Hey everyone, this video got demonitized twice in the uploading process. It's entirely possible that it may get hit with demonetization, due to TH-cam's new inconsistent policies, while live. If you want to support my content please consider subscribing to my patreon in the description. In the event that this video does lose its ad suitability, your support on Patreon will make up for that. Thanks again for watching! ❤ My Patreon - www.patreon.com/thespherehunter
Hey, Sphere. I really enjoy and appreciate the content you make. I'm thinking about starting a channel similar to yours. I was curious about what your editing and filming process looks like. IDK if you would ever make a video about it or tell me in the comments. But, whatever happens, have a great day!
I am really sorry for this, Suzi. I will never understand the rule of not even showing fictional violence. TH-cam has no reason to do a parent job. If a kid's parent is upset that their kid is watching "violent" content, that's on them, not the freaking website.
"God damnit I trusted you! FUCK YOU! AND FUCK YOUR MARKER!" is by far the best line in the game lol. I was yelling that shit with him the first time I played lol.
Did you know the Stalkers SPEAK to one another? They make specific sounds that indicate if they're moving, about to attack, flanking, etc. They were designed after the raptors from Jurassic Park.
@@spideymatt93 It's been a long time since I played the 1st one, but I don't remember that. I've heard the "Stalker" in Part II does similar things, but I haven't played Part II.
@@MABlacksmith Stalkers have a much bigger role in Part II. I think they only appeared in Part I once. But I'd assume they'd work the same way between 1&2
It was. By then we were conditioned to expect our hero would die, so when the credits interrupt it is a surprise. And then using the last game as a punchline was a cherry on top.
Nicole's ghost seemingly taken our side and only to say, "Time to die" is the biggest wake-up call during the story. The Marker slowly makes Isaac's fairytale of Nicole helping him beyond the grave become true, and uses it to its own gain. Really reminds the player that everything is as depressing as it seems without making the story overly edgy.
That was the moment i absolutely fell in love with the entire Dead Space lore. It's just so depressing; a deep visceral fear and darkness that permeates every action in the universe. Even after a victory, so many issues remain, and then it's shown you didn't even succeed. Being dark and not being overly edgy is a difficult balance and Dead Space 2 nailed it
I interpreted that differently. In Dead Space 1, Isaac's hallucinations helped him place the Red Marker back into containment. In Dead Space 2, Nicole was _mostly_ helpful up until she wasn't. And that always confused me. Depending on whether you think the tie-in novel involving Altman's backstory is canon, Altman also benefited from the same "friendly" hallucination urging him to be wary of the first discovered Marker and to leave it alone. Contrary to Unitology's claim, Altman never founded the cult, he was posthumously credited with the founding despite being decidedly anti-Marker. IIRC, some characters in the novel reacted similarly to Isaac -- being wary of the Marker at first until they had a full mental breakdown and became fully irrational or finally succumbed to fatigue. I'm not sure what the the writer's intention here is, to be honest. But I interpreted helpful hallucinations to be part of a person's subconscious rejection of the Marker's presence. Like a natural defense. Their brain feels something is _off_ and acts in self-preservation by producing helpful hallucinations. This is because the psychological attack is indiscriminate. It scrambles your brain, but how you express that psychoses comes down to your personality and beliefs. Isaac isn't a Unitologist, so he's not pre-disposed to interpreting all the death and chaos around him as "holy signs" or the coming of some eschatology. But even if you're an iron-willed skeptic on an individual level, the Marker produces enough irrationality that it completely destroys an organization's ability to function. Even if the USG Ishimura didn't have Unitologists on it, it still would've fallen into disrepair rather quickly. It only takes one suicide to get an infestation rolling. Maybe the second Marker was simply a larger and more powerful version, and so could "compute" the more rational solution for its psychological attack. Or the Markers have different "personalities" and aren't manufactured to identical standards. In my view, that's what the Markers interesting antagonists. They're Lovecraftian. They invade the mind the way a virus or a parasite invades the body. There's no true hate or malice on the part of the parasite or virus. There is no comprehension that they're invading you. They're just machines that exist to infest and replicate themselves. Self-perpetuating memes. They embody the impersonal cruelty of nature on a cosmic scale.
@@afqwa423 That's a pretty interesting way to view it. I've always thought the Markers were fully sentient and had full control of what every individual saw in their hallucinations. Kind of like a AI monitoring a prison complex. I've never thought about different Markers having different personalities or them not comprehending advanced thoughts. Not sure if theres a definite answer as to what the Marker really wants or if it even has a set goal at all other than screwing with everybody.
@@inplane9970 Having watched the video and having refreshed my memory of DS2's plot, I now remember that Isaac had some brainworm code imprinted into his brain and that the Marker attempted to kill and absorb him to complete its construction. So now that I think of it, that makes more sense of why the hallucinations were different. The Red Marker was already completed. But Isaac's Marker is somehow inextricably linked to him because he is its builder. We're not shown how Isaac built the Marker when he was in his fugue state, but I'm guessing some part of that process linked him inextricably to his creation. I don't know if you've played Bloodborne or are familiar with SCP. But you can think of this code in Isaac's brain like Bloodborne's Insight or SCP's cognitohazard. It's mad knowledge that rewires his brain and compels him to approach the Marker and/or it calls out to him. The knowledge inside his mind may not even be the rote understanding of a body of facts. In the end, Isaac's somehow was able to mentally destroy the Marker with whatever knowledge he unlocked through the eyeball machine.
@@afqwa423 I agree, especially in the context of the Dead Space Remake. The Remake throws in more story elements from a lot of the surrounding lore (bits of Extraction, Downfall and DS2) and there's the mention of the "Makers must be absorbed" applied to the original Red Marker now. In that context, it makes sense that the Marker would want to return to where it was unearthed to wait for its makers to return, even though its makers died decades ago and the body preservation tenets of Unitology hadn't become commonplace yet.
I remember screaming like a little bitch playing that game on my mother's ipad during those parent visit days at my Nigerian private school as a kid. Great memories you made for me my man 👍🏿
I love, love, love that last moment where they callback to the Nicole jumpscare at the end of DS1 with the slow camera pan and music buildup and then it just goes all soft with Ellie sitting there. It puts such a perfect bow on the plot, the character arcs, and the themes all together. One of the very best endings in any game ever, and I'm sure no company would retroactively ruin it in their sequel for the sake of cheap and pointless drama.
Dead Space 1 to 2 felt like a story completed, they could have gone anywhere else from there, new characters and stories to be told, instead of a direct sequel with Isaac again. Instead they pulled an end not only to all of humanity and the smallest bit of hope, but the franchise and studio. Here i hope they can do something good with the IP now that the remake is at the corner.
I remember how terrified I was of the first dead space game when it came out. When this one dropped, Isaacs new voice and the stoic music that played whenever he suited up gave me a newfound confidence to take the terror head on.
My favorite thing about the return to the Ishimura is how long it takes for anything to actually happen. The tension builds and builds and builds as you make your way through familiar areas, wondering when something will inevitably jump out and attack. It makes it what I personally consider to be the scariest section of the series. When the action finally starts up again, it's almost a relief as you realize it's still just Necromorphs and you're no longer alone with your thoughts and fears.
The moment that got me to like Isaac's voice is when Daina tries to talk to him while he's being attacked by monsters and he screams 'NOT NOW!" I've always wanted my character to say that in a horror game.
RE8 has some lines that used to be in the files. It seems like Ethan would've taken the phone from the car crash and talked to a TOC operator throughout the game, including a line where he goes "Not now, there's a giant, crazy bitch behind me!"
The third was the only one I ever played. Excited for the remake for sure. I love dead space and it's lore and had a blast with the third game. Didn't go back because so eone told me it feels much more clunky to play vs the third.
The end of Dead Space 2 is my favorite moment in any game. It's so reminiscent of the first game's ending. You and Isaac are so sure something bad is going to jump at him and he looks over and sees Ellie's smiling face saying "What?" That moment made was simply amazing!
