How To Smash DI - Super Smash Bros. Melee

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  • เผยแพร่เมื่อ 28 ส.ค. 2024

ความคิดเห็น • 500

  • @TheGhettoLobster
    @TheGhettoLobster 9 ปีที่แล้ว +844

    its crazy how complex this game is

    • @RemiGemini
      @RemiGemini 7 ปีที่แล้ว +102

      Shadow Master why does that matter. Its still crazy how complex the game is

    • @kk-yt7nv
      @kk-yt7nv 7 ปีที่แล้ว +57

      Shadow Master
      bait?

    • @Verticom10
      @Verticom10 7 ปีที่แล้ว +3

      TheGhettoLobster shouldnt be that exploitable in the first place

    • @naruka777
      @naruka777 7 ปีที่แล้ว +41

      funny how some glitch abuse revolutionized the fighting game style.. and still to this day .. melee is one of the most personal skill demanding competitive game out there because of those ''glitch abuse'' ... wavedash was one of the best thing discovered for melee , just like Bhop for great competitive fps games.. sometime those abuses make the game that much more interesting.

    • @ojamarojo1301
      @ojamarojo1301 7 ปีที่แล้ว +34

      The cool part is, combos in traditional fighting games were never intended; combos first appeared in Street Fighter 2, and were a glitch in how the game handled inputs made during animations; the devs thought that performing timed links would be too hard for comboing to be a useful feature.
      The reason I bring that up is, Sakurai never thought there would be a real practical use for WaveDashing, or any of the other little things "wrong" with Melee.
      Funny how little accidents like this can influence the meta for a game's competitive future.

  • @phindahuman774
    @phindahuman774 8 ปีที่แล้ว +73

    "But don't fret if you're a newcomer, we're going to explain those things (DI) later"
    Year goes by
    "How To DI" is uploaded today. Hahahaha

  • @2014saints
    @2014saints 8 ปีที่แล้ว +283

    The notch angles around the stick are 135 degrees, not 90 degrees. If they were 90, it would be a square instead of an octagon.

    • @Ohrami
      @Ohrami 8 ปีที่แล้ว +2

      they're 45 degrees lol

    • @thegiddyjoy
      @thegiddyjoy 8 ปีที่แล้ว +64

      They're 100% not 45 degrees. That would be even worse than 90.

    • @Ohrami
      @Ohrami 8 ปีที่แล้ว +3

      My Friends Call me Coach each notch is 45 degrees away from the other one

    • @thegiddyjoy
      @thegiddyjoy 8 ปีที่แล้ว +38

      We're measuring the angle of each notch though.

    • @Ohrami
      @Ohrami 8 ปีที่แล้ว +1

      My Friends Call me Coach ok

  • @Yokel_G
    @Yokel_G 9 ปีที่แล้ว +9

    This was very detailed and professional. You made something I had previously thought to be complicated and simplified it very well. Thank you for your work on all the videos on this channel I'm improving a lot from watching and learning from your videos.

  • @Outthere115
    @Outthere115 9 ปีที่แล้ว +6

    This is beautiful. Thank you so much for this video. I've spent many hours trying to figure out specific DI stuff, and I'd basically figured it out. But if I had seen this video 4 months ago... It would have saved me so much work! Thanks anyway Kira
    -Get around Falco lasers

  • @YounesLayachi
    @YounesLayachi 7 ปีที่แล้ว +2

    playing smash (mainly melee) since 2006 I never really knew how that works, this is crazy, thanks !

  • @Qwenter123
    @Qwenter123 9 ปีที่แล้ว +3

    It's a bit weird but I think it's awesome people are still making vids for SSBM. It's always been one of my favorite games and I think what you're doing is amazing. Taught me so much more mechanics about the game.

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +1

      Qwenter Thank you. It's only going to get bigger!

    • @intendedtendencies
      @intendedtendencies ปีที่แล้ว +2

      @@SSBMTutorials Pretty cool seeing this comment in 2023 lol.

    • @captaincaption
      @captaincaption 2 หลายเดือนก่อน

      ​@@intendedtendencies melee's going to survive 2100 tbf 😂

    • @notlucas6859
      @notlucas6859 2 หลายเดือนก่อน

      @@captaincaption but will it survive 20XX

  • @jongseonglee4736
    @jongseonglee4736 9 ปีที่แล้ว

    Thank god for your in-depth tutorial videos. Smash players seem to be god awful at making tutorial videos. Usually had potato quality videos, no close-up of the controller, and don't really show how it affects your play. Awesome work

  • @bobzhang622
    @bobzhang622 9 ปีที่แล้ว +30

    Nominate running shine!

    • @farleydbear
      @farleydbear 8 ปีที่แล้ว +9

      run, crouch, shine

    • @cadenhenderson4322
      @cadenhenderson4322 6 ปีที่แล้ว

      @@farleydbear You have to shine, jump to cancel it, air dodge into the ground, and then repeat.

    • @farleydbear
      @farleydbear 6 ปีที่แล้ว

      thats a waveshine, not running shine

  • @KTP200
    @KTP200 9 ปีที่แล้ว +122

    i dont even have an ad blocker
    but after that intro, I sure as hell downloaded one

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +36

      ***** LOL well it won't stop you from seeing it =P

    • @zackolot
      @zackolot 9 ปีที่แล้ว +3

      SSBM Tutorials FYI, adblock doesn't prevent you from making money, you make money from ads based off video views, not ad views.

    • @davidabeats
      @davidabeats 9 ปีที่แล้ว +11

      zackolot ad views make money too, him downloading ad block means the OP makes less money, but still money

    • @zackolot
      @zackolot 9 ปีที่แล้ว

      davidabeats If someone watches his video while having adblock, the ad that the person could've watched is instead passed to the next person to watch the video. Your video isn't shown less ads because of adblock, it just passes ads on to the next eligible user.

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +11

      are you certain that is how it works? Do you have a source or anything

  • @bolshevikY2K
    @bolshevikY2K 8 ปีที่แล้ว +7

    I've actually found that you can SDI accidentally (at least I did anyway) just by normal survival or combo DI. There have been several situations where a fox player tries to up air me and I unintentionally SDI according to my survival DI.

    • @SeEyMoReBuTtS
      @SeEyMoReBuTtS 8 ปีที่แล้ว +3

      That's just the single flick di he mentioned disincluding the c stick. Or it could be bad spacing on the fox making you think you're SDIing

  • @MooshieGaming
    @MooshieGaming 8 ปีที่แล้ว +66

    1:11 did anyone hear jigglypuff say:" JIGGULYPAUFFFFFFFF"

  • @gohan5400
    @gohan5400 8 ปีที่แล้ว +9

    1:10 satan has been reborn in a puffball

  • @MikamiHero
    @MikamiHero 8 ปีที่แล้ว +4

    Great vid, Kira! I just have two questions I'd like clarified/answered if possible :)
    1. During multi-hit moves, you said to roll the analogue stick between the UL (upleft) and DL (downleft) knotches. You also said the c-stick also helps. Should the c-stick be
    a) Held in a direction before getting hit? If so, which direction?
    b) Held in a direction after getting hit? If so, which direction?
    c) Rolled between notches as well?
    2. When you input the quarter-circle smash DI (or any smash DI for that matter), can the c-stick input be a different direction to your analogue stick smash DI or can it be different (e.g., up with analogue and left with c-stick)?
    Thanks again!

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว +1

      +MikamiHero
      a) held in the direction you'd like to DI, (straight left or right)
      b) held it there the whole time
      c) not rolled
      2. it can be different, if you want more details check out Kadano's DI videos on youtube

  • @themetapod
    @themetapod 9 ปีที่แล้ว +216

    and....... its nerfed in smash 4 just like everything else

    • @LogosLFTG
      @LogosLFTG 9 ปีที่แล้ว +104

      the metapod Even fun

    • @xxxmax1026xxx
      @xxxmax1026xxx 9 ปีที่แล้ว +30

      CompeteComplete especially fun

    • @LS95774
      @LS95774 9 ปีที่แล้ว +2

      CompeteComplete plz

    • @Cres99
      @Cres99 9 ปีที่แล้ว +39

      That's just... Wrong. I can agree strategy might be more prominent. But camping and a good defense is basically most parts of smash 4, the neutral is played way different, roll reads are more prominent. Smash 4 and brawl are very slow, methodical neutral played games. But mind games are more important in melee imo. I acknowledge the strategic part of smash4.

    • @Cres99
      @Cres99 9 ปีที่แล้ว +21

      Also smash 4's punish game isn't really that big aside from like with sheik, most you actually get might be like 2 piece down throw combos. I find that super boring. Smash 4 combos are even more brain dead due to just how flowchart they are. It's basically like pokes and getting a kill set up at late percents.

  • @JeffReeves
    @JeffReeves 9 ปีที่แล้ว +4

    Thanks for uploading this. I have such a hard time with DI and SDI. It's so counter intuitive for me to not want to DI opposite of the direction of attack/knock back, and to do it at a perpendicular vector (survival DI). Smash DI always escapes me until well after I get hit.

    • @Bolt892
      @Bolt892 9 ปีที่แล้ว

      ***** Don't you mean perpendicular?

    • @JeffReeves
      @JeffReeves 9 ปีที่แล้ว

      Bolt892 Good catch. I was tired as heck when I wrote that.

  • @darkdestiny3700
    @darkdestiny3700 8 ปีที่แล้ว +51

    this sounds really dumb, but can you make a video on how to effectly hold the game cube controller and reccommend what buttons to press for L canceling, or Wave dashing, etc..
    and can you also make a step by step video for noobs who want to get into compeitive smash but do no not what to start with first.
    thank you!

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว +15

      +Dark Destiny3 There is no best way for the most part, many top players use unconventional methods and do them just fine.
      As for new players, you can check our "How to Learn Melee" playlist or check out Wak's video: th-cam.com/video/4n4s5yB7ZkE/w-d-xo.html

    • @darkdestiny3700
      @darkdestiny3700 8 ปีที่แล้ว +1

      SSBM Tutorials thanks man.

    • @CapitalProxy
      @CapitalProxy 8 ปีที่แล้ว +3

      +Dark Destiny3 i started playing melee about a year ago, and the best advice is to start just play the game! dont worry about too much about super complex stuff, just focus on getting some basic tech incorporated into your play, like short hop airiels and learning the feeling for how your moves hit and how to set up some combos. the better you get the more you will understand how to do the more complicated tech, you gotta remember that although it is a competitive game, the reason we play it is because its so damn fun! i hope this helps a little, remember how i said i started a year ago? im just learning multishines now! melee is amazing because there is always something to learn

    • @darkdestiny3700
      @darkdestiny3700 8 ปีที่แล้ว +1

      Lolz... Never mind guys... I got into competitive play

    • @gah7691
      @gah7691 8 ปีที่แล้ว

      +Dark's POP Game Reviews wat

  • @peachyteatime9441
    @peachyteatime9441 7 ปีที่แล้ว +1

    1:55 BABY YOU LIGHT UP MY WORLD LIKE NOBODY ELSE!!!

  • @Bones0
    @Bones0 9 ปีที่แล้ว +38

    This video is very misleading. First of all, you don't have to smash the C-stick, even though you repeatedly showed both sticks being smashed. Secondly, holding both sticks in the same direction is totally redundant. If you keep holding the control stick after attempting the SDI, it will input an ASDI at the end of hitlag. Thirdly, despite the name, ASDI does not allow you to automatically Smash DI... It is a totally unique function from SDI both in terms of how far you go as well as its limitations (e.g. you don't go as far from ASDI and you can ASDI into the ground, but cannot SDI into it).

    • @BSeeD06
      @BSeeD06 9 ปีที่แล้ว +3

      Was about to post a similar comment, not willing to nitpicking here but there's a bunch of misinformation in this video yeah...

    • @genevaconventionsviolator3994
      @genevaconventionsviolator3994 8 ปีที่แล้ว

      +BSeeD06 omf thank you, i knew something dounded weird about this tutorial. dp you have a video up? I will be glad to watch it

    • @ferrishthefish
      @ferrishthefish 8 ปีที่แล้ว +2

      +Bones0 It's sad because so much of this info is readily available on the web. Unfortunately, it's surprisingly common for high-level players to have a less-than-perfect grasp of these mechanics.

    • @bigboy2217
      @bigboy2217 8 ปีที่แล้ว +10

      +Bones0 You don't want to hit c-stick before the first hit, ASDI only applies at the end of the moves hitlag. If you were to start holding c-stick before the move in neutral you would just smash attack, the idea is to start holding the c-stick after the first frame of hitlag and hold until the end of it, there is no misinformation there. He even clarified in multi-hit moves to just hold the stick for the duration after the first hit, honestly the only problem with the video is that he didn't explain the unique properties of ASDI like re-grounding, but honestly it isn't that bad that he didn't include it. It doesn't make anything else in the video wrong.

    • @Bones0
      @Bones0 8 ปีที่แล้ว +3

      Nightcore Lullaby I never said the video is wrong, I said it is misleading in its presentation. It's very unlikely that you would do a smash attack trying to DI because you usually aren't standing in a neutral stance when you have to DI (if you were, you'd probably just shield and not get hit at all). I am talking about the most common situations such as ASDIing during lag or hitstun. I frequently use the C-stick to ASDI in order to ground tech moves while DIing at a different trajectory, and holding it before I get hit is WAY easier than trying to time it during hitlag.

  • @WIZA327
    @WIZA327 8 ปีที่แล้ว +10

    So ideally, would you want to smash DI EVERY time you get hit to avoid getting combo'd? Obviously it's a bit tough to do it every time, but in an ideal world? Or are there situations you wouldn't want to or shouldn't be trying to?

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว +7

      +WIZA327 Pretty mchh always smash di. There are times where you want to do slight DI and don't want to go as far as possible but yeah

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว +6

      yeah

    • @giantclaw138
      @giantclaw138 5 ปีที่แล้ว +1

      Don't worry, it will be easier in the year 20XX

  • @GittymanKC
    @GittymanKC 9 ปีที่แล้ว +73

    Marth chain grab vs spacies!

    • @stone8778
      @stone8778 9 ปีที่แล้ว

      Up throw grab, it's easy

    • @GittymanKC
      @GittymanKC 9 ปีที่แล้ว +33

      Stone Austin It's way harder then that

    • @Cres99
      @Cres99 9 ปีที่แล้ว +25

      Stone Austin You obviously don't know what it is. ALL THE MORE REASON TO HAVE A TUTORIAL ON IT!

    • @chungster239
      @chungster239 9 ปีที่แล้ว

      its easy

    • @Cres99
      @Cres99 9 ปีที่แล้ว +15

      ***** You don't guess DI, you react to DI. There are certain percents where pivot grabbing is required to complete it fully, and you still have to react to the DI..

  • @FM360
    @FM360 9 ปีที่แล้ว +26

    I avoided fox's up-throw up-air

    • @1kotouba
      @1kotouba 9 ปีที่แล้ว

      +FM360 in which direction did you SDI=?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +36

      +Raindrop Head Be nice.

    •  9 ปีที่แล้ว +1

      Sorry I just don't understand.Like, which way WOULD you SDI to get away from a move that sends you upwards

    • @PinkDreemurr
      @PinkDreemurr 8 ปีที่แล้ว +10

      +Raindrop Head Down for style points

    • @FM360
      @FM360 8 ปีที่แล้ว

      +Raindrop Head 0:03

  • @TheAeroMechanic
    @TheAeroMechanic 9 ปีที่แล้ว +1

    3:20 A good scenario to mention would have been peach's dair when she's edgeguarding.

  • @man0wahr
    @man0wahr 9 ปีที่แล้ว

    finally, an explanation of sdi that makes sense. this is awesome.

  • @RonaldsMind
    @RonaldsMind 9 ปีที่แล้ว +1

    Good video, I already understood the inputs, but the video was certainly helpful on knowing the correct inputs for what moves. This will help me fix my West Coast DI! XD

  • @maclo4
    @maclo4 9 ปีที่แล้ว +1

    Do a normal DI video. That would be so helpful to know the directions I should DI in to stay alive for specific moves

  • @BizerkPixel
    @BizerkPixel 9 ปีที่แล้ว +17

    Can the c stick input be held before i get hit or must it be during hitlag frames for ASDI ?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +7

      BizerkPixel can be held before u get hit

    • @BizerkPixel
      @BizerkPixel 9 ปีที่แล้ว +2

      SSBM Tutorials cool thnx

    • @SwellPilot
      @SwellPilot 9 ปีที่แล้ว +4

      +SSBM Tutorials does that mean i can just hold the c stick after being thrown up by fox to avoid the up air?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +16

      yes that works for the C stick input, but it's not enough on it's own, you should add the control stick as well

    • @SwellPilot
      @SwellPilot 9 ปีที่แล้ว +4

      wow thanks for the response! your videos are great, Kira!

  • @satchelsguitarshop
    @satchelsguitarshop 9 ปีที่แล้ว +12

    I KEEP ASKING FOR THE FOX DAMN NEUTRAL GAME

    • @themetapod
      @themetapod 9 ปีที่แล้ว +1

      shoot lasers

    • @geimahclips
      @geimahclips 9 ปีที่แล้ว

      Yeah and occasionally use aerials

    • @GridlocSSB
      @GridlocSSB 9 ปีที่แล้ว +4

      Owain FireEmblem Fox's neutral game can vary and work extremely differently against different characters depending on how it mends with your playstyle. What you're really asking for is a matchup specific neutral game guide, because the way Fox plays against a Puff or a Samus isn't at all the same as you would use against another spacie.

    • @JigglypuffTutorials
      @JigglypuffTutorials 9 ปีที่แล้ว

      Owain FireEmblem neutral cant really be learned from a video :/

  • @tehquacken2773
    @tehquacken2773 6 ปีที่แล้ว

    So I refreshed the page, then turned off adblock. But fox's up-throw, up-air still gets me everytime.

  • @slickhero8410
    @slickhero8410 8 ปีที่แล้ว +9

    this sounds like a contoller killer

    • @sprytt
      @sprytt 8 ปีที่แล้ว

      Controller's are made to withstand these things. And if you got one of the new exclusive Smash GameCube controllers, although I'm not sure, they were probably made even more resilient!

  • @atl663
    @atl663 8 ปีที่แล้ว +1

    Great guide. Thanks Kira and crew!

  • @M4Production
    @M4Production 3 ปีที่แล้ว +1

    Woww shit makes so much sense. I always just held one direction derp.

  • @jacksonlawson3718
    @jacksonlawson3718 9 ปีที่แล้ว +3

    Sheik Neutral part 2, sheik edgeguarding, and needle game!

  • @YpsitheFlintsider
    @YpsitheFlintsider 8 ปีที่แล้ว +5

    Holy. Been trying to figure out DI for like a year. I'm still confused, but this made it 90% clearer. Thanks.
    Things I'm confused about. Does wiggling the control stick along a side buffer a bunch of movements in that direction, or just allows you to input more directions per frame? I'm thinking the latter.
    For beginner competitive players, playing against likely intermediate players, what is the optimal DI method for, for example, a forward air from Sheik?

    • @SSBMTutorials
      @SSBMTutorials  7 ปีที่แล้ว +3

      Just allows you to input more directions.
      To survive sheik's fair, DI up and slightly towards her. But at super low percents, characters like Peach or Samus would rather DI it away and slightly downwards to get away from her

  • @julian.gutierrez
    @julian.gutierrez 9 ปีที่แล้ว +2

    Can you do like a edge guarding tutorial if you haven't already? Btw really like these tutorials!!

    • @Reshi9984
      @Reshi9984 3 ปีที่แล้ว

      throw out attacks and wavedash to ledge

  • @kk-yt7nv
    @kk-yt7nv 7 ปีที่แล้ว

    SSBM should make an update of this using 20xx's new DI draw. It makes it so much more easier to understand all types of DI (at least for me)

  • @younglinkms
    @younglinkms 9 ปีที่แล้ว

    Great video. I guess I didn't know what SDI was in actually.
    I'd request a video for dealing with Falco lasers and/or Spacie approaches. It's something I've had a lot of trouble with and would like to see some ways of dealing with them.

  • @pandahugs9499
    @pandahugs9499 5 ปีที่แล้ว

    Now I see why many GC controllers' joysticks are murdered haha! Thanks for the tut :D!

  • @briankobayashi1998
    @briankobayashi1998 9 ปีที่แล้ว

    the quick hit di was super helpful thanks a lot man

  • @smashchamp117
    @smashchamp117 8 ปีที่แล้ว +3

    DI is y favorite part of the game, i love when my friends hit me with crazy shit and look at me with such didain after i survvie =)

  • @xCriXiuSx
    @xCriXiuSx 8 ปีที่แล้ว +8

    Are u going to do a normal di tutorial ?

  • @machinescapes
    @machinescapes 8 ปีที่แล้ว

    I figured all this out on accident, kinda like when you turn in a racing game and you lean that way, I did that with the sticks.

  • @CapFlipGaming
    @CapFlipGaming 7 ปีที่แล้ว

    You can even SDI Puff's rest move and live. I was Peach the other day and was rested at 50hp and lived.

  • @Mezzanyne
    @Mezzanyne 9 ปีที่แล้ว +10

    Peach intermediate tutorial!!!

  • @connord999
    @connord999 9 ปีที่แล้ว

    I feel like for quarter circle DI it would be hard to use it in a worthwhile way because you would have to react within frames of being hit, when if you reacted in a different way it would be possible to ignore the hit all together.

    • @jongyon7192p
      @jongyon7192p ปีที่แล้ว

      you basically have to react with *both,* it seems

    • @connord999
      @connord999 ปีที่แล้ว +1

      @@jongyon7192p wow I wrote that 7 years ago time flies

    • @jongyon7192p
      @jongyon7192p ปีที่แล้ว

      @@connord999 lol yeah

  • @mini8964
    @mini8964 7 ปีที่แล้ว

    This game is insanity

  • @bitkomet
    @bitkomet 9 ปีที่แล้ว +6

    Do how to learn melee 1.4 next, please!

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +4

      BitComet That is scheduled soon, sorry about the delay on that one. We are going to be placing more emphasis on new players in the future (while still releasing relevant videos for intermediate players)

  • @lowbro1190
    @lowbro1190 3 ปีที่แล้ว +2

    Question when you use c stick for sdi does it sdi in direction of c stick or the control stick

    • @SSBMTutorials
      @SSBMTutorials  3 ปีที่แล้ว +1

      C stick overrides control stick if they are in different directions

    • @lowbro1190
      @lowbro1190 3 ปีที่แล้ว

      Ok, thank you

  • @sadmemeboi
    @sadmemeboi 7 ปีที่แล้ว

    If I'm about to get hit by a fox upair, can I preemtively use the "jiggle method" (going past the same notch many times), in hopes of getting some SDIs when I'm hit by the first hitbox?
    Since there's no "SDI cooldown" like the 40 frames for teching, it seems like just trying to start SDI-rolling your control stick ahead of time is way superior to trying to time it to the hit.

    • @SSBMTutorials
      @SSBMTutorials  7 ปีที่แล้ว

      it can work sometimes but it's more consistent to time it

    • @sadmemeboi
      @sadmemeboi 7 ปีที่แล้ว

      How is it more consistent to time it? The only way to fuck up is to not jiggle fast enough. It's not too hard to do right afaik, and you're pretty much guaranteed at least 1 SDI and 1 ASDI, whereas if you try to time it, you might not even get the ASDI.

    • @SSBMTutorials
      @SSBMTutorials  7 ปีที่แล้ว

      normally you need like at least 2 inputs within like a 5 frame window... its very easy to not jiggle fast enough. some people still do that method tho but i think its less consistent unless the opponent is very deliberate about mixing up his upair timings, which doesnt happen till like mango/leffen level. even SFAT apparently doesnt do it that often if you watch leffens analysis of SFAT vs HBox
      maybe if you're not experienced with getting upthrow upair'd then it'd be harder to time but eventually everyone will get there

    • @sadmemeboi
      @sadmemeboi 7 ปีที่แล้ว

      What I fail to see is how trying to time the SDI will net you the 2 inputs during the 5 frames more often than using the jiggle method.
      Also, even if you do hit the SDI timing by smashing the control stick, you still have to input a new angle afterwards.

    • @r0flcopter
      @r0flcopter 7 ปีที่แล้ว

      iono i just have more success with timing it. if you have more success jiggling then by all means jiggle away

  • @axer999
    @axer999 9 ปีที่แล้ว

    You already know... Marth chain grab vs spacies !!11!!1!!!

  • @kapzillion1997
    @kapzillion1997 9 ปีที่แล้ว +1

    Please do a video on Ledge hop double laser with falco! I struggle on this the most

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +1

      kapzillion1997 coming soon tm

  • @dreadknot2238
    @dreadknot2238 7 ปีที่แล้ว

    Legend say M2k mind set is still focused on frames

  • @shinesp4962
    @shinesp4962 8 ปีที่แล้ว

    What do you think about preemptively mashing a direction/rolling the stick if your are in lag from whiffing or in hitstun (say after getting up thrown by fox) in the hopes that one of your inputs will land during hitlag, rather than just trying to perfectly time it which for low hitlag moves like jab or even first hit of up air seems almost impossible to me right now :/
    Really great video, and thanks for all your hard work Kira!

    • @r0flcopter
      @r0flcopter 8 ปีที่แล้ว

      +Stelio Furner Much better to time it, just have to predict

  • @epicsim123
    @epicsim123 9 ปีที่แล้ว

    Marth up throw chaingrab vs spacies and thank you Based Smash Tutorials

  • @beastgod5554
    @beastgod5554 8 ปีที่แล้ว

    Questions
    1) does rolling the c stick over the notches similar to joystick do anything to assist your di?
    2) you mentioned risk of not 'getting back to regular di fast enough', well if your joystick is already flush to the side(going over as many 45 notches possible) wouldn't the only slight risk there not getting the upward angle recovery? or does the joystick need to be stationary before exiting hit-lag frames to register regular di?
    3) relates to 2, if I know I'm going to get hit by a knee, why not preemptively start spamming sdi over the 135 deg notch instead of risking mistiming with swipe method?
    I realize these are weird questions, although I've been playing a while di is a mystery to me, any help would be appreciated

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว +1

      1. no the c stick only does 1 input of SDI so only whichever direction it is in at the end of hitlag
      2. well at the end of hitlag it will register normal DI, honestly you should be able to get back to regular DI pretty quickly so it's not that much of a risk
      3. spamming it will just waste movements befoer you get there, you will generally find more success by timing it as you get hit. even if it's possible to mis-time it, you will mis-time it way more often by pre-emptively spamming

  • @jpetrullo6890
    @jpetrullo6890 9 ปีที่แล้ว

    Really good video. It would help to use slow motion during the side by side comparisons though. Otherwise, high quality stuff here

  • @superclaw900
    @superclaw900 6 ปีที่แล้ว +3

    I will never turn off adblock

  • @MegaQwertification
    @MegaQwertification 9 ปีที่แล้ว

    Hey Kira. Great vid! I noticed you're using the new sm4sh controller. How does it feel? I was thinking of getting a new controller for melee and want some opinions on it

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      MegaQwertification I think it is the best one. I highly recommend replacing the shoulder buttons if possible, they are awful, but everything else is top tier

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +1

      not sure but they get stuck and feel awful compared to others. you may not notice at first if you haven't been playing long but they aren't well made

  • @rezatalieh5653
    @rezatalieh5653 9 ปีที่แล้ว

    ALL MIGHTY SHENRON, finally my wish! Thanks so much man! Fox Neutral?

    • @OfDaSouth
      @OfDaSouth 9 ปีที่แล้ว +2

      NO DON'T HELP THE SPACIES

    • @Reshi9984
      @Reshi9984 3 ปีที่แล้ว

      laser + shorthop aerial + shine

  • @johnleemcmulln2168
    @johnleemcmulln2168 8 ปีที่แล้ว +1

    right now i have more crumbs on my shirt then i do dignity

  • @monjuele
    @monjuele 9 ปีที่แล้ว

    I am confused about a couple of things. First off, I know this is a noob question but when you di a throw like fox's up-throw, do you use smash di or regular di? Also, why does smash di for moves like Falcons knee matter? If it only affects where you end up at the end of hit stun, how can smash di make a big difference. Any answer would be appreciated, thanks in advanced.

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      monjuele Fox's up throw, use both
      monjuele for falcon's knee, that is a very good question, I do not know the full answer except that it very much makes a difference. I believe that most of it is because it can change your trajectory which allows you to live longer. Ask Kadano tbh LOL

    • @monjuele
      @monjuele 9 ปีที่แล้ว +1

      +SSBM Tutorials ok thanks a lot and this video really helped!

  • @matthewhoward69
    @matthewhoward69 9 ปีที่แล้ว

    So, you ASDI in whatever direction you hold the c stick in. If that's the case, wouldn't you be more likely to survive by holding towards the center of the stage instead of hard down?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +1

      Four Clover ASDI is very minimal, it just barely helps. And yes, most of the time I am holding the C-stick straight towards the center of the stage

  • @speedgrump5515
    @speedgrump5515 9 ปีที่แล้ว

    I would appreciate both sides of the marth vs sheik match up

  • @mewantremote
    @mewantremote 9 ปีที่แล้ว +2

    There is misinformation in this video, quartercircles allow you to get multiple sdi inputs in the same direction much more effectively than tapping multiple times. There is actually no reason to tap the stick in the same direction then return to neutral then tap again, quartercircles are simply better.

    • @mog5326
      @mog5326 6 ปีที่แล้ว +2

      effervescenteagle thats exactly what he said....

  • @troyeskilson6338
    @troyeskilson6338 9 ปีที่แล้ว

    I had heard that the best way to smash do was using the c-stick and rolling the joystick. And should you point the sticks in different directions?

  • @ReiddMaxwell
    @ReiddMaxwell 5 ปีที่แล้ว

    Very informative, thanks for explaining clearly!

  • @jakemitchell3212
    @jakemitchell3212 9 ปีที่แล้ว +1

    Wait, Kira, how did you know that I wanted a SDI tutorial?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +1

      Jake Mitchell A million people commented on the last video. Check the description, people vote for what comes next

    • @jakemitchell3212
      @jakemitchell3212 9 ปีที่แล้ว +1

      SSBM Tutorials Okay. Thanks!

  • @laughingocelot2097
    @laughingocelot2097 8 ปีที่แล้ว +1

    I notice you use the Smash Bros edition GC controller. I just ordered one this morning but I've noticed that there aren't really any reviews for the controller (in perspective of a Smash player). I know it's made by Nintendo but is the same as the original GC controllers?

    • @BackwardOutofDusk
      @BackwardOutofDusk 8 ปีที่แล้ว

      No, the buttons and control stocks have more resistance (bad in the metagame)

    • @laughingocelot2097
      @laughingocelot2097 8 ปีที่แล้ว

      Backward Out of Dawn shiiit. Do they loosen up over time?

    • @BackwardOutofDusk
      @BackwardOutofDusk 8 ปีที่แล้ว

      CryMan McBosselot I'm not sure, I didn't have mine for very long, but it probably does if you play intensely

    • @laughingocelot2097
      @laughingocelot2097 8 ปีที่แล้ว

      I've put aside time solely for: Wavedashing, tri-platform movement, dash dancing and SHFFL-ing and I think the movement stick has loosened up. The buttons were fine regardless imo, no problems with shorthopping even with Sheik. Idk if I just get used to the higher resistance or they got looser or both. Probably the last. Either way, amazing controller. The D-pad and Start button are really off though, they feel too squishy but luckily they are the least important buttons.

    • @BackwardOutofDusk
      @BackwardOutofDusk 8 ปีที่แล้ว

      Crying Ocelot I guess you had better luck with the controllers. Hope you do well with them.

  • @nicholasgiroux8384
    @nicholasgiroux8384 9 ปีที่แล้ว

    How about a samus vs spaces video? I know she has a good match up but I still don't know how to use the tools she has effectively against them, especially against fox. Which is resulting in me being the worst samus in my scene...

  • @lucasf9630
    @lucasf9630 9 ปีที่แล้ว +3

    I vote to how to learn melee 4

  • @uno_SSBM
    @uno_SSBM 9 ปีที่แล้ว

    Edgeguarding spacies, Marth, and Sheik with Luigi tutorial. That's what I want, but I'll probably just watch a bunch of top level Liogi players edgegurad them, and then I won't need it, but if u can, I would really like it if u made that

  • @lisawarner4858
    @lisawarner4858 9 ปีที่แล้ว

    Great video, mate!

  • @TheOmnitaco
    @TheOmnitaco 9 ปีที่แล้ว +1

    Think you could do a running shine / waveshine tutorial next?

    • @willleach4948
      @willleach4948 9 ปีที่แล้ว +1

      TheOmnitaco Yes! A waveshine tutorial would be great

    • @pokeman123451
      @pokeman123451 9 ปีที่แล้ว

      +William Leach think of it like this. The shine is just another button input that can be added onto the wavedash input. Wavedash being jump, angled l/r. So for waveshines start your analog at the bottom notch, hit b, jump out of shine, re angle your analog stick to wavedash, and input l/r button. Its all about timing so think of it like the shine is just an addition to the wavedash that comes after.

  • @BreakfastKids
    @BreakfastKids 7 ปีที่แล้ว

    for step 3 smash DI, if i need to DI down would i start from the 12 o'clock position and move my analog down or would i still start from the 6 o'clock position

  • @Zelkovan
    @Zelkovan 9 ปีที่แล้ว

    If someone's hitting me with, let's say, a multi hit move (like Pk fire or something) would I just DI away normally or smash DI? Or can you do both? If it's both I assume you would roll the control stick in the direction up and down and then eventually hold it? I'm a bit confused as how to "switch" between SDI and DI.

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      Zelkovan I would roll the control stick up and down until I'm out of the PK Fire. For multi-hit moves you don't really need to think about normal DI it will happen

  • @Kevin-wx7wu
    @Kevin-wx7wu 7 ปีที่แล้ว +1

    What does the c stick input does? is that vanilla melee?

  • @2011super
    @2011super 9 ปีที่แล้ว +6

    I don't think I can do it guys....I think I'm too stupid

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +4

      2011super It's a super hard and advanced technique. If you haven't mastered other things already I wouldn't even attempt to do this.
      To put it into perspective, I've been playing for like 7 years (on and off) and I still mess this up sometimes

    • @2011super
      @2011super 9 ปีที่แล้ว

      SSBM Tutorials Do you have a project M?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +9

      nope!

    • @2011super
      @2011super 9 ปีที่แล้ว +4

      ...harsh

  • @Jg-lq6hs
    @Jg-lq6hs 7 ปีที่แล้ว

    Do we smash di in the direction we're flying in or just smash di in the same direction lmao

  • @isincoi
    @isincoi 9 ปีที่แล้ว

    Hey kira,
    What should I treat fox uair as? A KO move or a multi hit move? Or which would be the easiest way to SDI it? I have a lot of trouble being consistent with it. Thanks.

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      ***** quick hit move, as said in the video

  • @zzziizz
    @zzziizz 6 ปีที่แล้ว

    I know this is basic, but there is absolutely no video covering tech, tech roll etc. you should do that, with the frames and stuff

  • @SlothMyMango
    @SlothMyMango 9 ปีที่แล้ว

    Hey thanks for covering smash di but i dont understand meteor smash di i know you up b at the right moment but i see players who are able to cover this into many different scenarios to sum it up how do you di a spike / meteor smash?

  • @RokOD
    @RokOD 7 ปีที่แล้ว

    Why does DI up and towards your opponent help if they hit you with a horizontally based moved (i.e sheik fair), shouldn't DI up have the same effect?

    • @TheHexEFFEKT
      @TheHexEFFEKT 7 ปีที่แล้ว

      Rok XY if you don't di toward your opponent as well as up you won't have the di to pull you in towards the stage, you'll only go upwards causing you still to die the same as you would with no di

  • @albertbermingham6669
    @albertbermingham6669 8 ปีที่แล้ว +4

    Does this work with pm?

    • @jakal361
      @jakal361 8 ปีที่แล้ว +4

      Yes

  • @MessiahBoi
    @MessiahBoi 6 ปีที่แล้ว

    Hit STUN

  • @coolbrotherf127
    @coolbrotherf127 7 ปีที่แล้ว +1

    Was this put in by the developers? It's hard to tell.

    • @SSBMTutorials
      @SSBMTutorials  7 ปีที่แล้ว +12

      yes, absolutely

    • @flojoetheteddiursa82
      @flojoetheteddiursa82 7 ปีที่แล้ว

      The evidence, of course, being that they haven't removed it in the next two iterations of the game, something they did with many (most) of the mechanics that were either too strong or unintentional.

  • @Oooooooop10
    @Oooooooop10 9 ปีที่แล้ว

    What about some yoshi stuff like edge cancel eggs or super armor utilization?

  • @Non-disjunction
    @Non-disjunction 5 ปีที่แล้ว

    I dont get it, can I only do c stick or should i spam the right diretion with analog stick as well

  • @ericyuill3546
    @ericyuill3546 5 ปีที่แล้ว

    so do you have to move both the analog stick and c stick to smash di or will just the c stick do it?

  • @pipsounds
    @pipsounds 8 ปีที่แล้ว

    Is there ANY way I can practice DI/SDI alone? I do have the most recent 20XX hack pack on my laptop with a gc adapter but, lag :S. My other option would be a GC with 20XX TE.

  • @crgabo2092
    @crgabo2092 9 ปีที่แล้ว

    There is something that i don't understood, if the C-stick overrides the normal stick wouldn't it be beneficial to input normal DI with the control stick and SDI with the C-stick? (Instead of flicking both to the same side.)

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      CRGabo The C-stick only helps with ASDI, which just helps a tiny bit, while SDI helps more.

    • @crgabo2092
      @crgabo2092 9 ปีที่แล้ว

      Ok, thanks for taking the time to respond!

  • @professorpick
    @professorpick 9 ปีที่แล้ว

    so im clear, My whole life ive survival DI'd like this
    Smashed Horizontal (to the right): Hold up diagonal left
    Smashed Vertical: Hold to the side
    But recently someone told me that you should just hold toward the stage (smashed horizontal to right would then be: hold left, and smashed vertical would be hold down . . .)
    which is right?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว +2

      sketch nin The way you've always been doing it is right

    • @professorpick
      @professorpick 9 ปีที่แล้ว

      alright, thanks so much for clearing that up for me

    • @giochidelkyactus4101
      @giochidelkyactus4101 9 ปีที่แล้ว

      sketch nin Maybe that someone was a smash4 player at its first versions, where to survive, you had to input what they told ya.
      In melee, you're doing it right.

  • @sandman0829
    @sandman0829 8 ปีที่แล้ว

    Wonderful video, thanks!

  • @mmmyummi6094
    @mmmyummi6094 9 ปีที่แล้ว

    What are the exact inputs for SDIing Fox's Up-air as Falco? Do I SDI upward or to the side? And do I only need 2 inputs of SDI or more?

    • @SSBMTutorials
      @SSBMTutorials  9 ปีที่แล้ว

      +ERMAHGERD MERSHEDPERDERDERS same as puff, sideways. falco just doesnt go as far so its harder

  • @jpaine5609
    @jpaine5609 8 ปีที่แล้ว

    Let's say I am Di'ing in on a Captain Falcon Up air string. I have lost y double jump and i'm just blindly holding in. To SDI do I have to reset my sticks to neutral? OR is the SDI being input each time the Captain hits me with the upair. This is the only part of DI and SDI that i cant grasp. Do the control sticks need to be reset to neutral to input DI/SDI or is just holding them in a certain direction a constant source of input.

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว

      +John Paine It will give it 1 SDI input. It doesn't need to be reset to neutral but just one input won;t change much so you'll want to try and get more inputs.
      Also, why are you blindly holding in against upairs lol

  • @TheZabo56
    @TheZabo56 8 ปีที่แล้ว

    I have seen this video several times and I still cant get how I should SDI. Should I hold both the Stick and the C-stick in the same direction I want to SDI or what? For example: When I SDI Fox's up air, do I have to hold both sticks up during first hit's hitlag?

    • @SSBMTutorials
      @SSBMTutorials  8 ปีที่แล้ว

      +TheZabo56 For fox's up air I would just hold the C stick to one side and slap the control stick to that side also. It's somewhat redundant but there's no harm in adding the c stick

  • @speckwii
    @speckwii 3 ปีที่แล้ว +1

    Here after the wizzrobe clip

  • @bruhyote132
    @bruhyote132 5 ปีที่แล้ว

    Yeah I needed this info for Ultimate now that I own a smash game for the first time in my life so thanks, but goddamn can I not get over the fact that you smash players call recovery frames and hitstun "lag". Coming from a traditional fighting game backround and talking to my cousin (who put more time in smash than in any other fighting game out there) is the weirdest thing sometimes because he'll say lag and I'll think he's referring to the online match.

  • @pi2z806
    @pi2z806 7 ปีที่แล้ว

    it happens when you get hit by any move?...... Except Fox lasers

  • @pokeman123451
    @pokeman123451 9 ปีที่แล้ว +1

    Omg you did what I said Kira, I love you.

    • @pokeman123451
      @pokeman123451 9 ปีที่แล้ว

      This is so perfect

    • @thomasstephenson4043
      @thomasstephenson4043 9 ปีที่แล้ว +3

      sun did you just...

    • @pokeman123451
      @pokeman123451 9 ปีที่แล้ว

      Thomas Stephenson walk up slowly and say I love you? PeoplesChamp

  • @sebas6ixthreality241
    @sebas6ixthreality241 9 ปีที่แล้ว +3

    ICs neutral game

    • @jotacerezo9963
      @jotacerezo9963 6 ปีที่แล้ว

      Sebas 6IXth Reality only look forma the grab