EDIT: As of editing this comment the video just hit 100k views! Thank you so much, and please subscribe and check out my other content if you enjoyed this, I have so much more just like this in the works. 💪 Before you leave a comment about my testing methodology please check out these 3 things: 1 • The speedrun segment isn't supposed to prove if the mod makes a meaningful change to Minecraft, just a fun test to see if a pro speedrunner could deduce the mod during a normal start -> end playthrough. At the end of the segment, I mentioned it was up the viewer on if they wanted to use the mod or not, and I linked it in the description so you can try it out! Please do support the developer of the mod hugeblank, who is credited as the dev for the mod on Modrinth. He did a great job of actualizing Jet's ideas for the game. 2 • Anything I say about the features in the mod are purely my own opinion (despite being critical of many of the features within it), and if you enjoy the changes proposed in the mod all power to you! And I hope you enjoy the mod because it really does seem to be a labour of love, even if there has been quite a bit of drama about it over the past couple months. There's a reason I didn't criticize his video itself, because that in itself is a whole can of worms to open, and I wanted to provide my perspective regarding the mod itself and make a fun video out of it. I also thought the editing was really cool. 3 • When I said "Kits and testing environments" at the beginning, to clear up confusion that essentially was the INITIAL plan, before my "Oh crap I'm bad at Minecraft" moment, and was overrode by Fulham testing the game out. Despite being not perfectly executed on my part, it was essentially part of the video's overarching plot (Me being overconfident about testing it, then me realizing my lack of skill, then leaving it to the professionals and putting him to the test). You guys are awesome, and I got way more attention directed to this video than I initially anticipated, so I'm doing my best to take this all in stride and help out anyone who's confused in any way I can! Sorry if I don't respond to questions/concerns too quickly, as I also have done two recordings this afternoon and am super wiped. Again, just to make it clear, this video is 100% for entertainment and designed to be a fun watch, not a full analysis on the mod. If you want that, check out The Hayze and Zaylic (The people I show off in the intro) for more opinionated deep dives on it. I don't agree with all their points but they definitely put a lot more effort into the subject matter than they did the entertainment compared to me.
I don't think Jet's mod really _fixed_ anything... It just kinda rotated the problem, and made other things worse for no real reason (also... minecarts and ice boats have nothing to do with exploration, because they would usually only be set up and used AFTER you have explored that area, and specifically if you want to return often).
Yeah, it’s a post exploration addition, dude broke it just because he felt salty that you had…. Other options of transportation in a *sandbox* game. Dude is treating this like an open world RPG instead of a sandbox that is multifaceted with its own options for you to choose from.
@@mevoogle Yeah, but you think this “fix” is helping Minecraft? No. Yes there is some rpg elements, but it’s a sandbox straight up, meaning that you choose whatever you wanna do, it’s literally up to you. But, people like Jet seem to think that there’s this specific way to play Minecraft, which isn’t true
4:19 Minecarts shouldn't ever be slower than horses. That doesn't make sense as a progression system. Rails are infrastructure you place in a specific area with a hefty cost, horses are universal and only demand RNG on their stats
@@pancakes8670 Bad design = worse game. Elytra isn't well designed either and it's something that pretty much everyone agrees on. Although in this case minecarts compete more with blue ice highways.
"Ancient city loot is trash because you are already fully geared when exploring it. Lets lock it behind endgame when you are fully geared" What was he thinking? Was he high or had dementia?
It's just that for that to have worked it should have been made another higher tier of armor between Diamond and Netherite and that you are supposed to have the diamond one to get the superior one in the ancient city.
The clip of all of the woodland mansions reminds me of the PS3 version, where the worlds were so small that you were guaranteed to find one before even finding a village
Mods can be bad. Mods can be good. My problem is that this mod is 100% a money grab. The creator locking it behind a patreon and creating a video for views is pretty scummy to me imo
@TheRubyGamesOG the term is "as long as you don't sell them (mods) for money / try to make money from them" So, a mod that is purchasable in a transaction, specifically buying it. Or paying for real world items, stuff like Orespawn's Shirt mob and link are a no go. Patreons are a grey area since you're not paying for the mod, but the patreon access.
The reason why you only get pants in the ancient city is because Mojang is trying to use environmental storytelling to explain features. There's not a guarantee that pants are going to spawn with swift sneak, so they tried to make it obvious which piece of armor swift sneak should go on.
Then he’s deliberately ignoring the TOS and Mojang knows about it, but they really don’t care. Proves how much mojang cares about the fans positively and negatively, all they see us as is cash cows. Unless mojang forcefully made him make it free or made it free themselves which would be an unlikely situation as I stated above.
@@funneldude524 really makes you wish that they acted like a Sega(Sammy) or at least a Nintendo, at least they actually try to make it clear what they think about thier fans
The mod is basically "this is overpowered, but I'm gonna ignore its place in Minecraft and change it" Ice boat Roads do not typically have verticality. They're straight lines meant to get players to locations faster. Minecarts are infinitely more versatile than ice boat roads, so carts are more viable for short distances. Ice Boat Roads are specifically for VERY LONG distances. And making it so that ice melts in the Nether COMPLETELY IGNORES that ice is very important for certain Nether redstone contraptions. Without water, people have to take advantage of ice to move items around quickly. Removing ice from the Nether limits things even further. And that's another part of the mod: limitations. Horses are limited by stamina. Ancient Cities are limited to the post game. Etc. It's not encouraging exploration. It's adding limits that make exploration more annoying. Anyway, it's pretty funny how the mod doesn't really affect a normal playthrough. It's only when you get to fairly specific mechanics does anything change significantly. EDIT: While the original tactics of the mod were scummy and unbalanced, there is a real opportunity for -RedFalcon- (EDIT: JetStarfish!! Whoops!) to improve the mod based on criticism and make it into something truly great. It's totally fair to criticize him and the patreon situation, especially, but he can improve.
Another major field for minecarts, which even Mojang seems to have slightly forgotten given how much their recent experiments focus on player travel, is player-independent automation. I may not use minecarts to get around, but there is at least one hopper minecart in every farm I use because picking items up from straight through blocks without needing to finely position them is invaluable. Moving mobs without janky assemblages of boats and leads is also incredibly useful, even if it's not as bespoke, because it can be done with dangerous mobs from far outside their range. Trying to fix minecarts as a transportation option belies their very established presence in the sandbox.
@@anklescooter One of the features of the mod is that ancient cities are less rare, so you have to get a map from a villager. BUT he said that ancient cities should be post-game, so you can't get a map until after you beat the Ender Dragon
@@LepidoliteMica I agree with your points, but at the same time I always wished that minecarts were practical for player movement. The cost of rails is insane when sprint-jumping is only 1 block per second slower, and if I need to go back and forth often, ice boat roads are cheaper in my opinion (using normal ice not blue ice)
I do think the ore changes is a great one. It gives mining an extra dimension, literally. It wouldn't remove strip mining, but make it more interesting as the best method is to set up multiple mines.
I assume it's so they're actually easy to get so you can actually use them more reliably as transportation. And you don't have to worry about them dying if they take one step out of lava.
@@MeemahSN And they're hard to get to most of the time because they're in the middle of the LAVA. LAVA. So having them out of the LAVA so you can get on them for LAVA transportation makes them more convenient.
This mod is filled with more baffling decisions than I first thought it had, like why would you make horses slower if elytra are the transport that's more powerful than everything else (which is at least somewhat justified due to being an endgame item) Cool video anyway, and congrats on reaching 10k subs!
as it was explained in his video, horses have a stamina because they're made for exploring, it's to nerf them being used around in bases instead of minecarts, also he's still caming up with a reasonable nerf to the elytra
@@evanmeshi that makes no sense tho. If he wanted to make horses better for long distance exploration but worse at short distance travel why would he add in a mechanic that only limits long distance travel? If somebody wanted to use their horse to explore with this mod they'd have to deal with slowing down every five minutes for the stamina to refill meanwhile somebody who wanted to get to the other side of their base could do so before the stamina bar even reached zero. This mod literally ruins the mechanic it's trying to fix
@@pubberhubber3462 The other guy is wrong. It's not meant to nerf horses inside bases, it's meant to force you to "stop and smell the roses" as it were. Horses in this mod are meant for exploration, and exploration only, and if you're exploring, it doesn't matter if you're forced to stop if you're constantly stopping to look around anyways. Boats, being so cheap to make, are changed to be extremely limited outside of water. That doesn't make the boats useless, given that aquatic travelling options are plentiful, but it does make the minecart more worthwhile to purse. Minecarts were change so that pursuing them is actually worth your time and effort as a mode of transportation. Not only do minecarts make a great way to connect to points you've already explored, Nether Highways can still be made just as well using the new minecarts. It'll take a greater resource toll, but by the time you get around to building a highway, that shouldn't be an issue, especially with gold being so plentiful in the nether.
I think this proves that mojang probably works way harder on minecraft than it seems. Even the SIMPLEST of changes can be very unbalanced and not take into account the millions of different ways people play the game. No hate to the original mod, I think his video brings up some really good points that I dislike about minecraft exploration, its just sadly not the exact right way to fix it yet. (Personally I think my biggest problem with vanilla minecraft is just that the biomes are too big)
Ok, but I think rails should be a step above horses as opposed to below, as you showed. Rails are far more expensive, and you're less likely to put time into them early game because of how expensive they are. You're likely to get a horse way before a minecart track. That's not to say the horse nerfs are justified. Thats still insanely dumb and kinda ruins their point. And the fact that boats move slower on ice is dumb. Sure, if you want to nerf ice highways, but it's just way more fun to slide on ice. I think each mode of transport has a use on its own, though, as opposed to being progression based. Heres what we have now: Horses: Great for cheap travel and land exploration Minecarts: great for contraptions and short-mid travel distance. Boats: great for long-distance ice travel or water exploration. Elytra: breaks all semblance of a system and overtakes all other forms of travel. How this could be a bit more balanced for each: Horses: feeding horses carrots can make them go even faster and jump higher for a bit, with golden carrots being more effective. This can be done while riding, for ease of use. Minecarts: new snapshot minecart changes. Making them just as fast as rockets or even a little faster with a new rail type will make players consider them as opposed to always using rockets. Boats: compatability with frost walker. It would probably require a few changes to how the enchantment works, but it would speed up ocean travel. Elytra: unchanged. Now other forms of travel are better, but the elytra isn't useless. Its great for getting height, which all the other ones suck at. And exploring places like the nether and end would suck without elytras. No, I don't think strider riding needs to become common practice.
I absolutely _despise_ the "YoUr JuSt NoStAlGiC" excuse for why some new additions could be bad, but in this case, it's an actual case of nostalgia blindness. Like, there _is_ no progression in transportation, minecarts are just objectively worse, even ignoring the objectively higher pricetag.
Also, I disagree with your changes. I think the mod did the changes best Boats are great for aquatic travel, and terrible on anything else (including ice). With the plethora of aquatic pathways in the form of oceans and rivers, that's not even that much of a restriction, given how cheap boats are. Not restricted to pre-existing infrastructure. Literally just some wood to build. Horses are decent for terrestrial navigation. Better than being on foot, but not great for long distance travel. Not restricted to pre-existing infrastructure. Only requires a saddle. Minecarts are the best for terrestrial travel over well established paths. Extremely limited to pre-existing infrastructure, it makes up for it by going fast. Given the massive amounts of resources required to build a functional rail network, having it _not_ be outperformed by a boat/ice highway is already a massive improvement to balancing, otherwise there's no reason to use minecarts over a boats/ice highway with how much cheaper they'd be.
Your ideas are cool, but it does not help the issue with exploration. If every mode of transportation is faster, there is even less motive to actually explore the places you’re passing through.
