@@Konranjyoutai yes be a good paypiggy. nowadays people cant seem to enjoy a mod without immediately having the urge to pay for it. fucked in the head really
@@watwat8771I actually don’t disagree with our friend above. Considering both games are played even after 10-20 years later, it’s a good idea to package it up and resell it to bring back a player base. I’ve been wanting SC to come back but wasn’t sure how it could happen. This has potential. Not saying it’s perfect and ultimately just could end up being a fun sandbox mode, but it does have potential. Looking forward to seeing how this progresses.
@@watwat8771hi. As a dev of the project, i can say that mods of these caliber are feasible because we manage to get professional modellers to make the custom assets to meet all of our specs, and they cost money, most of which has come from our own wallet. I would never dare to put such an idea behind a paywall, but any contribution you make towards the project help us alleviate the expense we incur.
SC1- Protoss: We are undefeatable! We got Maelstrom, a real Psi Storm and Stasis. Our Spellcasters will tear you down!! SC2- Terran: We still got EMP. On our Ghost. SC1-Protoss: ...
@@kommisar. Yeah. They did not have EMP. That was a science vessel skill. Best you could hope for is for tanks to kill templars before they destroyed you.
Well dark archons are present in sc2 in the campain and some custom maps and they do have that hability call confusion so yeah but its still funny watch lowko struggle with it
This effectively doubles the number of playable factions in the multiplayer, that alone has a lot of value. It helps that the SC1 factions are as cool (and brutal) as they are. Keep em coming, these matches are very interesting.
Assuming they didn't change any abilities, Dark Archons in BW had 3 abilities - they came with Feedback, which works the same as the SC2 version, and you had to research Maelstrom and Mind Control. Argus Talisman is indeed their increased starting energy research. So Maelstrom only works with biological units, but units hit by Maelstrom can still take damage, as you saw. This differs from Stasis (cast by the Arbiters, those hexagonal crystal prisons) in that units in stasis cannot take damage, but you can stasis everyone and their mother. Mind Control costs 150 energy AND all of the DA's shields, which makes it a very costly ability in more than just energy. This was a really cool mod, and I would love to see more. Mirror match ups on this mod would be insane to watch.
Malestrom is basically like a super buffed Fungal and Stasis is the same in both games (but just casted differently by different units). The actual spells between the two games didn't change much. They basically had different units cast them (even in entirely different races), renamed them and changed them a little. For example, Irradiate basically became Parasitic Bomb, and instead of the now non-existent Science Vesssel by Terran using it, they gave it to the new Viper in Zerg, and it could only be used against air units but now could also hurt mechanical units. Likewise, they also kept Consume, but instead of being used to gain instant energy by killing another one of your units, it slowly leeches the health of buildings in exchange for energy, and now of course the Viper uses it since Defilers aren't around anymore. Those are just two examples. "SC2" didn't come up with many actually new spells.
I'm already fan of non-professional wacky games, but this game mode is just fun on overdrive!! Please more of this!! I wouldn't mind seeing some pros trying this mode, maybe some tournament SC2 team vs SC1 team..
I would love the option to have both sc1 and sc2 units together as one. But for queens, they need to evolve into their flying counterparts in bw like the way a roach evolves into a ravager
@@repHAWAIIxJPN Nice suggestion, i'll check it out for sure! But it looks like it's going to be mixed teams, i was hoping more like Team 1 using only SC1 races and Team 2 only SC2 races, then each SC1 race plays against each SC2 race to see who gets the title of most unbalanced of all times and which game is the strongest. Of course that just a simple tournament wouldn't be enough to say that, but it would be fun to see it and to try prove the results wrong eventually...
I've never even played SC 2, but still sometimes watch your videos anyways so cheers. I'm 38 and used to play Brood War and the OG Starcraft. Not at a high level or anything. I remember zergling rushes were terrifying. And those suicidal scourges wrecking the air units. Fun memories.
