Quick Tutorial - Procedural Lava Terrain in Houdini

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 22

  • @cg-school
    @cg-school 5 หลายเดือนก่อน

    Interesting result and cool English ))

  • @NathanTekaya
    @NathanTekaya 7 หลายเดือนก่อน

    Those waves of blue squares when you use the IPR do not bother you ?

    • @NathanTekaya
      @NathanTekaya 7 หลายเดือนก่อน

      Great tutorial btw !

    • @BizarreSelfProduction
      @BizarreSelfProduction  7 หลายเดือนก่อน +1

      @@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.

    • @NathanTekaya
      @NathanTekaya 7 หลายเดือนก่อน

      @@BizarreSelfProduction Oh ok !

  • @reelinspirations
    @reelinspirations ปีที่แล้ว

    Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว

      Heyo, you can try using AO nodes:
      help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html

    • @reelinspirations
      @reelinspirations ปีที่แล้ว

      @@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว

      @@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.

  • @vfxeriksen8694
    @vfxeriksen8694 ปีที่แล้ว +1

    Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว +1

      Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini

  • @bondell1840
    @bondell1840 2 หลายเดือนก่อน

    hey do you provide a hipfiles for this?

    • @BizarreSelfProduction
      @BizarreSelfProduction  2 หลายเดือนก่อน

      Heyo, no. You can easily assemble it in 15 minutes yourself just by following the video.

    • @bondell1840
      @bondell1840 2 หลายเดือนก่อน

      @@BizarreSelfProduction right after i wrote that I finished the thing in 1 video already LOL jokes on me man

  • @UzairFareedFX
    @UzairFareedFX ปีที่แล้ว +1

    can we achieve this with karmaXPU

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว +1

      Sure. Just use MaterialX Standard Surface as your main shader. Although I still find those lacking in terms of functionality and quality, compared to native VEX based nodes.

  • @Ali-pi6mn
    @Ali-pi6mn 11 หลายเดือนก่อน

    Hey, Can we animate this to move like lava??
    Thanks

    • @BizarreSelfProduction
      @BizarreSelfProduction  11 หลายเดือนก่อน +1

      Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.

  • @musayazar3069
    @musayazar3069 ปีที่แล้ว

    hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว +1

      Heyo, unfortunately i don't specialize in simulations for houdini)

  • @longways630
    @longways630 ปีที่แล้ว +1

    I dont have PXR tools , how can i set up for use it ?

    • @BizarreSelfProduction
      @BizarreSelfProduction  ปีที่แล้ว

      You will need to install Renderman for Houdini: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini