Fun fact about Nuke in 1,5 (or was it 1,6). If you jump crouched and simultaneously pressed "E" into the door leading to b-site the whole server population would be kicked.
You could also, among other things: - wallbang from every conceivable place to another, OG CS wasn't as much about hiding behind corners as you would get wallbanged the fk out - flash B site by throwing a flashbang between the boxes on upper ramp - flash A site by throwing a flash in the skybox - plant the bomb on A either half inside the hut ledge or the boxes and it wouldn't make the beeping sound at all - boost people from B site to A site through the roof/floor - defuse the bomb on A, from B, through the roof/floor by making a stack of 3 people as shown in this clip th-cam.com/video/rTTGyWVqJtQ/w-d-xo.htmlsi=uESmWHMsBaIKQTQa&t=630
Old Vertigo was so special and unique, remember people who only played it and got to global, called "vertiglobals" knew all sorts of tricks on the maps.
Ha I didn’t know that. My friends and I love vertigo, and one calls us “vertiglobals” because we love it and play the map so well. Didn’t know it was an actual term people used
yeah man they should really make some older versions of maps or cut maps like aztec playable in casual/unranked comp once development on cs2 winds down in a few years. could bring a lot of people back into the game and spice up the somewhat monotonous experience we have in cs right now
I feel like this style of video is overdone to death, yet this is still incredibly enjoyable to watch. Also I kind of always wanted a comprehensive version history of vertigo, in the style of what 3kliksphilip used to do way back when, but I never went with this massive undertaking oh and I miss those orange vertigo boxes being blue so bad
Even though I started playing cs in 2020, I have always had a fascination with older maps, and older versions of maps. I can understand why the nostalgia hits hard for some.
Oh yeah. The old Nuke (pre-remake) was my favourite map. It took a long while for me to re-learn it, with the different vent layout. The remake messed up my strats and timing. Also, we spent countless hours on the old Inferno. The dark room in A apartments was the best spot to hold it with a shotgun, hah.
I'm glad you talked about Strike since it was only created because CPL held the rights to the Map. It would be dope if you do a video on the old CPL and CEVO maps and how they were "remade," renamed and added to CSGO. It would be nice to take look back at Mill/Tuscan, Strike/Mirage, Fire, Forge, etc... Basically all the CPL maps and the maps Brute made for CEVO.
totally stealing this. if i make this into a video i’m screenshotting your comment and putting it on screen ! if you want me to censor your username/pfp i can!
@@PenguinCS2 No worries, no need to censor. Russka and concrete2 were also some solid maps. There's a bunch of forgotten comp maps out there tbh. Even comrade_3rd_route was another decent one.
1:42 WOW it’s been so long I completely forgot about this room, I only have very decent memories of it. Cool it be reminded of the little things sometimes. Cool video thanks.
Great video, made me nostalgic af about some maps and made me remember stuff I didnt even know I got to expirience back in the day, some like I didnt know I liked it this much type of feeling. Thank you for taking your time to do this, cs was the first ever game I played when I was about 3 or 4 and now, at 23 still being able to play a version of it with some of the same core aspects really makes you think about the passage of time. Thank you once again.
The hole in vertigo between mid and B-site was so fun, in B-site you could stack on top of your teammate and then just hold middle with only your head sticking out.
Or just different maps that don't all feel the same. I've got into playing CSS recently, and playing on Aztec was such a breath of fresh air (playing on Dust 1 was fucking abysmal though, I absolutely see why that map was thrown in the trash, it belongs there, good riddance).
It's such a trip down memory lane seeing how the map changes had happened over the years because I've been playing CSGO since 2013 and the updates and the content we've got has been really fun and overwhelming so to speak.
8:30 Disagree. I think Valve isn't making changes in the CS2 versions on purpose so that the transition is easier and seeing differences makes sense, while still making necessary changes. Once CS2 is released, I expect changes to be made and many of these maps to still exist and be updated frequently as time goes on.
i prefer old nuke and inferno over the 2016 overhauls. Old nuke is the last map that had the OG source vibe. But ngl those maps in cs2 looks fucking amazing
The back of A on Train was called "back 6" or "back lane" way back in previous counter-strikes. The idea was that were were 6 train tracks running left to right, from top to bottom starting in B, with Oil being lane #1. So the train track which was closest to Ivy was #6, so the space between it and #5 was "back 6". Or back lane for people who don't like numbers.
