweekly551 I didn't mean that RPGs are terrible, but that such a leveling system is terrible for minecraft, perhaps my thought is difficult to understand. but I notice that jerstarfish is trying to shove this system into the whole game using.
@@andrewgeme1859 Oh I know that's what you meant! I'm just adding that Minecraft doesn't have the depth with armor and weapons and bosses to be considered an RPG, so thats why RPG players could find a problem with Minecraft!
I completely agree with all of your points but I think it's odd that your main argument against him is that he's playing the game wrong but then turn around and say that it's impossible to play the game wrong.
@@colecube8251 Not exactly, you can play Minecraft in anyways you like because there are no rules or real guidelines. But if you look at Minecraft the wrong way then you'll question why it doesn't have certain things. Like you can play Minecraft like an RPG! But if you look at the game like an RPG, then it looks like it's missing a lot of content when it isn't. Hopefully that makes sense lol
@@kyleyoung2464 I mean they are allowed to have their opinions on Minecraft but if you try to say it's bad because it's missing something it never intended to have them you're a little misguided. Like saying Minecraft has a combat problem because it doesn't have any guns.
Minecraft does have issues of course, but jetstarfish thinking about it wrong. He is thinking about it as an RPG (which minecraft sucks at because it isnt trying to be one). But most players prefer to build cool things or things along those lines, which the issues with those mechanics go wholly unaddressed in his video. I would say the primary issue with those in survival worlds is the scarcity of resources available to those of us unwilling to afk. Ive always felt that minecraft was too grindy, which sometimes i like (when im making a build or something) but that is terrible at other times (when i have to gather resources for a build). I do not wish to say that resource gathering should be made easy to the point of nonexistance, but i will say that there need to be alternatives to making afk farms for things all the time, that actually playing the game should feel worth it.
@@greenkitty1 I can definitely understand that, my farms are typically quite large just so I don't have to afk very much to get the supplies I need of something
@@NoMustang273 should change y’all’s perspective on him, if you can read I say “he baits people to hate on him”. He thinks it’s funny and ngl it literally is
@3L1m3 I mean, if you make a video criticizing the game with bad faith arguments and then offer a mod to fix those supposed problems with actual money, it comes off as very dishonest. Plus, everything he said is similar to a lot of other bad Minecraft criticism where they don't understand what the game is versus addressing actual issues it has. Him making jokes about it and basically brushing it all off doesn't really make it much better. He's just ignoring the elephant in the room instead of taking any constructive criticism from it. His previous videos were honestly a lot better content wise. At least to me.
@@Nokyyyyy having differing opinions isn't bullying. I went out of my way to talk about how there's nothing personal happening, it's all a matter of opinion. Now a days people just can't seem to disagree on something without it being seen as an attack of sorts
@@jbweekly551 no no, you did great !! I was rather talking jokingly about the quantity of videos telling how much jetstarfish's own video is wrong. And for a reason, it is very wrong and definitely an advertisement. But I was not saying you and other youtubers ganged on him nor that it's mean to have different opinions. Hope I managed to be clear enough, it's not exactly my forte 😅 I'm sorry for the misunderstanding, I really loved your video !!
@@Nokyyyyy Oh no I'm sorry that's my fault! You are correct that since I've made my video I've been recommended others covering the same topic, even before I published mine, so it definitely could seem like TH-camrs are ganging up on him! I apologize for misunderstanding lol I tried to come across as least biased as possible but it's hard when talking about how individuals decide to play a game as free as Minecraft lol
@@jbweekly551 there is no problem, no worries !! :) You were very unbiased, don't worry on that either But youre completely right. It is quite complicated
"Ancient cities are useless because the player is later in the game when they encounter them, so lets lock ancient cities to later in the game" what the fuck was he thinking?
What's hilariously ironic about that is that in my current survival world there's an ancient city literally right by spawn. And I raided it within the first few days of playing.
Edit: I also found out about 2 more ancient cities a few hundred days later in that world. Of course I was already full netherite when I found the other two. But they were also literally right at spawn.
@@RossLemon I also always try to raid one early game for those sweet prot 4 diamond leggings
and the funniest part?
*He went out of his way to IGNORE Shift Sneak.*
teaoftraffic@@teaoftraffic OH MY GOD I DIDN'T NOTICE THAT BIT FDSDFFFDDS
Jetztarfish thought it was terraria
@@skullcreeper4406 it does seem that way doesn't it lol
Exactly lol.
If one wants Terraria, then one should play Terraria
If like you want to play terraria, doing it in minecraft isnt good really just play the og game
I thought he was thinking of don't starve together
While I do think there is a problem with exploration, jetstarfish's ideas suck. None of his ideas actually adress the two small problems I have, and the ancient city thing makes it actively worse
@@EmberOldAccount interesting, what are you two problems with exploration? No judgement! Just curious of others ideas!
@@jbweekly551 the main problem I have is kinda more of a problem of frame of mind. When you set out to do exploring, it's generally more of a "I'm going to walk in a direction until I find the one thing I'm after" or a "Imma open chunkbase to see where the thing I need is and then travel in a straight line until I find it" and while that works I guess, it generally feels more like a chore. So my main fix would probably be just more small points of interest like desert wells and stuff with like a chest, pot, or suspicious sand, just little stuff to interest you, then exploration would be a little more like following cool breadcrumbs until you stumble into a bigger structure.
And maybe you could use the explorer maps as a breadcrumb trail too. You go to a village and get a woodland explorer map, and at yue mansion maybe you now find a map to an ancient city there, then the ancient city leads to a stronghold amd now a small trip turned into a big fun adventure.
But if all trips become big adventures, this runs into my second problem, inventory.
Mojang already did great work with the bundles, but maybe some pre-ender drangon way of carrying a singular item in bulk as well would mean you could stay out longer even before unlocking shulker boxes.
@@jbweekly551 i'm not Ember but i also do agree there are problems. One of them is actually the loot. Most structures give you one or two unique things and then junk that you can find everywhere, or craft yourself with ease.Wow look, there's more rotten flesh and string, oh and an iron ingot! And sure, not every thing you get from a structre should be crazy OP and hyper useful, but I think one or two neat unique things for each structure (can just be decorative tbh) would go a long way.
I also do agree that loot levels are horribly unbalanced for the structure's difficulty. While yeah, the ancient city is not an endgame dungeon and is actually fairly easy, there are problems with others. Woodland Mansions for example have arguably _worse_ loot than desert or jungle temples (which can give you diamonds!) despite having active enemies to fight and not just traps. I'd actually say that the mansions are one of the hardest structures to go into. While yes, you can get diamond armour there, most of the things in chests there are the same old you can get in a dungeon room. They used to be the only place to get totems but those are somewhat trivial now with raid farms (even after the nerf)
Speaking of traps, the other problem is that a lot of the structures are outdated and very simple, so they're boring. Once you've seen one desert temple, you've seen them all, and the trap is trivial to overcome. it's basically just free loot now.
I do also agree with Jet's point about bases, somewhat. The only differences between most of the biomes in minecraft is the building blocks you get, and water freezes in the cold ones. I think it would be cool if crops grew at different rates in different places, so if you wanted a large amout of both pumpkins and melons, you'd have to have two farms at different places. Otherwise all your exploration is just a trip to the mining desert to destroy some more landscape for your needs.
And the biggest problem is kind of intrinsic to what minecraft is so it can't really be fixed: the exploration is not structured because everything is RNG. while in an rpg you can have harder dungeons the further the player gets, minecraft has no such system and can't really have it as a sandbox. What you find is just entirely random, you could have a mansion right by spawn or a kilometer away. This problem is exacerbated on multiplayer servers, where you must go to a great distance to find actually fresh unlooted structures.
wow i wrote a lot more than i expected lol
@@krishaczthe junk items wouldn’t be as bad if they didn’t take up so much space
The whole beating the dragon early thing is kind of untrue. Most casual players go to the nether very scarcely, and almost never go to the end, much less kill the dragon. That being said, it highlights your points even further. Minecraft is about building. Just about everything you need to build something great is in the overworld. The deep dark/ancient cities, the nether, and the end provide a good risk reward ratio for players that like to go adventuring, but they are still largely optional. Building and creating has always been the heart of Minecraft.
@@Ctrl_Shift_ And that's why I've loved the game for so long!
I'd like to second this message.
hi I've been playing since before the dragon was added, and I've never fought her in vanilla survival. either creative or modded.
@@catboygremlin Nothing wrong with that!
4:53 as someone who builds with copious amounts of stone variants, a haste II beacon is a must-have if I want to get anything done lmao
@@privateblu131 Amen to that dude. Or just clearing out lots of land in general lol
Making Ancient Cities rarer and tied to later game progression seems like an odd choice honestly the hardest part of the game is Piglin Brutes & Bastions they will ignore Gold & deal a lot of damage on hard mode if you’re in a elytra with Netherite armour you are 2 hits away from dying. They can group up on you unlike a warden
@@bradugar Oh man the brutes are brutal.. no pun intended. I actively avoid going into the bastions lol
I’m actually happy jetztarfish made that video because it was so bad, it made people realize that all the other “new minecraft sucks” videos are bad too.
Not all of them, there are some valid criticisms.
@@littlemoth4956yeah, just the nostalgia bait don’t get the point of the game type
The Deep Dark is, no joke, one of the safest areas in the entire game. It has no naturally spawning hostile mobs. Ancient City spawning is very predictable since it is tied to tall mountain biomes. You can start on a fresh world and very very easily loot an Ancient City with absolutely nothing. Just crouch and use wool. And if the warden spawns, it takes him so long to emerge that you have plenty of time to leave his detection radius and just wait for him to leave. I'd say the best time to loot the Ancient City is early/mid-game. And the loot is absolutely insane for how easy it is to get. It's like walking through a mushroom island except you get diamond pants and god apples handed to you. Plus the inclusion of diamond hoes, the best tool to break skulk. The deep dark is functionally a giant exp battery and you can easily disable the screamers and then simply mine the skulk to get loads of levels super easily.
@@IceFireofVoid Well said!
That's why we need Deep Dark: Regrowth.
So the ancient city can be made into a full blown bunker if you have the time, interesting.
☝️🤓 erm actually deep darks in general tend to be under mountains, and not every deep dark has an ancient city (matpat lied lol)
@sboy2044 Not every deep dark has an ancient city, but if you find a very big mountain biome, you'll likely have a larger deep dark under it, and because the deep dark occupies a larger area, your chances of having an ancient city generate there increases. It isn't a guarantee to find one, but it is fairly predictable. No map needed.
Omgosh I thought I was tweaking when I noticed grass was different colors
@@Scampwick69 No no, it's definitely different colors lol
10:18 lol an infomercial is so true
Good video and also great builds. Something I've noticed about these players is that they always shoot their video on some world they spent a few hours in. They never shoot their videos on a world they have countless of hours in. I guarantee he is one of those players that creates a new world, gets to the end game as fast as he can, gets bored and quits. Rinse and repeat.
@@urielisidore9963 Yeah it would definitely seem that way, I don't think I've really started a Minecraft world until at least 20-30 hours into it, THEN the fun really begins lol
Yeah I really feel that disconnect especially when he talks about players never feeling the need to leave the spawn biome or build elsewhere like...what? I have never ever played on a world where that was the case. Solo or multiplayer. Every world I have ever played on we have all kinds of farms and builds all over the place and this is required if you want to benefit from the unique resources and mechanics of the different biomes. Like almost every auto farm to exist requires you to go to a specific biome or generated structure for its mob, resources or unique spawn mechanics and climate conditions.
@@IceFireofVoid exactly! Someone who understands lol
He’s clearly never been nomadic while looking for a cool base spot
@@mintycookies1327 It can be tough finding a nice spot to call home for sure. Lol
I liked his minecarts ideas. I remember people building a minecart metro, now minecarts are used only for utility stuiff.
The thing that bothers me is everyone is calling out Starfish for a payed mod, but... other people like Whimzee (the "I coded X update in 7 days" guy) is doing for quite a wile now.
@@hatmanbuilder I think minecarts could use an overhaul for sure! And I've never heard of that person I don't think, but the paying part doesn't bother me a ton, it's the making up a problem to them fix with a pay wall that I don't like.
Whimsy is another entire can of worms.
Paid mods are _unanimously_ against EULA, so... those other people better read up good before Mojang comes knocking.
@@christiancinnabars1402 Mini-rant: fully reading up on it actually paints a different story, people always take that one line out of context and miss the very stupid way they define mod around it. "something that is your original work and does not contain a substantial portion of our code or content" (Don't think anyone needs to be a lawyer to laugh at this)
They add later on "you only own what you created" so they're effectively saying you can't sell what you own.
The only cases they'd do something about (and have in at least one case) are if a "mod" is using their code/assets. Mojang can't (and shouldn't of course) tell people how to use their own created property (assuming everything in it is so) The mod in question definitely wasn't at all worth being paid, but I just get a bit annoyed by the rampant misread of the EULA going around for a long while. I have never seen anyone quote or show anything but that one line (although that line alone still wouldn't hold up anyway)
6:32 the irony of him saying that mojang doesnt do it
Is that mojang already spreads resources across different biomes
Like how mountains have more irons and emraulds while messa have more gold(thus gold mines)
i'm surprised you didn't mention him outright saying builders are pussies in the video. acting like he's above the rest of the playerbase while wanting the game to be what it's not.
@@Naniblocks I don't wanna get involved into petty things like that lol
@@jbweekly551 fair
Great video!! I had a lot of qualms with Jetstarfish's points as well. Although there is one thing you mention that I do disagree with: Many players do not beat the dragon early game, in fact a lot don't beat it at all. (A lot of beginner gamers and casual players play minecraft, especially since its only E10) I personally like to build several farms and work on villager trading before even attempting to find the stonghold, it just works best with my playstyle. That being said, I think the beauty in minecraft is being able to do things in whatever order you want, which is why I HATED his idea of blocking the map to the deep dark behind beating the dragon. (EX: mojang recommends waiting until you have iron to go to the nether, could you imagine the OUTRAGE if lighting the portal was locked behind crafting iron tools?)