I made a few responses to comments before I approached this one because it was mostly the same point being echoed but I agree - It wasn't good testing methodology. This video was designed to put an entertaining spin on the videos that have already debunked/analyzed it in a more objective manner, and not the be all and end all decider on whether or not to play with this mod. I don't intend on making a followup, but I did want to clarify my points
.. no you're thinking _plus_ 200%, 100%, 50%, etc. just saying 300% is equivalent to 3x; 100% is the whole value, and therefore is equal to 1x, but if you're *adding* 100%, _then_ you're saying 2x so 300% more mansions is correct
@@a_puntato29as someone who is good at maths, nope. When you state more, any additional percentage is added to the already existing amount. So 100% *more* is 100% more of 100%, or 2x.
@@Dont14-r4k shit yeah i dunno how i messed that up, but also to be fair they never actually said 300% _more_ in the video, that was just my fuck up- unless they say 300% twice, but I just watched until I found the first 300% mention they say '3x more common' but they just have '300%' on the screen- so, 3x more common, but no 'more' after 300%, just 300% the commonness of woodland mansions
I disagree about transport because minecarts are worth far too much time investment for how slow and limited they are. Horses are just better with none of the time investment needed and elytras basically make all of them redundant. I think Minecarts being a viable way to travel long distances again plus the new physics changes are a positive change especially so elytras don't make everything completely unviable. Transport isn't really like stone-netherite progression where all the tools do the exact same job but some are meant to be objectively superior as you get more powerful. Ideally by endgame, they all have their own pros and cons...except for horses I suppose but they are a very easy early game choice.
@@strangevol5264It's better to transport items with the water tunnels, minecarts only apply when talking about farms by putting them with hoppers Even animals are now better to transport with a boat, a leash and elytras lol
It’s not really surprising that someone speedrunning the game didn’t catch a lot of the features of the mod, it’s an exploration mod. As in, if you’re trying to beat the game as fast as possible, you don’t have time to stop and spell the roses, or mansions in this case.
Exactly! Using this methodology, redstone would also be considered useless as well which obviously isn't the case. I think a better methodology would have been to challenge someone to visit every biome or structure in the game and have them rate the experience.
@@pompon1545 Speedrunning All Achievements would probably have been the best, partly due to the one that needs every effect in the game applied at once and the one for visiting every biome.
yh nerfing horses was insane cause they should get a buff to at least be able to swim or smth (which quark I believe does that exact thing) and ice boats are very expensive to travel at long distances so I think those should be left alone and honestly I don’t minds the change to powered rails
@@cringecande_9352 The problem with the minecart snapshot is that it breaks a lot of red stone farms that rely on hopper minecarts. Gerg has a good video about it.
Tbh instead of making crazy changes to elytras, ice boats, or even rails... how about buffing the furnace minecart? Just make it so that goes way faster. 1) Costs fuel but don't need to be out in the open or a straight line. 2) You can use it up to push minecart chests and the like. 3) No better rails means you don't have to replace existing rails.
A lot of people dislike modern minecraft for sometimes silly reasons, and youtubers see that as an opportunity to clickbait. Edit: I feel like he completely misunderstood the point of going to an Ancient City. The reward for finding an Ancient City is the Skulk itself. A block that revolutionized redstone by adding Wireless Sensors and the ability to store EXP in a Block? But he added an entirely different item that stores EXP, completely taking away the original purpose of the Skulk? I feel like this is a major problem with the Minecraft community as a whole. If the mechanic isn't tied to a specific item, then players don't really think about it. This EXP storing mechanic is already used in the form if the Skulk Blocks, it didn't need to be an item. Minecraft isn't Terraria, it's allowed to have mechanics outside of just finding a cool item to use in combat.
The worst part is I'm pretty sure that Feed The Beast and one of the big plant magic mods ALSO have EXP storage blocks, and because of the FTB community's compatibility efforts they can use those in most FTB/whatever the plant magic mod is-compatible stuff. In fact what this sounds like is just... That he should go play adventure maps, if he wants adventures???
Adding a new faster rail type and converting all existing ones two a "slower" type is actually the perfect solution to increase the usefulness of Minecarts while not destroying old builds
Nah, make the furnace cart useful again and create a "hitch" linking mechanic for carts (kinda like how llamas will naturally form caravans). If there's a powered furnace cart the carts go faster, coal consumption depends on how much "loaded" carts are hitched together. (and player can still *steer* the cart and go in reverse, because yes trains can in fact drive in "reverse" just as fast as not) If you really want to "gate" the furnace cart, add a water bucket as a requirement to power it and set it to empty the bucket after X numbers of blocks travelled, and if there's a cart with a hopper linked to the furnace cart it can feed more water buckets in (and pull from a chest cart with water buckets in it. Or maybe adding a specialized cistern cart that only accepts water buckets, and making the furnace cart have an empty bucket out-slot?) Honestly, implementing a boiler-type minecart train is a bit Feed The Beast-ish, but if it stays simple and vanilla-like it should work well enough as a functionality addition. Could interact with powered rails and "pause" the timer on the furnace, too, allowing it to stay at it's speed without consuming coal for Y blocks traveled.
New rails would be nice but i dont think they should boost speed, instead i think they should allow for new types of versatility and then theres copper minecarts that boost speed. For example: A hunny rail that allows free movement in any direction allowing for bumper carts/entire race tracks covered in it for racing. A blaze rail that instantly pops a minecart off a track and if a hopper is attached to it the minecart doesn't drop as an item and just goes into the hopper. A breeze rail that launches the minecart up several blocks for big jumps. And then a copper minecart that has a higher Max speed value but can't be turnt into any other variants like the chest or hopper variant.
This didnt proof much... Minecraft is more then just beating the enderdragon there was barely any exploration in this All though I do agree 8 dollars for a mod makes no sence like who pays for mods to begin with??
You're not wrong about a speedrun being the wrong test, but for different reasons. Here's the problems: The reasoning behind some of the changes is based on the Ender Dragon being the goal. Such as the Ancient City change being entirely balanced around that. Further, a speedrun is a valid way to play the game. Many exploration changes are very important for speedruns, such as sunken ships and villages. A better speedrun test would be All Achievements, since those have to explore by their nature. While they do aim to beat the game ASAP for an Elytra, I believe they would tame a horse if available, since that's part of the achievements. Instantly they would see how their progress was being limited.
Eh, I feel like the minecart change is exactly what we need. An expensive, intuitive, pre-placed mode of transportation should be more effective than a freely usable one (elytra). Sure, ice boats should still work, but they're simply too unintuitive and boring to build for them to best mode of transportation in my opinion. Both should have their place- just because you have a helicopter doesn't mean that trains are useless.
But ice boats would literally replace minecarts in long distance travel if you kept it. There's plenty of water in Minecraft that makes the boat useful, especially for how low the costs are, and how unrestricted they are to pre-existing infrastructure. Minecarts require a massive resource payment _and_ are extremely limited to pre-existing infrastructure, so making them better, at least on land, makes sense.
Tbf the mod isn't meant to enhance Speedruns or just "the average playthrough", it's meant to make all transportation methods viable at all times. But it's weird his solution wasn't just "speed the bad ones up" because the map is literally almost infinite, it's not like GTA 5 where if you give planes their real life maximum speed, the "massive map" feels like a short hallway for a supersonic jet, this problem would literally not exist in Minecraft. I think that this test you made would be technically better if you gave a normal person the mod and told them they have a week to complete Minecraft at their own pace and do what they want on the remaining time, as a random person would not really speed his way to the nether and then the end, they'd probably have other goals just because they want to, like bulding a copper statue, exploring the oceans, mining netherite, anything that comes to mind for an infinite game. It is there that this mod "shines", in longer spontaneous playthroughs. That being said, the horse being nerfed for no reason and providing almost no alternative to the nether highways is just bad design, making the game slower can make it more fun if you provide a reason to go slow. Why do I want my horse to need to "recharge and explore" when I'm in the middle of nowhere and still have no rail connections? rail in Minecraft makes sense in servers with large groups of people dedicated to building and using them, just like in real life.
The horse was nerfed to give players more of a reason to invest into minecarts. And the alternative to Nether Highways is also the newly buffed minecarts, since by the time you get around to building it, you have plenty of resources, and gold itself is plentiful in the nether.
Wait, how would you get minecarts and rails *before* horses? Horses are just standing around in fields or village pens and you tame them with wheat, little bit of leather for a saddle. But minecarts take so much iron and gold and... I've never used them, idk. Horses are clearly a much simpler technology to me. Even if they were added to Minecraft later. Also don't speedrunners kinda try to avoid exploring? That'd slow them down...
Good video, I just have two gripes. 1. Whether or not you discover content while speedrunning isn’t a very good form of measurement, since you miss out on most of Minecraft’s content doing that. You may not notice the mod in a speed run, but on a world that you actually develop and spend time in, you are likely going to experience several of the features. 2. Buffing Minecarts was honestly a really good change, especially with giving copper a more functional use. I really don’t see what’s wrong with that. As for the ice boats, ice melting in the nether kinda makes sense, and ice boats weren’t supposed to be a technological advancement to replace Minecarts, it was actually a glitch that Mojang decided not to patch. Railroads can take longer to make than taming a horse or making a nether ice boat highway, or even getting an elytra, so it makes no sense that they are slower than all of them. These forms of transportation aren’t supposed to outclass each other, since none of them come after each other in the progression, rather they’re all obtained in differently challenging ways, so each are supposed to have their own pros and cons.
yeah I did enjoy that, though i think overall just improving the max speed like Mojang did in the recent update is a far better way to handle that than creating a new powered rail type to justify the higher speed
@@BursstyPlaysI do think that the rails idea was a good one, mainly because powered rails are very expensive if you don’t have a farm and also, making all minecarts faster would break a lot of red stone machines, because if a minecart is going to fast it will skip items from hopper or sometimes even skip the hopper/chest entirely. (I don’t like the name he gave it though :P)
@@BursstyPlaysone idea I saw by a technical TH-camr actually did involve copper rails, simply to cap the minecarts speed, so it works better in redstone contraptions
I find the problem with so many 'the problem with minecraft' arguements is that they tend to hyperfixate on their own specific perspective of what minecraft is, and often lack a fundamental understanding of how and why some people view the game differently. For example a lot of the people who want more verticle progression will argue that the creative focused players who are against it should just play creative mode, and dont understand why they would want to play survival mode in the first place. For most these more creatively inclined players, the added context and challange created by making creative builds under the conditions enforced by survival mode is central to why they enjoy the experiance at all. Building something in creative mode simply isnt the same experiance as building something in survival mode. This is why mods are great. We all have our own idea of what would make minecraft better, and mods let us have that without stepping on anyone elses toes in the process. For Mojang, its a much harder job to maintain that base level game that appeals to their full audiance. Much more work and consideration needs to go into how any change will impact the game as a whole. So as a mod, and a mod only, there isnt anything fundamentally wrong here, but the ideology it was spawned from, that Mojang has somehow failed the community and made minecraft 'wrong', is pretty toxic overall and shouldn't be encouraged.
Honestly, even as a mod there's something wrong... his fixes are already basically all implemented by other mods (who also build further on those fixes). He could literally just have made modpacks and given a more fleshed out "chocolate Minecraft" experience.
