How 3 Years CHANGED My Game | Devlog

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 119

  • @milkyskyline
    @milkyskyline  3 หลายเดือนก่อน +9

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Skyline. You'll also get 20% off an annual premium subscription.

    • @CkRk648
      @CkRk648 2 หลายเดือนก่อน

      The dead world should be for the story

  • @janekt3333
    @janekt3333 3 หลายเดือนก่อน +70

    when the world need him the most he deleted it

  • @BrickyMySticky
    @BrickyMySticky 3 หลายเดือนก่อน +12

    I love devlog videos! Thank you so much for making these videos! Seeing the thought process and creation of indie games often made by one person is so fun to see.

    • @eloctopusmakesgames
      @eloctopusmakesgames 2 หลายเดือนก่อน

      That's true! I love it too! (Both watching and to making them!)

  • @JulesKDev
    @JulesKDev 14 วันที่ผ่านมา

    One tip I wanna provide is it can be a good idea to add some height variation in your towns/villages
    Having it all be flat can quickly make it stale to traverse. I think it's cool to have inclines, slopes and/or incremental levels so you can sort of condense your towns by creating distance through elevation. Make it so you have to climb a ladder to get to a certain building, make it so you gotta walk through the alleyway and up stairs behind building A to get to building B.
    Place your points of interest at the highest point of the map so the player can see it from anywhere in town
    Note that that doesn't just mean "make a tall building" but, to place your buildings on elevated ground. Like Kuzco placing his palace over Pacha's house at the top of the hill!!
    I find the number one trap some people fall into when making towns is just placing a bunch of generic looking houses, like hotels on the Monopoly board
    You should always consider condencing things, break up the monotony. Literally does not have to be by much, just something for variation
    It's always wise to sketch your plans on paper first
    It might not be a terrible idea to draw some inspiration from those insane Animal Crossing islands either
    And real life towns of course

  • @SandwichReal
    @SandwichReal 18 วันที่ผ่านมา +1

    3:56 fent feind ahh bug

  • @egordev2019
    @egordev2019 3 หลายเดือนก่อน +3

    For the land of the dead you could make it so you have to fight the enemy that killed you to basically serve as a learning experience to teach you how to beat that enemy 1v1, if it was a group that killed the player then it could be a group fight, if it was gravity it could be a parkour course. Basically it would make it into a tutorial to help the player not die to the same thing over and over

    • @ItsCiaPro
      @ItsCiaPro 3 หลายเดือนก่อน

      basically what nine sols did

  • @bleyk_267
    @bleyk_267 2 หลายเดือนก่อน

    looking good, my man.
    If you ever feel lost, to try giving some love for the main game loop . Understanding how all elements work together will give you a insight of how the game will feel when its done.

  • @lotwar
    @lotwar 3 หลายเดือนก่อน +1

    If you want to learn more about how cities are made, "Image of the City by Kevin Lynch’" is nice, long thou and ment for architectures, but is good also for game design. Understanding paths, landmarks, edges, nodes and districts is important

  • @webbofmusic
    @webbofmusic 19 วันที่ผ่านมา

    For the blank water level, instead of fighting the enemies there to get your currency back, what if you had to go find them around their village to fight for it back, like they just take the currency because it’s a common currency and not just for the player. Maybe a time limit to retrieve it before the enemies spend it.

  • @ItsCiaPro
    @ItsCiaPro 3 หลายเดือนก่อน +1

    About the land of the dead, you could make it so that when you die you have to fight some enemies, their strength could scale depending on the equipments of the player so it doesnt become a boring sequence. So if you kill all the enemies you could go back to the place where you died, if you lose spawn in a checkpoint kinda structure (idk, not very much information about the game).

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      I had about the same idea but someone in the previous video said that would get annoying real quick😔 may have to let ppl play test it and see if they like it

  • @Gwilo
    @Gwilo 3 หลายเดือนก่อน +11

    very cool devlog! one thing to note is that, while you reduced the number of triangles being rendered, which is good, you're still rendering both sides of, for an example, those wooden pillars on the sides of the walls. but there's a LOT of those, that's bad for computation! then at the end during the timelapse, there are a LOT of other walls you placed that have sides that won't ever be visible but will still be rendered

  • @m_y_s_t
    @m_y_s_t 3 หลายเดือนก่อน +2

    Steady progress is all that counts🙏

  • @melvynefischer3443
    @melvynefischer3443 2 หลายเดือนก่อน +1

    You could make a character customisation system in wich you can manualy place stickers and tatoos on your character like in wwe 2K games, it would be very nice being able to use creativity and create your own unique character. (I'm french, sorry if my english is not that good) :)

  • @Awakenedaether9
    @Awakenedaether9 2 หลายเดือนก่อน

    Love the progress. Would be insane if the water world was like a seperate spirit world with floating and or distorted reality. You can meet characters that teach you supernatural abilities but cant use them until a certain level in the physical world. So dying is still fun and u can progress but that would be too crazy haha.