Same, except i wasted hours of my life mind controlling overlord dropships on island maps with show me the money cheats which the AI benefitted from as well. Ended up with 1000s over the supply limit lol
It would be very interesting to see high level players from both SC1 and SC2 play against each other. Here, it felt like the zerg didn't understand their race very well
I seem to recall that at some point Blizzard tried experimenting to address the 12 unit limit in BroodWar. They tested a 24 unit limit and higher, turned out that such selection changes made Zerg incredibly overpowered, as having all your units moving is the key struggle in controlling them in BW, given that they have smaller supply costs in BW. So the 12 unit limit stuck.
Make sense. I remember how I did a Zergling only run in SC BW campaign way back then. And with just he 12 unit limit control, I could do it with several separate 12 unit groups. 24 or more units team will definitely make Zerg too strong.
there's like a screenshot from a gaming magazine somewhere, where it seemed blizz was experimenting with the idea of each race having different control sizes. It was something like Protoss 10, Terran 12, and Zerg 14. But I guess that was eventually dropped, and Zerg was balanced around having too much supply for your control groups. Theoretically they could make zerg units weaker to compensate for 24 (which was what happened in SC2) but where's the fun in that?
That's all I remember from my brood wars days back in college, endlessly refilling my control groups with endless hydras and lings. F2 in sc2 made me lazy😂
That was the Wombo-Combo in Brood War for Protoss. Terran was Lockdown/Yamato on big mechanical units. Zerg was Queen Green Gak (forgot the name)/ Plague. Also, mass Medic/Stimrine was beyond broken.
I'm a 36 year old Star Craft Boomer who got hooked at 11 and never looked back. This is glorious and I can't wait to get off work and try this out myself
Static AoE spells -should- do more damage (if you stand still you diaf) vs mobility spells like fungals/parasitic bomb which acts as a DoT imo. In this mod, maelstrom makes storm OP
This mod is genuinely the best thing that has happened to this community in a loooong ass time. I am absolutely in love with it the only thing that saddens me is that it wasn't made earlier 😂
It's incredible, this has a lot of potential. A few balance adjustments could even unite championships for Starcraft 1 and Starcraft 2 players and all their fans. It would be a delicious massacre!!!
This is SUCH a cool concept. I'd love to watch you cast more of these games. Quite interested in seeing what the other matchups look like! SC1 protoss looks wild to fight against. Even just the different visuals too. The Psionic Storm animation looks so epic.
Hi Lowko ! Keep on publishing this kind of battle because this is me : I played Brood War when I was 14 y.o. and now I play SC2 like a lot of people. Thank you so much !
1: Please post more videos with this matchup and encourage pros to matchups like this. 2: Let blizz know they should have a online competitive mode on pro level which includes ALL units in sc2 from the sc2 campaign which has many legacy units like the dragoon. This would create a fTon of diversity of builds and add so much diversity and attention into the game with very little effort (aside from the balancing nightmare but they have a team for that!)
Pro gamer games are indeed interesting. But I also love to see more of this game mode! I'm glad more and more people are playing and covering it. I'll gladly watch more of this!
now i need to know this, is it posible to use an infestor with neural parasite to take control over a dark archon and use mind control to steal the protoss units?
Please do more casts of this! I never got to play SC1 back in the day and with just knowing about SC2 units and balance, it's hard to imagine most of SC2 holding a candle to mind control and multi recall on Brood War Protoss!
Hey Lowko, would you ask Clem + (his opponents as Archon Team) to play a custom bo3 or bo5 that you cast for content? I think its so insanely entertaining to watch those type of 1vs(X-number) archon matches. It always pushes the limits and thus very exciting to watch 😃👍
Man this map is so nostalgic. I remember back in 2011 watching Husky Starcraft cast a zerg getting their infestor-broodlord archon toileted on this map.
