15:46 The slowdown here happened because mario 64 loads the other side of a door when you stand close enough to it, so it was rendering the outside and inside of the mansion
@@roberthorry621 I'm not defending anything though, it's just how the game works. Combine this weird fact about how the game works, demanding WIP graphical improvements and a somewhat demanding area and you're bound to get some slowdown
Yeah! On corridors the soft shadows getting softer in the distance is amazing. I wish it had AO, wonder why they didn’t enable that… should be good to go with all the GI, reflections and all that already on going.
@@alejmc Ambient Occlusion is just fake raytracing, isn't it? It darkens creases, but you don't need to do that when the real-time lighting already realistically lights everything.
@@aortaplatinum my bad, true that, it’s a fake approximation of “lack of light accumulation” at a point… if there are occluding surfaces around said point it “darkens” (fake-ly by force). However I don’t know why a lot of the times full ray traced endeavors don’t get to show that natural darkening of connecting perpendicular surfaces: like the ceiling and the walls intersections here in the video, they look fully Illuminated here.
It really looks like the old SGI renders brought to life. The ones you'd see in Magazines or Instruction Manuals. It reminds me of the renders for Super Mario RPG in particular.
Really hope they can capture that strange, high contrast, shoebox diorama type lighting from the 90s promo renders. It’s really hard to explain what makes that style look so cool to me.
I started liking the direction they went as soon as you showed those pre-rendered promotional images. It's a cool direction to go towards. When I was a kid I expected that games would be going toward that smooth 90s prerendered aesthetic but of course trends changed with the tech and harsher realism became the focus. Good to see those 90s stills come to life.
Looks so much better at 11:01 would love to see a full play through at that setting. Low res and crt hides the flaws really well, you can tell they designed the art with that in mind to some extent.
I was about 12 when it came out and didn't own it, remember a time when you just swapped games with friends for months at a time, I must of borrowed and 100% completed the game about 4 times and I still go back and play it via Project 64 every 3 or 4 years. I'd love to see a fully ray traced version of Ocarina of Time!
The fact that we are seeing super Mario 64 in a very close manner to how it was originally conceived is incredible. Like some sort of alternative universe
@@philithegamer8265 shit dude you’re so cool! Save some (whatever you’re into) for us, you must be swimming in it. I literally cannot think of a cooler person on TH-cam with more original ideas than this! Incredible.
Ray Tracey is one of today’s most recognized contemporary Navajo jewelers due to his rootedness in the Navajo jewelry tradition while firmly embracing contemporary designs and techniques.
There are three parts to the SGI render look: 1) Ray tracing, 2)NURBS and 3) Procedurally defined textures. 1) is demonstrated here, 2) is simulated with high polygon models from Render96, so that just (just, hah) leaves procedurally generated texturing and then it will truly be a realtime version of those 1995 magazine pictures.
These 34 minutes went by like it was nothing! What a treat to see this and revel in Alex's enthusiasm of RT. Can't stress enough how much DF content (especially the RT related stuff) is an integral part of my TH-cam watching experience.
It looked so much better on a real CRT TV with composite cables, trust me. Composite video cable alone added another layer of AA. Also sth about the phosphorus glow that made it lovely.
This proves that games even in the beginning were so good because they just cared so much about the game being fun. I love to see that being more mixed into modern games.
@@Robert-tl2vg I think his point was that the main emphasis on many of these classic games was good, fun, core mechanics. I mean, I think it's silly when there's a boatload of indie titles that do the same thing. Really, we're in a gaming nirvana right now. The amount of games out, especially if you play on PC, is stupendous.
@@clobbyhardy Exactly. The notion that games somehow STOPPED focusing on fun gameplay in the modern era is foolish. We're spoiled for choice with the sheer number and quality of gameplay focused titles.
@@RicochetForce Yeah it is just nostalgia speaking. We have all flavours of fun gameplay these days from cartoony games to more gritty stuff and everything else you can imagine which is great because what anyone finds fun is subjective. Like how PS5 launched with a fun platformer like Astrobot's Playroom and a hardcore dark fantasy RPG like Demon's Souls at the same time.
I was able to get it to work when J got my PC, but my goodness it is so hard. I had an issue where it wasn't downloading the models in the SM64PCBuilder2, I did find the fix, it was due to either my anti-virus, and/or Firewall. Once disabling both, it worked perfectly. Hope you find a way to experience this.
This is wonderful.. It's getting very very close to the look of the pre rendered artwork of the manual, which is what these HD models are aiming for. With the dynamic shadows now it's really looking authentic. Funny thing is.. the first time I invited a friend to come see Mario 64 back when I got the console, he saw the manual first and asked: "Is this how the game looks?" lol... 25 years later.. yes it is.
It looks great at the original 320x240 resolution. Reinforces the fact that games from that time were designed around being played at low resolutions and that increasing to HD is not always a straight improvement, often destroying a games visual identity.
I think its a bit overrated when it comes to influencing future titles compared to games like Doom, Quake, Tomb Raider, Resident Evil to be honest. Not many games not titled Mario out there that use the Mario 64 control and camera scheme or the general gameplay premise.
I've always wondered when indie games or whoever would finally make a game with CGI 90s graphics. Super high poly models but with really simple textures. I still do this day want a game that looks like that. Also I want this to be done to Wave Race 64!
To an extent? Emulators have been doing this for some time and there's some patches/hacks out there that are noteworthy. But this is deff more like modern day graphics.
I still remember playing this in electronic boutique back in 1996 (demo), it was such jump from 2d to 3rd, it’s impossible to convey it words. It felt like it was it was the first time I played a game because it was so new & different. One of greatest game ever made without doubt.
@@truthfuldrake278 updated models is the thing that matters the most and they could easily do it. if they actually put some effort the models will be mario odyssey level at least.
so much cutting edge tech has been implemented in Mario 64 mods over the years that I bet in ten to twenty years we will have a Mario 64 experience so profoundly perfect that those playing it will ascend to another plane of existence.
For anyone that is going to make a takedown comment, this is legal since it does not get distributed as a Fully fledged game with full assets, but source code and instructions. You would have to get a ROM and the Source code to compile the game and Extract the assets to use in the game
@Ayamalach I'm in the same boat, pal. Next to SA and Spyro 1, this is one of my top 3D platformers. Can't speak for Odyssey, but I know Generations rules, too.
@@tuberoyful Me too! I just got the Steam achievement for getting all of the adventure field emblems in Sonic Adventure. I still have not gotten an A on every action stage yet.
We've had trends in modern graphics with high detail pixel art as well as low poly models to invoke the feel of an old 90s shooter but after seeing this, I want more games with this look. It's just a look you'd over ever see in gaming magazines of the era.
This video gave me an idea. I think that DF should occasionally cover fan-made mods, like the HD Texture Project for The Witcher III. This could be another DF series, like DF Retro.
I know it's cliched to say this but it's so surreal to see this. Fact that fans have reached the levels of the pre-rendered images and it's always beyond It feels so magical, really rekindling old nostalgia for me.
@@MumblyJumbles And diehard fans will still defend Nintendo not adding or improving anything to Mario 64 in the collection with their life for some reason lol. Nintendo could sell them a plate of shit and fans will tell you "Be grateful"
It's crazy that the way this game looks here is how I remember it looking as a kid. Like when they first switch back I couldn't believe how the original looks
SM64 was seminal. Nothing else quite made you want to blow 600 pounds and upwards to get it at launch as in import it from Japan. Was clearly a different thing to what the PS 3DO Jaguar and saturn could do....was the first truly fully 3D game. It dropped jaws. Crash was OK and all but, this was the shit.
