Dual Rig for MetaHuman. (free script) Advanced Skeleton and Human IK.

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • 🎥 HIK (Human IK): Elevate your mocap game with unparalleled precision and realism. Create lifelike character animations effortlessly.
    ✨ Advanced Skeleton: Dive into the world of keyframe animation with ease and finesse. Craft every frame to perfection, giving your characters a unique touch.
    🔄 Seamlessly switch between these two incredible rigs to supercharge your animation projects. Whether it's mocap or keyframe, you've got the best tools at your fingertips.
    👉Advanced Skeleton can move animations from HIK to AS, but you can't use the HIK rig with Advanced Skeleton because it seems to have a problem. I'm not sure if the issue is because of the Maya version or a problem with Advanced Skeleton. However, this script can fix the problem.
    the script:
    drive.google.c...
    drive.google.c...
    updates. 🚀👨‍🎨👩‍🎨 #Animation #HIK #AdvancedSkeleton #Mocap #Keyframe #AnimationTools #SubscribeN #metahumanman #unrealengine

ความคิดเห็น • 20

  • @Metarig
    @Metarig  ปีที่แล้ว +3

    scripts:
    drive.google.com/file/d/1pivK_P4wW22ewgf98V5yfQYA7EmdNZRY/view?usp=drive_link
    drive.google.com/file/d/10W9mO-Coy4l96FDjglyB_3djHvoc3ema/view?usp=drive_link

  • @ryuteam
    @ryuteam ปีที่แล้ว +1

    Really nice ! thank you so much for your hard work !

  • @virtualfilmer
    @virtualfilmer ปีที่แล้ว +1

    Hi Maya Expert!! Your videos are always so amazing. I was wondering if you were going to do a follow up to just explain how the Maya 2020+ features change how you “fix” clothing in Maya? You mentioned that hammering is no longer necessary? Would love to know more!!

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      Hey Toby, thanks for the reminder. I've been swamped lately and totally spaced on the videos I promised. I'll get on that real soon!

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 หลายเดือนก่อน

    Very rich video! Thank you so much!!!
    And I have one question, can we bake only the key that we set? It's so difficult to polish to clean the animation with tons of keys, or do you suggest easy way to reduce the number of keys?

  • @fernandavizaco9656
    @fernandavizaco9656 4 หลายเดือนก่อน

    Hey dude, awesome video!! Do you have any idea about transfeering this blendshape and skeleton into original sculpted characters? You are the first one i found in yt who actually explained right

  • @ZMihran
    @ZMihran 11 หลายเดือนก่อน

    Bro, thank you for your very professional video tutorials. Here 12:46 You are talking about converting animation from FK to IK. Please tell me this Is this done using some third-party scripts, or is there such a possibility using AS?

    • @Metarig
      @Metarig  11 หลายเดือนก่อน +1

      Hey, buddy! Yep, it's all sorted with AD. You oughta look up how to go about it with AD. Cheers!

  • @Dethgears
    @Dethgears 3 หลายเดือนก่อน +1

    I keep getting an error on the first line (// Error: line 1: setAttr: No object matches name: FKIKLeg_R.FKIKBlend) I'm very new to Maya from Blender, and was having trouble with this script. I am using 2024 which I think might be the issue

    • @yoannb62
      @yoannb62 3 หลายเดือนก่อน

      Same problem on Maya 2023..

  • @RairAffair
    @RairAffair 4 หลายเดือนก่อน

    But can You please write, why to use both? Which I think I know why. HIK is also for example in MotionBuilder.
    And what about face controls? From Metahuman?

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 หลายเดือนก่อน

    3:40 Iam facing problem with the namespace, not the same as the default of ADVSK joints names

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 หลายเดือนก่อน

    2:45 did you have HIK skeleton before clicking import ??

  • @NiteshKumar-cs4wo
    @NiteshKumar-cs4wo 8 หลายเดือนก่อน

    I do it for perception neuron mocap data but it don’t work. Mocap data is form perception neuron. Can you solve it or make the same tutorial but rather then using mixamo mocap data.

  • @rahulgiri1612
    @rahulgiri1612 7 หลายเดือนก่อน +1

    I am using Maya 2023. I am facing a problem when I am running the first script I am getting a bug. "Lock Characterization" The Skeleton Definition is invalid and cannot be locked.

    • @Metarig
      @Metarig  7 หลายเดือนก่อน

      You just need to use it on a new MetaHuman model straight from the Bridge app, not on one that you've already modified.

    • @rahulgiri1612
      @rahulgiri1612 7 หลายเดือนก่อน

      @@Metarig thank you.
      I am facing another issue when I am using second script then controller setup comes but it is not working with skinning.

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 หลายเดือนก่อน

    the pose changing after first script, sound weird no?

  • @lustblast
    @lustblast ปีที่แล้ว +1

    That's very helpful! Thanks a lot!!!