I Made a Game Illegally

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  • เผยแพร่เมื่อ 18 พ.ค. 2024
  • Get a PolyMars plushie + support the channel: creatortoons.com/products/pol...
    Try out Kaboom.js on Replit: bit.ly/replit-polymars
    → 2021 Kajam winners: • 7 Coolest Games from R...
    I Made a Game Illegally
    Whether you’re a hobbyist in a game jam or an employee at a triple-A studio, game development is notorious for “crunch culture”: incredibly long hours that push you beyond exhaustion. But, with proper planning, can you make a game without crunching? In this video, I make a game in one week, working for just 2 hours/day, to answer the question: "Can you make a game with no crunch?"
    Play Highrise Hop here: highrise-hop.polymarsdev.repl...
    → Thanks to Icy for making the music: / icymire
    Thanks to @barj and @Dorbellprod for featuring in the video!
    → Twitter: / polymarsyt
    → Twitch: / polymars
    → Join the PolySpace Discord: / discord
    --Chapters--
    0:00 Intro
    0:19 Can You Beat Crunch?
    0:34 bruh
    0:56 POLYMARS PLUSHIE AHHHHH ITS ADORABLE
    1:41 Monday
    3:14 Tuesday
    4:28 Wednesday
    5:01 Thursday
    5:35 Friday
    6:58 Conclusion
    --Music (in order played)--
    "Trespassers" - Mike Klubnika ( • Mike Klubnika - Trespa... )
    "64 Sundays" - Twin Musicom ( • 64 Sundays - Twin Musi... )
    "Dreaming" - Stevia Sphere ( • Stevia Sphere - Dreami... )
    "Let It Go" - Floating AnarchY ( • Floating AnarchY - Let... )
    "Bush Week" - Nihilore ( • Nihilore - Bush Week [... )
    "Playtime" - Peter Godfrey ( • Playtime )
    "Sydney's Skyline" - ALBIS ( • Sydney's Skyline - ALBIS )
    "Raw Vibes" - FLYIN (courtesy of www.epidemicsound.com)
    "Conundrum" - Tigerblood Jewel (courtesy of www.epidemicsound.com)
    "Lucky Charm" - Mimi Olesen (courtesy of www.epidemicsound.com)
    "The Proving Grounds" - Dragon Tamer (courtesy of www.epidemicsound.com)
    "Friendly Dance" - Nico Staff ( • Video )
    -If you liked this video, here are similar ones you might enjoy!--
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  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 1.1K

  • @PolyMars
    @PolyMars  2 ปีที่แล้ว +1043

    subscribe so i don't have to crunch

    • @slashshorts
      @slashshorts 2 ปีที่แล้ว +6

      Hey just 1 like

    • @mgames3209
      @mgames3209 2 ปีที่แล้ว +4

      Hi!

    • @redtoadplush1142
      @redtoadplush1142 2 ปีที่แล้ว +3

      Yoo!

    • @hil449
      @hil449 2 ปีที่แล้ว +9

      Yo man, polymars remembered his password lmao we missed you dawg

    • @abhin_5435
      @abhin_5435 2 ปีที่แล้ว +3

      Make a mobile game

  • @Chadderbox
    @Chadderbox 2 ปีที่แล้ว +3792

    Just deciding to make a game puts me past my breaking point.

    • @thegunguy0
      @thegunguy0 2 ปีที่แล้ว +143

      That’s my secret captain, I’m always past my breaking point.

    • @thegamewarloxxketoxo4914
      @thegamewarloxxketoxo4914 2 ปีที่แล้ว +28

      What about making a game controller, does that crush your hopes and dreams.

    • @Chadderbox
      @Chadderbox 2 ปีที่แล้ว +70

      @@thegamewarloxxketoxo4914 Making a game controller actually ruined my desire to live so much, I am posting this while dressing for my funeral.

