Python States | Paul Ambrosiussen | Games Workshop

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • LESSONS & PROJECT FILES: www.sidefx.com...
    In this session Paul will be teaching you the basics on how to get started with Python States to control interaction in the viewport. These states let you write custom behaviour based on input from mouse, pen, keyboard or any other input device. Using these essential skills you can let tools behave exactly the way you want them to. The learning outcomes of this session are a great primer to explore deeper into writing custom python code in Houdini specifically for Tool Development.

ความคิดเห็น • 4

  • @DevGods
    @DevGods 5 หลายเดือนก่อน +1

    Finally took the time to go through this and man is it really good! I can't afford the course right now but this points me in the right direction.

  • @awesomedata8973
    @awesomedata8973 ปีที่แล้ว

    Been waiting for this one, Paul! -- Thanks for sharing! :)

  • @awesomedata8973
    @awesomedata8973 ปีที่แล้ว +3

    Does this mouse interaction translate to, say, Houdini Engine in Unity/Unreal?

  • @UploadPicture-lf5sb
    @UploadPicture-lf5sb ปีที่แล้ว

    Not sure why I get this TypeError: UpdateCollisionGeometry() missing 1 required positional argument: 'kwargs'. Any idea why?