I recommend: Monster Hunter Rise (Review - PC)

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

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  • @SkillUp
    @SkillUp  2 ปีที่แล้ว +48

    Visit www.brilliant.org/SkillUp/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription.

    • @sakuragi9570
      @sakuragi9570 2 ปีที่แล้ว +1

      Ummm STEM as sorcery, thaumaturgy, enchantment, and magic? I'm in

    • @SpadeApeiron
      @SpadeApeiron 2 ปีที่แล้ว +1

      I know I felt super underwhelming compared to World and Iceborne especially after beating Alatreon and Fatalis solo ~
      I mean Rise is like a Variation of the MH. so i don't compare this from that. coz i know these monsters aren't huge since it is for switch neither beautiful like how every monster in MHW and Iceborne are beautiful and menacing. So yea i agree with ur review 100% ~ Mitzu mangamalo and tht anaconda monster are awesome if they were in world i'd hunt them 100 times

    • @SpadeApeiron
      @SpadeApeiron 2 ปีที่แล้ว +1

      Ps yesterday i beat Fatalis after uninstalling it when Rise came ~ and I installed it again to feel what its like to LOSE lol ~ beating Fatalis felt like I'm fuckking Kratos over there and man that level of satisfaction i don't think i'll find that in Rise ~

    • @blackstar-genX
      @blackstar-genX 2 ปีที่แล้ว +1

      Also this game can run 4k max setting on a laptop 3060 while the VRAM is over the 6GB Ryzen 7 8 cores

    • @chrispearl8858
      @chrispearl8858 2 ปีที่แล้ว +1

      Didn't you also recommend Far Cry New Dawn after Ubisoft paid you for that review?

  • @thunderdumpling3528
    @thunderdumpling3528 2 ปีที่แล้ว +508

    There are actually two dev teams that work on Monster Hunter. The dev team for Rise, worked on Generations Ultimate. While the World team are working on a different Monster Hunter. There is some overlap though. And both teams take feedback and work on the dlc. Sunbreak will probably add a lot of cool monsters and challenging hunts.

    • @zeromailss
      @zeromailss 2 ปีที่แล้ว +10

      hopefully, I love generation and the handheld MH games in general but the base game of rise kinda meh, hope the DLC do the game justice

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +8

      @@zeromailss Its inevitable that the grank/master rank gets better content.

    • @shagaru1234
      @shagaru1234 2 ปีที่แล้ว +2

      @@zeromailss i hope that generations ultimate comes to pc one day

    • @idrees25
      @idrees25 2 ปีที่แล้ว +6

      @@genericyoutubeusername6462 Nope, they were never merged. only during the development of world and rise have the teams started to become a bit more mixed

    • @brojakmate9872
      @brojakmate9872 2 ปีที่แล้ว +1

      Risebros...it's over
      Soulschads are laughing at us
      Fromsoft won
      Miyazaki sama...I kneel

  • @fablesenpai8609
    @fablesenpai8609 2 ปีที่แล้ว +420

    When it comes to all the stuff you can do in the village you can just do it all in the gathering hub prepare area It has a housekeeper that does everything in one spot next 2 of blacksmith in an item Box

    • @Archflip
      @Archflip 2 ปีที่แล้ว +31

      Except for some random nest that refills every few hunts, side mission progression unlocked by talking to people, and buddy tickets doled out at random by the dojo cat. The housekeeper in the gathering hub helps, but there's also melding and lottery systems that can be done with the store cat. So I get how it can be said that things are a bit split up around the village.

    • @shadow12k
      @shadow12k 2 ปีที่แล้ว +13

      @@Archflip but you can fast travel there too

    • @WambwneD
      @WambwneD 2 ปีที่แล้ว +48

      And 95% of stuff you can do you could (and had to) do in world as well. I really don't get that complaint lol.

    • @TheofanisIII
      @TheofanisIII 2 ปีที่แล้ว +29

      Plus, the submarine replaces the garden from World and the buddy hunts were literally also a thing in World. Don't know how this can be a con for Rise when they were already present in World, and arguably much more tedious than in Rise.

    • @feircy
      @feircy 2 ปีที่แล้ว +3

      @Dennis i mean none of that is near as bad as it was in previous gens what with fast travel now.

  • @bonshfff
    @bonshfff 2 ปีที่แล้ว +517

    Wholeheartedly agree with the review, but I was surprised about the village activities complaints, since the argosy, tailriders, botanical research, melding etc. were also in World

    • @jagore1258
      @jagore1258 2 ปีที่แล้ว +84

      I think what rise did here that was more annoying was make me hire an entire army of Buddies to do these things. I hate managing buddies and shifting around in the buddy menu. Tailriders were mostly one off pre-selected teams that were just a bit more streamlined than meowcenaries.
      I didn't care for melding in either game.

    • @Y0G0FU
      @Y0G0FU 2 ปีที่แล้ว +48

      and those where even worse because you had to run through the big ass Bases for it :P In MH:R you can do most of these while talking to youre Housekeeper

    • @C.hrisis
      @C.hrisis 2 ปีที่แล้ว +45

      I agree, I felt this was way more of a chore in World than in MHR.
      Especially because you had to refill fertilizer for that greedy tree every few quest, which could not be done from the gathering hub, unlike in Rise

    • @unlimited971
      @unlimited971 2 ปีที่แล้ว +8

      @@C.hrisis it was possible in iceborne.

    • @XmortoxX1990
      @XmortoxX1990 2 ปีที่แล้ว

      And in previous MH games after that

  • @PepTwo
    @PepTwo 2 ปีที่แล้ว +135

    Just started playing mhw a few weeks back, game is just so fun with diverse weapon mechanics. Finished the story with Long sword, got bored switch to Insect Glaive then boom. Another hundred hours of gameplay.

    • @xensho3561
      @xensho3561 2 ปีที่แล้ว +12

      I hope you stick with it bro. The last 2 monsters of the game (Alatreon and Fatalis) are just *chef's kiss.. One of those gaming experiences one never forgets.

    • @SchradeDemise
      @SchradeDemise 2 ปีที่แล้ว +2

      @@xensho3561 true... This is the thing that i always.... Always had hope for new players. I really want them to see and experience the final two updates of the game

    • @alfredoamendez4299
      @alfredoamendez4299 2 ปีที่แล้ว +3

      @@xensho3561 I don't know man... Alatreon is pretty controversial for the way they designed that fight, and i am talking about the Elemental DPS Check and Escaton Judgement, it felt unnecessary and over designed, and i tell you this after beating him a good couple of times.

    • @unlimited971
      @unlimited971 2 ปีที่แล้ว

      @@alfredoamendez4299 nah it s cool. People need to embrace the pain more. Hm make me wonder how many will just try old mh games. Hey jay did and that made him appreciated even more the serie and like a bit more rise.

    • @xensho3561
      @xensho3561 2 ปีที่แล้ว +5

      @@alfredoamendez4299 I get what you are saying, it's essentially a dps check, ya it's kind of shitty that it doesn't matter how well you do if you can't hit that dps threshold to topple him over. But I viewed it as a way of the game teaching me to fine tune my dmg more, which only comes as a result of better positioning and proper utilisation of alatreon opening. The fight ends up helping you mastering those core fundamentals. It will feel amazing when you will realise how much better at the game you got once you beat him. Its a wall that's for sure, but I bet you, once you are done, the dopamine rush you will feel is top notch.

  • @advocateoftime
    @advocateoftime 2 ปีที่แล้ว +557

    Just a point of reference for the difficulty. You aren't wrong, but MHR uses scaling for difficulty in every hunt based on a few factors.
    The Hub MP quests will scale to the number of players currently in the hunt. So those elder dragons you were fighting, had their health scaled to just have one person there. The really silly thing in Rise however is the village quests. Almost all Village quests (and I do mean almost every single quest) have just over 50% of the monster health compared to their solo health in the Hub quests.
    Basically, the village quests are tutorials where you fight monsters that have half the health that they're meant to. This can actually be worse even then that because hunts with multiple monsters scales their health down about another 20%. Then if you understand how monster part health damage works, you kind of understand why in the village quests the monsters are just flinching, being knocked over and having their parts broken constantly. Anyone who was put time into a MH game before will go absolutely beast mode on the village quests.
    Everything else about the wirebug making the game too easy, hunts being too fast is still true even in the hub quests mind you. Just a bit of insight to why you felt those village quests were so easy.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +16

      So like every village quest once you have knowledge in mh?

    • @themadnes5413
      @themadnes5413 2 ปีที่แล้ว +32

      @@marcusaaronliaogo9158 That's not true at all, the village quest in rise are just a joke. I finished every quest in less then 10 mins (just the special last one took longer) and that's with a lance. Sure Village quest allways were easier then the hub once but not to that extend like in rise here. (played all mh games, just saying)
      Edit.: and im replaying mhgu right now, the village quest are like 5 times harder then in rise.

    • @Viewahh
      @Viewahh 2 ปีที่แล้ว +12

      @@themadnes5413 Wirebugs make the game too easy. The only monsters that gave a somewhat decent challenge were emergency apexes but thats just because they almost
      one-shot you when wearing a low defense meta set(though wirebug still made it easy cause if youre full health they dont one shot and surviving a hit means its 90% chance to wirefall into safety and use 1 of the 12 max potions in your inventory).

    • @SolidSnake240
      @SolidSnake240 2 ปีที่แล้ว +1

      @@themadnes5413 I think a part of that difficulty is due to way less mobility than the newer games. Capcom should've accounted more for the new attack and movement options in Rise. Give more monsters ways to deal with hunters that are zipping around on the wirebug.

    • @advocateoftime
      @advocateoftime 2 ปีที่แล้ว +14

      @@SolidSnake240 They have actually added moves to account for the wirebug, but there aren't enough of them to counter how strong it is. Many of the monsters now have two hit combo moves that require you to wirebug out of a knockdown animation or get hit.
      These are actually what hit and carted me the most in Rise due to by normal MH rules, if you've been hit and in a knockdown animation you have full s till you're back on your feet.

  • @Ivotas
    @Ivotas 2 ปีที่แล้ว +77

    Capcom really has been on a roll these past few years. Really treating their franchises well. Now can we please have remakes of Dino Crisis 1 and 2?

    • @redhammer92
      @redhammer92 2 ปีที่แล้ว +2

      Please God yes.

    • @estebanacostaolivera3232
      @estebanacostaolivera3232 2 ปีที่แล้ว +2

      Capcom: Dinosaur left for dead, take it or leave it

    • @adamh4h4
      @adamh4h4 2 ปีที่แล้ว +3

      FYI, its a Leadership change in CAPCOM plus MH's Leader / Producer (Ryozo Tsujimoto) is the son of CAPCOM's founder whos also now leading the Fighting games division so if you're noticing Street Fighter got better, its probably thanks to him in some parts.

    • @antonioangeloviii4748
      @antonioangeloviii4748 ปีที่แล้ว

      @esteban ahahaha lmfao. King

    • @jordanmiller7945
      @jordanmiller7945 3 หลายเดือนก่อน

      That would be amazing

  • @pebl7735
    @pebl7735 2 ปีที่แล้ว +53

    Despite the switch being powered by a potato battery, I think capcom did an amazing job optimising this game to run on it

    • @maineman5757
      @maineman5757 2 ปีที่แล้ว +2

      Imagine developing a game that doesn't work properly on your hardware. Seems like the first thing any devs should consider.

  • @IniquityGames
    @IniquityGames 2 ปีที่แล้ว +212

    Use me as a "Skill Up should review the Titanfall 2 Northstar client" button

  • @spartanx1887
    @spartanx1887 2 ปีที่แล้ว +89

    Just FYI, you can do almost all of the admin stuff in the gathering hub, go up the staircase. Only reason you really need to go to the village is to talk to some people to unlock more side quests or turning them in.