    • @alkazarr
      @alkazarr 2 ปีที่แล้ว +8

      this is what having two circuit boards interact with each other wirelessly without thr use of arduinos does to u

    • @STICKOMEDIA
      @STICKOMEDIA 2 ปีที่แล้ว +3

      I hear you

  • @TheBird..
    @TheBird.. 2 ปีที่แล้ว +2565

    So you prevented crunch by setting a tight deadline where you’re barely allowed to work each day

    • @TheWeen344
      @TheWeen344 2 ปีที่แล้ว +428

      He's basically just crunching everyday at that point

    • @breezyentertainment
      @breezyentertainment 2 ปีที่แล้ว +60

      yeah, he mentions that.

    • @thenickstrikebetter
      @thenickstrikebetter ปีที่แล้ว +158

      Fix big crunches with mini-crunches.

    • @ShalowRecord
      @ShalowRecord ปีที่แล้ว +57

      Yea I think that's called work life balance

    • @gavinthecrafter
      @gavinthecrafter ปีที่แล้ว +55

      Task failed successfully

  • @Vailskibum
    @Vailskibum 2 ปีที่แล้ว +1780

    I could honestly see this game as a free app, great vid!!

    • @theallduck
      @theallduck 2 ปีที่แล้ว +15

      Didnt expect u here

    • @reymondinho1
      @reymondinho1 2 ปีที่แล้ว +7

      YOOO VALSKI absolute legend

    • @vetia4283
      @vetia4283 2 ปีที่แล้ว +7

      I was just watching one of your vids

    • @mgames3209
      @mgames3209 2 ปีที่แล้ว +4

      wait I didn't expect you here

    • @VeryDarkMask
      @VeryDarkMask 2 ปีที่แล้ว +1

      Hello

  • @bobkingofseagulls9884
    @bobkingofseagulls9884 ปีที่แล้ว +763

    Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.

    • @viniciusschadeck4992
      @viniciusschadeck4992 ปีที่แล้ว +43

      too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs

    • @mage3690
      @mage3690 ปีที่แล้ว +10

      @@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.

    • @dovahkiin456
      @dovahkiin456 ปีที่แล้ว +21

      @@viniciusschadeck4992 That's why in statistics, we use large sample sizes for stuff like this.

    • @viniciusschadeck4992
      @viniciusschadeck4992 ปีที่แล้ว +3

      @@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.

    • @carlosmunoz3089
      @carlosmunoz3089 ปีที่แล้ว +1

      @@viniciusschadeck4992 i totally get it

  • @thatanimeweirdo
    @thatanimeweirdo ปีที่แล้ว +233

    Preventing crunch by crunching for 5 days in a row. Love it!

  • @woosix7735
    @woosix7735 2 ปีที่แล้ว +709

    Instead of crunching for 12h a day, you only crunched for 2hours

    • @zanepeterson777
      @zanepeterson777 ปีที่แล้ว +27

      crunching has replaced working for gamedevs

  • @_GhostMiner
    @_GhostMiner 2 ปีที่แล้ว +253

    *CRUNCH 0*
    *STRESS 1 000*
    *_Perfectly balanced. As all things should be._*

    • @link_team3855
      @link_team3855 2 หลายเดือนก่อน

      isnt that how crunch works?

    • @yayitsafreakingrandomchannelxd
      @yayitsafreakingrandomchannelxd 2 หลายเดือนก่อน

      POV: School or whatever

    • @_GhostMiner
      @_GhostMiner 2 หลายเดือนก่อน

      @@yayitsafreakingrandomchannelxd is it really a point of view?

  • @Papiertig0r
    @Papiertig0r ปีที่แล้ว +87

    That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough

    • @willgriner8965
      @willgriner8965 ปีที่แล้ว +1

      what is TOS?

    • @Ashebrethafe
      @Ashebrethafe ปีที่แล้ว +2

      @@willgriner8965 _Star Trek:_ The Original Series (the one with Kirk).

    • @willgriner8965
      @willgriner8965 ปีที่แล้ว +1

      @@Ashebrethafe cool, thanks man

  • @nickjasperr
    @nickjasperr ปีที่แล้ว +16

    4:34
    rip techno

  • @AAlexDoesStuff
    @AAlexDoesStuff 2 ปีที่แล้ว +326

    Can a gamedev without crunch even be called a gamedev?