Hey Suzi. I follow your channel since ~4 years (from a different account), but i learned about your past only today thanks to twitter, and i never imagined you went throught this much. It's impressive you didn't give up, and you got the strength to be where you are now. It is inspiring, honestly, my life is shit and i wish i was as strong as you to make it better. Not much else to say, keep up the good work !
I always read Issac's increase in speed in DS2 as confidence and competence. Isaac got by as an average engineer using nearly obsolete gear on a nearly obsolete space ship. In DS2, not only does he know what he's doing, he has the slick new top-of-the-line equipment. Just look at his reload animations. There's a cocky attitude that speaks of experience in the way he spins that fuel can on the flamethrower.
Same. Also practice. You know an experience like that probably had him work harder on his combat skills when he got back to any sense of normalcy. I know I would
This is why I'm always bothered by the hate on DS3 shifting towards action and the horror elements being less present. Isaac is a seasoned veteran at this point, he has been to hell and back TWICE and is at the end of the line to save the entire human race and all other life forms in the universe from this near omnipotent threat. DS3 definitely has problems, although I find the complaints about monetization to be null. You can breeze through the game with the right weapon combos without even using ration seals, much less buying weapon packs. The DLC being essentially a stripped final chapter from the main game is one of the major issues I agree with, but I am definitely in the camp of DS3 being an overall fantastic game. With the remake of DS1 it's possible DS2 and 3 will get the same treatment, and I can definitely see DS3 getting some major changes in a remake, but I hope that they keep the bigger focus on action, because it makes sense from a storytelling perspective.
@@OdinCasts sure, you can get through the game without spending any money, it was just the sheer concept of relegating parts to monetization. In a single player/ coop game. If I remeber correctly ds3 was one of the first to add monetization to a single 0layer game. The first being the horse armour dlc to oblivion
The space jump sequence is one of the coolest moments in the series. Also the part where he's getting chased by a monster, gets sucked out into space; and then blows up the monster, which blasts him back into the space station.
the i'll be there part hits so hard because he already lost nicole once due to not making there on time to help her, so i'm sure any friends he makes he's even more hard pressed to help them. Isaac was so cool
I think what I like the most about the "fuck your marker" line is that it reads to me as Isaac fully waking up from the marker's manipulation. Since it was using Nicole as a way to wound him and his guilt, once it plays its hand and reveals that it was all just a ploy for the final boss, it fully hits him how bs the hallucination of Nicole truly is -- and why he doesn't even flinch putting it down for good.
Dead Space 2 is my personal pick for best "cinematic" game Each cinematic set piece is bombastic, fantastically paced to not be too short or linger too long, and takes great care to not take control away from the player for any noticable second. So much of this games flow can be punctuated with iconic and memorable sequences. Checking in on a friend's progress of the game is commonly summed up with: "I just experienced the daycare/the big drill/the unitoligist church/etc." and you'll always know exactly where they are in the story, it's just that memorable. Absolutely love Dead Space 2. Fuck you, and fuck your marker.
Yea I remember playing this round the same time I played uncharted 2 and I honestly couldn't decide which one was the better blockbuster action set piece game. If developers ever wanna make action horror games because they to pu$$y to make survival horror games. They need to look at dead space 2 as a blue print. Dead space 2 feels like it's on the level of last of us/uncharted and I don't think it gets praise for being that. Is it a survival horror game no. Is it probably one of the best action games ever made. Most definitely
my mom also likes dead space, considering 99% of her movies are solely horror and enough gore to desensitize me to the horrors of the world. she's such a great mom.
The suit changing sequence was literally one of my fav thing about this game. I loved how they all had different performances attributes. It was so bad ass.
Isaac Clarke is one of my favourite protagonists ever. My dad wasn’t really in my life when I was a kid so I kind of looked up to him when the game came out and I wanted to base the kind of man I wanted to be from him. Brave, loyal, cares about people despite going through their own struggles etc all brought to life by Gunner’s performance. Dunno if that’s weird or not.
@@yharnamiyhill787 I got the platinum for God of War 2018 so I think that says enough lol, going to start ragnarok soon. And yeah I know what you mean, I look up to kratos in a lot of ways even though I’m a little older. There’ll be a whole new generation of kids who feel the same way about kratos as I do Isaac
@thatitalianlameguy2235 because OG God of War was not about personal growth - but vengeance and perseverance. It was a Greek tragedy. That said, it is impressive that the writers can take an existing genre of tragedy and redeems it via a Father and Son tale. (They got Kratos' delimma perfectly. The writers know a thing or two about relationship dynamics. *probably raised with principles themsleves.) A far cry from most writings today.... look at modern Mass Effect and Last of Us Part 2.
"You can have an L, and also one of the biggest W's of all time. It's not impossible." Damn, I was expecting great horror game discussion, not a surprisingly encouraging message there. I'm loving the Dead Space content!
I didn't like Callisto at all, but Glen seems like a cool guy and has his heart in the right place. Seeing people trying to discredit him for not coming up with Dead Space because of Callisto was unfair to say the least.
@@markm5927 They generally don't, but discussion on the internet is so often exaggerated that it seems like they do. Same with the discussion around Callisto.
@@OEpistimon sure they do. It's actually a lot more rare to find a band that never made a bad or mediocre album. I can only name like 3, tool, periphery, and pantera. That's it.
It didn't take much to get me on board with Isaac's voice in Dead Space 2. Every time he vocalize my exact thought in the moment, I was sold. Moral of the stroy: don't be afraid to flesh out characters, it might enhance the experience. PS, props for keeping that bandage on as much as you did.
Leon from RE2, Isaac from Dead Space, and Joel from The Last of Us are the 3 characters that gave me confidence and courage to survive and push through what was coming at me around the next corner. You can hear the struggle of trying to survive in their voice but also the confidence at the same time having the mentality of "I have to make it out of here." That gave me confidence to push through and survive every zombie, nekromorph, and clicker encounter. When the game is finished and I put the controller down I feel like I owe a lot to the character I just played because they got me through it. That's when you know how well the character was written and how they develop over time in the game.
"Goddammit I trusted you!. Fuck you... And fuck your marker!" As funny as Isaac's line might sound, I find it really cathartic in the context of the situation (the final boss battle). I mean, the Marker already turned his mind into a petri dish, and it was time to end it for once. Also, i loved how the ending was a throwback to the original games' one. Truly, one of my favorite games of all time.
A neat little detail I noticed about DS2 is that during the puzzle where you realign the solar arrays, you'll very high above the sprawl, and if you take the time to look down at it you can see the station in its entirety. You can even see the Ishimura parked next to it way down there. I just thought that was neat.
Such a good game - but I'm even more excited to see you talk about SIGNALIS at some point - such a gem that I hope more people in the Survival Horror space check out in the future.
It's the best survival horror game made since Darkwood, straight up. I feel like it genuinely matches REmake for quality of gameplay and coherence of design, and it does so while having a spectacular Silent Hill-style narrative. The algorithm is full of Signalis analysis videos, and for good reason. Not everyone has what I feel like is the "right" ideas, but it's a wonderful game for people that want to break into games analysis to cover because while there are some interpretations that have more support than others, you have to go pretty far off the ranch to reach a "wrong" conclusion about it.
Tiedmann is easily the best antagonist of Dead Space, although he tries to kill Issac, he's not necessarily a evil character, he does order a station wide evacuation and warns people through broadcasts, despite being ordered not to, he apologizes to Clarke for having to combat him, even calling him admirable for his persistence. He sees that humanity is delaying the inevitable with planet cracking and deep space mining, so he gambles it all on the marker, which can output limitless energy, so he puts all resources in this quest to save humanity. He's not some fanatic like mercer, but a man with his own intentions and goals. Plus his progressive frustration with fighting a war on all fronts (Unitology, Clarke and Stross, Vandal and the reactor, even EarthGov) causes him to lose his relaxed, well mannered attitude and snap, which is kinda funny, especially his lines *"I don't what providence protects you Clarke, but it ends now"*, and *"YOU COMPROMISED THE COMPOUND, YOU IDIOT!!"* is so well delivered. Wish he got some more screen time.