  • @NezeruGaming
    @NezeruGaming 2 ปีที่แล้ว +71

    Important caveat here is that there are two separate development teams working on mainline iterations like World and portable iterations like Rise.
    The next apples to apples comparable sequel to World will come only after Rise's content cycle is done. That and comparing Rise's high rank and World's master rank is kind of a moot point right now.

    • @Rkilla7
      @Rkilla7 2 ปีที่แล้ว +1

      Wasn't he comparing it to world and not iceborne? From the footage it look like base world

    • @taharmebarki660
      @taharmebarki660 2 ปีที่แล้ว +1

      he didn't play iceborn as far as I know, not when it came out, and not when now since he dudn't compare the wirebug to the clutch claw

    • @lukagaljer5006
      @lukagaljer5006 2 ปีที่แล้ว +2

      Yes but that's the thing, the review isn't making an apples to apples comparison, but is instead emphasising that it is a handheld game ported to a more powerful platform as opposed to being made for it originally and tries to show how people who e.g. enjoyed World on the PC should adjust their expectations for Rise because that game is not a true sequel.

    • @gizoginjr
      @gizoginjr 2 ปีที่แล้ว

      And the clutch claw, one of the things that got tons of praise in Iceborne, was actually inspired by the work the second team was doing on wirebugs for Rise.

    • @Rkilla7
      @Rkilla7 2 ปีที่แล้ว +2

      @@gizoginjr i have never heard of the clutch claw getting alot of praise

  • @Denzbrujah
    @Denzbrujah 2 ปีที่แล้ว +13

    As a Monster Hunter Vet I feel like I should point out that difficulty in Rise only goes up to High Rank Quests - the series truly tests your skills and abilities with G Rank (Master Rank) missions that are often released much later as DLC (Sunbreak DLC will feature these) … the initial release is always meant as a gateway into the latest iteration of the game

  • @JasonkmLi
    @JasonkmLi 2 ปีที่แล้ว +158

    Your MH world review was my favorite World review, and I'm really happy to see you staying with the franchise. I agree with you on most points, but as long as Capcom keep pushing the franchise with new ideas I am happy. I just don't want them to sit on their laurels like COD or pokemon, and hope they keep taking risks with their games.

    • @lotmo5295
      @lotmo5295 2 ปีที่แล้ว +8

      Thats a really good point i didnt consider. TBH i dont like the new systems BUT i got the switch version and now with sunbreak will get the pc version then. The main reason I keep coming back ever since my first pick up on the WII with tri is that the game ALWAYS brings something new to the table. Love it or hate it, its new and worth a shot to try. The best way to kill a franchise is to become compliment and stale which mh never does and to this day, is the only games franchise I will pre-order.

    • @BergsArt
      @BergsArt 2 ปีที่แล้ว +1

      So freaking true, I always enjoy picking up new weapons, to see how the game changes the movesets in each game.

    • @nickyfandino8529
      @nickyfandino8529 2 ปีที่แล้ว +3

      That is true as long as they keep innovating and listening to feedback, they're going to maintain players happy

    • @ViolenVaymire
      @ViolenVaymire 2 ปีที่แล้ว +1

      I'm not, Worthless game to me. But atleast some people find value in it.

    • @lotmo5295
      @lotmo5295 2 ปีที่แล้ว +3

      @@ViolenVaymire for what reason? Genuinely asking cause it seems to me u got some strong hatred for the game. I do believe that mh is one of the few franchises that actually do something new generally for the player base.

  • @brinsk7151
    @brinsk7151 2 ปีที่แล้ว +124

    “This wirebug move let’s me negate status effects” he says as said wirebug move being showcased on screen does not negate the poison effect being dealt by the monster.
    Agree with most of the points made btw just think this was a pretty weird mistake to make.

    • @scalpingsnake
      @scalpingsnake 2 ปีที่แล้ว +11

      Yeah that was funny. He has been super busy to be fair which is ironic for a January but I doubt it's that big of a deal to him anyways.

    • @DarkLordKayron
      @DarkLordKayron 2 ปีที่แล้ว +16

      It actually removes the debuff from magnamalo ;)

    • @XenoByte
      @XenoByte 2 ปีที่แล้ว +4

      That and saying how long world monsters took to kill, showing glaive gameplay with not all 3 glaive buffs on (usually only 1)

    • @brinsk7151
      @brinsk7151 2 ปีที่แล้ว +5

      @@XenoByte tbf fights in world did feel like they took a lot longer

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      @@brinsk7151 world was a bit short, but iceborne stuff are very long because of clutch claw tenderizing balance.

  • @bhaal4038
    @bhaal4038 2 ปีที่แล้ว +26

    Many of my friends who started playing MH during World share your opinions, which I completely disagree with as a long time MH fan. World is such a different game compared to old monster hunters, it can skew your perception quite a bit depending on if it is your first MH game or not.
    And the hunt takes less time part... I think it is simply because you are getting better, or you are comparing high rank to master rank.

    • @dralakba-dusk31
      @dralakba-dusk31 2 ปีที่แล้ว +3

      and also World had a lot of health bloat do there's that too

    • @Swiftchao
      @Swiftchao 2 ปีที่แล้ว

      Just wondering but what are your thoughts on generations ultimate does it stray far from its previous entries like world & rise or is it considered old monster hunter? I plan on picking it up since rise didn't really do much for me

    • @burns5701
      @burns5701 2 ปีที่แล้ว +5

      @@Swiftchao kinda both actually, but it's definitely an old world monster hunter with hunter styles and arts that are flashy like silkbinds. You can find those in-between if you want to play the old mh but with huge amounts of content and gameplay

    • @Zero0mtk
      @Zero0mtk 2 ปีที่แล้ว +4

      Yeah this is similar to my situation. I'm not a long time MH fan though - I started in World, and then went into GU before Rise, had a blast (once I "understood" the older formula). Then comes Rise, and my friends who started in World had more negative takes on Rise than me. I kinda notice that on many other video comments as well - people who exclusively played World seems to complain about Rise the most.

    • @joed5150
      @joed5150 2 ปีที่แล้ว +1

      That's why the World babies are the worst. They think they're experts that have been playing for over a decade

  • @karuosai468
    @karuosai468 2 ปีที่แล้ว +54

    From your footage, it looked like you were doing the village grinding and activities after every hunt. That is truly madness and I can understand how that would make all those systems a chore, but I believe just coming back to them once or twice every 5-hour session is more than enough without that missing out feeling kicking in.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +10

      Still better than waiting for one minute to go down and fertilize your tree in base world

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว +1

      ​@@marcusaaronliaogo9158maybe you would prefer gathering it yourself like in the old days

    • @GaliosUA
      @GaliosUA 11 หลายเดือนก่อน

      @@ender_z4nd3r83 or no farm at all like in MH DOS.

  • @misterpoo7584
    @misterpoo7584 2 ปีที่แล้ว +33

    World's slow progression felt too grindy to me and I gave up after 40 hours. I think Rise has the right balance for me. I don't need to play a 5 hour session too feel any progression. I like that.

    • @chaoschalice
      @chaoschalice 2 ปีที่แล้ว +7

      @@stardustdragonx3612 i got bored of world 50hrs in too and i played all monster hunter. I started on freedom unite and all of them are 500hrs+ its just the world slow on going to the monster but it could be the map that am not used tho

    • @jjr553
      @jjr553 2 ปีที่แล้ว +12

      @@stardustdragonx3612Holy moly your comment is toxic. you are right but please don't represent the Mh community like that...

    • @adblockevery1243
      @adblockevery1243 2 ปีที่แล้ว +2

      @@stardustdragonx3612 Yeah, you're a real man with a name like StardustDragon

  • @SubjectE57
    @SubjectE57 2 ปีที่แล้ว +90

    I prefured MH World as well, but I've put 1000 hours into that game and needed something new. Rise has sold a lot more copies than capcom was expecting so I'm hoping they'll pull all the stops out with Sunbreak and give veterans some rewarding end game content.

    • @sedivh0
      @sedivh0 2 ปีที่แล้ว +19

      Veterans? You mean MHW babies?

    • @klumsyninja9073
      @klumsyninja9073 2 ปีที่แล้ว

      Same. I need master rank quest

    • @XxagspartemxX
      @XxagspartemxX 2 ปีที่แล้ว +1

      Giving veterans a rewarding experience is the MH teams specialty, especially when it comes to expansions.

    • @ashokrohan7232
      @ashokrohan7232 2 ปีที่แล้ว +31

      @@sedivh0 if you call MHW players "babies", then Rise players are "fetuses" lmao. the game coddles you with ridiculously forgiving mechanics and all those get-out-of-jail-free cards

    • @redhammer92
      @redhammer92 2 ปีที่แล้ว +35

      @@sedivh0 Your PFP is pretty much what i imagine ANYONE who says "MHW babies" looks like. xD

  • @JulieLamia
    @JulieLamia 2 ปีที่แล้ว +80

    I find myself half-agreeing with Ralph's assessment of the Wirebug, as a fan of the series. It makes and breaks Rise in good and bad ways. The mobility's great, but it also makes hunts far easier.
    That said... I much, MUCH prefer it to the Clutch Claw. Tenderising was such a central mechanic if you wanted to do good damage that it felt like a chore to upkeep.

    • @LeSpicey
      @LeSpicey 2 ปีที่แล้ว +12

      Personally never found Clutch Claw and tenderising to be a chore, but that’s also because I think the Lance’s Clutch Claw mechanics were awesome.

    • @sauceinmyface9302
      @sauceinmyface9302 2 ปีที่แล้ว +9

      I understand many people's complaints about clutch claw, but I actually grew fond of how it played into the game. For Iceborne, tenderising felt like a mechanic with some thought revolving around it, especially for the tougher fights. Tenderising Alatreon's head could only be done at specific times, same with Fatalis and many others. You could do it while a monster was flying to squeak out more damage for blademaster. The multi-hitting nature of it meant spamming clutch claw attacks was consistent but lost a lot of sharpness. It made me focus more on hitting soft spots, and emphasized it even on easier monsters. In Rise, I was shocked how generous the hitzones were for a lot of the monsters, whereas in Iceborne, I had to make those hitzones. I also found myself avoiding tenderizing lots of parts at once, since it costs sharpness, time, and mantles for little return.
      In general Iceborne had a lot of mechanics to juggle. Many of them were simple, but stacked on each other to make the game. You had arena hazards that had to be used when they became active and timed right. You had to wallbang when enrage wore off. You had to use mantles and take them off. You had to grab pods and use them at the right time, with some aiming for some fights. You had to clutch claw at the right time, on the right part. You could call for palicos to use their abilities at certain helpful times. These along with the traditional MH mechanics(sharpening, meter, bombs+traps, healing items, body part targeting, buffing) felt very rewarding to master the loop of.
      I should note that all of these are based on my opinion, which are almost entirely based on post Fatalis, since that's when I started playing. That means the boost deco was released, and the buff to tenderizing time was added, making it 3 minutes. It's also a factor that becomes even less annoying in multiplayer, since 1 person applies the debuff for everyone.

    • @PunkPiranha
      @PunkPiranha 2 ปีที่แล้ว +3

      I think what happened was the they buffed the hunters with the wirebug much more so than they did the monsters. Silkbind moves are so strong and cover so many of the weapons' weaknesses that this game should have started in G-rank difficulty for it to feel like an even match.