This is freaking awesome. I can't wait to see it when everything is finished. I've been letting my 4-year-old daughter play Mario 64 on my PC with a ton of bells & whistles (It's her favorite game). Even without ray tracing, the game looks very nice and runs buttery smooth This was a fun watch, Alex & John.
@@charizardoreo when you're a kid most people always thought there's no way video games can look better. You're not special because you thought they could.
Running it at the original resolution was a good call, it makes the game look exactly like an ad you would watch for the game with all the pre rendered scenes
Good to see you guys analyzing mods as well. You absolutely have to make a video on the, now 7 years in the making, RE4 HD project that is almost finished. When the final release happen, you need to do a full video on it. There is some incredibly fascinating processes that went into it.
OMG it would be amazing if they could hack Lakitu in to be physically present throughout the game so you'd be able to see him in reflections (unlike the one mirror room that faked it in the original).
At first I was thinking that SM64 doesn't need ray tracing, because the simple graphics is part of the charm. But then I thought about how it could have that 90's pre-rendered Silicon Graphics look that was used in advertising and game covers at the time. So I am glad you brought that up at 7:49. I was a big fan of that look as a kid growing up in the 90's and I always thought that would be what games would look like in the future.
Haha awesome just one day after I watched the last DF Direct you are dropping this! : D Would you kindly think about filming your faces too? I would have loved to see your reactions
What happened to all the high res textures? The paintings and clouds and all that were supposed to be the raw files. Or like the sea of unending trees in the snow level. Is it because the ray tracing eliminates those? That's disappointing to see without it.
I love that there are people who do this in their spare time. I wish I had the patience and skills to do stuff like this. Mad respect. Thanks for doing it and sharing it. ❤️ It's great to see the game like this. Just hearing the sounds Mario makes when he jumps brings back mad memories of my 11 year old self. I agree. This game is amazing and there is no way to explain how it felt or what it meant when it first came out. You really had to be there. 😁
I think it would've been cool to see Lethal Lava Land with the lava being a light source and Wet Dry World with the water and all the things in the stage that it could reflect. Also adding a thought here, the Shifting Sand Land with the sand reflecting light like in the game Journey.
It's so cool how Mario looks exactly how he appeared in Mario 64 ads in 1996. Look up any Mario ads in 1996 and see. It's soo cool we finally get to play as him as he appeared in the Super Mario 64 ads.
15:46 The slowdown here happened because mario 64 loads the other side of a door when you stand close enough to it, so it was rendering the outside and inside of the mansion
Thats an obvious thing to optimize and doesn't happen anywhere else in the video.
Sounds like an excuse
@@roberthorry621 I'm not defending anything though, it's just how the game works. Combine this weird fact about how the game works, demanding WIP graphical improvements and a somewhat demanding area and you're bound to get some slowdown
@@chaoscontroller4489 i was just fing w u
this is a key part of the "Watch for Rolling Rocks 0.5 A Presses" video
Look at the subtle real-time reflections, the tasteful materials on the models... oh my God, it even has distance-dependent shadow softening
Let's see paul allen's ray tracing
Yeah! On corridors the soft shadows getting softer in the distance is amazing.
I wish it had AO, wonder why they didn’t enable that… should be good to go with all the GI, reflections and all that already on going.
@@alejmc Ambient Occlusion is just fake raytracing, isn't it? It darkens creases, but you don't need to do that when the real-time lighting already realistically lights everything.
@@aortaplatinum my bad, true that, it’s a fake approximation of “lack of light accumulation” at a point… if there are occluding surfaces around said point it “darkens” (fake-ly by force).
However I don’t know why a lot of the times full ray traced endeavors don’t get to show that natural darkening of connecting perpendicular surfaces: like the ceiling and the walls intersections here in the video, they look fully Illuminated here.
It really looks like the old SGI renders brought to life. The ones you'd see in Magazines or Instruction Manuals. It reminds me of the renders for Super Mario RPG in particular.
Nintendo really needs to make this happen.
it would be an absolute TREAT.
I had this exact thought when he went up to the door as metal mario
@A World Under A Spell The Switch is powerful enough to fake most of these effects.
@A World Under A Spell They could but they won't until the boomers are removed from office.
That's what render 96 is trying to do, make it look like the sgi renders. They should really call it project SGI.
Nintendo be watching this and like: "This looks really good! Get the lawyers"
“Someone’s putting in more effort than us? Well that can’t happen!”
my man Alex doesn't even like games. He just cares about lighting.
lmao
My man alex won't swipe on any girl on Tinder unless she has good lighting in the photo with high quality ambient occlusion
gameplay is overrrated its all about the rays traced
@@wile123456 dont we all?
Ray Tracing Simulator 2021
Really hope they can capture that strange, high contrast, shoebox diorama type lighting from the 90s promo renders. It’s really hard to explain what makes that style look so cool to me.
no explanation needed. We all perfectly understand lol.
Everyone's gangsta until Nintendo arrests Digital Foundry.
What are you talking about?
@@Robert-tl2vg It's a joke because Nintendo are such an anti consumer company and purposely go out of their way to destroy their community.
@@Robert-tl2vg In case you haven't noticed, Nintendo would try to use legal action to take down people's projects using their IP.
@@killertruth186 don't talk about it, there are sad memories of outstanding mods shutting down..
@@killertruth186 lmao
The part where you guys output to 240 and put the crt filter over was really good. I wish there was a lot more of that section!
Best look by far
The whole mod looks a good bit like the promotional material from the time! Very neat and fun aesthetic choice!
Yeah, that's actually what they were basing it off of iirc
Edit: i might be stupid bc that's basically what you meant lol
This is how we all saw Mario 64 as kids😁.
It wasn't really just a "choice", that was literally the purpouse of the whole mod
@@steveburnside5395 now it does
The low res with crt filter looks like an E3 demo from the 90s. Looks so good!
In an alternative reality, the in game graphics of video games would always look like the CGI pre-renders...
I love how accurate to the original N64 pre-renders the new character models are.
I started liking the direction they went as soon as you showed those pre-rendered promotional images. It's a cool direction to go towards. When I was a kid I expected that games would be going toward that smooth 90s prerendered aesthetic but of course trends changed with the tech and harsher realism became the focus. Good to see those 90s stills come to life.
Mario looks like exactly as in the N64 boxes where you see him in a realistic 3D.
That's the thing about the Render 96 mod actually.
i prefer original 64 model. it's cuter
That means the R96 team has succeeded
@@whodatninja439 i prefer the Ds model lol
Looks like the box art renders pretty good.
Looks so much better at 11:01 would love to see a full play through at that setting. Low res and crt hides the flaws really well, you can tell they designed the art with that in mind to some extent.
I'll never forget the day my parents got me this game. It was so next level at the time
I was about 12 when it came out and didn't own it, remember a time when you just swapped games with friends for months at a time, I must of borrowed and 100% completed the game about 4 times and I still go back and play it via Project 64 every 3 or 4 years. I'd love to see a fully ray traced version of Ocarina of Time!
I was late to the 64 era and played it at my cousin briefly in 1999. Mind was beyond blown and the level of ecstasy immeasurable.
Good times on the n64
What year? = -)
@@00Clive00 it’s a timeless classic
16:11 Alex even nailed spooked Mario's voice. DF is on another level.
the game at low resolution with that crt filter looks insane. this rules.
CRT still impress me till today.. It just nice to look at without me counting pixel on my flat monitor..
The fact that we are seeing super Mario 64 in a very close manner to how it was originally conceived is incredible. Like some sort of alternative universe
If the game was originally supposed to run on PC instead of shitty consoles.
@@philithegamer8265 shit dude you’re so cool! Save some (whatever you’re into) for us, you must be swimming in it. I literally cannot think of a cooler person on TH-cam with more original ideas than this! Incredible.
@@michaelpitcher2820 Are you being sarcastic?
@@philithegamer8265 you bet I am.
@@philithegamer8265 10:01
Ray Trace is a pretty cool guy.
I heard he's very demanding
Traces rays, doesn't afraid of anything
Ray Tracey is one of today’s most recognized contemporary Navajo jewelers due to his rootedness in the Navajo jewelry tradition while firmly embracing contemporary designs and techniques.
He did a good job voicing Noctis
He's from King of Fighters right?
There are three parts to the SGI render look: 1) Ray tracing, 2)NURBS and 3) Procedurally defined textures. 1) is demonstrated here, 2) is simulated with high polygon models from Render96, so that just (just, hah) leaves procedurally generated texturing and then it will truly be a realtime version of those 1995 magazine pictures.
See, this is what those soulless "Mario in Unreal Engine" videos wish they were.
Looks just as soul-less to me. Still has a long way to go.
@@samgee500 Because this is just the rtx version. The actual render96 however has much more in store.
@@samgee500 souless lol, it's literally the actual game
Exactly, i hated those Mario in UE videos
This will be graphics in 2013
mario 64's impact is unmatched, 25 years later and im still fascinated by the game
Why are you interested in this game?
@@philithegamer8265 Y not m8?
All the other videos in my subscription feed: RE8!!
DF: Mario Ray Tracing
This is why I love you guys
These 34 minutes went by like it was nothing! What a treat to see this and revel in Alex's enthusiasm of RT. Can't stress enough how much DF content (especially the RT related stuff) is an integral part of my TH-cam watching experience.
11:01 - jesus christ I need to play this like that. thats a whole ass mood right there
It looked so much better on a real CRT TV with composite cables, trust me. Composite video cable alone added another layer of AA. Also sth about the phosphorus glow that made it lovely.
you can use CRT filter from nvidia filters or reshade..
I know. It looks glorious
Same here. I've never felt such an immediate NEED to try to figure out how to get something like that hooked up to my crt
@@niks660097 RetroArch has some pretty great ones.
I never thought that reflections in a door handle could be so impressive. Mind blown...
This proves that games even in the beginning were so good because they just cared so much about the game being fun. I love to see that being more mixed into modern games.
Huh? What does this comment even mean?
@@Robert-tl2vg That every game created now is just lootboxes.
@@Robert-tl2vg I think his point was that the main emphasis on many of these classic games was good, fun, core mechanics. I mean, I think it's silly when there's a boatload of indie titles that do the same thing. Really, we're in a gaming nirvana right now. The amount of games out, especially if you play on PC, is stupendous.
@@clobbyhardy Exactly. The notion that games somehow STOPPED focusing on fun gameplay in the modern era is foolish. We're spoiled for choice with the sheer number and quality of gameplay focused titles.
@@RicochetForce Yeah it is just nostalgia speaking. We have all flavours of fun gameplay these days from cartoony games to more gritty stuff and everything else you can imagine which is great because what anyone finds fun is subjective. Like how PS5 launched with a fun platformer like Astrobot's Playroom and a hardcore dark fantasy RPG like Demon's Souls at the same time.
I wish somebody would compile all of these things together into an easy executable. Trying to do this manually is reducing me to tears, I gave up.
I was able to get it to work when J got my PC, but my goodness it is so hard. I had an issue where it wasn't downloading the models in the SM64PCBuilder2, I did find the fix, it was due to either my anti-virus, and/or Firewall. Once disabling both, it worked perfectly. Hope you find a way to experience this.
Nobody:
Nintendo lawyers: "This is where the fun begins"
"Here we Goooo!"
They can’t sue or take it down
@@Aresydatch Why not? Super Mario is owned by Nintendo lol
@@MisteriosX23 Ghey can’t take down the Source code of the project and you need a ROM to compile it
This is wonderful.. It's getting very very close to the look of the pre rendered artwork of the manual, which is what these HD models are aiming for. With the dynamic shadows now it's really looking authentic. Funny thing is.. the first time I invited a friend to come see Mario 64 back when I got the console, he saw the manual first and asked: "Is this how the game looks?"
lol... 25 years later.. yes it is.