  • @bleyk_267
    @bleyk_267 2 หลายเดือนก่อน

    about the land of the dead, I believe it would be more fun if you could enter it using an consumable item or even a by interacting with shrine on the map.

  • @thomascierpiol2460
    @thomascierpiol2460 2 หลายเดือนก่อน

    About the Land of the dead, you should take a look how they did it in the old LucasArts game "Herc´s Adventure".
    They did something similiar as you. When you die (without having lifes left) you would get to the Underworld. and need to get to the exit.
    On the way to the Exit there where some standard skeletton enemies.
    Each time you did it and get back to life, the next time you die you will be send further back in die Underworld to make it harder to success to get back to life.

  • @Powerplant-rp9wi
    @Powerplant-rp9wi 3 หลายเดือนก่อน +2

    Idea:
    if your adding kingdoms and regions make enemies and villagers different shades of yellow or different colors.

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      Ima have actual character later on so I think this would get me in trouble lol

    • @Powerplant-rp9wi
      @Powerplant-rp9wi 3 หลายเดือนก่อน +3

      Alr Alr ​@@milkyskyline hear me out:
      why not just make a species similar *(Lore-Wise)* to what Jerrie's looks like right now in the present instead of making a human character?
      Every time I've seen your videos you've had Jerry and honestly he's kinda iconic to me because i know exactly who you are when i see Him,
      Besides that he's unique in a way, sure Jerry right now doesn't look realistic or very human like majority of any games that a similar to this in possibly many ways.
      but honestly this little bald guy with white eyes has actually grown to me a bit
      You can still make human characters. its not like im forcing you to do this after all.
      i just wanted to say that (in my opinion) Jerrie's Looks right now are pretty iconic and unique compared to other videogames currently...

  • @rafsanpantho364
    @rafsanpantho364 6 วันที่ผ่านมา

    A game like botw with elements of jc3, AC and elden ring? That's also my dream game.

  • @TidaliCreative
    @TidaliCreative 3 หลายเดือนก่อน +1

    I recommend flying around CS2 maps to see life hacks with reducing unnecessary rendering

  • @BACON-BOT-573
    @BACON-BOT-573 3 หลายเดือนก่อน +2

    THIS GAME LOOKS AMAZING!

  • @kinx5027
    @kinx5027 3 หลายเดือนก่อน

    real great work man!!! keep it up!

  • @Tanjutsu4420
    @Tanjutsu4420 2 หลายเดือนก่อน

    i wanted to develop my own physics combat system but it looks like alot of those games are coming out i made an experimental ragdoll in project spark your elbow just needs to be in a fixed position pretend your holding a ball turn left the right hand goes over turn right the left goes over works nice for two handed weapons

  • @HeroGetsu
    @HeroGetsu 3 หลายเดือนก่อน +21

    When the world needed him most he returned

  • @sanidhyameena5131
    @sanidhyameena5131 2 หลายเดือนก่อน

    You need a strong visual or art direction imo. Making some concept art will give you a good base. The game is looking good it has the potential to be a immersive title.

  • @TuPapiEri
    @TuPapiEri 2 หลายเดือนก่อน

    It would be cool if whoever killed you took your loot so you have to kill them to get your loot back similar to project zomboid where you have to kill your zombie version to get your loot back

  • @teaguewilson7372
    @teaguewilson7372 2 หลายเดือนก่อน

    I've got a few problems with this but don't want to overshadow the point about assets. Just in the past few years we've gotten access to stuff that makes games that werent possible before possible. And at the end of the day, the point of using marketplace assets is just to sell your idea, anyway, you can replace everything when you get bankrolled.

    • @milkyskyline
      @milkyskyline  หลายเดือนก่อน

      I’ll be gradually be replacing assets altogether or heavily modify them before official release!

    • @teaguewilson7372
      @teaguewilson7372 หลายเดือนก่อน

      @@milkyskyline I feel ya. I need a lot of signage cause my scifi universe has a lot of scifi pseudo politics. I really need a 3D modeler on the team

  • @zeflox444
    @zeflox444 2 หลายเดือนก่อน

    1 word: underrated

  • @Ajay_D123
    @Ajay_D123 2 หลายเดือนก่อน

    Yo bro ive been watching your videos for so long but i really wanted to ask, how did you learn how to use Unreal? ive been trying to learn but have no idea how to start without falling into the coding tutorial rabbit hole

    • @milkyskyline
      @milkyskyline  2 หลายเดือนก่อน

      There’s lots of content in unreal which is tough but what has helped me is to break it down if you want to start with blueprints or c++ learn the basics like variables events functions macros and make some simple mechanics you want, eventually you’ll want to improve the art so you can learn the basics of the material editor and niagra, basically slowly learn a subject and build on it also, take notes on what you’ve learned or nodes you find useful it’ll be helpful in the future and helps you learn faster

    • @Ajay_D123
      @Ajay_D123 2 หลายเดือนก่อน

      @@milkyskylinethanks bro! Appreciate the advice, your game is really coming along

  • @ripvanwinkle3259
    @ripvanwinkle3259 3 หลายเดือนก่อน

    the land of the dead can be used as a place to test out new abilities/weapons

  • @oskarchyc-mulik4054
    @oskarchyc-mulik4054 3 หลายเดือนก่อน

    He's back!

  • @Pat12379
    @Pat12379 7 วันที่ผ่านมา

    Mabeg the water world could be for boss fights

  • @walterpie4505
    @walterpie4505 2 หลายเดือนก่อน

    Are you going to do different terrains in different levels? like snowy mountains or a tall tree forest

    • @milkyskyline
      @milkyskyline  2 หลายเดือนก่อน

      I think I’m going to prioritize environmental addons after I release a demo I’m just adding one last update before the demo

  • @michael_howling
    @michael_howling 2 หลายเดือนก่อน

    Nah i aint gonna use assets, ur game is looking insane though!!! damn

  • @dominiccogan945
    @dominiccogan945 3 หลายเดือนก่อน

    If your reusing the same mesh in unreal engine 5 at them as a game instance variable. That way if you have a house in a level you can set the texture on event begin play from the game instance. Have 100 of the same walls in your game level that’s ok it’s all set from one variable

  • @yvnggkappa
    @yvnggkappa 15 วันที่ผ่านมา

    Could you use ai as a workaround for an error in code? Or something that contests each other?
    I wanna eventually learn code, and I don’t think I’ve heard of people using ai to ask for a script that would optimize your existing code? (I know nothing) but I just figured I would’ve by now had it had been possible

    • @milkyskyline
      @milkyskyline  15 วันที่ผ่านมา +1

      Yea it’s been done, I know replit has replit ai, its pretty fun to play around with but it sometimes doesnt work

    • @yvnggkappa
      @yvnggkappa 6 วันที่ผ่านมา

      @@milkyskyline I could only imagine how often an ai wouldn’t understand the intricacies that even I don’t know the basics of lmao, thank you for responding, people like you who develop games with such a grounded head is what fueled me to want to have the ability to just create in the video game media, I appreciate you all so much, for me you show it’s possible 🙏🏾

  • @the0neskater
    @the0neskater 3 หลายเดือนก่อน

    lol 1 minute in, sounds like a bold scope holy hahaha.. breath of the wild, just cause, assasins creed, eldin ring, kingdoms, factions, open world. good luck.

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      I probably should’ve explained better I’m only taking inspiration from a few mechanics of every game lol and don’t really have a time limit unless I go broke in these next few years, I’ll just have to get another job lol

  • @GodCall
    @GodCall 6 วันที่ผ่านมา

    how did you deal with the fps drop ? low fps ?

    • @milkyskyline
      @milkyskyline  6 วันที่ผ่านมา +1

      You have to consider many things like the polygons, draw calls etc, I just made sure not to clump up too many things in one scene

  • @Adam-cn5ib
    @Adam-cn5ib 3 หลายเดือนก่อน

    Is Stylized landscape still usable? I noticed they havent updated it in 3 years

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      I think the creator is working on some new projects but as it is, its probably one of the best environments I’ve used and messed around with its super easy to modify and add your own little Touch

  • @waflz8534
    @waflz8534 3 หลายเดือนก่อน

    this might be the next read dead redemption 2

  • @Tbjbu2
    @Tbjbu2 3 หลายเดือนก่อน

    great video!!

  • @Ala_Bird
    @Ala_Bird 3 หลายเดือนก่อน

    I love your videos!

  • @mikhailhumphries
    @mikhailhumphries 2 หลายเดือนก่อน

    Bro scope is huge

  • @GameDevRayo
    @GameDevRayo 2 หลายเดือนก่อน +1

    I also made my First Devlog Now 😅
    And my Channel has exact 69 Subscribers😂

  • @diegoalejandro6784
    @diegoalejandro6784 หลายเดือนก่อน

    Hey , loved your progress and content !, Im currently doing a lot of 3D models , for games , clothes , weapons (all modern though) , But if you need a model of anything I would love to help :D

    • @milkyskyline
      @milkyskyline  หลายเดือนก่อน

      Yeah I’m always open for help! Here’s my discord feel free to dm me: discord.gg/fH2jMPcEd3

  • @gamax1376
    @gamax1376 หลายเดือนก่อน

    asset flip, the game

    • @milkyskyline
      @milkyskyline  หลายเดือนก่อน

      Me when I yap on topics I don’t know abt 😩

  • @Rafay_qayyum
    @Rafay_qayyum 3 หลายเดือนก่อน +1

    New idea
    If you die in-game tou don't just respawn instantly
    Make a landscape with some water like in the video and you have to defeat some enemies to get a chance to respawn

  • @ezrarobinson2347
    @ezrarobinson2347 3 หลายเดือนก่อน

    I've heard a lot of pro indie devs and people in the industry advise against early access. Unless your game is top polish. Because players trear an early access game as if it's a 1.0 release. Just a tip you could maybe look into it. Good luck!

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน +1

      I’ve pushed back on an early access many times bc I feel like it should be more polished but honestly I need feedback from actual players so I thought might as well release a cool demo in the future but I’ll look into how many people are successful at that, thanks man!

    • @ezrarobinson2347
      @ezrarobinson2347 3 หลายเดือนก่อน

      @milkyskyline yeah, no problem. When you're ready to start playtesting let me know. I'd be happy to give honest (and hopefully useful) feedback

  • @sxlitxry1
    @sxlitxry1 3 หลายเดือนก่อน

    hell yeah

  • @cloudcontrolgames
    @cloudcontrolgames 3 หลายเดือนก่อน

    Very ambitious! UE4 ftw 😅

  • @He-lo165
    @He-lo165 3 หลายเดือนก่อน

    I feel like you need to add enviroment/weather

  • @MysteriousPotatoe
    @MysteriousPotatoe 3 หลายเดือนก่อน

    Why don’t you make it so only some stuff is loaded at once, and you can lower the quality of far away stuff just blur the far away stuff to hide it it will improve performance 👍

  • @bobbobathan
    @bobbobathan 3 หลายเดือนก่อน

    you could take inspiration from deepwoken with the land of the dead no? they seem to have nailed it pretty well

  • @Ira-mcst
    @Ira-mcst 3 หลายเดือนก่อน

    Yay new vid

  • @JC-ht4ro
    @JC-ht4ro หลายเดือนก่อน

    Make a cave system

  • @Lickzalot
    @Lickzalot 3 หลายเดือนก่อน

    try Move Ai for motion capture.

  • @mrsmith5114
    @mrsmith5114 23 วันที่ผ่านมา

    The delete button is a devs best friend.

  • @GameOn32151
    @GameOn32151 2 หลายเดือนก่อน

    Nice

  • @youngminkim923
    @youngminkim923 3 หลายเดือนก่อน

    Best asset in the world. ALS

  • @Robiertateistearonamientó
    @Robiertateistearonamientó 2 หลายเดือนก่อน +1

    Ok I have an idea for the land of the dead it probably won’t mesh with the story you have planed right now but hear me out. The land of the dead can be accessed any time similar to how you can go to hyrule castle any time on breath of the wild. The land of the dead is inhabited by a colossal creature the size of a small mountain. You can attempt to fight this creature at any time by scaling its body which has armor plating or bones sticking out of it that act as ledges you can climb up. You could make it so doing certain tasks in the over world makes this behemoth easier to climb. When you get to the top/head of this colossus there is an arena of sorts where you fight the final boss. this would make it so that exploring the world directly makes part of the final boss easier (the colossus climbing) and indirectly makes the other part of the final boss easier (better equipped means that you do more damage and have more defenses etc.)

  • @Om-yz2wf
    @Om-yz2wf หลายเดือนก่อน

    Unreal 4 or 5?