@@courtneyflurry2439 That's fair, might have presented that point as a biased pov because that's what I do, usually I go into the dragon fight in mostly iron gear with diamond weapons but again that's just me lol
I've been playing for over ten years and I've only killed it twice
@@timedeathe I killed it I think 21 times total in my current world just to unlock all the portals in the end
@@jbweekly551 I killed it just for the bedrock achievements
10:01
What makes this ten times worse, is that JetStarFish is intentionally breaking Mojang's EULA Rules by selling the Mod for $8 on Patron. I know that might be a minor point, but when you look at it in context, then that might explain why JetStartFish took down the original comment about the Mod on TH-cam. Because he knew he would be in trouble if Mojang found out about it.
He even knew this was a possibility from the start. So my question is this. Why would he intentionally do something he knew the risk of, and decided to go through with it anyway? It just dose not make any sense.
EDIT: Tho, I do think Mojang should add more bosses. Because I don't know if it's me, but I think two bosses is rather weak. I know this game is a sandbox, but I do love fighting bosses from time to time (outside of my obsessive building hobbies I do in the game). For example, in a completely different game called Terraria, there's this boss called the Empress of Light. And that boss is just so cool in comparison to the Ender Dragon or Wither. And I also love fighting it every time in comparison to the Ender dragon. Yes the boss is in a 2D game, but I think Mojang can take some inspiration off of the Empress of Light and just make something similar to it in a 3D space.
Magma cubes not only suck, but if they were real life objects they'd turn into black holes by how much they suck. Imagine going to the nether at your base and you just so happen to land in a basalt deltas (I somehow got unlucky and got it both times in both of my main survival worlds). Now you'll have to work around the tricky terrain, and also avoid getting jumpscared by the magma cubes that can fall down from higher parts of the biome. Half the time those little- oh wait, no, *big* gremlins can actually be a serious danger as they can knock you into lava, and it's quite easy to fall into lava in such a lava rich biome. I cannot explain to you how much they've hurt me throughout my Minecraft career. So much stuff lost, so many deaths, infinite suffering from being knocked around like I'm some kind of beach ball to them. Especially considering the fact that nether mobs don't care about light levels as much as overworld mobs, magma cubes are nothing to scoff at.
@@NCXDKG Bro I've never related to a comment more in my life. My old main nether portal for my old base in this world was in a basalt Delta and you're absolutely correct. It's hard to navigate and the magmas are just CONSTANTLY bumping into you and smacking you around, sometimes into the 1x1 block of lava that the basalt deltas have, it's so brutal lol
@@jbweekly551 Then why did you say "magma cubes don't suck"?
@@NCXDKG Because I love slimes too much, and magma cubes are like the worse version of them. So my heart won't let me say they suck, even though they are not fun to be around xD
@@jbweekly551 so despite magma cubes making our lives living hells, they don't suck because they're related to their overworld cousins.
I can't blame you. All slimes want to do is hug you, including magma cubes.
@@NCXDKGOlaf would love magma cubes. They give _very_ warm hugs. ;)
Your world has come a long way, I remember when it was but a seedling, and now its blossoming into a Beautiful flower. It Is so cool to see it all come together.
@@tasman90 It has come a very long way and it's been so cool to see it change overtime!
Jet is like the first boss in any videogames , all newbies kill him to level uo fast
No no, magma cubes DO suck, just in bedrock tho, they can almost insta kill because of their attack cooldown
@@tntmaxter8607 HOLY are you serious?! They can instakill you? I mean they kinda can in Java by bumping you into the 1x1 lava block in the basalt deltas which happened to me twice while building my ice roads in the nether lol
@@jbweekly551 almost insta kill, you know. You can probably look up videos of people dying in seconds to slimes in general, but more from magma cubes as they have more damage i think.
I have some issues with Minecraft's exploration, like sometimes the biomes feel the same, it's not something epic or exciting to find a biome while walking around the world. Plus there aren't many biome-exclusive animals, which is why I really like Alex Mobs.
But JetStarFish wants Minecraft to be something it's not, he wants Minecraft to be an RPG where you have to follow a progression and there are things that must be done for the game to be "completed", but isn't it?? You can do whatever you want at the time you want. It's a sandbox.
@@extremempsilvamps5851 I definitely agree that there should be more diversity in the biome specific mobs for sure.
Isn't it, though?
You get wood. Then stone. Then iron. Then diamond. Then obsidian. Then mob drops. Then you explore a stronghold. Then you beat a boss.
pretty unrelated
but would you ever make a video showing the world from the background footage? your builds look really neat and i would like some inspiration lol
@@pesss_7681 No worries friend! And I actually have a world tour that I did not terribly long ago on my channel so you can go there and it will show you everything I've done in the world up to that point! The next videos following the world tour are finishing things I couldn't before the tour so if you're interested in the Slime City in particular feel free to watch that one as well!
Jet's been getting torn apart for this take, and really it boils down to the very first thing you said. You recognize that there's no right way to play, and come out stating that at the beginning. He doesn't, and he outright dismisses the vast majority of the playerbase as being cowards for their choice of play style. It's fine to play the game however you please; what's not fine, and in fact wholly disingenuous, is arguing that your particular play style is the correct one and the game needs to be rebalanced around it, and it's even worse that his video is essentially a half-hour ad to impressionable viewers for a mod that breaks the EULA by being (initially) purchase-only.
@@LepidoliteMica Yeah that's how I felt watching it, because it almost seemed like he thinks the way I play is inherently bad or wrong. I couldn't really care less about the look for the bosses, but if they give me a new biome or structure that gives me building tools I'm going to hunt it down to the end of the earth lol
To be fair though, its not like Minecraft hasn't been trying to go a little more RPG like in recent updates. Theres always new structures with loot that a lot of people will find subpar at best, like trail ruins really give you one purple candle for breaking like 3 shovels digging it up. They've definitely been coming off of the RPG mindset in the last 2 updates though and I do agree that Minecraft isn't really an RPG game. Its about making the world your own really
@@Basegud There are a few RPG elements to Minecraft for sure, but it doesn't come close to tailoring the game in a way that could even be considered an RPG
oh i thought this was a different exploration problem minecraft video.
I forget the name, but in it they point out just how tedious exploration often is, because It's often a huge time investment (and sometimes straight up unreasonable) to find something specific without using external tools. Easiest example being slime chunks
Slime chunks are easy. Just light up the area underground and they come out of the woodwork. Or find a swamp.
@@SupersuMC easier said than done
finding a swamp in survival is luck based and can take hours of just searching, or minutes. or you might even already know where one is.
for underground, slimes have very, very specific spawning conditions, and completely lighting multiple chunks worth of cave is not reasonable. easiest way is digging a wide tunnel and lighting that, which is still very time consuming
Yeah I think the problem is him 😭😭💀
Like for example, I went to a woodland mansion of a badland biome not because I really needed to but because I like it as well as I have a stable with a lot of horses even though I use elytras cause I just like having horses. The game really doesnt need to tell you to do something, instead you do what you do cause you want to and you like it that's why Minecraft is so good 🥰
@@Ay-2077 I agree! Minecraft gives you a multitude of tools to play with and you can just decide to do whatever you want with them! Lol
shulkers *are* genuinely so annoying to fight and yeah if you get the drop on the singular one in the ship then sure they're easy but getting to end city loot is much more difficult then jet makes it out to be
@@madelynscorner I agree 100%
It's so funny how he whines about how hard the deep dark and Ancient City are when all you need to loot everything is a pair of shears but the elytra which he claims is super easy to get requires you:
Going to the nether (hardest area in the game) to fight enough blazes to craft eyes of ender with pearls (can be obtained in a number of ways), finding the stronghold, beating the ENDER DRAGON, one of the only 2 bosses in the entire game, traveling thousands of blocks out over the void which you can easily fall into and lose ALL YOUR GEAR, find a rarer variant of the end city with an air ship and then survive all the shulker spam to get the elytra.