  • @barj
    @barj 2 ปีที่แล้ว +749

    My polymars plushie was 10x better

  • @animationy5784
    @animationy5784 2 ปีที่แล้ว +808

    I don't care if it was a joke, the fact that you showed Technoblade's potato war video makes it 10x better

    • @PolyMars
      @PolyMars  2 ปีที่แล้ว +192

      truly the greatest saga on youtube

    • @animationy5784
      @animationy5784 2 ปีที่แล้ว +22

      @@PolyMars I can’t agree more

    • @suntzu5739
      @suntzu5739 2 ปีที่แล้ว +37

      @@PolyMars
      "One does not need to study, if the entertainment thy consume is twice as educational." - Sun Tzu

    • @leaf1673
      @leaf1673 2 ปีที่แล้ว +25

      “Buy Polymars Plush”
      -Sun Tzu

    • @insertnamehere2062
      @insertnamehere2062 ปีที่แล้ว +73

      this hurts now

  • @Jazzboy_Jh
    @Jazzboy_Jh 2 ปีที่แล้ว +67

    y'know, sometimes I like not having a youtuber watching my every move in plushie form in my bedroom

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 ปีที่แล้ว +1

      Or give it to the dog

    • @eglol
      @eglol ปีที่แล้ว

      The Denis plushie tho

  • @25usd94
    @25usd94 2 ปีที่แล้ว +25

    Making a game with zero crunch but actually it’s only 2 hours of crunch
    That’s an improvement I think. gj

  • @theguywhobashedhishead3times
    @theguywhobashedhishead3times ปีที่แล้ว +16

    4:28 he was watching technoblade...

  • @Bossti
    @Bossti 2 ปีที่แล้ว +36

    Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).

    • @Bossti
      @Bossti ปีที่แล้ว

      @enrique amaya he loves us all

  • @temmie5764
    @temmie5764 ปีที่แล้ว +81

    1:11 be honest, how many tries did it take to do that throw? It landed too perfectly

    • @Marko_52
      @Marko_52 ปีที่แล้ว +1

      17

    • @Jaratea
      @Jaratea ปีที่แล้ว

      @@Marko_52 source

    • @catfacecat.
      @catfacecat. 7 หลายเดือนก่อน

      ​@@Jarateajust trust me bro

  • @BenBonk
    @BenBonk 2 ปีที่แล้ว +602

    This is sick! You made a game just like how CD Projekt Red makes games!

    • @BenBonk
      @BenBonk 2 ปีที่แล้ว +102

      @Lazys The Dank Engineer ratio

    • @thelordz33
      @thelordz33 2 ปีที่แล้ว +54

      @@BenBonk being ratiod doesn't make him wrong, just unpopular

    • @Diathan
      @Diathan 2 ปีที่แล้ว +55

      @@thelordz33 ratio or something

    • @_GhostMiner
      @_GhostMiner 2 ปีที่แล้ว +1

      *STEELWOOL

    • @whoisanarnb
      @whoisanarnb ปีที่แล้ว +5

      @@BenBonk funny haha! Counter-ratio

  • @isto_inc
    @isto_inc 2 ปีที่แล้ว +36

    Poor barji. Those plushies are gonna worth like a million each in 10 years time.

    • @V_ice
      @V_ice 2 ปีที่แล้ว

      Trello

    • @zanepeterson777
      @zanepeterson777 ปีที่แล้ว

      only after the creator dies.

    • @inpinksuit
      @inpinksuit ปีที่แล้ว +4

      @@zanepeterson777 aight time to do it

  • @Drayton226
    @Drayton226 2 ปีที่แล้ว +4

    Congratulations on that. the game is a lot better than anything I could do. I'm so impressed by everything you do.

  • @ericmackrodt9441
    @ericmackrodt9441 ปีที่แล้ว +3

    Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering.
    Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.

  • @aprilnya
    @aprilnya 2 ปีที่แล้ว +4

    >replit game jam
    >used some random webserver instead of replit

  • @digitalunity
    @digitalunity ปีที่แล้ว +4

    There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it

    • @amandasharkey5956
      @amandasharkey5956 ปีที่แล้ว

      I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry

  • @mgmgmg07
    @mgmgmg07 2 ปีที่แล้ว +100

    I can't even get a movement script done in 10 hours, so good job

    • @wohao_gaster7434
      @wohao_gaster7434 2 ปีที่แล้ว +7

      Just X pos Y pos not that hard
      Besides if you're working in a new programming language and trying to find out what the hell those values are called.