This was some high level concepts, the swarm host destroying canons over time, but the toss just steals the units, and boi were those maelström storms intimidating.. ⚡⚡⚡
I loved this video! And sign me up for more of this in the future, of course! I'd love to see how BW Zerg can do against the SC2 races. And this opens an interesting avenue too: mirror matches where one of them uses BW units and the other uses SC2 units.
I enjoyed this match very much it seems more ballanced and fun than watching standard plays we all expect, this feels like you dont know what's going to happen next, keep casting more BIg like
The Zerg player seems like a Brood War player that was trying out SC2 Zerg. Not using queens or creep spread more, the amount of Spine Crawlers made, and getting adrenal before ling speed are some pretty big tells.
Zerg SC2: Yesssss, we control protos probe. We will bilnd the Golden armada. Protoss SC1: Haha, drone build hatchery. I want to see ZvP, when Zerg use protos technologie, and Protos use zergs units.
for clarity, are the broodwar races also limited by unit selection of 12 and other weird broodwar UI limitations? Or do they get the benefit of the same UI stuff sc2 races do?
Questions... if you mind control a different race's worker and build a townhall, do you get their 200 supply as well, like in broodwar? Or do you share 200 like sc2?
SC1 Carriers, the interceptors dock and get redeployed constantly, temporarily becoming hidden/invulnerable so missile attacks can miss and any target locks are lost. Making them even more powerful. Unlike SC2 where they are always deployed, easily picked off. I guess that's why in SC2, they do 5x2 damage instead of 6. A buff because they are unable to code the SC1 interceptors.
Awesome. Love the idea. Would be helpful to me if you showed the stats of the starcraft 1 units. I forgot the difference between the strength of the two zealot types.
The fact that this wasn't a thing earlier is beyond me, this mod is such a good idea
Blizzard could package this and re-sell it as Sc2 Vs Sc1 and I'd buy the f**k out of it. Give us a ladder!
@@Konranjyoutai yes be a good paypiggy. nowadays people cant seem to enjoy a mod without immediately having the urge to pay for it. fucked in the head really
@@watwat8771I actually don’t disagree with our friend above. Considering both games are played even after 10-20 years later, it’s a good idea to package it up and resell it to bring back a player base. I’ve been wanting SC to come back but wasn’t sure how it could happen. This has potential. Not saying it’s perfect and ultimately just could end up being a fun sandbox mode, but it does have potential. Looking forward to seeing how this progresses.
@@watwat8771hi. As a dev of the project, i can say that mods of these caliber are feasible because we manage to get professional modellers to make the custom assets to meet all of our specs, and they cost money, most of which has come from our own wallet. I would never dare to put such an idea behind a paywall, but any contribution you make towards the project help us alleviate the expense we incur.
Exactly. Mass Recall mod (SC1+BW campaigns for SC2) has been around for many years, they could've also made this long ago.
I would very much like to see more of this game mode. This looks like super fun.
Agreed!
Yes ! More MORE
yes absolutley !
SC1- Protoss: We are undefeatable! We got Maelstrom, a real Psi Storm and Stasis. Our Spellcasters will tear you down!!
SC2- Terran: We still got EMP. On our Ghost.
SC1-Protoss: ...
i mean if you pvt in sc1 ghosts are the first thing you build at the tier 3 of the techtree. The shield removal is so bullshit.
Don’t forget irradiate and defense matrix from science vessels. Actually they were more annoying vs zerg then toss
@@DominicXThienohazard Ghosts are hardly ever used in PvT in "SC1". They are only sprinkled in for Lockdown in late game.
@@DominicXThienohazard It's the science vessels who have the EMP in SC1, Ghost have lockdown, cloak and nuke (and a 2 + 8VS light attack)
@@kommisar. Yeah. They did not have EMP. That was a science vessel skill. Best you could hope for is for tanks to kill templars before they destroyed you.
Dark archon used Confusion, it's very effective... Lowko hurts himself in it's confusion!