  • @insadeyt
    @insadeyt 3 หลายเดือนก่อน

    Are u GTR-skyline?
    😲 if yes i wanna drive u 😂

  • @Caramel-v2o
    @Caramel-v2o 2 หลายเดือนก่อน

    Why do he have my name and yes I’m the main character

  • @FrogTVee
    @FrogTVee 2 หลายเดือนก่อน

    What if.... VR

  • @Nick-jf7ku
    @Nick-jf7ku 2 หลายเดือนก่อน

    How 3 Years CHANGED My Game what a dumb thing to say lol. 3 years can change anything and everything duh

    • @milkyskyline
      @milkyskyline  2 หลายเดือนก่อน

      Almost like it’s a yt title… lol

  • @ariel_n8222
    @ariel_n8222 3 หลายเดือนก่อน +1

    when can i play this??!?!?!??!?!?!??!?1??!?!?!?!?!?!?1

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน +1

      If you have a pc, soon

    • @ariel_n8222
      @ariel_n8222 3 หลายเดือนก่อน

      @@milkyskyline I'm cursed with the MacBook I bought, thought it was the best "affordable" laptop, can't run shit

  • @Rafay_qayyum
    @Rafay_qayyum 3 หลายเดือนก่อน

    New vid?
    Am i dreaming or something?

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      WAKE UP WAKE UP WAKE UP THIS IS A DREAM

    • @Rafay_qayyum
      @Rafay_qayyum 3 หลายเดือนก่อน

      @@milkyskyline 🥴🥴🙂
      Release date?

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน +1

      With all the new things I’m planning I’m gonna say a pre alpha demo in about a year

    • @Rafay_qayyum
      @Rafay_qayyum 3 หลายเดือนก่อน

      @@milkyskyline 😳
      A year🥲
      I agree because game dev is not easy because you have to polish the game otherwise you cooked

  • @microcelltechnicalassistence
    @microcelltechnicalassistence 2 หลายเดือนก่อน

    I shall announce that those who call it a toon shader, please stop your weirdos

    • @milkyskyline
      @milkyskyline  2 หลายเดือนก่อน

      Looks like a carTOON material tho

    • @microcelltechnicalassistence
      @microcelltechnicalassistence 2 หลายเดือนก่อน

      ​@@milkyskyline It does, but that is the First time in 19 years i have ever Heard someone call It that, is like hearing something in a Eldritch language

  • @fmlbrad
    @fmlbrad 3 หลายเดือนก่อน

    Video 3 of me asking to be a voice in your game :)

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน +1

      Your time will come

    • @fmlbrad
      @fmlbrad 3 หลายเดือนก่อน

      @@milkyskyline 😎

    • @fmlbrad
      @fmlbrad 3 หลายเดือนก่อน

      @@milkyskyline cool, does the game have a discord server I can join to stay updated?

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน

      discord.gg/q5zpFkHCrW

  • @lamia820
    @lamia820 3 หลายเดือนก่อน

    Yippee

  • @professorunleaded
    @professorunleaded 3 หลายเดือนก่อน

    cumannn

  • @Ollepellekasper
    @Ollepellekasper 3 หลายเดือนก่อน

    WSP

  • @hiperfx892
    @hiperfx892 3 หลายเดือนก่อน

    1:06 This line was the most lamest part I ever heard, like every single unreal guy uses ALS. Like you cant code make a simple third person controller, wanna do visual scripting that's why u move to Unreal. Why tha f you wanna make game when you don’t like coding. You are one of those beginners who always loves to asset flip. Like every single Indie Unreal Game is an Asset Flip. With great power comes great responsibility. Unreal is too big for indies to master, it only makes sense when big boys like Ubisoft or EA uses Unreal, most Indie Unreal so called devs, they Don't know what actually they do.

    • @milkyskyline
      @milkyskyline  3 หลายเดือนก่อน +1

      Okay you try and make a movement system like ALS on your own goodluck, I know c#, python and some c++ I never once said I was only learning blueprints 💀 if you’re scared of unreals size then don’t use it and right only big studios should use one of the best game engines ever made available to the public for free 💀

  • @bobjoe132
    @bobjoe132 3 หลายเดือนก่อน

    486 views in 3 hours? bro fell off

  • @Sir.bookum
    @Sir.bookum 3 หลายเดือนก่อน

    First also W vid

  • @Ammar_bababoi
    @Ammar_bababoi 3 หลายเดือนก่อน

    I wanted a game exactly like this 🥹🥹