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RVR
United Kingdom
เข้าร่วมเมื่อ 28 ม.ค. 2020
Discord: discord.gg/6q9CfyFQXK
Unity 6 - Switch or not?
In this video we're having a look at what Unity 6 offers, and if you should switch or not.
Unity Plan: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/105-foundation-and-shaders
Support me on Patreon to keep the channel going:
www.patreon.com/RVRGaming
Unity Plan: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/105-foundation-and-shaders
Support me on Patreon to keep the channel going:
www.patreon.com/RVRGaming
มุมมอง: 3 706
วีดีโอ
Rapid Template - RPG : Update 1.2
มุมมอง 1.4K2 หลายเดือนก่อน
Going over all the changes and new additions to Rapid Template - RPG since release! URL: assetstore.unity.com/packages/slug/294519 Free for all owners of ETK - RPG
Rapid Template - RPG : Setup your own models (Synty)
มุมมอง 1.3K3 หลายเดือนก่อน
Setting up Rapid Template - RPG with Synty Elven Realm. URL: assetstore.unity.com/packages/slug/294519 Free for all owners of ETK - RPG
Rapid Template - RPG : Overview
มุมมอง 2.9K3 หลายเดือนก่อน
Quick overview of this new asset release! URL: assetstore.unity.com/packages/slug/294519 Free for all owners of ETK - RPG
Game Creator 2 - Third Person & Switching Sides (Shooter)
มุมมอง 1.2K3 หลายเดือนก่อน
In this video we're setting up a better view for the third person camera, and including switching between left and right shoulder. Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Shooter 2.0: assetstore.unity.com/packages/tools/game-toolkits/shooter-2-game-creator-2-by-catsoft-works-291968?aid=1011lav2V Support me on Patreon to keep the ch...
Game Creator 2 Shooter 2 Give-Away Contest
มุมมอง 6213 หลายเดือนก่อน
Game Creator Discord: discord.com/invite/fWsrheXw5g
Game Creator 2 - Shooter 2 (First Look)
มุมมอง 2.7K3 หลายเดือนก่อน
In this video we're checking out the new upcoming Shooter 2 Module! Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Support me on Patreon to keep the channel going: www.patreon.com/RVRGaming RVR Discord: discord.gg/6q9CfyFQXK
Game Creator 2 - Random Loot Stats
มุมมอง 5514 หลายเดือนก่อน
In this video we're setting up random loot stats. Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Inventory 2.0: assetstore.unity.com/packages/tools/utilities/inventory-2-game-creator-2-by-catsoft-works-208668?aid=1011lav2V Custom Instruction: gamecreator.io/hub/iFsWmTEzOcvxuWK8RtO8 Support me on Patreon to keep the channel going: www.patr...
Game Creator 2 - Ragdoll Animator 2
มุมมอง 1.1K4 หลายเดือนก่อน
In this video we're setting up Ragdoll Animator 2 to work with Game Creator 2. It does require a little extra script which is in this description. Edit: Updated script - new package Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Ragdoll Animator 2: assetstore.unity.com/packages/tools/physics/ragdoll-animator-2-285638?aid=1011lav2V Free Sc...
Game Creator 2 - Factions Module
มุมมอง 1.1K5 หลายเดือนก่อน
In this video we're using the newly released Factions module for Game Creator 2. This is an incredibly ease to use way to set up factions and relationships in your game. Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Factions: assetstore.unity.com/packages/tools/visual-scripting/factions-game-creator-2-286394?aid=1011lav2V Support me on P...
Game Creator 2 - Melee x Inventory
มุมมอง 2.3K5 หลายเดือนก่อน
In this video we're combining Melee 2 with Inventory 2. Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Inventory 2.0: assetstore.unity.com/packages/tools/utilities/inventory-2-game-creator-2-by-catsoft-works-208668?aid=1011lav2V Support me on Patreon to keep the channel going: www.patreon.com/RVRGaming RVR Discord: discord.gg/6q9CfyFQXK
Game Creator 2 - Inventory Upgrade
มุมมอง 1.2K5 หลายเดือนก่อน
In this video we're upgrading Inventory 2 to have Stat comparison for items. Game Creator 2.0: assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069?aid=1011lav2V Inventory 2.0: assetstore.unity.com/packages/tools/utilities/inventory-2-game-creator-2-by-catsoft-works-208668?aid=1011lav2V Package Download: drive.google.com/file/d/1yLH2ni7Owij3W1QkJqE1FMV_uVlAe9BT/view?usp=shari...