Removing the window in hut took literally years to get used to, because you had to override almost two decades of game sense around so much extra danger trying to push thru hut.
I'd like to see a detailed video on all known maps from version to version including 1.6, CZ and Source aswell as all iterations of CSGO (and possibly CS2). Would be cool to see. Not sure if it's just me but I forgot so many things on maps and it would be interesting to see it again.
3kliksphilip has actually done this for the most popular maps already, it's a few years outdated but still interesting to watch th-cam.com/play/PLfwtcDG7LpxHNQKMY1s-p_QUOdXXTbOM-.html
I personally don’t like how the maps have been over-simplified after so many changes. I love crazy side-rooms, side-corridors, secret tunnels, etc. I understand it is extremely difficult to balance a map with these included but even competitively I love them. I love moving around the map as unpredictably as possible and catching the enemy off guard rather than literally just staring down a hallway and seeing who has the better aim. Fun, crazy, unique map designs that do more than just the 3-hallway design keep the game interesting and they’ve always been my absolute favorite maps to play: Sub-Zero, Austria, Canals, Agency, old Cobblestone, Zoo, Biome. They all have really fun and out-of-the-ordinary spots that force players to really learn the layouts and to stay on their toes rather than camp a long lane, and they reward strategic and smart map movement over gunplay. At least for me, I’m certainly not the greatest at the game. I am pretty decent and can hold my own, but one of the only ways I have always been able to level the playing field when players on the enemy team have been clearly better than me at fast aiming and recoil control was my map movement.
This unlocked so much nostalgia I didn't even realise I had. I completely forgot about toxic on Nuke, I remember playing it for the first few times having absolutely no idea what was going on and just hiding in toxic to "hold" B lol
Our Nuke-loving stack used to run a certain CT pistol round strat in the early CS:GO nuke(before valve started experimenting with various layouts). 4 players hold A site, 5th goes in Toxic and comes out when/if terrorists make their way to B site. Four-stack would grind Ts if they came to A, and hiding guy on B could buy enough time for rest of the team to rotate B Of course the map was incredibly CT-sided in any case
Layer Cake is in my spotify liked playlist and I had no idea it came from persona 5. Thanks for making that connection for me, even if its not relevant to the video.
@@Bunny_Hopping_Legend yup. That’s the one. If you’re a true bunny hopping legend then you should know phoon and his iconic video. I’m the one at the very beginning of the video that says “this kid pushes like a fucking idiot man. Jesus Christ”. Source was the best.
While I couldn't agree more on the unique feeling you get from discovering a new map, learning everything again and seeing the game evolve overall, my gut feeling is that one of the key aspects making CS what is it and what it's been for so many years is playing those old maps like it's home. Places you've seen change, go in and out of play and fashion, where you forge memories that you sometimes get a small random reminder of, years later even in a new version of the map or the game, when you're at that spot or when you see that thing again. I'm eager to see what Valve and CS mappers deliver, but I'd hate to never really be able to play the current iconic maps again outside of community servers.
Nice and entertaining Video. But I, as a old school CS player have to say, that you actually had to mention that the Maps also had to change because the Meta changed. I LOOOOVED old Nuke in css and csgo. How it was so T-sided, made it so frustrating on t-side, but also so you were incredibly happy to have a 5-10 Half. Molotovs werent used back there and sg/aug's werent popular at all. You only relied on your pure aim and coordination of well planned pop flashes, so you could win the AK against AWP duel. And this way the gameplay was, was the way css was played and this way alot of the older players liked it. I havent touched CSGO for about 3 years. It changed. I dont have time anymore for it. I think it changed to the better, so more players have fun with it. But i will never stop missing the old maps. They were awesome
Old vertigo had many issues but it had charm. Nothing like convincing the whole CT team to jump off the spawn and try to get the drop on Ts, with only one or two guys actually making it. That and the Ladder drop that was near A site, I loved rushing down there with a Negev or a p90 and getting the Ts in the back as they were almost out of spawn. Good times but I understand why the changes had to be made xD
Nice video ! I would have liked a separate video for all the maps you showed with a bit more in depth showcase what changed over the years. I want moooreee❤
The back part of train between tun 1 and tun 2 we always called office, due to the office between the tunnels. Idk we now call a specific corner on vertigo "corner" because of a new player we got to join, who just kept saying he's on the corner 😂
Never heard of u before this popped up on recommended and caught my eye. Really good video. Subbed, hoping for more stuff like this because you’ve got a knack for it
As a really old player coming back to the game, this is so helpful just to help me see wtf has changed. I didn't realize the back ramp in Old Nuke was reworked until the opening of this very video.
