About the glitchy ragdoll duplication, you could add it as an easter egg for either: duplicating yourself or duplicating more than 1 item at the same time
@@clementp7860Rain World's throw boosting feels like a feature to the point that in the DLC they fully embraced it and added places you can't really get to without it.
You can fix the elevator gittering by changing some of the interpolation settings on the rigidbody of the character. However, alternatively you can also just move the entire stage around the elevator instead of moving the elevator at all!
Feedback: Bhopping being automatic when holding space feels cheap, I’d be more fun if instead there was an small space of time where you could preemptively press jump before hitting the ground and it would still trigger so it would still feel like your hitting it perfectly even when your not.
@@OfLastingThunder the difference is that csgo uses bhopping, not accelerated back hopping, which is (abh, not bhop) much more OP. It's really easy to do it if we could just switch our binds, I can do it consistently on Portal 2 with scroll wheel up and down.
@@kast6296Typically, a game checks to see if "Jump" is being pressed when you land to cause you to jump again. You need to do *more* code if you want the jumps to not repeat until the button is retriggered. The easier, faster, and lazier way to code it would be the way he did it. But that does assume you're coding your own engine, and not using whatever he's using.
@@jarrod752 to be fair, he did mention that he coded it in a way which he had to manually click it before deciding to convert it to holding spacebar, but i can see where you’re coming from
@@kast6296 yeah that's probably because he's using an input event from the game engine he's working in, instead of rolling his own. But that is just a guess.
I love that you have the hover glitch where you can jump off of items you're holding - the speed run for Amnesia: Bunker basically used the same tech because the same bug existed in that game and it came out this year lol
Because when they are the solution they are mechanics not bugs and it goes against the design of a puzzle game. Puzzle games use and expand on a concept making it more complex. Typically this means restricting what you can do in some capacity, which means you'll lose access to an bug/mechanic that carried you to this point. To make this work it stops being a puzzle game and focuses on exploration. It starts to shift to other genres to work.
Very cool! I myself had a similar idea a while ago, where you essentially make a game which simulates random bitflips and essentially makes the occurence of one much more likely, to the point where you'd notice it. The idea was to maybe link it to ingame areas, where you have a super radiated area for example, and radiation raises the bitflip chance such that in these specific radiated areas the bugginess increases and random shit starts happening. Maybe this would be a fun project! (I myself sadly lack both the time and knowledge to make such a game)
My dumb idea is a game that has a story based progression with sidequests, but you HAVE to do all the story before beating the game. The problem is that every time you load the game, it resets itself. And every time it resets, it chooses a completely random amount of time that you have to wait between finishing main quest A and starting main quest B and so on the speed run dies when you have to wait three real life days to enter the third quest
i think this is a great idea, and i have a small thing to say, instead of wanting them to do the glitch you should make it so they have to discover it and use that, while still having a glitch less intended route to beat the game
Great job these videos really deserve more support and views. You did so well making this game editing the video and making everything entertaining and understandable. Keep it up!!!👍🏻👍🏻👍🏻👍🏻
Nah, I like nightmare demon from the depths of hell more. 5:44 as it embraaces the "bug" aesthetic of this game, as I suggest you should keep EVERY single bug that has occured to you both intentionally AND unintentionally and try to implement a mechanic for each one, as it's better to improvise than remove problems.
3:51 abh-ing works by tricking the game into thinking you're going forward when you're actually going backwards. this is the same reason afh-ing (accelerated forwards hopping) works, you trick the game into thinking you're going backwards when you're actually going forwards so it applies a forward force to your jumps
a bug you could add this: add some boss at the end of the game add an intentional game mechanic that kills the player now make it so that this game mechanic can somehow be applied to the enemy to one shot it inspired by minecraft beds exploding in the end also dealing a ton of damage to the enderdragon
idea for elevator (may not be very good). When you get in an elevator, it first checks what items you are holding and if a player is inside of it and when the elevator starts, it freezes the objects outside the elevator (except for items the player is holding) and moves the level with it (Or just deletes the old level, add animation and creates the new one that the player has to go through)
i think instead of using a duplicator, you could’ve just used a watered down version of the typical menu duping glitch, like for example if you pause while holding an item, if you are still holding the hold key when you unpause you still hold the item but another one drops in the same location
I once made a game about falling in an abandoned world with lots of bugs that are all a part of the lore. It’s called Wrong Place but I didn’t publish it
I know your busy but here is some ideas for chaos cites, a skill tree (every time you complete a quest you get skill points and can unlock stuff), simply just weather climate, person mode (the point of view of the person), you mode (you can have full control of the person and give money to the god aka the player), and billboards (can sponsor a store and people might get encouraged to buy stuff at that store and will give you more money.)
