[TALK] Python Scripting - Houdini

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • A talk I did in the past, which gives viewers an overview of some of the things you can achieve with Python Scripting in Houdini!
    Learn about:
    - Python 3 in Houdini
    - Editing Python Code in Houdini (Featuring cgtoolbox.com/ which built the system shown)
    - Python in PDG
    - Python for developing Plugins / Bridges using Subprocess
    - Constructing Node Networks with Python
    - Scene Analysis using Python
    - ParmMenu Scripting
    - Startup Scripts
    - Viewer States overview
    - Multithreading in Network Editor for some fun!

ความคิดเห็น • 16

  • @yakyuk6621
    @yakyuk6621 2 ปีที่แล้ว +1

    Awesome talk. gonna help me a lot cleaning up my scripts and asset pipelines. Cheers

  • @m_erdem
    @m_erdem 2 ปีที่แล้ว

    Aweosome, we need more videos like this.

  • @fxtech-art8242
    @fxtech-art8242 2 ปีที่แล้ว

    thanks paul, really cool stuff 🙌

  • @FaitelTech
    @FaitelTech 2 ปีที่แล้ว

    Great overview, thank you very much 👍

  • @HristoVelev
    @HristoVelev 2 ปีที่แล้ว

    Great, these are very helpful!

  • @ThermostatB
    @ThermostatB 2 ปีที่แล้ว

    Thanks a lot, it's really helpful.

  • @AkshayKumarFx
    @AkshayKumarFx 2 ปีที่แล้ว

    very informative, keep doing python stuff 👍.

  • @heweiping123
    @heweiping123 2 ปีที่แล้ว

    Very good explanation! btw I can't find the decal placer in the latest version of the labs tool.

    • @paulambrosiussen
      @paulambrosiussen  2 ปีที่แล้ว

      Did you look in the sops context?

    • @heweiping123
      @heweiping123 2 ปีที่แล้ว

      @@paulambrosiussen It's decal_projector?

  • @babajaiy8246
    @babajaiy8246 2 ปีที่แล้ว

    Running production 19.0.561. Updated labs to same. Python processor1 errors out with MakeWorkItems function: 'tuple' is not an instance of 'none'....."C:/.....python3.7libs\pdg\__init__.py", line 473...

  • @desocrate
    @desocrate ปีที่แล้ว

    I am trying to run a customtkinter UI that will let me adjust sliders and such, but Houdini is frozen when the UI is open, how do I release it to allow the update without having to close my UI window first?

  • @bentraje
    @bentraje 2 ปีที่แล้ว

    Hi Paul,
    Thanks for sharing.
    Just wondering, do you know the Python API for creating joints/point inside the Skeleton node (Kinefx)?
    I tried the documentation but there seems to be none. I also tried printing help() result of the skeleton node but it does not give any specific method. Only those generic ones inherited from the SOP and Node Class

    • @paulambrosiussen
      @paulambrosiussen  2 ปีที่แล้ว

      Unfortunately I don't.. Did you look through the code base in the Houdini install directory?

    • @bentraje
      @bentraje 2 ปีที่แล้ว

      @@paulambrosiussen Thanks for the response. I guess its not possible as confirmed here:
      www.reddit.com/r/Houdini/comments/t4ux76/create_a_point_using_python_script_not_python_sop/
      I'm assuming adding a point in skeleton node is the same as other SOPs since skeleton node is a SOP.

  • @Labyrythm
    @Labyrythm 2 ปีที่แล้ว

    Ayo wtf.