The fact alone that these maps got changed so often is pretty cool because it shows how small changes can have such a big impact on competetive gameplay. I just enjoy seeing the meta shift every now and then.
I kind of like a little complexity part of the map like the old Inferno banana and apt to give me more options to hold angles, rotate, etc. if I had to be the last two or one guy alive. The new one is harder to win more often because it is a more predictable position.
This legit made me cry. It brought up so many memories from when i first started playing cs go back in 2013. Me and my friends got on and played for hours and hours. I remember me and my friend sitting in those toilets on cobble or camping in the tower near T spawn. We even made our clan GIP (Geeks in pyjamas) I know, very original😂 Thanks for bringing back those memories❤️ Csgo will forever be in my heart❤
This reminds me of a dude I ran into on CSGO years and years ago on Office who told me he has only played Office. It was the only map he liked and he literally knew every single nook and cranny of that map. He called him self an Office-Elite player.
I dont know if you ever realized, but behind T spawn on current cobblestone is an area that goes to B site. At the end of it is a tunnel, blocked by a closed gate. Maybe they will add this to the game, who knows
This whole video was a trip. I miss these maps. I completely forgot about most of these, trains T heaven, cobblestones weird changes and shit 😂 I miss those times
Wow…wtf. So many memories unlocked that I completely forgot about. I’ve played csgo since its release and this video just made me go down memory lane with how much the game changed.
I miss old nuke, I loved doing T vent rush, hanging out in the vent and then popping back up back onto A site from the other vent, and goofing the entire CT team that started rotating to B, while we Plant A
In the modern days you T rush vent and get some juicy knife kills on the rotators if they're noobs. Or get practically free B plant. Or both. I always hated the fact how unbroken vent reduced AWP damage just below one-shot treshold(in case of full health & kevlar-equipped hostiles)
Oh man this brings a lot of nostalgia cuz i have most of my CS hours when all those weird stuff was in the game . In my mind the Dust 2 doors are still wooden haha ! Great video !
The legendary vertigo drop to t spawn, literally while ct team jumps to get free kills, either t team moves as fast as they can from t spawn, or they camp waiting for ct team, those were good times
on 1.6, we used to call the weird on train as FE (far end). i used to play 1.6 during my college days in 2007-11, and started csgo in 2020 when the lockdown happened. lots changed in the maps, but the feeling still is the same as it was 15 years ago :)
I'd love to see you do a video showcasing the changes of Overpass from its original version to its current version. I planned on making my first video on the topic of Overpass but got busy with IRL stuff and only got as far as to make a script. You should defiantly make this video, or even wait till the CS2 version to do an even greater comparison and showcase the maps evolution. Keep up the great videos man!
On 3:55, I'm pretty sure that back hallway is called "grey halls" and the individual lanes going to site is lane 1/2 respectively (they're labeled with numbers above them). Lane 2 is also called "old site" while lane 1 is called ivy (I might have those numbers backwards, its been forever since I played train). Most commonly, I think you'll just hear them be called "CT halls" or some variation of that.
Thanks to skinsmonkey for sponsoring: skinsmonkey.com/r/PENGUIN i’m so excited for you guys to see what i have for next week, like for real i think it’s my best video ever. see you then :)
I played the game from the very early days, and back then when there was no MM it was just 12 16 24 32 man servers, and maps like cobble ware alot of fun to play, CTs in the upstairs windows and T with AWPs in the tower, It wasnt about winning the round, it was about the time spent enjoying the round and taking your time. Aztek was also a good map for this, fighting at each side of the bridge untill one side was dead then pushing across and flanking around the rest of the map, The good old days :( CS siege was an awesome map with just one choke point but one team got a truck that you could drive and have the rest of your team in the back of it, And the elevator that you could jump into the side of when it was moving and it was bug out and just get stuck trapping everyone inside untill the enemy's came and kill you from above.
