What Progress Looks Like for a Hobbyist

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ค. 2024
  • Get a playable prototype of the game I'm making. I'll send it to you when it's ready.
    Sign up with the below link! (and of course it's free in case you might be wondering)
    jamiedev.io/prototype-wait
    Hello! thanks for clicking on this video and reading this!!
    Just wanted to share my experience learning and exploring the game dev world as a hobbyist. I'm not a game dev expert and I'm only learning how to do things. Feedback is welcome!!
    ----
    Credits
    Accralate - The Dark Contenent by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Covert Affair - Film Noire by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Confetti Overlay Stock Videos by Vecteezy
    www.vecteezy.com/free-videos/...
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 205

  • @jamie_dev
    @jamie_dev  หลายเดือนก่อน +5

    Get a playable prototype of the game I'm making. I'll send it to you when it's ready. Sign up here! jamiedev.io/prototype-wait

  • @joaquimneto5617
    @joaquimneto5617 2 หลายเดือนก่อน +49

    I'd totally buy a game called CAT RPG

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +2

      well noted

    • @Vohtwomax
      @Vohtwomax 2 หลายเดือนก่อน +1

      There's a new one coming out called "Llama RPG", dunno if you're interested in that. Looks similar to cat rpg lol

    • @carloseduardoviana971
      @carloseduardoviana971 2 หลายเดือนก่อน +1

      Same

    • @KotCR
      @KotCR 2 หลายเดือนก่อน

      I mean "Cat Quest" is already a thing, and sold very well. The original game has perfect scores, and it already has two sequels (one out, one on pre-order).
      So, so long as the game is good, simple game titles with "Cat" in the title absolutely sell well. Due to the meme dominance of cats, it's very easy to market anything focused on them.

    • @noahlederer8587
      @noahlederer8587 หลายเดือนก่อน +1

      tbh i like cat rpg more than mlentopia, and i heard both for the first time :D

  • @redundancyful
    @redundancyful 2 หลายเดือนก่อน +26

    Thanks for making this video. This is the side of solo game dev I'm interested in and have trouble finding information on elsewhere. Specifically, I'd love to see deep dives on the topics you thought would "put everybody to sleep": as you said, there are so many tutorials out there which introduce the basics of patterns, but I have trouble finding content which shows how they can be used and scaled out in a practical way. Concrete examples of how you've designed classes and decoupled scenes to take advantage of composition would be gold.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +5

      Thanks for the feedback, the game design patterns I mentioned have a good tutorial on gdquest 😊 if you want to take a look before I make a video on these topics again (not sure when though)

  • @jean-baptistedeclerfayt8288
    @jean-baptistedeclerfayt8288 2 หลายเดือนก่อน +10

    My 2 cents: adding some juice/game feel would be very nice. Some screen shakes, some particule effects, some animations to your UIs, maybe some camera zoom-ins/zoom-outs. It's a bit of extra work, but it could brings lots of appeal to your game. Also, the grass tile is "just" a green solid colour. Maybe add a bit of texture to the grass would give more visual stimulation (as grass is 80% of what is displayed on the game's screen). Anyway, keep on the great work. I'm curious to see the final game :)

  • @NotGeri
    @NotGeri 2 หลายเดือนก่อน +12

    Awesome stuff! Definitely do not feel any pressure for time. You are here to learn things, not just to build a cool project!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Very true! Thanks!

  • @BlaiseArath
    @BlaiseArath 2 หลายเดือนก่อน +9

    This is an amazingly helpful video on the "unfun" backround of making a game. Its a LOT of documents and planning before you actually dive in. You can still add new mechanics and such, which is why stuff like an Agile development cycle, even as a solo dev, can allow you to go "Oh well this sucks" and change it on the fly after learning new information.
    As for your game? You know, I don't know what you got in it already but in a game like what youre saying here some ideas, all spitballs as I don't know what mechanics are already planned lol.
    1) Your villagers being able to "improve" through work. Like level up, work faster, move faster, etc, increasing their efficiency, ability to find "rarer" crafting items, movement speeds, such things like that.
    2) In light of the above, some way to "buff" your villagers? Imagine a research tree that lets you craft floaters, which ignore water, and eventually craft balloons, which ignore water/fence? The price of said items could be very high, and "Slower" than the villagers who can do this naturall. I.E if you equip a balloon to an otter, he can ignore fences, but only at 50% speed of the Squirrel as to not take away the value of the squirrels mechanics. It would obviously be a late game upgrade.
    3) As with the above, a research tree for your village? Unlockable housing or locations (Like a MIll that maybe speeds up production of (X) supply), little "village wide" buffs that improve your gathering speeds or movement speeds or some such, maybe even combat improvements for the dungeon parts, all with the additional benefit of being additional ways to beautify/build your own unique village and layouts.
    4) A Rogue-like mode. Honestly if you're going through the trouble of adding all these rescue dungeons, you can set up a semi-randomized tileset generator for the rooms you've created and add some kind of infinitely replayable "endgame" version might add some much needed post-completion elements to your game for relatively little effort once you have the tilesets down. Inside instead of gaining villagers, rescuing the animals inside will give you an option of a selection of buffs, or equipment/weapons to power you up, with incremental floor difficulty, and some sort of reward for completing higher and higher levels. IDK what the reward loop for your game is so the reward is up to you, maybe even just a leaderboard!
    5) Different Homes in different Biomes with more villager options and their own dungeons to go through? Think of this as maybe a continuation of the idea, adding a few new "Areas" to explore after you rescue all from the forest area. Maybe add a sort of settlement transfer mechanic for resources, or a shared inventory space so you can craft from anywhere. I'm thinking like, how in Valheim going to new biomes unlocks new crafting stations and items that help you tackle the newer, harder areas.
    Good luck!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Thank you so much for your detailed and insightful feedback! I appreciate your suggestions and will definitely consider them for future updates.

  • @m00nreal
    @m00nreal 2 หลายเดือนก่อน +11

    The way you talk about the game tells you have a lot of passion for this!

    • @visibletoallusersonyoutube5928
      @visibletoallusersonyoutube5928 2 หลายเดือนก่อน +2

      Leads of with saying dont build off a good idea build off good marketing........ sounds insanely passionless to me. Moderately passionate at best.

    • @jackmiddleton2080
      @jackmiddleton2080 24 วันที่ผ่านมา

      @@visibletoallusersonyoutube5928 She may be more passionate about game development than games. Nothing definitively wrong with that.

    • @visibletoallusersonyoutube5928
      @visibletoallusersonyoutube5928 24 วันที่ผ่านมา

      @@jackmiddleton2080 fair point indeed

  • @mayukhbanerjee1147
    @mayukhbanerjee1147 19 วันที่ผ่านมา +1

    Really great video. I personally would love to see more of the design patterns and design document process you went created. Also I have to commend you on how effective and professional the documentation is, it's way better than the stuff we have at my place of work even.

  • @misskongiii7141
    @misskongiii7141 3 วันที่ผ่านมา

    oh my god this video kinda blew my mind there is so much information about things i had never about, thanks for making this!!

  • @cinesia.fr.
    @cinesia.fr. 2 หลายเดือนก่อน +5

    The narration is really nice, and storytelling got me hooked until the end, very interesting to see you strategise on how to keep motivated and get the game done. (just discovered ur channel)
    My favorite part personnaly was the one where you hinted about how to organise coding and files along a big project I would be really interested in an in depth video about the concepts you explained (finite state machine - event bus singleton - entity component pattern) and how to apply it to godot to have a well structured medium sized project.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +3

      Hello! have you checked this out yet? if not, I think you'll find it interesting 😊 www.gdquest.com/tutorial/godot/design-patterns/intro-to-design-patterns/

    • @cinesia.fr.
      @cinesia.fr. 2 หลายเดือนก่อน

      thank you :)

  • @gamerboi_27
    @gamerboi_27 9 วันที่ผ่านมา

    2:27 A game design document, of course! I’m also a solo dev and passionate about making stylized 2D/pixel art, so I find my thought process to be sporadic. Up to this point I’ve merely jotted things down in the middle of work on blank receipt paper, or in iCloud notes. Seeing your workflow and GDD example was very helpful and insightful.
    I’m an artist first and a programmer second in terms of solo game dev, but I feel at least competent and sorta jack-of-all-trades (except music and sound design but I’ll cross that bridge when I get there).
    You pretty much have the game mapped out thanks to your very detailed GDD! Very exciting stuff to see. Also, I’m very sold on your game. The cat protagonist reminds me of my brown tabby (her name is Mossy). I send you luck and my support. I know the struggle of working a full time job whilst also doing game dev in free time hours. But passion for creating art and game dev outweighs anything else. :)

  • @zachend2750
    @zachend2750 2 หลายเดือนก่อน +1

    You are back! Thank you!