What makes me sad is the fact that most of these "pushing back videos" are often just as, if not even more toxic and negative than the original videos were to begin with, yet those youtubers get viewed as heros. (I'm not really talking about this video here, but some other youtubers are really toxic) In my humble opinion, negativity is generally a bad thing. Everyone who posts overly hostile videos (both the "minecraft is bad"-side and the "pushing back"-side) is at fault. (One example of a good pushing back video I think is from MumboJumbo. He just talked about what he loves about minecraft. He did not call other people's work digital garbage ect.)
making ancient cities rarer is a baffling change considering I feel like they are already the rarest structure if anything I wish they were more common or maybe had a map to go them
In general ore is distributed by height, you’ll get more iron and coal further up until a certain elevation. Badlands spawn more gold Drip stone Caves spawn more copper Mountains have emeralds
@@HellCromeE The original video forgot this too and omitted a lot of things that goes against what's he saying about certain loot drops so the entire video do feel a bit suspicious really.
he expanded upon it. there's plenty of vanilla features which are extremely underbaked and in desperate need of expansion and addition. just because it's 'already a vanilla feature' doesn't take away from how needed some of these changes are
Horses are less expensive than minecarts though and much easier to come across. Minecarts should be as fast as nether boats because of the resources required to lay the rails, it's a problem of scale. (Not a defense of his mod but I just want minecarts to be good.)
badlands and dripstone caves do generate more specific ores by design mountains? no,they have more core and iron (not silver) becouse of the way iron generates in itself (the higher it generate the more common it is) it's not related to biome,same with coal
it's called "better exploration", not "better speedrunning", nor "better ender dragon fight" for a reason. Why would he notice the changes in ore distribution, crops growth, or elytra, when he was focused on just beating the game, and not explorating
i feel like the major problem with the better transportation mod is that he just seemed to take his personal gameplay perspective for the features. sure, the ice boat and ancient city changes are the ones people compain the most about, but he just felt like "giving copper more use" with powered rails, when the purpose of the ore is just for building (1.21 added more copper block variety for a reason). you see, he focuses more on a "domination" gameplay type rather than a casual one, which isnt what a newcomer would try to. minecraft is way more than just try to complete every advancement, you get nothing after doing these other than xp anyways also more iron on birch forests makes no sense tbh
"Domination"? What? Making horses not the be all end all of terrestrial transportation, and making boats so useful for how easy the materials to make them are to get, thus giving the player a _reason_ to engage with minecarts is bad? And just because copper is only used for aesthetic purposes, that doesn't mean it can't be used for more than that, what?
This reminds me of the Better Than Wolves mod, which was the OG "I'm fixing Minecraft" mod, and hooo boy! If you ever wanted to ask "where was the drama back in the day when minecraft modding first started?" it was surrounding the guy who made that mod. Constantly.
Good video. Im not defending the mod but we should keep in mind that the mod is made for exploration, so arguably having a speedrunner test it doesn't seem like the target audience. Its made more for the slow burn player. This is just assuming though because I dont know much about the mods features, just an observation
@@Engardus its originally a glitch that until now isnt patched yet due to community already using it so much for regular worlds and events.Changing them will break so much stuff imo.I dont think we should going for realism for this
I think to truly test this, instead of getting a speedrunner who's goal is to get from point a to point B, you should've started a server or SMP with casual players who play the game on a regular basis
I remember this "mod" being something I highly disliked due to it being against Minecrafts EULA. I never even knew that it was now a free mod; what all mods are supposed to be. What was the reason for the change?
I didn't watch the modder's video so the only feature seen in the speed run is so unbelivably bad Striders spawning in lava signals to new players that this mob can survive lava, and sometimes spawning with a kid mounted on it signals that it can be mounted by the player, it's one of the few mobs of the game that use intuition to teach players how they work and you remove that from them 😭
I like how everyone's going "Ancient cities are already rare enough," meanwhile, I'm currently playing on a randomly generated seed that has a cluster of 14 of them, all only a few hundred blocks away from each other, about 5000 blocks from spawn, with another five within 2000 blocks of spawn.
I remember seeing Jet's OG vid and being so frustrated when he advertised a paid mod to "fix" the game. I agree that yeah, most of these changes are so minor that no one would really notice at all, outside of the new/altered items should they come across them. Even so, none of them even help a chunk of the the main original issue stated in Jet's video: That most people didn't have a reason to explore. He really just glorified what he was selling and thought it would I'd love to see the mod be added to a much older world/server as an "update", all to frustrate the people that took ages to place those ice roads
Honestly he's kinda lying because just on Fabric and locked behind 1.16.5 ONLY, I can think of like 15 mods SPECIFICALLY for encouraging exploration. The Better X stuff, then Better Caves, Better Mineshafts, there's the mod that adds cooking and butchering, there's Better Villages, there's the QoL stuff like Charm that lets you control wandering trader spawns with creating smoke signals and lets you keep parrots on your shoulders even when you jump so you need to shift to get them off you and turns off friendly fire for tamed pets... Then there's the datapack that adds a HUUUUUUUUUUGE amount of new achievements and creates a legit RPG system with its own custom wandering merchants and custom items and custom recipes. And this is all WITHOUT having access to all the new stuff in Caves & Cliffs OR the massive modpacks centering around Feed The Beast and... was it Botania? Or, you know, just GOING TO CHECK OUT THE ADVENTURE MAPS IF YOU WANT TO ADVENTURE????? He's basically just claiming to "fix" minecraft when his "fixes" were already around as mods. He could have just made a modpack that he likes and done a playthrough as an "ad" for it.
Making Ancient Cities more rare just because the rewards are "Better" is an absolutely scummy move. Minecraft is a game you play your own way and he's artificially altering the flow of the game because he's incapable of having fun in the vanilla game. Plus, making Woodland Mansions more common defeats the purpose of the structure existing, you're SUPPOSED to seek it out, it's SUPPOSED to be rare, it's an outpost for Illagers for god's sake! It has exclusive loot and features for a good reason! Artificially increasing their spawn rates makes finding them a BORE and not special. The idea of being able to store XP is a neat idea, but in Minecraft, XP is supposed to be a commodity. It's not something you're supposed to store, if you are able to store EXP in an item, it would make it to where you can make an EXP farm, then store all of it away for when you need it, completely trivializing the enchantment system.
You can already store exp in the form of bottles of enchanting and sculk blocks. Bottles of enchanting are master cleric trades and can be instantly used and sculk blocks need to be placed and mined with a hoe but offer more exp. His item is unique in that you can store exp from your exp bar, which is interesting and something that should be a thing but it can be better implemented than what he came up with.
Okay but the mod isnt made for a speedrun. Its made to entice you to travel, explore different biomes, and to not just settle in one place your whole playthrough. In a speedrun you wouldnt make a base anyways. This mod isnt for speedrunners, its for people who dont explore
I'd say a speedrun of Minecraft is definitely not an average Minecraft experience, especially for new players. The average Minecraft experience is playing with friends or on servers in worlds with much longer lifespans in which exploration makes a HUGE impact. I know this was already addressed in the pinned comment, but I wanted to mention it as it takes up a little less than half of the video. Also, I would strongly argue that the Minecart changes are significantly easier to work with than ice boat nether highways. Crafting blue ice for a nether highway takes AGES. Also, I wouldn't say that new players are going to be familiar with the niche interactions between distance in the nether vs the overworld, water disappearing in the nether but ice being able to be placed, ice not melting in the nether, and boats moving very quickly on ice. However, two rail lines with one being harder to get but being faster is much easier to grasp for new players. Your point on the progression of technology seems very odd to me. Throughout my experience with Minecraft, I've never once considered the transportation methods to be linear in this fashion, especially not with the minecart coming before the horse. A minecart is much more expensive and takes more long-term commitment than a horse. I would guarantee nine times out of ten I could have a saddle and a horse before I could have a useful minecart system. Jet goes into lots of detail about this in his video where he talks about how they don't work well as a tiered system at all (the horse being faster than the minecart making the minecart virtually useless for everything other than redstone). As my final point, it's extremely unfair to call the video and ad for a mod given the mod was made free as of three months ago and this video came out two months after it was made free to the public.
I think I posted this In his video (maybe not I don't comment often) but I think the biggest issue is that Minecraft has very linear progression but he seems to desire some sort of horizontal progression. The movement changes show that, but it also shows why it doesn't fit in base minecraft very well. Minecraft does incentivize exploration through location exclusive items and such and I think that's really the only way to do something like this that's going to fit. Stuff like more dungeons and cool items to get people going out there! A lot of the other changes hints and this but just doesn't do enough
"it's a good thing none of you guys are designing [this game] or it would suck" -hakita it's a quote about ultrakill, but i feel like it captures jetstarfish's changes well
Okay I hate the mod too but why would you get a speedrunner to see if he can tell that an EXPLORATION MOD is installed? Shouldn't you have somebody who actually plays the game normally?
I think the mod isint good but this really wassent the best showcase of playing minecraft. Speedrunners skip alot of stuff in the game so the mod also dosent go to full effect. Trying to beat the dragon as the only goal leaves alot of stuff not used. If you played it more casualy you would use the features more
Agree with your view on the progression of movement. But I do feel that is easier for a new player to get a horse than a minecart. All that Iron for those rail tracts is mostly mid to end game farm stuff. So having Minecraft being faster than horses is more logical
actual fix: just dont use elytras that much, walk on you feet/horse, throw in some better ambience, like sounds and shaders, exploration feels better. thought just the fact that you need to pay to get you hands on a mod is alredy a red flag, the only aceptable monetization, for java mods is like, patreon early acess.
@@anonymousapproximation8549 if you think elytra is the main part of the game then you are bringing that upon yourself, elytra lets you zoom throught the air and get exacly were you want, you are cutting the middle, the journey, it doesnt matter what changes you do, what you structures and features you add, if you are just gonna zoom throught, of course it doesnt feel like exploring. of course minecraft is a game with many facets, not everybody plays it for the same reasons, there are builders, redstoners, pvpers, and all the myriad of inbetweens, the game is design to cater to all of those at least to a degree, its a sandbox, but if its exploration you want, then you need to make a journey, you need to go from A to C and not skip the B, cause the B is where the feeling of exploration is.
I remember watching the original video and thinking "xp tomes are already a mod", when at the skulk vial section. That vial being one of the selling points in the video, because the other points are just negated by vanilla features, there are problems with the exploration but the fixes are way easier, the other day I saw a suggestion post to add a couple more ingredients to an eye of ender to ensure exploration, rather than jumbling the spawn rates for the rarest structures and nerfing common modes of movement
Burssty you've done it again. This is one of the best Minecraft videos I've ever watched. You know exactly what I think about MInecraft videos but this is just entirely different, in the best way possible. Congrats on 10k mate, I can totally see you hitting 100k this year, hell - even higher than that
Im gonna be real, I kind of liked the faster rails concept. It gave copper another use, didn't remove any recipes, and made minecarts faster (w/o having to put in a command) while not inharrently disrupting Redstone. I think it could be an intresting way to transport yourself, others, and/or large quantities of materials to/from mines/storage sites/building locations in so long as you already have the infrastructure set up. Next is the reason to do so in the first place. Sometimes, minecraft feels oddly decentralized and collectivized at the same time. 1 moment you are traveling thousands of blocks just to get like 5 different block choices, the next you are back at spawn, with EVERYTHING you would ever need, and no reason to go that far again. Would I call this an issue with minecraft, not inharrently, no. For me personally, I sometimes dream of making minecraft more like other open world games in how you do have to explore to get what you want, and then keep heading back to restock, but also I my self can't understate the convince of having EVERYTHING sitting in a chest somewhere within 100 meters of your bed. What I'm trying to get at, is that I think it would be nice to get a middle ground between the 2 as a "loose" base, that you can then mold into whatever system you want. So if you want to have everything within 100 meters of your bed, you can, and if you want to have everything sourced from where it's found, hundreds of meters away or greater, you can, and if you want something somewhere inbetween those 2, you can, all because you decided to play that way, with this hypothetical mod simply giving you the choice to do so. And to link it back to the powered rails bit at the start, I think they would fit nicely into such for obvious reasons. In a sence, you arnt trying to make the minecart compete with the elytra, or reinvent the wheel with the horse, but rather carving out nitches for these items to fulfill in accordance with those who wish to use them.
I feel like this mod isn't really made for speedrunning. When it comes to testing, I feel as though this mod is more for casual, long-term worldbuilding, not speedrunners, as unless you are doing some sort of 100% run, typically, most things like Woodland Mansions, and certain other underground things are ignored. Of course, you might be able to notice the ores... eventually, but aside from that, a Speedrunner is likely going to not be using most of these features, outside of maybe a horse, but then again, being a speedrunner, they might if they knew certain features of the mod did in fact exist. (I know this was just for fun, and not a point to be made, but I still wanted to point this out, just to make a complete thought.) However, I do believe that this mod does have cool features, even when it comes to certain things becoming more rare, like Deep Dark Structures, as if you are doing a long-term world, making you have to find more would be nice, however one of the things the mod seems to neglect in some cases, is that even though stuff like transportation is buffed in some ways, and are now more progressive to encourage the making of them, one huge issue is that you can only really explore so far before it becomes less worth it, as you likely will only expand so many chunks in a world. One thing that could make it more worth it, is taking some inspiration from other exploration games... Ways that allow for easy fast-travel. Certain mods used in Modpacks for this, are mods like the Waystones Mod, which allows you to travel between different places, with the use of experience. A cooler way to do this, leaning into the magical side of Minecraft, could literally be books in which allows "writing" a location, and using it in certain things to activate them and travel, or ways to craft new travelling methods, as well as adding to the lack of explorable places, because sure, there are quite a few structures in the game, but I wouldn't say there is enough to make travel be exciting, because eventually, you are going to see everything, and quite quickly at that. What we need, is not to just be shuffling around exploration progression, but adding between them. I do agree with some things changed, like moving the Recovery Compass, though I still feel it should be more rare than that. Minecraft seems to need more things that are not only exciting to explore, but we also need more rare things, outside of stuff like the Woodland Mansions... Because honestly, more items, and structures, that don't appear often, would definitely add more to the game as a whole, since it would add a sense of uniqueness to some worlds as well, and allow for people to have more places to go. As cool as the ideas are, it seems that the mod misses the bigger picture in terms of how progression really affects a player, as Minecraft, even with these changes, is still a pretty short experience nowadays, given we know pretty much everything about it. If we want Minecraft to be like it once was, it needs to rework itself in some ways, or add in-between barriers, and new rarities that allow for people to have a way, and need, to discover new things that you don't usually see in pretty much every run of Minecraft... I could say more, but I don't want to rant on for TOO long. It's just my thoughts though. Overall, it was a fun video, though. It did end up making me think, though. I can't wait to see more!
Tbh, Jetstar didn’t fix anything. The gameplay is literally the same with a few *insignificant* changes. All he did was make a datapack that just so happens to have two extra toys in it. It’s pretty much an overpriced happy meal. (And yes, I do know that he made it free now, but still, the deed was done, and people did buy the mod.)
No way I get Horses after Minecarts. Minecarts need a ton of gold and iron and horses just need a saddle which you'll have midgame just by looting dungeons or fighting a single raid
I dislike about modern modding is that a lot of modder kinda love to put their ideal/philosophy into the game rather than understanding what players actually wanted. I don’t get why you advertise as improving Minecraft experiences while taking a way some of the experience. I don’t mind difficulty but you are false advertising. RLcraft was advertising to be hard so I get why stuff are getting nerf and rework. This mod claim to be more interesting yet takes away just as much fun out of the game. Mod that claims to improve experience should add and buff weak stuff instead of nerfing good stuff. That’s improve experience not change it
The thibg is about Ore Distribution, its based in height and certain biomes already have unique ore spawn rules. Emerald Ores spawn only in Mountains, Copper is more common in Dripstone Caves, Iron and Coal spawn more frequently in Mountains, and in Badlands Gold spawns way more often Its mostly for ores that aren’t particularly useful, except Iron and Coal in Mountains which references real world geology
I extremely like this mod, the only thing I disagree with is the 3x and 0.5x chances for Ancient Cities and Mansions respectively, I actually liked that change since I felt Ancient Cities were really easy to find. I understand for a new player it may be harder though, since "it is under a mountain" may not be intuitive.
I feel like ancient cities are too hard to find personally I feel like I have better luck accidentally finding a woodland mansion without a map than finding an ancient city under a mountain
@@majamystic256 I think that may be the intention with how insanely good the loot is. For the longest time Enchanted Golden Apples were insanely hard to get, so logically, this structure is supposed to be a diamond in the rough, and even THEN, it is a struggle. While Mansions… well mansions are extremely hard to find, and only usually spawn 2-7 evokers I think. Ancient Cities, to me, are supposed to be something you only find after many days into your world, past an elytra even possibly, or just before.
Allowing for mending to be gotten in any biome (albeit rarer) just means people will 100% just use the same old method of breaking the lecture, except for longer. In order to get mending, you now have to go out of your way to make a swamp villager, somewhere villages dont spawn. Its just better.
I’d contest that the Villager change isn’t actually a good one. The entire point of the books becoming biome dependent in the first place was to make it so instead of an annoying grindy method of getting Mending of resetting your librarian over and over again, you were given a much more unique and involved task of getting a swamp villager, but it was one that would garuntee the reward. Him making everything be avaliable but just at different rarities doesn’t really accomplish anything and just makes the grind worse. He compares it to if Ores like Coal were locked to biomes, but there’s a huge difference between how essential coal is and how essential specific lategame enchants are. It’s no different than any of his other random trade offs, sure now things aren’t biome locked, but now you might still have to grind for what you want even if you go to the right village
Nerfing ice roads is so weird to me because ive been olaying minecraft since 2012 and i hace never made one in a world in the entire time i played I would bet a lot of money that the amount of players who do have worlds for long enough to build ice roads are less then 1%
Oh! I saw this video! I was totally curious about his fixes, didn't find any of them particularly appealing. I didn't realize it was just an extended ad for his new mod until it was too late, and I definitely didn't realize he was charging real, actual dollars for it!
EDIT: As of editing this comment the video just hit 100k views! Thank you so much, and please subscribe and check out my other content if you enjoyed this, I have so much more just like this in the works. 💪
Before you leave a comment about my testing methodology please check out these 3 things:
1 • The speedrun segment isn't supposed to prove if the mod makes a meaningful change to Minecraft, just a fun test to see if a pro speedrunner could deduce the mod during a normal start -> end playthrough. At the end of the segment, I mentioned it was up the viewer on if they wanted to use the mod or not, and I linked it in the description so you can try it out! Please do support the developer of the mod hugeblank, who is credited as the dev for the mod on Modrinth. He did a great job of actualizing Jet's ideas for the game.
2 • Anything I say about the features in the mod are purely my own opinion (despite being critical of many of the features within it), and if you enjoy the changes proposed in the mod all power to you! And I hope you enjoy the mod because it really does seem to be a labour of love, even if there has been quite a bit of drama about it over the past couple months. There's a reason I didn't criticize his video itself, because that in itself is a whole can of worms to open, and I wanted to provide my perspective regarding the mod itself and make a fun video out of it. I also thought the editing was really cool.
3 • When I said "Kits and testing environments" at the beginning, to clear up confusion that essentially was the INITIAL plan, before my "Oh crap I'm bad at Minecraft" moment, and was overrode by Fulham testing the game out. Despite being not perfectly executed on my part, it was essentially part of the video's overarching plot (Me being overconfident about testing it, then me realizing my lack of skill, then leaving it to the professionals and putting him to the test).
You guys are awesome, and I got way more attention directed to this video than I initially anticipated, so I'm doing my best to take this all in stride and help out anyone who's confused in any way I can! Sorry if I don't respond to questions/concerns too quickly, as I also have done two recordings this afternoon and am super wiped.
Again, just to make it clear, this video is 100% for entertainment and designed to be a fun watch, not a full analysis on the mod.
If you want that, check out The Hayze and Zaylic (The people I show off in the intro) for more opinionated deep dives on it. I don't agree with all their points but they definitely put a lot more effort into the subject matter than they did the entertainment compared to me.
Insane information
@@BursstyPlays Nice thumbnail who'd ya steal it from
@@hehehawhawer It's based on Jet's thumbnail, though I made it from scratch 😁
Mate is your skin a queer
Ohhh, I thought that meant this was going to be like a part 1. That's okay.
>mod that supposed to make Minecraft exploration better
>looks inside
>nerfed mobility
what did they mean by this?
Watch their video about it, it actually kinda makes sense
@@hellbr3ad807don’t watch that ad lmao
@@hellbr3ad807 They actively gaslight you 💘
Bro got gaslighted
Why did Jat do this? Is he stoipd
I don't think Jet's mod really _fixed_ anything... It just kinda rotated the problem, and made other things worse for no real reason (also... minecarts and ice boats have nothing to do with exploration, because they would usually only be set up and used AFTER you have explored that area, and specifically if you want to return often).
Yeah, it’s a post exploration addition, dude broke it just because he felt salty that you had…. Other options of transportation in a *sandbox* game.
Dude is treating this like an open world RPG instead of a sandbox that is multifaceted with its own options for you to choose from.
Which is why he made those features able to be disabled
@@sky-trevishere9638Minecraft was kinda built to be an sandbox with rpg mechanics tho
@@mevoogle Yeah, but you think this “fix” is helping Minecraft? No.
Yes there is some rpg elements, but it’s a sandbox straight up, meaning that you choose whatever you wanna do, it’s literally up to you. But, people like Jet seem to think that there’s this specific way to play Minecraft, which isn’t true
@@mevoogle if you can disable it doesnt mean what it's intended to do
4:19
Minecarts shouldn't ever be slower than horses. That doesn't make sense as a progression system.
Rails are infrastructure you place in a specific area with a hefty cost, horses are universal and only demand RNG on their stats
Their stats are tied to their breed. Lamas' chest strength is random though
It's a video game, who cares if a horse is faster than a minecart. The final system of travel is literally a glider that beats minecrat systems
@@pancakes8670 Bad design = worse game.
Elytra isn't well designed either and it's something that pretty much everyone agrees on. Although in this case minecarts compete more with blue ice highways.
@@pancakes8670hey I can do that too, it’s a few words on a screen, who cares if it says that minecarts shouldn’t be slower than horses.
@@pancakes8670no, the final transport system is the dolphin tunnel
"Ancient city loot is trash because you are already fully geared when exploring it. Lets lock it behind endgame when you are fully geared"
What was he thinking? Was he high or had dementia?
Is he stupid?
Both.
lol
"The map system for woodland mansions is garbage"
5 minutes later:
"Let's use the map system from the woodland mansion for the ancient city"
It's just that for that to have worked it should have been made another higher tier of armor between Diamond and Netherite and that you are supposed to have the diamond one to get the superior one in the ancient city.
8:08 That copper was actually generated by the mod as he said in his video that copper is more commonly found on the ocean floor
Oh dude good call!
No? Copper super veins mixed with granite is a vanilla feature. It could've just been a vanilla vein exposed to the ocean
@@hhff8534 is that how you discover iron veins too?
@@hhff8534 copper super veins only generate below Y=0
Large iron veins are deeper, they have tuff and are rarely exposed to water since they’re in deepslate
So he nerfed horses for literally no reason. And just left elytra alone ?
Thats just stupid
He actually made elytras rarer which is REALLY stupid
Anyone who thinks the Elytra being OO is a bad thing should not be a game designer
@@king_poyo64 whats OO
I think he ment op
@@Matthew_MBG It might be a mispelling of 'OP'
The clip of all of the woodland mansions reminds me of the PS3 version, where the worlds were so small that you were guaranteed to find one before even finding a village
The xbox version where the entire world is the size of a map and you are 100% guaranteed to get the mushroom island
xbox 360, ps3, psvita, and wii u all had the small worlds
*....What do you mean, $8?*
Might as well just've put it in the Minecraft Marketplace.
0:52 to be clear he didn’t make the mod, he commissioned it from a developer
Check the pinned comment, I actually mentioned that! 😀
@@BursstyPlays oops, my apolocheese 🧀
all good!
@@ZaylicCHEEEEEESE!
So he's making people pay him for something he didn't even make himself? Lmfao
Mods can be bad. Mods can be good. My problem is that this mod is 100% a money grab.
The creator locking it behind a patreon and creating a video for views is pretty scummy to me imo
not to mention against MC's ToS or EULA... it goes against one of their terms
@TheRubyGamesOG yeah but that's why he did a patreon, it's technically not selling the mod.
And it's not like Mojang even enforces their EULA
@@irExron well no, it's still locking he mod behind a paywall
@TheRubyGamesOG the term is "as long as you don't sell them (mods) for money / try to make money from them"
So, a mod that is purchasable in a transaction, specifically buying it.
Or paying for real world items, stuff like Orespawn's Shirt mob and link are a no go.
Patreons are a grey area since you're not paying for the mod, but the patreon access.
*is VERY scummy
The reason why you only get pants in the ancient city is because Mojang is trying to use environmental storytelling to explain features. There's not a guarantee that pants are going to spawn with swift sneak, so they tried to make it obvious which piece of armor swift sneak should go on.
Or because warden makes you sht your pants
@@ZZaGGrrUzz it's way funnier that the warden hoards the pants of its victims, and ONLY the pants.
He didn't make it free. It's against Minecraft terms of service to have to pay for a mod.
Then he’s deliberately ignoring the TOS and Mojang knows about it, but they really don’t care. Proves how much mojang cares about the fans positively and negatively, all they see us as is cash cows. Unless mojang forcefully made him make it free or made it free themselves which would be an unlikely situation as I stated above.
@@funneldude524 really makes you wish that they acted like a Sega(Sammy) or at least a Nintendo, at least they actually try to make it clear what they think about thier fans
@@funneldude524nah it’s Microsoft
He did make it free soon after.
No, It is not
The mod is basically "this is overpowered, but I'm gonna ignore its place in Minecraft and change it"
Ice boat Roads do not typically have verticality. They're straight lines meant to get players to locations faster.
Minecarts are infinitely more versatile than ice boat roads, so carts are more viable for short distances. Ice Boat Roads are specifically for VERY LONG distances.
And making it so that ice melts in the Nether COMPLETELY IGNORES that ice is very important for certain Nether redstone contraptions. Without water, people have to take advantage of ice to move items around quickly. Removing ice from the Nether limits things even further.
And that's another part of the mod: limitations.
Horses are limited by stamina. Ancient Cities are limited to the post game. Etc.
It's not encouraging exploration. It's adding limits that make exploration more annoying.
Anyway, it's pretty funny how the mod doesn't really affect a normal playthrough. It's only when you get to fairly specific mechanics does anything change significantly.
EDIT: While the original tactics of the mod were scummy and unbalanced, there is a real opportunity for -RedFalcon- (EDIT: JetStarfish!! Whoops!) to improve the mod based on criticism and make it into something truly great. It's totally fair to criticize him and the patreon situation, especially, but he can improve.
don't forget basalt generators which use blue ice :3
Another major field for minecarts, which even Mojang seems to have slightly forgotten given how much their recent experiments focus on player travel, is player-independent automation. I may not use minecarts to get around, but there is at least one hopper minecart in every farm I use because picking items up from straight through blocks without needing to finely position them is invaluable. Moving mobs without janky assemblages of boats and leads is also incredibly useful, even if it's not as bespoke, because it can be done with dangerous mobs from far outside their range. Trying to fix minecarts as a transportation option belies their very established presence in the sandbox.
Correction, ancient cities aren’t late-game, it was the first structure I went to after a couple dungeons.
@@anklescooter One of the features of the mod is that ancient cities are less rare, so you have to get a map from a villager.
BUT he said that ancient cities should be post-game, so you can't get a map until after you beat the Ender Dragon
@@LepidoliteMica I agree with your points, but at the same time I always wished that minecarts were practical for player movement. The cost of rails is insane when sprint-jumping is only 1 block per second slower, and if I need to go back and forth often, ice boat roads are cheaper in my opinion (using normal ice not blue ice)
I do think the ore changes is a great one. It gives mining an extra dimension, literally. It wouldn't remove strip mining, but make it more interesting as the best method is to set up multiple mines.
I think that Vanilla having different Y values that different ores spawn in makes mining in caves interesting, too.
That also happens in Vanilla, with certain biomes having more ore of the specific type.
@@Ariionix64 Only happens with a specific few ores though.
@@BigFry9591copper, coal, iron and gold
@@cosmicdragon9237 copper, coal , and iron? i though it was just the gold in bad lands and emeralds in mountains
Why make striders spawn on land? Theyre whole thing is that they live in the lava beacause they are always cold.
I assume it's so they're actually easy to get so you can actually use them more reliably as transportation. And you don't have to worry about them dying if they take one step out of lava.
@BigFry9591 They don't just die outside of lava, though? Them shivering is just an animation thing to explain why they're slower on land.
@@BigFry9591 Striders are weak to water and rain, but they don't die just for being outside lava, It just makes them cold
@@BigFry9591 They're specifically made for LAVA transportation. LAVA.
@@MeemahSN And they're hard to get to most of the time because they're in the middle of the LAVA. LAVA. So having them out of the LAVA so you can get on them for LAVA transportation makes them more convenient.
This mod is filled with more baffling decisions than I first thought it had, like why would you make horses slower if elytra are the transport that's more powerful than everything else (which is at least somewhat justified due to being an endgame item)
Cool video anyway, and congrats on reaching 10k subs!
Fr
as it was explained in his video, horses have a stamina because they're made for exploring, it's to nerf them being used around in bases instead of minecarts, also he's still caming up with a reasonable nerf to the elytra
@@evanmeshi that makes no sense tho. If he wanted to make horses better for long distance exploration but worse at short distance travel why would he add in a mechanic that only limits long distance travel?
If somebody wanted to use their horse to explore with this mod they'd have to deal with slowing down every five minutes for the stamina to refill meanwhile somebody who wanted to get to the other side of their base could do so before the stamina bar even reached zero. This mod literally ruins the mechanic it's trying to fix
OMG hi love seeing DSN people around :3
@@pubberhubber3462 The other guy is wrong. It's not meant to nerf horses inside bases, it's meant to force you to "stop and smell the roses" as it were. Horses in this mod are meant for exploration, and exploration only, and if you're exploring, it doesn't matter if you're forced to stop if you're constantly stopping to look around anyways.
Boats, being so cheap to make, are changed to be extremely limited outside of water. That doesn't make the boats useless, given that aquatic travelling options are plentiful, but it does make the minecart more worthwhile to purse.
Minecarts were change so that pursuing them is actually worth your time and effort as a mode of transportation. Not only do minecarts make a great way to connect to points you've already explored, Nether Highways can still be made just as well using the new minecarts. It'll take a greater resource toll, but by the time you get around to building a highway, that shouldn't be an issue, especially with gold being so plentiful in the nether.
I think this proves that mojang probably works way harder on minecraft than it seems. Even the SIMPLEST of changes can be very unbalanced and not take into account the millions of different ways people play the game. No hate to the original mod, I think his video brings up some really good points that I dislike about minecraft exploration, its just sadly not the exact right way to fix it yet. (Personally I think my biggest problem with vanilla minecraft is just that the biomes are too big)
Pongon? in my comments section? More likely than you might think!
(Super insightful comment btw! 😀👽)
holy moly a pongon sighting :0
polgymngo
PongonDonut, at this time of year, at this time of day, localized entirely within Burssty's comment section!?
Ok, but I think rails should be a step above horses as opposed to below, as you showed. Rails are far more expensive, and you're less likely to put time into them early game because of how expensive they are. You're likely to get a horse way before a minecart track.
That's not to say the horse nerfs are justified. Thats still insanely dumb and kinda ruins their point. And the fact that boats move slower on ice is dumb. Sure, if you want to nerf ice highways, but it's just way more fun to slide on ice.
I think each mode of transport has a use on its own, though, as opposed to being progression based. Heres what we have now:
Horses: Great for cheap travel and land exploration
Minecarts: great for contraptions and short-mid travel distance.
Boats: great for long-distance ice travel or water exploration.
Elytra: breaks all semblance of a system and overtakes all other forms of travel.
How this could be a bit more balanced for each:
Horses: feeding horses carrots can make them go even faster and jump higher for a bit, with golden carrots being more effective. This can be done while riding, for ease of use.
Minecarts: new snapshot minecart changes. Making them just as fast as rockets or even a little faster with a new rail type will make players consider them as opposed to always using rockets.
Boats: compatability with frost walker. It would probably require a few changes to how the enchantment works, but it would speed up ocean travel.
Elytra: unchanged. Now other forms of travel are better, but the elytra isn't useless. Its great for getting height, which all the other ones suck at. And exploring places like the nether and end would suck without elytras. No, I don't think strider riding needs to become common practice.
I absolutely _despise_ the "YoUr JuSt NoStAlGiC" excuse for why some new additions could be bad, but in this case, it's an actual case of nostalgia blindness. Like, there _is_ no progression in transportation, minecarts are just objectively worse, even ignoring the objectively higher pricetag.
Also, I disagree with your changes. I think the mod did the changes best
Boats are great for aquatic travel, and terrible on anything else (including ice). With the plethora of aquatic pathways in the form of oceans and rivers, that's not even that much of a restriction, given how cheap boats are. Not restricted to pre-existing infrastructure. Literally just some wood to build.
Horses are decent for terrestrial navigation. Better than being on foot, but not great for long distance travel. Not restricted to pre-existing infrastructure. Only requires a saddle.
Minecarts are the best for terrestrial travel over well established paths. Extremely limited to pre-existing infrastructure, it makes up for it by going fast.
Given the massive amounts of resources required to build a functional rail network, having it _not_ be outperformed by a boat/ice highway is already a massive improvement to balancing, otherwise there's no reason to use minecarts over a boats/ice highway with how much cheaper they'd be.
Some people really forget that Elytras are not that good without fireworks.
i truly agree with your changes they actually sound great
Your ideas are cool, but it does not help the issue with exploration. If every mode of transportation is faster, there is even less motive to actually explore the places you’re passing through.
Gets speedrunner, the type of player least likely to explore, to test exploration mod
I made a few responses to comments before I approached this one because it was mostly the same point being echoed but I agree - It wasn't good testing methodology. This video was designed to put an entertaining spin on the videos that have already debunked/analyzed it in a more objective manner, and not the be all and end all decider on whether or not to play with this mod. I don't intend on making a followup, but I did want to clarify my points
smol "erm actually", 200% more wooden mansions is 3x the mansions because 100% more mansions would be 2x more manions, and 50% 1.5x and so on so forth
Good call on my phrasing LOL
.. no
you're thinking _plus_ 200%, 100%, 50%, etc.
just saying 300% is equivalent to 3x; 100% is the whole value, and therefore is equal to 1x, but if you're *adding* 100%, _then_ you're saying 2x
so 300% more mansions is correct
@@a_puntato29as someone who is good at maths, nope. When you state more, any additional percentage is added to the already existing amount. So 100% *more* is 100% more of 100%, or 2x.
@@Dont14-r4k shit yeah i dunno how i messed that up, but also to be fair they never actually said 300% _more_ in the video, that was just my fuck up- unless they say 300% twice, but I just watched until I found the first 300% mention
they say '3x more common' but they just have '300%' on the screen- so, 3x more common, but no 'more' after 300%, just 300% the commonness of woodland mansions
@@Dont14-r4k 100% * 300% = 300%. 1*3=3. Increasing something by 300% is a x3 multiplier
I disagree about transport because minecarts are worth far too much time investment for how slow and limited they are. Horses are just better with none of the time investment needed and elytras basically make all of them redundant.
I think Minecarts being a viable way to travel long distances again plus the new physics changes are a positive change especially so elytras don't make everything completely unviable. Transport isn't really like stone-netherite progression where all the tools do the exact same job but some are meant to be objectively superior as you get more powerful.
Ideally by endgame, they all have their own pros and cons...except for horses I suppose but they are a very easy early game choice.
But just doubling the speed doesn't make it viable. It's still not useful for just transport
Yes!! Exactly what im thought, when watching it ❤
Minecarts are better for transporting things other than the player, like items.
@@strangevol5264It's better to transport items with the water tunnels, minecarts only apply when talking about farms by putting them with hoppers
Even animals are now better to transport with a boat, a leash and elytras lol
@@Cerri22PGActually talking about transporting 30 shulker boxes at once long distance
It’s not really surprising that someone speedrunning the game didn’t catch a lot of the features of the mod, it’s an exploration mod.
As in, if you’re trying to beat the game as fast as possible, you don’t have time to stop and spell the roses, or mansions in this case.
Exactly! Using this methodology, redstone would also be considered useless as well which obviously isn't the case. I think a better methodology would have been to challenge someone to visit every biome or structure in the game and have them rate the experience.
@@pompon1545I still think they did nothing because you would still need to speed run the enderdragon fight for the abyss explorer map
@@pompon1545 Speedrunning All Achievements would probably have been the best, partly due to the one that needs every effect in the game applied at once and the one for visiting every biome.
disagree with:
"vanilla transportation being already good"
it could definitiely be a lot better (not with jetsrafish's mod tho)
yh nerfing horses was insane cause they should get a buff to at least be able to swim or smth (which quark I believe does that exact thing)
and ice boats are very expensive to travel at long distances so I think those should be left alone and honestly I don’t minds the change to powered rails
For sure. I think the new snapshots with the minecarts are a step in the right direction tho
@@cringecande_9352 The problem with the minecart snapshot is that it breaks a lot of red stone farms that rely on hopper minecarts. Gerg has a good video about it.
I agree honestly, it's flawed but the changes proposed don't necessarily fix the issues that transportation has
@@No-OneSpecial000this whole comment is full of based opinions
Tbh instead of making crazy changes to elytras, ice boats, or even rails... how about buffing the furnace minecart? Just make it so that goes way faster. 1) Costs fuel but don't need to be out in the open or a straight line. 2) You can use it up to push minecart chests and the like. 3) No better rails means you don't have to replace existing rails.
A lot of people dislike modern minecraft for sometimes silly reasons, and youtubers see that as an opportunity to clickbait.
Edit: I feel like he completely misunderstood the point of going to an Ancient City. The reward for finding an Ancient City is the Skulk itself. A block that revolutionized redstone by adding Wireless Sensors and the ability to store EXP in a Block? But he added an entirely different item that stores EXP, completely taking away the original purpose of the Skulk?
I feel like this is a major problem with the Minecraft community as a whole. If the mechanic isn't tied to a specific item, then players don't really think about it. This EXP storing mechanic is already used in the form if the Skulk Blocks, it didn't need to be an item. Minecraft isn't Terraria, it's allowed to have mechanics outside of just finding a cool item to use in combat.
The worst part is I'm pretty sure that Feed The Beast and one of the big plant magic mods ALSO have EXP storage blocks, and because of the FTB community's compatibility efforts they can use those in most FTB/whatever the plant magic mod is-compatible stuff.
In fact what this sounds like is just... That he should go play adventure maps, if he wants adventures???
dont forget about the ward armor trim, the recovery compass, the disc shards and swift sneak
13:10 The answer is NO.
I like the mod
Adding a new faster rail type and converting all existing ones two a "slower" type is actually the perfect solution to increase the usefulness of Minecarts while not destroying old builds
Nah, make the furnace cart useful again and create a "hitch" linking mechanic for carts (kinda like how llamas will naturally form caravans). If there's a powered furnace cart the carts go faster, coal consumption depends on how much "loaded" carts are hitched together. (and player can still *steer* the cart and go in reverse, because yes trains can in fact drive in "reverse" just as fast as not)
If you really want to "gate" the furnace cart, add a water bucket as a requirement to power it and set it to empty the bucket after X numbers of blocks travelled, and if there's a cart with a hopper linked to the furnace cart it can feed more water buckets in (and pull from a chest cart with water buckets in it. Or maybe adding a specialized cistern cart that only accepts water buckets, and making the furnace cart have an empty bucket out-slot?)
Honestly, implementing a boiler-type minecart train is a bit Feed The Beast-ish, but if it stays simple and vanilla-like it should work well enough as a functionality addition. Could interact with powered rails and "pause" the timer on the furnace, too, allowing it to stay at it's speed without consuming coal for Y blocks traveled.
@@neoqwerty Yeah, faster minecards are a solution as well
New rails would be nice but i dont think they should boost speed, instead i think they should allow for new types of versatility and then theres copper minecarts that boost speed. For example:
A hunny rail that allows free movement in any direction allowing for bumper carts/entire race tracks covered in it for racing.
A blaze rail that instantly pops a minecart off a track and if a hopper is attached to it the minecart doesn't drop as an item and just goes into the hopper.
A breeze rail that launches the minecart up several blocks for big jumps.
And then a copper minecart that has a higher Max speed value but can't be turnt into any other variants like the chest or hopper variant.
This didnt proof much...
Minecraft is more then just beating the enderdragon there was barely any exploration in this
All though I do agree 8 dollars for a mod makes no sence like who pays for mods to begin with??
You're not wrong about a speedrun being the wrong test, but for different reasons. Here's the problems: The reasoning behind some of the changes is based on the Ender Dragon being the goal. Such as the Ancient City change being entirely balanced around that. Further, a speedrun is a valid way to play the game. Many exploration changes are very important for speedruns, such as sunken ships and villages.
A better speedrun test would be All Achievements, since those have to explore by their nature. While they do aim to beat the game ASAP for an Elytra, I believe they would tame a horse if available, since that's part of the achievements. Instantly they would see how their progress was being limited.
I vaguely remember seeing Jet's video. I did NOT remember there originally being a price tag on it. The heck? Glad it's free now
2:20 you wouldnt understand
Eh, I feel like the minecart change is exactly what we need. An expensive, intuitive, pre-placed mode of transportation should be more effective than a freely usable one (elytra). Sure, ice boats should still work, but they're simply too unintuitive and boring to build for them to best mode of transportation in my opinion. Both should have their place- just because you have a helicopter doesn't mean that trains are useless.
But ice boats would literally replace minecarts in long distance travel if you kept it. There's plenty of water in Minecraft that makes the boat useful, especially for how low the costs are, and how unrestricted they are to pre-existing infrastructure. Minecarts require a massive resource payment _and_ are extremely limited to pre-existing infrastructure, so making them better, at least on land, makes sense.
Tbf the mod isn't meant to enhance Speedruns or just "the average playthrough", it's meant to make all transportation methods viable at all times.
But it's weird his solution wasn't just "speed the bad ones up" because the map is literally almost infinite, it's not like GTA 5 where if you give planes their real life maximum speed, the "massive map" feels like a short hallway for a supersonic jet, this problem would literally not exist in Minecraft.
I think that this test you made would be technically better if you gave a normal person the mod and told them they have a week to complete Minecraft at their own pace and do what they want on the remaining time, as a random person would not really speed his way to the nether and then the end, they'd probably have other goals just because they want to, like bulding a copper statue, exploring the oceans, mining netherite, anything that comes to mind for an infinite game. It is there that this mod "shines", in longer spontaneous playthroughs.
That being said, the horse being nerfed for no reason and providing almost no alternative to the nether highways is just bad design, making the game slower can make it more fun if you provide a reason to go slow. Why do I want my horse to need to "recharge and explore" when I'm in the middle of nowhere and still have no rail connections? rail in Minecraft makes sense in servers with large groups of people dedicated to building and using them, just like in real life.
The horse was nerfed to give players more of a reason to invest into minecarts. And the alternative to Nether Highways is also the newly buffed minecarts, since by the time you get around to building it, you have plenty of resources, and gold itself is plentiful in the nether.
Wait, how would you get minecarts and rails *before* horses? Horses are just standing around in fields or village pens and you tame them with wheat, little bit of leather for a saddle. But minecarts take so much iron and gold and... I've never used them, idk. Horses are clearly a much simpler technology to me. Even if they were added to Minecraft later.
Also don't speedrunners kinda try to avoid exploring? That'd slow them down...
The video lost me basically right there. Like, tf you mean "minecarts should progress into horses"?
Good video, I just have two gripes.
1. Whether or not you discover content while speedrunning isn’t a very good form of measurement, since you miss out on most of Minecraft’s content doing that. You may not notice the mod in a speed run, but on a world that you actually develop and spend time in, you are likely going to experience several of the features.
2. Buffing Minecarts was honestly a really good change, especially with giving copper a more functional use. I really don’t see what’s wrong with that. As for the ice boats, ice melting in the nether kinda makes sense, and ice boats weren’t supposed to be a technological advancement to replace Minecarts, it was actually a glitch that Mojang decided not to patch. Railroads can take longer to make than taming a horse or making a nether ice boat highway, or even getting an elytra, so it makes no sense that they are slower than all of them. These forms of transportation aren’t supposed to outclass each other, since none of them come after each other in the progression, rather they’re all obtained in differently challenging ways, so each are supposed to have their own pros and cons.
yeah I did enjoy that, though i think overall just improving the max speed like Mojang did in the recent update is a far better way to handle that than creating a new powered rail type to justify the higher speed
When boats being faster on ice was reported as a bug, it was marked as “Works as Intended”
@@BursstyPlaysI do think that the rails idea was a good one, mainly because powered rails are very expensive if you don’t have a farm and also, making all minecarts faster would break a lot of red stone machines, because if a minecart is going to fast it will skip items from hopper or sometimes even skip the hopper/chest entirely.
(I don’t like the name he gave it though :P)
@@BursstyPlaysone idea I saw by a technical TH-camr actually did involve copper rails, simply to cap the minecarts speed, so it works better in redstone contraptions
@@MidnightDoom777 I really like that idea, who did that video? I'd love to check it out
I find the problem with so many 'the problem with minecraft' arguements is that they tend to hyperfixate on their own specific perspective of what minecraft is, and often lack a fundamental understanding of how and why some people view the game differently.
For example a lot of the people who want more verticle progression will argue that the creative focused players who are against it should just play creative mode, and dont understand why they would want to play survival mode in the first place. For most these more creatively inclined players, the added context and challange created by making creative builds under the conditions enforced by survival mode is central to why they enjoy the experiance at all. Building something in creative mode simply isnt the same experiance as building something in survival mode.
This is why mods are great. We all have our own idea of what would make minecraft better, and mods let us have that without stepping on anyone elses toes in the process. For Mojang, its a much harder job to maintain that base level game that appeals to their full audiance. Much more work and consideration needs to go into how any change will impact the game as a whole.
So as a mod, and a mod only, there isnt anything fundamentally wrong here, but the ideology it was spawned from, that Mojang has somehow failed the community and made minecraft 'wrong', is pretty toxic overall and shouldn't be encouraged.
Honestly, even as a mod there's something wrong... his fixes are already basically all implemented by other mods (who also build further on those fixes). He could literally just have made modpacks and given a more fleshed out "chocolate Minecraft" experience.
How is this channel only at 10k? Seriously, this is such good content, such good thumbnail and such good editing, you deserve WAY more then 10k!
So real bro. The editing is top tier!!!
Than*
the fact that so many creators are doing this stupid rage bait thing by hating on minecraft is just kinda sad, jetstarfish isnt the only one at fault.
minecraft bad, I fixed it :) Now give me money /j
What makes me sad is the fact that most of these "pushing back videos" are often just as, if not even more toxic and negative than the original videos were to begin with, yet those youtubers get viewed as heros. (I'm not really talking about this video here, but some other youtubers are really toxic)
In my humble opinion, negativity is generally a bad thing. Everyone who posts overly hostile videos (both the "minecraft is bad"-side and the "pushing back"-side) is at fault.
(One example of a good pushing back video I think is from MumboJumbo. He just talked about what he loves about minecraft. He did not call other people's work digital garbage ect.)
@@diamant_2dot0 And the viewers are the worst. They just have a herd mindset.
@@diamant_2dot0 Videos like Jetstarfish's are digital garbage though
@@russman3787 And comments like yours are no less.
making ancient cities rarer is a baffling change considering I feel like they are already the rarest structure
if anything I wish they were more common or maybe had a map to go them
He said ore distribution was a nice change but wasn’t that already a vanilla feature?
In badlands gold spawns more often. Emerald spawns more in mountains too. This mod adds to this, by making more variances such as more coal in deserts
@@gorgorgorgyou forgot dripstone caves spawn more copper
In general ore is distributed by height, you’ll get more iron and coal further up until a certain elevation.
Badlands spawn more gold
Drip stone Caves spawn more copper
Mountains have emeralds
@@HellCromeE The original video forgot this too and omitted a lot of things that goes against what's he saying about certain loot drops so the entire video do feel a bit suspicious really.
he expanded upon it. there's plenty of vanilla features which are extremely underbaked and in desperate need of expansion and addition. just because it's 'already a vanilla feature' doesn't take away from how needed some of these changes are
Horses are less expensive than minecarts though and much easier to come across.
Minecarts should be as fast as nether boats because of the resources required to lay the rails, it's a problem of scale. (Not a defense of his mod but I just want minecarts to be good.)
@@MidoriMushrooms fair analysis, honestly I didn't really see it from that perspective when I made this but I totally agree
6:23 vanila already does that btw (Badland generate more gold, Mountains generate more coal and iron, Dripstone Caves generate more copper ect.)
Silver?
the hell is a silver?
badlands and dripstone caves do generate more specific ores by design
mountains?
no,they have more core and iron (not silver) becouse of the way iron generates in itself (the higher it generate the more common it is)
it's not related to biome,same with coal
@@ThrustersX I meant iron, brain fart moment
@@nameamvs9332And mountains are the only place where emerald ore naturally spawns.
it's called "better exploration", not "better speedrunning", nor "better ender dragon fight" for a reason. Why would he notice the changes in ore distribution, crops growth, or elytra, when he was focused on just beating the game, and not explorating
Non of this is better exploration, his essay video is useless, full of blatant lies and only made to sell this cash grab mod
i feel like the major problem with the better transportation mod is that he just seemed to take his personal gameplay perspective for the features. sure, the ice boat and ancient city changes are the ones people compain the most about, but he just felt like "giving copper more use" with powered rails, when the purpose of the ore is just for building (1.21 added more copper block variety for a reason).
you see, he focuses more on a "domination" gameplay type rather than a casual one, which isnt what a newcomer would try to. minecraft is way more than just try to complete every advancement, you get nothing after doing these other than xp anyways
also more iron on birch forests makes no sense tbh
"Domination"? What? Making horses not the be all end all of terrestrial transportation, and making boats so useful for how easy the materials to make them are to get, thus giving the player a _reason_ to engage with minecarts is bad? And just because copper is only used for aesthetic purposes, that doesn't mean it can't be used for more than that, what?
I remember seeing that he made diamonds spawn more in bamboo jungles so 100% he was pulling ideas out of nowhere.
This reminds me of the Better Than Wolves mod, which was the OG "I'm fixing Minecraft" mod, and hooo boy! If you ever wanted to ask "where was the drama back in the day when minecraft modding first started?" it was surrounding the guy who made that mod. Constantly.
i like how you kinda remade the thumbnail that goes well with the original
Thank you! Took a lot of trial and error to make but it ended up super cool
Good video. Im not defending the mod but we should keep in mind that the mod is made for exploration, so arguably having a speedrunner test it doesn't seem like the target audience. Its made more for the slow burn player.
This is just assuming though because I dont know much about the mods features, just an observation
yeah you're definitely right, the speedrun was mostly for entertainment and to see if any of it was noticeable at first glance
3:12 Ah yes lets improve exploration by making a common way of getting around in the early and late game worse.
we Ice boat Racers are unhappy
The ice idea makes sense because why is there ice in the nether
@@Engardus its originally a glitch that until now isnt patched yet due to community already using it so much for regular worlds and events.Changing them will break so much stuff imo.I dont think we should going for realism for this
@@Engarduswell, why is there oxygen on top of the nether roof? Why does everything have to be super realistic
@@EngardusWhy can we breathe and survive in the Nether? Thats not realistic we should get rid of Nether entirely
I think to truly test this, instead of getting a speedrunner who's goal is to get from point a to point B, you should've started a server or SMP with casual players who play the game on a regular basis
I remember this "mod" being something I highly disliked due to it being against Minecrafts EULA. I never even knew that it was now a free mod; what all mods are supposed to be. What was the reason for the change?
Because he made over a 1000 dollars and his own fans started complaining about him breaking Minecraft’s EULA
@@RaulGonzalez-sw5dnppl trying not to monetize everything for 5 seconds (impossible)
Why do you care about Microsoft's license agreements like they're moral law?
@Przemko27Z Due you wanna pay for a stupidly small mod?
@@Minty7602 Do you want Microsoft to dictate what people can and can't do with their own work?
I didn't watch the modder's video so the only feature seen in the speed run is so unbelivably bad
Striders spawning in lava signals to new players that this mob can survive lava, and sometimes spawning with a kid mounted on it signals that it can be mounted by the player, it's one of the few mobs of the game that use intuition to teach players how they work and you remove that from them 😭
I like how everyone's going "Ancient cities are already rare enough," meanwhile, I'm currently playing on a randomly generated seed that has a cluster of 14 of them, all only a few hundred blocks away from each other, about 5000 blocks from spawn, with another five within 2000 blocks of spawn.
you've been hoarding them all for yourself? What the hell dude
I remember seeing Jet's OG vid and being so frustrated when he advertised a paid mod to "fix" the game.
I agree that yeah, most of these changes are so minor that no one would really notice at all, outside of the new/altered items should they come across them. Even so, none of them even help a chunk of the the main original issue stated in Jet's video: That most people didn't have a reason to explore. He really just glorified what he was selling and thought it would
I'd love to see the mod be added to a much older world/server as an "update", all to frustrate the people that took ages to place those ice roads
Honestly he's kinda lying because just on Fabric and locked behind 1.16.5 ONLY, I can think of like 15 mods SPECIFICALLY for encouraging exploration. The Better X stuff, then Better Caves, Better Mineshafts, there's the mod that adds cooking and butchering, there's Better Villages, there's the QoL stuff like Charm that lets you control wandering trader spawns with creating smoke signals and lets you keep parrots on your shoulders even when you jump so you need to shift to get them off you and turns off friendly fire for tamed pets...
Then there's the datapack that adds a HUUUUUUUUUUGE amount of new achievements and creates a legit RPG system with its own custom wandering merchants and custom items and custom recipes.
And this is all WITHOUT having access to all the new stuff in Caves & Cliffs OR the massive modpacks centering around Feed The Beast and... was it Botania?
Or, you know, just GOING TO CHECK OUT THE ADVENTURE MAPS IF YOU WANT TO ADVENTURE?????
He's basically just claiming to "fix" minecraft when his "fixes" were already around as mods. He could have just made a modpack that he likes and done a playthrough as an "ad" for it.
Making Ancient Cities more rare just because the rewards are "Better" is an absolutely scummy move. Minecraft is a game you play your own way and he's artificially altering the flow of the game because he's incapable of having fun in the vanilla game. Plus, making Woodland Mansions more common defeats the purpose of the structure existing, you're SUPPOSED to seek it out, it's SUPPOSED to be rare, it's an outpost for Illagers for god's sake! It has exclusive loot and features for a good reason! Artificially increasing their spawn rates makes finding them a BORE and not special. The idea of being able to store XP is a neat idea, but in Minecraft, XP is supposed to be a commodity. It's not something you're supposed to store, if you are able to store EXP in an item, it would make it to where you can make an EXP farm, then store all of it away for when you need it, completely trivializing the enchantment system.
Love how you criticize him making the game in only the way he wants but then go on tell him how you think the game is supposed to work
You can already store exp in the form of bottles of enchanting and sculk blocks. Bottles of enchanting are master cleric trades and can be instantly used and sculk blocks need to be placed and mined with a hoe but offer more exp. His item is unique in that you can store exp from your exp bar, which is interesting and something that should be a thing but it can be better implemented than what he came up with.
Name one exclusive feature in the woodland mansions. Lmao
The Woodland Mansion doesn't need a rarity decrease, it needs a loot buff
@@rojsaeed8724I like allays :D
Okay but the mod isnt made for a speedrun. Its made to entice you to travel, explore different biomes, and to not just settle in one place your whole playthrough. In a speedrun you wouldnt make a base anyways. This mod isnt for speedrunners, its for people who dont explore
According to bursty (the creator of this video), the mod is "catered to speedrunners/Grindy types".
Literally antonyms of each other...
I'd say a speedrun of Minecraft is definitely not an average Minecraft experience, especially for new players. The average Minecraft experience is playing with friends or on servers in worlds with much longer lifespans in which exploration makes a HUGE impact. I know this was already addressed in the pinned comment, but I wanted to mention it as it takes up a little less than half of the video.
Also, I would strongly argue that the Minecart changes are significantly easier to work with than ice boat nether highways. Crafting blue ice for a nether highway takes AGES. Also, I wouldn't say that new players are going to be familiar with the niche interactions between distance in the nether vs the overworld, water disappearing in the nether but ice being able to be placed, ice not melting in the nether, and boats moving very quickly on ice. However, two rail lines with one being harder to get but being faster is much easier to grasp for new players.
Your point on the progression of technology seems very odd to me. Throughout my experience with Minecraft, I've never once considered the transportation methods to be linear in this fashion, especially not with the minecart coming before the horse. A minecart is much more expensive and takes more long-term commitment than a horse. I would guarantee nine times out of ten I could have a saddle and a horse before I could have a useful minecart system. Jet goes into lots of detail about this in his video where he talks about how they don't work well as a tiered system at all (the horse being faster than the minecart making the minecart virtually useless for everything other than redstone).
As my final point, it's extremely unfair to call the video and ad for a mod given the mod was made free as of three months ago and this video came out two months after it was made free to the public.
Proving that EXPLORATION mod does not affect gameplay by giving it to a SPEEDRUNNER? I don't think that was a good idea lol
it's so stupid right?
The delivery of the "Waiter! Waiter!" line at the start reminds me of Jake Eyes' 50 Ways videos
I laughed out loud a few times during this video lmao good vid Burssty.
I'm glad you enjoyed!
I think I posted this In his video (maybe not I don't comment often) but I think the biggest issue is that Minecraft has very linear progression but he seems to desire some sort of horizontal progression. The movement changes show that, but it also shows why it doesn't fit in base minecraft very well. Minecraft does incentivize exploration through location exclusive items and such and I think that's really the only way to do something like this that's going to fit. Stuff like more dungeons and cool items to get people going out there! A lot of the other changes hints and this but just doesn't do enough
"it's a good thing none of you guys are designing [this game] or it would suck" -hakita
it's a quote about ultrakill, but i feel like it captures jetstarfish's changes well
Kudos for actually discussing and reviewing the features of this mod and not just saying it’s all bad because of some outside drama.
to be fair, the mod "fixes" issues that minecraft didn't have
Video idea: Get Fulham to try to find a mod when none is installed
expert level trolling
"ancient cities are rare" literally me finding 3 wanting just to find amethyst geode or dripstone cave
I just stumbled into one by strip mining for diamonds on my second session in that world.
