Thanks for posting about your lesson! You hit the nail on the head about indie devs wanting to make everything ourselves, which is also why I strayed away from using pre-made assets (despite art easily being my weakest point). This makes me more open to it, so thanks 🙏
I am really loving how this game of yours is turning out Jamie. I agree as a indie dev myself, I am going to use assets overtime when I decide to make a bigger game than I am currently. First I'm starting off on a small scale sized game right now. A arcade shooter bullet hell idea I have. Combining aspects from arcade shooters I grew up playing of galaga and ikuraga into a fun unique twist of my own.
This has given me some food for thought as I am just starting out in my game dev journey and had often thought I would need to create all the game assets but your advice and conclusion really make sense now! Thank you.
Also a little bit of insight to how I think about it. Gamedev is what I want to be forever journey for me so I want to learn all about it. I restrict myself to genre, setting, art style, programming language and so on so I limit things I want to learn about to I hope manageable scope. Now when I was making first prototypes/games, I was also eager to put an art everywhere, make tilesets, character sheets that I wanted to be good even on first try. Now all I need is an idea, just simple shapes and colors to setup pieces. I don't even go into making a world before mechanics/systems are finished for whole chapter. It gives me more time to improve, think it through many times, scribble here and there, rethink, rewrite so I will be at least partially certain of my design ideas which will be tested thoroughly before filling up my canvas. You can always make art later or pay someone to do that, just make sure you construct your world minding this idea.
I completely relate... didn't want to use somebody else's work in my game. But yeah... I wanted to finish something within the next century lol. 30 bucks on like 7 beautiful asset packs off itch from the same artist - I'm set for a while :D And in fact - once I put the tiles in game, it gave me a motivation boost seeing something so pretty come to life with my added code. Good luck on your game!
Just want to say that I didn't think your artwork looked hideous! But I definitely agree with using assets for the average game dev -- unless you're just as highly invested in making artwork and music as you are in making games (and also have lots of free time), it's probably too time-consuming to really be worth it. Thanks for the video! I look forward to seeing more game development videos from you.
I saw this upload and was extremely confused, so I combed the channel and watched your channel update video and now I’m back up to speed! Crazy thing is….. I’m also venturing into game dev. And it’s also going to be Godot 😂
I'm the kind of person who also likes to do things from scratch, for me it's definitely more satisfying. However we need to take it easy for some topics hahaha "If you wish to make an apple pie from scratch, you must first invent the universe" (Carl Sagan) Btw, the game is becoming gorgeous
I remember when I was first starting to program at University, the idea of using libraries when I could code it myself felt like cheating; why would I use the HTTP library when I can program it myself in sockets? Obviously, though, I can’t write an entire HTTP client from scratch anywhere near to the standard of the one’s included in various language’s standard libraries, nor should I. The standard libraries exist precisely so that people don’t have to re-invent the wheel; that, certainly, is not cheating. Even though I see that now, it was hard to get past the part of my brain that wanted to code literally everything from scratch. I think you made a really awesome point “using assets on less important parts of the game will help me focus on creating essential things”. Much like in programming, using pre-built libraries really helps you focus on the logic for the problem you’re trying to solve. Looking forward to seeing more updates! All the best!
Good enough is perfect. In many things in life, if you try and do it perfectly the first time to save work, you will be stung. I've started to make a golang 2d game with ebitengine. I'm still in early stages but getting something small down regularly is important to keep motion IMO. Ps are you talk about the day before scam game? PPs looking forward to the next video
You may not be Eric Barone but that house is borderline Barone and you were on your way. Remember he redid his own art many times. I don't think you had an ego problem. You just forgot Stardew Valley was a full time job done over the course of four and a half years.
Downside of using assets is that your game will not be unique as you have to know that other people had to use it too and released a game that most likely, other people played and saw same graphics elsewhere. We, as humans can easily recognize patterns or whenever we saw something already, even if we might not be sure where or when. Assets you used are very visually pleasing so even if it won't be unique, it will still be charming. Learning pixel art or art will take time so it depends on you if that's what you want to do or not. There is nothing to be ashamed of. Good luck on your journey.
I think it's completely fine to use pre-made game assets, as somebody who also loves / plays / makes ASCII games, graphics aren't my main focus in a game!
simple light and open source. this game was originally started with unity but I'm so glad I made the switch. especially seeing all the corporate drama going on recently
@@denkkab1366 I was thinking of like just a white grey black thing just a start thing, then she would change colors or a bit of the shape, don't know using AI for me is not copying, is using a tool to not start every single thing from blank
Thanks for posting about your lesson! You hit the nail on the head about indie devs wanting to make everything ourselves, which is also why I strayed away from using pre-made assets (despite art easily being my weakest point). This makes me more open to it, so thanks 🙏
I am really loving how this game of yours is turning out Jamie. I agree as a indie dev myself, I am going to use assets overtime when I decide to make a bigger game than I am currently. First I'm starting off on a small scale sized game right now. A arcade shooter bullet hell idea I have. Combining aspects from arcade shooters I grew up playing of galaga and ikuraga into a fun unique twist of my own.
This has given me some food for thought as I am just starting out in my game dev journey and had often thought I would need to create all the game assets but your advice and conclusion really make sense now! Thank you.
Also a little bit of insight to how I think about it. Gamedev is what I want to be forever journey for me so I want to learn all about it. I restrict myself to genre, setting, art style, programming language and so on so I limit things I want to learn about to I hope manageable scope. Now when I was making first prototypes/games, I was also eager to put an art everywhere, make tilesets, character sheets that I wanted to be good even on first try. Now all I need is an idea, just simple shapes and colors to setup pieces. I don't even go into making a world before mechanics/systems are finished for whole chapter. It gives me more time to improve, think it through many times, scribble here and there, rethink, rewrite so I will be at least partially certain of my design ideas which will be tested thoroughly before filling up my canvas. You can always make art later or pay someone to do that, just make sure you construct your world minding this idea.
I completely relate... didn't want to use somebody else's work in my game. But yeah... I wanted to finish something within the next century lol. 30 bucks on like 7 beautiful asset packs off itch from the same artist - I'm set for a while :D
And in fact - once I put the tiles in game, it gave me a motivation boost seeing something so pretty come to life with my added code. Good luck on your game!
Just want to say that I didn't think your artwork looked hideous! But I definitely agree with using assets for the average game dev -- unless you're just as highly invested in making artwork and music as you are in making games (and also have lots of free time), it's probably too time-consuming to really be worth it. Thanks for the video! I look forward to seeing more game development videos from you.
I saw this upload and was extremely confused, so I combed the channel and watched your channel update video and now I’m back up to speed! Crazy thing is….. I’m also venturing into game dev. And it’s also going to be Godot 😂
Nice choice! I switched this project from unity to godot and I'm loving it!! I think it was a good choice regarding what happened recently
Art work is lovely! Might i suggest trails for when the cat is walking
Good luck with the game :) btw your Golang tutorials were really helpful
I'm the kind of person who also likes to do things from scratch, for me it's definitely more satisfying. However we need to take it easy for some topics hahaha
"If you wish to make an apple pie from scratch, you must first invent the universe" (Carl Sagan)
Btw, the game is becoming gorgeous
Carl Sagan is one of the coolest of all time
good work, hope it will be a success !
I remember when I was first starting to program at University, the idea of using libraries when I could code it myself felt like cheating; why would I use the HTTP library when I can program it myself in sockets? Obviously, though, I can’t write an entire HTTP client from scratch anywhere near to the standard of the one’s included in various language’s standard libraries, nor should I. The standard libraries exist precisely so that people don’t have to re-invent the wheel; that, certainly, is not cheating.
Even though I see that now, it was hard to get past the part of my brain that wanted to code literally everything from scratch.
I think you made a really awesome point “using assets on less important parts of the game will help me focus on creating essential things”. Much like in programming, using pre-built libraries really helps you focus on the logic for the problem you’re trying to solve.
Looking forward to seeing more updates! All the best!
This is so true, especially when technology is getting more and more complex. Thanks for this Thomas!
My problem is i don't know anything about music/audio composition. Definitely need to work on that. your project is looking great!
oh you just reminded me that I need to do music and audio too 🤣 guess I'll just take one step at a time
Love the new course on the channel! Have you thought about live streaming some game development sessions?
Not yet, but maybe someday?
That cat is lovely 😊
Good enough is perfect. In many things in life, if you try and do it perfectly the first time to save work, you will be stung. I've started to make a golang 2d game with ebitengine. I'm still in early stages but getting something small down regularly is important to keep motion IMO.
Ps are you talk about the day before scam game?
PPs looking forward to the next video
Эта игра выглядит очень красиво 😊
good job! Keep going!
Thanks!!
Can you share the asset link you purchased?
🎉🎉
Love it!!!!!!!!
You may not be Eric Barone but that house is borderline Barone and you were on your way. Remember he redid his own art many times. I don't think you had an ego problem. You just forgot Stardew Valley was a full time job done over the course of four and a half years.
Make more videos pleaseee
i wish all the pixels in my games would go through my loving touch ..... the only problem is that my art is kinda trash lmao
Downside of using assets is that your game will not be unique as you have to know that other people had to use it too and released a game that most likely, other people played and saw same graphics elsewhere. We, as humans can easily recognize patterns or whenever we saw something already, even if we might not be sure where or when. Assets you used are very visually pleasing so even if it won't be unique, it will still be charming. Learning pixel art or art will take time so it depends on you if that's what you want to do or not. There is nothing to be ashamed of. Good luck on your journey.
Thanks for this! I agree about the downsides
Vampire Survivors used asset packs and yet it looks completely unique to me due to how original the game itself was.
Hi I wanted to ask have you ever used phaser3. i am trying to scale assets in accordance to the screen size and in normal devices they get pixelated
Sorry, no
I think it's completely fine to use pre-made game assets, as somebody who also loves / plays / makes ASCII games, graphics aren't my main focus in a game!
so true 😉
true
@@onebigsnowball hello again lol
It's also good to ask for help and work with people.
Why godot?
simple light and open source. this game was originally started with unity but I'm so glad I made the switch. especially seeing all the corporate drama going on recently
'Cuz Unity plans to eat your lunch.
There aren't any AI tools to build assets ?
Good luck publishing on Steam with AI art
@@denkkab1366 I was thinking of like just a white grey black thing just a start thing, then she would change colors or a bit of the shape, don't know
using AI for me is not copying, is using a tool to not start every single thing from blank
Have you considered using image-gen AI to produce your game art? Seems like the perfect use-case.
No, not a big fan of that yet, maybe someday in the future haha