Fun fact about Nuke in 1,5 (or was it 1,6). If you jump crouched and simultaneously pressed "E" into the door leading to b-site the whole server population would be kicked.
defuse from downstairs via boost was awesome
Nuke in CS1.6 was always a mess on its own. Despite being a bad map, it was fun to play in it with all its bugs.
Also fun fact, Nuke was supposed to be an hostage map, and the 3rd room (mirrored B site) was used to put the hostages in here
You could also, among other things:
- wallbang from every conceivable place to another, OG CS wasn't as much about hiding behind corners as you would get wallbanged the fk out
- flash B site by throwing a flashbang between the boxes on upper ramp
- flash A site by throwing a flash in the skybox
- plant the bomb on A either half inside the hut ledge or the boxes and it wouldn't make the beeping sound at all
- boost people from B site to A site through the roof/floor
- defuse the bomb on A, from B, through the roof/floor by making a stack of 3 people as shown in this clip th-cam.com/video/rTTGyWVqJtQ/w-d-xo.htmlsi=uESmWHMsBaIKQTQa&t=630
I remember all of those lmao, was so fun@@tacomajoneesi
Old Vertigo was so special and unique, remember people who only played it and got to global, called "vertiglobals" knew all sorts of tricks on the maps.
now with the new competitive ranking based on map by map you can truly be just a vertiglobal and silver in every other map
Free old vert man just bring it back
@@wakelights yo fr, they absolutely ruined it
Ha I didn’t know that. My friends and I love vertigo, and one calls us “vertiglobals” because we love it and play the map so well. Didn’t know it was an actual term people used
omg yes also maps like assault and aztec had so many "globals" too
The river analogy was perfect, also the videos structure was a lot better paced than previous vids, good work
7:43 That mirrored B site has faked me out on 1.6 Nuke one too many times, I swear...
man i miss 2016 cobblestone, coming back to cs and seeing what they did to my boy was heartbreaking
yeah man they should really make some older versions of maps or cut maps like aztec playable in casual/unranked comp once development on cs2 winds down in a few years. could bring a lot of people back into the game and spice up the somewhat monotonous experience we have in cs right now
Thanks @WarOwl
Cs2 is gonna have cobblestone
Thankfully
@@CazDesignStudios I hope it lives up to its mythical name
@@CazDesignStudiosare u sure?
I will not tolerate the old inferno disrespect.
I’m sorry but banana looked like actual shit on old inferno
@@Ecdemaniacyeah new banana is farrrr superior to old banana
old inferno sucks
@@SpooN12344321 your movement is just bad
I feel like this style of video is overdone to death, yet this is still incredibly enjoyable to watch. Also I kind of always wanted a comprehensive version history of vertigo, in the style of what 3kliksphilip used to do way back when, but I never went with this massive undertaking
oh and I miss those orange vertigo boxes being blue so bad
I think 3kliks actually did a video on vertigo and its history a few years ago
It is overdone to death
ur moms overdone to death@@FenizZz
@@alitahir8975 that vid is so old that the vertigo remake was still a wingman-only map
Even though I started playing cs in 2020, I have always had a fascination with older maps, and older versions of maps. I can understand why the nostalgia hits hard for some.
bro all the memories that we have on Militia, Italy and all other dead maps, are so fucking sad to think about..
same here bro , i started playing during the pandemic an i'm absolutely in love with cs's history
u should see all the maps we played in gaming rooms after school in 1.6 version ... it was insane how fun it was .. good times
@@JosukeZthey are not dead maps
Oh yeah. The old Nuke (pre-remake) was my favourite map. It took a long while for me to re-learn it, with the different vent layout. The remake messed up my strats and timing. Also, we spent countless hours on the old Inferno. The dark room in A apartments was the best spot to hold it with a shotgun, hah.
This video is absolutely full of nostalgia for me. Especially with the changes in Nuke, I realized they were gone once you explained it. Great video.