    • @izangomso
      @izangomso 2 ปีที่แล้ว +3

      Tenderizing was only really a problem because it tied into WEX which basically made it a absolutely required must-do.
      Wall-bangs were fine-ish.
      But wirebugs really hurt if you're an IG main since basically any weapon is IG now, and the buffs from triple-up was further nerfed and iceborne's spammable downward thrust was removed and replaced with a strictly worse move.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +6

      @@sauceinmyface9302 pre fatalis tenderzing is bad

  • @WambwneD
    @WambwneD 2 ปีที่แล้ว +13

    the complaint about all the systems later in the review makes honestly no sense to me. The submarines are just the botanist from world (I really don't get why you would want to delete those, they are timesavers so we don't get out getting honey all the time), the meowcenaries have an equal system in world as well.
    Melding charms is definetly less of an rng grind fest than melding decorations was in world (some people spent 500 hours melding stuff and still didn't get an attack up deco). crafting charms instead of decos is actually a reduction in bloat.
    The only thing really changing was that you have a second pet to craft gear for. Iceborne also had that coal minigame that you had to fuel all the time, which isn't in Rise.
    On top of that, you can actually just fast travel to 1 or 2 spots in Rise to have everything you need. I loved the hub in world (fantastic music and feel), but it was a chore to navigate compared to Rise (or Iceborne for that matter).
    Great review, but some of the points felt a bit misguided.

  • @geebon5850
    @geebon5850 2 ปีที่แล้ว +17

    I think my biggest gripe with Rise is that the flagship monster Magnamalo is underused.
    To explain what I mean, back in the old gen until World, flagships often have surprises appearance DURING a quest. Tigrex caught you of guard while you were hunting popos, Zinogre literally came in the end of a Bulldrome hunt quest and beat the shit out of you, Gore Magala is basically your rival in MH4U and also evolve and became the final story boss, Glavenus appears in mushroom gathering quest and Nergigante appearing while you fighting Zorah Magdaros. All of this happens during real time gameplay and almost all of them were early on in the game.
    The idea behind this is that the surprise appearances give you the impression that the monster is to strong for you to fight until you actually progress further and actually beat them later. It gives you the sense of progression.
    Meanwhile Magnamalo appears once in a cutscene and you immediately hunt him afterwards.

    • @theherooffire007
      @theherooffire007 2 ปีที่แล้ว +5

      I totally agree with this. I beat the game yesterday and was utterly surprised as to how quickly I got to Magnamalo, and how wasted it felt (especially as it has such a cool design). I was half expecting it to flee and come back later stronger or something, but instead it just dropped dead right there on the first try. (I actually even captured it, lol.) The "story" or narrative in this game is basically non-existent, imo, even though it's still a very good game and I've enjoyed it quite a bit.

    • @alfredoamendez4299
      @alfredoamendez4299 2 ปีที่แล้ว

      Gore Magala is such a great and incredible monster, i am never tired of hunting him a lot. If he appears again in Sunbreak i will scream of joy and excitement.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      Brachydios is a flagship without buildup

    • @Archflip
      @Archflip 2 ปีที่แล้ว

      Really odd too that he would have been perfect to throw amongst the rampage monsters that back out on their own when hurt. In an event quest, Magnamalo even invades during a rampage quest and you drive him off. Giving him some special function in a rampage quest like gaining damage for every monster repelled would have been interesting in making him a huge bomb that would cart the unprepared and add to his identity.

    • @geebon5850
      @geebon5850 2 ปีที่แล้ว +2

      @@marcusaaronliaogo9158 Brachydios is an expansion flagship, not base game flagship. The base game flagship for 3U is Lagiacrus and he does appears outside of his quest.
      The only time an expansion flagship had a buildup is Seregios and Velkhana.

  • @calebolds9609
    @calebolds9609 2 ปีที่แล้ว +162

    I agree with almost everything but there aren't solo and group quests. The Hub quests scale with the player count.
    I do still think it would have been better with *some* form of World's quest system, with some adjustments

    • @CatatonicKiwi
      @CatatonicKiwi 2 ปีที่แล้ว +7

      The monster health scales for hub quests, yes, but hub quests are more difficult from the get go, because they are intended to be done with multiple people.
      Fighting the same monster in a Village quest and a Hub quest is like fighting the LR version and the HR version.

    • @Uooooooooooooh
      @Uooooooooooooh 2 ปีที่แล้ว +3

      @@CatatonicKiwi the village quests monsters are jokes, even for solo. hub quests scale for solo players too. village quests are pointless unless you are a beginner

    • @killerbeat2554
      @killerbeat2554 2 ปีที่แล้ว

      I thought worlds was way to linear, so something in between might be the sweetspot

    • @NanzoGonzo
      @NanzoGonzo 2 ปีที่แล้ว +1

      Are you sure Hub quests scale to solo? Did someone confirm it by seeing monster's hp data, Or are people just assuming.
      When I first started the game I did a solo Aknosom Hub quest with full starter Kamura gear and it took 45m. Did it in the village and it took 10m.

    • @Sojo214
      @Sojo214 2 ปีที่แล้ว +5

      @@NanzoGonzo They scale, but scale to hub amounts. If a hub quest for an Aknosom would range from 5k to 10k hp, based on number of players, village might have 3k.

  • @richardwood6146
    @richardwood6146 2 ปีที่แล้ว +90

    I agree that this was the easiest MH game I’ve ever played (and I’ve played since Original on PS2), but also remember to compare this to base World and not Iceborne. World was the easiest MH before Rise came out, Iceborne made World truly challenging. Hopefully the expansion will do the same to Rise taking the wire bug mobility into account.

    • @shadowzerg
      @shadowzerg 2 ปีที่แล้ว +43

      I wonder if the 10,000 hours you have in Monster Hunter is the reason each new game that comes out is easier to you

    • @khailils446
      @khailils446 2 ปีที่แล้ว +10

      @@shadowzerg I played since 3U and rise was definitely the easiest

    • @shadowzerg
      @shadowzerg 2 ปีที่แล้ว +14

      @@khailils446 Yep, thousands of hours in the series will definitely make any future Monster Hunter game you play, even easier
      Do you think thousands of hours is supposed to make the game harder, or something?

    • @ashokrohan7232
      @ashokrohan7232 2 ปีที่แล้ว +12

      @@shadowzerg i played the monster hunter games in reverse. yes, some skills are transferrable. like meta-game knowledge, some monster patterns etc. but the older games were definitely harder without a doubt when you compare it with Rise.

    • @shadowzerg
      @shadowzerg 2 ปีที่แล้ว +18

      @@ashokrohan7232 I’ve gone back and played the older ones as well, and had a much easier time with them. Far more basic AI, monsters have less moves, weapons do ridiculous OP damage making for easily repeatable stun locks, etc
      The main difficulty at all is literally just jank like funky controls and plesioth hip check level hit boxes
      You’re fighting the ancient tech of the game moreso than the monsters
      But anyway, start a new game on World and go through it and tell me it’s not easy af, if not easier. Hell, my gf just killed her first Odogaron today, all by herself and she’s not even a gamer (she did kill everything preceding by herself too, of course)

  • @n00bonastick
    @n00bonastick 2 ปีที่แล้ว +9

    I feel like it needs to be known if people don't already know that the maps of the game were based from the maps on 3ds iterations of MH. These maps have been expanded upon and stretched and given more layers where you would never have seen back then because you loaded into zones. I only realized this when i walked into Flooded Forest and my ptsd came back because i recognized the entire layout from MH3U when i fought the Gobul and Lagi underwater.

  • @craigfairweather3644
    @craigfairweather3644 2 ปีที่แล้ว +7

    Thoughts:
    I think the wirebug exploration on maps is fantastic. I really enjoy how much more dynamic and vertical a lot of the maps are as a result. Sandy Plains is just brilliant. I would love to see more environmental triggers like you describe though.
    I absolutely agree that wirebugs in combat are too powerful. Players should have to land and/or take damage (much like Capcom fighting games) to build back their wirebug meter. Or, just slow the refill right down acriss the board. Tech roll when hit to the ground should either be a two bar spend or leave the player 2x vulberable to damage. There needs to be more risk to enjoy the reward. Similarly, wirebug weapon skills need to come with greater cooldowns
    The mounting is totally overtuned. It sucks watching a mon go out of it's way to strike a nearby monster, only to immediately make it mountable and give the players a massive advantage at no cost. Similarly, being able to drive a monster all the way across the map to get a massive edge on the main target, is very silly and made far too easy. Affinity for mounting the non quest monster is cranked so stupidly high that you simply cannot ignore the free mount and damage/uptime it grants. Tune it all down. Put some respect on these mons, they're not Uber hires.
    I think the Mons all need another attack or phase each, as for any experienced player of the old games, anything that rekindles that discovery phase is big plus.
    These are my main gripes, sorry if it seems I'm ragging! I really do love Rise, I'm just hopeful Sunbreak brings a real asskicking.
    Worth noting, on the visuals side, Kumura (the hub) looks completely gorgeous and they nailed the whole town. Also worth mentioning is the music, which is fantastic (though I'd love vocal-less variations of all the tracks when I customise the music with the Housekeeper.)

  • @jenobarta9695
    @jenobarta9695 2 ปีที่แล้ว +5

    When I heared " often completing hunts in 10 minutes sometimes less..." I remembered my friend roasting me playing Monster Hunter Freedom United where I was able to optimize some hunts around 30 minutes. He told me that MHFU is a version for noobs and the real sht is MH2 or the original version where you often absolutely destroyed. Well, we come a long way since then.

  • @konczdavid
    @konczdavid 2 ปีที่แล้ว +19

    It's a misconception that games on handheld consoles are meant for shorter play sessions. The entire point of a handheld console like the Switch (and previously the PSP and PS Vita) is that you can play truly immersive, console/PC-like games, but on the go.

    • @AxxLAfriku
      @AxxLAfriku 2 ปีที่แล้ว

      Please stop giving me mean comments. My mother reads the comments I get and she cries a lot because of it. Please be nice, dear kon

    • @theherooffire007
      @theherooffire007 2 ปีที่แล้ว +1

      Actually, as a game design major who's worked on a few portable games, portable games _are_ designed with shorter play sessions in mind. It's actually a requirement of the dev process for these types of games, and a big consideration of most pre-production pipelines when considering how to structure and pace a handheld title, as most people who use handhelds do so in shorter sessions, and in more of a pick-n-play manner. There's also the fact that, because of hardware constraints, most devs cannot replicate the immersion one sees on a console game on portable, so the design angle needs to adjust to reflect that.

  • @thomasni123
    @thomasni123 2 ปีที่แล้ว +22

    Yo Skillup, did you ever get to play Iceborne? It's honestly the best iteration of MH I've ever played. Highly recommend if you want to be properly tickled with the Monster Hunter experience!

    • @wyattmilliken3320
      @wyattmilliken3320 2 ปีที่แล้ว +6

      Except for how busted the clutch claw is

    • @Metranomix
      @Metranomix 2 ปีที่แล้ว +4

      @@wyattmilliken3320 Clutch claw is pretty op, but I'd argue wyvern riding is way worse.

    • @wyattmilliken3320
      @wyattmilliken3320 2 ปีที่แล้ว +1

      @@Metranomix
      It's not even OP, it's NEEDED for master rank hunts because of how high resistances are. Go try and cut a pink rathians tail without tenderizing

    • @kaiber0390
      @kaiber0390 2 ปีที่แล้ว +3

      @@wyattmilliken3320 I mean, it ain't that hard. Went through iceborne rarely using the tenderize mechanic and finished hunts around 12-15 mins. If I needed to break certain parts off then sure but in no way was it as big of a problem as people made it out to be. Yes, it would've been better if I didn't have to do that but after actually playing iceborne it's honestly miniscule. If I can live through the old flexing animation, I can just as easily live with tenderizing.

  • @velgus
    @velgus 2 ปีที่แล้ว +14

    The move back to singleplayer and multiplayer quests is the best change over World, surprised you complain about it.
    The story integration with the way they did multiplayer in World made it a huge pain in the ass to progress through the game with friends.
    Yes, they could have solved that problem other ways (like allowing multiple players to watch the cutscenes and be in the opening segments together), but it still means that multiplayer can be fun throughout, instead of a bunch of waiting around while one player escorts a bunch of researchers and their cart through a map.

    • @ArchieGamez
      @ArchieGamez 2 ปีที่แล้ว

      I dunno kinda annoying you cant do village quests w friends during low rank and the story will feel weird if you do hub first then village

  • @Ethos998
    @Ethos998 2 ปีที่แล้ว +10

    You've given words to how I was feeling about Rise. I've never been more disconnected from a Monster Hunter game and I've been playing since the first one. The wirebug is just too strong. There's not a single hunt that's felt like overcoming a challenge. World was what felt like the closest to the perfect form of Monster Hunter for me personally. Even then I'd say the cluch claw's weakening ability was a bit too strong but here the wirebug trivializes all movement and removes pretty much any weakness a weapon set has. It feels like too many of the weapons now have no trade offs, everyone can do everything.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +8

      Its easy because of you skill as a hunter has become so good, that you can only fight monsters in grank lmao. And also world was easy.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +7

      Also rise is like mhgu in world style.

    • @CloudWind0643
      @CloudWind0643 2 ปีที่แล้ว +1

      @@marcusaaronliaogo9158 Thats not true. That’s like saying every dark souls is easier after beating the first one.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +4

      @@CloudWind0643 yes, because I heard some people think dark souls 3 is easier than 1 and sekiro is easy after playing other souls games.

  • @Mightykeef
    @Mightykeef ปีที่แล้ว +1

    Great review. I disagree with most of the Wire bug and system critiques but your perspective on them are interesting

  • @federicopettinicchio
    @federicopettinicchio 2 ปีที่แล้ว +5

    He says: "I recommend Monster Hunter: Rise", and I hear: "Go play Monster Hunter: World"

  • @PROxRAIDEN
    @PROxRAIDEN 2 ปีที่แล้ว +27

    On "fighting the environment" point and wirebug movement OUTSIDE of hunts, I agree that its fun but only for the first time. Having to chase and climb after legiana in world was a mild inconvenience at best, and now with wirebug movement OUTSIDE of hunts it alleviates the dread of having to climb that same vine for the 100th time.

    • @BoJangles42
      @BoJangles42 2 ปีที่แล้ว +1

      Lmao you actually climbed the vines instead of just using your slinger to grapple hook up there? That was fun as fuck and got you to Legiana’s nest in like 7 seconds.
      Or alternatively you could use a mantle to literally fly up an updraft and get there on 3 seconds.

    • @PROxRAIDEN
      @PROxRAIDEN 2 ปีที่แล้ว +12

      @@BoJangles42 you still need to climb the vines after using the slinger.
      Imagine using glider mantle when temporal and rocksteady are a thing.

    • @DogginsFroggins
      @DogginsFroggins 2 ปีที่แล้ว +5

      Agreed, the worst part is hunting a monster and the damn thing flies around the map or is on a different level, its pure tedium when I just wanna kill it and make the next bow.

    • @Gayhan-
      @Gayhan- 2 ปีที่แล้ว

      @@DogginsFroggins it is not tedium. It called immersion. You are hunting an animal, not fighting a person. Monster can take advantage of difference stages on a map when they run. Yeah you just want to kill the monsters, but the monsters wants to be killed?
      I really hope this isn’t what MH removes next to please people and their Action DPS obsession

    • @Gayhan-
      @Gayhan- 2 ปีที่แล้ว

      You only needed to climb a vine halfway and the rest could be climbed with Slinger. Also you could climb faster with the slinger.

  • @Soundaholic92
    @Soundaholic92 2 ปีที่แล้ว +5

    My biggest gripes with Rise's combat is the wirefall recovery being so strong and having nearly no cooldown, and that healing and sharpening during combat are trivialised by the palamutes. I still think Rise's combat mechanics are a step up over World though and I like the inclusion of silkbind attacks a lot even if they are a little overpowered.
    Ultimately I hope the next mainline MonHun can find a healthy balance and retain some features from Rise. Games like Tri/MH3U, Gen, and Rise are really wild experiments that change up the formula maybe too much but they always leave us with some really great things that contribute to future installments

  • @gizmobrooch8577
    @gizmobrooch8577 2 ปีที่แล้ว +32

    The wire bug honestly gets me to take far more damage than if I where not to use it. When you get knocked down in this game you take no damage unless it is from dots or a very specific finisher form a monster. Wire bug you can just screw your self. Using it to get out of situations is very situational I usually use it to just deal damage.

    • @Kyfow
      @Kyfow 2 ปีที่แล้ว +11

      Friendly reminder that you can use the wirefall at any point during a Hunter's recovery animation. Meaning if you're knocked on the ground you can hold off on wirefall until right before you get up to make sure you're safe. Likewise you can wirefall out of a very small stagger

    • @gizmobrooch8577
      @gizmobrooch8577 2 ปีที่แล้ว +6

      @@Kyfow yeah I know, im just saying its got me killed more. Meaning that it requires actual skill to use :) ty though

    • @jmc2830
      @jmc2830 2 ปีที่แล้ว +1

      that's not the wire bugs fault. it has the potential to be broken with the right judgment and understanding how it can be used.. if you fire it off straight into an attacking monster... it's not exactly a design flaw. it's like saying hammers are useless because you keep hitting your fingers with them.

    • @gizmobrooch8577
      @gizmobrooch8577 2 ปีที่แล้ว

      @@jmc2830 ik, I made this post with in the first day of playing the game :^)

    • @definitlynotbenlente7671
      @definitlynotbenlente7671 2 ปีที่แล้ว

      I have not yet firuged out how to use it

  • @Jughulator
    @Jughulator 2 ปีที่แล้ว +27

    I had much more fun with Rise than World, faster to play and cut to the chase, portability is a plus, wirebug made traversing much more fun too. I prefer to look at World but if I have to game, Rise is my choice.

  • @Ryan_F.
    @Ryan_F. 2 ปีที่แล้ว +18

    Portable MH games have traditionally been designed so quests are short (your ~10 min time is normal). Also, the games without G Rank are always easy. I think World was uniquely challenging (or at least, seemed that way due to quests being designed for longer play sessions)

  • @pebl7735
    @pebl7735 2 ปีที่แล้ว +52

    Surprisingly, one thing I found myself missing whilst playing Rise was the tracking aspect from World. There was a sense of excitement and wonder I'd get upon seeing a brand new set of monster tracks and I'd eagerly follow them and wonderwhat the new monster would look like.
    In Rise it's sort of just... spoiled immediately? World had a build up with a cutscene showing your hunter in the monsters habitat, dwarfing your character's size in comparison. These cutscenes added a layer of tension before a fight which is absent in Rise (in my opinion). Instead, there's just a poem that awkwardly sings about how dangerous the monster is, demonstrating what it's capable of and that ruined a bit of the mystique for me.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +3

      World has cutscenes that are like mh4u while rise has cutscenes like mh3u

    • @TorxyElboo
      @TorxyElboo 2 ปีที่แล้ว

      i hated that

    • @MishaNem
      @MishaNem 2 ปีที่แล้ว

      I guess that's the compromise for not having to wait for people to watch their cutscenes

    • @AzureRoxe
      @AzureRoxe 2 ปีที่แล้ว +8

      "awkwardly" you say, ignoring that it's a haiku in the clearly Japanese-inspired game.

    • @pebl7735
      @pebl7735 2 ปีที่แล้ว +5

      @@AzureRoxe I just think the singing itself is a bit awkward to listen to. I just don't like how the singer sounds. I personally think variation would be nice - rather than just hearing the one male singer, maybe switch it up and have a female singer too. I understand why they're there and I know they're Japanese poems but I think they could've been implemented better rather than slightly ruining monster reveals for me. The trade off isn't worth it in my opinion and I think the Japanese cultural identity is already very strong throughout the game anyways

  • @advaithcheerla5461
    @advaithcheerla5461 2 ปีที่แล้ว +57

    A few monsters like the apexes and vaalstrax actually punish you for using wirefalls. which i hope all mosters can do in G ranksince it is Op but i do love the new speed

    • @Swiftchao
      @Swiftchao 2 ปีที่แล้ว +1

      Sort of cause you can just wait a second for the second swipe then wirefall out

    • @advaithcheerla5461
      @advaithcheerla5461 2 ปีที่แล้ว +2

      Yeah it's still op as hell

    • @C.hrisis
      @C.hrisis 2 ปีที่แล้ว +7

      @@Swiftchao but thats true in world as well, also you still have to learn when its safe, and where its not to safe to wirefall for multiple monsters. (its not that hard mind you, still get carted once in a while ofc still)
      I find basically almost as easy to disengage in World as in Rise, so that argument of having to learn the monsters moves didnt really connect with me.
      That could be attributed to me already knowing most of their moves from MHGU maybe.

    • @ashokrohan7232
      @ashokrohan7232 2 ปีที่แล้ว

      nah, that's true for like the first three or four carts. but after that you learn to wait 1-2 seconds before using wirefall. never fails

    • @superbeaner4428
      @superbeaner4428 2 ปีที่แล้ว

      The only thing that they brought in that BROKE the game was charged shot for HBG. If you hold the trigger you can charge the damage for shots and that applies for stickies. Now Imagine a HBG that has almost no recoil/deviation and uses the focus 3 skill to charge Sticky 3 shots. It makes most hunts an absolute joke.

  • @ShugaBuns1
    @ShugaBuns1 2 ปีที่แล้ว +12

    The older monster hunter games weren't really that hard, they just seemed that way because you had to fight the systems they were made on. Tech runs better these days so you get a smoother experience. If they remastered the older MH games 1:1 they would be just as easy as MH:World

    • @CaptainEffort
      @CaptainEffort 2 ปีที่แล้ว +2

      Umm… no. The truth is, whether you like it or not, the series was the way it was by design, not hardware limitations.
      The original MH game out on the PS2, the same console with titles like God of War and Jak & Daxter. They chose to make it the way they did on purpose, and continued to do so for the next 14 years until World’s release.
      It’s fine to prefer World, but don’t mistake that opinion for fact based on some misinformed technical superiority.

    • @zeehero7280
      @zeehero7280 2 ปีที่แล้ว +2

      FACTS. God I'm sick of the idiots whining "Old early games were haaarder and thus better" when they were neither of those things. just shittier.

  • @FrostedMike
    @FrostedMike 2 ปีที่แล้ว +19

    Playing this on Switch from day 1, this is an outstanding technical marvel. I load into a game session with randoms in 10 seconds, I get a near perfect 30 FPS through the entire mission, I even have barely any lag playing online with an internet that sucks.
    MSR's game engine wasn't made by engineers an programmers, it was made by wizards and black magic.

    • @gdjoe3179
      @gdjoe3179 2 ปีที่แล้ว +4

      I didn’t think we’d be applauding 30 FPS in 2022

    • @cornpop838
      @cornpop838 2 ปีที่แล้ว +2

      “Outstanding technical marvel” proceeds to brag about 30 fps in 2022

    • @FrostedMike
      @FrostedMike 2 ปีที่แล้ว +2

      @@cornpop838 On the Switch which have the hardware of a console from two generations ago, stable 30 FPS is impressive.

  • @Klaatew
    @Klaatew 2 ปีที่แล้ว +4

    I’ve started watching your reviews on games I probably won’t even play just because I really enjoy the way you present your opinions. Very enriching journalism.

  • @sheesh944
    @sheesh944 2 ปีที่แล้ว +25

    Super solid review. I think mh difficulty is extremely hard to judge after you've invested a significant amount of time into a prior installment. You understand the game and core systems significantly more after playing so much world, so rise is inherently going to feel a lot easier in comparison.
    Regardless, I agree with pretty much all your points here. Great review friend :)

    • @m_riidi
      @m_riidi 2 ปีที่แล้ว +5

      Not true, people who played gen 5 mh first and then playing the older title are most likely find those games still hard.
      While the opposite will find the newer title generally easier.
      The newer title especially rise designed to be as helpful as possible, no environmental hazard that's harmful to the player, wyvern ride, endemic life, turf wars, spirit bird, no tracking, etc.

    • @sheesh944
      @sheesh944 2 ปีที่แล้ว +4

      @@m_riidi it's easier, it's just emphasised by understanding the games core mechanics more from your experience in prior titles.
      Mh rewards legacy knowledge :)

    • @CaptainEffort
      @CaptainEffort 2 ปีที่แล้ว +2

      I also disagree. Rise was a breeze for me but I went back to Tri recently and got my ass handed to me. And this is coming from someone who’s been playing for 7+ years.

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว

      ​@@m_riidiI played FU after playing world, It was more difficulty than world but not as much as people told me

  • @KUDOS_2_YOU
    @KUDOS_2_YOU 2 ปีที่แล้ว +21

    Rise is a fun game but I constantly miss Worlds. Each biome felt rich and made it more exciting to explore. But ultimately, Worlds always felt challenging no matter what stage you were at. And it’s that journey of getting better at mastering eye-frame to stamina management that makes victories feel rewarding. Worlds also does an excellent job making every monster feel like an epic boss battle.
    I just hope the expansion to Rise will bring a lot more challenging monsters to fight 😎

    • @jakejutras5420
      @jakejutras5420 2 ปีที่แล้ว +3

      It's i-frames not eye-frames my man. The I stands for invincibility or invulnerable.

    • @Spyger9
      @Spyger9 2 ปีที่แล้ว

      "eye-frame" lol
      i-frame is short for "invincibility frame"
      And man... I wish stamina management was more of a thing in these games. If you aren't playing Dual Blades, Bow, or Lance, then it may as well not exist.

    • @klumsyninja9073
      @klumsyninja9073 2 ปีที่แล้ว

      @@jakejutras5420 wow. I feel like a complete idiot. Totally thought it was. eyeframes 😂

  • @SomeGuyFromUtah
    @SomeGuyFromUtah 2 ปีที่แล้ว +2

    So overall the review is right and I agree with many points. I do have to say the extra systems in town really come together later in the game. I got to a point where I would only really have to check in with them every 5 quests. The wind rider hunts last 5, training lasts 10, submarine lasts 10 (and you eventually get 3 subs not just one- it takes the place of the resource tree mechanic in world) and there's a cahoot nest in the buddy area that builds up to max at every 5 quests. Also, you can choose to take 2 cats or two dogs... and the stuff that isn't covered in the game tutorials you can either figure pretty easily or watch a TH-cam video for a good tutorial.

  • @groggod666
    @groggod666 2 ปีที่แล้ว +13

    I disagree with the "bloat" of things you can do in the village, actually that's one of my favorite parts of monster hunter games, I'll never forget the palico farms of monster hunter 3rd and freedom unite for example, that village to-do list and the preparation for the next hunt are one of the core aspects of monster hunter and that's one of the reasons why I dislike endgames.

  • @Kanoshem
    @Kanoshem 2 ปีที่แล้ว +12

    I love World and Rise, but the movement mechanics of Rise alone make me prefer it, the palamute and grapple hook bug thingy are just so useful and a joy to use and traverse with. Making the hunts much more enjoyable (I just wish the difficulty was a bit higher, or maybe a difficulty setting for future MH is needed)

  • @Relf_G
    @Relf_G 2 ปีที่แล้ว +18

    The wirefall is certainly OP, but there are also moves that are basically wirefall traps. If you wirefall after them you're 100% getting hit again since you don't have i-frames from being downed.

    • @Rui_Vuusen
      @Rui_Vuusen 2 ปีที่แล้ว +2

      Let's not forget, Magnamalo actually has a move that outright punishes you for using wirebugs/wirefall.

    • @arkasubhroc2
      @arkasubhroc2 2 ปีที่แล้ว

      @@Rui_Vuusen Arzuros, Goss Harag, Zinogre and Valstrax will combo the shit out you if try to wirefall after getting hit.

  • @soyUsernameWasTaken
    @soyUsernameWasTaken 2 ปีที่แล้ว +1

    Rise is Rise, World is World.
    It's like Forza Motorsport and Forza Horizon. They're two different games. People shouldn't blame Horizon for not being realistic enough, or Motorsport for having frustrating controls.
    I mean, I'm sticking with Iceborne, but I'm also very happy for people who own switch cuz they get an MH title too. The more people play MH the better.

  • @Zood94
    @Zood94 2 ปีที่แล้ว +3

    "There is no such thin as a bad Monster Hunter Game" if you think of it, it's kinda mindblowing.

  • @Hennesg
    @Hennesg 2 ปีที่แล้ว +11

    I dont think he played against the solo apex monsters and allmother. Not sure, but some of the points he makes makes it feel like that

  • @Nyoterasu
    @Nyoterasu 2 ปีที่แล้ว +14

    Honestly I can't go back to World after the introduction of the Wirebug, it's just so much fun to use and traverse the maps around, and yeah it does makes the game a little bit more fast paced, but I feel that's a welcoming addition, and I'm sure Sunbreak will take this into account when it comes to adjusting it's G-Rank difficulty

    • @alfredoamendez4299
      @alfredoamendez4299 2 ปีที่แล้ว +4

      I respect that, but i don't quite agree, the combat system of MH, with it's flaws and shortcomings, it is amazing, it is about being commited to your attacks, being methodical and deliberate, and MHW perfectly did that, improve the combat system of the franchise but at the same time respecting it's identity, philosophy and rules. MH Rise in the other hand, with the wirebugs, it quite ruins it, changing a lot to it. I really hope that Sunbreak or the next mainline MH (MH6) recovers that.
      P.S: Sorry if my english is poor, i am still learning it.

    • @Darkneonflame13
      @Darkneonflame13 2 ปีที่แล้ว +3

      @@alfredoamendez4299 you clearly havent played any other game beside world if you think that

    • @Gayhan-
      @Gayhan- 2 ปีที่แล้ว +6

      @@Darkneonflame13 really? Because he sounds like he played them considering he is mentioning about the rules and limitations that the series have preserved in every series. I swear you 5 gen fanboys are something else…

    • @Darkneonflame13
      @Darkneonflame13 2 ปีที่แล้ว +3

      @@Gayhan- ah yes this obvious improvement on the game and world doin stuff “perfectly” sure sounds like someone who touched any other game in franchise, nevermind base world bein garbage and doin minimal work to improve the games gameplay and wirebug is an evolution of the absolute garbage clutch claw, waaaah mobility I can’t believe GS now can reliably stay in fight more reliably how dare they, world still bein the worse mainline MH game in terms of content and design

    • @ashokrohan7232
      @ashokrohan7232 2 ปีที่แล้ว +4

      @@Darkneonflame13 bruh... Rise got rid of half the armor sets. You don't have Blademaster and Gunslinger anymore. Don't even have alpha and beta sets. Apex are half baked deviants with no armor sets. World gave you a gamma set for arch tempered. Rise gave you nothing for emergency apex. Tf you talking about content dude. Put down the crack pipe. Rise had a few extra monsters and a better variety that's it

  • @oggelicious2716
    @oggelicious2716 2 ปีที่แล้ว +10

    Great review! I agree with everything you said here, I love Rise but I can't really stop feeling like I'd rather play World instead.

  • @gartrh
    @gartrh 2 ปีที่แล้ว +10

    I'm on the opposite about one thing. I like rise being faster. Playing World felt like such a commitment to go hunt, when hunts could easly take 30-40 minutes for my unexperienced ass. But I didn't experience World to its fullest because I arrived late and felt like there was too much content to go through and didn';t play it for more than 20h.

  • @billybones4650
    @billybones4650 2 ปีที่แล้ว +3

    I really agree with what you said about how Monster Hunter World feeling better because of how slow everything was. Rise is a great game however every attack and movement had this wonderful kind of heft to it. Like I love how the Hunting Horn plays in World but when I tried it out in Rise I constantly found myself just wanting to go back. Also, World's environments just felt so much more alive and like actual living ecosystems. Rise at times just feels like lightly textured arenas.

  • @CineGoodog
    @CineGoodog ปีที่แล้ว +4

    This is clearly a biased review. Nothing against preferring MHW but he makes too many pseudo-problems out of nowhere just for the sake of making it like "oh the insect glaive has no identity anymore" or "Wirebugs are OP because allow you to recover faster" but he forgets how monsters have specific attacks to trap hunters who spams the recovery button and also you need to decide if you going to use your wirebug to recover or to use a silkbind attack so you need to decide, it is strong to spam Silkbinds or to use recover? Because you can't do both at all times.
    Also, I love how he made an upgrade in mobility an issue, yeah we can go to the hunt faster, how awful I really miss being stuck in those vines animation here for the 1923951 time while I'm farming a monster. And it is not a "dog-thing". It is a Palamute, you don't describe your Palico at World as "cat-thing" I imagine...and again in online quests you can only bring one helper so you have to decide if you prefer the mobility of a palamute or the utility in the battle of a palico.
    Again, nothing against preferring World but you don't need to come up with problems out of nowhere, the game has a lot of issues already like being too easy (for me it was as easy as World, but I can see people who played World as the first MH game finding Rise easier due to having more experience).

    • @BigALBoomer
      @BigALBoomer ปีที่แล้ว

      Based

    • @judai2407
      @judai2407 ปีที่แล้ว

      Wirebug is unlimited with cooldown. Other tools need preparation and time to get it.

  • @dottormaelstrom
    @dottormaelstrom 2 ปีที่แล้ว +11

    Many of the things you felt were unnecessary were in world too. I felt the same way as you when I played world honestly, but it's just to make things clear, those are not new features.

  • @maineman5757
    @maineman5757 2 ปีที่แล้ว +38

    I like the wirebug. Running through environments got annoying at times but the scout flies made it somewhat bareable.

  • @RoyalGuardGeine
    @RoyalGuardGeine 2 ปีที่แล้ว +6

    As a Great Sword/HBG player, I never feared MHW monsters. Some of them were simply more annoying than others. Late game was basically getting up to their faces and spamming Spread 3 for a few minutes.
    In Rise, I can barely play HBG late game because some of them are so strong a tiny mistake is an instant cart, and wirebugs don't help at all. BUT, I can finally enjoy Great Swording around without getting annoyed of how it felt like MHW was built so charged attacks could never connect. Rise has more fluent controls thanks to the wirebugs, which is very welcome for a serie which basic controls were always ass. In MHW, I never felt like I did what I wanted to, and often felt like getting hit was unavoidable. Now it feels like I fucked up when I get hit or countered.
    It's not easier than MHW, it's different. I miss the claw as much as I would miss the wirebugs if I were to go back into the Guiding Lands. But I'm glad it's different, otherwise what's the point?
    It also runs with 3 to 4 times more frames per second than World, and is one of the few recent games running at a flawless 120+fps with my GTX1070 on my 3440*1440 144hz monitor, which makes it even more enjoyable.

    • @theninja2k14
      @theninja2k14 2 ปีที่แล้ว

      Use bow if you want to be brain dead easy mode in rise, lbg if I'm correct is better than hbg in every way from my knowledge while having massive mobility, disagree on gs in rise being better, TCS just feels bad in rise with world you had the slingshot ability into TCS and felt way more meaty when you landed it you felt the oomph when it connected rise I didn't feel that and that one wirebug ability is just better than TCS gamestyle (forgot what it's called) I'm not gonna into my gripes with HH to lmao

    • @RoyalGuardGeine
      @RoyalGuardGeine 2 ปีที่แล้ว

      @@theninja2k14 I don't want to have a braindead easy mode. I want to have fun, and my funzone varies from game to game. I was all about switch axe on 3DS (MH3U), tried a few weapons in the beginning of World and settled on LBG until the novas and Rajangs became so frustatlingly unfair I simply went HBG Guard Up and played tank/shotgun. I tried a lot of Great Sword but failing to land a perfectly good combo because monsters animations make it so you miss them from a few centimeters half the time was really grating.
      In Rise there are many options to quickly redeploy or block attacks with Switch Skills which makes it way more enjoyable.
      So in my view, MHW was either easy by blocking/bursting everything everything, or borderline unenjoyable.
      MHR cancelled the easy HBG mode and made it enjoyable to play what wasn't.
      Then it's all a matter of taste in the end. My only complaint would be the lack of content compared to MHW+Iceborne, but that should be solved in time.

    • @theninja2k14
      @theninja2k14 2 ปีที่แล้ว

      @@RoyalGuardGeine lbg is just as braindead as hbg I dunno how you struggled, stickys just destroy everything and shutdown any monster

  • @theredrussian5715
    @theredrussian5715 2 ปีที่แล้ว +3

    RIse expanded a lot but it never felt like it used everything it brought, theres no attacks that require you to use the wirebug jump or hover, theres no fight or attack in which you need to dodge with the palamute.
    I think world pushed towards its systems, I knew how to exploit the map to my advantage, the traps, the pick ups, the climbable walls, the slopes (yes, hammer bros get me) and the escape routes for a quick healing session. And they massively dropped the difficulty, I went from being scared of fighting fatalis alone, to doing multiple apex challenge hunts while listening to a podcast.

    • @Navy670
      @Navy670 2 ปีที่แล้ว +1

      There are attacks that help a lot to dodge with wirebug, such as Chameleos' donut poison and similarly Narwa's donut electric attack that spreads outwards, just to name a few but there's certainly more. I think the existence of a wirebug/clutch claw introduces a whole extra level of complexity that raises the skill ceiling too much for the game. So mechanics centered too much around the wirebug would be too frustrating especially for those inexperience with the franchise. It presents a problem where adding it to the game makes it too easy, but making it difficult to use yet necessary is also too frustrating. We even saw that somewhat with the clutch claw addition in Iceborne. So many people complained about the fact that it was necessary to apply weakspots to get the same benefit from tenderizer that you used to get in base World. That flinch-shotting was stupid or too difficult yet was considered necessary to pull off to get a smoother hunt going. But it's a divisive topic, some people definitely appreciated that extra level of difficulty, although a big chunk of the player base are still people who played the previous games and don't want that extra work in their hunts.
      The problem with mechanics centered around your companions is that it should never be too punishing to have to have either a palico or palamute, which means that even if just one attack is only avoidable somehow with a palamute, that'd already be unfun for players that only use palicos. Vice versa for palico users and palico centered mechanics favoring palamute users.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      Why are you comparing a grank fight to high rank lmao

  • @F34RDSoldier805
    @F34RDSoldier805 2 ปีที่แล้ว +13

    I actually like the addition of mobility in Rise with the wirebug. I just think they need to take that more into account with the difficulty. I don't want the wirebug to go away, just want them to implement it better. I think it's a great evolution to the combat, now just evolve the monsters and maps along with it. Also did he play the whole game only solo? I had to upgrade my armor constantly because I kept getting 1 shot or 2 shot if I didn't when playing CO-OP. Imo yes the wirebug made escaping easier but the difficulty was still there. Again if the evolve the maps and monsters better to tune it to the wirebug, it would be in a perfect place. I disagree that the wirebug should go, it's just way to fun. To sum it up, the combat evolved way too fast in this game. Now they just need to make it to where everything else catches up.

    • @Astaticembrace
      @Astaticembrace 2 ปีที่แล้ว +1

      This. I was also confused when he said how World's monsters were more powerful. I've had to actually upgrade my LR armor to finish the village quests in this game. Didn't need to in World.

  • @azzazin404
    @azzazin404 2 ปีที่แล้ว +5

    The key thing that keeps me playing Rise instead of World is how drastically improved many of the weapon movesets are, either through mechanic tuning or new switch skills introduced in Rise. MHW's weapon MVs were awkwardly balanced and tended to favour one-dimensional playstyles for many weapons. SnS's Perfect Rush, for example, was overtuned to the point where even short openings were optimally punished with the first 3 hits of PR, meaning that once you got good with the weapon there was no reason to engage with the rest of the kit. Insect Glaive had exactly one reason to go airborne, and it was to immediately drop back down with Descending Thrust. Long Gunlance did better DPS than either Normal or Wide by the end of Iceborne, meaning that efficient hunting with that weapon was an endurance test between the monster's HP bar and your ability to stay awake!
    In contrast, Rise's weapons can utilize a larger part of their moveset and still be effective. Take the Switch Axe you're using, for example. In World, your only good damage options were Sword XAX and Axe morph slash, the latter of which was a big animation commitment and quite restrictive. Axe form just didn't provide enough value, other than using AAAX every 30 seconds to maintain your Partbreaker buff. Rise added the Rapid Morph skill as well as very strong morph attacks from Sword -> Axe, as well as allowing Axe mode attacks to apply charged phial procs. This enables a playstyle for the weapon which revolves around rapidly switching between both forms to utilize strong attacks in both of them. Sword AZRZR is a deceptively simple quick combo that does good damage and is very versatile. Stopping after the first ZR leaves you in Axe mode, which allows you to better chase with the massively buffed Forward + X or a roll as opposed to a sidestep. Back + ZR allows you to reposition and set up for other Axe -> Sword morph combos like the Axe morph slash from World, or the new Forward + X morph followup. The fact that your combos now flow between stances both adds complexity to the weapon and also gives it a sense of situational flexibility that it lacked in older iterations.
    Insect Glaive also got massive buffs to the weaker parts of its kit, although it only really comes together after unlocking its last switch skill. Assist Kinsects make essence gathering faster and more consistent, while providing a more reliable damage buff than World's dust kinsects. Aerial attack MVs were buffed through the roof and are competitive with your ground combo, so helicoptering through the air is no longer a massive damage decrease. Additionally, each consecutive aerial attack now does more damage, and further boosts your Diving Wyvern silkbind skill to the point where it can compete with Greatsword's damage numbers! This promotes a high-risk, high-reward aerial playstyle where you use your incredible aerial mobility (midair ZL+X resets your airdash, so you can generally airdash at least 3 times before an attack) to chain together three midair A hits before cashing in your damage bonus with a precise, hard-to-hit finisher. In Rise, you now need to make situational judgements about when to use your entire moveset which is a huge improvement over World's comparatively vanilla IG playstyle.
    I'll spare the details for the SnS, Greatsword and the reworked Hunting Horn, which I think are the other big beneficiaries of Rise's changes, but the theme holds true for them as well: There's more buttons that feel good to press in different situations, and more judgement is required in Rise than in World to determine what those different situations are. That's a really good thing!
    It's not all peaches and cream, though. A couple of weapons (Lance, and certain GL playstyles) were not improved and now feel worse than their World counterparts. Longsword and sticky LBG are overpowered. I agree the Wirefall is way too strong for how often it's up, and a lot of Silkbind skills are either overtuned or just degenerate to the weapon's gameplay. I will, however, die on the hill that it is still INFINITELY BETTER than the Clutch Claw shenanigans that Iceborne introduced and enforced in the meta, which is the other main reason I avoid World at the moment.
    One last point regarding your lack of fear in Rise: I find that to be true for every player's 2nd completed Monster Hunter, especially a G-rank expansion. You've beaten it all already. You've smashed Ruiner Nergigante, beat the stuffing out of Alatreon and Fatalis, you've hunted Safi'Jiiva to extinction because it just won't fucking drop the blast Insect Glaive AAAAAAAAAAAAHHHHHWAEJHTKLSEJTKLESAHTKLSEAH-
    Anyway.
    You're no longer the rookie that ran screaming from an Anjanath the first time it showed up in the Ancient Forest. You've levelled up. Skilled Up, maybe. You're now used to fighting monsters with expanded movesets that hit harder and faster than anything Rise can offer, save perhaps the Emergency Apex quests. That tension and apprehension a new monster brings with it just cannot exist to the same extent anymore, because you KNOW you can beat it. You've overcome harder challenges.
    It's a pretty common sentiment in the MH community to say that they wish they could experience MH for the first time again, and I think you know how that feels now.

  • @Kyfow
    @Kyfow 2 ปีที่แล้ว +6

    A lot of these complaints sound like the complaints of series veterans. I don't think the games have gotten significantly easier, it's just that we've gotten better as players and so going through early low rank quests again just feels like a breeze. Overall I think when you reach the endgame monsters are as hard if not harder than they were in world, but that's quite a walk through familiar , easy territory.

    • @Raffze
      @Raffze 2 ปีที่แล้ว

      Rise is definitely the easiest game. Monsters have very low health in comparison to other games in the series. Most solo hunts are done in 5-10 minutes.

    • @Kyfow
      @Kyfow 2 ปีที่แล้ว

      @@Raffze I think people have rose tinted glasses for world's content. most HR fights in world were over very fast too

  • @crshumate
    @crshumate 2 ปีที่แล้ว +3

    World was my first MH game. Coming from Mordor games and such I felt it was really clunky, slow and punishing. THAT, as I now understand is the MH experience. I put 60 hours into that game. I'm sitting at 100 in MH:R and not slowing down.
    I LOVE the Wirebugs while understanding they "break" the traditional MH experience. I'm personally ok with that but I get why others who love the standard MH experience wouldn't be.
    I give MH:R a 4.5/5. Love this game so far plus it convinced me to never go back to Destiny 2 and their predatory MTX ever again.

  • @ROFLWAFFLELAWL4
    @ROFLWAFFLELAWL4 2 ปีที่แล้ว +2

    MHWorld I always felt had too much clutter on screen. It's more realistic in having a lush forest, sure but visually I liked Rise more on Switch and now on PC. It allowed me to focus on the monsters and myself more. Didn't feel like my eyes were half wandering.
    As for the Wirebug I love how much options in movement it gives, the only thing that breaks the game with them are the monster riding. That can make solo runs even easier.
    Also some monsters in Rise do use terrain IIRC. A lot of them can use walls and I believe there were other interactions.

  • @punishedbung4902
    @punishedbung4902 2 ปีที่แล้ว +5

    As someone with 200+ hours in 4U, 200+ in MHW, 200+ in GU, Rise is my favorite MH to play. It is some of the most fun I’ve ever had with the franchise.