It almost looks like the box art of the game. I've dreamt of a game with that asthetic for many years
That's the idea :)
@@lunarbeing4982 In an alternative reality, this is how the N64 original would look even with limited storage...
It looks great at the original 320x240 resolution. Reinforces the fact that games from that time were designed around being played at low resolutions and that increasing to HD is not always a straight improvement, often destroying a games visual identity.
that title has absolutely BLESSED MY EYES.
9:28 Agree with John, Super Mario 64 was a ground breaking game 🙂
I think its a bit overrated when it comes to influencing future titles compared to games like Doom, Quake, Tomb Raider, Resident Evil to be honest. Not many games not titled Mario out there that use the Mario 64 control and camera scheme or the general gameplay premise.
@@raphiiii8418 The thing is, this game showed the potential of 3d games. It has camera issues though
@@raphiiii8418Every 3D adventure game owes Mario 64
I've always wondered when indie games or whoever would finally make a game with CGI 90s graphics. Super high poly models but with really simple textures. I still do this day want a game that looks like that.
Also I want this to be done to Wave Race 64!
the look of cgi90s is the best donkey kong killer instict
Only thing close to that is PS1 inspired indie games.
@@fuziontonygaming PS1-inspired is low-poly.
To an extent? Emulators have been doing this for some time and there's some patches/hacks out there that are noteworthy. But this is deff more like modern day graphics.
This one is awesome!!
Will you stream it? Lol
I make the trailers for Render96 and this is actually insane to see DF covering this mod along with RTX!
I still remember playing this in electronic boutique back in 1996 (demo), it was such jump from 2d to 3rd, it’s impossible to convey it words. It felt like it was it was the first time I played a game because it was so new & different. One of greatest game ever made without doubt.
16:10 Great Mario voice acting there.
Fans doing what Nintendo should have done for the 3D Anniversary release.
I dont think mario 64 with ray tracing and updated models at 1080p would run on the switch but I know what u mean xd it was pretty lazy
@@truthfuldrake278 updated models is the thing that matters the most and they could easily do it.
if they actually put some effort the models will be mario odyssey level at least.
They didn't even try with 3D All-Stars
@@Bosquez88 Yeah, all they used were crappy emulators, not even ports
It really is a far cry from the original All-Stars compilation, with completely new assets for graphics and remixed music.
Oh my god this is amazing. I want every old classic ray traced
Someone should! The idea of remastering a classic game with full Ray Tracing is ingenious! I wonder if it could also work on the new consoles too?
so much cutting edge tech has been implemented in Mario 64 mods over the years that I bet in ten to twenty years we will have a Mario 64 experience so profoundly perfect that those playing it will ascend to another plane of existence.
Now I want to see someone take advantage of both the ray tacing and render96 and give the game a full update on textures
realtime, fully playable super mario 64, rendered in the art style of the nintendo 64 promotional art? absolutely sign me right up!
This really awesome. I laughed pretty hard that John refused to help Alex with any of the game mechanics, lol.
The atmosphere in Big Boo's Haunt is completely different with the new lighting. Really gives it a creepier vibe if you ask me.
The Mario & Bowser models look just like the ones in those cgi promo images that were used in Mario 64 marketing, I love it!!
thats exactly what they are trying to achieve, it definitely looks good!
I love the framerate concern at 15:45
Thanks for covering SM64, enjoying my first vid by you
John: *Secretly dying inside watching how slow Alex is playing*
Just. Walk. Up. The. Thing. The towers in shifting sand land.
For anyone that is going to make a takedown comment, this is legal since it does not get distributed as a Fully fledged game with full assets, but source code and instructions. You would have to get a ROM and the Source code to compile the game and Extract the assets to use in the game
I love the really good character models contrasting with the level models which are still stuck in 1996
They’re going to be updated, but the Geometry is staying to have compatibility with TASes
I love this kind of offbeat content from DF, keep it up guys!
Would love to see Banjo Kazooie have the same treatment this is. Would be freaking amazing!
Gotta reverse engineer the source code
omg yes!!!
Been waiting for you to cover SM64 decomp, it's amazing! And even better with Ray tracing, can't wait to try it out!
This game have a soul, it is so unique
This and Sonic Adventure are my two favorites then Odyssey and Generations!!
@Ayamalach I'm in the same boat, pal. Next to SA and Spyro 1, this is one of my top 3D platformers. Can't speak for Odyssey, but I know Generations rules, too.
You could even maybe say its... A personalized copy?
How do video games have a soul?
@@tuberoyful Me too! I just got the Steam achievement for getting all of the adventure field emblems in Sonic Adventure. I still have not gotten an A on every action stage yet.
We've had trends in modern graphics with high detail pixel art as well as low poly models to invoke the feel of an old 90s shooter but after seeing this, I want more games with this look. It's just a look you'd over ever see in gaming magazines of the era.
This video gave me an idea. I think that DF should occasionally cover fan-made mods, like the HD Texture Project for The Witcher III. This could be another DF series, like DF Retro.
This one is kinda both. Another one would be Final Fantasy IX's Moguri mod, it's insane.
5:11 the youtube bitrate cleans it up!
I know it's cliched to say this but it's so surreal to see this. Fact that fans have reached the levels of the pre-rendered images and it's always beyond It feels so magical, really rekindling old nostalgia for me.
There's something about suddenly seeing the DF performance chart during more of a let's play format was so funny to me for some reason.
Super Mario 3D All-Stars: Definitive Edition.
Bunch of chumps keep buying Nintendo's trash.
@@MumblyJumbles And diehard fans will still defend Nintendo not adding or improving anything to Mario 64 in the collection with their life for some reason lol.
Nintendo could sell them a plate of shit and fans will tell you "Be grateful"
It’s like playing one of those PR renderers you saw in magazines. Very cool.
Ahhhh, finally a game WORTHY of ray-tracing
5:09 I like the “dancing” noise on the shadows and all. It gives it an organic looking feeling. Idk
You guys keep earning that Patreon support. Thank you!!
Even after all these years, I still enjoy falling asleep to dire dire docks. Beautiful.
Oh god, I didn't expected that kind of video !
There is some soul poured in here, isnt it? Great video! And beautifull analisis!
Nintendo lawyers are suiting up and getting ready lol. /s
They probably are... no /s
It's even funnier the seventeenth time
Well they can’t sue anyway since they don’t distribute assets
It's crazy that the way this game looks here is how I remember it looking as a kid. Like when they first switch back I couldn't believe how the original looks
The game looks really good with the almost stencil shadows and rt reflections without the gi.
SM64 was seminal. Nothing else quite made you want to blow 600 pounds and upwards to get it at launch as in import it from Japan. Was clearly a different thing to what the PS 3DO Jaguar and saturn could do....was the first truly fully 3D game. It dropped jaws. Crash was OK and all but, this was the shit.
I've seen everything now, why not Ray trace Space invaders next 😂🤣😅
You joke, but given enough time, someone will do it.
Keke
working on it
This is freaking awesome. I can't wait to see it when everything is finished. I've been letting my 4-year-old daughter play Mario 64 on my PC with a ton of bells & whistles (It's her favorite game). Even without ray tracing, the game looks very nice and runs buttery smooth
This was a fun watch, Alex & John.
This is how we saw it in our heads when we were kids
so so so true, even better
No it isnt for me, these kinds of comments are so stupid and repetitive
@@charizardoreo Thank you. I think these people suffered from blindness as kids.
