Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini
Sure. Just use MaterialX Standard Surface as your main shader. Although I still find those lacking in terms of functionality and quality, compared to native VEX based nodes.
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
Interesting result and cool English ))
Those waves of blue squares when you use the IPR do not bother you ?
Great tutorial btw !
@@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.
@@BizarreSelfProduction Oh ok !
Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
Heyo, you can try using AO nodes:
help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html
@@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?
@@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini
hey do you provide a hipfiles for this?
Heyo, no. You can easily assemble it in 15 minutes yourself just by following the video.
@@BizarreSelfProduction right after i wrote that I finished the thing in 1 video already LOL jokes on me man
can we achieve this with karmaXPU
Sure. Just use MaterialX Standard Surface as your main shader. Although I still find those lacking in terms of functionality and quality, compared to native VEX based nodes.
Hey, Can we animate this to move like lava??
Thanks
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.
Heyo, unfortunately i don't specialize in simulations for houdini)
I dont have PXR tools , how can i set up for use it ?
You will need to install Renderman for Houdini: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini