After-Kickstarter Shop: solarpunk.backerkit.com/hosted_preorders This shop is for everyone who missed the Kickstarter campaign and still wants to support the development of Solarpunk 🥰. Wishlist on Steam: store.steampowered.com/app/1805110/Solarpunk/ Tiktok: www.tiktok.com/@solarpunk_game Twitter/X: twitter.com/Solarpunk_Game Discord: discord.com/invite/8wPsjDxTyQ
Just sumbled upon this channel for the first time and this game looks right up my alley, will wishlist for sure. However, just a quick note on this link to the After-Kickstarter shop: I was shocked at first to see the price at 60 usd and almost lost interest, but that was because I hadn't scrolled further down to see the actual digital copy price, which was far more reasonable. To avoid this jumpscare for others who might not scroll as far as me, I think maybe you should be linking to that product first, and rather attach the alpha access as an optional product beneath. Either way, that's just a small nit-pick. The game itself looks so good! Excited to play it one day!
Definitely keep the unexpected shelf-delete behaviour. It's easy for a player who doesn't want floating things to just delete them anyway, and for users who do want to do clever and creative things this will be a great feature. People make some amazing stuff when they're not restricted too much :)
Absolutely keep it! After the lengths I go to in Palia to make things float/be in places they couldn't normally be, the ability to float objects easily is so cool!
I'm not exactly saying "no" to floating plants, but instead of allowing floating plants "as a multi step work around in order to make it seem like it's attached to a tree", why not just allow us to attach it to the tree? And if you want the shelves that aren't weirdly attached to things like trees, you could probably perform a check similar to the foundation, but instead of 4 corners of the foundation, check the 2 shelf supports. Maybe you could have a setting? 1 that has the checks to allow "proper" placement, and another a "free place" where most / all checks can be ignored?
I know it might be hard to add these, but here are some suggestions: 1. Can you make the tree branches work like ceilings or shelves for better connection with plants? 2. You could add a thing that works like a shelf for the plants but it would be really small. Like just enough to hang a plant on it. 3. Make the building highlight yellow / orange or something for visibility on the skybox. 4. You could add a photo mode that would allow you to use freecam / hide hud and other commands. To make it not feel like cheating, you can add a sphere collision that the camera can't go through. 5. You could add paint. - collecting flowers for dyes - a machine for making paint and mixing it - a brush for painting the walls 6. When in the airship thing, I feel like the character seems too stiff. Some movement above the waist would do the trick. When going right you slightly lean to the right etc. 7. I don't know if it wouldn't break the vibe, but imagine a radio. - you build a radio reciever - you build a radio, or you can craft a mobile radio type of thing - the further you go from the reciever the worse the quality gets It would be nice to have a radio station than plays the program for example only in the morning, giving us some songs and some talk about stuff going on in the solarunk world. It could be a good way for you to add some lore to the game. Like we are some dude who went to the unknown lands to explore them and build a solar future for the humanity down below. or something like that. I'm no game developer but I have a feeling it would make the game slightly better (it's already amazing so it's hard to improve) P.S Would there be some closed alpha test for the game?
@@solarpunk_game Just been thinking about some more stuff. 1. How about pets? Do you remember yhe scrapped npc merchant? Imagine a robot coming to your island base every 2 ingame weeks, offering you a pet a first, but when you have the pet already, the bot will sell you toys and maybe cosmetics like a tiny hat and a bandana for the dog. Maybe robot pets, or normal cats and dogs thst would just roam around your main home island where the pet bed is placed. 2. The game is multiplayer. But are the "worlds" saved on the hosts' pc only? We have person 1 and person 2. Person 1 is the host of the "world". But when person 1 goes to sleep, person 2 can't play the game. If the game would be saved in the cloud or something, person2 would be able to acces the save and would be able to play without person 1. I hope this gibberish stuff makes some sense at least
I wholeheartedly appreciate the lengths the dev team is going to in order to fine tune the details of Solarpunk BEFORE it releases into early access! The aesthetic and building mechanics of Solarpunk are mesmerizing and enticing...sehr gut! Can't wait to play it! Oh, and PLEASE leave the floating plants!! 🌱🌿
Remove the unclear feature of hanging things and instead add some snapping points to your trees so that people can hang things from them, that way it's a feature and not a bug.
Thx for the devlog~ I am so excited for access :D I wouldn't mind to keep the shelf situation to be possible. You can just not use it if you don't want^^ the pond collector looks so funny!
You have seriously polished it, it looks fantastic and I can't wait to see where this subculture goes. Congratulations on the win, y'all have earned it.
1:20ish... I think anytime a person can do something cool and legit lookin but they have to use a sneaky trick to do it, consider removing the sneaky trick, but buff the Item the sneaky trick was used on to gain the ability to be able to do that thing without the sneaky trick's help. For example, don't allow Hanging Pots to magic float in the air after Shelf removal, but buff the Hanging Pot to allow it to hang off the Tree Branch.
I think the "floating shelf bug" thing would be a good idea if it was like a release toggle button you could put in your settings!! Some people may love it but others might have issues or prefer not, which is fine either way.
I think that plants floating after their supporting shelf is removed can be pretty unexpected for new players, which might make them think the game is buggy, even if it's intended behavior. I think that the mechanic of floating plants is good, but I think ideally the feature should appear more intentional.
The game is coming along nicely! Definitely keep the delete-object behavior - the more creative freedom builders have the better, those who don't like it can always delete the floating items. In general, the more options there are to build/decorate creatively, the better in a game like this. Regarding Freecam and Hide UI options - having access to these commands is incredibly helpful for content creators (or creative builders), so it would be highly appreciated if these would be accessible. 🌞
this is amazing progress. Any thoughts of adding a workshop allowing players to add more varieties of flower for example ? People could add actual species of flowers into the game, expanding the botanic aspect of the game. sounds pretty hard to implement, especially with console versions potentially coming as well sadly.
I'd love to see a game make ladders for getting up on roofs to build... and make it an item you can put in your inventory pick up and move quickly. UI have a hover pickup option
I would say, keep the shelf-delete behavior. Creative players will be able to make use of this feature. OR, get rid of the feature, and simple make it so that players can hang plants anywhere that has a horizontal surface, such as trees, branches, underside of rocks that overhang, etc.
Absolutely keep the behavior of floating objects if the item it’s on is deleted - this is most players favorite technique to make creative builds and we don’t care about hyper realism. I would also recommend getting rid of that little placement “cloud” or “poof” animation that appears every time you place an item… it will get old really fast to the player and just takes resources that could be better utilized elsewhere! My partner and I are stoked for this game! 🎉
I'm extremely looking forward to this game! I love building so this is a central game mechanic for me. The more choices there are, the better. I'd love to see a huge variety of potted plants and it would be great to have them everywhere I want. It is nice to not be restricted too much when building so keep the floating plants. 🙂
I wonder if you could add a shadow to the underside of building previews? Just a texture of course, but that might make the previews more visible in all scenarios.
It's better to keep the floating plants. Not necessarily to support it as a design strategy, but because the systems that prevent such a thing are often frustrating and worse than a minor lack of realism. For example: in Raft, if you remove a final supporting structure everything above it gets destroyed without you being able to properly identify what is going to get deleted. In V Rising, it's a mess to rearrange a supporting wall or staircase because you might need to deconstruct everything down to the foundation and then rebuild up.
will the player movement be worked on more in the future ? from the clip at the end it seems a bit off. Maybe one like in Hourglass ? The movement and sound effects were absolutely fantastic, especially when walking on sand
I don't think the shelf glitch is "too unrealistic", but if I DON'T want to glitch a hanging plant then manually having to remove it sucks :/ So maybe let players just hang the plants anywhere anyway without the glitch? It is not the glitch that is desired, it's the effect. So why burden players with extra step.
This looks very cool. I am craving a gardening game, with composting, vermi composting, watering solar automation and so on, will you have such features too?
I can't believe I haven't left a comment before. I'm absolutely excited for this game and can't wait for the full release or demo :D And to answer your questions: - I definitely love the shelf-delete bug! It almost reminds me of a very similar bug in Raft and it opened the doors to a lot of creative endeavors in the Raft community, and I think you should keep it as well. - I also appreciate the effort put into the object placement collision. I immediately thought that the oven DEFINITELY had good space for some picture frames or tiny knick-knacks. - As an artist and previous graphic designer, I was wondering if maybe a thin enough outline on the object previews could solve the issue with not being able to see against the blue sky? Either that, or having a faint blurry shadow just to emphasize the shape would be good too. OR you could maybe change the object preview color from blue to green? Unless the sky eventually turns green at certain times, I think just having the color difference would be helpful as well? - Absolutely love the new building material you're working on, and I love the care taken with the sun. - Huge congratulations on winning the 10k from the OTK Games Expo!
What's realistic is allowing hanging objects to be attached to any tree branch or objects that stick out. Unrealistic to need a go between using a board then removing it.
Is it possible to seperate the floating plant behavior between building and live world as well? So if a support is removed in buildmode the plant floats. But if a game event causes the support to be destroyed, it causes the items to fall?
After-Kickstarter Shop: solarpunk.backerkit.com/hosted_preorders
This shop is for everyone who missed the Kickstarter campaign and still wants to support the development of Solarpunk 🥰.
Wishlist on Steam: store.steampowered.com/app/1805110/Solarpunk/
Tiktok: www.tiktok.com/@solarpunk_game
Twitter/X: twitter.com/Solarpunk_Game
Discord: discord.com/invite/8wPsjDxTyQ
Just sumbled upon this channel for the first time and this game looks right up my alley, will wishlist for sure.
However, just a quick note on this link to the After-Kickstarter shop:
I was shocked at first to see the price at 60 usd and almost lost interest, but that was because I hadn't scrolled further down to see the actual digital copy price, which was far more reasonable. To avoid this jumpscare for others who might not scroll as far as me, I think maybe you should be linking to that product first, and rather attach the alpha access as an optional product beneath.
Either way, that's just a small nit-pick.
The game itself looks so good! Excited to play it one day!
Definitely keep the unexpected shelf-delete behaviour. It's easy for a player who doesn't want floating things to just delete them anyway, and for users who do want to do clever and creative things this will be a great feature. People make some amazing stuff when they're not restricted too much :)
that or make it to where ya can mimic it were you could hang plants on trees and other things
Absolutely keep it! After the lengths I go to in Palia to make things float/be in places they couldn't normally be, the ability to float objects easily is so cool!
Or simply let players hang plants on trees xD
Please keep the shelf "glitch"! I love it when games have tricks like this that can allow creativity to thrive.
Yes please
Keep the floating plants please!
I'm not exactly saying "no" to floating plants, but instead of allowing floating plants "as a multi step work around in order to make it seem like it's attached to a tree", why not just allow us to attach it to the tree?
And if you want the shelves that aren't weirdly attached to things like trees, you could probably perform a check similar to the foundation, but instead of 4 corners of the foundation, check the 2 shelf supports.
Maybe you could have a setting? 1 that has the checks to allow "proper" placement, and another a "free place" where most / all checks can be ignored?
I know it might be hard to add these, but here are some suggestions:
1. Can you make the tree branches work like ceilings or shelves for better connection with plants?
2. You could add a thing that works like a shelf for the plants but it would be really small. Like just enough to hang a plant on it.
3. Make the building highlight yellow / orange or something for visibility on the skybox.
4. You could add a photo mode that would allow you to use freecam / hide hud and other commands. To make it not feel like cheating, you can add a sphere collision that the camera can't go through.
5. You could add paint.
- collecting flowers for dyes
- a machine for making paint and mixing it
- a brush for painting the walls
6. When in the airship thing, I feel like the character seems too stiff. Some movement above the waist would do the trick. When going right you slightly lean to the right etc.
7. I don't know if it wouldn't break the vibe, but imagine a radio.
- you build a radio reciever
- you build a radio, or you can craft a mobile radio type of thing
- the further you go from the reciever the worse the quality gets
It would be nice to have a radio station than plays the program for example only in the morning, giving us some songs and some talk about stuff going on in the solarunk world. It could be a good way for you to add some lore to the game.
Like we are some dude who went to the unknown lands to explore them and build a solar future for the humanity down below. or something like that.
I'm no game developer but I have a feeling it would make the game slightly better (it's already amazing so it's hard to improve)
P.S
Would there be some closed alpha test for the game?
Many many fantastic ideas ... thank you so much! We made some notes.
@@solarpunk_game Just been thinking about some more stuff.
1. How about pets?
Do you remember yhe scrapped npc merchant?
Imagine a robot coming to your island base every 2 ingame weeks, offering you a pet a first, but when you have the pet already, the bot will sell you toys and maybe cosmetics like a tiny hat and a bandana for the dog.
Maybe robot pets, or normal cats and dogs thst would just roam around your main home island where the pet bed is placed.
2. The game is multiplayer. But are the "worlds" saved on the hosts' pc only?
We have person 1 and person 2. Person 1 is the host of the "world". But when person 1 goes to sleep, person 2 can't play the game. If the game would be saved in the cloud or something, person2 would be able to acces the save and would be able to play without person 1.
I hope this gibberish stuff makes some sense at least
I wholeheartedly appreciate the lengths the dev team is going to in order to fine tune the details of Solarpunk BEFORE it releases into early access! The aesthetic and building mechanics of Solarpunk are mesmerizing and enticing...sehr gut! Can't wait to play it!
Oh, and PLEASE leave the floating plants!! 🌱🌿
Creativity over realism 🥰
The "automatic fish mining" is is awesome! Definitely a good automation step! Personally I love automatic systems in general at some level
Remove the unclear feature of hanging things and instead add some snapping points to your trees so that people can hang things from them, that way it's a feature and not a bug.
Omg this is exactly what I’ve been looking for…..for years!!
Keep the floating flower-pots! (and also everything other that´s built on shelves or something, not just fowers!)
Thx for the devlog~
I am so excited for access :D
I wouldn't mind to keep the shelf situation to be possible. You can just not use it if you don't want^^
the pond collector looks so funny!
Amazing progress! I would love to see rounded architecture walls, floors and roofs, especially for greenhouses.
I love the fact that you can build and decoratw the way you want 😍 that's what I enjoy! In my wishlist already ✅ And following for more updates ✅
Thank you so much
an animation for the hammer when you place something will enhance the experience
You have seriously polished it, it looks fantastic and I can't wait to see where this subculture goes.
Congratulations on the win, y'all have earned it.
1:20ish... I think anytime a person can do something cool and legit lookin but they have to use a sneaky trick to do it, consider removing the sneaky trick, but buff the Item the sneaky trick was used on to gain the ability to be able to do that thing without the sneaky trick's help. For example, don't allow Hanging Pots to magic float in the air after Shelf removal, but buff the Hanging Pot to allow it to hang off the Tree Branch.
Keep up the good work!
This game looks extremly cozy and I can't wait to play it
Franzbrötchen, lieben wir! Thanks for your kind words 😍.
This game seems like it's gonna be such a unique concept for a new cozy game, cool.
I think the "floating shelf bug" thing would be a good idea if it was like a release toggle button you could put in your settings!! Some people may love it but others might have issues or prefer not, which is fine either way.
What a stunning looking game. Can't wait to get my hands on this!
I think that plants floating after their supporting shelf is removed can be pretty unexpected for new players, which might make them think the game is buggy, even if it's intended behavior. I think that the mechanic of floating plants is good, but I think ideally the feature should appear more intentional.
I seriously can't wait for this game!
The game is coming along nicely! Definitely keep the delete-object behavior - the more creative freedom builders have the better, those who don't like it can always delete the floating items. In general, the more options there are to build/decorate creatively, the better in a game like this. Regarding Freecam and Hide UI options - having access to these commands is incredibly helpful for content creators (or creative builders), so it would be highly appreciated if these would be accessible. 🌞
Thank you for your feedback.
Einfach unfassbar schön vielen Dank für die Einblicke ins Game Solarpunk 😍
i'mn very much looking forward to playing this on full release. It has been on my wishlist for a while now.
this is amazing progress.
Any thoughts of adding a workshop allowing players to add more varieties of flower for example ? People could add actual species of flowers into the game, expanding the botanic aspect of the game.
sounds pretty hard to implement, especially with console versions potentially coming as well sadly.
I'd love to see a game make ladders for getting up on roofs to build... and make it an item you can put in your inventory pick up and move quickly. UI have a hover pickup option
As long as there are options to make things pink or pastel, I’ll play it!
I think you should leave the abnormality. As you said, it gives people some creative fun to play with, even if it is kind of strange.
Keep the floating objects! It creates so many possibilities. Can’t wait to get into early access 😁👍
I would say, keep the shelf-delete behavior. Creative players will be able to make use of this feature. OR, get rid of the feature, and simple make it so that players can hang plants anywhere that has a horizontal surface, such as trees, branches, underside of rocks that overhang, etc.
This looks beautiful 👏🏾 keep any and all creative approaches. Keep up the good work!
I think the unexpected behavior opens a lot of doors for cool builds!
This looks incredible! Will there be a 3rd person view ? Will things be intractable like being able to sit on chairs, light fires etc? 😊
HOLY FREAKING CRAP THIS GAME IS AWESOME
Oh i like it . One thing that annoys me in many games is the lack of building freedom.
I always wished for a solarpunk game!
Keep the floating plants! It will definitely help create unique builds.
Instant Wishlist. Hurry up and take my money!
Keep it. Love it. The more freedom it’s always better.
Absolutely keep the behavior of floating objects if the item it’s on is deleted - this is most players favorite technique to make creative builds and we don’t care about hyper realism.
I would also recommend getting rid of that little placement “cloud” or “poof” animation that appears every time you place an item… it will get old really fast to the player and just takes resources that could be better utilized elsewhere! My partner and I are stoked for this game! 🎉
Keep up the amazing work! So excited!
I'm extremely looking forward to this game! I love building so this is a central game mechanic for me. The more choices there are, the better. I'd love to see a huge variety of potted plants and it would be great to have them everywhere I want. It is nice to not be restricted too much when building so keep the floating plants. 🙂
Looks great, really want to play.
Holy fuck this looks so good!!
❤
I’m Really looking forward to playing Solar Punk!
I wonder if you could add a shadow to the underside of building previews? Just a texture of course, but that might make the previews more visible in all scenarios.
Builds in this game look so good that I wish it will have photomode and raytracing GI
Looks amazing. Keep it up!
Absolutely phenomenal work guys. I am learning soo much from your game for my own open world farming game hehe. All the very best with the release! 💖
It's better to keep the floating plants. Not necessarily to support it as a design strategy, but because the systems that prevent such a thing are often frustrating and worse than a minor lack of realism.
For example: in Raft, if you remove a final supporting structure everything above it gets destroyed without you being able to properly identify what is going to get deleted. In V Rising, it's a mess to rearrange a supporting wall or staircase because you might need to deconstruct everything down to the foundation and then rebuild up.
I'd also love more organically shaped houses, like a dome. Or grass roofs.
This looks badass
Love The STyle!!!
will the player movement be worked on more in the future ? from the clip at the end it seems a bit off. Maybe one like in Hourglass ? The movement and sound effects were absolutely fantastic, especially when walking on sand
We are keeping an eye on the issue. Thank you for your feedback.