One of my favorite moments In ds2 is when Isaac and Ellie are working together fixing the mining drill and just having some simple conversations about what the need to fix it. It aways impressed me because in that moment I remembered "oh yeah, they're an engineer and pilot" and seeing them bouncing ideas at one another on how fix it really highlighted they're chemistry.
Damn just hearing you express and talk about the final moments of DS2 really made my eyes water like a mfkr. The fact that Issac was gonna die alone and nobody wanting that for him as the credits roll only for ellie to come in mid credits to save him is just so heart exploding lol
@@rodneyabrettIt really is, though. It takes full advantage of the conventions of storytelling and the ability of video games to tell those stories, and lets the final scene play out in one last rollercoaster ride of emotion. From the timing of the credits, to the interruption of those credits for a desperate escape set piece, the ending takes us from the bottom of the abyss to the highs of surviving certain death. Dead Space 2 makes us feel the same way Isaac would nearly every step of the way, which really cements it as one of the best games out there.
Is no one going to talk about how we saw a human get turned into a necromorph and Issac's first response is to headbutt it? From that point on, I knew Issac has grown into a badass. That image lives rent free.
The dude had enough of this shit in fact this whole game was Issac being done with EVERYTHING it's even expressed though the way he is animated coming across more aggressive. His mighty stomps alongside him swearing is a great example of this.
The line "fuck you and fuck your marker!" Has always been my favorite line in video games. When I first heard it I felt engaged with Issac's rage. Going to town on the shadow creatures and the heart with that same emotion.
I LOVE the Tormentor section after escaping the gunship, and the final misions where the necromorghs break in to the compound and splatter all the security all over the rooms. The parts where you find audio logs of a scientist making the markers only to realize that their being made to make it by some unknown force is very chilling.
It's crazy to think about the fact that there's youtubers out here who can deliver such a passionate video essay and actually provoke emotions out of the listeners (myself included) suzi you're an expert at what you do and I love it, thank you so much for making this lengthy masterpiece of a video it's literally art.
The first 2 Dead Space games were the only games i owned for a long time, i would play them every day after school and try to explain to my friends what it was about. In my art class i even did a acrylic painting of the NecroMorph with blade arms.
Your enthusiasm is always so infectious even if I've never even considered playing the game you're talking about, and you're in top form for these DS videos!
This is my personal favorite in the franchise, I feel like it was a legit amazing step up from the original and a natural progression, Issac knows what he's dealing with so it makes sense that he's more equipped to handle the situation, but the way they get around that they make the horror in his head, yes the necormophes might not be a problem for him now, but Nicole stalking him in his own head unable to escape her is honestly truly horrific.
The tormentor scene is still my favorite video game moment ever! First time a video game made my jaw drop! Thankfully it was still attached to my face... This is also the first game I played where it was a seamless one take with no load screens between levels, and that was super mind blowing to teenage me!
I know right? I'm so frickin happy shes seemingly joined the castle super beast podcast. Her presence and point of view alongside Pat and Woolz js much appreciated.
It's kinda of crazy that the sexiest female voice and one of the prettiest girls on youtube is a Trans girl. She's kinda given a "fuck you and fuck your marker" to any assumptions people have about Trans women
Great analysis and neat fina lsequence with an instrumental In The Air Tonight! Dead Space 2 is of my fave videogames and a great balance of horror and action IMO. Isaac overcoming his demons and the control of the Marker was inspiring plus all those memorable scenes it has. God, the ending of Isaac looking at Ellie after what happened at the end of the first DS was of the most "tense to relief" moments I ever experienced.
Dead Space 2 ending sequence, from the fight to the fake out ending with Issac giving up on life while the station explodes around him and the credit starts rolling, to the unexpected saving and fly sequence to finally end on a nod to the original ending of the first gmae that only people having finished that game will get is just perfect.
I was also unsure about Isaac being voice acted in DS2 when I first played, but I can confidently say that the actor's performance almost single handedly turned it around for me. He's fantastic in DS2
I absolutely LOVE that you have Grimbeard doing the outro song! Seeing you two do any kind if collab makes me super happy, gotta love my two favorite spooky game people in one video! 😁
I have been furiously awaiting this one. I remember being so excited about Dead Space 2 that I took the day off school, and played through it all in one sitting. I’m sure Dead Space and 2 are games that rival my other favourite franchise; Metroid in terms of how many times I have replayed them.
As a rather recent Dead Space fan (played the first way back when and enjoyed it but never considered myself a fan really) I must say that it has quickly become one of my favorites, mostly because it really reminds me of my other favorite games such as Metroid Prime and System Shock 2. Super Metroid for me is probably my most replayed game because I just loved speedrunning it casually, only games that may rival it (not counting modded playthrough otherwise Skyrim and classic DOOM would dominate) would probably have to be Dishonored and the Half Life games.
@@andrewjames7438 the video’s subject matter is Dead Space 2 so I wanted to keep my comment relevant to that… Dead Space 3 was okay; an absolute PR nightmare due to controversial game design choices, rushed development and EA just looking for an excuse to kill the series. DS1 and 2 are burned into my memory to a point where I can remember every combat encounter. DS3 felt… forgettable, at least in my opinion. It’ll be interesting to see how Dead Space Remake fairs though as the game is less linear than DS1.
@@graphite7898 welcome to the Club! Metroid Fusion is my most replayed, but Zero Mission is the one I burned into my brain due to looking for ways to speedrun it. Prime is my favourite game of all time, because it was the most immersive game I had played. Dead Space was special because I didn’t like horror but I loved Sci-Fi, I kept seeing trailers, and I watched all the Expanded Universe stuff before actually playing it which had really peaked my interest. Dead Space very much felt like a game that was designed for me.
This is probably the best review of Dead Space 2 on youtube! You did a Phenomenal job Suzi! 😄I’ve been so excited for you to review this game ever since you announced that you were working on it! But im really sorry to hear that TH-cam’s broken censorship is being awful to you by demonitizing it after you put in so much hard work into this video 😔 Even though i absolutely love the first Dead Space and i think it’s a masterclass horror game, Dead Space 2 is still my favourite! I’ve beaten and replayed this game probably over 50 times, It’s such a perfect evolution and transition from the first game and the developers did an incredible job making it!
The needle in your eye scene was the hardest part of this game for me. I suffer from extreme trypanophobia and this caused it to go into over drive. Most games that have the player injecting things like Bioshock and newer Fallouts I can eventually get use to but this…took me three hours and encouragement from friends watching me try (as if it’d help me conquer the phobia) to get through it. Still one of my favorite games of all time though. Thanks for the awesome trek down memory lane. Keep being awesome Suzi!
Dead Space 1 and 2 we're just some of those games where you just had to be there for me. Both the first two are tied, I can never make up my mind on them. I'm glad the remake put the series back into the conversation again.
Truly, the way you described this game, its themes and scenes, especially the ”I’ll be there!” was spot on and went right into the feels, and I have played all of the DS games multiple times! :D Thank you for this marvelous video, amazing to see that Dead Space is still relevant, it has been my favorite scifi-horror series and universe since the second game, even more than Alien which I love!
This game will always be special to me. It was not only the sequel i had been waiting for after I fell in love with the first game, but it came out exactly on my birthday. I remember getting so excited picking up the special edition of it with the little replica plasma cutter and being blown away by how amazing it was and finally hearing Gunner Wright give Issac a voice.
DS2 is my favorite in the series. DS1 felt lie waking up from a coma into a zombie apocalypse vs DS2 where you are there for the very first bite and outbreak.
At the end where you meet with Tiedemann, you can use the Javelin's secondary fire mode when you are given control to finish him off. I think that's a nice touch. Anyway, really enjoyed this video essay. I'm new to the channel, but I'll be sure to check the rest - probably starting with the DS1 one.
The free fall/flight in the vacuum is one of my favorite scenes in all of gaming. I played DS2 long time ago (plan is to replay after remake is out) but it´s still so vivid in my memory.
The hardcore mode was so much fun in DS2. Having to use your knowledge of the game and where the toughest parts of the game were to strategize save points is something that more games need. I remember planning my second save after the brutal fight to save Ellie and Strauss following the superman flight and had like 4 hours of progress on the line during that entire sequence. Such a cool way to create replayability and newfound tension.
A little bit like Real Survival in REmake. Not being able to utilize magical item boxes dramatically shifts how you will approach routing and planning for a casual run (it doesn't really impact speedrunning much since those routes are already optimized and you don't really ever make use of the magical item box function anyway.) FWIW, though, you can emulate that hardcore feeling in pretty much any sufficiently survival horror game by just refusing to save, or only saving a limited number of times. Some games, like RE2R, do it by sacking your final score based on how often you save (such as requiring 3 or fewer saves for S+ rank.)
Yes. I had played it several times working on the platinum trophy, so going into hardcore I knew which points I would save because I was aware of where it would be the hardest
I actually smashed into the debris once and lost hours of progress. The most nerve wracking part was when you fly out in space and those necromorph "plants" are shooting those swarms of small bombs at you while you align the solar panels.
Hell yeah! Grim has been doing some great stuff on youtube for almost a decade! Seeing how he finally started getting some recognition from his colleagues feels amazing.
I had such a fun first experience with this game. A friend and I were big fans of DS1, and when DS2 came out, he stopped over to watch me play it for a bit. It was such an awesome mix of creepy and intense. Just like you said, it made you feel simultaneously powerful, and overwhelmed. We played through the entire game that night. Watching that ending at 4 in the morning made us feel a bit like Isaac: tired, relieved, and sad that it was over. I love this game and could probably rant for hours about what makes it so good. We're both still fans, eagerly awaiting the new remake. I even sent him some 3D printed markers I made at University (apparently I did not learn any lessons from EarthGov's mistakes).
Back when the game first released, I remember watching a TH-cam video of that chase scene with the giant necromorph monster for the first time. It was my introduction to this series and not only did it blow my mind, but it made me go out and buy the game right away. And I'm glad I did, because this is my favorite action horror game of all time.
This game is a good example of why demos are important. I saw the demo for this game and decided to give it a go. I had fun so I went and bought the first game and this one followed shortly after. I have a lot of fond memories of this series so I hope the remake does well.
I've been watching your videos for a while. You are a FANTASTIC video essayist! Your passion and attention to detail is so awesome to watch. I started on your Devil May Cry retrospectives and I've just been hooked ever since. Can't wait for your Dead Space 3 vid! Keep up the good work and hope 2023 is treating you well!
I gotta say, that final fakeout at the end with the last minute rescue from Ellie reminds me of the escape scene from Treasure Planet in the best possible way.
It actually only occurred to me when watching this the irony of the "Moms hate dead space" campaign. I'm 41, my mom is 78, she lives up the street from me because i sorta take care of her and do things for her she can't but also of course she's a good friend of mine. She LOVES coming over to drink beers, knit and watch me play a good horror game i'm working on. She was SO into dead space 2 she watched every minute of it because she forbid me to play it when she wasn't around as she didn't want to miss any of the story. My mom loved dead space and she's super excited for the remake to see how Isaac's story began.
This game should be spoken about with the same reverence as the first title. It's easily my favorite Dead Space game and one of the highlights of the generation.
Yeah, this video just reminded me of how awesome DS2 is and that it really was on par with the first game. Still, the Ishimura will always be more memorable.
DS2 was my favorite game until maybe the last few years, I absolutely love it. I love that they gave Issac a voice. And I'm thrilled they are giving him that same voice in the DS remake.
Thank you for talking about Severed! It was one of my favorite DLCs for a video game and I dont see enough people giving it the praise or even the attention it deserves!
I say it all the time, but the reload animations and sounds of the reloads are phenomenal in this game they are so satisfying and convey the weapons power so well
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Hey, Sphere. I really enjoy and appreciate the content you make. I'm thinking about starting a channel similar to yours. I was curious about what your editing and filming process looks like. IDK if you would ever make a video about it or tell me in the comments. But, whatever happens, have a great day!
I am really sorry for this, Suzi. I will never understand the rule of not even showing fictional violence. TH-cam has no reason to do a parent job. If a kid's parent is upset that their kid is watching "violent" content, that's on them, not the freaking website.
I got Dead Space for PC for free and never have played it. I have played DS 1 but not the second. I guess I really am just that RE fan
Hate to hear that I discovered you over winter break. Thanks for the great content I think I have watched every video. Gotta track down Eve now.
Is your eye really injured
"God damnit I trusted you! FUCK YOU! AND FUCK YOUR MARKER!" is by far the best line in the game lol. I was yelling that shit with him the first time I played lol.
I always shout that line whenever I replay this game, the voice actor sold the SHIT out if it!
@@shawklan27 Gunner Wright is Issac Clarke, just like how people associate Kevin Conroy with Batman or Mark Hamil with the Joker
My favorite still is "Stick around, I'm full of bad ideas"
Isaac is a BAMF in the second.
had me like potato glados: "YEAH! YES! YEAH HE'S SAYING WHAT WE'RE ALL THINKING!" lmao
Did you know the Stalkers SPEAK to one another? They make specific sounds that indicate if they're moving, about to attack, flanking, etc. They were designed after the raptors from Jurassic Park.
Hence the trophy that pops after you defeat them: Clever Girls
Don't they also do that in The Last of Us?
@@spideymatt93 It's been a long time since I played the 1st one, but I don't remember that. I've heard the "Stalker" in Part II does similar things, but I haven't played Part II.
@@MABlacksmith Stalkers have a much bigger role in Part II. I think they only appeared in Part I once. But I'd assume they'd work the same way between 1&2
...noted. next playthrough I'll pay attention to that. Hate fighting them on the revisit to the apartments
DS2's ending was so phenomenal, it's this huge sigh of relief and levity from the crushing hopelessness leading up to it. This was such a good game.
It was so perfect. Just that “what?”
One of the best call backs ever.
@@bencarlson974 So quick, but it wraps up his whole character arc.
It was. By then we were conditioned to expect our hero would die, so when the credits interrupt it is a surprise. And then using the last game as a punchline was a cherry on top.
It's like: At least for the moment, there's no more demons... You're okay...
Ellie won my heart when she, missing an eye, knocks Stross out and is like "OI, you owe me an eye you bastard!" to Isaac. What a fearless girl.
That line should be in the 'One liners of badass' book
Such a shame what they did to her in the third game.
@@Damar158 that game doesn't exist.
@@Dravianpn02 it's canon son. Make your peace with that fact.
@@HeloisGevit Nah.
Nicole's ghost seemingly taken our side and only to say, "Time to die" is the biggest wake-up call during the story. The Marker slowly makes Isaac's fairytale of Nicole helping him beyond the grave become true, and uses it to its own gain. Really reminds the player that everything is as depressing as it seems without making the story overly edgy.
That was the moment i absolutely fell in love with the entire Dead Space lore. It's just so depressing; a deep visceral fear and darkness that permeates every action in the universe. Even after a victory, so many issues remain, and then it's shown you didn't even succeed. Being dark and not being overly edgy is a difficult balance and Dead Space 2 nailed it
I interpreted that differently. In Dead Space 1, Isaac's hallucinations helped him place the Red Marker back into containment. In Dead Space 2, Nicole was _mostly_ helpful up until she wasn't. And that always confused me.
Depending on whether you think the tie-in novel involving Altman's backstory is canon, Altman also benefited from the same "friendly" hallucination urging him to be wary of the first discovered Marker and to leave it alone. Contrary to Unitology's claim, Altman never founded the cult, he was posthumously credited with the founding despite being decidedly anti-Marker. IIRC, some characters in the novel reacted similarly to Isaac -- being wary of the Marker at first until they had a full mental breakdown and became fully irrational or finally succumbed to fatigue.
I'm not sure what the the writer's intention here is, to be honest. But I interpreted helpful hallucinations to be part of a person's subconscious rejection of the Marker's presence. Like a natural defense. Their brain feels something is _off_ and acts in self-preservation by producing helpful hallucinations.
This is because the psychological attack is indiscriminate. It scrambles your brain, but how you express that psychoses comes down to your personality and beliefs. Isaac isn't a Unitologist, so he's not pre-disposed to interpreting all the death and chaos around him as "holy signs" or the coming of some eschatology.
But even if you're an iron-willed skeptic on an individual level, the Marker produces enough irrationality that it completely destroys an organization's ability to function. Even if the USG Ishimura didn't have Unitologists on it, it still would've fallen into disrepair rather quickly. It only takes one suicide to get an infestation rolling.
Maybe the second Marker was simply a larger and more powerful version, and so could "compute" the more rational solution for its psychological attack. Or the Markers have different "personalities" and aren't manufactured to identical standards.
In my view, that's what the Markers interesting antagonists. They're Lovecraftian. They invade the mind the way a virus or a parasite invades the body. There's no true hate or malice on the part of the parasite or virus. There is no comprehension that they're invading you. They're just machines that exist to infest and replicate themselves. Self-perpetuating memes. They embody the impersonal cruelty of nature on a cosmic scale.
@@afqwa423 That's a pretty interesting way to view it. I've always thought the Markers were fully sentient and had full control of what every individual saw in their hallucinations. Kind of like a AI monitoring a prison complex. I've never thought about different Markers having different personalities or them not comprehending advanced thoughts.
Not sure if theres a definite answer as to what the Marker really wants or if it even has a set goal at all other than screwing with everybody.
@@inplane9970
Having watched the video and having refreshed my memory of DS2's plot, I now remember that Isaac had some brainworm code imprinted into his brain and that the Marker attempted to kill and absorb him to complete its construction.
So now that I think of it, that makes more sense of why the hallucinations were different. The Red Marker was already completed. But Isaac's Marker is somehow inextricably linked to him because he is its builder. We're not shown how Isaac built the Marker when he was in his fugue state, but I'm guessing some part of that process linked him inextricably to his creation.
I don't know if you've played Bloodborne or are familiar with SCP. But you can think of this code in Isaac's brain like Bloodborne's Insight or SCP's cognitohazard. It's mad knowledge that rewires his brain and compels him to approach the Marker and/or it calls out to him. The knowledge inside his mind may not even be the rote understanding of a body of facts.
In the end, Isaac's somehow was able to mentally destroy the Marker with whatever knowledge he unlocked through the eyeball machine.
@@afqwa423 I agree, especially in the context of the Dead Space Remake. The Remake throws in more story elements from a lot of the surrounding lore (bits of Extraction, Downfall and DS2) and there's the mention of the "Makers must be absorbed" applied to the original Red Marker now. In that context, it makes sense that the Marker would want to return to where it was unearthed to wait for its makers to return, even though its makers died decades ago and the body preservation tenets of Unitology hadn't become commonplace yet.
I worked on Dead Space Mobile years ago. After being on Madden so much I was a bit surprised to see an actual "proper" game hit my desk.
I remember screaming like a little bitch playing that game on my mother's ipad during those parent visit days at my Nigerian private school as a kid. Great memories you made for me my man 👍🏿
You, sir, helped produce one of the greatest gaming experiences on mobile
Such an amazing game, it's a real shame it's impossible to play now. It showed me what mobile games could be.
It was kind of wild in comparison that big companies tried making actual games on mobile at one time.
How cool is that, the game definitely was the best mobile game ever. Thank you so much
I love, love, love that last moment where they callback to the Nicole jumpscare at the end of DS1 with the slow camera pan and music buildup and then it just goes all soft with Ellie sitting there. It puts such a perfect bow on the plot, the character arcs, and the themes all together. One of the very best endings in any game ever, and I'm sure no company would retroactively ruin it in their sequel for the sake of cheap and pointless drama.
EA gonna EA.
Dead Space 1 to 2 felt like a story completed, they could have gone anywhere else from there, new characters and stories to be told, instead of a direct sequel with Isaac again.
Instead they pulled an end not only to all of humanity and the smallest bit of hope, but the franchise and studio. Here i hope they can do something good with the IP now that the remake is at the corner.
Yeah I mean like DS3 could have been about an entirely new person and obviously a new Necromorph Outbreak but nah DS3 turned out the way it did
The cheering when Elly comes back to save Isaac really got me
Same. It's easy to forget cuz she's only in a couple of video games but she's one of the best female characters in gaming IMO
Ellie*
@@coltforceplayer L E*
@@christopherlowery3797 play the game its Ellie
I remember how terrified I was of the first dead space game when it came out. When this one dropped, Isaacs new voice and the stoic music that played whenever he suited up gave me a newfound confidence to take the terror head on.
My favorite thing about the return to the Ishimura is how long it takes for anything to actually happen. The tension builds and builds and builds as you make your way through familiar areas, wondering when something will inevitably jump out and attack. It makes it what I personally consider to be the scariest section of the series. When the action finally starts up again, it's almost a relief as you realize it's still just Necromorphs and you're no longer alone with your thoughts and fears.
Its Funny the brute is already spawned in if you remove the boxes from afar you see the big boy
I remember how utterly ice cold I went with fear upon seeing that damn ship. Felt like something close to game ptsd
The moment that got me to like Isaac's voice is when Daina tries to talk to him while he's being attacked by monsters and he screams 'NOT NOW!"
I've always wanted my character to say that in a horror game.
Something that should be done in any action/horror game where the main character is anything approaching an "average" person.
RE8 has some lines that used to be in the files. It seems like Ethan would've taken the phone from the car crash and talked to a TOC operator throughout the game, including a line where he goes "Not now, there's a giant, crazy bitch behind me!"
He’s a delight
Dead Space 2 was actually my first introduction to the series, it still remains as one of my favourite games of all time.
Me too it's the first one I played
And the best even after I played the first and we don't talk about the last one it was way weaker for me
Same.
The third was the only one I ever played. Excited for the remake for sure. I love dead space and it's lore and had a blast with the third game. Didn't go back because so eone told me it feels much more clunky to play vs the third.
I couldn't stop playing that game till I finished it. One of the best games for me too.
Dead sace 2 is the only one i played i tried dead space demo but the game feld to old to me.
The end of Dead Space 2 is my favorite moment in any game. It's so reminiscent of the first game's ending. You and Isaac are so sure something bad is going to jump at him and he looks over and sees Ellie's smiling face saying "What?"
That moment made was simply amazing!
Hey Suzi. I follow your channel since ~4 years (from a different account), but i learned about your past only today thanks to twitter, and i never imagined you went throught this much.
It's impressive you didn't give up, and you got the strength to be where you are now. It is inspiring, honestly, my life is shit and i wish i was as strong as you to make it better.
Not much else to say, keep up the good work !
Don't give up. ✊
wait what?
.
I swear. Every f*king time!!
I always read Issac's increase in speed in DS2 as confidence and competence. Isaac got by as an average engineer using nearly obsolete gear on a nearly obsolete space ship. In DS2, not only does he know what he's doing, he has the slick new top-of-the-line equipment. Just look at his reload animations. There's a cocky attitude that speaks of experience in the way he spins that fuel can on the flamethrower.
Same. Also practice. You know an experience like that probably had him work harder on his combat skills when he got back to any sense of normalcy. I know I would
@@HugoStiglitz88 I wouldn't say that. Remember, they picked him up right out of the escape pod.
@@ReaperGrimm5594 I'd say they gave Isaac the evil dead treatment. A normal sane man driven to brave madness now fights everything in his path
This is why I'm always bothered by the hate on DS3 shifting towards action and the horror elements being less present. Isaac is a seasoned veteran at this point, he has been to hell and back TWICE and is at the end of the line to save the entire human race and all other life forms in the universe from this near omnipotent threat. DS3 definitely has problems, although I find the complaints about monetization to be null. You can breeze through the game with the right weapon combos without even using ration seals, much less buying weapon packs. The DLC being essentially a stripped final chapter from the main game is one of the major issues I agree with, but I am definitely in the camp of DS3 being an overall fantastic game. With the remake of DS1 it's possible DS2 and 3 will get the same treatment, and I can definitely see DS3 getting some major changes in a remake, but I hope that they keep the bigger focus on action, because it makes sense from a storytelling perspective.
@@OdinCasts sure, you can get through the game without spending any money, it was just the sheer concept of relegating parts to monetization. In a single player/ coop game. If I remeber correctly ds3 was one of the first to add monetization to a single 0layer game. The first being the horse armour dlc to oblivion
Okay but why did this video make me tear up all over again over the story
The space jump sequence is one of the coolest moments in the series. Also the part where he's getting chased by a monster, gets sucked out into space; and then blows up the monster, which blasts him back into the space station.
the i'll be there part hits so hard because he already lost nicole once due to not making there on time to help her, so i'm sure any friends he makes he's even more hard pressed to help them.
Isaac was so cool
I think what I like the most about the "fuck your marker" line is that it reads to me as Isaac fully waking up from the marker's manipulation. Since it was using Nicole as a way to wound him and his guilt, once it plays its hand and reveals that it was all just a ploy for the final boss, it fully hits him how bs the hallucination of Nicole truly is -- and why he doesn't even flinch putting it down for good.
- Schofield directs Good Games
- "Yeah dude you rock!"
- Schofield directs Bad Game
- "You were never good, Glen!"
I f*cking hate the Internet.
"Glen, you only make bad games and never make good ones! Stop being a game developer!"
Dead Space 2 is my personal pick for best "cinematic" game
Each cinematic set piece is bombastic, fantastically paced to not be too short or linger too long, and takes great care to not take control away from the player for any noticable second.
So much of this games flow can be punctuated with iconic and memorable sequences. Checking in on a friend's progress of the game is commonly summed up with: "I just experienced the daycare/the big drill/the unitoligist church/etc." and you'll always know exactly where they are in the story, it's just that memorable.
Absolutely love Dead Space 2. Fuck you, and fuck your marker.
Yea I remember playing this round the same time I played uncharted 2 and I honestly couldn't decide which one was the better blockbuster action set piece game. If developers ever wanna make action horror games because they to pu$$y to make survival horror games. They need to look at dead space 2 as a blue print. Dead space 2 feels like it's on the level of last of us/uncharted and I don't think it gets praise for being that. Is it a survival horror game no. Is it probably one of the best action games ever made. Most definitely
my mom also likes dead space, considering 99% of her movies are solely horror and enough gore to desensitize me to the horrors of the world.
she's such a great mom.
The suit changing sequence was literally one of my fav thing about this game. I loved how they all had different performances attributes. It was so bad ass.
Isaac Clarke is one of my favourite protagonists ever. My dad wasn’t really in my life when I was a kid so I kind of looked up to him when the game came out and I wanted to base the kind of man I wanted to be from him. Brave, loyal, cares about people despite going through their own struggles etc all brought to life by Gunner’s performance. Dunno if that’s weird or not.
You'd love God of War 4 and Ragnorak.
@@yharnamiyhill787 I got the platinum for God of War 2018 so I think that says enough lol, going to start ragnarok soon. And yeah I know what you mean, I look up to kratos in a lot of ways even though I’m a little older. There’ll be a whole new generation of kids who feel the same way about kratos as I do Isaac
@@ulysses498 We are truly the generation of fatherlessness.... It's truly a shame. I learn a lot from good writing as a result.
@@yharnamiyhill787 why wouldn't you love og gow he's also a father there and only became so awful because he lost them
@thatitalianlameguy2235 because OG God of War was not about personal growth - but vengeance and perseverance. It was a Greek tragedy.
That said, it is impressive that the writers can take an existing genre of tragedy and redeems it via a Father and Son tale. (They got Kratos' delimma perfectly. The writers know a thing or two about relationship dynamics. *probably raised with principles themsleves.)
A far cry from most writings today.... look at modern Mass Effect and Last of Us Part 2.
"You can have an L, and also one of the biggest W's of all time. It's not impossible."
Damn, I was expecting great horror game discussion, not a surprisingly encouraging message there. I'm loving the Dead Space content!
I didn't like Callisto at all, but Glen seems like a cool guy and has his heart in the right place. Seeing people trying to discredit him for not coming up with Dead Space because of Callisto was unfair to say the least.
@@TheSphereHunter Thank you! I've been saying this to people lol. Great bands can make bad albums and we don't write off their whole career.
@@markm5927 They generally don't, but discussion on the internet is so often exaggerated that it seems like they do. Same with the discussion around Callisto.
@@OEpistimon sure they do. It's actually a lot more rare to find a band that never made a bad or mediocre album. I can only name like 3, tool, periphery, and pantera. That's it.
@@HugoStiglitz88 Tool's newest album is nowhere near the old stuff. The list of bands is getting shorter 😅
It didn't take much to get me on board with Isaac's voice in Dead Space 2. Every time he vocalize my exact thought in the moment, I was sold. Moral of the stroy: don't be afraid to flesh out characters, it might enhance the experience.
PS, props for keeping that bandage on as much as you did.
Suzi going above and beyond for us. She even destroyed her right eye for this video. Thank you, Suzi!
@@D88niel You like being called a woman
@@D88niel She,now seethe loser
Leon from RE2, Isaac from Dead Space, and Joel from The Last of Us are the 3 characters that gave me confidence and courage to survive and push through what was coming at me around the next corner. You can hear the struggle of trying to survive in their voice but also the confidence at the same time having the mentality of "I have to make it out of here." That gave me confidence to push through and survive every zombie, nekromorph, and clicker encounter. When the game is finished and I put the controller down I feel like I owe a lot to the character I just played because they got me through it. That's when you know how well the character was written and how they develop over time in the game.
Abby gave me confidence when she shat on Joel.
That part in the church with the stalker enemies!
Diana: Isaac, did you-
Isaac: NOT NOW!
so glad they had that line🤣that was my reaction
"Goddammit I trusted you!. Fuck you... And fuck your marker!"
As funny as Isaac's line might sound, I find it really cathartic in the context of the situation (the final boss battle). I mean, the Marker already turned his mind into a petri dish, and it was time to end it for once.
Also, i loved how the ending was a throwback to the original games' one. Truly, one of my favorite games of all time.
A neat little detail I noticed about DS2 is that during the puzzle where you realign the solar arrays, you'll very high above the sprawl, and if you take the time to look down at it you can see the station in its entirety. You can even see the Ishimura parked next to it way down there. I just thought that was neat.
Cool
Shame we don't get to explore more of the station.
Such a good game - but I'm even more excited to see you talk about SIGNALIS at some point - such a gem that I hope more people in the Survival Horror space check out in the future.
Same here and hearing some of SIgnalis's ost at around the 200 armed guys bit really just made me excited if she ever does it.
It's the best survival horror game made since Darkwood, straight up. I feel like it genuinely matches REmake for quality of gameplay and coherence of design, and it does so while having a spectacular Silent Hill-style narrative. The algorithm is full of Signalis analysis videos, and for good reason. Not everyone has what I feel like is the "right" ideas, but it's a wonderful game for people that want to break into games analysis to cover because while there are some interpretations that have more support than others, you have to go pretty far off the ranch to reach a "wrong" conclusion about it.
She has to by law, it's got her look..
Tiedmann is easily the best antagonist of Dead Space, although he tries to kill Issac, he's not necessarily a evil character, he does order a station wide evacuation and warns people through broadcasts, despite being ordered not to, he apologizes to Clarke for having to combat him, even calling him admirable for his persistence. He sees that humanity is delaying the inevitable with planet cracking and deep space mining, so he gambles it all on the marker, which can output limitless energy, so he puts all resources in this quest to save humanity. He's not some fanatic like mercer, but a man with his own intentions and goals. Plus his progressive frustration with fighting a war on all fronts (Unitology, Clarke and Stross, Vandal and the reactor, even EarthGov) causes him to lose his relaxed, well mannered attitude and snap, which is kinda funny, especially his lines *"I don't what providence protects you Clarke, but it ends now"*, and *"YOU COMPROMISED THE COMPOUND, YOU IDIOT!!"* is so well delivered. Wish he got some more screen time.
One of my favorite moments In ds2 is when Isaac and Ellie are working together fixing the mining drill and just having some simple conversations about what the need to fix it. It aways impressed me because in that moment I remembered "oh yeah, they're an engineer and pilot" and seeing them bouncing ideas at one another on how fix it really highlighted they're chemistry.
Damn just hearing you express and talk about the final moments of DS2 really made my eyes water like a mfkr. The fact that Issac was gonna die alone and nobody wanting that for him as the credits roll only for ellie to come in mid credits to save him is just so heart exploding lol
Still one of the best video game endings ever!
@@rodneyabrettIt really is, though. It takes full advantage of the conventions of storytelling and the ability of video games to tell those stories, and lets the final scene play out in one last rollercoaster ride of emotion. From the timing of the credits, to the interruption of those credits for a desperate escape set piece, the ending takes us from the bottom of the abyss to the highs of surviving certain death. Dead Space 2 makes us feel the same way Isaac would nearly every step of the way, which really cements it as one of the best games out there.
Is no one going to talk about how we saw a human get turned into a necromorph and Issac's first response is to headbutt it?
From that point on, I knew Issac has grown into a badass. That image lives rent free.
he was already an experienced fighter by then. he has seen countless transformations in the ishimura (if you let the corpses unstomped, that is LOL)
I mean to be fair he didn't have many options with his hands tied etc.
The dude had enough of this shit in fact this whole game was Issac being done with EVERYTHING it's even expressed though the way he is animated coming across more aggressive. His mighty stomps alongside him swearing is a great example of this.
Hahaha
We don’t talk enough about how cute Suzi’s video outfits are
You sure about that?
Simp
We do.
No not yet
They be acting like a robot, trying to relate to humans
The line "fuck you and fuck your marker!" Has always been my favorite line in video games. When I first heard it I felt engaged with Issac's rage. Going to town on the shadow creatures and the heart with that same emotion.
I LOVE the Tormentor section after escaping the gunship, and the final misions where the necromorghs break in to the compound and splatter all the security all over the rooms. The parts where you find audio logs of a scientist making the markers only to realize that their being made to make it by some unknown force is very chilling.
Genuinely thrilled to see Grimbeard have a credit on this. Love his content as well
It's crazy to think about the fact that there's youtubers out here who can deliver such a passionate video essay and actually provoke emotions out of the listeners (myself included) suzi you're an expert at what you do and I love it, thank you so much for making this lengthy masterpiece of a video it's literally art.
FINALLY IT'S HERE!! Been waiting for this drop! Already hyped on the Dead Space remake coming, this will help get me there! Thank you!
The first 2 Dead Space games were the only games i owned for a long time, i would play them every day after school and try to explain to my friends what it was about. In my art class i even did a acrylic painting of the NecroMorph with blade arms.
i gotta say out of all honesty, your character in the dead space suits is my favorite things about these videos
I want a Dead Space audiobook narrated by the Sphere Hunter!
Same
Your enthusiasm is always so infectious even if I've never even considered playing the game you're talking about, and you're in top form for these DS videos!
Can't wait for Grim and Suzi to team up on DS3. So rare to see two most favorite creators collabing more than once. Great video as always
This is my personal favorite in the franchise, I feel like it was a legit amazing step up from the original and a natural progression, Issac knows what he's dealing with so it makes sense that he's more equipped to handle the situation, but the way they get around that they make the horror in his head, yes the necormophes might not be a problem for him now, but Nicole stalking him in his own head unable to escape her is honestly truly horrific.
5:08 my god, that wink with that sound effect is so adorable
Suzi reviewing the whole dead space series consisting of only 2 main title games and not a 3rd one is a dream come true
The tormentor scene is still my favorite video game moment ever! First time a video game made my jaw drop! Thankfully it was still attached to my face... This is also the first game I played where it was a seamless one take with no load screens between levels, and that was super mind blowing to teenage me!
Any day with a new Suzi video is a good day.
58:46 Isaac's confused and alarmed "What?" always gets me
Suzi has such a soothing voice
I know right? I'm so frickin happy shes seemingly joined the castle super beast podcast. Her presence and point of view alongside Pat and Woolz js much appreciated.
@@dollenrm Hehe right?! It's a voice you could just fall asleep to but don't because your interested on what she says
@@dragon-ye2mw Nodders
@@dollenrm i dont think she's a member but she's gonna be a regular guest this year with all the survival horror games coming out
It's kinda of crazy that the sexiest female voice and one of the prettiest girls on youtube is a Trans girl. She's kinda given a "fuck you and fuck your marker" to any assumptions people have about Trans women
@14:23-14:41 “All professions need power armor” Hell yeah, that sounds more badass than dystopian to me 🤣
Great analysis and neat fina lsequence with an instrumental In The Air Tonight! Dead Space 2 is of my fave videogames and a great balance of horror and action IMO. Isaac overcoming his demons and the control of the Marker was inspiring plus all those memorable scenes it has. God, the ending of Isaac looking at Ellie after what happened at the end of the first DS was of the most "tense to relief" moments I ever experienced.
Dead Space 2 ending sequence, from the fight to the fake out ending with Issac giving up on life while the station explodes around him and the credit starts rolling, to the unexpected saving and fly sequence to finally end on a nod to the original ending of the first gmae that only people having finished that game will get is just perfect.
I was also unsure about Isaac being voice acted in DS2 when I first played, but I can confidently say that the actor's performance almost single handedly turned it around for me. He's fantastic in DS2
I absolutely LOVE that you have Grimbeard doing the outro song! Seeing you two do any kind if collab makes me super happy, gotta love my two favorite spooky game people in one video! 😁
I have been furiously awaiting this one. I remember being so excited about Dead Space 2 that I took the day off school, and played through it all in one sitting. I’m sure Dead Space and 2 are games that rival my other favourite franchise; Metroid in terms of how many times I have replayed them.
No love for DS3?
As a rather recent Dead Space fan (played the first way back when and enjoyed it but never considered myself a fan really) I must say that it has quickly become one of my favorites, mostly because it really reminds me of my other favorite games such as Metroid Prime and System Shock 2. Super Metroid for me is probably my most replayed game because I just loved speedrunning it casually, only games that may rival it (not counting modded playthrough otherwise Skyrim and classic DOOM would dominate) would probably have to be Dishonored and the Half Life games.
@@andrewjames7438 the video’s subject matter is Dead Space 2 so I wanted to keep my comment relevant to that… Dead Space 3 was okay; an absolute PR nightmare due to controversial game design choices, rushed development and EA just looking for an excuse to kill the series. DS1 and 2 are burned into my memory to a point where I can remember every combat encounter. DS3 felt… forgettable, at least in my opinion. It’ll be interesting to see how Dead Space Remake fairs though as the game is less linear than DS1.
@@graphite7898 welcome to the Club! Metroid Fusion is my most replayed, but Zero Mission is the one I burned into my brain due to looking for ways to speedrun it. Prime is my favourite game of all time, because it was the most immersive game I had played. Dead Space was special because I didn’t like horror but I loved Sci-Fi, I kept seeing trailers, and I watched all the Expanded Universe stuff before actually playing it which had really peaked my interest. Dead Space very much felt like a game that was designed for me.
So excited for Dead Space Remake. Thank you so much for making this video!
I wish I had something capable of playing it 😭
God that scene when Issac send Ellie off with "You're gonna be rescued..." is just so well done, it's one my favorite scenes in the series!
I like how Tiedemann doesn’t believe in Unitology but still thinks the Marker can change humanity’s future
This is probably the best review of Dead Space 2 on youtube! You did a Phenomenal job Suzi! 😄I’ve been so excited for you to review this game ever since you announced that you were working on it! But im really sorry to hear that TH-cam’s broken censorship is being awful to you by demonitizing it after you put in so much hard work into this video 😔 Even though i absolutely love the first Dead Space and i think it’s a masterclass horror game, Dead Space 2 is still my favourite! I’ve beaten and replayed this game probably over 50 times, It’s such a perfect evolution and transition from the first game and the developers did an incredible job making it!
Just gonna leave a like here since I still want to go into Dead Space 2 blind after the remake... Congrats on finally finishing this video!
Holy shit! How have I never touched that respec button??!?! That could have come is handy back when I played this last.
JARED PLEASE! 😂
really like that you started doing story analysis in these videos, i find it really fun :D
The needle in your eye scene was the hardest part of this game for me. I suffer from extreme trypanophobia and this caused it to go into over drive. Most games that have the player injecting things like Bioshock and newer Fallouts I can eventually get use to but this…took me three hours and encouragement from friends watching me try (as if it’d help me conquer the phobia) to get through it. Still one of my favorite games of all time though.
Thanks for the awesome trek down memory lane. Keep being awesome Suzi!
And somehow you managed to make it….you got guts! It’s a game you friggin 🤡 Get a friggin grip!
Awesome video as always!
I love you trying to wink with only one eye visible and effectively just blinking at us as a result.
A masterpiece in the survival horror genre. Awesome video as always!
Dead Space 1 and 2 we're just some of those games where you just had to be there for me. Both the first two are tied, I can never make up my mind on them. I'm glad the remake put the series back into the conversation again.
Truly, the way you described this game, its themes and scenes, especially the ”I’ll be there!” was spot on and went right into the feels, and I have played all of the DS games multiple times! :D Thank you for this marvelous video, amazing to see that Dead Space is still relevant, it has been my favorite scifi-horror series and universe since the second game, even more than Alien which I love!
This game will always be special to me. It was not only the sequel i had been waiting for after I fell in love with the first game, but it came out exactly on my birthday. I remember getting so excited picking up the special edition of it with the little replica plasma cutter and being blown away by how amazing it was and finally hearing Gunner Wright give Issac a voice.
Dead Space and Dead Space 2 have aged like fine wine
I hope you're right. I plan on buying the remake, never played the original.
Yep played them again on gamepass recently still great.
@@shalindelta7 I don't know about the remake but the original still looks great on pc
DS2 is my favorite in the series. DS1 felt lie waking up from a coma into a zombie apocalypse vs DS2 where you are there for the very first bite and outbreak.
At the end where you meet with Tiedemann, you can use the Javelin's secondary fire mode when you are given control to finish him off. I think that's a nice touch.
Anyway, really enjoyed this video essay. I'm new to the channel, but I'll be sure to check the rest - probably starting with the DS1 one.
the enemies in this game are so damn cool
Just like you, kid.
The free fall/flight in the vacuum is one of my favorite scenes in all of gaming. I played DS2 long time ago (plan is to replay after remake is out) but it´s still so vivid in my memory.
The hardcore mode was so much fun in DS2. Having to use your knowledge of the game and where the toughest parts of the game were to strategize save points is something that more games need.
I remember planning my second save after the brutal fight to save Ellie and Strauss following the superman flight and had like 4 hours of progress on the line during that entire sequence. Such a cool way to create replayability and newfound tension.
A little bit like Real Survival in REmake. Not being able to utilize magical item boxes dramatically shifts how you will approach routing and planning for a casual run (it doesn't really impact speedrunning much since those routes are already optimized and you don't really ever make use of the magical item box function anyway.) FWIW, though, you can emulate that hardcore feeling in pretty much any sufficiently survival horror game by just refusing to save, or only saving a limited number of times. Some games, like RE2R, do it by sacking your final score based on how often you save (such as requiring 3 or fewer saves for S+ rank.)
Yes. I had played it several times working on the platinum trophy, so going into hardcore I knew which points I would save because I was aware of where it would be the hardest
I actually smashed into the debris once and lost hours of progress. The most nerve wracking part was when you fly out in space and those necromorph "plants" are shooting those swarms of small bombs at you while you align the solar panels.
Oh god, I love Grimbeard, he’s the best!
Hell yeah! Grim has been doing some great stuff on youtube for almost a decade! Seeing how he finally started getting some recognition from his colleagues feels amazing.
could you share the link to the video? the link on description is broken 🥺
This honestly might be your best video yet, very educational, humourous while providing a great critique.
I had such a fun first experience with this game. A friend and I were big fans of DS1, and when DS2 came out, he stopped over to watch me play it for a bit. It was such an awesome mix of creepy and intense. Just like you said, it made you feel simultaneously powerful, and overwhelmed. We played through the entire game that night. Watching that ending at 4 in the morning made us feel a bit like Isaac: tired, relieved, and sad that it was over. I love this game and could probably rant for hours about what makes it so good.
We're both still fans, eagerly awaiting the new remake. I even sent him some 3D printed markers I made at University (apparently I did not learn any lessons from EarthGov's mistakes).
Back when the game first released, I remember watching a TH-cam video of that chase scene with the giant necromorph monster for the first time. It was my introduction to this series and not only did it blow my mind, but it made me go out and buy the game right away. And I'm glad I did, because this is my favorite action horror game of all time.
This game is a good example of why demos are important. I saw the demo for this game and decided to give it a go. I had fun so I went and bought the first game and this one followed shortly after. I have a lot of fond memories of this series so I hope the remake does well.
When infamous 2 was coming out, it lined up with the Sony hacks so they gave away infamous 1 as sorry for psn being down .. pretty clever sis
Dead Space 2 is one of my absolute favorite games of all time. Endlessly replayable.
I've been watching your videos for a while. You are a FANTASTIC video essayist! Your passion and attention to detail is so awesome to watch. I started on your Devil May Cry retrospectives and I've just been hooked ever since. Can't wait for your Dead Space 3 vid! Keep up the good work and hope 2023 is treating you well!
I'm so glad you showed the crawler scene. My friend had no clue what was coming the first time he saw them. I was dying at his reaction.
I gotta say, that final fakeout at the end with the last minute rescue from Ellie reminds me of the escape scene from Treasure Planet in the best possible way.
Dead Space 2 was a truly wonderful game. So many setpieces from it still stick in my head to this day.
exploding baby's lolz
One of my top ten video games of all time. Truly a superb sequel all around and one of the best survival horror games ever made.
It actually only occurred to me when watching this the irony of the "Moms hate dead space" campaign.
I'm 41, my mom is 78, she lives up the street from me because i sorta take care of her and do things for her she can't but also of course she's a good friend of mine. She LOVES coming over to drink beers, knit and watch me play a good horror game i'm working on.
She was SO into dead space 2 she watched every minute of it because she forbid me to play it when she wasn't around as she didn't want to miss any of the story. My mom loved dead space and she's super excited for the remake to see how Isaac's story began.
Welp after this video you got me hooked on your channel, thanks for tons of content for watching at work
I just discovered your channel and you're really cool! Your videos are really well written and well researched.
This game should be spoken about with the same reverence as the first title. It's easily my favorite Dead Space game and one of the highlights of the generation.
Yeah, this video just reminded me of how awesome DS2 is and that it really was on par with the first game. Still, the Ishimura will always be more memorable.
Naw the Sprawl is pretty cool
DS2 was my favorite game until maybe the last few years, I absolutely love it. I love that they gave Issac a voice. And I'm thrilled they are giving him that same voice in the DS remake.
Thank you for talking about Severed! It was one of my favorite DLCs for a video game and I dont see enough people giving it the praise or even the attention it deserves!
Fr real, the HALO jump is cinematic perfection. Easily one of the best scenes in history.
I say it all the time, but the reload animations and sounds of the reloads are phenomenal in this game they are so satisfying and convey the weapons power so well
I always thought there was something especially satisfying about letting out the steam in the contact beam for some reason 😂