This is something they should do in every new Tekken game from now on if they really give a shit about their players anytime somebody doesn't throw or multi throw the person that's being countered to stop the multi throw should be able to counter the counter so the multi throw could keep going on it should be like a fight to see who's the most Adept at countering it would be have to worked out but it would be a great addition to the series because the person who's being multi throwed has the advantage they can counter easily to stop the whole link I feel it's broken it should be the way that I described
13:20 Hype combo. 13:43 Even further. 14:11 Well good, this game is crazy. 18:04 That was almost deadly combination. Really like your explanatory demonstrations MainMan. And congrats with 80000 subs.
To be honest, I think Kazuya can get his clean hit back, and his while rising 2 crumple stance back. They would be a balanced tool with the frame data he has now.
2:10 Kazuya is -3 on block after ff+3 is blocked in T7, but forces crouch, luckily it still pushes the opponent back a bit on block so you can go back to neutral game.
Honestly, I think Kazuya could benefit from some of this now. He could do with a little bit of aggression, even if ever so slightly. I think a blocked clean hit safe d/f+2 wouldn't be a bad addition since you have to be very close to do it. You wouldn't have a pressure monster with that addition (make it like -8 so he can't really do anything specific afterwards but isn't in danger either) but it would make him more fearsome if you have a defensive opponent you can't bait into whiffing. That way if you can back them against the wall, you either get a CH d/f+2 off a panicked opponent or it won't expose you if you're at the right range.
IIRC: SSS+: Steve (most broken character in "modern" Tekken history) SSS: Nina, Bryan, Feng (also very broken, just slightly less so than Steve) S: Raven, Devil Jin, Heihachi, Law (had broken things but were "fair" compared to SNBF) Kazuya weighed in at A+ tier along with a couple others I don't remember off hand. As TMM said in his video, Kazuya was about the No. 9 or 10 ranked character in 5.0. Jin was definitely low tier.
And Z tier goes to jinpachi if you hacked the game. Even in the "legal" version in dr he was still ridiculously strong with a semi infinite, unseeable low launchers and his f4 on crouch would give a near death combo easy to execute
Tekken 1-5 including tag 1 Kazuya was the best, in 7 they nerfed him which made him a b-list character and his devil transformation is a stupid rage mechanic which Tekken Tag 2 had him as a secret ability.
@@NYG5 not true.. devil Kazuyas twin pistons in ttt1 was i13 frames safe juggle... Mid ewgf was 15 frames if done perfectly.. So his twin pistons was better
Tekken 5 is the only Tekken I play and Kazuya is my favourite character to use in the game so I'm so glad to see mainmanswe to teach me how improve him now in Tekken 5.
It also has to do with the damage criterion of the game, in that even a weak punch added to the combo will hurt more... unlike the following games where there's less liberty of inventiveness... sometimes if you add 1 to a staple combo in T6 or t7 it will paradoxically deliver less damage... even if it's technically something harder to perform. One "tiny" detail along with the new "user-friendly" mechanics that made me quit playing for a while.
This is a good demonstration of why I don't want a return to the smaller combos, cause you know namco will just make them delete your life bar anyway and it's less engaging I dont want soul calibur tekken.
who else fcks up when playing older TK games and you try to punish some moves that you thought were punishable but it ends up safe / and vice versa ? (TK7 minset) lol and the forgotten moves also surprises you XD
I think they should add a speck of realism and make spinning kicks and punches have mor frames and be more easily punishable. Also, high kicks should also have more frames than punches and low kicks, and hitting a character while he's executing an high or medium kick would result in launching him.
Since Tekken 5 is my favorite game i love seeing these videos... I wish they would remaster or remake tekken 5 and make it so that online is playable .
@Tcb bct "dUdE wHaT dOwNfAlL". Clearly im saying he was better in the tekken games that didnt have bound combo system, hence why i said "he got back up in Tekken 7". Yes i was around, you being older than me doesnt mean shit
not sure if this is the tekken 5.0 but i remember the days where kaz had WS+2 on CH that combo into df+2 and u get a PEWGF combo after...that was super uber broken dmg
the AI in T5 was soo much harder compared to T7 on ultra hard..the only challenging in T7 AI was the special boss like shin akuma,devil kazuya etc. in high tier like in byakko tier and up?
It's basically shows the speed of each move for each character. Tekken veterans use this method to counter attack people by responding faster than their opponent's move
Truth is Kazuya is totally an resemblance of yujiro hanma and idk why they harassing Kazuya or anyone else in game. And at least they made everyone in Tekken7 to block or Dodge or counter anything if played with good experience and didn't take block off. And it's about making the true legendary battle fight for fun to enjoy not to be unfriendly about it.
If everyone is OP in this game than no one is actually OP
let's just make everyone have a a one hit kill jab, then the game is perfectly balanced :)
@@CErra310 Like Divekick?
Lars lol
this is the perfect way to balance the game imo
This is something they should do in every new Tekken game from now on if they really give a shit about their players anytime somebody doesn't throw or multi throw the person that's being countered to stop the multi throw should be able to counter the counter so the multi throw could keep going on it should be like a fight to see who's the most Adept at countering it would be have to worked out but it would be a great addition to the series because the person who's being multi throwed has the advantage they can counter easily to stop the whole link I feel it's broken it should be the way that I described
6:04 ...... "In Tekken 7 when an electric is whiffed, it recoveres slowly"
Yea v3.30 changed that ;D
13:20 Hype combo. 13:43 Even further. 14:11 Well good, this game is crazy. 18:04 That was almost deadly combination. Really like your explanatory demonstrations MainMan. And congrats with 80000 subs.
He STARTED teaching/showing Mishimas/Tekken wuth this game
The mainman: Makes a video about the most OP characters of all the games
Also the Mainman: But wait, theres more
You sound like a grandpa telling his kids a story
He's everyone's dad
*-Except Nina, Bob, Alisa, and Bear mains-*
@@mallows9779 also He hates Lili and Lucky Chloe
@Dave so he hates all the women and the fat people?
Based
@@greenshadow131 well bob isnt fat by some unfortunate disease. bob chose to be fatty. and women usually have spammer movelists.
Tekken 5 best tekken. Even if you don’t like it, it has arcade history soooo.
Best with variety but gameplay and story, Tekken 4 is Legendary
I say story wise Tekken 4 excelled, Tekken 5 did well with stage design and gameplay.
And tekken 3 is a masterpiece.
I've also enjoyed Nina's boobs in tekken 2 tho
Tekken 5DR*
Tekken 5 was broken.
I literally first started dorya'ing and wavedashing with him
Like
Gawd 15 years ago
Watching 18 yo mmswe
Seems like they gave all this advantage to Hwoarang.
degenerate tip: you can reaction snake edge backlash (or any big high-crushing move)
@@NomoregoodnamesD8 degenerate tip 2: you can side step all of Hwoarangs moves ;)
@@thevideos-rj8bo you should be on sedatives
the videos 123123 fucking troll lmao, if your actually serious about this then your a sad fucking human being.
@@thevideos-rj8bo you okay there buddy?
I dig the new "Watch Main Man Attempt Tekken 5 Combos" series.
Main man- im not gonna end the video until i get 120 damage
*me looking at video* - 5 minutes left
"Putting a character from an older Tekken into T7 will totally break the game."
This video is full of surprises.
This does absolutely NOT apply to P.Jack from TT1, but does apply to P.Jack from Tekken 2 lol.
Yo, lmfao at the names of the timestamps "Hit Conbo." You've come a long way man, well done.
Thank you for not giving up on the combo at the end.
It's motivational.
I remember "downloading" your Tekken 5 combo videos, thanks TMM
This is my favorite series on youtube right now lol
I liked it when CH b+2,4,1 made the full thing natural combo, and the 1 leads to front crumple stun.
kazuyer
Nobody can resist
Kazuya is totally an resemblance of Yujiro Hanma.
you can say kazuya, but kazuyer is our word.
Kazooya
Kazudurah
I felt your pain trying to get that big damage combo at the end. Glad you pulled through.
To be honest, I think Kazuya can get his clean hit back, and his while rising 2 crumple stance back. They would be a balanced tool with the frame data he has now.
after all these years the electrics are back in Tekken 7 to their original Tekken 5 state
I know i'm late but this is a Jet Li stage lol
Romeo must die?
@@mungdark256 💯💯💯💯
2:10 Kazuya is -3 on block after ff+3 is blocked in T7, but forces crouch, luckily it still pushes the opponent back a bit on block so you can go back to neutral game.
-3? Thats better than I thought it was.
Also apparently his ff3 is -12 on block in T5 according to Tekken Zaibatsu lul
Honestly, I think Kazuya could benefit from some of this now. He could do with a little bit of aggression, even if ever so slightly. I think a blocked clean hit safe d/f+2 wouldn't be a bad addition since you have to be very close to do it. You wouldn't have a pressure monster with that addition (make it like -8 so he can't really do anything specific afterwards but isn't in danger either) but it would make him more fearsome if you have a defensive opponent you can't bait into whiffing. That way if you can back them against the wall, you either get a CH d/f+2 off a panicked opponent or it won't expose you if you're at the right range.
Tekken 5 is prime kazuya , he is better in 5 than 4 or 6 for sure
Well, everyone is more aggressive now in 8
This was my first tekken game ever 😊
Loved the ending 2 minutes on this video keep up the good content mainman!
I really want to see the tier list for this game
IIRC:
SSS+: Steve (most broken character in "modern" Tekken history)
SSS: Nina, Bryan, Feng (also very broken, just slightly less so than Steve)
S: Raven, Devil Jin, Heihachi, Law (had broken things but were "fair" compared to SNBF)
Kazuya weighed in at A+ tier along with a couple others I don't remember off hand. As TMM said in his video, Kazuya was about the No. 9 or 10 ranked character in 5.0.
Jin was definitely low tier.
And Z tier goes to jinpachi if you hacked the game. Even in the "legal" version in dr he was still ridiculously strong with a semi infinite, unseeable low launchers and his f4 on crouch would give a near death combo easy to execute
@@Autoswitched Man, Jinpachi is the Most Op Character In the History Of Tekken!!!!!!!
I hope that you start making these videos again, these retrospectives are fun windows into older metas
Tekken 1-5 including tag 1 Kazuya was the best, in 7 they nerfed him which made him a b-list character and his devil transformation is a stupid rage mechanic which Tekken Tag 2 had him as a secret ability.
I dont think it was a secret ability
What about devil kazuya from tekken tag 1? Talk about his twin pistons
Young Kazuya from Tekken Tag 1 is best Kazuya
@@bryanc7094 *He has TWA in that game so i cant blame him for being so powerful*
Kaz in ttt1 had f4 into wgf as his was a special mid, heihachi and jin are the only chars to have an ewgf in that game
Don't need standing twin pistons when you have mid WGF
@@NYG5 not true.. devil Kazuyas twin pistons in ttt1 was i13 frames safe juggle...
Mid ewgf was 15 frames if done perfectly..
So his twin pistons was better
2:04 this really look like akuma stage look at the the statue in the back
Never give Up I think it’s a real temple in Japan.
1:08 understating my current reaction
Tekken 5 is the only Tekken I play and Kazuya is my favourite character to use in the game so I'm so glad to see mainmanswe to teach me how improve him now in Tekken 5.
I kind of miss Kazuya's ff+2 from Tekken 5. I defiantly miss b+2,4,1 being natural combo on CH.
Imagine having a 2 hit death combo
Tag 2 fuckin Paul with rage
I think Heihachi's f+4 on crouch has the same property in 7, he just lacks anything he can launch with (lacking his Tekken 5 d/f+1,2).
Alternate title: "Tekken 5 Kazuya is so Strong TheMainManSWE Starts Crying"
Whenever i pick up T5 again with my adult eyes and judgement i am amazed of how much crazy stuff there was in the game...
Played the shit out of tekken 5 on psp. Didn’t understand a single thing about it. The most fun game of my childhood.
db4 +7 on hit, -9 on block, ewgf with fast recovery, df2 close safe, f4 launcher on crouched opponent. so this one is the strongest kazuya
and db3 knockdown on ch
It also has to do with the damage criterion of the game, in that even a weak punch added to the combo will hurt more... unlike the following games where there's less liberty of inventiveness... sometimes if you add 1 to a staple combo in T6 or t7 it will paradoxically deliver less damage... even if it's technically something harder to perform. One "tiny" detail along with the new "user-friendly" mechanics that made me quit playing for a while.
I remember in t5, Kazuya can do, WR+2, DF+2 then EWGF.
Now Kazuya and DJ have the same electric like in T5
This was the best Tekken.! Even Yoshi was top tier.!
Bro yoshi was so good its crazy.
I remember Paul being good too. His qcb2 gave a free dash d1+2
Yoshi gives me cancer
This is a good demonstration of why I don't want a return to the smaller combos, cause you know namco will just make them delete your life bar anyway and it's less engaging I dont want soul calibur tekken.
"In T7 when your electric whiffs it recovers slowly" Yeah, about that....
Same in Tekken 5
who else fcks up when playing older TK games and you try to punish some moves that you thought were punishable but it ends up safe / and vice versa ? (TK7 minset) lol and the forgotten moves also surprises you XD
I'm from the future
MainMan: T5 Kazuya would destroy all of Tekken 7
(S3 Launch) Leroy: "Time to take out the trash"
I think they should add a speck of realism and make spinning kicks and punches have mor frames and be more easily punishable. Also, high kicks should also have more frames than punches and low kicks, and hitting a character while he's executing an high or medium kick would result in launching him.
Irl a spin techniques recover crazy fast though
what
those moves would become unusable because jab checks would launch, realism has its limits
Since Tekken 5 is my favorite game i love seeing these videos... I wish they would remaster or remake tekken 5 and make it so that online is playable .
Leroy would fit in perfectly in Tekken 5
Not even close
The AI generated chapters measuring the damage of every "Conbo" is some post-upload comedy.
your viewers are very loyal
They watched this all to the end
*nice 130 Combo*
I wasnt going anywhere until you hit that combo
It feels like it has more personality than seven does I still want to play it from time to time.
1:05 "Ooh What" lmao
Use Steve fox, he is basically broken in every game.
Nah, he was pretty weak in TTT2 and not all that great in Tekken 6.
@@manrightchea yup
@Tcb bct Nope, Steve was not particularly strong in those games.
@@manrightchea yea, with the introduction of the bound combo system his downfall began, finally got back up in tekken 7
@Tcb bct "dUdE wHaT dOwNfAlL". Clearly im saying he was better in the tekken games that didnt have bound combo system, hence why i said "he got back up in Tekken 7". Yes i was around, you being older than me doesnt mean shit
I just wanna ask 1 thing...now we have frame data displayed...how did you guys know what frames were moves before?
Hope you figured it out bro
@@destructo3457 Haha...yeah.
Tekken 5 is the greatest tekken game. I still play it to this day
Was there much of difference between T5 and T5DR in terms of frames and broken characters? Cos I remember Steve always being broken.
T5DR was the balanced version, while T5 was literally filled with broken characters.
Kazuya will Kill you, if you dont activate your Windows...
how did you forget df2 counter into an easy electric?
"Doriyah"
Excellent videos🌹
Underrated comment from 5 years ago. Props for keeping the pfp
I know it might be too much to ask but I only have access to tekken 6, can you make a kazuya guide for 6? he is my main man and am just starting out.
"he was only top 10 in this game"
*laughs in LEEDY*
First
before watching the video, i am sure you will be talking about his ws,2 EWGF launch combos :)
3:06 like you check it somewhere or how do you know its the same because im confused
Under the health bar of kaz it types the dmg
That 98dmg wall combo should be a crime
Whoop 80k subs congrats tmm
I like your breakdowns bro kazuya also one of my favorite
Wonder if he will upload Lee sometime
DORYAAA
not sure if this is the tekken 5.0 but i remember the days where kaz had WS+2 on CH that combo into df+2 and u get a PEWGF combo after...that was super uber broken dmg
Can you do Ganryu next?
I almost died laughing when you tried to do that combo
"in tekken 7 its plus 4 but here its plus 7"
Shows 8 fingers
Hey mainman, are you playing t5 on console or pc? i don't know where you would get it from in pc so im guessing console???
Emulator bro
Tekken 8 needs 2 bring kazuya's stun ability back when he enters Rage not as a Rage drive or even a Rage move just when he enters Rage
What the hell are you saying
What?
Zenobie Ruff Were we playing the same game as you or are you tripping?
I miss his ff 1+2 1+2
They should bring back the clean hit on his df2 in T7 tbh
You forget you can forward down+2 twice before you do your combo if the first is a clean or counter hit
the AI in T5 was soo much harder compared to T7 on ultra hard..the only challenging in T7 AI was the special boss like shin akuma,devil kazuya etc. in high tier like in byakko tier and up?
Give him back that df2!!!!!!
So what happens if you put tekken 5 steve in tekken 7?
You're really master of tekken
Why did they removed kazuya's forward 1+2.
I don't understand frame data too much but seeing it is interesting
It's basically shows the speed of each move for each character. Tekken veterans use this method to counter attack people by responding faster than their opponent's move
2 words, KING WINS
Truth is Kazuya is totally an resemblance of yujiro hanma and idk why they harassing Kazuya or anyone else in game. And at least they made everyone in Tekken7 to block or Dodge or counter anything if played with good experience and didn't take block off. And it's about making the true legendary battle fight for fun to enjoy not to be unfriendly about it.
release Leroy: "no, I don't think so"
Why do people dislike TMM's videos?
Nice video however I'm pretty sure that you can break the ws2 stun by pressing forward or back..
Also, the b241 string might connect if the first is on CH?
@@kain1144 b241 was all free on ch in 5.0.
What does the clean hit on df2 mean?
I have to pause just to point out this thing which is.. His appearance alone would beat the shit out of everybody let alone his fucking mean combos
a -12 while standing launcher is already way too good but a safe db 4 is just overkill
it is not if kazuya has it (twin pistons not db4 if db4 is safe then that would really be broken). Also nerfing it would be dramatic for iws usage
18:04 moves?
you gotta do asuka next
Kazuya has some stuffs need to be fixed in T7.
Kazuya got harassed.
Will he beat Leroy tho.
Honestly it’d be funny if he got his safe mid and low back. Wouldn’t even bother me at this point and I don’t play as him.
how can you do this uppercut?