I don't think the shelf glitch is "too unrealistic", but if I DON'T want to glitch a hanging plant then manually having to remove it sucks :/ So maybe let players just hang the plants anywhere anyway without the glitch? It is not the glitch that is desired, it's the effect. So why burden players with extra step.
This looks like a lot of fun. Cnat wait to play it
Hexagonal and octagonal foundations - for my Yurts
Ditch the shelf on a tree and allow hanging pots on branches.
Just keep it. It is more freedom for us.
Just make it a toggle option in the settings menu for "Auto Clean-Up Connected Structures"
Imagine this being online and being able to see random players islands and homes
This looks very cool. I am craving a gardening game, with composting, vermi composting, watering solar automation and so on, will you have such features too?
Love it! Thanks for sharing these news with us :) I also love the soundtrack! Will there be a way to buy it? 😄😇🥰
I can't believe I haven't left a comment before. I'm absolutely excited for this game and can't wait for the full release or demo :D And to answer your questions:
- I definitely love the shelf-delete bug! It almost reminds me of a very similar bug in Raft and it opened the doors to a lot of creative endeavors in the Raft community, and I think you should keep it as well.
- I also appreciate the effort put into the object placement collision. I immediately thought that the oven DEFINITELY had good space for some picture frames or tiny knick-knacks.
- As an artist and previous graphic designer, I was wondering if maybe a thin enough outline on the object previews could solve the issue with not being able to see against the blue sky? Either that, or having a faint blurry shadow just to emphasize the shape would be good too. OR you could maybe change the object preview color from blue to green? Unless the sky eventually turns green at certain times, I think just having the color difference would be helpful as well?
- Absolutely love the new building material you're working on, and I love the care taken with the sun.
- Huge congratulations on winning the 10k from the OTK Games Expo!
Keep floating plants omg
sooo beautiful
hope it will be rust killer 🙏
I loke the art, it looks awesomeeeee
Do the foundations come in more shapes than squares? Like triangles or semicircles ect? I think it’d be neat to have curves or domes!
3:15 FLAT SUN CONFIRMED
Keep it. :o
I like build placement
The shelf thing is a little odd, could we possibly attach hanging pot plants to tree limbs instead? If not, I'd keep the shelf removal
The plants was only example, this happen also with other objects like roof pieces.
this game fye
planters hanging from trees?? YES keep it!!
i really want to play this game
Freu mich schon voll drauf 🥰🥰
the true 'this is not a bug it's a feature'
Also Keep shelf glitch😊
when will the game be released for early access?
We will post a KS update today or tomorrow! Keept your eyes open or follow us on Social Media :).
What's realistic is allowing hanging objects to be attached to any tree branch or objects that stick out. Unrealistic to need a go between using a board then removing it.
Hope this will be on mac!
I WANT IT NOWWW WUGHHHH
I do hope the game has modding support...modding is what keeps games alive forever, after all. A closed game with no modding will eventually die out
Maybe make building previews green
A VR VERSION PLEASE!!
Nice game!
Hey Solar punk do you plan on having this on console anytime soon 😉
That would be Awesome ❤
Is it possible to seperate the floating plant behavior between building and live world as well? So if a support is removed in buildmode the plant floats. But if a game event causes the support to be destroyed, it causes the items to fall?
Can you cap off the roof ends with 90 degree walls? It seems odd that they are just open like that.
Do you mean walls like at 2:46?
looks like Aloft :)
The Dev team at Aloft are very friendly and we wish them nothing but the best.
this game looks amazing is it going to be free when it coms out
Schön einen deutschen spiele Entwickler erfolgreich zusehen
Vielen Dank!
Cool so i can build your game world for you. Whats the gameplay?
Will there be a setting to disable that sphere that drifts away when you place something down? I really dislike it..
I'd say keep it
Please use temporal anti aliasing/TAA for this game
Keep the shelf glitch