lots of great info in here about capturing trailer footage :) seems like something that'd be pretty easy but there's a lot more going on behind the scenes
Yeah I agree with your analysis. A lot of the gameplay reveals are like real time cutscenes to me, but from a third or first person perspective rather than a typical film angle
Great topic! Out of curiosity - who for the most part would be responsible for fake trailers? Are editors asked to manipulate/beef up (graphics) footage in deceptive ways or perhaps studios/devs provide staged/scripted footage in the first place? I would assume there's a lot more faking in the AAA world.
To clarify, I think 100% fake trailers are EXCEEDINGLY RARE. An example I would give is the "I Am Jesus Christ" trailer which was made by a company whose mode of operation was to make fake gameplay trailers, make Steam pages, see which got the most wishlists, and then develop those games (Steam later changed their rules to make this practice not possible) Also, I think intent to deceive (outside of mobile game advertising) is also EXCEPTIONALLY RARE. I'd say the vast majority of the time it's never ever ever done with intent to deceive, rug pull, or cheat. It's about trying to hit a target that won't exist until a long time from when the trailer is being made. A dev friend described it as trying to create a photo of your child when they're still an embryo. I think it's a very difficult topic because sometimes for a trailer, a game "fakes" a gameplay system which isn't functioning yet, but they manage to implement it for final release. But sometimes for MYRIAD reasons they're not able to nail that thing and it ends up not getting through. And this is because game dev is CHAOTIC at best. But to answer your question, if they need to hack something together for the trailer, it's usually going to be something the developer has to do on their end and is made in-house. An idea might come from an editor, but be implemented by the devs. But in my experience, in AAA, once a trailer house is hired, there's not going to really be any custom dev work. I don't consider it fake gameplay if an editor cuts around bugs and glitches. Editors just have editing software, and software like After Effects, etc. So they can cut around things, adjust color grading, etc. but that can't affect core systems being captured.
Based off evidence in the video there's nothing that looks sketchy to me. Also, this is SO close to release, the need to build things custom for the trailer is SIGNIFICANTLY reduced. Cyberpunk was an exception, not the rule! TONS of gameplay trailers come out to absolutely no controversy whatsoever, but no one ever gives them credit. Before Cyberpunk, the most recent examples people cite to me like Watch_Dogs, The Division, and Rainbow Six Siege are about 10-12 years old now. Which means they've gone that long without major controversy. You may disagree, but I think that says something.
@@DerekLieu maybe I misunderstood, but it sounded like you were talking about games in general, not just Ubisoft. You started talking specifically about Ubisoft later in the video.
@@magni319 I mean, less than a minute in I showed three examples of controversial Ubisoft game trailers. And here I'm analyzing just one game trailer. Correct me if I'm wrong, but your comment about Cyberpunk sounded to me like you were saying: "Have you learned nothing? Cyberpunk shows us that gameplay trailers are fake." Or maybe "Have you learned nothing? Because of Cyberpunk, this gameplay trailer is fake!"
@@DerekLieu ok then, I was wrong. You said "the game's coming up in a couple of months, so I have little reason to believe it wasn't made with raw gameplay,", which is exactly what happened with Cyberpunk - none of the gameplay trailers were real, even a month before the game release. So to me it sounded like you're making an argument, that gameplay trailer so soon before the release cannot be fake (regardless of developer/publisher, not just based on Ubisoft's history).
@@magni319 I think it is FAR less likely for there to be discrepancies between gameplay demos the closer they are to release. Cyberpunk is an exception in a sea of games that released to no controversy whatsoever. And my memory of the trailers are they're very fast cut so it's entirely possible late in the game it was real gameplay but they were cutting around the broken bits. Also, I don't think it's fair to judge all games' trailers based on the most troubled releases. If you're going to do that it's only fair to also use good releases as evidence of what is possible!
You're really on a roll with the uploads
Haha don't get used to it ^^;
lots of great info in here about capturing trailer footage :) seems like something that'd be pretty easy but there's a lot more going on behind the scenes
There's SO MUCH MORE that capture artists do than most people realize. And then comments fly around about fake gameplay which is EXCEPTIONALLY RARE
People really need to learn this stuff. They get hyped for no reason.
They get hyped because we're emotional beings and it's fun to get excited ^_^
Telling the internet to chill out is like telling a child to not eat the chocolate :D
But... if you're the parent you can stop the child from eating chocolate 😂
Derek, I love your videos. You're opening to me a whole new layer of knowledge about videogames. Thanks for this content.
You're welcome!
I was just binging your video and this upload notified ♥ time to watch more~
Thanks for watching!