I'm glad you talked about Strike since it was only created because CPL held the rights to the Map. It would be dope if you do a video on the old CPL and CEVO maps and how they were "remade," renamed and added to CSGO. It would be nice to take look back at Mill/Tuscan, Strike/Mirage, Fire, Forge, etc... Basically all the CPL maps and the maps Brute made for CEVO.
totally stealing this. if i make this into a video i’m screenshotting your comment and putting it on screen ! if you want me to censor your username/pfp i can!
@@PenguinCS2 No worries, no need to censor. Russka and concrete2 were also some solid maps. There's a bunch of forgotten comp maps out there tbh. Even comrade_3rd_route was another decent one.
yo throw me in there for fun in the top right corner@@PenguinCS2
@@PenguinCS2there's a rich story behind all of that. You should definitely cover that topic since no one really talks about it.
@@PenguinCS2nah you should pay him a skin or something as it was his idea and your vids are sponsored and has ads on them
1:42 WOW it’s been so long I completely forgot about this room, I only have very decent memories of it. Cool it be reminded of the little things sometimes. Cool video thanks.
I think the "mirrored" b-site was supposed to be a third bombsite back in modded CS/half-life, before 1.0
and that right there could've easily been the death of Nuke
honestly it's kind of amazing that the map has made it this far
Fun fact: the "fake b site" wasn't there when Nuke was first intruduced in Beta 4.0 (along with the bomb defusal gamemode); it was added in Beta 5.0
Other rumors regarding said subject pointed that the map was supposed to held a different mode, probably hostage rescue or escape.
@@garfieldh.8820 So wait, what was in its place? Was it just a regular corridor like in Source?
Always excited to get a new video from you! Thanks for all the high quality content :)
Great video, made me nostalgic af about some maps and made me remember stuff I didnt even know I got to expirience back in the day, some like I didnt know I liked it this much type of feeling. Thank you for taking your time to do this, cs was the first ever game I played when I was about 3 or 4 and now, at 23 still being able to play a version of it with some of the same core aspects really makes you think about the passage of time. Thank you once again.
3:46 As an ex CS1.6 pro we all used to call that spot "Grundlinie" in germany which translates to "Groundline".
The train before it in 1.6 and source in Australia was called 5 train so we used to always call it back of 5.
as a random former css player, I confirm the Grundlinie
Swedish here, the back didn't have a name you just said 4,5 or 6 depending on wich tunnel they were shooting from
Ja man ! Grundlinie :D Ewig nicht mehr gehört
I recall usually it was called "backline" in GO faceit
I will never forgive valve for ruining Cobble it was easily my fav map for the longest until the halloween update
The hole in vertigo between mid and B-site was so fun, in B-site you could stack on top of your teammate and then just hold middle with only your head sticking out.
Man I still avoid banana to this day because of the pillars, the amount of times I would die because of bumping into them was ridiculous.
“Toxic” on nuke completely jarred me. I forgot about it entirely yet at the time it was something that someone would hide in almost every round
I wish more people in the CS community were open to new maps.
Or just different maps that don't all feel the same. I've got into playing CSS recently, and playing on Aztec was such a breath of fresh air (playing on Dust 1 was fucking abysmal though, I absolutely see why that map was thrown in the trash, it belongs there, good riddance).
God I want more different maps in CS2 so bad. Old Cobble, Sub-Zero, Austria, Zoo, Abbey, Canals, Agency, Insertion, Ruby, Train - PLEASE VALVE
@@Steakwolf667i can’t wait for a operation it’s going to be so fucking awesome
Yeah! Just look at Anubis in cs2... easily one of the best maps but it got a pickrate of under 2%!
@@Steakwolf667 Insertion in cs2 would make me very happy!
It's such a trip down memory lane seeing how the map changes had happened over the years because I've been playing CSGO since 2013 and the updates and the content we've got has been really fun and overwhelming so to speak.
Overwhelming?
8:30 Disagree. I think Valve isn't making changes in the CS2 versions on purpose so that the transition is easier and seeing differences makes sense, while still making necessary changes. Once CS2 is released, I expect changes to be made and many of these maps to still exist and be updated frequently as time goes on.
Loving the subtle nod to Persona
i prefer old nuke and inferno over the 2016 overhauls. Old nuke is the last map that had the OG source vibe. But ngl those maps in cs2 looks fucking amazing
I still got the old habits of using the window in hut on Nuke, just to realize it isn't there
The back of A on Train was called "back 6" or "back lane" way back in previous counter-strikes. The idea was that were were 6 train tracks running left to right, from top to bottom starting in B, with Oil being lane #1. So the train track which was closest to Ivy was #6, so the space between it and #5 was "back 6". Or back lane for people who don't like numbers.