@@charizardoreo when you're a kid most people always thought there's no way video games can look better. You're not special because you thought they could.
It looks literally like the game box art.
I LOVE IT!!!!
"Looks like there's some z-fighting going on there"
Running it at the original resolution was a good call, it makes the game look exactly like an ad you would watch for the game with all the pre rendered scenes
Watching now before Nintendo’s ninja lawyers take it down! =P
They cant. Mods are legal 😂
@@dg8366 So you modded your Switch, you filthy thief!
@@1416-x5o well they still can demonitize this... right?
@@1416-x5o I like that you assumed that he modded his Switch for piracy, what if they just wants to play mods or homebrew?
@@mickeydeth They can copyright strike the video and they have done it for mods like this before.
I love how in the opening menu with Mario's floating head his hair turns red because of rt presumably
I just can't help but think of Seth Everman whenever I hear Mario 64's music.
Especially the Dire, Dire Docks level. :3
Good to see you guys analyzing mods as well. You absolutely have to make a video on the, now 7 years in the making, RE4 HD project that is almost finished. When the final release happen, you need to do a full video on it. There is some incredibly fascinating processes that went into it.
OMG it would be amazing if they could hack Lakitu in to be physically present throughout the game so you'd be able to see him in reflections (unlike the one mirror room that faked it in the original).
At first I was thinking that SM64 doesn't need ray tracing, because the simple graphics is part of the charm. But then I thought about how it could have that 90's pre-rendered Silicon Graphics look that was used in advertising and game covers at the time. So I am glad you brought that up at 7:49. I was a big fan of that look as a kid growing up in the 90's and I always thought that would be what games would look like in the future.
Nostalgia can blind people
Would love to see John run this on his BVM as a special supporter video!
Haha awesome just one day after I watched the last DF Direct you are dropping this! : D
Would you kindly think about filming your faces too? I would have loved to see your reactions
This put a smile on my face.
That's super cool. Couldn't help but took a look at Sonic Adventure 1&2 discs in my cabinet.
Looks like what nostaliga feels like.
What happened to all the high res textures? The paintings and clouds and all that were supposed to be the raw files. Or like the sea of unending trees in the snow level. Is it because the ray tracing eliminates those? That's disappointing to see without it.
I don't understand how someone can play Super Mario 64 and not do triple jumps, drives, long jumps, etc.
It's hard to watch
He was trying to showcase the graphics, not get a speedrun.
@@JimboEatsKFC What does a speed run have to do with actually playing the game?
@@HeavyMetalSonicRM They aren't actually playing the game though? They're showcasing Ray tracing on an N64 title?
I love that there are people who do this in their spare time. I wish I had the patience and skills to do stuff like this. Mad respect. Thanks for doing it and sharing it. ❤️ It's great to see the game like this. Just hearing the sounds Mario makes when he jumps brings back mad memories of my 11 year old self. I agree. This game is amazing and there is no way to explain how it felt or what it meant when it first came out. You really had to be there. 😁
The reason I picked up a n64 at launch. Seeing it like this is mind boggling. Now I just need an rtx card to try this.
FINALLY! I was waiting for this day ever since the decomp happened! Loving it!
I think it would've been cool to see Lethal Lava Land with the lava being a light source and Wet Dry World with the water and all the things in the stage that it could reflect. Also adding a thought here, the Shifting Sand Land with the sand reflecting light like in the game Journey.
29:58 The way Mario's overalls and shirt reflect under his chin makes it seem like he's got razor burn going on.
Nintendo's lawyers are knocking on DF's doors in 3...2...1
It's so cool how Mario looks exactly how he appeared in Mario 64 ads in 1996. Look up any Mario ads in 1996 and see. It's soo cool we finally get to play as him as he appeared in the Super Mario 64 ads.
Its time for a game that has an early cgi look to be made
yep
infact, one may or may not already be in development
Thanks so much for this content, guys. It was so fun to see it.