This should be the standard first go to YT Tutorial for everyone learning houdini flip fluids! Best one for beginners. Really. Thanks for that Content, Christopher
Killer tutorial. Always refreshing to see folks use houdini in more creative, mo graphy ways like you do, as opposed to the super technical vfx route with kinda boring results. Much appreciated dude
41:47 thanks for showing that thing where popforce affect correlating particles and sources with id attribute. a question if i may, i noticed that the enumerate node was not part of the source id network, why does it still read the id? (i'm commenting as i see this, i haven't tried it myself in houdini)
great question and good catch, this was a mistake on my part for sure. i would assume that by default if theres no id attribute it just uses the ptnum attribute, which outside of the dopnet wasn't changing at all, so it would still read consistently, but i'm not actually sure! whatever, it works anyway, houdini saved me in that instance from my own stupidity :P
@@chr1st0pher haha so it will remain a mystery, but it makes sense, i guess. thanks for the answer and thanks again for this video, it really helped me understand houdini a bit better. cheers.
Just doing simple "eyeball analysis", it actually seems like the "gravity" node is the multi-threaded one and "popforce" isn't ... the gravity node makes all 24 cores of my i9 12900K start jumpin, but popforce doesn't ... however, take that with a whole spoon of salt, lol, performance is an incredibly nuanced topic and there could be (and likely is) a lot more than meets the eye. One possibility is that popforce is just really efficient and scales across cores/threads better or perhaps computes and caches part of its work and releases cores it doesn't need, etc etc ...
good catch, i might want to ask the devs about this. either way, pop force is a lotttt more flexible. ill check in and see what i find out! thanks for this
really interesting and very well explained. Best flip tutorial i've seen so far.
This should be the standard first go to YT Tutorial for everyone learning houdini flip fluids! Best one for beginners. Really. Thanks for that Content, Christopher
You rock Chris, thanks for sharing this!
Thank you so much! Tons of great info packed into this!
Killer tutorial. Always refreshing to see folks use houdini in more creative, mo graphy ways like you do, as opposed to the super technical vfx route with kinda boring results. Much appreciated dude
This man created the most disturbing and gross looking particle splat/melt effects. Amazing work
this is so great!
so happy to find you
WTF. This is absolute gold. Thank you, Christopher!
This tutorial is really amazing, so many fun ideas in here that i've not seen in any houdini videos out there. Thank you so much for making it!
brilliant stuff, you're probably the clearest to understand tutor I've listened to in the houdini crowd.
i've learn so mcuh with this one, tks for that!
this flip tutorial is the one i've been looking for, so informative! thanks!
thank you for the intro love it ;)
This was by far not my first flip tutorial. But maybe the best. Thanks for posting this :)
nice, thanks for making this!
So many pro tips! Thanks 🙌
Amazing amazing amazing!!!!
Thank you Chris!!!
amazing tutorial, thank you for really explaining the fundamentals!
Thanks heaps mate! Awesome info share..
looking forward to this! thanks for sharing
Muy Bueno!! you teach so well!
Thank you, legend!
Thank You very much!
solid thanks
yes!! incredible!
thanks
Thanks!
🤘🤘
nice
noiceee
41:47 thanks for showing that thing where popforce affect correlating particles and sources with id attribute. a question if i may, i noticed that the enumerate node was not part of the source id network, why does it still read the id? (i'm commenting as i see this, i haven't tried it myself in houdini)
great question and good catch, this was a mistake on my part for sure. i would assume that by default if theres no id attribute it just uses the ptnum attribute, which outside of the dopnet wasn't changing at all, so it would still read consistently, but i'm not actually sure! whatever, it works anyway, houdini saved me in that instance from my own stupidity :P
@@chr1st0pher haha so it will remain a mystery, but it makes sense, i guess. thanks for the answer and thanks again for this video, it really helped me understand houdini a bit better. cheers.
Just doing simple "eyeball analysis", it actually seems like the "gravity" node is the multi-threaded one and "popforce" isn't ... the gravity node makes all 24 cores of my i9 12900K start jumpin, but popforce doesn't ... however, take that with a whole spoon of salt, lol, performance is an incredibly nuanced topic and there could be (and likely is) a lot more than meets the eye. One possibility is that popforce is just really efficient and scales across cores/threads better or perhaps computes and caches part of its work and releases cores it doesn't need, etc etc ...
good catch, i might want to ask the devs about this. either way, pop force is a lotttt more flexible. ill check in and see what i find out! thanks for this
1step closer to become oganic monster out law of physic