Dark Archon is Psyduck confirmed.
Well dark archons are present in sc2 in the campain and some custom maps and they do have that hability call confusion so yeah but its still funny watch lowko struggle with it
Maybe it was Dark Archons casting Confusion on Lowko instead of those Brood Lords
This effectively doubles the number of playable factions in the multiplayer, that alone has a lot of value. It helps that the SC1 factions are as cool (and brutal) as they are. Keep em coming, these matches are very interesting.
Assuming they didn't change any abilities, Dark Archons in BW had 3 abilities - they came with Feedback, which works the same as the SC2 version, and you had to research Maelstrom and Mind Control. Argus Talisman is indeed their increased starting energy research.
So Maelstrom only works with biological units, but units hit by Maelstrom can still take damage, as you saw. This differs from Stasis (cast by the Arbiters, those hexagonal crystal prisons) in that units in stasis cannot take damage, but you can stasis everyone and their mother.
Mind Control costs 150 energy AND all of the DA's shields, which makes it a very costly ability in more than just energy.
This was a really cool mod, and I would love to see more. Mirror match ups on this mod would be insane to watch.
Malestrom is basically like a super buffed Fungal and Stasis is the same in both games (but just casted differently by different units). The actual spells between the two games didn't change much. They basically had different units cast them (even in entirely different races), renamed them and changed them a little. For example, Irradiate basically became Parasitic Bomb, and instead of the now non-existent Science Vesssel by Terran using it, they gave it to the new Viper in Zerg, and it could only be used against air units but now could also hurt mechanical units. Likewise, they also kept Consume, but instead of being used to gain instant energy by killing another one of your units, it slowly leeches the health of buildings in exchange for energy, and now of course the Viper uses it since Defilers aren't around anymore. Those are just two examples. "SC2" didn't come up with many actually new spells.
I'm already fan of non-professional wacky games, but this game mode is just fun on overdrive!! Please more of this!! I wouldn't mind seeing some pros trying this mode, maybe some tournament SC2 team vs SC1 team..
I would love the option to have both sc1 and sc2 units together as one. But for queens, they need to evolve into their flying counterparts in bw like the way a roach evolves into a ravager
May 15, 2024 5:00pm KST on AfreecaTV
Cure , TY , Snow , Soulkey
vs
Dark , Classic , Mini , Action
@@repHAWAIIxJPN Nice suggestion, i'll check it out for sure! But it looks like it's going to be mixed teams, i was hoping more like Team 1 using only SC1 races and Team 2 only SC2 races, then each SC1 race plays against each SC2 race to see who gets the title of most unbalanced of all times and which game is the strongest. Of course that just a simple tournament wouldn't be enough to say that, but it would be fun to see it and to try prove the results wrong eventually...
I've never even played SC 2, but still sometimes watch your videos anyways so cheers. I'm 38 and used to play Brood War and the OG Starcraft. Not at a high level or anything.
I remember zergling rushes were terrifying. And those suicidal scourges wrecking the air units. Fun memories.
Same, except i wasted hours of my life mind controlling overlord dropships on island maps with show me the money cheats which the AI benefitted from as well. Ended up with 1000s over the supply limit lol
loved using arbiters in SC1. using recall to move your armies around constantly was so much fun. I wish he used a dark archon to mind control a drone!
Its all fun and games until u recall into spider mines
Yup, Artosis loves them as well. 😁
Best unit in the entire franchise.
artosis loves the arbiters
@@Someguy1133 KH-KH
BEE-BEEP!
god I can still play these sounds in my head
This is awesome! We need more of this in the SC2 scene! The zerg player playing the match like he was also a brood war zerg was a mistake
THIS IS FINE WINE. The fact that this came in 2024, and not in 2014 just makes it a whole lot better.
Not even the dragoons make me happier, than hearing a zealot snarl as he rips things apart!