Game Creator Jam 2024 - Shadow of the Fallen
มุมมอง 9386 หลายเดือนก่อน
Itch URL: rvrgaming.itch.io/shadow-of-the-fallen Support me on Patreon to keep the channel going: www.patreon.com/RVRGaming RVR Asset Store profile: assetstore.unity.com/publishers/47881?aid=1011lav2V RVR Discord: discord.gg/6q9CfyFQXK
Easy Template Kit - RPG - Behavior & Combat
มุมมอง 8376 หลายเดือนก่อน
Easy Template Kit - RPG - Behavior & Combat
Unity GC2 Create A Game 20: Shops & Crafting
มุมมอง 1.7K8 หลายเดือนก่อน
Unity GC2 Create A Game 20: Shops & Crafting
Unity GC2 Create A Game 19: Perception
มุมมอง 1.3K9 หลายเดือนก่อน
Unity GC2 Create A Game 19: Perception
Easy Template Kit - RPG - URP Upgrade
มุมมอง 1.2K10 หลายเดือนก่อน
Easy Template Kit - RPG - URP Upgrade
Easy Template Kit - RPG (Game Creator 2)
มุมมอง 2.9K10 หลายเดือนก่อน
Easy Template Kit - RPG (Game Creator 2)
Unity GC2 Create A Game 18: Companion AI
มุมมอง 1.8K10 หลายเดือนก่อน
Unity GC2 Create A Game 18: Companion AI
Unity GC2 Create A Game 15: Environment Pt 2 (MicroVerse)
มุมมอง 1.7Kปีที่แล้ว
Unity GC2 Create A Game 15: Environment Pt 2 (MicroVerse)
Unity GC2 Create A Game 14: Environment Intro (MicroVerse)
มุมมอง 2.8Kปีที่แล้ว
Unity GC2 Create A Game 14: Environment Intro (MicroVerse)
Awesome explanation and everything working like charm It is everything that need to use even if you just bought the inventory pack like me Thank you very much , awesome tutorial like always
Um, you know, thanks for the video
I love Unity's usability, but Unreal Engine is kicking its ass in every other department, and any UE5 game automatically works with UEVR for full 360° VR
Fair! I think the usability shouldn't be underestimated. Looking at the amount of games releasing with Unity vs UE by indies on Steam - it plays a big part
Does ETK help to integrate joypad control for the inventory ?
Hey! It doesn't no
as always great tutorial!!
If you use Game creator 2 you have to switch
This allow also to controll the Inventory module with the Joypad? Drag & Drop and everything? Thank you in advance
can i make mobile game with this asset? u have different Enemies in this asset?Attack?Patrol? Shooters?
Is it possible to make games for a mobile device using this asset? Are there any shooting opponents? patrolling the area?
I have copied how to create a save game condition but why doesn't it work like in the video? Has the code been changed by the game creator?
Same thing going on
How can i do this via game creator 2? I was wondering because im trying to make a kenshi like game?
I followed all steps from your video (with my own models) and works great! Now I want to know, how can I save the character and transfer it to another scene with the customized features, because I'm doing a rpg. Any kind of responses about this topic would be appreciated.
You need to now load those global variable values in a new scene - on start
@@RVRGaming how do I do this?
this is worth it, it's sometimes hard to find those basic animations that you like. for example a simple door opening animation is not that easy to find. the mixamo ones are a bit goofy. so this pack is worth it for that alone but even better that you don't have to build the interactions yourself
Rapid Template RPG actually includes most of these interactions now
Thank you for the tutorial! Quick question if you get a moment. I'm currently at about the 26 minute mark for the video and created the trigger to test Equip on Start. After created the trigger my Player now kind of fly's instead of walking. Have you encountered this before? Or is the trigger just to test the weapon position? Any help would be really appreciated!