You could’ve made the world move instead of the elevator and it wont be as buggy while still being normal speed, just make sure to freeze all rag dolls while world is moving
5:45 keep the glitch, make it a one in 100 chance of happening and make it trigger a secret ending. also make it crash the game after the ending is achieved
FYI even if you use a self-signed executable windows smart screen WILL actually learn your program is safe very quickly (in as little as one run on a smartscreen enabled computer). Your program IS checked when it is first run, and MS will then remember if it is safe or not, as long as it has some kind of signature.
You can finish this game at least 7 times while watching the video
gut zu wissen, jetzt haste mich herrausgefordert
unrelated but i saw you have blahaj aka the best thing to touch the world
You used danis own tricks agents him
i made a speedrun website for the game
@@AleyzRoYT sounds cool
i could imagine people just gonna start "100% glitchless run" and figure something out how to clear it faster without the intended Bugs
Technically, if the _bug_ were included intentionally, using them would still qualify as _glitchless._
Instead of that, I'd like to see someone discover an entirely new glitch that's not a programmed part of the game and just demolishes it
@@jarrod752does the
"Its a feature trust" count?
just use the bugs shown in the video I already completed the game with them
@@tnturnip That was just what I thought too!
About the glitchy ragdoll duplication, you could add it as an easter egg for either: duplicating yourself or duplicating more than 1 item at the same time
he did it you can dupe yourself and iy moves when you move
@@Monkeyman-fs8uw you can grab yourself
I think im the only one who found an elevator glitch that you can skip the elevator😅 8:53
@@EnderTeamOfficial howww
@@Monkeyman-fs8uw im pretty sure thats an actual glitch like how you can dupe the reset button
The epitome of “it’s not a glitch it’s a feature”
bethesda or mojang?
@@LarkeyFactorialRelogic
some game have bug so iconic there feel like feture like the bucket on the head of skyrim
@@clementp7860Rain World's throw boosting feels like a feature to the point that in the DLC they fully embraced it and added places you can't really get to without it.
@catpoke9557 I thought it was a feature, how would you get through sky islands?
You can fix the elevator gittering by changing some of the interpolation settings on the rigidbody of the character. However, alternatively you can also just move the entire stage around the elevator instead of moving the elevator at all!
erm,,, this game is about bugs,,,,, he doesn't need to fix anything, 🤓
@@paulahullmaybe he wanted to fix it 🤯
Feedback: Bhopping being automatic when holding space feels cheap, I’d be more fun if instead there was an small space of time where you could preemptively press jump before hitting the ground and it would still trigger so it would still feel like your hitting it perfectly even when your not.
Auto hop has been around on CS servers for a very long time. It's the standard for movement like that.
@@OfLastingThunder the difference is that csgo uses bhopping, not accelerated back hopping, which is (abh, not bhop) much more OP. It's really easy to do it if we could just switch our binds, I can do it consistently on Portal 2 with scroll wheel up and down.
@@kast6296Typically, a game checks to see if "Jump" is being pressed when you land to cause you to jump again.
You need to do *more* code if you want the jumps to not repeat until the button is retriggered.
The easier, faster, and lazier way to code it would be the way he did it.
But that does assume you're coding your own engine, and not using whatever he's using.
@@jarrod752 to be fair, he did mention that he coded it in a way which he had to manually click it before deciding to convert it to holding spacebar, but i can see where you’re coming from
@@kast6296 yeah that's probably because he's using an input event from the game engine he's working in, instead of rolling his own. But that is just a guess.
0:22 learned from the best i see
Yes Dani
he knows Dani's powers
"What's better than one ragdoll? Lots of ragdolls!"
*Ragdoll proceeds to spaghettify*
"Second of all, should I fix this?"
the spagedroll
"It's not a bug, it's a feature"
just played through it about 4 times and its very fun to see how many different ways there are to beat a specific level!