  • @mbulsht
    @mbulsht 2 ปีที่แล้ว +1

    I really don't understand how you can complain about the village activities, when with the exception of buddy training, they all existed in World. Furthermore, the time you have to spend in town in between hunts is actually way shorter. You have way less running around to do, and you can teleport to any village zone from anywhere using the start menu in seconds. I understand the complaint that having to use Buddies to do the Argosy and Meowcinaries may seem fiddly, but you really don't have to grind buddies up in training or really worry about who you assign to either of those. The moment the buddy area was open I just went and bought a bunch of cats from Iori, shoved them into each of those, and then literally never looked at the again.
    Also, none of these activities take as long as having to sit there holding a single button and waiting for the Seliana Steamworks to go through a large batch of fuel.
    If anything, I'd have liked there to have been one more village activity -- managing investigations. Investigations were one of the best mechanics in World, because they let you do hunts with small modifiers that changed monsters slightly, and offered a larger spread of rewards, rather than simply repeating a quest as we do in Rise.

  • @terp1019
    @terp1019 2 ปีที่แล้ว +10

    One thing I think you forgot to mention which was a MAJOR improvement from MH World was the weapons designs. World weapons looked really bland and I think they went a little too hard with the realism by making them either just standard steel weapons or just with the monster parts stuck on them. In Rise they are much more creative and badass looking where I felt like hunting more monsters to get a certain weapon just because I thought it looked cool. It was boring to hunt for a weapon in World just to have it look near identical to the one I was just using.

    • @Archflip
      @Archflip 2 ปีที่แล้ว

      I do hope they go back to layered weapon options for all weapons at endgame instead of only the rampage weapon though. More weapon variety midgame is a weird holdover when many weapons do not continue to scale with you and you might have to trade down to be effective later on.
      My friend laments that he really hates how the Nargacuga GS looks, but it's like one of the few that is uniquely good past a certain point.

    • @titanjakob1056
      @titanjakob1056 2 ปีที่แล้ว +2

      Especially the glaive I love the fact that valstraxs is just his wing mounted on XD

    • @Sasorislovery
      @Sasorislovery 2 ปีที่แล้ว

      Yes that was a huge complaint from me about world. I was so glad that they went back to the fun designs (hello again hunting horn guitars!

    • @exaltedreverse4463
      @exaltedreverse4463 2 ปีที่แล้ว

      I'm happy with my alatreon and safi weapons. The eye of Saron

    • @terp1019
      @terp1019 2 ปีที่แล้ว

      @@exaltedreverse4463 they definitely improved post launch world and iceborne that's for sure

  • @doohp
    @doohp 2 ปีที่แล้ว +4

    Skill Up is finally on Swag Axe gang, I can now rest well.

  • @moreo7776
    @moreo7776 2 ปีที่แล้ว +16

    I like a lot of things on rise, I just hope most of these new features don't bleed into future games

  • @admiralcrunchy3333
    @admiralcrunchy3333 ปีที่แล้ว +1

    Playing through Rise now and I agree with every fault that was brought up. That said, I really do like the Palamutes and I would like to see them return.
    I don't disagree with your criticisms and I would like a mid way between what we got here and the Raider Riders in World.

  • @usaskjock
    @usaskjock 2 ปีที่แล้ว +3

    Did anyone else feel that the physical size of the monsters in Rise was substantially smaller? As an IG main I was constantly WAY above the height of my enemies in the air

  • @archmagetyler
    @archmagetyler 2 ปีที่แล้ว +2

    sunbreak will not change you opinion given how a core mechanic (wirebugs) seems to have been your main gripe with the secondary gripe was village bloat (which i kinda agree with, but only on a complexity level.), and i'm sad that you only enjoyed it. i tip my hat and say, "love what you love."

  • @Nvideogames
    @Nvideogames 2 ปีที่แล้ว +27

    there is also some endgame problems
    Apex Monsters dont have their own armor and weapons
    they feel like an afterthought in Rise where initially they could only be fought in Rampage Quests until capcom made regular hunts against them available post launch
    The Apexes are pretty much the Deviant Monsters from MH: Generations Ultimate and they had very unique set bonuses and cool weapons. Such a shame.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +6

      Apexes are probably gonna be expanded in sunbreak

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      Also, I think endgame was heavily affected by the quarantine.

    • @deathxul777
      @deathxul777 2 ปีที่แล้ว

      I played soloed all of generations and got the apex gear most of it was trash skill wise. They looked cool but that's about it. They're just recolors of sets that already existed. So I don't get peoples complaints like were missing something huge. If you do bring the apex sets in do something more than just recolor the sets we got. And allow the sets to be mix matched. That'd be nice too.

    • @Nvideogames
      @Nvideogames 2 ปีที่แล้ว

      @@deathxul777 i mean yeah expanded sets would be nice but we got NOTHING for fighting apexes outside of rampages

  • @blazerbeak
    @blazerbeak 2 หลายเดือนก่อน +1

    This has been my experience. Rise is pretty great. But unfortunately I played World first. And all Rise does is make me want to go back to World

  • @AceRanger20
    @AceRanger20 2 ปีที่แล้ว +9

    I absolutely love MH Rise, but I will agree about wirefall. Unless you’re brain dead when using it, that’s me, you won’t be punished for it through most of the game. The wirebug is definitely much needed imo, the agility while engaging monsters is unbelievably necessary feeling for slower weapons. I started with 4U to prep for MHW release, and only got through Gore Magala. The fight pace for world was a lot faster than 4U because the game is not gimped by clunky feeling controls, the ability to move while healing, and higher degrees of randomness to monsters attacks due to vastly superior AI. With the lack of clunky controls, mobility for both monsters and hunters increased. For most weapons, it’s not a huge deal. But as a GreatSword main in World, we have to set up a stationary combo that takes commitment to just deal good amounts of damage because of how the hit values were changed. The addition of the wirebug has made GS feel like it can keep pace with the fight rather than attempting to just be a rock being pounded by waves at the beach. Even the addition of Rage Slash has been huge, the ability to adjust to any direction to react with a monster has made a huge difference. Even if it is weaker than a TCS. It still takes commitment and tanking damage to hit hard, but it doesn’t feel out of place with the speed of monsters now. I feel there’s parts that could’ve been done better for sure, but I think they did phenomenal for their first attempt at adding such a high mobility mechanic to a monster hunter game.

    • @shadowzerg
      @shadowzerg 2 ปีที่แล้ว

      Nail on the head bro

  • @Bakared2035
    @Bakared2035 2 ปีที่แล้ว +2

    only complaint if i had to say anything about Rise, is that the mounting mechanic is somewhat OP asf. If you get lucky and mount three times against even endgames bosses, then you pretty much destroy them. And the rampage system is kind of dumb.

  • @PunkPiranha
    @PunkPiranha 2 ปีที่แล้ว +5

    The switch axe was never meant to be manually reloaded, as it refunded the gauge for using morph attacks, which was nerfed in Rise to balance the silkbind move. And the IG was changed such that you can play without ever touching the ground by perching on walls and using aerial recall. Also vaulting dance gives you an aerial buff whenever you jump off a monster, making glaive users even more dominant in the air than they ever were in World. Just as when they allowed all weapons to aim slinger with weapon drawn in Iceborne, SnS got much more functionality on the left trigger to keep its standout versatile quality. The team knows their weapons better than they know their children is what I believe.
    I love your reviews, but I think a lot of the gripes missed the mark on this one.

    • @sethlight2784
      @sethlight2784 2 ปีที่แล้ว

      Yea I'm not even a switch axe main but even I face palmed when he brought up the manual reloading part of the switch axe.

    • @PunkPiranha
      @PunkPiranha 2 ปีที่แล้ว +1

      @@sethlight2784 From the footage it looks like Ralph is playing it like the World verstion SA which is all sword all the time... not how the Rise SA was designed to be used.
      Though it's true that you can just play terribly and still barrel through the game. Hopefully G-rank helps in that regard.

  • @Qladstone
    @Qladstone ปีที่แล้ว +2

    Well downtime between fights is fine and all, but climbing up and down Coral Highlands for the umpteenth time chasing Paolumu or Legania really starts to get annoying.

  • @sonsofmothers
    @sonsofmothers 2 ปีที่แล้ว +7

    Monster Hunter Rise is the first game I played on the switch that didn't feel like it was running on the switch, I'm glad the PC port holds up even better

  • @vinnyvanhoe5614
    @vinnyvanhoe5614 2 ปีที่แล้ว +1

    "You have to manage sheathing to use items"
    S&S main: "you can sheath?"

  • @joshmclovin
    @joshmclovin 2 ปีที่แล้ว +8

    I felt the same way about the clutch claw as the wirebug, I'm a hammer main and my friend does insect glaive. I gradually watched my Hammer build turn into a beyblade of death K.O mount build and I felt awful cause I could see/hear my friend's disappointment because I started robbing all the mounts with my cumulative mount damage with the clutch claw. It's a fine line for versatility and balance, hoping they get the right amount with the next multiplatform entry. Great review Ralph/editing Austin!

  • @drogozi3308
    @drogozi3308 2 ปีที่แล้ว +12

    World was my first MH game. The moment it really clicked for me when i had my first anjanath hunt, where i pieced together the area in my head, how to move around it fluidly chasing the monster and use it to my advantage. It's a shame that rise doesn't seem to invoke that feeling.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +12

      You cannot invoke the feeling of the wall because this is your second mh game, that happened when mh4u players are playing mh generations and its happening now again.

    • @drogozi3308
      @drogozi3308 2 ปีที่แล้ว +1

      @@marcusaaronliaogo9158 I meant more the downgrade regarding involvement of the enviroments in the hunt itself. Basically the talk that starts at 8:05

    • @adrianwiles1
      @adrianwiles1 2 ปีที่แล้ว

      As someone who quit playing before the ice world expansion is it worth repurchaseing the game for the iceborne or whatever it is called? I have plenty of Microsoft Rewards points to buy it with but there are so many games and the sale price for monster hunter is still pretty expensive.

    • @xeroeddie
      @xeroeddie 2 ปีที่แล้ว +2

      @@adrianwiles1 Iceborne is one of my favourite expansions ever. So much content and added features to weapons. Bought it a little late but I'm so glad I did.

    • @joed5150
      @joed5150 2 ปีที่แล้ว +1

      @@drogozi3308 It's called MONSTER Hunter, not ENVIRONMENT Hunter

  • @Ahlgreenz
    @Ahlgreenz 2 ปีที่แล้ว +8

    You didn't mention the exploration in the game. While the world isn't as dense as in MHW, the wirebug allowed for some extensive exploration, which Capcom encourages through collectables and resource pick ups in intricate locations. For the first 100 hours, I enjoyed that immensely.

  • @zeehero7280
    @zeehero7280 2 ปีที่แล้ว +1

    Any hunt in Ancient Forest in world, the map was more boss than the monster due to how much of a nightmare it is to navigate some areas of that map and FIND the damn monster after it flees to some godforsaken corner.

  • @evidicus
    @evidicus 2 ปีที่แล้ว +13

    Great review! I loved World, and I really like Rise. I see the point about the wirebug being OP, but I still like it. I honestly don't envy Capcom when they make the next MH game and try to remove the wirebug. Once you give players something this powerful, there will always be backlash when it's taken away.

    • @C.hrisis
      @C.hrisis 2 ปีที่แล้ว +3

      Hopefully they are keeping the Palamutes, the backlash against not including that from now on will be much higher I think.
      They have already gone away from the ability to play as a Palico in MHGU, so its not like its unthinkable.

    • @samuraizerro
      @samuraizerro 2 ปีที่แล้ว +1

      I don't think there will be much backlash, as capcom has introduced new gimmicks in previous games before, then removed them for mainline games. For example, Cross had further customizable fighting styles per weapon which only existed for its title, while for Rise the devs wanted to experiment with verticality.

  • @theeldestrelic
    @theeldestrelic 2 ปีที่แล้ว +1

    Came back to this to say, I never played on PC. World was great on PC but Rise just couldn't do it for me. But now with my steam deck this game is just freaking perfect.

