You are doing the lords work friend. I just got game creator and have been watching your videos for the last week. When I saw this one I was actually appalled that I hadn't subscribed yet!
Hello! I don't know if you will see this, but i would like to ask you if you have managed to successfully implement Puppetmaster in Game Creator 2! I managed to more or less get it working, but when i turn on the ragdoll, it seems to conflict with the character and starts having some sort of seizures, as if GC2 and Puppetmaster are fighting for control over the ragdoll, even if i assigned Ragdoll to none and i removed any IK options. Have you managed to do add PM to GC2 in a clean consistent way? I would love to know, thank you!
@@RVRGaming ya ! But what to do when you execute game creator to cancel . i cant do that because i am using playmaker which function to choose for playmaker action.
Hey RVR! Love PuppetMaster/FinalIK. Question, Have you found a way to initate an NPC Puppet Death(Ragdoll) using GC? Maybe a way to change Puppet State to Death from Active? The GC Action to Ragdoll doens't seem to work. I thought it was the FinalIK Grounder/Full Body BipedIK so turned them off before death but no go. Looked on GC Hub for something as well. Any ideas? :) Thank you again for all the work you put in with these tutorials. cheers!
Rather specific issue I'm running into. Threw this into my player controller, wrecked crouch, combat, and any other state machine game creator has set. Ultimately my game is rather reliant on this but idk how to set it on a case by case without getting my other states all wonky or missing entirely. Any tips? Appreciate in advance.
I added a melee attack and when I try to hit the character with a puppet master, the whole body moves when it's hit, I'm hitting the face and body any way of fixing this?
When I try to melee attack a character with a puppet master, it doesn't move at all: how did you set up your player or melee weapon (or did you do anything else special to get it to affect the character with puppet master)?
How do you tell GC that it should activate the ragdoll mode with Puppetmaster? Or rather how do I go from GC being shot logic to Puppetmaster? Just set it to "is dead"? On Shot Received -> [ ? ]
Okay I did some digging, use a call method to choose what state you want the puppet in. th-cam.com/video/Pj5ozHxBcvI/w-d-xo.html this kind of shows the process.
still doing great! best tutorials on GC, better than the official channel. Any idea when you'll be able to make some tuts on point and click mechanics? like this more or less... th-cam.com/video/HViMlKWtTow/w-d-xo.html I think this tool is easier than Adventure Creator when it come to make triggers Grazie!
You are doing the lords work friend. I just got game creator and have been watching your videos for the last week. When I saw this one I was actually appalled that I hadn't subscribed yet!
I've been waiting for this... YOU ARE DA MAN!!!!
Bro is it possible to use game creator and unity motion matching together?
Cool!!! Is it possible to make hit reaction using Puppet Master and Game Creator Shooter Module?
Yes you can
@@RVRGaming good to know, thanks!
Nice video. Is it possible to create quick-time events like god of war using game creator? If possible, maybe an idea for a future video
I'll add it to the list
Hello! I don't know if you will see this, but i would like to ask you if you have managed to successfully implement Puppetmaster in Game Creator 2! I managed to more or less get it working, but when i turn on the ragdoll, it seems to conflict with the character and starts having some sort of seizures, as if GC2 and Puppetmaster are fighting for control over the ragdoll, even if i assigned Ragdoll to none and i removed any IK options. Have you managed to do add PM to GC2 in a clean consistent way? I would love to know, thank you!
The GC2 creator is going to add official puppetmaster support! All build in
i cant find trigger and action under component please reply
You need Game Creator. These are all Game Creator tutorials
@@RVRGaming ya ! But what to do when you execute game creator to cancel . i cant do that because i am using playmaker which function to choose for playmaker action.
Hey RVR! Love PuppetMaster/FinalIK. Question, Have you found a way to initate an NPC Puppet Death(Ragdoll) using GC? Maybe a way to change Puppet State to Death from Active? The GC Action to Ragdoll doens't seem to work. I thought it was the FinalIK Grounder/Full Body BipedIK so turned them off before death but no go. Looked on GC Hub for something as well. Any ideas? :) Thank you again for all the work you put in with these tutorials. cheers!
Rather specific issue I'm running into. Threw this into my player controller, wrecked crouch, combat, and any other state machine game creator has set. Ultimately my game is rather reliant on this but idk how to set it on a case by case without getting my other states all wonky or missing entirely. Any tips? Appreciate in advance.
Great video! I wonder how to implement this to player? maybe short video??
Exactly the same, there's no difference 👍
@@RVRGaming But what about the on shot received for instance that usually triggers the GC ragdoll? Do you just leave it out?
how i change the player modell? and nice video btw
I added a melee attack and when I try to hit the character with a puppet master, the whole body moves when it's hit, I'm hitting the face and body any way of fixing this?
When I try to melee attack a character with a puppet master, it doesn't move at all: how did you set up your player or melee weapon (or did you do anything else special to get it to affect the character with puppet master)?
All mine character do is that it looses limbs and the ragdoll just floping on ground while the character runs in one spot.
I love you again
how to a make player crouch with puppetmaster?
How do you tell GC that it should activate the ragdoll mode with Puppetmaster? Or rather how do I go from GC being shot logic to Puppetmaster? Just set it to "is dead"?
On Shot Received -> [ ? ]
there is need for some custom actions yeah. trying to look into doing it myself like I did for the vegetation engine
Did you ever find a solution for this problem by any chance? It’s driving me nuts!
Okay I did some digging, use a call method to choose what state you want the puppet in. th-cam.com/video/Pj5ozHxBcvI/w-d-xo.html this kind of shows the process.
any idea how to spawn cars on a spawnpoint in a city? am struggling for weeks now:/
Either use the Instantiate action, or Combat module's spawner
@@RVRGaming thx
Make a full game on udemy or something if want
still doing great! best tutorials on GC, better than the official channel.
Any idea when you'll be able to make some tuts on point and click mechanics? like this more or less... th-cam.com/video/HViMlKWtTow/w-d-xo.html
I think this tool is easier than Adventure Creator when it come to make triggers
Grazie!
Hey! I've already covered contextual point and click actions, and you can use that system for all of this really
@@RVRGaming thanks! Can you please link me the related video?
th-cam.com/video/gdlH740TS6w/w-d-xo.html