    • @bestname6669
      @bestname6669 ปีที่แล้ว

      player.x += 1

    • @mgmgmg07
      @mgmgmg07 ปีที่แล้ว

      @@wohao_gaster7434 It's called sarcasm

    • @wohao_gaster7434
      @wohao_gaster7434 ปีที่แล้ว +2

      @@mgmgmg07 it's also called being unaware of a language's syntax so I can see that being real

    • @mgmgmg07
      @mgmgmg07 ปีที่แล้ว

      @@wohao_gaster7434 Tho it's sarcasm

  • @davidrudpedersen5622
    @davidrudpedersen5622 2 ปีที่แล้ว +5

    "Making a Game With Zero Crunch"
    5:44 - Mission failed

  • @BroChato
    @BroChato 2 ปีที่แล้ว

    I found your channel recently and I've watched all your videos and youve inspired me to start programming my own games. Keep up the great work man!

  • @ChandravijayAgrawal
    @ChandravijayAgrawal 3 หลายเดือนก่อน +1

    the plushie is really good, the way it compresses makes it feel real

  • @CaesarIdles
    @CaesarIdles ปีที่แล้ว +5

    “How many times do you want to change the title and thumbnail?”
    PolyMars: *”Yes”*

  • @iggoth
    @iggoth 2 ปีที่แล้ว +3

    1:34 the sound got me. I was on another tab, I heard the sound, and I opened discord.

  • @byrontheusurper6505
    @byrontheusurper6505 ปีที่แล้ว +3

    Rewatching the potato war while not studying for an exam is so endlessly relatable to me!

  • @aMyst_1
    @aMyst_1 ปีที่แล้ว +2

    3:09 that alarm sound made me experience all the worst emotions felt by a human in an infinitely small amount of time

  • @kn0x820
    @kn0x820 ปีที่แล้ว +71

    That technoblade video hit really hard man. Rest In Peace Alex

    • @eglol
      @eglol ปีที่แล้ว +4

      Somehow I read this and then immediately I see "I was studying for an exam-" *The Potato War 3*
      "Well, I was supposed to be"

    • @ireadysucks3026
      @ireadysucks3026 ปีที่แล้ว

      @@eglol yeah same also

  • @user-qg6nd7ln8p
    @user-qg6nd7ln8p 2 ปีที่แล้ว +4

    This guy took a bet with nothing going to him, Legend.

  • @Bee-eautiful
    @Bee-eautiful ปีที่แล้ว +1

    1:13
    i love the fact that the plushie finished right side up

  • @iinr_guest001
    @iinr_guest001 ปีที่แล้ว +2

    The start of this video is literally dani making a game everytime

  • @hardwinnn
    @hardwinnn 2 ปีที่แล้ว +34

    Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol

    • @rainbowkittycat627
      @rainbowkittycat627 2 ปีที่แล้ว +5

      Lol def a bad habit, try forcing yourself to not cunch, will def make you feel better long term.

    • @agent-33
      @agent-33 2 ปีที่แล้ว +1

      What does crunch mean in game dev?

    • @luke2v52
      @luke2v52 2 ปีที่แล้ว +5

      @@agent-33 Crunch time in anything including game dev is the time where you are panicking to get something working last minute.

  • @normallyben
    @normallyben 2 ปีที่แล้ว +6

    1:10 the fact that it landed upright tho…

  • @Laminity
    @Laminity 2 ปีที่แล้ว +1

    Just ordered a plushie, cant wait for it to arrive!

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +6

    So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away.
    Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.

  • @Zed_Oud
    @Zed_Oud ปีที่แล้ว +20

    “…you’d spend half the week just fixing memory leaks.”
    A crustacean walks by, snapping angrily.

    • @alonsoACR
      @alonsoACR ปีที่แล้ว +1

      Rust is a nightmare to code in
      Not due to memory leaks tho

    • @alonsoACR
      @alonsoACR ปีที่แล้ว

      @osnefere not much because the borrow checker hates me :(
      i know, as you say, it's likely safer but it takes so long
      try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust
      im not even sure it's possible...