Most likely a conflict somewhere, try messing around with waits to see if there's a conflict
I am using a Scorpion Model with a lot of animations - Stinger - Claws Etc.. how do I put those animation in I seen the Idle Attack in the video So where do I but the other animations Thanks
So the stinger and claw attacks would be melee clips
You say, "I'm not gonna lie" a lot. It makes me wonder if you tend to lie, unless you explicitly say you're not. People who tell the truth usually don't need to tell people when they're not lying.
Fair! Unfortunately it's just one of those expressions, like saying "like" or "to be fair" all the time. Actually has no relevance to lying haha
Good job, but you should use video chapters
How hard will it be to migrate the work project to the 6 version? Is it worth it? I recently updated GC2 and everything literally broke, the backup file saved me, but here it's a whole environment update! What would you advise? How painful is such an update?
This is a great question! What I personally do when making a big switch (new LTS) - is package my scenes and custom made content in a Unity package. Make a new Unity project, install all assets I actually use (sometimes this is a nice moment to clean up a bit) - and then import my package.
@@RVRGaming thx for good advice!
not a good update for mobile developers, build size is almost double, empty project apk size is 60mb which is not acceptable used to be 20mb.
That is very valid feedback on Unity. Mobile continuous to be their main platform, so the want to expand to others shouldn't get in the way of that.
@@RVRGaming I downloaded 3 or 4 versions of unity 6 now LTS version too but empty build is 60mb, with huge lib files build report shows users data of 2 or 3mb but apk is 60mb. Google play have 1mb to 5mb games how can one compete with that if unity have empty build of 60mb. Unity is following unreal engine last month i tested empty unreal build that was 100mb.
I don't expect an empty APK to be 20 mb for every release. Build size obviously increases as more features are added
@@Th3-Mast3rmind android users don't understand that, downloads goes down as size increases. Honestly it way too hard to survive in android & ios store right now.
Unity 6 slower compared to unity 2021lts on my intel Celeron 4gig ram
Yeah lets use a potato instead of a pc and complain about the software lol
Tbf that does make sense. It's an older system.
Hey man , can I use these game creator 1 tutorials for game creator 2?
To some degree. You can follow along for the logic, not literal steps
My trust for Unity is gone.
How come?
@@RVRGaming I'll chime in: - Unity's always treated the game engine as more of a side project in my experience, than their main focus. - Many features are half baked on release, or just are thrown together. The terrain system was absolutely archaic for the longest. Net core support. Multiplayer was a crapshow. - They obviously use the asset store as a crutch for features they don't have the ability, desire or bandwidth to add. I guess my biggest reason to not use Unity is how poorly it compares to Unreal. Every new version of unreal, you KNOW you are getting some amazing stuff. Nanite. Megalights. Lumen. All amazing things baked right in. I don't remember the last time I watch a unity release video and was like...WOW. There's a reason there is so much excitement about unreal, it delivers. Unity's "wow" moments are when they finally flesh out features, and that's about it. And the "cool" stuff they add in has already been done by the competition, and usually much better. If Unreal had full support for C#, we wouldn't even be watching this video or having this discussion. What a shame. There would literally be no reason to use Unity. Period.
Great feedback. To go into details - They're shifting away again from the focus on movie, which the roadmap to Unity 7 showed - Tbf this goes for most engines. Nanite was halfbaked with tons of limitations at release as well, still is in some regards - With URP, I agree. However HDRP has tons of stuff these days that removes the need for a lot of assets Especially when looking at what's to come on the roadmap with Unity 6.1 and Unity 7 they're finally going in the right direction again. It's just unfortunate they took a détour
@@ToadieBog I started using unreal for another project. But unity is far more user friendly. Unreal is messy and bulky and unintuitive. I want game engine to be more refined.
@@NewData-ly4ck Kinda like MS paint. No thanks, I'll use photoshop and actually get something done.
yeah i've switched. GC2 works great in unity 6 for me, and everything else I've tried so far. Now I'm going to have to go and create an HDRP project and try out some of the new goodies, hopefully they don't bring my macbook pro to its knees. I don't have powerful machines available, so URP might be what I need to stick with for now
You said at the end that all of our purchased assets will require Unity 6 within a month..... So as long as i dont update my assets in my project it will be okay , correct? I can stay on old version?