I love that you have the hover glitch where you can jump off of items you're holding - the speed run for Amnesia: Bunker basically used the same tech because the same bug existed in that game and it came out this year lol
prop flying is in a _lot_ of games
the first subnautica, halflife 2, skyrim, some others i can't think of atm, etc
@@fluffypawninja7636 Some Roblox games had it too, like Lumber Tycoon 2.
Yoo that reminded me of a gamejam that had the same theme before, I don't know why there isn't a real puzzle game that uses bugs as mechanics.
Because when they are the solution they are mechanics not bugs and it goes against the design of a puzzle game. Puzzle games use and expand on a concept making it more complex. Typically this means restricting what you can do in some capacity, which means you'll lose access to an bug/mechanic that carried you to this point. To make this work it stops being a puzzle game and focuses on exploration. It starts to shift to other genres to work.
I am so happy people actually use the danitutorials channel. I miss him hope he uploads again
for A.B.H people bind there mouse wheel up and mouse wheel down to jump so they just scroll insted of timing it perfectly
Bro the determination text dialouge has called the FANDOM, we will steal your soul for toby,
_Sam Hogan wants to: Know your location_
Also nice to see coloured subtitles.
Epic game, incredible editing, awesome video!!
Hey man! this is really cool! would love to see a full-length portal-like with this idea!
Changing the speed of video at certain points is clever, and I hardly noticed. Gg
Very cool! I myself had a similar idea a while ago, where you essentially make a game which simulates random bitflips and essentially makes the occurence of one much more likely, to the point where you'd notice it.
The idea was to maybe link it to ingame areas, where you have a super radiated area for example, and radiation raises the bitflip chance such that in these specific radiated areas the bugginess increases and random shit starts happening.
Maybe this would be a fun project!
(I myself sadly lack both the time and knowledge to make such a game)
My dumb idea is a game that has a story based progression with sidequests, but you HAVE to do all the story before beating the game.
The problem is that every time you load the game, it resets itself.
And every time it resets, it chooses a completely random amount of time that you have to wait between finishing main quest A and starting main quest B and so on
the speed run dies when you have to wait three real life days to enter the third quest
Nice video style, I like the familiar humor, the references and your joyful sounding way of speaking
Well done. I'm looking forward to see someone squeeze the best time out if the game
THE CAPTIONS ARE REALLY WELL-MADE! kudos to you
I love how you sound like you are laughing and giggling the whole time
I LOVE IT. Wish you the best of luck in future projects!
That googling bomb scene took me a sec to process and that’s what made me lose it ☠️💀☠️
i think this is a great idea, and i have a small thing to say, instead of wanting them to do the glitch you should make it so they have to discover it and use that, while still having a glitch less intended route to beat the game
9:17 BLÅHAJ SPOTTED
"So i searched up how to make a bomb-" loved that a little too much haha
0:45 HE PULLED A DANI ON DANI
Yoooo😂😂😂
uno uno reverse
The subtitles on this video are done really well
Great job these videos really deserve more support and views. You did so well making this game editing the video and making everything entertaining and understandable. Keep it up!!!👍🏻👍🏻👍🏻👍🏻
"Skip the 3 day long cave cutscene."
This got me 🤣
A programmer with a blahåj
Never seen that before ;P
Anyways, nice video, glad I stumbled upon your channel :3
manchmal sind die "kleinen" youtuber 1000% besser als so nen mr beast oder so. du bist echt underrated, weiter so!
this video was crazily entertaining, thanks
I love whisper volume, truely entertaining
This man just collected every "that's a feature" moments from other games and made them into actual features... what a madlad
"It's not a bug it's a feature"
imagine a speedrun of this game in the "glitchless" section 💀💀💀
Is this normal that the captions are orange
I don’t know
He made it orang
i have been waiting a video like this for decades, thank you
cant wait for you to grow to be a big content creator dont forget us when you succeed🎉🎉
Glad to be here before 15k (currently 14.8k), loved the video :D
keep it up man you are the best
Can't wait to do Glitchless run of this
Nah, I like nightmare demon from the depths of hell more. 5:44 as it embraaces the "bug" aesthetic of this game, as I suggest you should keep EVERY single bug that has occured to you both intentionally AND unintentionally and try to implement a mechanic for each one, as it's better to improvise than remove problems.