Also been chantin to myself since I saw the dark archon 'Steal a drone! Steal a drone!'
It would be very interesting to see high level players from both SC1 and SC2 play against each other.
Here, it felt like the zerg didn't understand their race very well
I seem to recall that at some point Blizzard tried experimenting to address the 12 unit limit in BroodWar. They tested a 24 unit limit and higher, turned out that such selection changes made Zerg incredibly overpowered, as having all your units moving is the key struggle in controlling them in BW, given that they have smaller supply costs in BW. So the 12 unit limit stuck.
Make sense. I remember how I did a Zergling only run in SC BW campaign way back then. And with just he 12 unit limit control, I could do it with several separate 12 unit groups. 24 or more units team will definitely make Zerg too strong.
there's like a screenshot from a gaming magazine somewhere, where it seemed blizz was experimenting with the idea of each race having different control sizes. It was something like Protoss 10, Terran 12, and Zerg 14. But I guess that was eventually dropped, and Zerg was balanced around having too much supply for your control groups.
Theoretically they could make zerg units weaker to compensate for 24 (which was what happened in SC2) but where's the fun in that?
That's all I remember from my brood wars days back in college, endlessly refilling my control groups with endless hydras and lings. F2 in sc2 made me lazy😂
Was that really their reason? Because that doesn't seem to have made a balance impact in "SC2", especially with the addition of the all-army hotkey.
Imagine your game being only balanced through how clunky the controlls are.
Maelstrom + Storms are so OP lol.
Maelstrom to mutas and storm was top tier
The classic, and it is even better in SC2
Now you know why Dark Archons was scrap in SC2 and only use in campaigns 😁.
Yeah, it's almost like Fungal + Parasitic Bomb.
That was the Wombo-Combo in Brood War for Protoss. Terran was Lockdown/Yamato on big mechanical units. Zerg was Queen Green Gak (forgot the name)/ Plague. Also, mass Medic/Stimrine was beyond broken.
This honestly was so fun to watch. I played SC and SC Brood War so much as a kid.
Oh we NEED more of this. I would love to see S1 Zerg vs S2 Terran! Infested buildings!?
I'm a 36 year old Star Craft Boomer who got hooked at 11 and never looked back. This is glorious and I can't wait to get off work and try this out myself
SC1 protos feels more protos, it's more heavy, more realiant on tricks, I like this match, I hope to see more soonish!
SC1 psy storm is in another level, it deals 112 damage!
Over a longer time though. Keep in mind, that many Scbw units are beefier :)
It was balanced around the fact that BW units are naturally more spreaded, but with sc2 platform its crazy X)
Static AoE spells -should- do more damage (if you stand still you diaf) vs mobility spells like fungals/parasitic bomb which acts as a DoT imo. In this mod, maelstrom makes storm OP
I belive it also stackable...
@@anghainguyen9951 It wasn't. Throwing two storms at the same place and time was a waste of energy.
"You can make the mamaship, not quite as cool as the Arbiter"
An objectively true statement.
Its like a new game with 6 races have been created. The game phases feel very good as well! super nice
This mod is genuinely the best thing that has happened to this community in a loooong ass time.
I am absolutely in love with it the only thing that saddens me is that it wasn't made earlier 😂
Why did it take them so long to make this
It's incredible, this has a lot of potential.
A few balance adjustments could even unite championships for Starcraft 1 and Starcraft 2 players and all their fans. It would be a delicious massacre!!!
This is SUCH a cool concept. I'd love to watch you cast more of these games. Quite interested in seeing what the other matchups look like! SC1 protoss looks wild to fight against. Even just the different visuals too. The Psionic Storm animation looks so epic.
Hi Lowko ! Keep on publishing this kind of battle because this is me : I played Brood War when I was 14 y.o. and now I play SC2 like a lot of people. Thank you so much !
1: Please post more videos with this matchup and encourage pros to matchups like this.
2: Let blizz know they should have a online competitive mode on pro level which includes ALL units in sc2 from the sc2 campaign which has many legacy units like the dragoon. This would create a fTon of diversity of builds and add so much diversity and attention into the game with very little effort (aside from the balancing nightmare but they have a team for that!)
While thatd be awesome, blizz would never lol. Not worth the tradeoff in work and revenue
Thank's for the video, Lowko. Happy Friday!
Lots of tears... seeing how Protoss has been designed properly once and for all in SC2.. Nicely done!
I would LOVE to see more of these! such a fun nostalgia hit, and really cool to see how the different units interact
Yeah Lowko, pls cast some more of these. I like how you explain the SC1 Abilities. I have no clue of SC1 so it helps me a lot!
The Infestor, with the original fungal growth, is pretty similar to the Dark Archon of SC BW, though on a different race of course.
how cool is THAT! Its like seeing your favourite superheroes together in season 2 of your favourite tv series.
This was the most entertaining StarCraft video in prolly YEARS.
So we now have essentially 6 races?
freaking awesome.
I love these wacky games lowko!! As enjoyable and intense pro sc2 is it's still nice to watch these kinds of matches every once in a while :)
Love to see it, it is nice to see the power scaling and the different strategies between the games, keep it going!
Pro gamer games are indeed interesting. But I also love to see more of this game mode! I'm glad more and more people are playing and covering it. I'll gladly watch more of this!
One of the important rules of BW is never let a Scv or drone go near a dark archon 😂😂
now i need to know this, is it posible to use an infestor with neural parasite to take control over a dark archon and use mind control to steal the protoss units?
Yes it is
That was insanely fun to watch. Definitely do more of these!
Please do more casts of this! I never got to play SC1 back in the day and with just knowing about SC2 units and balance, it's hard to imagine most of SC2 holding a candle to mind control and multi recall on Brood War Protoss!
Hey Lowko, would you ask Clem + (his opponents as Archon Team) to play a custom bo3 or bo5 that you cast for content? I think its so insanely entertaining to watch those type of 1vs(X-number) archon matches. It always pushes the limits and thus very exciting to watch 😃👍
There will be a big tournament in SK. Afreeca and GSL will hold it, so your wish get fulfilled :)
I would love to see the pros of "SC1" vs. the pros of "SC2", like Flash vs. Maru or Jaedong vs. Dark.
OMG, that's the best! I'd love to see some mirror matches! Sc1 Zerg vs Sc2 Zerg, so on, so forth. Please, cast them!
Love your casting, more weird games like this please
Brood War scene is actually better than ever now. BW seems to even be more popular in Korea at this point than SC2.
Cannot wait for the SC2 vs SC1 tournaments
finally lowko is tackling this mod, ive been having a blast watching scbw vs sc2
i've recently been seeing these SC1 vs SC2 games by ElleixGaming, pretty cool match ups. Glad you're casting this too
Man this map is so nostalgic. I remember back in 2011 watching Husky Starcraft cast a zerg getting their infestor-broodlord archon toileted on this map.
I'd love to see more of those SC1 vs SC2 matches!
insane how many photon cannons and dark archons were made :D
26:10 AFAIK mind control doesn't work on any units with the Massive or Heroic tags
Great to see MC playing! Loved it
Please more of that. It brings back my interest for the game
Definitely do more of this mod!
SC2 Ultras being immune to mind control and maelstrom almost feels like payback for being hard countered by dark archons in BW.
This was amazing to watch. More of this please!
It was so nostalgic to watch SC1 protos dominate like throwback by 25 years back
Love this stuff Lowko! Wanna see more of these!
Great! More of this please,this is big!
This was amazing, I’d love to see more of this!
I never knew how badly I needed to see dark archons mind-controlling zerg units
Definitely like these sc1 vs sc2 games. Very nostalgic and cool old look with new vision.