Okay I hate the mod too but why would you get a speedrunner to see if he can tell that an EXPLORATION MOD is installed? Shouldn't you have somebody who actually plays the game normally?
I think the mod isint good but this really wassent the best showcase of playing minecraft. Speedrunners skip alot of stuff in the game so the mod also dosent go to full effect.
Trying to beat the dragon as the only goal leaves alot of stuff not used.
If you played it more casualy you would use the features more
I actually managed to find the dancing druit that Lewis likes to watch
HE SPUN AGAIN
Agree with your view on the progression of movement. But I do feel that is easier for a new player to get a horse than a minecart. All that Iron for those rail tracts is mostly mid to end game farm stuff. So having Minecraft being faster than horses is more logical
actual fix: just dont use elytras that much, walk on you feet/horse, throw in some better ambience, like sounds and shaders, exploration feels better.
thought just the fact that you need to pay to get you hands on a mod is alredy a red flag, the only aceptable monetization, for java mods is like, patreon early acess.
"just ignore a main part of the game."
@@anonymousapproximation8549 if you think elytra is the main part of the game then you are bringing that upon yourself, elytra lets you zoom throught the air and get exacly were you want, you are cutting the middle, the journey, it doesnt matter what changes you do, what you structures and features you add, if you are just gonna zoom throught, of course it doesnt feel like exploring.
of course minecraft is a game with many facets, not everybody plays it for the same reasons, there are builders, redstoners, pvpers, and all the myriad of inbetweens, the game is design to cater to all of those at least to a degree, its a sandbox, but if its exploration you want, then you need to make a journey, you need to go from A to C and not skip the B, cause the B is where the feeling of exploration is.
minecats should be at least be faster than horses because they are locked in-place
The minecart horse thing doesn't work. I can get a horse before a minecaet
It's also not even worth getting a minecart, given how expensive they are to set up.
I remember watching the original video and thinking "xp tomes are already a mod", when at the skulk vial section. That vial being one of the selling points in the video, because the other points are just negated by vanilla features, there are problems with the exploration but the fixes are way easier, the other day I saw a suggestion post to add a couple more ingredients to an eye of ender to ensure exploration, rather than jumbling the spawn rates for the rarest structures and nerfing common modes of movement
Burssty you've done it again. This is one of the best Minecraft videos I've ever watched. You know exactly what I think about MInecraft videos but this is just entirely different, in the best way possible. Congrats on 10k mate, I can totally see you hitting 100k this year, hell - even higher than that
Myn thank you so much ♥️
#1 glazer
@@magma_bonelmao frr
"What can i say? Gatorade, youve done it once again. You've replenished my thirst and satisfied me." ahh comment 😭
@@CocoRoachGAMING LMAO
Im gonna be real, I kind of liked the faster rails concept. It gave copper another use, didn't remove any recipes, and made minecarts faster (w/o having to put in a command) while not inharrently disrupting Redstone. I think it could be an intresting way to transport yourself, others, and/or large quantities of materials to/from mines/storage sites/building locations in so long as you already have the infrastructure set up. Next is the reason to do so in the first place.
Sometimes, minecraft feels oddly decentralized and collectivized at the same time. 1 moment you are traveling thousands of blocks just to get like 5 different block choices, the next you are back at spawn, with EVERYTHING you would ever need, and no reason to go that far again. Would I call this an issue with minecraft, not inharrently, no. For me personally, I sometimes dream of making minecraft more like other open world games in how you do have to explore to get what you want, and then keep heading back to restock, but also I my self can't understate the convince of having EVERYTHING sitting in a chest somewhere within 100 meters of your bed.
What I'm trying to get at, is that I think it would be nice to get a middle ground between the 2 as a "loose" base, that you can then mold into whatever system you want. So if you want to have everything within 100 meters of your bed, you can, and if you want to have everything sourced from where it's found, hundreds of meters away or greater, you can, and if you want something somewhere inbetween those 2, you can, all because you decided to play that way, with this hypothetical mod simply giving you the choice to do so. And to link it back to the powered rails bit at the start, I think they would fit nicely into such for obvious reasons. In a sence, you arnt trying to make the minecart compete with the elytra, or reinvent the wheel with the horse, but rather carving out nitches for these items to fulfill in accordance with those who wish to use them.
Fulham..., proffessionnal speedrunner....
I call him that to make him feel better /j
I feel like this mod isn't really made for speedrunning. When it comes to testing, I feel as though this mod is more for casual, long-term worldbuilding, not speedrunners, as unless you are doing some sort of 100% run, typically, most things like Woodland Mansions, and certain other underground things are ignored. Of course, you might be able to notice the ores... eventually, but aside from that, a Speedrunner is likely going to not be using most of these features, outside of maybe a horse, but then again, being a speedrunner, they might if they knew certain features of the mod did in fact exist. (I know this was just for fun, and not a point to be made, but I still wanted to point this out, just to make a complete thought.) However, I do believe that this mod does have cool features, even when it comes to certain things becoming more rare, like Deep Dark Structures, as if you are doing a long-term world, making you have to find more would be nice, however one of the things the mod seems to neglect in some cases, is that even though stuff like transportation is buffed in some ways, and are now more progressive to encourage the making of them, one huge issue is that you can only really explore so far before it becomes less worth it, as you likely will only expand so many chunks in a world. One thing that could make it more worth it, is taking some inspiration from other exploration games... Ways that allow for easy fast-travel. Certain mods used in Modpacks for this, are mods like the Waystones Mod, which allows you to travel between different places, with the use of experience. A cooler way to do this, leaning into the magical side of Minecraft, could literally be books in which allows "writing" a location, and using it in certain things to activate them and travel, or ways to craft new travelling methods, as well as adding to the lack of explorable places, because sure, there are quite a few structures in the game, but I wouldn't say there is enough to make travel be exciting, because eventually, you are going to see everything, and quite quickly at that. What we need, is not to just be shuffling around exploration progression, but adding between them.
I do agree with some things changed, like moving the Recovery Compass, though I still feel it should be more rare than that.
Minecraft seems to need more things that are not only exciting to explore, but we also need more rare things, outside of stuff like the Woodland Mansions... Because honestly, more items, and structures, that don't appear often, would definitely add more to the game as a whole, since it would add a sense of uniqueness to some worlds as well, and allow for people to have more places to go.
As cool as the ideas are, it seems that the mod misses the bigger picture in terms of how progression really affects a player, as Minecraft, even with these changes, is still a pretty short experience nowadays, given we know pretty much everything about it.
If we want Minecraft to be like it once was, it needs to rework itself in some ways, or add in-between barriers, and new rarities that allow for people to have a way, and need, to discover new things that you don't usually see in pretty much every run of Minecraft...
I could say more, but I don't want to rant on for TOO long. It's just my thoughts though.
Overall, it was a fun video, though. It did end up making me think, though.
I can't wait to see more!
Tbh, Jetstar didn’t fix anything. The gameplay is literally the same with a few *insignificant* changes. All he did was make a datapack that just so happens to have two extra toys in it. It’s pretty much an overpriced happy meal.
(And yes, I do know that he made it free now, but still, the deed was done, and people did buy the mod.)
Reminder that creating a mod and hiding it behind a paywall, or even hiding some features is against minecraft's EULA
Exploration mod ? ❎
Slow the player mod ? 👍
😂😂 Good video you got a sub 😅
"He nerfed the nether boats"
(Me who hates the nether boats): "Woaw"
I'm not supporting him or anything but when you speedrun you ofcourse not gonna see all the features than you would in normal playthrought
This guy and the tf2 weapon balance guy should team up
How to fix exploration: Make horses worse so the op are even more op. /s
Make the horse _slightly_ worse so that minecarts are useful on land.
I believe transportation methods shouldn’t be seen as “tiers” but rather their own thing
imagine limiting a sandbox game
If one option is just automatically better in a effort/reward sense, why would you use anything else?
minecraft has A LOT of limitations tho 💀
a mod that sacrifices gameplay over realism is not the same as a mod that manages to keep both, the mod dev forgot the difference by the looks of it
Minecarts should be at least twice as fast s horses
No way I get Horses after Minecarts. Minecarts need a ton of gold and iron and horses just need a saddle which you'll have midgame just by looting dungeons or fighting a single raid
I dislike about modern modding is that a lot of modder kinda love to put their ideal/philosophy into the game rather than understanding what players actually wanted.
I don’t get why you advertise as improving Minecraft experiences while taking a way some of the experience. I don’t mind difficulty but you are false advertising. RLcraft was advertising to be hard so I get why stuff are getting nerf and rework. This mod claim to be more interesting yet takes away just as much fun out of the game.
Mod that claims to improve experience should add and buff weak stuff instead of nerfing good stuff. That’s improve experience not change it
The thibg is about Ore Distribution, its based in height and certain biomes already have unique ore spawn rules.
Emerald Ores spawn only in Mountains, Copper is more common in Dripstone Caves, Iron and Coal spawn more frequently in Mountains, and in Badlands Gold spawns way more often
Its mostly for ores that aren’t particularly useful, except Iron and Coal in Mountains which references real world geology
I extremely like this mod, the only thing I disagree with is the 3x and 0.5x chances for Ancient Cities and Mansions respectively, I actually liked that change since I felt Ancient Cities were really easy to find. I understand for a new player it may be harder though, since "it is under a mountain" may not be intuitive.
What are your favorite features??
I feel like ancient cities are too hard to find personally
I feel like I have better luck accidentally finding a woodland mansion without a map than finding an ancient city under a mountain
@@majamystic256 I think that may be the intention with how insanely good the loot is. For the longest time Enchanted Golden Apples were insanely hard to get, so logically, this structure is supposed to be a diamond in the rough, and even THEN, it is a struggle. While Mansions… well mansions are extremely hard to find, and only usually spawn 2-7 evokers I think. Ancient Cities, to me, are supposed to be something you only find after many days into your world, past an elytra even possibly, or just before.
Allowing for mending to be gotten in any biome (albeit rarer) just means people will 100% just use the same old method of breaking the lecture, except for longer. In order to get mending, you now have to go out of your way to make a swamp villager, somewhere villages dont spawn. Its just better.
I’d contest that the Villager change isn’t actually a good one. The entire point of the books becoming biome dependent in the first place was to make it so instead of an annoying grindy method of getting Mending of resetting your librarian over and over again, you were given a much more unique and involved task of getting a swamp villager, but it was one that would garuntee the reward. Him making everything be avaliable but just at different rarities doesn’t really accomplish anything and just makes the grind worse. He compares it to if Ores like Coal were locked to biomes, but there’s a huge difference between how essential coal is and how essential specific lategame enchants are. It’s no different than any of his other random trade offs, sure now things aren’t biome locked, but now you might still have to grind for what you want even if you go to the right village
I don’t think this video is completely fair considering that this video did not go into the late game, but it still definitely made a good point
Awesome video as always!
Nerfing ice roads is so weird to me because ive been olaying minecraft since 2012 and i hace never made one in a world in the entire time i played
I would bet a lot of money that the amount of players who do have worlds for long enough to build ice roads are less then 1%
why strider not ourple ): 💔
Actual exploration mod is end remastered. Pure vanilla and gives you a reason to visit a lot more structures.
Congrats on 10k!
Awesome!
How did you comment 2 hours before the video released?
@@CapitanScience Premiere
Oh! I saw this video! I was totally curious about his fixes, didn't find any of them particularly appealing. I didn't realize it was just an extended ad for his new mod until it was too late, and I definitely didn't realize he was charging real, actual dollars for it!