  • @CreativeSteve69
    @CreativeSteve69 2 หลายเดือนก่อน

    Welcome back Jamie, it's such a joy to see a new video from ya. Its really fun watching your progress of what your learning on your journey of gamedev land. I'm learning godot myself from a real through course and been having lots of fun with it.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Oh yes, coming from Unity, I love Godot so much

  • @ubanndiy9944
    @ubanndiy9944 หลายเดือนก่อน

    What you said feels like you read my mind. I’m experiencing all the problems you mentioned. Thank you for making such a great video. I’m starting to see the light in my game development journey.

  • @jayadky5983
    @jayadky5983 2 หลายเดือนก่อน

    Junmin is back!!! Great to learn about the game updates!

  • @ZacChien1
    @ZacChien1 หลายเดือนก่อน

    I really appreciate you explaining the design patterns you use. It's a super important part of game design, and it took me awhile to learn that.

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน

      Hi Zac! thanks!

  • @FelipeOurives
    @FelipeOurives หลายเดือนก่อน +1

    Amazing video! I loved the new name.

  • @DinoVT
    @DinoVT 4 วันที่ผ่านมา

    English isn't my first language but I'm pretty confident in my English skills, it's very rare for me to not understand something or encounter a new word.
    This is my first time hearing "mlem", and I wouldn't have had any idea how to pronounce it if you didn't. I don't think Mlemtopia would be a good title marketing-wise from an international point of view, it made no sense to me.
    Thanks for mentioning Custom Resources, I'm using json files currently (very annoying) and I'm looking at Custom Resources right now, this looks way better!
    PS: Love the cat's attack animation ^^

  • @smc_onetwo
    @smc_onetwo 2 หลายเดือนก่อน

    Learned a lot from this video. You're so organized. Great job.

  • @tom.wallis
    @tom.wallis 2 หลายเดือนก่อน +1

    Ive been following your channel for a while - you’re making amazing progress! I think you need to stop undermining yourself, you’re doing great.
    Would love to see just a generic morning routine (of coding) and how you frame your morning.

  • @archip8021
    @archip8021 หลายเดือนก่อน

    This looks awesome! At first i was like 'this is cute', then when mechanics came in and now i need this game asap 😭 i love animals and the premise is just perfect.

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน +1

      Hi Archip! thanks so much 🐈🦙🦡🐿️

  • @alperensarac856
    @alperensarac856 2 หลายเดือนก่อน

    This is not a type of game that I personally would play. But I can imagine a whole lot of people that would, your progress is amazing and your videos are really chill. Looking forward to see you progress!!!

  • @catfan5618
    @catfan5618 2 หลายเดือนก่อน

    Making own rpg is literally the same dream I always had. I also struggle with this state of mind that I have to do everything from scratch and being unorganized. Seeing your journey seems be really helpful and interesting. 😊

  • @foreducation408
    @foreducation408 2 หลายเดือนก่อน

    the idea of your game sounds really interesting, looking forward to your game's progress, all the best.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Thanks!

  • @jarppe22
    @jarppe22 2 หลายเดือนก่อน

    Awesome video and helpful. Keep it up good work! :)

  • @malcolmperry4882
    @malcolmperry4882 16 วันที่ผ่านมา

    I really like the title, I've learned a new word today too!

  • @darshan4096
    @darshan4096 2 หลายเดือนก่อน

    welcome back!! Nice video

  • @beannie3697
    @beannie3697 12 วันที่ผ่านมา

    So awesome!

  • @sleexox
    @sleexox 2 หลายเดือนก่อน +1

    Welcome back!

  • @user-fw4nv4pv6x
    @user-fw4nv4pv6x 2 หลายเดือนก่อน

    me as beginner who just start learning game dev in godot for 1 month. your video give me a lot valuable lesson and motivation, ty for this vid. i will looking for your next dev log :)

  • @lb1823
    @lb1823 2 หลายเดือนก่อน

    She's back!

  • @SideQuest_Obsessed
    @SideQuest_Obsessed 2 หลายเดือนก่อน

    I am currently in the inventory system building phase of my game development journey, with no prior experience. I totally vibe with the confetti feeling on the success of a drag and drop moment! LOL

  • @edhotraveller
    @edhotraveller 2 หลายเดือนก่อน +1

    Welcome Back!!!!