    • @alonsoACR
      @alonsoACR ปีที่แล้ว

      @osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory.
      If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.

    • @alonsoACR
      @alonsoACR ปีที่แล้ว

      @osnefere Ok but it's still not a good idea to start there.
      In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes.
      So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you.
      That's why I recommend C. C works just like how computers work.

  • @23h9ubsn31dd
    @23h9ubsn31dd ปีที่แล้ว +6

    I envy the self-control that keeps you from spending 14 hours a day working on the game which inevitably leads to burnout

  • @trickeddev
    @trickeddev 2 ปีที่แล้ว +5

    love how you downloaded some shady program instead of the live server vscode extension

  • @morgengabe1
    @morgengabe1 ปีที่แล้ว

    Golang's echo framework is great for small file servers, i use it for a small browser app to share files on local networks with my phone/tablet. You can also do it very easily, the language server even has a "hello web" snippet, with the standard library but the documentation probably isn't as newcomer friendly.

  • @kiyu3229
    @kiyu3229 2 ปีที่แล้ว +3

    the plush looks so cool

  • @schoellhorn
    @schoellhorn 2 ปีที่แล้ว +5

    My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats

    • @aquaponieee
      @aquaponieee ปีที่แล้ว

      I try setting up SDL and makefile but I quickly get lost, it's all so confusing

    • @TwoWayOrbitalStation
      @TwoWayOrbitalStation ปีที่แล้ว

      I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again

    • @schoellhorn
      @schoellhorn ปีที่แล้ว

      @@TwoWayOrbitalStation lmao same here, been way more productive when actually having a strict goal to where I wanna go when starting a project

  • @mayuravirus6134
    @mayuravirus6134 ปีที่แล้ว

    You just described what the plushie made out off now i can copy it albeit getting my hands on the material would be time consuming and hard

  • @byrontheusurper6505
    @byrontheusurper6505 ปีที่แล้ว +1

    First video, already in love!

  • @RealOscarMay
    @RealOscarMay 2 ปีที่แล้ว +3

    Yay more polymars

  • @tezwoacz
    @tezwoacz ปีที่แล้ว +3

    The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.

    • @No-cg9kj
      @No-cg9kj ปีที่แล้ว

      Yup, that's why most jobs that pay over $50k pay salary instead of hourly lol.

    • @tezwoacz
      @tezwoacz ปีที่แล้ว +1

      @@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.

  • @arkvoodleofthesacredcrotch6060
    @arkvoodleofthesacredcrotch6060 ปีที่แล้ว

    Got an ad for managing burnout and stress at the end of this video. Didn't know what this was about or why it's being recommended btw, but good work to the yt ad people (also pretty video)

  • @YaBoyBilly88
    @YaBoyBilly88 ปีที่แล้ว +2

    The alarm at 3:09 literally jumpscared me so hard

  • @seraphin01
    @seraphin01 ปีที่แล้ว +5

    loved how you managed to get to the crunch part of game dev in less than a week.. on a no crunch challenge. that's pretty epic

  • @PS3PCDJ
    @PS3PCDJ ปีที่แล้ว +4

    0:40 *Rust has entered the chat*

  • @user-yq8mm4vi5u
    @user-yq8mm4vi5u 9 หลายเดือนก่อน +1

    Did I just get an ad about PolyMars in a PolyMars video?

  • @MadeToCodeYT
    @MadeToCodeYT 8 หลายเดือนก่อน

    What's the name of the planner you used in the video because I'm interested?

  • @eboatwright_
    @eboatwright_ 2 ปีที่แล้ว +3

    YES I just re-watched the entire Technoblade Potato war series the other day :D

  • @ElepIn
    @ElepIn ปีที่แล้ว +3

    We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤

  • @Jekkin
    @Jekkin 2 ปีที่แล้ว +2

    3:09 Gave me a physical reaction unlike anything I've ever experienced

  • @SeuPera
    @SeuPera ปีที่แล้ว +2

    Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there.
    If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning.
    Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules...
    It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more...
    For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part).
    If you crunch, try to always look back and see what you should 've done differently. It will get better

  • @lendrigangames
    @lendrigangames 2 ปีที่แล้ว +6

    I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.

