Honestly I feel like some of these systems are just such good ideas that, once created, are so obviously superior in the context of survival games for example that its less plagiarism and more an advancement in the genre. VS has enough that sets it apart that its use of these systems is fine in my opinion. Look at colony management games, once rimworld created the numbered priority per person per job system, almost every colony simulator after is using it because to do something else would just be bad design. Another example is the food system in Valheim where instead of keeping death away, food buffs your health and stamina to create a compelling loop between crafting and combat, and Enshrouded lifted that system pretty much entirely but since its a great innovation and Enshrouded does other interesting things, nobody really cares. I think in the case of VS and TFC, the similarities are extra apparent because they are both cube voxel based, but thats an innovation taken from minecraft by both that mainly allows for permanent terrain manipulation that isn't super demanding (unlike valheim and enshrouded, where more dimensional terrain either can cause lag and huge loadtimes (Valheim) or needs to be reset periodically (Enshrouded). Take the case of mechanics in VS and TFC. Both have mechanical power, and you'd be tempted to say VS copied TFC, but they are both based on real world mechanics that work a certain way (you can't design gears, axles and shafts to work differently) and other than that the only other similarity is that they are visually similar - so both voxel based games with mechanics systems. VS would either have to not include mechanics at all, or not base theirs on real world equivalents. To say they just aren't also allowed to have a mechanics system based on real world equivalents because someone else did first and they have the same visual style would be silly. I guess in the end, I think plagiarism in this case would be if they copied the code TFC used for these systems rather than develop it themselves - building similar systems themselves based on an innovative idea is kind of how every technology advanced in the first place.
"Turn down your hunger rate, you'll thank me." Me, playing blackguard with 150% hunger rate, shoving berries into my gob at every opportunity: "Nah I'm good."
@@eloquentsloth6080 Well, yeah/ I know how the biome scale works, and am currently running a survival server in a high precipitation, warm region. Biome equivalent to inland/mountainous China.
I think Unreal World has the best implementation of hunger. It's not just a bar, it consists of different states that affect your performance instead of just damage.
I am so so glad I gave this game a chance because it has quickly risen to one of my favorite games. I was originally turned off from the game because all of those "hardcore" Minecraft modpacks made me think that hardcore survival meant "realistic" mechanics that only exist make your life miserable. Vintage Story's realistic elements are actually fun and engaging. Things like the long wait times for things don't feel bad at all, and somehow VS's hunger feels less intrusive than Minecraft's, because getting and preserving food is more important (and fun) then just stuffing your face to keep the funny meter up. Also, people tend to exaggerate the difficulty by a long shot, so if you're thinking the difficulty might a bit much for you like I did, I'd still recommend trying the game out. The devs have a very relaxed refund policy.
What it has that makes it good, the fact mods don't break every update. Some mods still work to this day. The base game files itself are mods in the mod list, that can be disabled you just need to have something to take it's spot. So all we would need is some dedicated modding team to create a less hardcore version of Vintage Story and bam.
@@electrobob992 A less hardcore version means you are allowing more people to become weak and make more excuses but never pushing themselves, is that what you want? A world where people become weak? Less intelligent? To never learn from anything?
I think vintage story, while I am a Minecraft fan, is one of the best “Minecraft clones” in that it still feels like it’s own thing and not like it’s trying to be Minecraft
@@lukaschoma7923 No, it just looks so similar to Minecraft I thought it was sueable, like Palworld and Pokemon, then again I forgot Crafting and Building exists, basically Minecraft but Free, and online chains.
31:00 Those copper bits you found on the ground were an indicator of more copper ore below. Always mark it on your map (I prefer the chat command /waypoint add as it places it exactly where you're standing) when you find bits on the surface and come back later with a pickaxe.
@@catasstrophy2316I tend to grab the ores on top, then dig a square hole down until I uncover the copper or w/e ore deposit, then I'll mark it on my map. Makes it much easier to find later, and the work of digging is already done.
My wife and I have been playing this game on and off for years. She’s figured all the necessities to live and I’ve mastered spearing bears and wolves. Three extras is key… once has a bear charging me, it went down after my last spear only inches away, all while my wife was looking for flax. She saw only a dead bear… good meat, good times
My hubby and I have also been playing off and on since they first released this game. We loved Terrafirmacraft and found this game. It’s much better imo. I homestead while my hubby mines and smelts. Good times
We use expanded foods and I'm my playgroup's chef and farmer. It is stupidly rewarding to just vibe in this game, check on your farm, clear weeds. Maybe rewater something or check the soil nutrients. Then someone on the server excitedly mentions finding a veggie or a berry we don't have yet! A new crop means new foods on the window sill. Watching my friends get super excited about that feels.... good. Really good. Almost peaceful.
The game thrives when you make roles for the team. A farmer for nutrition A miner for procuring goods A smithy for crafting goods A warrior to guard the team Maybe a hunter as a side for food while the warrior helps And I personally prefer to have a bard around with the Instruments mod, so I can play songs and make art and give excuses to spending all day building.
I'm 34 and I literally played minecraft 6 weeks ago for the first time. I always liked to consume minecraft content but had no interest to play it myself. So I was 3 weeks not at work because of a infection. And had nothing interesting to play, so i bought minecraft and now I'm so addicted that it's hard to find sleep between work, kids and other things I have to do in the house. And yes I was recognizing vintage stories and I'm pretty sure in a few months when I'm done with minecraft I will check it out. Thx for the great video/content.
I'm 31 and I've been playing MC (granted with a few years break here and there) since it released. So when I read in your comment where you said "in a few months when I'm down w minecraft", I kind of chuckled inside a little bit.
@@AbeTweakin same lmao I'm back to the game again after off for a few years. Palworld, which I can't readily play since I'm on mac, has me itching for survival games again
bro this story is so similar to mine. i'm 38, i had 6 months off works after a car accident & that's when i got into minecraft for the first time. i watched a few videos & though it looked cool but didnt know wtf was going on. but now i'd say i've easily put in more than 1500- 2000 hours maybe more. i fucken LOVE minecraf but the wokeness of mojang is giving me the shits
@@Cellybeans Palworld is.. well... When I fist bought Minecraft I played 12 hours a day. Palworld bored me pretty fast. It´s a little bit of everything, but nothing is really good.
This immensely reminds me of Terrafirmacraft. I have considered the mod's fork TFC+ the best survival craft game there is, but I wonder if this game tops it.
TFC / TerraFirmaPunk are the main inspiration for VS in regards to features and mechanics. The main devs themselves are from the Vintagecraft mod though. If you like TFC then I very highly recommend VS.
why not play VS while waiting for the next TFC+ update? :wink: (i understand that dunk doesn't really want to work on it while he's still in japan but man, that truly would be the only thing that gets me back to minecraft.)
The devs of Vintage Story are the same ones that made the terrafirmacraft! A bit after creating the mod, Tyron entered as a team member working on hytale. But not liking the limitations hytale had he quit and him and his wife created anego studios, creating vintage story as a standalone game! Cross reference what i said here, there might be some inaccuracies Edit: i just finished watching, what i said was said in the video
What impresses me most here is how this game uses its pixelated nature as a mechanic. Having to chip out individual pixels of stone and assemble individual chips of clay... You know who'd be proud of this? Primitive Technology.
underrated comment. This guy entartained me so damn long, without a single word ever spoken xD The only Sound from him I remember is, when he made iron nuggets.
Vintage Story is a complete anti-thesis of modern gaming. Unlike most modern games, which introduce instant gratification, Vintage Story rewards people for their patience and effort to learn the game's mechanics AND exploration of the world... which is both damn beautiful and full of so many interesting things, secrets and "bits" of lore scattered throughout, which help you build a greater picture and sense of belonging within. It's a game that's first and foremost art and capitalism comes second, yet the gameplay is extremely competent and engaging you don't ever feel like you're "wasting time", even though the things you do might feel like a chore at first. It's a perfect blend of realism and fiction in terms of player engagement and at the same time, it's also hard and punishing. It's not a game for everyone... and I could say it's definitely not single player oriented, either. Vintage Story is best played with a group of friends on your own personal server, where you can quite literally form a tribe, build an actual settlement and fill in many of the different roles which will allow you to maintain it and thrive. This is exactly what VS is about and it's also obvious this is merely the beginning - surface level gameplay, considering what's planned in the roadmap to come. And yet... there's already so much to do, so much depth within it it feels far more polished and "whole" than majority of modern released titles which often times cost twice, thrice as much. What truly shines is the devteam - which is honestly full of great people and the entire infrastructure they built for the game. Everything's 100% in-house, from the shop to their game servers (yes, they do offer affordable server hosting as well with further full mod support down the line). It means they have 100% control over their own game, it's publishing and entirety of it's features and they can do whatever they want without any sort of third party breathing down their necks and demanding things they don't want Vintage Story to become. I'm really glad Vintage Story has been gaining a lot of traction recently and even though I personally know it has it's major downsides - particularly the fact a bigger audience means more people demanding the game to become "mainstream" and as such dragging it down to the lowest common denominator - I can't help but be glad more and more people will be able to experience it; it's a truly memorable experience and this game - unlike Minecraft, which is slowly burning out - has a bright future ahead of itself. One thing I personally feel Vintage Story should tackle on is go in a similar direction CREATE mod went for Minecraft and I do hope it'll happen once we get more of the ancient content introduced, along with it's technology.
It has been said that Steam will be the final age in Vintage Story, at some point. What that really means remains to be seen but whatever Tyron and co. come up with will be amazing, I'm sure.
Early Minecrafter : wow, this immersive and hard survival game makes every small victory even more rewarding, I love this concept ! Mojang & Microsoft : Wow this game is getting a lot attention, let me change it so that the player can have a diamond pickaxe in less than 15 minutes and can travel at supersonic speeds using magical stuff (i'm a long time player of VS and I love your video)
Started playing Vintage Story when a friend introduced us to it (we were a group of 4 people) Everyone was doing their own tasks to benefit each other, the most experienced player (had quite some hours in TerraFirmaCraft) went on to be a smithy, other guy was mining, someone became a farmer, me a mere commoner. The big difference between Minecraft and Vintage Story is that there's sensible progression. Getting your first set of copper tools, being able to MINE rocks, to get a saw and get planks - suddenly your house can look swagmoney. Then the introduction of Iron, and while it might take a while, it feels SO rewarding to have it, since you feel the difference between bronze and iron pretty quickly. That, and getting to focus on all sorts of aspects in the game to progress forward. You could just go mining all day, but if you haven't done anything to make sure you have food, yeah, it's gonna be a rough time buddy. Minecraft, you just get a wheat farm and no more problems. Vintage Story? Ooooooh boy. tl;dr game good and immersive.
I'm surprised you didn't bring up the biomechanical horrors deep in the underground. There is no experience more terrifying than delving deep into a cave with a single torch, trusting the pitch-black darkness of the underground and then seeing a fast approaching unnatural green light at the end of a distant tunnel. I don't have arachnophobia but locusts are beyond terrifying to me. This game's underground is so fucking scary to me it's actually made me cry multiple times. One time i fell into a pit with a bell and it's distorted ringing scared me so much i turned the game off Oh and also, one mechanic that really made me realize just how well designed the game is, is that you can throw torches down dark pits to see how deep they are.
I was about to comment about the bells... You are just exploring and the f* bells start to sound... it awakes the most primal horror on you when you realize it's an alarm and it knows you are there. Suddenly everyone knows, except you, you don't know about the horde that has awakened.... Despair and blood, regret and agony... just to be able to find it.
Nothing beats the fear that I felt when exploring a deep cave for the first time and heard the bell. I brought no blocks, no ladders, no armor, and no bow. The only thing I could really do was shit myself and accept the fact that I'm already dead
13:50 if you make a mistake on the anvil while smithing, if you can't fix it normally. Don't throw another ingot ontop of it, take a chisel and craft it with the ruined ingot. You get back 20 nuggets, aka a full ingot! And for an extra note: You can cool down any item after forging it by throwing it in water for a few seconds. Making them ready to craft or putaway!
I'll never forget my first experience with this game. 3rd try was my actual first real world, as getting settled for the first night without knowing a thing always felt like I'm just not ready and gonna get crushed... also set the hunger to 70% on that run. Another setting I'd recommend switching but this time to HARDER is the soil sideways instability. Gives so much more depth to digging a cellar, terraforming and not being able to dirthut. Oh and the adrenaline when you scale a steep mountain, jump up and half the rock face begans sliding under you and you can just barely jump to solid ground to escape a fatal fall. But the biggest thing was the early progression. Back in the day the survival guide didn't pause the game even in single player. Spending the nights on the top of my shack reading and preparing for the next steps, occasionally staring out to the pitch black darkness and the mesmerizing sky. And as the time spent with foraging to not starve decreased and my little estate became self sufficient... I somewhat felt one with generations of prehistoric humans, how we turned from foragers to farmers and then civilizations. Just stared at the night sky... I was so small... yet part of such a sprawling and long story... and got to experience the early steps on my own, yet from the comfort of my 21st century comfy room with internet and all that new-age comforts... truly a surreal, humbling and unforgettable experience.
For real. I really felt this weird, deep feeling that all the hardship in this game was reflective of actual survival hardship experienced by our ancestors in real life, except if anything the survival in Vintage Story is far easier. It really struck me how deeply in tune you have to be with nature, how scary and unforgiving winters can be, how meticulous you have to be with long term preparation and resource management, and how easy it is for one slip up to cost you absolutely everything. Its amazing how immersive it is, and how beautiful it can be despite the unforgiving nature. My first night in VS was spent huddling by a fire on a lakeshore where I couldn't even see the other side due to the pitch black, desperately fueling the fire and eating cattail roots to stave off starvation, fighting off drifters which wandered in from the dark. Having barely survived, I made my way around the shoreline, only to fall through some sand suspended over a pit and die. It was quite the experience. Later, I built a stilt house suspended over the lake, inspired by actual historical houses, and it turned out to be a great idea. Same with the scattered orchards around the house and some gardens, a cellar carved into a mountain, and a well separated industrial area near some forest I could clearcut for charcoal. It all felt so intensely immersive, and it almost felt like I naturally gravitated towards strategies that were used back in pre industrial times to make surviving ever so slightly more likely and less tedious.
I love how this guy was like “what’s the point in minecraft” and then the very next video it’s “Vintage story!” I had that exact same thought process, minecraft lost its charm, it’s soul after recent updates, and after you grow up with minecraft you need a better challenge, then I picked up vintage story about 6 months ago and I have been addicted ever since : )
I love Vintage Story so much. It's honestly one of the only sandbox games I can happily play without mods, though I still highly recommend mods for the game. That said, my favorite part of the game, of which you didn't seem to mention, is the chisel mechanic. It's phenomenal, and I love making things that you could only dream of in that other block game, all without the use of a single mod. Basically, if you know if it, it's very similar to the Chisel and Bits mod for the other block game, though a bit different. It's got it's strengths and weaknesses, but when you can build a house with a fully furnished kitchen, bathroom and bedroom, all with their respective furniture, you'll see what I mean. I actually just got done furnishing my recent house, and of course I went all out with the chisel. I made cabinets and a sink for the kitchen, as well as a stove. And for the bathroom I made another sink, a toilet and a bathtub, full of water of course. And for the bedroom I made a desk, a wardrobe, a bedside table, and wood heater. None of such things are actually functional, by any means. But the simple fact that I made them, and they fit into the room perfectly, is incredible. It allows you to build houses that feel like homes, not just square rooms with a bed or a few chests. And that's not even to start on what I did with the walls, which are all fully custom for each room, including the cellar and exterior of the house. It's amazing, and that's only one small part of this massive game. And to make it all more great, the game is still in early access, so there is certainly more features to come. Sorry for writing an essay here, I tend to do that on accident, but if you read it all you get a digital cookie! And I hope you enjoyed my little delving into the chisel feature of this amazing game. Also, as for why I called Minecraft "that other block game," if you know you know.
I appreciate this review of Vintage Story. As an original "Alpha" Minecraft license owner (from 2010), I've thrived in the unknown world of MC at the time, with nothing but the barebone basics of the game where you had to be creative on how to make pretty much anything. No wiki, no help pages, mostly no videos (well, there was Coe's Quest and Paulsoaresjr just getting their YT careers started), so you had to rely on your own creativity and develop your own survival strategies and tactics. I also got into modded MC and in that journey ran across what I believe was a major inspiration for this game; Terra Firma Craft. One of my all-time favorite mods. Between the almost brutal grind to progress from stone to copper on up to blue steel (and beyond!) and the mini-game of culinary food preparation and storage, I learned there's much to appreciate in a game that rewards hard work (yeah, we're talking about a GAME that simulates HARD WORK) and teaches - albeit in a basic way - concepts and practices that you can actually apply in real life. And being out of MC for almost a year now (been exploring the Indie game world Splattercat style) and I am starting to yearn for my true love once again, and just before going to fire up a new modpack for MC, I see a video about this game. I'm glad I did. I'll be buying the game shortly and trying it out. Thanks for sharing your thoughts on this game. I look forward to seeing how my acumen of MC survival stacks up in Vintage Story. Peace
Absolutely right. The progression of this game is so much more realistic and rewarding. I'm a very "history oriented" guy when it comes to games and still play my Minecraft survival world where I basically divided continents and biomes into different themes (greece, italy, france, germany, spain, england, usa, china, india, persia, mesopotamia, scandinavia, etc) which still gives me an incentive to play... but, the feeling of exploration and progression isn't there anymore. It kinda lost the initial magic of it. I'm just continuing to build it just because I enjoy seeing the result. But I absolutely love how I still feel in the neolithic in Vintage Story after hundreds of hours played ; your mud house isn't just a one night thing, you actually feel like you live there and it's slowly becoming more and more developed. You're actually crafting each and every little things in it and it's so rewarding and challenging to see the days and the seasons pass. I'm in my first winter and I realized a little too late that I should have made more preparations for food while I was focusing on smithing and getting warm cloths, so it's a little rough, but damn it's immersive and I'm proud of my little house and dependencies. Can't wait for spring and see the nature flourishing again! And at some point, I'll try to explore and colonize all the way to the equator, although 25000 blocks is a crazy distance that I haven't even did in my huge Minecraft world... But that's kind of the point of Vintage Story ; you must earn your accomplishments, it's not given. I wasn't sure at first and almost quit because I struggled so much and I was in a VERY rainy area that made the gameplay pretty depressing, but I'm glad I found another more suitable place and gave it a chance.
Hey, I’ve played this game to its “end game” progression - steel tools and hang glider. I have some comments; 1. There are a lot of features I would not engage with on a second play through due to their tedious nature - steel making - maybe it’s appropriate for pvp but it doesn’t unlock any useful ores and you already have access to iron with way less tedium - milling is cool, but bread making needs a quality of life update, and I’m not making several ovens to industrialize the process, that’s lame. Pies are fine tho, I actually love that feature - farming has a lot going on and considering fruits are so much easier to obtain AND can be feed for animals I’d rather just eat mushrooms and wild veggies as my veggies and collect wild grain than try rotating my fields again. - automation is actually fine, but considering how this game is all about getting bitched by the progression system I dislike it’s inclusion. 2. Foraging, caving, and prospecting are fun, but exploring is kinda unrewarding - the hang glider is not efficient enough to be worth. A Mount would be much more appropriate for exploration considering how difficult it is to get leather - There are savanas, deserts, and jungles I NEVER SAW in my 108 hours of one world. Eventually you dislike traveling through swamps and forests and mountain where the only variation is the stone type (although finding marble is cool) - teleporters are cool but shouldn’t be in walking distance of each other. I’ve found several that I could have travelled between in a day. 3. This is a really fun game that I am currently doing a second play through of. Obviously there are going to be features that are more fun than others, and nothing is essential, you can play for 200hrs with just flint tools and build a cobblestone mansion, but my criticism still stand. I agree that people should try this game out IF they like the hardcore survival experience. While this game has a cool building system, I would say that is End game AF in survival mode and the value of the experience lies in its progression system and the utility that you extract from the environment, not how attractive you can make it look.
1 as someone with about 500hrs, I agree with most of your points overall -I especially agree about steel -bread could defiantly use an improvement to late-game ovens -I never found agriculture to be that hard, it took me a minute but the way it interacts with other systems (saltpeter-mining, bonemeal-hunting/herding,) is quite nice. But I can understand how it might feel like a bit much -automation is... it feels out of place simply because it's not done in-depth enough, if it was given more space to seep into other places, like having an autocrafter makeable with jonas parts, or auto-ovens that can only be made with steel frames etc, I feel like it would be much nicer 2 I'd recommend mods as a solution for exploring, there are various mods that revamp ruins in various ways and I fin that they really make finding new ruins much more engaging -hg should have some expensive/shortlived way to go farther, not something farmable like fireworks but something to make yo consider if its worth expending while still offering significant utility (maybe have inventory weight/fullness slow you down?) that way building more dedicated ground paths still has its place (looking at you elytra) -set your map size smaller, base one is realistic but less fun imo -teli's def need to be farther, with improved ruins their utility is better due to larger ruins with more resources but that shouldn't be their use 3its defiantly not for everyone, and thats ok, because its not supposed to cater to everyone, and if it tried it would suck. As far as building, id say it is more earlygame than you might think (not talking about polished, polished gives me nightmares) but overall yeah good points overall, try some mods, have fun with your second playthrough!
You have to travel south to be able to find tropical biomes. It depends on the latitude. If you play with default settings you will spawn at a latitude of 47 degrees measured from the equator. You have to travel at least 25000 blocks south.
Steel as I see it only worth the effort for Steel plate armor. Which is hardly needed if you have Forlorn armor which is cheaper, lighter and is just 1% less protective. Other than that... Its interesting for the first time just for the sake of it, I agree.
I think we're Vintage story succeed. that it's actually focused and got an identity. the game is "man against the world and environment" first. the crafting looting and survival elements got depth to them but not to a level they feel like a hassle to do. also even doing the smallest thing is rewarding. also the amount of effort to do something is as rewarding. i like minecraft but honestly. is it worth it to waste your time to get the sniffer egg for pointless flowers. too much effort. too much complicated nonsensical steps for neglectable reward. in VS . your tech tree is what you can craft and find. making your first metal tool is rewarding, making your home and using the robust chisel. that allow you to give more personality to your builds without getting too complex. also the progression is so solid. something minecraft lost over the years being this wide as ocean deep as a puddle game. minecraft feel like this forever early access game, that somehow still feel unfinished.
13:13 fun fact, that exact method was how humans became apex predators lmao. Starting wildfires was humanities greatest method for our nomadic hunter gatherer lifestyle.
So well told! Been playing Vintage Story for about 3 years now. You really picked up on what the game has to offer in a way that I have not really thought about. I have just been busy enjoying and playing. It took me about 10 seconds of play to know that I would be playing and enjoying this game for years to come. I was correct about that! Thanks for doing this and doing it so well.
I think the difficulty makes it rewarding. I love how hard it is. If people cry and moan about how hard it is, there are tons of difficulty settings to tweak and play with. They just gotta embrace the struggle. Embrace challenge, ya know? I hear it's really fun and a lot easier with a group of friends so that tasks can be divided up.
The curse of all "perfect" survival games with garden: a garden wheelbarrow, a plow with a horse/bull, hiring NPCs for work. Knowing size of world in this game genre, often it's kill all experience when you can't get any transport or teleport in midgame, and you pushed to run 5000+ blocks for finding damn salt
@@w花b Let me translate for you: "I do not like it when people call survival games perfect while they lack important farming tools such as wheelbarrows, plows with draft animals, and hirelings to help you work the fields. The worlds in this genre are so big that it kills the experience when you don't have any transportation, especially once your agricultural pursuits grow large enough to require said transport. I also hate having to run 5000+ blocks in Vintage Story to get salt, as it can only be found in rare deposits in certain places."
Great video! It's nice to know that there's still passionate devs working on survival crafting games. If you like this, I recommend Rain World. It doesn't exactly have a crafting system, but it's a great 2D survival platformer with one hell of a learning curve.
Rain World and Vintage Story are literally two of my favourite games! They're quite different from each other so if you like one, the other may not be for you, but I think they're both great.
This game is not for everyone, it's kinda hardcore and time consuming , but huge plus is that it is immersive AF. The only problem i have with this game is that once a made it to the steel age I don't have will to play it again. Probably because how tedious is to go this far again.
Now I am no expert, and in school they taught us to not announce chapter names, more or less through grading trial and error. I think it's kind of the same situation as the matpat intro and outro story, if You watch the video on it, it will be easier to conceptualize. While I do apprecciate some signaling through the different themes, with yt introducing customizable chapter breaks, it becomes more of a failsafe redundancy more than anything else. Keep up the good work, this video was overall great, even if bit longer than most.
5:33 I hate how the word suicide has become a bad word that needs to be censored in this world. I feel like saying "un-alive" takes the seriousness out of the situation and is more disrespectful than just confronting the topic of suicide head on. Don't ignore it, understand it and address it!
@@TheGeekFactor no I get that. It wasn't aimed at you so much as advertising companies for being so sensitive to things like this. I actually bought this game thanks to your video
for some reason i like vintage story for the "loneliness" vibe. My only world is one i custom made from the start, i spawned on a large island in the middle of an ocean, the only other intelligent creature on the island is a furniture trader named Richard, who i spawned almost right next too, but we currently live on opposite sides of the island. I only know of one other trader, who is on a completely different island a half-day's travel away. Everything i do, i do alone. if i want a house, i need to be the one to build it, if i want food, i need to be the one to gather it. Every block placed, every tool made, all of it was by my hands alone, and i am shaping my one small part of this island to my whims. Would i love more players or neighbours? absolutely. but at the same time, i can't help but wonder if that might kill the appeal of being lonely.
your channel name is so corporate social media that i almost scrolled past to ignore it 💀 you made the progression video and that was spicy so i came back
Hmmm, is there any particular reason you don't stick to creative mode or customize the difficulty? Or just use console commands when you're feeling too restricted?
@@lopsidedpolygon The customization is a good choice, but using creative and console commands is literally cheating. (Reminds me of playing Minecraft and building diamond block houses in creative in my survival world.)
I'm with you there. This game is probably best if played with at least two or three other people as a small server. It really takes the monotony out of the grind as each player can specialize and take on certain tasks, but everyone can chip in on some of the more grindy things.
@@earthartgems It gets specially monotonous in winter, where you'll spend months just sleeping and barely doing anything because there's only a few hours of good temperature.
To think, this game started out as a mod for Minecraft: Vintagecraft. This game has been the best indie block game I have played so far. Plus the mods can add to the lore or quality of life without feeling cheatie.
VS is easily one of the most incredible games I've ever played. It looks like a really beautiful version of Minecraft because it was built around the dev's old MC mod. I love that it can take several real days to get your hands on the first bit of iron, and all the complexity of the food, crop, and food storage system. What I tend to do, because I'm a bit of a wus, is use keepinventory, raise the amount of days till storms, and speed up tool use.
I imagine that in this game, you will build a house with functional rooms. In minecraft, building a house is more about building something that looks cool. You don't have to build a function kitchen, just one that looks like a kitchen. But in Vintage Story, you will have to care about building a real and functional kitchen in order to cook stuff.
Awesome to see others being sold on the game by consequence of this video. The game deserves more attention, especially in light of all this early Minecraft nostalgia that's starting to pick up. This game is the solution to all my issues with Minecraft over the years. It gives me everything I ask for and even more. Functionally, Minecraft if Notch kept developing and leaned a bit more into immersion. So Minecraft for Adults, not short attention span kiddos. I've brought around 20 friends into this game with me over the passed few months and all of whom just find a much grander appreciation for it, compared to MC. Even despite the fact some came in rather cynical, they came around to amazement. This game has a special effect that you only really get to appreciate when you play it. Seems intimidating from the outside than in.
this is such a great way of articulating just how incredible vintage is. It really is such a well made piece of art and it's so crazy to me that it still has a long ways to go. Vintage has quickly become a deeply meaningful game for me personally, so it's really cool to see someone articulate what makes it so incredible :D
This was a beautiful video, this looks like a beautiful game, I’ve seen some of it before but you really have sold it to me I’m putting in my card details now, thank you! And yes Dream did cheat if you still weren’t aware
I call it Minecraft 2: for adults. also he didn't even mention everything you can do in the game, like building is fucking insane because of the chiseling + material mixing, and the mod support sounds cool but you don't realize how big that is until you see all the mods available despite it being a small community, like it's super easy to get into modding with this game. it's truly one of the best games I've ever played, not just because of the content but because the developers know exactly how to make games as if they've perfected it as a process and I've never seen anyone be this good at it. like they know how to balance content updates with bug fixes, they're not too fast to keep up with everything or too slow that you get bored and only touch it once a year like Minecraft, they interact with the community and are very transparent and clear about their intentions, it's such a breath of fresh air in this time when it otherwise feels like gaming is dying. I only hope the default server settings improve because that's the only area that's super unoptimized right now and prevents big communities from playing smoothly. I'm in a private server and this Russian guy spent weeks re-programming/scripting every day to get the server functional for 20+ players lol, even found out the game was trying to spawn an insane amount of butterflies for no reason, preventing all other mobs from spawning. once that's been addressed I think this will be a multiplayer experience like no other, I can already imagine a massive castle that was built with slaves and a king declaring war as the blacksmiths pump out chainmail, spears, swords, maces and shields. a wall of-... realistically like 10 archers... but still, it'd be cool. a proper roleplay experience.
I think the best new player experience for vintage story is to join in a fresh new world with a more experienced player and learn from them alongside the in game guides, so I hope the community can grow and more people can bring their friends into it. My brother made a server after I recommended the game when I got it after another friend who was fairly into it introduced me to it. He then invited someone else he knew and oh man the first few nights we spent walking through the mountains to get away from the forests was such an experience. Since then more people have joined and had their first nights (with varying amounts of hardship) and I have retained so much more motivation for this game than I have on the times I've tried to get back into MC.
I've been playing VS for a long time now and it's one of my favorite games. As someone who grew up with and played Minecraft in it's early development I found myself really disappointed with how Minecrafts development progressed and once Microsoft got a hold of it that feeling was ten fold. When I found Vintage Story it really felt like what I kind of always wanted from MC, I'm excited to see what new stuff the developers are making and to be a part of the community. Sure I could mod Minecraft to be whatever I want, but Vintage Story is already what I want, plus it's way easier to mod.
in my opinion vintage story is so great, because you actually get rewarded for you efforts and there are consecuences for every action, wilst still making the game accesible for everyone just by changing your world settings. and on top of that it has a lot of depth and amazing looks. wilst it only feels like the early stages of the game at the moment, everything you want to do has a lot of ways to get there whilst still folloing the red line along the center in for of a tech tree.
Minecraft for adults is the way I would describe it. Steep learning curve, but once you understand it, the game is addictive. Glad to see this game getting more and more attention, its a hidden gem.
@@TheGeekFactor I would love to see you go a bit deeper into some of the meal making, nutrition, food storage and cellar. Of course the chiseling and some of the amazing creations from this community. I think a lot of people don't understand how the game is so realistic with its ore generation. I find a lot of people think you go in a cave they will find ores, but the pro pick is key. Another topic could be to highlight the modding community which makes the game have endless options.. this is the best modding community I think even out of survival games.
@@TheGeekFactor I have had the game for a few years and I think you did a great job of explaining and giving a brief glimpse at this amazing game. So many people just write it off as Minecraft and it bothers me so much.
Yeah I got several comments about how it’s “just a Minecraft mod” and that really is an unfair way of judging it. I usually tell those people to buy it and return it if they don’t like it considering the devs have such a great return policy
Really happy to see a game like this existing, sad i discovered it so late. This is everything ive been looking for in a game and it has more care put into it than mojang with minecraft.
as an artist in the age of AI plagiarism and mergers cancelling all our movies and constant attacks from fans who are angry about whatever thing..... you're the reason we do it, and keep going. Reactions like this are why we work 50 hour weeks. Thanks, man. It's really all worth it.
Angry fans exist mostly due to disrespectful creators. Look at Star Wars as a prime example. All the creators are crying about "toxic fans" while the creators themselves are doing their absolute best at alienating the franchise from their fans while literally catering to nobody. I used to be defensive on creators - not anymore. There are no excuses. When a creator got shit, I used to think "oh my god, what's wrong with that community?" without second thoughts. Now the first thing I think is "what did that creator did to get themselves in this situation this time?".
@@ekimolaos "disrespectful creators" lmao, you think they're giving a damn about you? they're making games for the art of it. You need to stop thinking the entirety of this industry revolves around you. It's interesting that you'd admit here that you used to have compassion for creators, but now just joined the hoardes of entitled angry fanboys who think the customer is always right like a Karen in a target demanding a discount on a scented candle. You are the toxic fan you say doesn't exist, and it's good that they've alienated you, so the rest of us can have good time. Have a good day
I love summarising VS as 'Minecraft for adults'. It's a game that requires thought put behind your actions, and isn't afraid to both reward and punish you for your actions. It is a game for people with patience, there isn't any instant gratification. The flipside of this is that when you do make progress, man. It really feels special and rewarding. Getting that first copper pickaxe and being able to finally break rocks is an awesome feeling. It's really the antithesis to Minecraft's design, where you become overpowered quickly and don't feel genuinely in touch with the in-game world. One thing I don't think enough people touch on is the awesome lore and roleplay potential. Getting to design and customize your character with in-universe clothing is awesome and lets you make a character who fits into the world that they are in. I like it a whole lot better than a skin system. And of course chiselling. Chiselling my beloved.