Yeah it's still easy to do all that especially with slow fall potions because Minecraft is generally an easy game, but the elytra takes a significant amount of work to obtain and he kind of sweeps that all under the rug.
@@IceFireofVoid I agree, he makes it seem like a small journey to get the Elytra and it's more of a task than that
Maybe it's the full prot 4 diamond armor but I've found the shulker tower rooms super easy to get through, I just let them levitate me to the top and then fight my way down with feather falling 4
9:03 Oh, this reminded me of a video I saw of someone playing his mod and he made so that ice melts in the nether, so you can't build ice tracks or bridges to go around faster.
@@shatteredlazuli8092 How unfortunate. Lol
the og video from Jet is a video from the perspective of a dopamine gamer. the same kind that plays gotcha, diablo, fortnite etc. they a constant dopamine input from the game, quik lvls, tons of loot around every corner and new inputs every 5 minutes, without doing something for them. the reward system of those gamers is corrupted and t hey are unable to endure the struggle of working for your dopamine from the game, its like tiktok, swipe swipe swipe swipe for small hits instead of watching a 1h video and getting the hit from learning something
@@m.k.outlaw3198 I understand where you're coming from, but I also play Diablo xD I just understand the two genres cannot really be compared to one another lol
@@jbweekly551 im the last to say no to a nice session of diablo 2, yes your right, not the best to compare^^
@@m.k.outlaw3198 Bro switched their stance immediately
@@littlemoth4956 you will learn to adjust when you are wrong or do a misstake aswell, once you grow up :)
I'm glad TH-cam finally recommended a video that aligns with my interests! For some reason, the algorithm has been suggesting videos that criticize my favorite sandbox game, Minecraft, which isn't a viewpoint I share.
What I love about Minecraft is the freedom it offers-you can play it however you like. Whether you want to live in a dirt house until you beat the Ender Dragon or build a mansion first, there’s no right or wrong way to enjoy the game. I’ve seen a lot of 'Minecraft is boring' videos lately, which doesn't reflect how I feel at all.
I appreciate your perspective much more than JetStarfish’s. That said, I want to emphasize that everyone is entitled to their opinion. You earned a sub today!
@@Saliandros Much appreciated my friend! I definitely agree that Minecraft is a game to be played however the player intends which means there's no wrong answer, but I couldn't sit back and let someone say that there's so much wrong with Minecraft in the context that he states. Because he is saying that the things I value the most in Minecraft which are the building blocks and materials are not worth exploring for and that is just so incorrect.. I explore for so long to find blocks or mobs or even just biomes to build in and for someone to say that it's almost like it's a bad thing made me a little upset lol not offended, but like how can you ignore all the builders who love to explore for blocks and say it's a problem for everyone because there's not a better ore in another biome? IDK. Sorry for the rant, but thank you for the sub :)
@@jbweekly551 I completely agree with you. it's JetStarfish's opinion that I don't share. Personally, I enjoy rushing to get the Elytra because it lets me play at the pace I prefer. While his video did upset me a bit, as I love building too, my focus is more on creating farms to automate the game tho.
@@Saliandros Same for me with Elytra, they are so nice to get early on! And I just like building overall regardless of if it's a farm or just decorative but farms are more useful to build things around generally speaking loo
good vid, good takes, you are much kinder in your criticism than i was with his vid LOL
@@Zaylic Thank you! Yeah me from a few years ago mights been a little more critical with my points but I'm trying to be a bit more positive overall lol
Okay but minecarts could really be faster. Or more fun things to do with. Because as they are, it's a lot of work to be slower than a horse.
@@TroublingMink59 I agree they could definitely be faster! I think they should be able to be adjustable, like maybe like rockets have a tiered crafting recipe that have slower or faster versions
4:46 "The Ex Wife"
@@Greatcelestialkaligo Yeah.. just a funny joke I like to do is name my tools either puns or just quirky names so my Netherrite (Never Right) Hoe is "The Ex Wife" xD
I agree with your point about traveling to new biomes for unique blocks. I wanted to add on that if you play with large biomes enabled, you sometimes have to travel very far for those unique blocks and along the way, you'll invariably find structures or other biomes with unique blocks, so the time it takes to find the perfect blocks for your build can take a lot longer, and because of that, you see a lot more of the world and you get more milage out of playing.
On my SMP, our world has been around since 2018, around the time of the Aquatic Update, but it took us two years of playing off-and-on to even find a desert biome, since our spawnpoint was near cold biomes and we generated the world with large biomes enabled. Along the way we found a lot of other cool biomes and we added their blocks to our builds. When they added the Armadillo, we went on an expedition to find it, and when we found the mesa biome, everyone flocked to it since we hadn't found one yet and because it was a neat sight. We had a similar situation with mangrove wood and mud.
Even for simple blocks, it was a rewarding experience by itself to journey out and go looking for them.
@@KCUROV Very well said! Sometimes it takes a while to find the biome you need but when you do it's super rewarding!
Jet should stay OUT of the kitchen before he gets his licence revoked
4:52 Building with speed 2 and haste 2 are absolute necessities in my opinion
So does swift sneak 3
@@youtub-fj8mu absolutely agree, they are so handy to have.
i personally would like 3 things from his video, a way to store xp, faster minecarts and the ore distribution thing, since i personally dont use the elytra bec i think its too op. Just my perspective tho
@@czerodziej9287 That's totally fair!
2:16 I desagree magma cubes are the most annoying mob that have EVER existed in Minecraft (only on mobile but yeah)
@@Ay-2077 can't disagree with you, they are pretty annoying. I just love slimes so much it's hard to hate their more annoying cousins lol
This video is really good and while I have nothing against Jet, I do HEAVILY disagree with his arguments glad to see more people who are against this ideology of "Minecraft is a RPG dungeon crawling, boss fighting game." If these guys don't want (or know) how to build then just play Hypixle skyblock or something that satisfices what there asking for. But on a lighter note, love the B role you have really good building skills!
@@aidanpousson2478 Thank you! I don't know if I can say I have good building skills but I try my best xD
1:22 Honestly, saying the loot of a hard challenge doesn't need to be good in a game that blatantly has a "survival" mode is kind of a weak argument. It's a mode in which you want to expand your empire, build a lot of stuff while still having constrictions, but with progressing, you can reduce those restrictions. That's why people play survival over creative, so that they can get to a level as close to creative as possible, and try to build whatever they want, which is super satisfying. If you do something challenging, you just, expect there to be a valid reward for doing so. For the record I do think the Ancient Cities have very solid loot in terms of blocks and rewards, especially swift sneak, but this argument in a vacuum makes no sense to me. The developers themselves blatantly confirm this by adding the Mace as an item exclusive to the Trial Chambers. They thought a hard challenge meant you should have a good reward for doing it.
While I do understand the argument that a challenge should be rewarding with loot or whatever, I dont however agree that the Trial Chambers are that hard, or even hard to find for that matter. Nor do I think the mace is a good enough reward to even incentivize players to seek it out. The mace seems pretty underwhelming as a weapon and the Trial Chambers seem pretty easy to beat if youre even moderately geared.