  • @TheCoderHulk
    @TheCoderHulk 2 หลายเดือนก่อน

    Great video and good luck with you game. I'd be interested in learning more about the patterns you're using and your implementations.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      If you're using godot, they have a tutorial on these patterns at gdquest
      edit: adding the link: www.gdquest.com/tutorial/godot/design-patterns/intro-to-design-patterns/

  • @jean-baptistedeclerfayt8288
    @jean-baptistedeclerfayt8288 2 หลายเดือนก่อน

    All the best for your game's developement! :)

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      Thanks so much!!

  • @theunknownonetuo2033
    @theunknownonetuo2033 2 หลายเดือนก่อน

    Your game looks pretty! And I really, really like its concept.
    ...and its cats too, what more can I ask!? New sub, looking forward for more! You're so inspiring:>

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน +1

      Thank you! 😊

  • @Mr_S1der
    @Mr_S1der หลายเดือนก่อน

    I'm a cat person, and i really like, how's you're cat moving animation looks like. It's very cute. Good luck with your project!

  • @francescopierantoni2446
    @francescopierantoni2446 หลายเดือนก่อน

    I love this game idea!!!!

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน

      Thanks!!

  • @johnisdead
    @johnisdead 2 หลายเดือนก่อน

    this game already looks pretty badass!

  • @JuniperDev
    @JuniperDev 2 หลายเดือนก่อน

    Oh wow, starting with the hook/marketing in mind is a really important part I hadn't ever thought about :O

  • @thomasrichards8055
    @thomasrichards8055 2 หลายเดือนก่อน

    Woo! Welcome back!

    • @thomasrichards8055
      @thomasrichards8055 2 หลายเดือนก่อน

      It’s really awesome to see the progress you’ve been making along with all the lessons learnt. You seem really happy with how things are going!
      The concepts you’ve been talking about in terms of game design is really insightful. I wonder how much of this could be applied to board game designs; like could you take a design like this, and use it to implement a board game as well as a video game?
      Also, Mlemtopia is a really awesome name ‘though it reminds me of Yoshi mleming everything haha!

  • @HidinginPublic
    @HidinginPublic 2 หลายเดือนก่อน

    Honestly looks like it could be a lot of fun. I'm making something a bit different but has the dungeon crawling part in common and it was interesting to see your process. I can relate to having like 10 excel sheets filled with stats and stuff. Please finish the game! I'll be on the lookout!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      thanks! do you post about your game dev somewhere?

    • @HidinginPublic
      @HidinginPublic 2 หลายเดือนก่อน

      @@jamie_dev oh no, not for another couple months I think haha. Not trying to redirect it to my work just empathizing and wishing you the best!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      well let me know when you do. thanks so much and wish you the best too

  • @pap110293
    @pap110293 2 หลายเดือนก่อน

    Thank for your work, I love it. Could you tell more detail on how to implement design pattern in your game?

  • @JarlThorson
    @JarlThorson 2 หลายเดือนก่อน +1

    One of the things I struggle with on my game is Story. I usually find a fun mechanic and go from there....and yeah....the games are fun but not engaging. The story of "escaped cat helps other animals escape the testing facility" is a GREAT start. I can see many directions where this story could feed into your current design. Maybe a Mad Scientist trying to track the animals down or somesuch. Not suggesting combat orientation or anything but trying to stay hidden from an enemy tracking you down or mascarading as humans in a human world would drastically change how the player approaches their base design. Just some thoughts.

    • @Dunkable
      @Dunkable 2 หลายเดือนก่อน

      Now I'm imagining a cat wearing a poorly fitted "human costume," stumbling around and trying to blend in with humans

    • @JarlThorson
      @JarlThorson 2 หลายเดือนก่อน

      @@Dunkable 3 Racoons in a trench coat

  • @gaulcore
    @gaulcore 8 วันที่ผ่านมา

    great video

  • @jupiterapollo4985
    @jupiterapollo4985 หลายเดือนก่อน

    The passion you have for this makes me feel like you should just go all in full time. But Unfortunately, I know life is never that simple...

  • @rebekahmarinos2260
    @rebekahmarinos2260 2 หลายเดือนก่อน

    Looks interesting!

  • @compyz74
    @compyz74 2 หลายเดือนก่อน

    this game and video are beautiful thank you

  • @hawkgamedev
    @hawkgamedev 2 หลายเดือนก่อน

    great video, altough that part with the many lines for project planning gave me nightmares. Also as a marketer I wouldn't recommend names that are hard to pronounce in other languages like the one you shared.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      got it, thanks for the feedback! very helpful. I think the comments for the title is leaning towards don't use that title haha

  • @paulbarriosduque1101
    @paulbarriosduque1101 2 หลายเดือนก่อน

    Nice, looks like palworld with heart roots. Is there any chance we can take a deeper look at your design doc as a reference for own projects? Yours look solid. Thanks!