This was some high level concepts, the swarm host destroying canons over time, but the toss just steals the units, and boi were those maelström storms intimidating.. ⚡⚡⚡
You are correct, this is a banger. Please, more of these mods!
It’s like toddlers relearning how to play StarCraft again. Keep this series going
Wow finally a mod out of Starcraft 1 units. The Protoss in Starcraft 1 is where it shined teh most.
OMFG. I WAS NOT PREPARED FOR HOW AWESOME THIS WAS!!!!!!!!!!!!!!!!!!!!!!!!
I think a mirror matchup would be really entertaining in this mod. Just imagine a TvT with the old siege tanks
I wanna see lings vs lings...and suddenly, one baneling appears.
I loved this video! And sign me up for more of this in the future, of course! I'd love to see how BW Zerg can do against the SC2 races. And this opens an interesting avenue too: mirror matches where one of them uses BW units and the other uses SC2 units.
I enjoyed this match very much it seems more ballanced and fun than watching standard plays we all expect, this feels like you dont know what's going to happen next, keep casting more BIg like
Thx for intro this, looks very fun and intresting, have been wondering how UED Terran fair vs those SC2 Zergs for a long time.
this looks like 3 new races added to the game, I love it
I oove this so much... Glad Lowko picked it up!
The Zerg player seems like a Brood War player that was trying out SC2 Zerg. Not using queens or creep spread more, the amount of Spine Crawlers made, and getting adrenal before ling speed are some pretty big tells.
The crazy AOE of Protoss in SCI plus the cluster mechanism in SCII...PIMBA
MC was like "So I heard you like spell casters?"
This mod is incredible. Would love to see more high level players trying it out!
It's awesome! Do all the mirror matchups just to compare the races in the games!
Zerg SC2: Yesssss, we control protos probe. We will bilnd the Golden armada.
Protoss SC1: Haha, drone build hatchery.
I want to see ZvP, when Zerg use protos technologie, and Protos use zergs units.
Awesome cast man. Cheers!
This was a great matchup, loved it
That was epic. Took me back into the good old sc days
As both an SCII and Brood War fan, this made me soooo happy :)
More Starcraft Evo please! Most fun I've had in years watching sc
20 years later Dark Archons are finally usable and we are capable of witnessing their true ridiculous might. Worth the wait, i guess. :D
The only thing the dark archons are casting confusion on is Lowko
I played brood war on the N64. What a time to be alive
That must have been something
I played Brood War on Windows 95. What a time to be alive.
I remember seeing it being released on the N64, and I could not even imagine playing it on a gaming console.
enjoyed quite a lot, would love to see more!
Very cool, more of this mod please Lowko !
for clarity, are the broodwar races also limited by unit selection of 12 and other weird broodwar UI limitations? Or do they get the benefit of the same UI stuff sc2 races do?
This is such a great way of adding new life into our old game...!!!
Questions... if you mind control a different race's worker and build a townhall, do you get their 200 supply as well, like in broodwar? Or do you share 200 like sc2?
SC1 Carriers, the interceptors dock and get redeployed constantly, temporarily becoming hidden/invulnerable so missile attacks can miss and any target locks are lost. Making them even more powerful. Unlike SC2 where they are always deployed, easily picked off. I guess that's why in SC2, they do 5x2 damage instead of 6. A buff because they are unable to code the SC1 interceptors.
Great mod, surprised at how good the broodwar units and animations look. would like to see more games with it!
Love this series!! Thanks Lowko!
Awesome. Love the idea. Would be helpful to me if you showed the stats of the starcraft 1 units. I forgot the difference between the strength of the two zealot types.
Is this just brilliant? Great cast as always ❤
Dragoons are, in fact, mini Immortals - fallen warriors in a robotic body given a second chance to fight.
More games like this please, Mr.Lowko!
I'm gonna be getting my buddies to play this with me, super stoked this exists