Removing the window in hut took literally years to get used to, because you had to override almost two decades of game sense around so much extra danger trying to push thru hut.
what in the world was old nuke... honestly being able to play that in unranked comp would be extremly funny
I'd like to see a detailed video on all known maps from version to version including 1.6, CZ and Source aswell as all iterations of CSGO (and possibly CS2). Would be cool to see. Not sure if it's just me but I forgot so many things on maps and it would be interesting to see it again.
3kliksphilip has actually done this for the most popular maps already, it's a few years outdated but still interesting to watch th-cam.com/play/PLfwtcDG7LpxHNQKMY1s-p_QUOdXXTbOM-.html
A lot of the good maps from 1.6 never made it past 1.6. Basically only mirage which was a CPL map
ok ok I'll sub, jesus. Keep releasing bangers, I'll keep watching em
Damn I still remember the old vertigo vividly. I played the hell outta that map
As a CS:GO pleb, all I can think of watching this is PHOOOOON
First ever csgo video ever without a 10 minute intro of the home screen
I personally don’t like how the maps have been over-simplified after so many changes. I love crazy side-rooms, side-corridors, secret tunnels, etc. I understand it is extremely difficult to balance a map with these included but even competitively I love them. I love moving around the map as unpredictably as possible and catching the enemy off guard rather than literally just staring down a hallway and seeing who has the better aim. Fun, crazy, unique map designs that do more than just the 3-hallway design keep the game interesting and they’ve always been my absolute favorite maps to play: Sub-Zero, Austria, Canals, Agency, old Cobblestone, Zoo, Biome. They all have really fun and out-of-the-ordinary spots that force players to really learn the layouts and to stay on their toes rather than camp a long lane, and they reward strategic and smart map movement over gunplay.
At least for me, I’m certainly not the greatest at the game. I am pretty decent and can hold my own, but one of the only ways I have always been able to level the playing field when players on the enemy team have been clearly better than me at fast aiming and recoil control was my map movement.
This unlocked so much nostalgia I didn't even realise I had.
I completely forgot about toxic on Nuke, I remember playing it for the first few times having absolutely no idea what was going on and just hiding in toxic to "hold" B lol
Our Nuke-loving stack used to run a certain CT pistol round strat in the early CS:GO nuke(before valve started experimenting with various layouts).
4 players hold A site, 5th goes in Toxic and comes out when/if terrorists make their way to B site.
Four-stack would grind Ts if they came to A, and hiding guy on B could buy enough time for rest of the team to rotate B
Of course the map was incredibly CT-sided in any case
Great writing, water/landscape analogy at the end was brilliant. Man this was nostalgic! Crazy seeing old nuke again, such a funky map
Layer Cake is in my spotify liked playlist and I had no idea it came from persona 5. Thanks for making that connection for me, even if its not relevant to the video.
The nostalgia of the conclusion hits hard. Contra was one of my favorite maps back in the day.
The map at the end, if your talking about that one then same. I was so sad when I saw that they removed it in cs2
(Also castle, I liked camping with a scar-20 on t side lol)
@@Bunny_Hopping_Legend yup. That’s the one. If you’re a true bunny hopping legend then you should know phoon and his iconic video. I’m the one at the very beginning of the video that says “this kid pushes like a fucking idiot man. Jesus Christ”. Source was the best.
your videos remind me a lot of 3kilksphilip calming and informative deep dives into CS, love it man
This video brings back a lot of memories I didn’t even know existed. Thank you sir
Good video im playing cs for 16years and some of the changes I didn't notice
some of these gave me an insane amount of nostalgia lmao, great vid
While I couldn't agree more on the unique feeling you get from discovering a new map, learning everything again and seeing the game evolve overall, my gut feeling is that one of the key aspects making CS what is it and what it's been for so many years is playing those old maps like it's home. Places you've seen change, go in and out of play and fashion, where you forge memories that you sometimes get a small random reminder of, years later even in a new version of the map or the game, when you're at that spot or when you see that thing again.