  • @B-dude-
    @B-dude- 2 ปีที่แล้ว +3

    For me the dog and wire bug attacks and maneuvering were my favorite additions

  • @m_riidi
    @m_riidi 2 ปีที่แล้ว +2

    good review overall, but I don't understand how a lot of people think rise artstyle is better and more colorful than world. not trying to be a "muh graphics" guy but rise is just world on low settings and it's not more colorful than world, it's the opposite actually. compare coral highlands with any maps rise has and it's clear that It's rise that have a desaturated color palette.
    even comparing 3 and rise's flooded forest or sandy plains it's apparent that rise isn't a very colorful game, unless you start hitting the monster then it become a firework event

  • @thundertheloveable8841
    @thundertheloveable8841 2 ปีที่แล้ว +6

    Honestly if people think this game looks bad they have never seen a bad looking game like poopeye that came out last year

  • @ActionJaxonH
    @ActionJaxonH 2 ปีที่แล้ว +1

    This review was 25 minutes on nonstop criticizing. Doesn't feel balanced at all. Rise does so many things right, even if you dislike many of the mechanics others largely love, it still doesn't justify the entire review being criticism. Especially when many of the criticisms weren't criticisms in World (the micro management between Quests was also in World and every other game, yet this wasn't a critique in that review). Also, Rise drastically improved the layout of the village so it wasn't tedious running all over the place 3 stories high with no fast travel to do it all. None of this was mentioned

  • @TsugMt
    @TsugMt 2 ปีที่แล้ว +14

    You perfectly encapsulated what I have been saying for months about this game, it is a great game, but I miss many features like investigations and a more grounded approach.
    I also agree that the wirebug feels like a jail free card that makes us kind of overpowered.
    I like this game too a lot and I hope sunbreak can bring a higher difficulty even with the wirebug in place but we'll see

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      I mean, ultimate expansions are actually why mh games are difficult

    • @gizoginjr
      @gizoginjr 2 ปีที่แล้ว +4

      “More grounded” meaning “boring”? World had abysmal weapons and armor sets, and honestly the monster designs weren’t great either. Tobi-Kadachi is worse Zinogre, Anjanath is worse Glavenus, and Dodogama is worse Tetsucabra.

    • @TsugMt
      @TsugMt 2 ปีที่แล้ว +2

      @@gizoginjr That seems like a you problem. To each their opinion

    • @ashokrohan7232
      @ashokrohan7232 2 ปีที่แล้ว +2

      @@TsugMt I wonder what he will think of the old games if he's complaining about World LOL. Probably break the controller

  • @DaiDidStuff
    @DaiDidStuff 2 ปีที่แล้ว +1

    Rise was the only Monster Hunter game I ever found fun tbh and the wirebug was the main reason. I tried to get into MH so many times before but the sheer clunkiness of the combat, disadvantages of single player, and the dull repetitiveness of the whole experience always turned me off. The wirebug was the first time I ever started to enjoy it because it alleviated all those things and made everything feel more dynamic. I can definitely see how MH purists might be put off by it but my lord, it actually helped me see the appeal of these games finally which I never thought was possible lolll

  • @Runeforged
    @Runeforged 2 ปีที่แล้ว +10

    I like the differing perspectives. For me World became a chore because the fights got way too long especially in Iceborne. Instead of being exciting it felt like an endless slog. That’s a change I liked in Rise. I could knock out a quick hunt and move on.
    Still it does hurt the depth of the game and I can definitely see why others wouldn’t like that. Maybe the best MH game would be somewhere in the middle of Rise and World.

    • @capybara9921
      @capybara9921 2 ปีที่แล้ว +1

      The reason why they got so long in Iceborne was 2 things. 1, they got too quick in base World. 5-7-mins became the average fight length. It was over in a flash and you could cheese fights so badly you didn't even need skill, which is something I learned very much so come Iceborne. 2, Iceborne introduced Master Rank, which is the old G rank. It's the ultimate difficulty for a MH game, so logic therefore would dictate that fights become tougher and longer. Once you got geared well enough in Iceborne, however, and skill enough of course, fights could be completed in less than 10 minutes.

    • @theninja2k14
      @theninja2k14 2 ปีที่แล้ว +5

      @@capybara9921 exactly lol fights in iceborne are like 10 minutes 15 tops once geared probably even less than 10 if you are good

    • @Runeforged
      @Runeforged 2 ปีที่แล้ว

      @@capybara9921 That depends on if you solo or with others and if you use cheese builds like heavy bowguns infinite stun. For me I played solo and I hate cheese builds and I didn’t use bowguns.
      So ur right that u can invest the time to build in a way that allows u to kill monsters easily by exploiting the game systems. But if u don’t do that and u play solo get ready for an endless fight.

    • @exaltedreverse4463
      @exaltedreverse4463 2 ปีที่แล้ว

      You must have had garbage gear then and it depends on the mosnter you fight. Most normal monsters in iceborne can be done in 10 - 15 minutes. Just killed Ruiner Nergigante MR 100 in 8 minutes. It's either your build or you just ain't that great at hunting in general

    • @Runeforged
      @Runeforged 2 ปีที่แล้ว +2

      @@exaltedreverse4463 Again, it depends on if u use exploits. I don’t. If using GS instead of bowguns makes me a low skill hunter i’m cool with that but your evaluation is ignorant.

  • @teemunnee
    @teemunnee 2 ปีที่แล้ว +2

    I can't help but laugh each time I play a game, talk about it at length with my friends, and your reviews just cut through all that and state my poorly described complaints so distinctly. "Each biome is a boss in itself and you have to fight it and master it." I mean jesus, I probably spent 10 minutes trying to figure out how to point that out. Great review. I have been bouncing between World and Rise (I know, late to the party) and have found myself playing Rise more mainly because of the convenience of jumping in and out more easily. I'll definitely jump back into world eventually instead.
    It almost feels like Rise is a snack, and World is a full meal. Rise is easy to grab out of the bag and chomp on for a few minutes, but World is an extravagant spread enjoyed with a fine wine.

    • @Archflip
      @Archflip 2 ปีที่แล้ว +2

      Fittingly, Rise has dango. World has a full meal. Even the meals were made portable. Platform really affects everything.

    • @teemunnee
      @teemunnee 2 ปีที่แล้ว

      @@Archflip that is hysterical. That didn't even cross my mind haha fantastic point

  • @xXSoulGeoXx
    @xXSoulGeoXx 2 ปีที่แล้ว +8

    16:04
    I don't know but most of this descriptions makes me feel I could have a great time with Rise not dealing with slow weapons as much
    Like, isn't that a great thing?
    Giving reason to use slow weapons instead of avoiding them thanks to their mechanics?!

    • @sauceinmyface9302
      @sauceinmyface9302 2 ปีที่แล้ว

      Maybe? But part of the Monster Hunter games though is the initial clunkiness of a weapon, and then learning how to play it properly. And slow weapons make up for that clunkiness with their inherently higher highs. Fast weapons like dual blades will never feel the ecstasy of hitting 4 digits with a greatsword slash.

    • @Archflip
      @Archflip 2 ปีที่แล้ว +2

      Some people specifically like slow weapons to be slow and weighty because good balanced game design would compensate them with larger damage numbers and payoffs. The change to making everyone quick also devalues weapons that used to be uniquely quick. Why play an Insect Glaive when everyone is mobile and airborne after all?
      Would the game be better if every weapon was super strong and quick and killed every enemy in one hit? I think that'd make everything feel the same. Sure, you don't avoid the previously slow weapons, but also, you don't engage with the game the same way at all anymore.

    • @xXSoulGeoXx
      @xXSoulGeoXx 2 ปีที่แล้ว

      @@Archflip but how are slow weapons compared to the ones on World? or even on Generations?
      I don't think the difference is that big
      at least coming from a new player like myself
      I want to use big weapons, but don't want to deal with unnecesary slow animations, as I think if the came could make then a little bit faster, that should be enough, but not to the point of making slow weapons the fastest, if you know what I mean

    • @joed5150
      @joed5150 2 ปีที่แล้ว +1

      @@sauceinmyface9302 Imagine saying clunky weapons is a good thing..smh

    • @sauceinmyface9302
      @sauceinmyface9302 2 ปีที่แล้ว +1

      @@joed5150 Yeah. Good thing that game with the clunky weapons, dark souls, never took off.

  • @yktsl8483
    @yktsl8483 2 ปีที่แล้ว +1

    hmmm, after watching your review, some others and read comments looks like the main criticism for Rise is "it's not a MHW sequel" and i honestly dont know how to feel about it

  • @breeka1483
    @breeka1483 2 ปีที่แล้ว +11

    For the part on difficulty, though I agree with the fact that the game is easier than world, I also think that many people forget that base World was also pretty easy. World was my first MH game, but even then I rarely got into a hunt that lasted longer than 15 minutes. Iceborn certainly upped the difficulty extending the hunts significantly where on average it probably took me about 20 minutes per hunt not including stuff like elder dragons. I am thinking that Sunbreak is going to do something similar where the difficulty will be significantly increased due to us entering master/G rank.
    I think I agree with most of the other stuff you talked about here though. I never could quite put my finger on it, but there was definitely something missing in Rise and I never could figure it out. I still enjoy it and have recently gotten into the game all over again and having a great time, but I did like world more.
    I do think some of the switch skills were good and I would like to see some of them in future games, but there were definitely way too much that would give far too many s trivializing a lot of how you hunted. I wonder if they implemented a system where you had to earn the wirebugs back from doing something like damaging the monster if it would have worked better. Might have given more weight to deciding what wirebug attack you were going to use.
    That being said, I have become a gunlance main and I swear to god if they remove my blast dash I might have to riot. If I can't fling myself at a monster only to get punted away and get hit with the wombo combo instantly carting me, then what am I even living for?

    • @Ironpecker
      @Ironpecker 2 ปีที่แล้ว

      Gunlance is so cool, the blast dash makes you feel like the ironclad version of the insect glaive and is so satisfying

  • @mbekmbek7214
    @mbekmbek7214 2 ปีที่แล้ว +1

    I find this review funny because what you said applied a lot to people who transitioned from 4U to Gen, like more arcade-y and streamlined, too fast and flashy, lighter weapons' mobility advantages getting invalidated by Styles, Hunter Arts trivializing stuff and clunkiness, environments are more empty and flat (except the areas ported from 4U), difficulty is too easy until endgame, etc. I guess that means we can hope Sunbreak will vastly improve Rise like what GU did to Gen.

  • @nikoru2821
    @nikoru2821 2 ปีที่แล้ว +10

    Hopefully the new Expansion (G-Rank) overhauls the difficulty.
    And I'm kinda glad it's faster compare to World. Especially for players that have a busy schedule.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      Grank always adds difficulty

    • @nikoru2821
      @nikoru2821 2 ปีที่แล้ว

      @@marcusaaronliaogo9158 of course, what I meant to say is make it much more challenging like Iceborne or even better.

    • @Vertutame
      @Vertutame 2 ปีที่แล้ว +1

      I'm the person who's still playing world until 2021 and I don't think you need to rush the game.
      the reason why I do remember monster's names in world because I think they make player respect their power and now ... I don't even remember the name of the last boss or whatever at HR 100, my and my friend just call them comet dragon. cause we don't remember it's name nor we failed it the first time we hunted it. and we finished it in less than 1 week. while world it took us months. and we were playing it for years.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +1

      @@Vertutame try the apex emergency quests

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +2

      @@Vertutame the only reason world lasts long is because of those stupid tracking events where we have to collect tracks of both pink rathian and elders lmao