Hey, yes don't update assets anymore if you want to stay on an older version, at least assets that contain scripts.
@@RVRGaming awesome 😎
@@RVRGaming and you can go into your unity package cache folder and backup the older version if you want to upgrade them but still want the possibility of regressing back
Switched
If your Game almost Finish, Don't switch...
Oh of course, agreed
What about remove splash screen
@@mikhailhumphries yes, unity 6 LTS still support obselete & outated script
I was using the '2023.2.20' version and updated the new Game Creator 2 and modules and then I got 3 errors (Skeleton and so on). So I Updated the Unity version to the Unity 6 LTS version, and the errors are gone. Now I'm using the Unity 6 LTS with Game Creator 2 and the modules with no issues. I'm leaving a comment in case it helps someone.
Thank you, then I will not update my GC 2 for my on going project. We don't want to upgrade unity version just because we updated the GC2
Big thing for me is the promised no mandatory Unity splash screen. Hope that's implemented.
it is, you can turn it off now
Game Creator work in Unity 6? If yes, change! No? So...no, simple! :D
Game Creator 2 is updated for Unity 6, so yes then haha
Nice
I’m using game creator 1 but the assets necessary to do this have been depreciated. How do I do this without them? Can you make a tutorial?
Hey! Very nice tutorial as always! I've adapted everything to MMC and to my specific character, but I'm stuck in the idle pose (only possible motion is to jump - while standing in this idle combat pose), any advice would be welcome, thank you
small update / I transitionned from MMLC to Game Creator - and now the character is moving on the map (whithout the animation properly playing) - but at least it started to "move", still looking for an advice on this adaptation of those great tuts! any advice? (using threePeat MMLC)
Hey! So basically for all interactions you need to add that for that moment you switch to the gc controller and then back after
I DON'T HEAR CARS ENGINE
FRONT WHEELS SPIN
Can I use these steps with GC2?
Yeah worldspace UI stuff is Unity UI, so not specific to GC2.
Great video, Thanks! What is the workflow to add a screenshot image from the camera attached to each save ? I was just curious if setting that up is complicated or it can be done by adding more actions to the list? Also for the Load button to be Off if there are no saves and only to show once you saved
You'd basically have to create a screenshot and add that as a field. This requires some script changes to what we do in the video
Nice work bro, keep it coming
thanks dude i dont know why u stopped. a lot of people are coming to unity like my self and game creator 2 is a game changer, u should deffo make more tutorials like that
Lack of time at the moment. I will continue when I have the time 👍
is it possible to script the car's driving instead of having the player control it? My idea is to have an opening scene where the car is being driven by itself as it introduces the story, and then it seamlessly transitions to having the player controlling it after it was driving itself for a while
i dont find the traversal_mouvement_idle, can you link the package for i buy it ?
ahh this isnt catsofts state machine .. maybe add to the title by Ninjutsu Games
is this out of date... i dont have a node trigger option?
it's working for me. did you fully install the plugin?
@@Andrew-ls9xg this is an entirely different system ,it looks great
Can you make an updated video about objectives/missions?
Thank you, Sir Penhoat~
Good work, looking forward to using it!
So you mentioned Malbers as the best animal controller in general and I agree. That's why I'd like to use the Malbers controller for my animal character with all movement features but GC2 and your template for the rest. Is that possible or only for ridng the horse? Would be great because your template is amazing!!!
Hey! So you mean using Malbers Animal Controller instead of GC2s character controller? That's definitely a different and more complex approach unfortunately
@@RVRGaming Thanks a lot for the answer. I saw you set up an animal with GC. So if not using Malbers could I move my character the same way? Jump (double), swim, dive, glide, ledge grab and so on.
You are amazing I don't miss a video ❤
Excellent as always!
thanks! :D
So does malbers and Game Creator 2 work okay together for certain things?
In this asset I have some custom scripts allowing for mounting - then using the malbers controller for the animals, without disabling the GC2 character controller. It can be seen at 8:38
ありがとう!あなたの仕事は素晴らしい。 これからも応援しています。
ありがとうございます!
so the scoped rifle seem to be missing elevation,the fundamental function of a scope, do you know if this is being addressed? or am i missing somthing