I'm eager to see what Valve and CS mappers deliver, but I'd hate to never really be able to play the current iconic maps again outside of community servers.
Nice and entertaining Video. But I, as a old school CS player have to say, that you actually had to mention that the Maps also had to change because the Meta changed. I LOOOOVED old Nuke in css and csgo. How it was so T-sided, made it so frustrating on t-side, but also so you were incredibly happy to have a 5-10 Half. Molotovs werent used back there and sg/aug's werent popular at all. You only relied on your pure aim and coordination of well planned pop flashes, so you could win the AK against AWP duel. And this way the gameplay was, was the way css was played and this way alot of the older players liked it. I havent touched CSGO for about 3 years. It changed. I dont have time anymore for it. I think it changed to the better, so more players have fun with it. But i will never stop missing the old maps. They were awesome
Old vertigo had many issues but it had charm. Nothing like convincing the whole CT team to jump off the spawn and try to get the drop on Ts, with only one or two guys actually making it. That and the Ladder drop that was near A site, I loved rushing down there with a Negev or a p90 and getting the Ts in the back as they were almost out of spawn. Good times but I understand why the changes had to be made xD
That part on train is called “lane”
Nice video ! I would have liked a separate video for all the maps you showed with a bit more in depth showcase what changed over the years. I want moooreee❤
1.5 inferno had a ladder and a "heaven" position above T ramp... older versions were even weired. It's so fun to look old map versions.
The back part of train between tun 1 and tun 2 we always called office, due to the office between the tunnels. Idk we now call a specific corner on vertigo "corner" because of a new player we got to join, who just kept saying he's on the corner 😂
Oh the memories come back to me watching this. Some maps I actually miss, like Dust 1, Assault, Aztec, Cobble and Canals.
Cat on old nuke was great, vents were great, so was toxic. Toxic makes you actually clear the B site.
Appreciate the persona 5 background music. I think my mates and me refered to the rear part of train as "baseline" if I remember correctly
Never heard of u before this popped up on recommended and caught my eye. Really good video. Subbed, hoping for more stuff like this because you’ve got a knack for it
As a really old player coming back to the game, this is so helpful just to help me see wtf has changed. I didn't realize the back ramp in Old Nuke was reworked until the opening of this very video.
Big ups for the river metaphor - I think that is spot on and a necessary component to the growth of the CS Community at large.
The fact alone that these maps got changed so often is pretty cool because it shows how small changes can have such a big impact on competetive gameplay. I just enjoy seeing the meta shift every now and then.
Boost in dark on old inferno to spot anyone on banana was sick
I’ve been making up callouts for years..
”he’s pushing hockey stick”
I kind of like a little complexity part of the map like the old Inferno banana and apt to give me more options to hold angles, rotate, etc. if I had to be the last two or one guy alive. The new one is harder to win more often because it is a more predictable position.
I love the knife glove combo. Also great video
I always called the back part of train "backline"
“The cobble that we know now”, more like the cobble we knew. Rest in peace, my favorite map.
This legit made me cry. It brought up so many memories from when i first started playing cs go back in 2013. Me and my friends got on and played for hours and hours. I remember me and my friend sitting in those toilets on cobble or camping in the tower near T spawn. We even made our clan GIP (Geeks in pyjamas) I know, very original😂 Thanks for bringing back those memories❤️ Csgo will forever be in my heart❤
You should've included Tuscan! So many changes since that maps earliest iteration. Great video Penguin!
Great video, nice to see some of these again after such a long time
This reminds me of a dude I ran into on CSGO years and years ago on Office who told me he has only played Office. It was the only map he liked and he literally knew every single nook and cranny of that map. He called him self an Office-Elite player.
Loving the earthbound/mother music in your videos!
You just inspired me to play a new map instead of running dust 2 and overpass over and over again like I have the last 2500 hours
i would love it if you could additionally on a map vote, vote for the year-version of the map. That would be really interesting
I loved that drop at Vertigo
I dont know if you ever realized, but behind T spawn on current cobblestone is an area that goes to B site. At the end of it is a tunnel, blocked by a closed gate. Maybe they will add this to the game, who knows
It was open in a previous version, and t spawn was pushed way back into that area
Are you new to cs?
