[TALK] Python Scripting - Houdini
ฝัง
- เผยแพร่เมื่อ 8 ก.ย. 2024
- A talk I did in the past, which gives viewers an overview of some of the things you can achieve with Python Scripting in Houdini!
Learn about:
- Python 3 in Houdini
- Editing Python Code in Houdini (Featuring cgtoolbox.com/ which built the system shown)
- Python in PDG
- Python for developing Plugins / Bridges using Subprocess
- Constructing Node Networks with Python
- Scene Analysis using Python
- ParmMenu Scripting
- Startup Scripts
- Viewer States overview
- Multithreading in Network Editor for some fun!
Awesome talk. gonna help me a lot cleaning up my scripts and asset pipelines. Cheers
Aweosome, we need more videos like this.
thanks paul, really cool stuff 🙌
Great overview, thank you very much 👍
Great, these are very helpful!
Thanks a lot, it's really helpful.
very informative, keep doing python stuff 👍.
Very good explanation! btw I can't find the decal placer in the latest version of the labs tool.
Did you look in the sops context?
@@paulambrosiussen It's decal_projector?
Running production 19.0.561. Updated labs to same. Python processor1 errors out with MakeWorkItems function: 'tuple' is not an instance of 'none'....."C:/.....python3.7libs\pdg\__init__.py", line 473...
I am trying to run a customtkinter UI that will let me adjust sliders and such, but Houdini is frozen when the UI is open, how do I release it to allow the update without having to close my UI window first?
Hi Paul,
Thanks for sharing.
Just wondering, do you know the Python API for creating joints/point inside the Skeleton node (Kinefx)?
I tried the documentation but there seems to be none. I also tried printing help() result of the skeleton node but it does not give any specific method. Only those generic ones inherited from the SOP and Node Class
Unfortunately I don't.. Did you look through the code base in the Houdini install directory?
@@paulambrosiussen Thanks for the response. I guess its not possible as confirmed here:
www.reddit.com/r/Houdini/comments/t4ux76/create_a_point_using_python_script_not_python_sop/
I'm assuming adding a point in skeleton node is the same as other SOPs since skeleton node is a SOP.
Ayo wtf.