  • @afailable
    @afailable 2 หลายเดือนก่อน

    Seems interesting. Landing on the 3 most powerful game design strategies straight up is pretty impressive. You obviously did your research in that month off doing the gdd

  • @iaminthenowhereinn
    @iaminthenowhereinn 2 หลายเดือนก่อน

    Wowee! This video has given me alot of game design insight compared to my game design teacher hahaha...
    This game has alot of potential! Do the animals you save have backstories, or the cat per se? It's always good to have a thing that can provide players some sort of emotional attachment to the characters! Just this video alone gives me a good feeling that I will be subscribing to your content for quite a while! Thank you for this and I hope you keep inspiring fellow creatives!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      Good questions haha. I do plan on a story and there are so many things I want to add. Maybe after the prototype?

    • @iaminthenowhereinn
      @iaminthenowhereinn 2 หลายเดือนก่อน

      @@jamie_dev THIS IS A PROTOTYPE?!?! 😵😵

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      haha, yeah. you'll notice that the assets don't match each other. just sticking in everything together at the moment

  • @douglosu
    @douglosu 2 หลายเดือนก่อน

    Brilliant video. Also, I really liked your hook. I've been thinking about something similar lately, wondering how I can combine my two favorite games of all-time: Diablo II and Stardew Valley. I've subbed and look forward to more videos. Also, I would love to see videos about how you implemented systems like your FSM, ECS, etc.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Thanks!! you can read a bit more about those design patterns from gdquest
      edit: adding the link www.gdquest.com/tutorial/godot/design-patterns/intro-to-design-patterns/

    • @jackmiddleton2080
      @jackmiddleton2080 24 วันที่ผ่านมา

      Sounds like the same hook. Base management dungeon crawler.

  • @16bitdev
    @16bitdev 2 หลายเดือนก่อน

    Mlemtopia, utopia for animals lead by cat, quite interesting title, and the game looks fun too! Amazing work 👏 Amazing progress!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      Thanks so much!!

  • @liankerlopes240
    @liankerlopes240 2 หลายเดือนก่อน

    Amazing pixelart

  • @emilyweston460
    @emilyweston460 2 หลายเดือนก่อน

    Huh. When we were learning finite state machines in school, I had no idea of application. Now I do :D this makes sooooo much sense - thank you!!!!
    I think the whole design process is important to talk about and something I've definitely not seen enough information on. Do you have any recommendations for other resources beyond the Level Up book?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      I didn't go through more books, but the GMTK youtube channel was very helpful

  • @kcfos5324
    @kcfos5324 2 หลายเดือนก่อน

    I totally get that feeling of just adding mechanics then landing at this sense of "Now what?". I think the question a game designer needs to ask is WHY are they making this game? Why does it NEED to exist? Things that are so fun that you would stop what you're doing right now and go play this game if someone else had already made it.

  • @lovekiller8299
    @lovekiller8299 2 หลายเดือนก่อน

    I like to know what if you make an attacker / worker squad with an animal / pets and assign a weapon to them. Make a limit to the squad group and animals that are going to be placed. And, a system that can assign jobs for the work on the dungeons that the player is going to travel. Eg: the materials that are limited to the player can be found in dungeons or with attacker squad you can rescue animals / pets. It's just an idea you can develop the scenarios if you were like it.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      Hey, thanks for sharing your cool idea

  • @jean-baptistedeclerfayt8288
    @jean-baptistedeclerfayt8288 2 หลายเดือนก่อน

    I'm curious: had you some cool ressources/videos/articles to share about how you balance your crafting system? I think it could interest a lots of fellow game devs. Thanks :)

  • @AstroTechGuy
    @AstroTechGuy 2 หลายเดือนก่อน

    First: I liked your game-idea and your video very much! Good work so far.
    Second: Your use of shadows is a bit strange. Some of the objects have a shadow ( like the fence), but others don't have them. Look at the trees. That's very odd in my eyes. Also the animals, which were freed from the laboratory look like they were flying around. They should cast a shadow on the ground. Or a simple solultion would be to draw some dark pixels below them with some alpha-value.
    Thumbs up so far :)

  • @jackmiddleton2080
    @jackmiddleton2080 24 วันที่ผ่านมา

    My feedback as a non artist is... Your ground needs more texture. For a name, maybe something Sanctuary. Or maybe you can use any two word name where one word is your own custom word and the second word is a marketing word.

  • @clintmilner2365
    @clintmilner2365 25 วันที่ผ่านมา

    For the design patterns you mentioned, do you have some sources that would be good to learn how to implement them well within one's game?

    • @jamie_dev
      @jamie_dev  24 วันที่ผ่านมา

      I learnt from the free gdquest tutorials. Highly recommend if you haven't checked it yet

  • @manikandanu2317
    @manikandanu2317 15 วันที่ผ่านมา

    Cool art style.. ❤
    It is great work. How do you keep up your motivation?

    • @jamie_dev
      @jamie_dev  13 วันที่ผ่านมา +1

      I want to do this full time someday. I think that's my motivation

  • @playonchris5447
    @playonchris5447 2 หลายเดือนก่อน +1

    What software did you use to make those flow charts? They look great.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      I think you mean the mind maps? that would be Miro 😊

  • @cheesymcnuggets
    @cheesymcnuggets 2 หลายเดือนก่อน

    I like this content, good video.
    6 months of game dev hobbyist for me was: Learn and Transition to Godot from Unity -> Brainstorm game ideas -> Find a theme -> Brainstorm gameplay mechanics -> Brainstorm story -> Design gameplay -> Start project in Godot -> Write story, world, characters -> Create concept art for player character and tilemap -> Realise this shouldn't have taken me 6 months and at most only 2 months -> be sad -> watch devlogs on youtube -> suck it up -> back to concept art (now)

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      totally understand watch devlogs on youtube -> suck it up -> back to xyz 🤣

  • @thelightsilent
    @thelightsilent 2 หลายเดือนก่อน

    this is a nice small niche game the target audience would be about 400 players throughout its lifespan. would make a good example to show off your skills on a cv.

  • @probablyadog
    @probablyadog 2 หลายเดือนก่อน

    i was interested in jamie's comment about art and prototypes. is it considered best to make the prototype before starting on the art?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      It seems like game devs experiment with just basic shapes for the prototype

  • @bartz0rt928
    @bartz0rt928 2 หลายเดือนก่อน

    I like Mlemtopia, but it's kinda hard to pronounce. Nyantopia might be better? I recommend against Cat RPG, since there already is a Cat Quest (trilogy, in fact), Cat Cafe Manager, Cat Goes Fishing, Cat God Ranch, Cat Museum, Cat Warrior, Bad Cat, Hustle Cat, Apocalyptic Cat (seriously, Apocatlyptic was _right there_ ), Alien Cat...
    Some other game dev TH-camrs (Yahtzee, Extra Credits) have given similar advice though they all phrase it slightly differently. Yahtzee really stresses to focus on the primary gameplay loop (so what you're doing on a moment-to-moment basis while playing), and Extra Credits has pointed out that you should start with a mechanic that in some way stands out.

  • @Montegasppa
    @Montegasppa 2 หลายเดือนก่อน +2

    Why does the cat use a sword instead of its own claws?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      I also plan to add projectile attacks as well... actually bullet shooting claws don't sound so bad....

    • @Montegasppa
      @Montegasppa 2 หลายเดือนก่อน

      @@jamie_dev I actually think it’s an amazing idea.

  • @pitfriend
    @pitfriend 2 หลายเดือนก่อน

    What's that planning thing at 1:20?

  • @murifox_
    @murifox_ หลายเดือนก่อน

    Hey Jamie, can you share a template for your game design document?
    I'm starting a game myself and started to scratch some ideas, but I think a well formatted document could help me better display and organize my thoughts.

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน

      Hi! shoot me an email 😊

  • @SootytheMagicalBear
    @SootytheMagicalBear 15 วันที่ผ่านมา

    did you know how to code before you started on this endeavour? if so how long did it take you to learn?

    • @jamie_dev
      @jamie_dev  13 วันที่ผ่านมา

      Yes, I've been coding for a while

  • @nellfs
    @nellfs 2 หลายเดือนก่อน

    YAAAAY JAMIEEE IS BAAACK

  • @ConorKelly86
    @ConorKelly86 2 หลายเดือนก่อน

    Great video! What were you using for the game design document?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      if you mean the tools, I use google sheets, google docs and miro

    • @ConorKelly86
      @ConorKelly86 2 หลายเดือนก่อน

      @@jamie_dev Cool! Keep up the good work 👍

  • @kybinz
    @kybinz 2 หลายเดือนก่อน

    오랜만에 뵈어 반갑습니다! 제목으로 mewtopia는 어떠신가요?