@@madbruv i started playing a couple months ago so kinda yeah
This whole video was a trip. I miss these maps. I completely forgot about most of these, trains T heaven, cobblestones weird changes and shit 😂 I miss those times
Wow…wtf. So many memories unlocked that I completely forgot about. I’ve played csgo since its release and this video just made me go down memory lane with how much the game changed.
the closing statements always go so unimaginably hard
It's crazy for me watching this because it's been so long since I played CSGO that I didn't know some of these changes happened!
Watching some of these old versions seriously hurt my head
Great fucking video, I don't want to say your underrated but you definitely deserve more recognition!!!
I love how your videos feel like a different flavour of what I get when I watch 3kliksphillip
liked your videos from the first one I watched, still like them all! keep it up!
That vertigo elevator drop is sick as hell🔥🔥
Seeing Old Inferno again brought back some memories.
love the persona music great video as always
that back part of train I always called back lane since it first came out and everyone always knew what I was calling
Love you showing contra, I wish they would remake it and bring it back for CS2. It's my favorite map.
I miss old nuke, I loved doing T vent rush, hanging out in the vent and then popping back up back onto A site from the other vent, and goofing the entire CT team that started rotating to B, while we Plant A
In the modern days you T rush vent and get some juicy knife kills on the rotators if they're noobs.
Or get practically free B plant. Or both.
I always hated the fact how unbroken vent reduced AWP damage just below one-shot treshold(in case of full health & kevlar-equipped hostiles)
Oh man this brings a lot of nostalgia cuz i have most of my CS hours when all those weird stuff was in the game . In my mind the Dust 2 doors are still wooden haha ! Great video !
3:50 Everyone i've played with and use actual callout for that place has called it Back lane.
I personally always wait with your videos until i have somehthing nice to eat. Its ALWAYS a blast watching your videos.
Thanks
i love that first version of Cobblestone, maybe its not convenient but it adds a lot of depth to the map
When you said mirage hasn't changed much I instantly thought of A site, completely forgot about the b site changes.
The legendary vertigo drop to t spawn, literally while ct team jumps to get free kills, either t team moves as fast as they can from t spawn, or they camp waiting for ct team, those were good times
we truly live in a great era when we keep getting these penguin banger vids :)
This vid brought back so many memories..nice job
on 1.6, we used to call the weird on train as FE (far end). i used to play 1.6 during my college days in 2007-11, and started csgo in 2020 when the lockdown happened. lots changed in the maps, but the feeling still is the same as it was 15 years ago :)
I can’t wait to see what you’ve got in store for us next week, Sir Penguino.
I'd love to see you do a video showcasing the changes of Overpass from its original version to its current version. I planned on making my first video on the topic of Overpass but got busy with IRL stuff and only got as far as to make a script. You should defiantly make this video, or even wait till the CS2 version to do an even greater comparison and showcase the maps evolution. Keep up the great videos man!
On 3:55, I'm pretty sure that back hallway is called "grey halls" and the individual lanes going to site is lane 1/2 respectively (they're labeled with numbers above them). Lane 2 is also called "old site" while lane 1 is called ivy (I might have those numbers backwards, its been forever since I played train).
Most commonly, I think you'll just hear them be called "CT halls" or some variation of that.
The numbers was 4,5 and 6. We just called the ´bombspot "plank"
Thanks to skinsmonkey for sponsoring: skinsmonkey.com/r/PENGUIN
i’m so excited for you guys to see what i have for next week, like for real i think it’s my best video ever. see you then :)
I played the game from the very early days, and back then when there was no MM it was just 12 16 24 32 man servers, and maps like cobble ware alot of fun to play, CTs in the upstairs windows and T with AWPs in the tower, It wasnt about winning the round, it was about the time spent enjoying the round and taking your time.
Aztek was also a good map for this, fighting at each side of the bridge untill one side was dead then pushing across and flanking around the rest of the map, The good old days :(
CS siege was an awesome map with just one choke point but one team got a truck that you could drive and have the rest of your team in the back of it, And the elevator that you could jump into the side of when it was moving and it was bug out and just get stuck trapping everyone inside untill the enemy's came and kill you from above.
Ur vids are genuinely inspirational, high quality and enjoyable, all the while coming from a small creator, keep it up!!