  • @Khaliljt
    @Khaliljt ปีที่แล้ว +4

    A general rule that I use when allocating time to do something is add at least 20% of the time allocated to account for unforeseen bs

  • @dingle2078
    @dingle2078 ปีที่แล้ว

    Thank you for giving me the motivation to start programming.

  • @0x0wlOnYT
    @0x0wlOnYT ปีที่แล้ว

    This game is really similar to an older classic Icy Tower. I can definitely see the inspiration here.

  • @Remmiemmyjr
    @Remmiemmyjr 2 ปีที่แล้ว +13

    At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us.
    Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.

    • @mannyw_
      @mannyw_ 2 ปีที่แล้ว

      Did you ever figure this out? It caught my eye too

    • @_p1x
      @_p1x 2 ปีที่แล้ว

      @@mannyw_ same, id love to know what it is.

    • @SLSat
      @SLSat ปีที่แล้ว

      Me too I'd like to know what this website is

    • @evanlacagnina3963
      @evanlacagnina3963 ปีที่แล้ว

      I think in the corner it says "tasks", but I'm having trouble finding anything online

    • @ArcangelZero7
      @ArcangelZero7 ปีที่แล้ว +1

      Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use.
      Otherwise...a highly visible whiteboard? :P

  • @Floky
    @Floky 2 ปีที่แล้ว +5

    Wasn't the whole point of doing all this without Crunch to have less stress etc... ? Seems like it did the opposite in this video XD

  • @Cortana637
    @Cortana637 ปีที่แล้ว

    4:57 "no back to watching minecraft-uh-i mean- studying"
    _HIT SOUND_

  • @spiel_meister
    @spiel_meister ปีที่แล้ว +2

    2:12 Famous last words

  • @slitnotgm
    @slitnotgm ปีที่แล้ว +3

    man watching technoblade, +rep

  • @frosty7674
    @frosty7674 2 ปีที่แล้ว +3

    It's interesting how Mars chose to use hard coding instead of a for loop at 4:45 i wonder why?

    • @AndreiTache
      @AndreiTache 2 ปีที่แล้ว +2

      Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao
      (also his hard coded variables cause me an unreasonable amount of pain)

    • @frosty7674
      @frosty7674 2 ปีที่แล้ว

      @@AndreiTache a for loop shouldn't take more than 20 seconds if you know what you're doing

  • @hoobies12
    @hoobies12 ปีที่แล้ว

    Kenshi is a pretty amazing example of a pretty successful (albeit small) studio committed to not giving into crunch and focusing on the quality of their product.
    Kenshi 1 took like 12 years to fully come around, and Kenshi 2 has been in progress for a while, and while I absolutely loved the first, don't want them to try and rush out another product. The community as a whole seems to support their slow and steady pace where on their website, states the amount of holiday time and 32.5 hour work weeks

  • @von...
    @von... ปีที่แล้ว +1

    protip: use VisualStudio Code + WSL for Windows 10/10. That way you can have your 'server' & your client running on the same actual PC w/ the server running in the WSL virtual linux box. Plus side, it is literally all developed & supported by windows/microsoft, it has never let me down for an extended period of time & they are great with supporting it. Just make sure you have virtualization turned on in your BIOS (this only applies to nerds like me who turned it off because I turn off everything I dont use for security reasons, but sometimes I forgot that when I go to use something that needs "X" on).

  • @LamdOoh
    @LamdOoh ปีที่แล้ว +3

    The technoblade bit did not age well

  • @Dorbellprod
    @Dorbellprod 2 ปีที่แล้ว +5

    I'm the bald guy

    • @mmg5188
      @mmg5188 2 ปีที่แล้ว

      nah fr ?!?!??! 😱

    • @dice6845
      @dice6845 2 ปีที่แล้ว

      no one asked + ratio

    • @breezyentertainment
      @breezyentertainment 2 ปีที่แล้ว

      @@dice6845 do you even know what that means?💀

  • @Damglador
    @Damglador 3 หลายเดือนก่อน

    Thanks, you motivated me to continue making my game

  • @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh ปีที่แล้ว +1

    The little moons look like hands like he’s waving at you

  • @Fun_stickman
    @Fun_stickman 2 ปีที่แล้ว +2

    "I was supposed to study for an exam"
    -plays video games or watches youtube-
    *Yea sounds like me*

  • @blastygamez
    @blastygamez ปีที่แล้ว

    @PolyMars u tried raylib (wich is an amazing game library btw.) but have u tried rayfork?