  • @talderson1
    @talderson1 2 หลายเดือนก่อน

    I realize it's been a while so perhaps you will not see this but... I was curious about the other tools you used? In another video you had something for making diagrams for workflow or requirements. What was that? Any other tools would be useful too. I'm just starting to gather this info to start a game with my daughter. She's doing software development in school starting in the fall and I thought something like this would be useful for helping her with data structures and design for when she inevitably comes asking me what a hashmap data structure is or what a rendering algorithm is. Plus, it sounds like a fun project for spending time together.
    Thanks.

    • @jamie_dev
      @jamie_dev  หลายเดือนก่อน +1

      Hi! I used keynote (on mac os) for the animations. I'm making a video about the tool I use and will be shortly mentioning about this in my next video

    • @talderson1
      @talderson1 หลายเดือนก่อน

      @@jamie_dev ty.

  • @franquealencar
    @franquealencar 2 หลายเดือนก่อน

    Hi Jamie, i like this video! What game engine are you using? I'm also learning gamedev, thank you and good luck!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      Hi! I'm using Godot 😊

    • @franquealencar
      @franquealencar 2 หลายเดือนก่อน

      @@jamie_dev 😊

  • @dkyo
    @dkyo 2 หลายเดือนก่อน

    I’m also trying to make a game on my spare time, thank you for the tips. The title is too complicated to remember, you should choose something unique, but also easy to market. Try to think about a person wanting to share your game to a friend, how will he talk about it, would he be able to remember and write the title?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Thanks for the feedback!

  • @koblongata
    @koblongata 15 วันที่ผ่านมา

    Dead charming!

  • @aniksarker05
    @aniksarker05 2 หลายเดือนก่อน

    Can you make more detailed videos about game design patterns? It would be very helpful 😊

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      if you want to see more details on them there is a really good tutorial article on gdquest

  • @li_tsz_fung
    @li_tsz_fung 2 หลายเดือนก่อน

    I know palworld wasn't released 6months ago. But... you should also play pal world. The base management is so similar.
    But I would also want to play your game for a bit because I also struggle with game design, and art an everything.

  • @sunny99179
    @sunny99179 2 หลายเดือนก่อน

    What engine you used?
    I definitively would play your game,like eastward, i finished because i love this mechanic of craft and sell and make money to reinvest on the farm and buy machines... so an manager is also an job that many like to do inside these style of games but for me the contact with nature elements make it more rich for me.
    Interesting the document part that you explained,i think of design always on start of every story i plan, but i need to study more gamedesign😊 thank you

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Thanks for watching! I'm using Godot 😊

  • @MemoriesLP
    @MemoriesLP 4 วันที่ผ่านมา

    Did you have a job somewhere else? Or were you doing this full time?

  • @raysandrarexxia941
    @raysandrarexxia941 2 หลายเดือนก่อน

    Me in my vicious cycle of scrapping projects: 6:55

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      that cycle would also be a summary of my life

    • @raysandrarexxia941
      @raysandrarexxia941 2 หลายเดือนก่อน

      @@jamie_dev Yeah I've been in the cycle for many years

  • @vast634
    @vast634 หลายเดือนก่อน +1

    Why not "Catopia" ?

  • @kylejameswalker
    @kylejameswalker 2 หลายเดือนก่อน

    For the cat hook, maybe Meowlemtopia?

  • @cherradiyacyn
    @cherradiyacyn 2 หลายเดือนก่อน

    Hello, what did you use to create it ?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Hi! you mean the game engine? I'm using Godot 😊

    • @cherradiyacyn
      @cherradiyacyn 2 หลายเดือนก่อน

      ​@@jamie_devawesome ! and as usual your videos are very informative.

  • @jameshizon4861
    @jameshizon4861 13 วันที่ผ่านมา

    Taking notes! I need to add a dog pet component so want to get better at pixel art but ofc there is a learning curve xd rip first few ugly dogs