The most terrified i have ever been by a long shot was playing dayz and I heard wolfs howling in the distance, I thought they were ambiance and not the dire warning that they were after me, then than caught up to me and forced me into using my last bullets to take them down while attracting zombies from a nearby town, I did not know the zombies were close enough to hear the gun shots and was desperately trying to staunch the bleeding from the wolfs getting Me by surprise while juggling taking out zombies to give me just barely enough time to keep myself from bleeding out, by the end I was shaking like a leaf in a hurricane and felt like I was about to explode. Than had a nightmare about the encounter in perfect clarity that night. i long for a game to give me that kind of bone deep terror again.
I experienced these feelings playing modded Skyrim. I got to say, when this thing clicks, you don't see games the way you used to anymore. Your definition of fun changes. I'm glad it did!
Great fucking game. I would make a video on it, however, HBomberguy already made what is probably the best video on that game. I don’t want to parrot his thoughts
This was a good find, I'm working on a solo project in a similar vein to the themes in this so hearing the validation of feeling reward for doing all the small actions makes me pretty happy lol. I think I'll pick this up just to have in my library and to support more of this kind of work
I really enjoyed your commentary and deliberate dictation. I've seen other channels do a series on this game; it would be really cool to watch you play a series of this.
it's a good realistic survival game. i've played it and liked it for what it is, but i think it's not really for me. all the hardcore survival stuff and realism gets in the way of building. i prefer beta minecraft, which imo has the perfect balance. you have to worry about mobs and food, but it doesn't take up most of your time, so you're free to gather resources and build. maybe i'll try it again some time, with some different customization settings
@@feidry I feel like so many people judge VS from the base gameplay, even though its designed to be incredibly customizable. Beyond even just the vast array of settings to adjust difficulty there are so so many mods to enhance the experience to your liking as well. Someone really needs to make a video or two on how to set up an "easy" VS experience.
I've been playing Vintage Story for about 3 years now. I play heavy for a bit, then i move on, but I always come back to this game. It's just too good!
I wasn't onto the game for a few hours, but then, I started to chiseling... By God, I have seen the light. I can't even go back to minecraft anymore. MAKING MY OWN CUSTOM FURNITURE? VOXEL BY VOXEL? GOOD GOD I AM IN HEAVEN!
lot of these comments are making me annoyed/sad. This game is better than Minecraft, and the feeling of progression is awesome. It's not "just Minecraft with a terraferma mod"
I'm happy to see people still discovering VS. I don't play it much nowadays, but once in a while I will go back and just lose a few weeks to it. It's nice. :)
You can reduce that in options. I like having it full because it tells me when my character is tired and hot. It acts as a way to gauge yourself without opening character menus.
@@MCHelios618 The options "First person mode Hand Position" will raise or lower the hands so they're less or more intrusive on screen space. "First person mode FoV" will pull the hands closer and further away so they're more or less on the screen as well. And the reason I say it's good for gauging myself is when I overexert myself, the character will wipe the sweat from his brow. It's a visual reminder to me that I'm spending a lot of stamina and I should keep my eye on the bar so I don't waste too much energy. The character will also yawn after so many hours being awake, reminding me that sleeping is a good idea since I get better xp when I wake up. I'm sure Tyron will add in more indicators like that, and these features will be more fleshed out in future versions since they are more placeholdery and immersive than they are practical for the moment.
This actually really emphasizes _why_ I like _Minecraft_ so much... Because its NOT a typical survival game. Its comparatively easy. Its more about being creative and making stuff. I myself personally _don't like_ these grindy survival games. I don't like having to suffer to play games, because I have to deal with plenty of that in real life, thank you very much... HOWEVER, this is not me saying these games are _bad._ Its just not the style of game I like. I can appreciate why people like them. Not everyone has to like something, and we all have different tastes in games (something people seem to forget _way_ to often). I often see older Minecraft fans complain about newer Minecraft being "bad" because its "too easy" and is no longer focused on survival. Well, to all you Minecraft Beta fans go PLAY THIS INSTEAD and stop complaining please. Minecraft isn't about pure survival anymore, but this game _is._ Minecraft has evolved into something different, but you can still experience what you liked about older Minecraft by playing games like this, or by playing mods and whatnot.
Yeah in that sense it’s like the game “Getting over it.” Games can be intentionally tedious and/or difficult and still be fun. I think people who complain and say a game is bad be hard it isn’t a constant dopamine rush, misunderstand art and the different experiences it can illicit.
Not everyone loves the harshness of the Souls games either, but there is a very dedicated and quite large following. And this time that cliched saying with the hard grind, the immersion and the extreme satisfaction of overcoming that journey, Vintage Story really is the Dark Souls of Minecraft.
If you love zombie genre I highly recommend project zomboid! I had similar experience as you did in this video when I played it. The game is genuenly terrifying as you have only 1 life if you die it's over, I turned off music and put volume on max to improve my chances of survival and oh god, I've accidentally turned slightly scary zombie game to straight up HORROR game! I was so paranoid when I heard slightest noise, especially inside buildings where zombie could just lunge at you and all it takes is one bite. And on top of it the game is REALLY realistic. The best way to survive is to ask yourself, Would i do it if I were in zombie apoc? No? Then don't. The sandbox settings offers you unlimited customization, I for example play with zombie re-spawns turned off. When it comes to zombies they are slow, decaying slobs, Not dangerous , right? Where the danger comes from is their endless numbers and you. If you're perfectly fit and ready you most likely won't die unless you get too overconfident and die. If you're starving and with broken leg in middle of city then oh boy you're dead. The game sets up the whole theme so perfectly, When you spawn the game just straight up says " This is story of how you died". If you want another game just as difficult as vintage story, love realism and zombies then you def. should play project zomboid.
From what i heard it began as Vintage craft... A Minecraft mod. Then it grew into its own thing. It is extremely better than either and defines survival as survival. Because in this game you have no time to waste. There is always a task to do that you need to take on.
I was watching your videos about Minecraft the past few days and literally thought about how you should play Vintage Story! Even thought about leaving a comment about it but imagine my surprise when I see this recommended to me so soon after! Glad you found it
I actually discovered VS through a reddit post asking for Minecraft-likes and I bought it near my birthday, along with 3 extras so my partners and a friend can play with me. I hadn't had this much fun with a game like this in a long time, it's great.
One of the best things I ever did in this game was play with my brother. Alone, you may struggle to survive, as you just do everything yourself, all while the various time-based systems work against you. But with a friend you can specialize, learn not only the basics but the advanced parts of the mechanics you are working on. You don't need to worry nearly as much about gathering enough food for the month while mining for ore, or whether you have backup tools/weapons smithed while out exploring.
Hunting in this game feels so cool and immersive, like when you run after a goat for five minutes and then it finally thinks you're gone but you actually snuck up behind it and threw a spear it's just so cool
I love extreme survival games on hardest difficulty: The Long Dark, Chernarus Has Fallen (DayZ), HumanitZ, The Forest, Green Hell, etc. This game looks really fun! I will give it a try.
If you’d like to buy Vintage Story, check out this link! www.vintagestory.at
Speaking of second channel, why did youtube remove the channels tab ? It was such a simple yet useful feature.
Sure i will your videos are interesting
@@Mabra51 idk very dumb decision though
i think it's more appalling that you released a half hour review without doing any research than them copying game systems from a mod.
Honestly I feel like some of these systems are just such good ideas that, once created, are so obviously superior in the context of survival games for example that its less plagiarism and more an advancement in the genre. VS has enough that sets it apart that its use of these systems is fine in my opinion. Look at colony management games, once rimworld created the numbered priority per person per job system, almost every colony simulator after is using it because to do something else would just be bad design. Another example is the food system in Valheim where instead of keeping death away, food buffs your health and stamina to create a compelling loop between crafting and combat, and Enshrouded lifted that system pretty much entirely but since its a great innovation and Enshrouded does other interesting things, nobody really cares.
I think in the case of VS and TFC, the similarities are extra apparent because they are both cube voxel based, but thats an innovation taken from minecraft by both that mainly allows for permanent terrain manipulation that isn't super demanding (unlike valheim and enshrouded, where more dimensional terrain either can cause lag and huge loadtimes (Valheim) or needs to be reset periodically (Enshrouded).
Take the case of mechanics in VS and TFC. Both have mechanical power, and you'd be tempted to say VS copied TFC, but they are both based on real world mechanics that work a certain way (you can't design gears, axles and shafts to work differently) and other than that the only other similarity is that they are visually similar - so both voxel based games with mechanics systems. VS would either have to not include mechanics at all, or not base theirs on real world equivalents. To say they just aren't also allowed to have a mechanics system based on real world equivalents because someone else did first and they have the same visual style would be silly.
I guess in the end, I think plagiarism in this case would be if they copied the code TFC used for these systems rather than develop it themselves - building similar systems themselves based on an innovative idea is kind of how every technology advanced in the first place.
"Turn down your hunger rate, you'll thank me."
Me, playing blackguard with 150% hunger rate, shoving berries into my gob at every opportunity: "Nah I'm good."
Chad snacking hunter gatherer versus the virgin spelt farmer.
@@volk4523 If you go south far enough, there are always berries.
@@eloquentsloth6080 Well, yeah/ I know how the biome scale works, and am currently running a survival server in a high precipitation, warm region. Biome equivalent to inland/mountainous China.
I think Unreal World has the best implementation of hunger. It's not just a bar, it consists of different states that affect your performance instead of just damage.
I'm doing this irl 🫐😏
I am so so glad I gave this game a chance because it has quickly risen to one of my favorite games. I was originally turned off from the game because all of those "hardcore" Minecraft modpacks made me think that hardcore survival meant "realistic" mechanics that only exist make your life miserable. Vintage Story's realistic elements are actually fun and engaging. Things like the long wait times for things don't feel bad at all, and somehow VS's hunger feels less intrusive than Minecraft's, because getting and preserving food is more important (and fun) then just stuffing your face to keep the funny meter up. Also, people tend to exaggerate the difficulty by a long shot, so if you're thinking the difficulty might a bit much for you like I did, I'd still recommend trying the game out. The devs have a very relaxed refund policy.
What it has that makes it good, the fact mods don't break every update. Some mods still work to this day.
The base game files itself are mods in the mod list, that can be disabled you just need to have something to take it's spot.
So all we would need is some dedicated modding team to create a less hardcore version of Vintage Story and bam.
@@electrobob992 A less hardcore version means you are allowing more people to become weak and make more excuses but never pushing themselves, is that what you want? A world where people become weak? Less intelligent? To never learn from anything?
@@Shomanakillahsir, we are talking about a pixel art video game… Relax.
lol this guy, @@Shomanakillah, probably thinks hes an alpha. or that "alphas" exist at all.
@@ninz_0 I just got called sir in 2024, we live in a world where giving up is a standard, what is an alpha
I think vintage story, while I am a Minecraft fan, is one of the best “Minecraft clones” in that it still feels like it’s own thing and not like it’s trying to be Minecraft
How are they not sued?
@@kagemushashien8394 so every cube game can be sued by your logic?
@@lukaschoma7923 No, it just looks so similar to Minecraft I thought it was sueable, like Palworld and Pokemon, then again I forgot Crafting and Building exists, basically Minecraft but Free, and online chains.