  • @Super_Nova919
    @Super_Nova919 5 หลายเดือนก่อน +1

    what is the planning tasks website/software that was shown on monday?

  • @EddieOtool
    @EddieOtool ปีที่แล้ว +2

    0:34 You forgot to multiply your initial estimate by 2. Bad planning already.

  • @boltgamr1029
    @boltgamr1029 ปีที่แล้ว

    Sounds like Friday was the crunch you feared

  • @ayumuaikawa
    @ayumuaikawa ปีที่แล้ว

    2:55 in case you don't want to set up a server to serve the asset, you can convert them in base64 and put them directly in the JS code.
    Ok, it's not pretty, but let's say you wanted to package absolutely everything into a single index.html that would do the trick (please don't use that for in-production project since this will make the loading of the page longer:)).
    If you want a quick server just use nodeJS and expressJS then look for "static files" in theirs documentations (they have sample), this will give you a reliable server for testing without downloading dodgy stuff

  • @Fr0styMusic420
    @Fr0styMusic420 2 หลายเดือนก่อน

    this is kind of like jump car; really cool

  • @exp5261
    @exp5261 ปีที่แล้ว

    1:10 that was SO SMOOTH

  • @TheLemonyBard
    @TheLemonyBard ปีที่แล้ว

    I like how for staging the timer going off it’s very clear that you just set it for six seconds lmao

  • @xX_r_Xx
    @xX_r_Xx ปีที่แล้ว +1

    by only giving yourself the time you _think_ everything is going to take, you're putting yourself in the same type of situation as "crunch"

  • @BioTheHuman
    @BioTheHuman ปีที่แล้ว +1

    Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)

  • @a1ter120
    @a1ter120 3 หลายเดือนก่อน

    The most impressive part of this video is when he threw the plush into the closet perfectly

  • @umbreonben
    @umbreonben 2 ปีที่แล้ว

    Im a Web Developer and I was searching for a good game engine for months. Thank you very much for showing us this! I will try it out as soon as possible :)

    • @anhuman7022
      @anhuman7022 ปีที่แล้ว

      i did an its good for basic things

  • @thespeedyyoshi
    @thespeedyyoshi 2 ปีที่แล้ว +1

    oh my goshhhh I’ve never heard of this channel but that plushie be freakin CUTEEEE

  • @vincentshelton6711
    @vincentshelton6711 ปีที่แล้ว

    I will pay for barji’s version of the polymars plushie

  • @SwanStudiosYT
    @SwanStudiosYT 2 ปีที่แล้ว

    We're happy to have you back, PocketMars.

  • @theothetorch8016
    @theothetorch8016 ปีที่แล้ว

    I love how "sleep" is not checked.

  • @someonesalt5084
    @someonesalt5084 2 ปีที่แล้ว

    back at it again

  • @alexdemeter1558
    @alexdemeter1558 4 หลายเดือนก่อน

    the game jam is it like somthing were people get a challange to complate somthing how to join

  • @migut
    @migut 2 ปีที่แล้ว +2

    this seems extremally similar to the mobile game jump car

  • @SussyMonkeIsBack
    @SussyMonkeIsBack ปีที่แล้ว +2

    Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.

  • @malachihormel7994
    @malachihormel7994 2 ปีที่แล้ว +1

    I use the rule of doubling estimated work hours to avoid crunch. Of course I also procrastinate half the time so it _still_ doesn't work.

  • @abandonedchannel46gc
    @abandonedchannel46gc ปีที่แล้ว

    1:11 bro perfectly flipped the plush

  • @lunab541
    @lunab541 2 ปีที่แล้ว +1

    You would have to double or triple the amount of time necessary to complete each task to truly have the no-crunch experience