  • @q12team
    @q12team 2 หลายเดือนก่อน

    I am not a pro at any point but i would like to add some bits to your conclusions - your game basically contains two very different parts: village sim and dungeon crawler. If i was you - i would stop working on both parts in the same time, because you maybe don't need them both to be in the same project. I mean, if managing your animal village isn't fun enough - you will not play at all, and if your dungeon part isn't fun enough - you will be really upset when time for dungeon run comes. I would instead focus on polishing (to some degree) managing part first, make it very comfy and fun to play, and then i would consider to work on dungeon part, if i ever even need this one to be in the first place, because it is often that some parts looks important on paper but actually not needed in game.
    Also with this approach after polishing village sim part i would give it for my friends to test and see if it is working. Testing things on which you worked long enough is very crucial part, that i know very well. When you work on something for a long time your eyesight becomes very blurry, you know every little detail and you can't reproduce the experience that a person will get when entering the game for the first time.
    P.S. btw game looks really comfy right now, i would like to play it some day, good job! Also sorry if my english isn't good enough to be understandable :D

  • @chriswinslow
    @chriswinslow 2 หลายเดือนก่อน

    How about Fur ball for a title? The cat could cough one up while idling every and and then and also make that sound they make while doing it! lol

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      genius. you and me we speak the same language

    • @chriswinslow
      @chriswinslow 2 หลายเดือนก่อน

      @@jamie_dev Maybe the cat could have the ability to attack with its nails, but after a while the nail strength weakens and you have to sharpen them back up while near objects like posts or tress etc? Or even just have it as a Easter egg, so when the cat is near a wooden post or tree while idling it will began to scratch it. Another idle movement, could be having the cat stretching and scratching the floor lol there’s loads of stuff it can do. A good item could be Cat Nip it could resort health or make the cat invincible for a 10 seconds good for fighting a boss, that’s if the game will have bosses.

  • @nathanhajek9039
    @nathanhajek9039 2 หลายเดือนก่อน

    Fun looking game and good video.
    If you told me your new name out of context, I'd have no Idea what it was about, nor would I remember it if I wanted to tell others. Not trying to be mean, just answering your question.
    Best to you!

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      thanks for the input!

  • @sethjackson2010
    @sethjackson2010 2 หลายเดือนก่อน

    I love this. I'd love to pick your brain, makes me want to switch to using Godot haha.

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Are you using Unity?

    • @sethjackson2010
      @sethjackson2010 2 หลายเดือนก่อน

      @jamie_dev Gamemaker Studio 2, as well as Love2d and Lua! I'm still very very green though. Only been developing for 3 months.

  • @jakebrusca49
    @jakebrusca49 หลายเดือนก่อน

    I think the game dev side of this was very interesting, but I’m a little confused about the internal ethics of the game. You rescue animals from a research lab and then they become laborers for you? This seems a bit odd and feels like it contradicts the vibe that you are going for. And, just to be clear, I don’t think this is intentional, I’m just sharing this feedback because it might be something you’d like to address. I think one way you could do this is having some sort of currency system or having an rng component where rescued animals can choose to join the commune or go and do their own thing. I hope this feedback helps and doesn’t seem too negative, I really enjoyed the game idea and video!

  • @nellfs
    @nellfs 2 หลายเดือนก่อน

    Please do an account at Mastodon or something else so that we can keep up with minor game updates and interact with you during the process! ❤❤ I'm Happy for the new video :)

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน +1

      I was thinking of sharing updates on twitter? I'll look into Mastodon though. Haven't used it before

    • @nellfs
      @nellfs 2 หลายเดือนก่อน

      @jamie_dev the gamedev people I follow have moved to mastodon instances due to the current situation of twitter and the reduced reach if you do not pay, but do the best for you and that matches with your audience! 😄

  • @cosgunmelihcreation8929
    @cosgunmelihcreation8929 2 หลายเดือนก่อน

    There is someone making nearly exactly the same game. The hook is the same; just the art style is a little different.

  • @CasperNotGhost
    @CasperNotGhost 2 หลายเดือนก่อน

    Mlemtopia seems like a catchy name

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      yay! you're the first person to say that 🤣🤣

    • @martinsedlon
      @martinsedlon 2 หลายเดือนก่อน

      @@jamie_dev I think it should me Meowtopia, no?

  • @thequipseeker
    @thequipseeker 2 หลายเดือนก่อน

    Nice to see another Godot-user

  • @squ34ky
    @squ34ky 2 หลายเดือนก่อน

    Welcome back! Why the name change?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      Looking for something more marketable

  • @und3rgunn3r
    @und3rgunn3r 2 หลายเดือนก่อน

    How long ago did you swap to Godot?

    • @jamie_dev
      @jamie_dev  2 หลายเดือนก่อน

      think it was around last year around April?

  • @ICELINK_S
    @ICELINK_S 8 วันที่ผ่านมา +1

    What the game ? funny farme 2?😅