I love this idea! Great video too, thanks for making this
3:51 abh-ing works by tricking the game into thinking you're going forward when you're actually going backwards. this is the same reason afh-ing (accelerated forwards hopping) works, you trick the game into thinking you're going backwards when you're actually going forwards so it applies a forward force to your jumps
Reminds me of Sam Hogan's "I made a game with intentional bugs"! pretty nice :3
Im so happy you made a Dani quote in the beginning, I miss him so much... :(((
Oh yes the german Dani
The speedruns for this one are gonna be fun to watch
a bug you could add this:
add some boss at the end of the game
add an intentional game mechanic that kills the player
now make it so that this game mechanic can somehow be applied to the enemy to one shot it
inspired by minecraft beds exploding in the end also dealing a ton of damage to the enderdragon
So we are just going to ignore that this man has the cancer cure
5:44 the ragdoll god of the glitches
hp 20000
***bass battle music plays***
Oh god the twilight item slide
thanks for filling in for danny😁
*filled with determination*
That Dani reference was gold, hope he comes back
idea for elevator (may not be very good). When you get in an elevator, it first checks what items you are holding and if a player is inside of it and when the elevator starts, it freezes the objects outside the elevator (except for items the player is holding) and moves the level with it (Or just deletes the old level, add animation and creates the new one that the player has to go through)
i think instead of using a duplicator, you could’ve just used a watered down version of the typical menu duping glitch, like for example if you pause while holding an item, if you are still holding the hold key when you unpause you still hold the item but another one drops in the same location
I played this game blind yesterday. And I just completed the game using other glitches. Wow
Only person on the planet to watch DaniTutorials
0:40 Lmao, ah yes, a true Dani Fam™
Even taking his lessons to heart. XD
Thank you for being the next dani for me I am soooo happy for you
AAlex: "hippity, hoppity. Karlson is now my property"
Dani: "death, you want it? here it is"
This type of stuff is the only type of thing that satisfys me
Hippity, Hoppity, karlson is now my property
Imagine this guy looking at the game reviews, a lot of them saying "lots of bugs" ans this guy being like "well done"
W vid as always.
Was er sagt
i've seen this video like 3 times, it's so entertaining
oh my god the "game with intentional bugs" reminded me of Sam Hogan and goddamn the memories
keeping propflying is honestly one of the best features you made for the game
The best part about making a game like this is you dont have to worry about unintentional bugs too because you could just call it a part of the game
I once made a game about falling in an abandoned world with lots of bugs that are all a part of the lore. It’s called Wrong Place but I didn’t publish it
I love this man
0:39 the legend of dani never uploading again because he ran out of milk and died of starvation.
I'd be interested in a github for this project, so many fun glitches to add
Still less glitches than cyberpunk
I know your busy but here is some ideas for chaos cites, a skill tree (every time you complete a quest you get skill points and can unlock stuff), simply just weather climate, person mode (the point of view of the person), you mode (you can have full control of the person and give money to the god aka the player), and billboards (can sponsor a store and people might get encouraged to buy stuff at that store and will give you more money.)
This man is amazing. Underrated as fuck, I love it from one video
I feel like another way to do item duplication would be to not remove items that you're holding when you reset a level.
since dani is basically dead. im really happy with finding you!
10:36 NICE safety for the money
The German Danni may rise up ❤❤❤
3:57 it's a bit more intricate, if you hold a key it applies properly. If not, it's always backwds
7:12 that’s not gonna happen, -he’d- it’d fall and cause it’s skull to crack open like an egg… but not even close to like an egg.
You could’ve made the world move instead of the elevator and it wont be as buggy while still being normal speed, just make sure to freeze all rag dolls while world is moving
I never figured someone would mention Dani's Tutorials in modern day and age...
The lord laughs at the wicked for he knows there day is comming
Is anyone gonna talk about the file names 💀💀
The start with the guy spamming is kinda funny
5:45 keep the glitch, make it a one in 100 chance of happening and make it trigger a secret ending.
also make it crash the game after the ending is achieved
I loved the subtitles of this video ❤
I quite like the idea of having deliberately manipulatable prng too.
Jesus being a speedrunner is something i never knew i needed
FYI even if you use a self-signed executable windows smart screen WILL actually learn your program is safe very quickly (in as little as one run on a smartscreen enabled computer). Your program IS checked when it is first run, and MS will then remember if it is safe or not, as long as it has some kind of signature.
Oh that's good to know, thank you :)
0:22 truly a dani moment
I screenrecorded 7:00 out of context (: