Meta monkey

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 17

  • @Uzzai1903
    @Uzzai1903 ปีที่แล้ว

    Can you make a tutorial about how to change metahuman blendshapes ( for like smiling, angry etc etc.)

  • @thomashalpin2251
    @thomashalpin2251 ปีที่แล้ว

    Does the Monkey work with the new MetaHuman Animator?

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      Yes!

    • @thomashalpin2251
      @thomashalpin2251 ปีที่แล้ว

      @@Metarig WooHoo! Would love to see a test! How long is the set up for non human characters how you have it set up here?

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      @@thomashalpin2251 It doesn't make a difference; I have to apply the animation to my own face first, anyway. That's how the metahuman animator works. Then, I can transfer it to any metahuman character. But I need to finish up my Style3D videos. Please stay tuned.

  • @Stk45-g7g
    @Stk45-g7g ปีที่แล้ว

    That's awesome! I've watched all your videos on metahuman rig transfer, in my humble opinion you do the best rigging lessons in Maya. But the problem is that metahuman is only comfortable to use with people or creatures that look like people, that's what I thought until I saw this video. I'd really like to see the process of making such a rig, if this script is available somewhere I'd love to buy it.

    • @Metarig
      @Metarig  ปีที่แล้ว +4

      thank you. with metahuman, there are about 600 expressions we need to consider that's what makes it great. I had never seen such a vast rig and people still don't appreciate it and compare it to very primitive rigs with 50 shapes and it really makes me nuts. my script makes all the expressions as blendshapes but this is just the begging of the process and I have to adjust them manually according to the new face. so basically, it's a manual process and even if I had made it available to the public it wouldn't be useful to anyone. it's not only one but a bunch of scripts. I use them in a manual manner to adjust shapes going back and forth and it really takes time it's not one click process at all. if it was epic games guys were more experienced than me and they would have built it into the system already. my goal is to implement it to any odd shape not only humans but anything that has a face like a dragon with wings and a tail with its own control rig for the body. I'm working on a Daz metahuman so you can send Daz cloth directly to unreal and use it with your Daz metahuman. after the monkey, I will show it

    • @Stk45-g7g
      @Stk45-g7g ปีที่แล้ว

      @@Metarig Wow, I knew that process with script is hard but when you explain it more detailed I understood that it’s insane. So I will be waiting for new videos. Thank you so much for your tutorials! You do a great job, may be in a near future you will be working in EG and produce new Metahuman 2.0!!!!

    • @artsnspells
      @artsnspells ปีที่แล้ว +2

      @@Stk45-g7g We made a new tutorial if you want to check out and it is for free. Thank you...

  • @isaacolander8291
    @isaacolander8291 ปีที่แล้ว

    Good job!

  • @samgoldwater
    @samgoldwater ปีที่แล้ว

    Sick! Mesh to metahuman...? Or?

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      no it's a different topology it's made by a script

    • @samgoldwater
      @samgoldwater ปีที่แล้ว

      @@Metarig Ah yes of course, because it's completely different to the human 3lateral scan data obviously.. Deformations look super great! 👏

  • @unity3d313
    @unity3d313 ปีที่แล้ว

    will you sell your tool?

    • @Metarig
      @Metarig  ปีที่แล้ว

      no sorry it's not for sale

    • @artsnspells
      @artsnspells ปีที่แล้ว

      Actually we have the tool you need in our page :))

    • @Metarig
      @Metarig  ปีที่แล้ว

      @@artsnspells Although your tool is impressive, it significantly differs from my own approach. I don't require the use of a metahuman topology and skeleton, as I can rig characters of any style and shape using the metahuman rig without any limitation.