@@kagemushashien8394 vintage story is very different from minecraft, that's like minecraft suing terraria lol
@@kagemushashien8394 but even pokemon couldnt sue palworld though
31:00 Those copper bits you found on the ground were an indicator of more copper ore below. Always mark it on your map (I prefer the chat command /waypoint add as it places it exactly where you're standing) when you find bits on the surface and come back later with a pickaxe.
Yeah I know. That was just random b roll footage
The command is a good tip. I always used the map...
That's pretty cool. Like the underwater clay trick in mc except intentional.
@@Pulimer eh, it's a bit of a faff when you can just click your player indicator on the map and maybe be a block off, which makes no difference
@@catasstrophy2316I tend to grab the ores on top, then dig a square hole down until I uncover the copper or w/e ore deposit, then I'll mark it on my map. Makes it much easier to find later, and the work of digging is already done.
'Wolves travel in packs' dragon's dogma PTSD intensifies
Goblins ill like fire!
Strength in numbers, Arisen!
Goblins hate ice and fire both!
"I Grant you fire-ous blades"
WOLVES ARISEN
"I was 11 when I first played Minecraft, Now I'm 12"
Gen alpha be like
My wife and I have been playing this game on and off for years. She’s figured all the necessities to live and I’ve mastered spearing bears and wolves. Three extras is key… once has a bear charging me, it went down after my last spear only inches away, all while my wife was looking for flax. She saw only a dead bear… good meat, good times
People living in 10000 bc be like
Now have kids and let them play with you when they're old enough for the full experience.
My hubby and I have also been playing off and on since they first released this game. We loved Terrafirmacraft and found this game. It’s much better imo. I homestead while my hubby mines and smelts. Good times
@@jetjavelin7593 This is truly the way - our two adult kids grew up playing Minecraft together with us and VS is a perfect upgrade.
We use expanded foods and I'm my playgroup's chef and farmer. It is stupidly rewarding to just vibe in this game, check on your farm, clear weeds. Maybe rewater something or check the soil nutrients. Then someone on the server excitedly mentions finding a veggie or a berry we don't have yet! A new crop means new foods on the window sill. Watching my friends get super excited about that feels.... good. Really good. Almost peaceful.
Any chance you guys are looking for another experienced player?
The game thrives when you make roles for the team.
A farmer for nutrition
A miner for procuring goods
A smithy for crafting goods
A warrior to guard the team
Maybe a hunter as a side for food while the warrior helps
And I personally prefer to have a bard around with the Instruments mod, so I can play songs and make art and give excuses to spending all day building.
I'm 34 and I literally played minecraft 6 weeks ago for the first time.
I always liked to consume minecraft content but had no interest to play it myself.
So I was 3 weeks not at work because of a infection. And had nothing interesting to play, so i bought minecraft and now I'm so addicted that it's hard to find sleep between work, kids and other things I have to do in the house.
And yes I was recognizing vintage stories and I'm pretty sure in a few months when I'm done with minecraft I will check it out.
Thx for the great video/content.
I'm 31 and I've been playing MC (granted with a few years break here and there) since it released. So when I read in your comment where you said "in a few months when I'm down w minecraft", I kind of chuckled inside a little bit.
@@AbeTweakin same lmao
I'm back to the game again after off for a few years. Palworld, which I can't readily play since I'm on mac, has me itching for survival games again
If you're playing on PC try mindecraft with mods. It cam be a whole different game
bro this story is so similar to mine. i'm 38, i had 6 months off works after a car accident & that's when i got into minecraft for the first time. i watched a few videos & though it looked cool but didnt know wtf was going on. but now i'd say i've easily put in more than 1500- 2000 hours maybe more. i fucken LOVE minecraf but the wokeness of mojang is giving me the shits
@@Cellybeans Palworld is.. well... When I fist bought Minecraft I played 12 hours a day. Palworld bored me pretty fast. It´s a little bit of everything, but nothing is really good.
This immensely reminds me of Terrafirmacraft. I have considered the mod's fork TFC+ the best survival craft game there is, but I wonder if this game tops it.
I’d certainly say so. VS is TFC as a standalone game
TFC / TerraFirmaPunk are the main inspiration for VS in regards to features and mechanics. The main devs themselves are from the Vintagecraft mod though. If you like TFC then I very highly recommend VS.
why not play VS while waiting for the next TFC+ update? :wink: (i understand that dunk doesn't really want to work on it while he's still in japan but man, that truly would be the only thing that gets me back to minecraft.)
The devs of Vintage Story are the same ones that made the terrafirmacraft! A bit after creating the mod, Tyron entered as a team member working on hytale. But not liking the limitations hytale had he quit and him and his wife created anego studios, creating vintage story as a standalone game! Cross reference what i said here, there might be some inaccuracies
Edit: i just finished watching, what i said was said in the video
@@AnonUsername473 THE DEVS OF VINTAGE STORY ARE NOT THE SAME ONES THAT MADE TERRAFIRMACRAFT! STOP SPREADING MISINFORMATION!
What impresses me most here is how this game uses its pixelated nature as a mechanic. Having to chip out individual pixels of stone and assemble individual chips of clay...
You know who'd be proud of this? Primitive Technology.
underrated comment. This guy entartained me so damn long, without a single word ever spoken xD The only Sound from him I remember is, when he made iron nuggets.
God I love that channel
@@Berrut3000 But make sure you have the subtitles turned on!
Vintage Story is a complete anti-thesis of modern gaming. Unlike most modern games, which introduce instant gratification, Vintage Story rewards people for their patience and effort to learn the game's mechanics AND exploration of the world... which is both damn beautiful and full of so many interesting things, secrets and "bits" of lore scattered throughout, which help you build a greater picture and sense of belonging within. It's a game that's first and foremost art and capitalism comes second, yet the gameplay is extremely competent and engaging you don't ever feel like you're "wasting time", even though the things you do might feel like a chore at first. It's a perfect blend of realism and fiction in terms of player engagement and at the same time, it's also hard and punishing.
It's not a game for everyone... and I could say it's definitely not single player oriented, either. Vintage Story is best played with a group of friends on your own personal server, where you can quite literally form a tribe, build an actual settlement and fill in many of the different roles which will allow you to maintain it and thrive. This is exactly what VS is about and it's also obvious this is merely the beginning - surface level gameplay, considering what's planned in the roadmap to come. And yet... there's already so much to do, so much depth within it it feels far more polished and "whole" than majority of modern released titles which often times cost twice, thrice as much.
What truly shines is the devteam - which is honestly full of great people and the entire infrastructure they built for the game. Everything's 100% in-house, from the shop to their game servers (yes, they do offer affordable server hosting as well with further full mod support down the line). It means they have 100% control over their own game, it's publishing and entirety of it's features and they can do whatever they want without any sort of third party breathing down their necks and demanding things they don't want Vintage Story to become.
I'm really glad Vintage Story has been gaining a lot of traction recently and even though I personally know it has it's major downsides - particularly the fact a bigger audience means more people demanding the game to become "mainstream" and as such dragging it down to the lowest common denominator - I can't help but be glad more and more people will be able to experience it; it's a truly memorable experience and this game - unlike Minecraft, which is slowly burning out - has a bright future ahead of itself.
One thing I personally feel Vintage Story should tackle on is go in a similar direction CREATE mod went for Minecraft and I do hope it'll happen once we get more of the ancient content introduced, along with it's technology.
It has been said that Steam will be the final age in Vintage Story, at some point. What that really means remains to be seen but whatever Tyron and co. come up with will be amazing, I'm sure.
In my infinite wisdom I took this as the devs ending development once they release it on Steam.
Can you explain this in one sentence please
@@yoturaliaz6205 Go buy the game, it's great.
@@yoturaliaz6205 It's a great game, go get it.
Early Minecrafter : wow, this immersive and hard survival game makes every small victory even more rewarding, I love this concept !
Mojang & Microsoft : Wow this game is getting a lot attention, let me change it so that the player can have a diamond pickaxe in less than 15 minutes and can travel at supersonic speeds using magical stuff
(i'm a long time player of VS and I love your video)
Started playing Vintage Story when a friend introduced us to it (we were a group of 4 people)
Everyone was doing their own tasks to benefit each other, the most experienced player (had quite some hours in TerraFirmaCraft) went on to be a smithy, other guy was mining, someone became a farmer, me a mere commoner.
The big difference between Minecraft and Vintage Story is that there's sensible progression. Getting your first set of copper tools, being able to MINE rocks, to get a saw and get planks - suddenly your house can look swagmoney. Then the introduction of Iron, and while it might take a while, it feels SO rewarding to have it, since you feel the difference between bronze and iron pretty quickly.
That, and getting to focus on all sorts of aspects in the game to progress forward. You could just go mining all day, but if you haven't done anything to make sure you have food, yeah, it's gonna be a rough time buddy. Minecraft, you just get a wheat farm and no more problems. Vintage Story? Ooooooh boy.
tl;dr game good and immersive.
I'm surprised you didn't bring up the biomechanical horrors deep in the underground.
There is no experience more terrifying than delving deep into a cave with a single torch, trusting the pitch-black darkness of the underground and then seeing a fast approaching unnatural green light at the end of a distant tunnel.
I don't have arachnophobia but locusts are beyond terrifying to me.
This game's underground is so fucking scary to me it's actually made me cry multiple times. One time i fell into a pit with a bell and it's distorted ringing scared me so much i turned the game off
Oh and also, one mechanic that really made me realize just how well designed the game is, is that you can throw torches down dark pits to see how deep they are.
i am not one to be frightened but the bells still terrify me.
They are a menace to everything that breathes.
I was about to comment about the bells... You are just exploring and the f* bells start to sound... it awakes the most primal horror on you when you realize it's an alarm and it knows you are there. Suddenly everyone knows, except you, you don't know about the horde that has awakened.... Despair and blood, regret and agony... just to be able to find it.
Nothing beats the fear that I felt when exploring a deep cave for the first time and heard the bell. I brought no blocks, no ladders, no armor, and no bow. The only thing I could really do was shit myself and accept the fact that I'm already dead
Wait until the new enemies come out, they make metal sounds when they walk that echo throuch caves, THAT will thrigger your arachnophobia!
13:50 if you make a mistake on the anvil while smithing, if you can't fix it normally. Don't throw another ingot ontop of it, take a chisel and craft it with the ruined ingot. You get back 20 nuggets, aka a full ingot!
And for an extra note: You can cool down any item after forging it by throwing it in water for a few seconds. Making them ready to craft or putaway!
I'll never forget my first experience with this game.
3rd try was my actual first real world, as getting settled for the first night without knowing a thing always felt like I'm just not ready and gonna get crushed... also set the hunger to 70% on that run.
Another setting I'd recommend switching but this time to HARDER is the soil sideways instability. Gives so much more depth to digging a cellar, terraforming and not being able to dirthut. Oh and the adrenaline when you scale a steep mountain, jump up and half the rock face begans sliding under you and you can just barely jump to solid ground to escape a fatal fall.
But the biggest thing was the early progression. Back in the day the survival guide didn't pause the game even in single player.
Spending the nights on the top of my shack reading and preparing for the next steps, occasionally staring out to the pitch black darkness and the mesmerizing sky. And as the time spent with foraging to not starve decreased and my little estate became self sufficient... I somewhat felt one with generations of prehistoric humans, how we turned from foragers to farmers and then civilizations. Just stared at the night sky... I was so small... yet part of such a sprawling and long story... and got to experience the early steps on my own, yet from the comfort of my 21st century comfy room with internet and all that new-age comforts... truly a surreal, humbling and unforgettable experience.
For real. I really felt this weird, deep feeling that all the hardship in this game was reflective of actual survival hardship experienced by our ancestors in real life, except if anything the survival in Vintage Story is far easier. It really struck me how deeply in tune you have to be with nature, how scary and unforgiving winters can be, how meticulous you have to be with long term preparation and resource management, and how easy it is for one slip up to cost you absolutely everything. Its amazing how immersive it is, and how beautiful it can be despite the unforgiving nature.
My first night in VS was spent huddling by a fire on a lakeshore where I couldn't even see the other side due to the pitch black, desperately fueling the fire and eating cattail roots to stave off starvation, fighting off drifters which wandered in from the dark. Having barely survived, I made my way around the shoreline, only to fall through some sand suspended over a pit and die. It was quite the experience. Later, I built a stilt house suspended over the lake, inspired by actual historical houses, and it turned out to be a great idea. Same with the scattered orchards around the house and some gardens, a cellar carved into a mountain, and a well separated industrial area near some forest I could clearcut for charcoal. It all felt so intensely immersive, and it almost felt like I naturally gravitated towards strategies that were used back in pre industrial times to make surviving ever so slightly more likely and less tedious.
I love how this guy was like “what’s the point in minecraft” and then the very next video it’s “Vintage story!” I had that exact same thought process, minecraft lost its charm, it’s soul after recent updates, and after you grow up with minecraft you need a better challenge, then I picked up vintage story about 6 months ago and I have been addicted ever since : )
I think this guy sucks, personally.
L ratio
I love Vintage Story so much. It's honestly one of the only sandbox games I can happily play without mods, though I still highly recommend mods for the game. That said, my favorite part of the game, of which you didn't seem to mention, is the chisel mechanic. It's phenomenal, and I love making things that you could only dream of in that other block game, all without the use of a single mod. Basically, if you know if it, it's very similar to the Chisel and Bits mod for the other block game, though a bit different. It's got it's strengths and weaknesses, but when you can build a house with a fully furnished kitchen, bathroom and bedroom, all with their respective furniture, you'll see what I mean. I actually just got done furnishing my recent house, and of course I went all out with the chisel. I made cabinets and a sink for the kitchen, as well as a stove. And for the bathroom I made another sink, a toilet and a bathtub, full of water of course. And for the bedroom I made a desk, a wardrobe, a bedside table, and wood heater. None of such things are actually functional, by any means. But the simple fact that I made them, and they fit into the room perfectly, is incredible. It allows you to build houses that feel like homes, not just square rooms with a bed or a few chests. And that's not even to start on what I did with the walls, which are all fully custom for each room, including the cellar and exterior of the house. It's amazing, and that's only one small part of this massive game. And to make it all more great, the game is still in early access, so there is certainly more features to come.
Sorry for writing an essay here, I tend to do that on accident, but if you read it all you get a digital cookie! And I hope you enjoyed my little delving into the chisel feature of this amazing game. Also, as for why I called Minecraft "that other block game," if you know you know.
I appreciate this review of Vintage Story. As an original "Alpha" Minecraft license owner (from 2010), I've thrived in the unknown world of MC at the time, with nothing but the barebone basics of the game where you had to be creative on how to make pretty much anything. No wiki, no help pages, mostly no videos (well, there was Coe's Quest and Paulsoaresjr just getting their YT careers started), so you had to rely on your own creativity and develop your own survival strategies and tactics.
I also got into modded MC and in that journey ran across what I believe was a major inspiration for this game; Terra Firma Craft. One of my all-time favorite mods. Between the almost brutal grind to progress from stone to copper on up to blue steel (and beyond!) and the mini-game of culinary food preparation and storage, I learned there's much to appreciate in a game that rewards hard work (yeah, we're talking about a GAME that simulates HARD WORK) and teaches - albeit in a basic way - concepts and practices that you can actually apply in real life.
And being out of MC for almost a year now (been exploring the Indie game world Splattercat style) and I am starting to yearn for my true love once again, and just before going to fire up a new modpack for MC, I see a video about this game. I'm glad I did. I'll be buying the game shortly and trying it out. Thanks for sharing your thoughts on this game. I look forward to seeing how my acumen of MC survival stacks up in Vintage Story. Peace
Absolutely right. The progression of this game is so much more realistic and rewarding. I'm a very "history oriented" guy when it comes to games and still play my Minecraft survival world where I basically divided continents and biomes into different themes (greece, italy, france, germany, spain, england, usa, china, india, persia, mesopotamia, scandinavia, etc) which still gives me an incentive to play... but, the feeling of exploration and progression isn't there anymore. It kinda lost the initial magic of it. I'm just continuing to build it just because I enjoy seeing the result. But I absolutely love how I still feel in the neolithic in Vintage Story after hundreds of hours played ; your mud house isn't just a one night thing, you actually feel like you live there and it's slowly becoming more and more developed. You're actually crafting each and every little things in it and it's so rewarding and challenging to see the days and the seasons pass. I'm in my first winter and I realized a little too late that I should have made more preparations for food while I was focusing on smithing and getting warm cloths, so it's a little rough, but damn it's immersive and I'm proud of my little house and dependencies. Can't wait for spring and see the nature flourishing again! And at some point, I'll try to explore and colonize all the way to the equator, although 25000 blocks is a crazy distance that I haven't even did in my huge Minecraft world... But that's kind of the point of Vintage Story ; you must earn your accomplishments, it's not given.
I wasn't sure at first and almost quit because I struggled so much and I was in a VERY rainy area that made the gameplay pretty depressing, but I'm glad I found another more suitable place and gave it a chance.
Hey, I’ve played this game to its “end game” progression - steel tools and hang glider. I have some comments;
1. There are a lot of features I would not engage with on a second play through due to their tedious nature
- steel making - maybe it’s appropriate for pvp but it doesn’t unlock any useful ores and you already have access to iron with way less tedium
- milling is cool, but bread making needs a quality of life update, and I’m not making several ovens to industrialize the process, that’s lame. Pies are fine tho, I actually love that feature
- farming has a lot going on and considering fruits are so much easier to obtain AND can be feed for animals I’d rather just eat mushrooms and wild veggies as my veggies and collect wild grain than try rotating my fields again.
- automation is actually fine, but considering how this game is all about getting bitched by the progression system I dislike it’s inclusion.
2. Foraging, caving, and prospecting are fun, but exploring is kinda unrewarding
- the hang glider is not efficient enough to be worth. A Mount would be much more appropriate for exploration considering how difficult it is to get leather
- There are savanas, deserts, and jungles I NEVER SAW in my 108 hours of one world. Eventually you dislike traveling through swamps and forests and mountain where the only variation is the stone type (although finding marble is cool)
- teleporters are cool but shouldn’t be in walking distance of each other. I’ve found several that I could have travelled between in a day.
3. This is a really fun game that I am currently doing a second play through of. Obviously there are going to be features that are more fun than others, and nothing is essential, you can play for 200hrs with just flint tools and build a cobblestone mansion, but my criticism still stand. I agree that people should try this game out IF they like the hardcore survival experience. While this game has a cool building system, I would say that is End game AF in survival mode and the value of the experience lies in its progression system and the utility that you extract from the environment, not how attractive you can make it look.
1 as someone with about 500hrs, I agree with most of your points overall
-I especially agree about steel
-bread could defiantly use an improvement to late-game ovens
-I never found agriculture to be that hard, it took me a minute but the way it interacts with other systems (saltpeter-mining, bonemeal-hunting/herding,) is quite nice. But I can understand how it might feel like a bit much
-automation is... it feels out of place simply because it's not done in-depth enough, if it was given more space to seep into other places, like having an autocrafter makeable with jonas parts, or auto-ovens that can only be made with steel frames etc, I feel like it would be much nicer
2 I'd recommend mods as a solution for exploring, there are various mods that revamp ruins in various ways and I fin that they really make finding new ruins much more engaging
-hg should have some expensive/shortlived way to go farther, not something farmable like fireworks but something to make yo consider if its worth expending while still offering significant utility (maybe have inventory weight/fullness slow you down?) that way building more dedicated ground paths still has its place (looking at you elytra)
-set your map size smaller, base one is realistic but less fun imo
-teli's def need to be farther, with improved ruins their utility is better due to larger ruins with more resources but that shouldn't be their use
3its defiantly not for everyone, and thats ok, because its not supposed to cater to everyone, and if it tried it would suck. As far as building, id say it is more earlygame than you might think (not talking about polished, polished gives me nightmares) but overall yeah
good points overall, try some mods, have fun with your second playthrough!
You have to travel south to be able to find tropical biomes. It depends on the latitude. If you play with default settings you will spawn at a latitude of 47 degrees measured from the equator. You have to travel at least 25000 blocks south.
Steel as I see it only worth the effort for Steel plate armor. Which is hardly needed if you have Forlorn armor which is cheaper, lighter and is just 1% less protective. Other than that... Its interesting for the first time just for the sake of it, I agree.
This dude would never last in minecraft if you think this is hard
@@krazykuz13cmc what do you mean?
6:54 bro hit the griddy
The way you talked in 4:54 threw me off guard and had my DYING hahahah! Great content, I love it!
I think we're Vintage story succeed. that it's actually focused and got an identity. the game is "man against the world and environment" first. the crafting looting and survival elements got depth to them but not to a level they feel like a hassle to do. also even doing the smallest thing is rewarding. also the amount of effort to do something is as rewarding. i like minecraft but honestly. is it worth it to waste your time to get the sniffer egg for pointless flowers. too much effort. too much complicated nonsensical steps for neglectable reward. in VS . your tech tree is what you can craft and find. making your first metal tool is rewarding, making your home and using the robust chisel. that allow you to give more personality to your builds without getting too complex. also the progression is so solid. something minecraft lost over the years being this wide as ocean deep as a puddle game. minecraft feel like this forever early access game, that somehow still feel unfinished.
13:13 fun fact, that exact method was how humans became apex predators lmao. Starting wildfires was humanities greatest method for our nomadic hunter gatherer lifestyle.
i love watching these introductory videos despite me already having 70+ hours in vintage story.
So well told! Been playing Vintage Story for about 3 years now. You really picked up on what the game has to offer in a way that I have not really thought about. I have just been busy enjoying and playing. It took me about 10 seconds of play to know that I would be playing and enjoying this game for years to come. I was correct about that! Thanks for doing this and doing it so well.
Its really cool to see this game slowly but surely getting more eyes on it!
Great review of my favorite game! Its just so hard to convince others to play. Maybe I can use this to sway them that its more rewarding than hard!
I think the difficulty makes it rewarding. I love how hard it is. If people cry and moan about how hard it is, there are tons of difficulty settings to tweak and play with. They just gotta embrace the struggle. Embrace challenge, ya know? I hear it's really fun and a lot easier with a group of friends so that tasks can be divided up.
Do you have a server?
Yeah I do! There’s a link to the join the discord in the description of every Minecraft video!
Man im sold, definedly will be giving this a shot
Do you like it so far?
yeah im having some trouble getting started, the game is very complex
I actually thought this was just some minecraft mod pack alongside some bomb shaders and resource packs
Luckily it runs a lot better than that ever would.
