(Tutorial) Meta Humans and Blender (Updated)

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • #metahuman #blender #unrealengine
    This tutorial shows how you can sculpt Meta Humans and create Morph Targets for Meta Humans, in Blender.
    Requirements:
    Meta Human and Quixel Bridge
    UE 4 / 5
    Mesh Morpher
    Blender
    Get Mesh Morpher:
    www.meshmorphe...
    If you have any question let us know!
    Like and subscribe to see all our upcoming tutorials.
    puglifestudio.com
    / pug-life-studio
    / puglifestudio

ความคิดเห็น • 19

  • @정도현-g4e
    @정도현-g4e 2 ปีที่แล้ว +5

    Hey, why is the error 'Morph Target: has no valid data'? I want to ask why.

  • @milagro2300
    @milagro2300 2 ปีที่แล้ว +5

    Any chance to have a discount? This is at the same price as Character Creator.

    • @HumbleMcgregor
      @HumbleMcgregor 2 ปีที่แล้ว

      This is better then the character creator

  • @elenadmpl
    @elenadmpl ปีที่แล้ว

    hey thanks for the great tutorial i am on unreal 5 and i have a question in the begining should i take the blueprint?or the bp_preview mesh collection?

  • @HariHaran-kc1ju
    @HariHaran-kc1ju 2 ปีที่แล้ว +1

    can u make a video how to add more vertex count and details , and import to ue

  • @dulur-si-cepot
    @dulur-si-cepot 2 ปีที่แล้ว +1

    hi,,,nice tutorial from you..but is is possible to import metahuman to blender,,without open the unreal engine?

    • @taranbon1547
      @taranbon1547 ปีที่แล้ว

      Hey! have you find a solution for this problem ?

    • @servant8128
      @servant8128 ปีที่แล้ว

      yes, use standalone quixel bridge

  • @atf56
    @atf56 2 ปีที่แล้ว

    Bro face animating tools/handles from metahuman works in blender?

  • @namondastudio4616
    @namondastudio4616 ปีที่แล้ว

    Great tuto !! Thanks Bro !!

  • @JakeshandleYT
    @JakeshandleYT 4 หลายเดือนก่อน

    It hust warps the face for me for some reason

  • @HariHaran-kc1ju
    @HariHaran-kc1ju 2 ปีที่แล้ว

    hey bro can we add subdivision to the mesh or will it effect something

  • @noidea8397
    @noidea8397 2 ปีที่แล้ว

    Hey bro can we use this process for the body too? To make changes like changing the shape and adding details without changing the rig ?

    • @PugLifeStudio
      @PugLifeStudio  2 ปีที่แล้ว +1

      Of course. Any skeletal mesh

  • @johnbenton
    @johnbenton 2 ปีที่แล้ว

    Thanks, I'm enjoying mesh morpher, but I wonder if, when exporting to Blender for example, there is a way to upres the original and the sculpted version in Blende for more details to morph between. If it changes the vertex count can we play with the Theshold or Multiplier in Mesh Morpher?
    Thanks

    • @PugLifeStudio
      @PugLifeStudio  2 ปีที่แล้ว +1

      You can subdivide. You subdivide the Base OBJ(which would be the original) and just duplicate it. You'll work on the duplicate file. In Mesh Morpher you can then used this upres obj files and play with the variables

    • @johnbenton
      @johnbenton 2 ปีที่แล้ว

      @@PugLifeStudio thanks! will try it again

  • @Maxparata
    @Maxparata ปีที่แล้ว

    How to go to mesh morpher?

    • @PugLifeStudio
      @PugLifeStudio  ปีที่แล้ว

      www.meshmorpher.com/post/customize-meta-humans