Hey, that's me in the comments :D
@@lucas.garreb2451 :D
Altough im not a great builder i do have my own personaly decorative preferences being that i like to keep my base the feeling of natural
Like im not going to make eveything weirdly plain or remove all tall grass
I prefer making the area where i live look like that if everything i built got removed
Nothing would change
@@B.L.U.S that's a cool style though!
@@jbweekly551 although tomorrow I do pretend to make a minecart railway as those are actually useful as of the new snapshot
For 2 reasons
First move across my world spawn and my a new base I'm gonna make on my favorite biome:, snowy plains
Second allow me to find my base no matter what because I don't use the f3 menu personally as I think it invalidates a bunch of cool mechanics of the game
@@B.L.U.S I use the F3 menu for mostly the day count but also the coordinates to set up nether portals
@@jbweekly551 oh yeah nether portals I only do them on multiplayer where a friend can just make a portal on the roof and then we share a map to find each other
@@B.L.U.S That's a cool way to play! I like that lol
10:15 for context, the backlash he received was due to pay walling the mod directly going against Minecraft's Eula. he tried to straw man that it wasn't but the fact is it was so he mostly likely gave into the the criticism just to escape being actually punished for itn
@@brassbeast8582 Okay fair enough, thanks for the context!
@@jbweekly551 nothing major just thought id explain why he got the backlash. also something funny wich you didnt acknowledge despite addreessing swift sneak [the MAIN reason to go to ancient cities keep in mind] is the fact he didnt even mention it listing off whats in ancient cities just so his point can see more valid
@@brassbeast8582 I didn't even notice that he didn't say it, I thought he said it right before he listed them off but I could be wrong lol
@@jbweekly551 unless he like went back and like edited a snippet of him acknowledging that in no he didnt, which is wild
What you forgot to mention is that ore distribution already is different between biomes. Jetstarfish just chose to ignore this when selling his mod so that it sounds more appealing.
@@MyUsersDark it is yes, but I think he wants it done to a more extreme
@@jbweekly551 he said it doesn't exist, which is wrong
@@MyUsersDark ahh yes, that's incorrect
6:55 I'm building a gigant end city 100 blocks above my house as a second base and it's kinda cool but why people say it's ugly? I think it only looks good with a few other blocks tho
@@Ay-2077 My girlfriend likes the color as well! I'm partially color blind so maybe it's not as saturated for me? I'm not sure it just seems like a very light, unsaturated color that doesn't go well with a lot of blocks like you said. But maybe one day I'll build with it to challenge myself!
Ok but you do have to admit faster minecarts and that sculk bottle are really good ideas
Also the ores generating more in each biome
@@theprincemonster7575 sculk bottle I could see but the others I'm fine with them staying the same
Biome dependant ore distribution is already in the vanilla game though
I think the idea of copper rails could work if they were swapped and u needed a powered rail to craft it as to not break peoples redstone builds that use rails. And maybe the skulk bottle could be implemented using bottles of enchanting where u can fill a regular bottle with xp to make it a bottle of enchanting.
I love jungle wood and think spruce wood is overused and overrated (maybe except for trapdoors). Fight me.
I love birch in all its variants, including raw. You just have to know how to use it. Fight me.
@@SupersuMC I love birch.
I like acacia doors and trap doors
Your world is beatuful!
@@TalhaOyunda-sb6fy thank you! :D
Ancient cities and deep dark are literally only places you can get skulk family blocks, and those have bunch of special uses, form XP farms, eireless redstone, player detectors and whatever, skulk block family alone is reason, I want to get to ancient city
Very well done and well edited video especially for such low numbers, but I hope you can get them higher in the future.
Regarding the video I completely agree with your points and even though I don't know jack shit about editing or making videos, seeing videos like this or in general the "Minecraft isn't fun anymore" ones that are 99.999999% subjective/just wrong where the rest is just wrong, makes me want to make a video by myself which states the real problem, that is very easy to come by, and in a video more focus on exploration like here, it'll be easy to make changes, but if they'll be kept as ex. world customisation settings, or maybe using more than two braincells coming up with something that most of the community (aka builders and redstoners) wouldn't deem as unnecessary or annoying but that would add more flavour to the people that like to explore, or just go in the direction those TH-camrs make the videos. For them it's either strick progression with no ability to step outside of the line, or no progression at all.
@@gravitonrealm Thank you so much! I'm definitely not a great editor or a cinematographer but I gave it my best lol also yeah I think when I see videos bashing Minecraft in particular ways their reasonings seem to be very narrow minded or wholey focused on one small aspect and leave out a lot that Minecraft actually has to offer.
The entire situation with JetStarfish here mirrors...
*SIGH*
The initial drama with Sonic Omens back when it was known as Sonic 2020...
I can never truly escape that game can I...
@@wildberrysherbert3803 I wish I knew what you were referencing but sadly I do not lol
@@jbweekly551 That's completely fine lol
6:53 Purpur is my jam when building. I feel called out for liking the ugly block.
@@nathanblue5548 Beauty is subjective, you might find my color schemes ugly but to each their own lol you do you bud!
bro is really trying to turn minecraft into terraria
Absolute banger video
@@ZachHhh-xp8sv Absolute banger comment
I can see both sides, I agree the loot is bad, from experience, but I also just like building, survival is great though, looking at my progress through 4 years in the same world is just amazing
@@Rajesh-Koothrappali Yeah long term process is really cool to see! That's why I love watching other people do world tours of long lasting worlds!
@@jbweekly551me to, I think being able to look back on stuff is cool, I built a castle over 2 years ago and I’m still changing it, I might put a tour up I don’t know yet I’m not a commentator xD
@@Rajesh-Koothrappali Yeah I've had this world since 2020 and I'm constantly adding and changing things I've built over time! And you should! You don't have to be a commentator, just explain what things are and why you put them here and stuff like that:)
@@jbweekly551 that’s cool ! Yeah I totally get it, I think it also helps with the “2 week phase” if you want to start a new world just ditch your stuff and go to another location ! Only going back when you’ve gotten to a similar point, only resetting the end lol
@@Rajesh-Koothrappali Ive thought about doing that honestly lol
Show's the kinda player I am I guess. Every time I've played Minecraft I've treated it as nothing more than a survival RPG with sandbox features. I honestly thought his video was genius because I was never really one for building.
@@cry.skull745 these are just my opinions, there's nothing really wrong with playing like that but it's not really meant to be an RPG
@@jbweekly551 Aye! Definitely made me realize I should probably slap a big ol disclaimer on my upcoming modpack tho.
@@cry.skull745 Fair enough lol
I disagree with what you said about the loot in ancient cities. While yes, coal is useful, 10 coal spread across 5 chests isn't, and i cant speak for anyone else, but when i go adventuring im not picking up the coal because the inventory space is more valuable. I am not saying it shouldn't be there, but that coal in that moment is not useful, and unless you are completely clearing the city you probably ain't going to touch it
@@ThatChristianMetaIhead I always pick up the ores lol if I go early game I would definitely need it but even late game now in my world coal is a hot commodity and I need a wither skeleton farm to get more because I'm constantly out of it lol
@@jbweekly551 it would be one thing if it was a stack, or close to it in total, but when armor trims, gaps, or extra pants are part of the loot tree, I'm not going to get coal. Me often using blaze rods for furnaces has probably made me think of coal as less valuable tho
@@ThatChristianMetaIhead I mean that's true it's not the MOST valuable item that can be found there but for me it's definitely appreciated when I find coal in chests regardless of where they are from lol
*Literally beats a dead horse*
@@Wallish-q3n to be fair, the one I beat was still alive.. wait that sounds worse..
some people value thing by its utility,for some poeple sees dirty house is no differnt than a castle made with bricks made with cooked cobble
it is a tri factor prolem,
rpg guy only want to kill and conquer
tech guy only want to build sickest machine
build guy only want to build good looking things,
in early day of minecraft,there are nothing to fight with,all you can do is build and so happen there are cool tech you can build also,but as minecraft evoloved and tech mod developed,some tech guy just put everything on the flatten graas land and call it a day
rpg guy is here because minecraft is getting more rpg,and these guy from all other game just flooded with their disconfort of missing the violence...
5:53
You shouldn't pick fights with the mentally challenged.
Compare minecraft to terraria is like compare tf2 to call of duty just because both are shooting games, since one is a job and the other is clearly mental sickness
@@W2nps oh man I used to LOVE me some TF2 lol
The point of Minecraft isn’t building tho. At least I never play to build. It’s a multifaceted game and some of the other areas are lacking.
I think that he has good editing, he should just choose a different game
@@burgersfrompigs I agree lol
My few problems are bad inventory size like come on we need the space and not enough travel methods because well we need more than flight boats and walking or horse back like minecarts are right there and can easily be given a speed buff
Nuh uh, Oak is the best.
@@StefanoAbruzzi No shot lol spruce all day
@@jbweekly551 There's a reason why oak was the first wood type. + Houses made fully of oak look better than fully of spruce.
I agree with a lot of JetStarfish’s points, but not the presentation.
(Hope youll respond to this cuz most ppl I know have the same opinion that I have on this, so I really want a different opinion)
But yeah, I seriously did agree with the whole exploration problem thing cuz I’m a survival/redstone player but dabble in building. That also means I ain’t so creative all the time, so a majority of the time that I’m not “creative” enough to build, I will simply explore and survive and get advancements but those are the challenges I enjoy the most. It’s why I take from some of my buds and wear iron armor b/c it keeps me from just not being challenged.
Anyways, if you can tell, from my perspective, I’m very exploration, new achievement, quality content to play oriented. So at first I agreed with the jetstarfish video. However, your video did bring up a very valid point: don’t act like there’s a problem when there isn’t, which I appericate. Jet did make it sound like, throughout the video, that the main playerbase are his play style.
All of Jet’s issues are regarding something that affects his play style. So when you did bring up how coal, bones, and soul torches are useful, but Jet says they aren’t, or saying biomes have purpose for building materials, but Jet (and I, mostly) aren’t a builder, we are always looking for the next step in progression, and aren’t necessarily on the same mindset as builders (for example, in the deep dark, bones and coal are basically useless because by that time, players like Jet and I would already of enough fuel and a skeleton farm going, while getting soul sand from the nether if soul torches are necessary).
One point I didn’t feel comfortable with was you saying “Minecraft wasn’t originally built for this play style.” In a literal sense, I agree, but that doesn’t mean Mojang hasn’t attempted to appeal to this demographic of players in recent times, such as the deep dark and the trial chambers (obviously this doesn’t discredit the fact that these additions are still beneficial to other players like redstoners and builders, among others)
To conclude, this is still a very nice and interesting video. It brought up a bunch of points that I haven’t really considered, as me and my friends debate how Minecraft progression should be changed all the time, so this is nice to have a different perspective on things. Have a good man! Also just subbed lol
Edit: apologies for the yapping XX
@@Neosilvium27 no need to apologize I appreciate the comment and sub! I do agree that Mojang has taken the game in a direction that at least gives people who want more dungeon type experiences what they are asking for! But just because the game features RPG elements I still don't think you can compare it to RPG games and say it's missing some content when the only reason it's there is to appeal to those players anyways if that makes sense? Even on updated that they introduce new dungeons and mobs to fight, they also introduce a good amount of building blocks so the game is still heavily catered to builders, but now gives people who want a little more action a little bit more of that!
Oh and I'm sure you're plenty creative enough to build! It just takes a little time and patience and anyone can do it:)
@@jbweekly551 thx for the response! Appreciate it man :D
@@Neosilvium27 thank you for the support!
My biggest gripe with Jet is that he doesn’t accept that the game is a sandbox that allows you to choose how to play.
Jet treats it like a linear game, when in reality, the game does progress here and there, but it’s ultimately up to the player to what they want.
Jet has this speedrunner and terraria attitude to Minecraft, and insists the game is unbalanced for the completely wrong reasons. Does Minecraft has its issues? Yeah it does, but the things Jet “fixes” are either nonsensical, or have nothing to do with the “progressive part” of Minecraft… lmao.
@@sky-trevishere9638 Yeah I agree with this, it's definitely not a linear game at all
@@jbweekly551 honestly I feel like the biggest and strictest moment of pure progression is… when you start the game, because you are very much required to progress to atleast stone or iron tools inorder to survive. But after that? Completely up to you.
The game gives you options, it’s one of the biggest advantages Minecraft has. The fact that Jet does not see that shows he doesn’t understand why he doesn’t like the game anymore.
@@sky-trevishere9638 starting a new world Is the hardest part because there's so much you have to work on at the start xD
His heart was in the right place, but his ideas aren’t
@@hatTtop Agreed, maybe the price for the mod isn't having his heart in the right place but at least he corrected it lol
I'm the opposite of you it seems, just because I'm an absolutely trash builder (trash compared to your builds anyway, they're freakin awesome), but I'm also an exploration fiend and I love looting. Normally I play modded with a metric ton of added structures, but I went ahead and loaded up a vanilla to test the most recent update a little bit ago.
Based on this experience starting a fresh save, I can safely say that early on when you're getting started, exploration and looting is insanely useful and encouraged. Shipwrecks and the buried treasures that follow, majorly incentivized, you get tons of good stuff. Pillager outposts aren't great in terms of loot, but they're where you get allays if you use them for some kind of automation. Villages, of course, are always a godsend to find. And finally just finding dungeons or mineshafts in caves, it's always worthwhile to clear them out.
Maybe the main issue for this fellow is he feels that exploration drops off at a certain point? Like, for late game gear, you'll probably be better off grinding resources to blow up netherrack to find ancient debris instead of running around the nether looking for bastions/fortresses to hope netherite scrap spawns in them, in terms of efficiency. I don't know if the trial chambers are that difficult, but perhaps the one thing I could suggest for vanilla minecraft is a late-late game-type dungeon structure that basically requires you to have enchanted netherite to stand a chance.
Otherwise though, I don't see the point of saying exploration/looting overall is broken. It's definitely not.
@@KaaneDragonShinobi Thanks for commenting! And I do definitely agree that looting and exploring falls off a cliff pretty hard after you're fully geared probably before. But yeah I don't think I see it as an issue because I use what I have explored to build lol and if I need something specific I have to hunt forever for it. But thanks for the compliment on the builds! I don't think I'm super great but I do my best xD
@@jbweekly551 I definitely agree about finding the blocks you want. Not just that, but different crops, mobs like slimes, horses, mooshrooms and wolves that are tied to certain biomes...even if you're not entirely focused on aesthetics, you'll probably find a need to explore for a crafting/infrastructure resource sooner or later. Like finding a frozen ocean/ice spikes to get enough blue ice to make the nether boat highway that no longer works because Jet decided it would be funny to make blue ice melt in the nether...which removes the incentive to explore for an ice biome, ironically enough-
And no worries, the builds you showcased were fantastic ^^.
The moment any Minecraft video calls Mojang "lazy", I just stop watching the video
@@Wrenchy247 I understand that lol
ngl i go exploring just for the sake of seeing shit, ive found some beautiful terrain that way, and it gets even better if you have a brush on you for those "useless" desert wells you will find on your way, along with the suspicious sand in desert pyramids
Dude was literally trying to sell a modpack, locked behind a patreon paywall (hence the sell part) and made the game look worse than it really is.
Does it have a problem, yes, mainly villagers being only needed in one village but that is changing soon, maybe good, maybe bad but you will need to explore more.
He is also wrong about ores to a point too, first thing i do is find a massive mountain to stock up on coal and iron, making a small base there to store it in the large ammounts you find there. I also build fishing huts away from my main base too. Then Badlands for Gold ore (though lets be real, Silk Touch Pickaxe in the Nether is far better)
@@TheAuron32 I think it will be an option you can toggle on or off when you create a world but yes you are correct!
@@jbweekly551 my take would be implament the village change for books but also do similar with fishing, make certain books not appear in some biomes but increased in others, different from the villager change.
Would certainly make people explore more.
@@TheAuron32 I think if villagers were a little more useful rather than just trades that would be a good way to get them to explore lol
while minecraft does have some very weird game design philosophies, what jet is trying to do always felt like RPG snake oil. using a survival sandbox game with mild dungeon crawling elements and trying to gaslight people into thinking its just a voxel RPG and nothing else
Spruce is overated, dark oak better
@@justthejackoalltrades I'll accept that.
Jetztarfish is the new minecarft clown
@@enn1924 Clown might be a bit harsh, but he has a strange view of Minecraft in my opinion
"its a game for builders"
yes, but no. loot is for survival, remembe ?
@@SkibsDaThird It's not a game for builders, but it's a game that heavily caters to builders
The loot in this game is quite literally for builders 99% of the time. It's the core design philosophy of Minecraft. The game only has 2 bosses. They both guard loot that helps builders. The game has a singular miniboss. It also guards loot that helps builders.
transportation is a valid thing to try to change but he basically ruined every other form of transport, made elytra rarer (annoying), buffed minecarts a bit, and also ruined any ice related nether build
his mod actively makes the game worse
having full diamond show up in ancient cities instead of just legging is pretty fair though
too bad you're never gonna find an ancient city with this mod
@@ineophobe I actually think the transportation is fine as it is, I mean there are small things that could be tweaked but not sure how much could be changed about minecarts without disrupting current redstone machines
@@jbweekly551 if I could pull a jet and make changes to transport I would add the ability to make powered rails go faster or slower by right clicking them like a redstone repeater so anything that relies on the specific speed isn't effected
and unrelated to minecarts, maybe an overall buff to the minimum horse speed since it feels so rng based to find a horse that goes faster than running speed
and also having horses fit in boats like other mobs
@@ineophobe I think those would be decent changes! Being able to adjust the speed of mine carts and horses base speed being a bit higher would definitely help out for sure!
A lot of your arguments seem to be based on the premise that the way you like to play Minecraft is more "Minecraft" than JetStarfish's way. But Minecraft is a game that can be enjoyed in many ways, and the viewpoints of people who enjoy it only in a very specific fashion (ie looting) aren't any less correct than those of people who like to play the 'normal' way. Personally I think there are ways to add to the parts of Minecraft many feel are lacking (exploration & looting being one of them) without undermining the building gameplay style, so that everyone could be happy.😊
@@copperthief I do agree that some areas of the game aren't very deep, that part is true. But it's because the game is tailored towards those who like to build so that's what the main focus is on. You can tell by the amount of blocks that have no purpose crafting wise in comparison lol but like I said, there's no wrong way to play the game! You can play it however you like!
@@jbweekly551 Sorry, I was unclear. I'll use an example: to the claim that minecraft exploration is bland and a lot of the loot could use some changes, you respond that actually, the way you play the game, the loot is more than enough incentive to go visit those places. There's a lot of different blocks in different places which are well worth the travels, for the builder. But he's not a builder -- that doesn't solve his problem. The crucial part here is "the way you play the game": of course his points fall apart when you analyze them from the viewpoint of your playstyle and not his. The logic of his criticisms depend on his playstyle. He doesn't misunderstand Minecraft; you don't understand him. (Don't align me with his video though, I didn't like it either.) You seem to justify this with the notion that your playstyle is much closer to the playstyle minecraft is 'intended' for, but I think one of the best parts of Minecraft is that it accommodates so many different playstyles (I would even argue this is a big part of the game's identity.) So, I think criticisms of aspects of Minecraft that negatively affect different niche parts of the community are still important - I want Minecraft to be the best it can be for builders, plunderers, minigamers, survivalists, technical players, etc.. I agree that building is the drive for a lot of the community - but it's nowhere near the only significant one, and I think you might put a bit too much weight on your own experience when it comes to what people do and enjoy in minecraft.
@@copperthief I did put more of an emphasis on my experience but just as everyone does really, we all have our own biases! But he said Minecraft has an exploration problem rather than "I have a problem with Minecrafts exploration" so he said more of a board stroke problem for everyone so I just explain why I'm my case, and other builders, it's not true
Don't like new features? Don't interact with them. (Beta players minds explode)
@@kyleyoung2464 My dad didn't like the combat update in like 1.13 or something and for the longest time didn't play in a version past that lol
@@jbweekly551 (psst, 1.9 was the combat update)
@@catboygremlin wow that far?! I'm getting old. Lol
amazing take.
@@ego7056 Thank you! The video just didn't sit right with me with how he explained the incentives to explore or lack their of in his case, so I felt the need to give my two cents lol
Amazing grace
@@mosshivenetwork117 How sweet the sound
agree completely with you
@@Mehhh07 Thank you!
I'm not even that much of a builder but exploration is fine as is. Usually when I make a base far away from spawn, it's because the terrain generation looks good there, not because there are resources nearby. On my world I have a base in a birch forest biome with no other interesting biomes nearby, which seems boring until you see the massive crater right next to it. Then there's the mountains where I haven't made a base yet but I want to.
Structures are good as well:
Ancient cities are good for EARLYGAME players. If you anger the warden you're going to die no matter your gear unless you can quickly escape so making the loot too good would be overpowered.
Trial chambers have the mace and wind charges.
Mansions, while their loot is somewhat invalidated by raids, is a nice place to build a base.
etc.
Biomes can also be worth it as well - I ALWAYS go out of my way to find a cherry grove because the wood looks good.
@@Dolphin002 Well said!
Have you seen the green_jab's two part series on how he would fix survival minecraft? If not, please watch it to the end of each video. Because I think he does make better points about the real issues the game has compared to Jetstarfish and he also take criticism for his ideas. So please watch the video and comment your thoughts about his idea.
@@ChrisWillem-vl9nv I just might, thank you!
Three-part now.
Don't know man, seems like you're talking only about a fraction of players. I often find myself getting to a diamond pickaxe, sometimes even without a base, and then get bored. I never beat the Dragon too. Which yes, skill issue and all of that shit, but still.
The moment I build a base I start playing that world once every 4 months, and if I put a base in a village I'm doomed and just start expanding the village as much as I can
@@camillalapolentona84480 I mean the way I play definitely isn't the only way! It might not even be the most popular and common way to play, it's just the way that I see played most often! My dad is the same as you, he builds a house and gets to diamond tools and he's done with the world lol
Their a difference minecraft and terraria and rpgs
I have my own thoughts on why his video is terrible. I play minecraft a lot and am a "pro", although I have been playing for 4 years, I have managed to do a lot and know the game better than many. In general, all minecraft haters (as I noticed) are trying to make minecraft an RPG game (their favorite genre of games by the way), but the problem is that this is absolutely impossible because of the way the game is designed. I played pure RPG board games with friends, just for the sake of a fan and I will say that it is so-so, in such games there is no balance or place for skill, if your weapon and armor are better, you won, there is no chance to "dodge" and so on. Pure RPG games are about it, it's just that whoever has the best clothes is the best. There is a problem in concepts, and I believe that all Minecraft haters are mistaken on this, on ordinary concepts. The whole conversation doesn't make sense if you've made a mistake from the very definition and or what you're talking about at all. Minecraft is a sandbox game, and when you try to make it an RPG, but at the same time you try to leave it a "sandbox game", then you have logical errors that make it uncomfortable and terrible to play. in general, I will say this: "He did not lose the argument when he lost, he actually lost it before the dispute began." What do you think about this line of thought? and yes, there may be mistakes here, I wrote with a translator, I'm sorry.
@@andrewgeme1859 I definitely agree that if you look at Minecraft as an RPG then you'll run into a whole lot of problems with what you actually do in this game. However I do believe that RPGs require an amount of skill. Gear is a heavy heavy element that effects your power level but skill expression does still exist! But Minecraft does not have the kind of depth with dungeons or bosses to be considered an RPG. So it just won't ever really fit what people might find as a "problem" in Minecraft.
@@jbweekly551 I didn't mean that RPGs are terrible, but that such a leveling system is terrible for minecraft, perhaps my thought is difficult to understand. but I notice that jerstarfish is trying to shove this system into the whole game using.
@@andrewgeme1859 Oh I know that's what you meant! I'm just adding that Minecraft doesn't have the depth with armor and weapons and bosses to be considered an RPG, so thats why RPG players could find a problem with Minecraft!
@@jbweekly551 Yes, you're 100% right.
you know that making creepers not break blocks is a vanilla setting and doesnt need a mod right?
@@edenengland1883 Yeah I know but it's always listed with the other data packs that I install so I just go ahead and get that one as well!
5:51 jungle wood
@@mathewsgames440 Jungle wood is my favorite wood to use for crafting, because you can get a lot of it pretty quickly lol
I completely agree with all of your points but I think it's odd that your main argument against him is that he's playing the game wrong but then turn around and say that it's impossible to play the game wrong.
@@colecube8251 No I lead the video by stating that I'm not saying he's playing the game wrong but rather looking at the game the wrong way
@@jbweekly551 isn't that kinda the same thing? 😅
@@colecube8251 Not exactly, you can play Minecraft in anyways you like because there are no rules or real guidelines. But if you look at Minecraft the wrong way then you'll question why it doesn't have certain things. Like you can play Minecraft like an RPG! But if you look at the game like an RPG, then it looks like it's missing a lot of content when it isn't. Hopefully that makes sense lol
"Mojang sucks" people should go back to fortnite
@@kyleyoung2464 I mean they are allowed to have their opinions on Minecraft but if you try to say it's bad because it's missing something it never intended to have them you're a little misguided. Like saying Minecraft has a combat problem because it doesn't have any guns.
@@jbweekly551 Crossbows shoot fireworks. Surely that counts. ;)
@@SupersuMC I actually didn't know that, that's dope lol thank you!
Minecraft does have issues of course, but jetstarfish thinking about it wrong. He is thinking about it as an RPG (which minecraft sucks at because it isnt trying to be one). But most players prefer to build cool things or things along those lines, which the issues with those mechanics go wholly unaddressed in his video. I would say the primary issue with those in survival worlds is the scarcity of resources available to those of us unwilling to afk. Ive always felt that minecraft was too grindy, which sometimes i like (when im making a build or something) but that is terrible at other times (when i have to gather resources for a build). I do not wish to say that resource gathering should be made easy to the point of nonexistance, but i will say that there need to be alternatives to making afk farms for things all the time, that actually playing the game should feel worth it.
@@greenkitty1 I can definitely understand that, my farms are typically quite large just so I don't have to afk very much to get the supplies I need of something
Dawg all y’all coming for him is what he wants, he has said that he baits people like you to hate on him by speaking his opinion
Which changes what exactly?
@@NoMustang273 should change y’all’s perspective on him, if you can read I say “he baits people to hate on him”. He thinks it’s funny and ngl it literally is
@3L1m3 I mean, if you make a video criticizing the game with bad faith arguments and then offer a mod to fix those supposed problems with actual money, it comes off as very dishonest.
Plus, everything he said is similar to a lot of other bad Minecraft criticism where they don't understand what the game is versus addressing actual issues it has.
Him making jokes about it and basically brushing it all off doesn't really make it much better. He's just ignoring the elephant in the room instead of taking any constructive criticism from it.
His previous videos were honestly a lot better content wise. At least to me.
@@NoMustang273 like I said, that’s what he does, piss off the community, cuz it’s funny
@@N0t3lIm3 I mean ok. I don't think anyone needs to care.
People want Minecraft to be utilitarian and i really dont understand why
people complain about minecraft updates where the real fans are excited for any amount of content
@@rhysamoment I'm gonna love it regardless because it I don't, I won't use it lol
@@jbweekly551 sigma
The fact everyone is bullying Jet for his video is quite funny. Even more because it's not intended
@@Nokyyyyy having differing opinions isn't bullying. I went out of my way to talk about how there's nothing personal happening, it's all a matter of opinion. Now a days people just can't seem to disagree on something without it being seen as an attack of sorts
@@jbweekly551 no no, you did great !! I was rather talking jokingly about the quantity of videos telling how much jetstarfish's own video is wrong. And for a reason, it is very wrong and definitely an advertisement. But I was not saying you and other youtubers ganged on him nor that it's mean to have different opinions. Hope I managed to be clear enough, it's not exactly my forte 😅
I'm sorry for the misunderstanding, I really loved your video !!
@@Nokyyyyy Oh no I'm sorry that's my fault! You are correct that since I've made my video I've been recommended others covering the same topic, even before I published mine, so it definitely could seem like TH-camrs are ganging up on him! I apologize for misunderstanding lol I tried to come across as least biased as possible but it's hard when talking about how individuals decide to play a game as free as Minecraft lol
@@jbweekly551 there is no problem, no worries !! :)
You were very unbiased, don't worry on that either
But youre completely right. It is quite complicated