@@delphicdescant Amazing, i’ll have to try this then
The curse of all "perfect" survival games with garden: a garden wheelbarrow, a plow with a horse/bull, hiring NPCs for work.
Knowing size of world in this game genre, often it's kill all experience when you can't get any transport or teleport in midgame, and you pushed to run 5000+ blocks for finding damn salt
Your comment doesn't make any sense.
@@w花b Let me translate for you:
"I do not like it when people call survival games perfect while they lack important farming tools such as wheelbarrows, plows with draft animals, and hirelings to help you work the fields. The worlds in this genre are so big that it kills the experience when you don't have any transportation, especially once your agricultural pursuits grow large enough to require said transport. I also hate having to run 5000+ blocks in Vintage Story to get salt, as it can only be found in rare deposits in certain places."
Maybe in a later update you will be able to leave salt water out to evaporate to get sea salt...
@@KnoxEmDown doing gods work here lol
Found your channel today and we have such similar Minecraft experiences and opinions, can't wait to join your server after work
Great video! It's nice to know that there's still passionate devs working on survival crafting games. If you like this, I recommend Rain World. It doesn't exactly have a crafting system, but it's a great 2D survival platformer with one hell of a learning curve.
Hmmmm
literally this
Rain World and Vintage Story are literally two of my favourite games!
They're quite different from each other so if you like one, the other may not be for you, but I think they're both great.
This game is not for everyone, it's kinda hardcore and time consuming , but huge plus is that it is immersive AF. The only problem i have with this game is that once a made it to the steel age I don't have will to play it again. Probably because how tedious is to go this far again.
Now I am no expert, and in school they taught us to not announce chapter names, more or less through grading trial and error. I think it's kind of the same situation as the matpat intro and outro story, if You watch the video on it, it will be easier to conceptualize. While I do apprecciate some signaling through the different themes, with yt introducing customizable chapter breaks, it becomes more of a failsafe redundancy more than anything else. Keep up the good work, this video was overall great, even if bit longer than most.
5:33 I hate how the word suicide has become a bad word that needs to be censored in this world. I feel like saying "un-alive" takes the seriousness out of the situation and is more disrespectful than just confronting the topic of suicide head on. Don't ignore it, understand it and address it!
Uh… I don’t want my video to be not advertiser friendly. This is about my income, not an aversion to taking something so important seriously
@@TheGeekFactor no I get that. It wasn't aimed at you so much as advertising companies for being so sensitive to things like this.
I actually bought this game thanks to your video
for some reason i like vintage story for the "loneliness" vibe.
My only world is one i custom made from the start, i spawned on a large island in the middle of an ocean, the only other intelligent creature on the island is a furniture trader named Richard, who i spawned almost right next too, but we currently live on opposite sides of the island. I only know of one other trader, who is on a completely different island a half-day's travel away.
Everything i do, i do alone. if i want a house, i need to be the one to build it, if i want food, i need to be the one to gather it. Every block placed, every tool made, all of it was by my hands alone, and i am shaping my one small part of this island to my whims.
Would i love more players or neighbours? absolutely. but at the same time, i can't help but wonder if that might kill the appeal of being lonely.
Kudos, by far the best "review" i've seen to date for VS.
your channel name is so corporate social media that i almost scrolled past to ignore it 💀
you made the progression video and that was spicy so i came back
I made the channel when I was 11 (12 years ago lmao) give 11 year old me some slack lmao
I love Vintage Story, but I personally don't like playing it for very long, because I hate grinding. I love feeling like I can do anything.
Hmmm, is there any particular reason you don't stick to creative mode or customize the difficulty? Or just use console commands when you're feeling too restricted?
@@lopsidedpolygon The customization is a good choice, but using creative and console commands is literally cheating. (Reminds me of playing Minecraft and building diamond block houses in creative in my survival world.)
I'm with you there. This game is probably best if played with at least two or three other people as a small server. It really takes the monotony out of the grind as each player can specialize and take on certain tasks, but everyone can chip in on some of the more grindy things.
@@earthartgems Yeah.
@@earthartgems It gets specially monotonous in winter, where you'll spend months just sleeping and barely doing anything because there's only a few hours of good temperature.
To think, this game started out as a mod for Minecraft: Vintagecraft. This game has been the best indie block game I have played so far. Plus the mods can add to the lore or quality of life without feeling cheatie.
VS is easily one of the most incredible games I've ever played. It looks like a really beautiful version of Minecraft because it was built around the dev's old MC mod. I love that it can take several real days to get your hands on the first bit of iron, and all the complexity of the food, crop, and food storage system.
What I tend to do, because I'm a bit of a wus, is use keepinventory, raise the amount of days till storms, and speed up tool use.
I imagine that in this game, you will build a house with functional rooms. In minecraft, building a house is more about building something that looks cool. You don't have to build a function kitchen, just one that looks like a kitchen. But in Vintage Story, you will have to care about building a real and functional kitchen in order to cook stuff.
Awesome to see others being sold on the game by consequence of this video. The game deserves more attention, especially in light of all this early Minecraft nostalgia that's starting to pick up.
This game is the solution to all my issues with Minecraft over the years. It gives me everything I ask for and even more.
Functionally, Minecraft if Notch kept developing and leaned a bit more into immersion. So Minecraft for Adults, not short attention span kiddos.
I've brought around 20 friends into this game with me over the passed few months and all of whom just find a much grander appreciation for it, compared to MC.
Even despite the fact some came in rather cynical, they came around to amazement. This game has a special effect that you only really get to appreciate when you play it. Seems intimidating from the outside than in.
this is such a great way of articulating just how incredible vintage is. It really is such a well made piece of art and it's so crazy to me that it still has a long ways to go. Vintage has quickly become a deeply meaningful game for me personally, so it's really cool to see someone articulate what makes it so incredible :D
This was a beautiful video, this looks like a beautiful game, I’ve seen some of it before but you really have sold it to me I’m putting in my card details now, thank you!
And yes Dream did cheat if you still weren’t aware
So far the only tutorial ive viewed is how to make charcoal, just so i can see what it was telling me. Other than that everything you need is there.
Honest to god, having jpgs in the guidebook might actually be a great feature
I call it Minecraft 2: for adults. also he didn't even mention everything you can do in the game, like building is fucking insane because of the chiseling + material mixing, and the mod support sounds cool but you don't realize how big that is until you see all the mods available despite it being a small community, like it's super easy to get into modding with this game. it's truly one of the best games I've ever played, not just because of the content but because the developers know exactly how to make games as if they've perfected it as a process and I've never seen anyone be this good at it. like they know how to balance content updates with bug fixes, they're not too fast to keep up with everything or too slow that you get bored and only touch it once a year like Minecraft, they interact with the community and are very transparent and clear about their intentions, it's such a breath of fresh air in this time when it otherwise feels like gaming is dying.
I only hope the default server settings improve because that's the only area that's super unoptimized right now and prevents big communities from playing smoothly. I'm in a private server and this Russian guy spent weeks re-programming/scripting every day to get the server functional for 20+ players lol, even found out the game was trying to spawn an insane amount of butterflies for no reason, preventing all other mobs from spawning. once that's been addressed I think this will be a multiplayer experience like no other, I can already imagine a massive castle that was built with slaves and a king declaring war as the blacksmiths pump out chainmail, spears, swords, maces and shields. a wall of-... realistically like 10 archers... but still, it'd be cool. a proper roleplay experience.
I think the best new player experience for vintage story is to join in a fresh new world with a more experienced player and learn from them alongside the in game guides, so I hope the community can grow and more people can bring their friends into it.
My brother made a server after I recommended the game when I got it after another friend who was fairly into it introduced me to it. He then invited someone else he knew and oh man the first few nights we spent walking through the mountains to get away from the forests was such an experience.
Since then more people have joined and had their first nights (with varying amounts of hardship) and I have retained so much more motivation for this game than I have on the times I've tried to get back into MC.
I've been playing VS for a long time now and it's one of my favorite games. As someone who grew up with and played Minecraft in it's early development I found myself really disappointed with how Minecrafts development progressed and once Microsoft got a hold of it that feeling was ten fold. When I found Vintage Story it really felt like what I kind of always wanted from MC, I'm excited to see what new stuff the developers are making and to be a part of the community. Sure I could mod Minecraft to be whatever I want, but Vintage Story is already what I want, plus it's way easier to mod.
in my opinion vintage story is so great, because you actually get rewarded for you efforts and there are consecuences for every action, wilst still making the game accesible for everyone just by changing your world settings. and on top of that it has a lot of depth and amazing looks. wilst it only feels like the early stages of the game at the moment, everything you want to do has a lot of ways to get there whilst still folloing the red line along the center in for of a tech tree.
I always thought that Vintage Story is an mod for Minecraft
Minecraft for adults is the way I would describe it. Steep learning curve, but once you understand it, the game is addictive. Glad to see this game getting more and more attention, its a hidden gem.
I'm so glad you like this game. I feel like it is a diamond in the rough. Wish more people would learn and try it.
Honestly I’ve wanted to make another video about it, but haven’t found a good enough reason to. It’s such a great game.
@@TheGeekFactor I would love to see you go a bit deeper into some of the meal making, nutrition, food storage and cellar. Of course the chiseling and some of the amazing creations from this community. I think a lot of people don't understand how the game is so realistic with its ore generation. I find a lot of people think you go in a cave they will find ores, but the pro pick is key. Another topic could be to highlight the modding community which makes the game have endless options.. this is the best modding community I think even out of survival games.
@@TheGeekFactor I have had the game for a few years and I think you did a great job of explaining and giving a brief glimpse at this amazing game. So many people just write it off as Minecraft and it bothers me so much.
Yeah I got several comments about how it’s “just a Minecraft mod” and that really is an unfair way of judging it. I usually tell those people to buy it and return it if they don’t like it considering the devs have such a great return policy
Man says "Wolves travel in packs"
And my brain activates like a Dragon's Dogma-based sleeper agent.
Really happy to see a game like this existing, sad i discovered it so late. This is everything ive been looking for in a game and it has more care put into it than mojang with minecraft.
Look at it this way: you discovered the game later, but after many big and great updates :)
30:37 this has to be the best description of Vintage Story ever! 😂
as an artist in the age of AI plagiarism and mergers cancelling all our movies and constant attacks from fans who are angry about whatever thing..... you're the reason we do it, and keep going. Reactions like this are why we work 50 hour weeks. Thanks, man. It's really all worth it.
Angry fans are mostly in the right, though.. weird race swapping and sexuality changes are rampant nowadays and generally create the most backlash
my gatekeeping muscles are twITCHINGG
Screenwriters deserve less
Angry fans exist mostly due to disrespectful creators. Look at Star Wars as a prime example. All the creators are crying about "toxic fans" while the creators themselves are doing their absolute best at alienating the franchise from their fans while literally catering to nobody.
I used to be defensive on creators - not anymore. There are no excuses. When a creator got shit, I used to think "oh my god, what's wrong with that community?" without second thoughts. Now the first thing I think is "what did that creator did to get themselves in this situation this time?".
@@ekimolaos "disrespectful creators" lmao, you think they're giving a damn about you? they're making games for the art of it. You need to stop thinking the entirety of this industry revolves around you. It's interesting that you'd admit here that you used to have compassion for creators, but now just joined the hoardes of entitled angry fanboys who think the customer is always right like a Karen in a target demanding a discount on a scented candle. You are the toxic fan you say doesn't exist, and it's good that they've alienated you, so the rest of us can have good time. Have a good day
I love summarising VS as 'Minecraft for adults'. It's a game that requires thought put behind your actions, and isn't afraid to both reward and punish you for your actions. It is a game for people with patience, there isn't any instant gratification. The flipside of this is that when you do make progress, man. It really feels special and rewarding. Getting that first copper pickaxe and being able to finally break rocks is an awesome feeling. It's really the antithesis to Minecraft's design, where you become overpowered quickly and don't feel genuinely in touch with the in-game world.
One thing I don't think enough people touch on is the awesome lore and roleplay potential. Getting to design and customize your character with in-universe clothing is awesome and lets you make a character who fits into the world that they are in. I like it a whole lot better than a skin system.
And of course chiselling. Chiselling my beloved.
This is what I hoped survival craft would have became
The most terrified i have ever been by a long shot was playing dayz and I heard wolfs howling in the distance, I thought they were ambiance and not the dire warning that they were after me, then than caught up to me and forced me into using my last bullets to take them down while attracting zombies from a nearby town, I did not know the zombies were close enough to hear the gun shots and was desperately trying to staunch the bleeding from the wolfs getting Me by surprise while juggling taking out zombies to give me just barely enough time to keep myself from bleeding out, by the end I was shaking like a leaf in a hurricane and felt like I was about to explode. Than had a nightmare about the encounter in perfect clarity that night. i long for a game to give me that kind of bone deep terror again.
Terrafirmacraft??
Same Devs
Between this video and the Minecraft Progression video, I feel like this guy should be a massive fan of Dragon's Dogma
(Pause at 5:02) wait, did they fr call it the “rage quit” button? Geez that’s a harsh game
It feels more silly than mean to me. I never got the feeling the "rage quit" button was mocking me, just teasing me a bit.
0:45 BTA mod in the wild
Dude, your video is horrible for the algorithm. You already convinced me that I wanna go buy and play the game at 6 minutes out of 30 :D
I experienced these feelings playing modded Skyrim. I got to say, when this thing clicks, you don't see games the way you used to anymore. Your definition of fun changes. I'm glad it did!
I love pathologic. It hates me.
Great fucking game. I would make a video on it, however, HBomberguy already made what is probably the best video on that game. I don’t want to parrot his thoughts
This was a good find, I'm working on a solo project in a similar vein to the themes in this so hearing the validation of feeling reward for doing all the small actions makes me pretty happy lol. I think I'll pick this up just to have in my library and to support more of this kind of work
man
vintage story literally replaced minecraft for me
i uninstalled it long ago
vintage is the way to go since 2022 xD
Yup it even runs on its own engine if i'm not mistaken, meanwhile minecraft's was stolen by notch from a game called infiminer i'm pretty sure.
@@southmoltondancecentre1401Actually the original Minecraft didn't use any code from infiniminer. It's just where Notch got the idea.
Don't forget to mention the fact the game also provides a modelling suite of tools for making custom mods as well :3
6:18 valheim was very good for that too, hunger felt like a useful system and food was something i was actually happy to collect and experiment with
This game looks like Minecraft with Don't Starve's survival mechanics. Though far more realistic than both.
I really enjoyed your commentary and deliberate dictation. I've seen other channels do a series on this game; it would be really cool to watch you play a series of this.
it's a good realistic survival game. i've played it and liked it for what it is, but i think it's not really for me. all the hardcore survival stuff and realism gets in the way of building. i prefer beta minecraft, which imo has the perfect balance. you have to worry about mobs and food, but it doesn't take up most of your time, so you're free to gather resources and build.
maybe i'll try it again some time, with some different customization settings
Yeah, definitely try the "exploration" gamemode! It lets you focus more on building and exploring rather than the crazy hard survival stuff!
There are so many levers and buttons in this game. You can make it trivially easy if you want. Its a game, enjoy it however you want.
@@feidry I feel like so many people judge VS from the base gameplay, even though its designed to be incredibly customizable. Beyond even just the vast array of settings to adjust difficulty there are so so many mods to enhance the experience to your liking as well. Someone really needs to make a video or two on how to set up an "easy" VS experience.
I've been playing Vintage Story for about 3 years now. I play heavy for a bit, then i move on, but I always come back to this game. It's just too good!
Vintage Story is to Minecraft what Project Zomboid is to DayZ.
I wasn't onto the game for a few hours, but then, I started to chiseling... By God, I have seen the light. I can't even go back to minecraft anymore. MAKING MY OWN CUSTOM FURNITURE? VOXEL BY VOXEL? GOOD GOD I AM IN HEAVEN!
lot of these comments are making me annoyed/sad. This game is better than Minecraft, and the feeling of progression is awesome. It's not "just Minecraft with a terraferma mod"
TerraFirmaCraft is better
Ew no it’s not lmao
No its not?@@cowboy_k3147
I'm happy to see people still discovering VS. I don't play it much nowadays, but once in a while I will go back and just lose a few weeks to it. It's nice. :)
survival craft 3.0
God, hearing the main Extra Credits channel be referred to as Extry History makes me feel so old.
The way your arms keep flopping in your face every time you step off a block is so infuriating to me
You can reduce that in options.
I like having it full because it tells me when my character is tired and hot. It acts as a way to gauge yourself without opening character menus.
@@MorfsPrower What? Really? How so?
@@MCHelios618 The options "First person mode Hand Position" will raise or lower the hands so they're less or more intrusive on screen space. "First person mode FoV" will pull the hands closer and further away so they're more or less on the screen as well.
And the reason I say it's good for gauging myself is when I overexert myself, the character will wipe the sweat from his brow. It's a visual reminder to me that I'm spending a lot of stamina and I should keep my eye on the bar so I don't waste too much energy. The character will also yawn after so many hours being awake, reminding me that sleeping is a good idea since I get better xp when I wake up. I'm sure Tyron will add in more indicators like that, and these features will be more fleshed out in future versions since they are more placeholdery and immersive than they are practical for the moment.
2:40
Well... Older I am the more I find myself just pressing the Randomize button few times
This actually really emphasizes _why_ I like _Minecraft_ so much... Because its NOT a typical survival game. Its comparatively easy. Its more about being creative and making stuff. I myself personally _don't like_ these grindy survival games. I don't like having to suffer to play games, because I have to deal with plenty of that in real life, thank you very much...
HOWEVER, this is not me saying these games are _bad._ Its just not the style of game I like. I can appreciate why people like them. Not everyone has to like something, and we all have different tastes in games (something people seem to forget _way_ to often).
I often see older Minecraft fans complain about newer Minecraft being "bad" because its "too easy" and is no longer focused on survival. Well, to all you Minecraft Beta fans go PLAY THIS INSTEAD and stop complaining please. Minecraft isn't about pure survival anymore, but this game _is._ Minecraft has evolved into something different, but you can still experience what you liked about older Minecraft by playing games like this, or by playing mods and whatnot.
"what I like about minecraft is that it's baby goo goo legos for diaper-wearers like me uwu"
@@studhouser6969 grow up.
Vintage story seems like a more polished version of my favorite modpack for minecraft, sevtech ages
You say it's a masterpiece but the way you describe it it doesn't look fun at all.
That’s the fun of it. It’s a kick in the ass at first and it’s so damn rewarding to play. It’s certainly not for the faint of heart
I've seen ppl say that's it's not necessarily as fun as it is satisfying. That feels like a good way to sum it up
@@Jeremy9697 It's a type of fun that's comparable to playing Project Zomboid. It's definitely not for everyone, at least not on default settings.
Yeah in that sense it’s like the game “Getting over it.” Games can be intentionally tedious and/or difficult and still be fun. I think people who complain and say a game is bad be hard it isn’t a constant dopamine rush, misunderstand art and the different experiences it can illicit.
Not everyone loves the harshness of the Souls games either, but there is a very dedicated and quite large following. And this time that cliched saying with the hard grind, the immersion and the extreme satisfaction of overcoming that journey, Vintage Story really is the Dark Souls of Minecraft.
If you love zombie genre I highly recommend project zomboid!
I had similar experience as you did in this video when I played it. The game is genuenly terrifying as you have only 1 life if you die it's over, I turned off music and put volume on max to improve my chances of survival and oh god, I've accidentally turned slightly scary zombie game to straight up HORROR game! I was so paranoid when I heard slightest noise, especially inside buildings where zombie could just lunge at you and all it takes is one bite. And on top of it the game is REALLY realistic. The best way to survive is to ask yourself, Would i do it if I were in zombie apoc? No? Then don't. The sandbox settings offers you unlimited customization, I for example play with zombie re-spawns turned off. When it comes to zombies they are slow, decaying slobs, Not dangerous , right? Where the danger comes from is their endless numbers and you. If you're perfectly fit and ready you most likely won't die unless you get too overconfident and die. If you're starving and with broken leg in middle of city then oh boy you're dead. The game sets up the whole theme so perfectly, When you spawn the game just straight up says " This is story of how you died".
If you want another game just as difficult as vintage story, love realism and zombies then you def. should play project zomboid.
Bruh isn’t this literally terrafirmacraft?
No, very much better, and I'm honest. The graphics, effects, crafting, lightnings at night is goated
I think that was indeed its inspiration
From what i heard it began as Vintage craft... A Minecraft mod. Then it grew into its own thing. It is extremely better than either and defines survival as survival. Because in this game you have no time to waste. There is always a task to do that you need to take on.
I was watching your videos about Minecraft the past few days and literally thought about how you should play Vintage Story! Even thought about leaving a comment about it but imagine my surprise when I see this recommended to me so soon after! Glad you found it
0:20 play rlcraft
dogpoo modpack
@@awsomebot1 bro died too many times💀
@@mariosantoniadis4496 No I don't like youtube bait modpacks that aren't coherent but exist for the sake of being difficult with no elegance.
@@awsomebot1 💀
@@awsomebot1 no comment...
I'd love it if this game had the kinda technical modding that you see in Minecraft.
Something like Create mod in this game would be crazy.
I actually discovered VS through a reddit post asking for Minecraft-likes and I bought it near my birthday, along with 3 extras so my partners and a friend can play with me. I hadn't had this much fun with a game like this in a long time, it's great.
One of the best things I ever did in this game was play with my brother. Alone, you may struggle to survive, as you just do everything yourself, all while the various time-based systems work against you. But with a friend you can specialize, learn not only the basics but the advanced parts of the mechanics you are working on. You don't need to worry nearly as much about gathering enough food for the month while mining for ore, or whether you have backup tools/weapons smithed while out exploring.
So it's TerraFirmaCraft as a standalone game?!?!?!?! SIGN ME THE HELL UP
Hunting in this game feels so cool and immersive, like when you run after a goat for five minutes and then it finally thinks you're gone but you actually snuck up behind it and threw a spear it's just so cool
Bro I was hunting a bear the other day and I think it killed me like three times before I finally got it. All for like 2 animal fat haha
I love extreme survival games on hardest difficulty: The Long Dark, Chernarus Has Fallen (DayZ), HumanitZ, The Forest, Green Hell, etc. This game looks really fun! I will give it a try.