Yeah I agree with your analysis. A lot of the gameplay reveals are like real time cutscenes to me, but from a third or first person perspective rather than a typical film angle
That was extremely interesting. Excellent breakdown. Thanks Derek!
You're welcome! :D
Great topic! Out of curiosity - who for the most part would be responsible for fake trailers? Are editors asked to manipulate/beef up (graphics) footage in deceptive ways or perhaps studios/devs provide staged/scripted footage in the first place? I would assume there's a lot more faking in the AAA world.
To clarify, I think 100% fake trailers are EXCEEDINGLY RARE. An example I would give is the "I Am Jesus Christ" trailer which was made by a company whose mode of operation was to make fake gameplay trailers, make Steam pages, see which got the most wishlists, and then develop those games (Steam later changed their rules to make this practice not possible)
Also, I think intent to deceive (outside of mobile game advertising) is also EXCEPTIONALLY RARE. I'd say the vast majority of the time it's never ever ever done with intent to deceive, rug pull, or cheat. It's about trying to hit a target that won't exist until a long time from when the trailer is being made. A dev friend described it as trying to create a photo of your child when they're still an embryo.
I think it's a very difficult topic because sometimes for a trailer, a game "fakes" a gameplay system which isn't functioning yet, but they manage to implement it for final release. But sometimes for MYRIAD reasons they're not able to nail that thing and it ends up not getting through. And this is because game dev is CHAOTIC at best.
But to answer your question, if they need to hack something together for the trailer, it's usually going to be something the developer has to do on their end and is made in-house. An idea might come from an editor, but be implemented by the devs. But in my experience, in AAA, once a trailer house is hired, there's not going to really be any custom dev work.
I don't consider it fake gameplay if an editor cuts around bugs and glitches. Editors just have editing software, and software like After Effects, etc. So they can cut around things, adjust color grading, etc. but that can't affect core systems being captured.
@@DerekLieu All great points, thank you for the insight -- that's helpful!
What are you thoughts on "reaction" trailers, where it's like full of player/streamer clips for example?
They can be done well, but at worst they can feel forced and artificial. They're more influential if the audience has a connection to the streamer.
The GOAT is back
thank you please continue
But yeah, I love Star Wars worlds, and this new game looks amazing.
I think it looks pretty great! ^_^
Huh, a Star Wars game without a Jedi protagonist. 🤔
They need to bring back TIE Fighter ^_^
Really, you have little reason to believe it's fake? Did Cyberpunk teach you nothing?
Based off evidence in the video there's nothing that looks sketchy to me. Also, this is SO close to release, the need to build things custom for the trailer is SIGNIFICANTLY reduced.
Cyberpunk was an exception, not the rule!
TONS of gameplay trailers come out to absolutely no controversy whatsoever, but no one ever gives them credit. Before Cyberpunk, the most recent examples people cite to me like Watch_Dogs, The Division, and Rainbow Six Siege are about 10-12 years old now. Which means they've gone that long without major controversy.
You may disagree, but I think that says something.
@@DerekLieu maybe I misunderstood, but it sounded like you were talking about games in general, not just Ubisoft. You started talking specifically about Ubisoft later in the video.
@@magni319 I mean, less than a minute in I showed three examples of controversial Ubisoft game trailers. And here I'm analyzing just one game trailer.
Correct me if I'm wrong, but your comment about Cyberpunk sounded to me like you were saying: "Have you learned nothing? Cyberpunk shows us that gameplay trailers are fake." Or maybe "Have you learned nothing? Because of Cyberpunk, this gameplay trailer is fake!"
@@DerekLieu ok then, I was wrong. You said "the game's coming up in a couple of months, so I have little reason to believe it wasn't made with raw gameplay,", which is exactly what happened with Cyberpunk - none of the gameplay trailers were real, even a month before the game release. So to me it sounded like you're making an argument, that gameplay trailer so soon before the release cannot be fake (regardless of developer/publisher, not just based on Ubisoft's history).
@@magni319 I think it is FAR less likely for there to be discrepancies between gameplay demos the closer they are to release.
Cyberpunk is an exception in a sea of games that released to no controversy whatsoever. And my memory of the trailers are they're very fast cut so it's entirely possible late in the game it was real gameplay but they were cutting around the broken bits.
Also, I don't think it's fair to judge all games' trailers based on the most troubled releases. If you're going to do that it's only fair to also use good releases as evidence of what is possible!
Outed yourself as a Star Wars fan by knowing what a rhodian is ⭐🪖
Haha, I was never in, so I can’t be outed 😂