I'm not sure if giving Virgil the cure is actually ethical considering that he makes himself human, and therefore once again vulnerable to radiation, in the middle of the glowing sea.
Good point. Virgil is probably not thinking straight, but let’s be honest he can have one of the hazmat suits, and you could save him from the deathclaw outside the cave.
I ran a water farm empire in the commonwealth. It started with a small purifier out behind sanctuary. By the time I was done, I had an entire trading network. Anytime I visited one of my settlements, I was putting purified water in storage, clearing out all my vendors and traveling merchants of their resources with it. Came a point where scrapping stuff was a waste of time, it was faster and easier to just buy the bulk off all the vendors. That’s when I started manufacturing ammunition and power cores and such. It began as me just trying to feed a Gauss rifle efficiently. Eventually, I realized that I could adjust my setup for fusion cores. It struck me that I now had enough resources to build and maintain Power Armor.Then I began crafting power armor. Thus I allowed the Benjamin Water Network to be self sustaining, and I pursued mercenary work. At this point, I was jetpacking around, falling out of the sky for explosive damage on an enemy that never saw me coming because I saw it way back with my life detection array. Basically, I was Iron Man.
In my recent survival playthrough, I didn't cross the bridge into Boston till LVL 20 lol. You NEED to have some perks and better items before you go into that mess lol
OMG when have you payed last time Fallout 4 ? , Yes there was preformance issues when I played game first I had 2012 PC Athlon II x4 651k + ddr3 8gb ram 1333mhz + HD7770 1gb and bit later R7 250x 1gb when 7770 died + 1tb hdd , and with that hardware game run badly , save in downtown Boston was lotery save randomly broke , and load for ever there , 2016 I did PC upgrate i5 6600k + 16 gb ddr4 1866 mhz + GTX 970 4gb + 480gb ssd and on that hardware game have run as a charm ! , I play survival and I venture in to all corners of downtown Boston and I have no issue with game , I dont remember when last time game have crashed on me .
@AdamMarcinkowski-yn6tb I've been suffering crashes but seem to have narrowed it down to using windowed borderless as playing in exclusive I haven't had a crash since. I'm running an i7 10700k and a GTX 980ti so not going to be a problem running this game. I remember when the game first came out I ran it on an FX4350 and a GTX 960 2GB and 8GB RAM. A playable experience but the CPU definitely held the system back running at around 40fps in most areas. I later upgraded to a laptop hosting an i5 8300h and GTX 1050 ti with 60fps no problem and games like Battlefield 1 ran much more consistently. Anyone experiencing crashes maybe just try changing to fullscreen exclusive, hope it helps a few people out.
You can use the “chahge cahd” in far harbor. It’s the only place that accepts it and you get all your caps back. Minus the 10 caps for his service fee.
The charge card changed my life forever. I no longer have to lug around bottle caps to purchase my daily necessities. You should get yours too, only cost 100 caps to start an account with Parker Quinn.
@@MrGlug Well he will get 10 caps extra, I dunno if its possible to buy from him multiple times, if not its better to kill him and loot him. You can look up on Wiki where you can find other charge cards in Commonwealth.
Instructions Unclear i have 1 Charisma, Left the boy in the Fridge, gave brother simon all my money, Killed virgil, Blew up every Settlement, Drugged Mama Murphy, Destroyed Far Harbor with the children of atom, Killed all my Companions, Turned danse in, Joined the Inistute
Drugging Mama Murphy is the only way for Me to have Sanctuary become a slave settlement to the Desiples. I'm not risking testing if it was patched in the updates 😅
I did my own thing the first time I played FO4 and it worked but was difficult to level up at first. I probably played for 50 hours before I got to diamond city.
yes. its a versatile game . if you love stealth . do stealth build, stealth item (even tho stealth kinda trash a bit) or going for offensive style . or just go for VATS build , charisma is good but its for people who loves peace , for me i love bringing cait. so i can steal , pickpocket , or just become asshole in conversation lol
Yes when you play very hard or survival dogmeat is best companion as you can carrymore weight thrue Lone Wanderer perk , and Dogmeat dont affect that one , and those Strength are useless in survival as you cant fast travel .
Amen brother, I don’t need a companion that constantly bitches and moans about every single action I take. Dogmeat is loyal and isn’t a judgemental prick, I’d roam the wasteland with them all day any day.
Or for anywhere with traps. Piper nearly got me killed in Jamaica Plains.. just strolled through the laser trip wires like I wasn't standing there disarming them 😑
@@xdfishtsuthere are also nice mode for dogmeat out there that give him for example K9 vests with armor for him and pockets, so he can carry a bit more and look like a real trained battle dog.
@@pcfan1986 There is a great mod (Dogmeat - A True Companion) that buffs his health, stats, carry weight, and damage, and actually turns him into a killing machine. Unless I start a run with a specific companion in mind, I always take Dogmeat by default because of his neutral karma meter and absolute loyalty, and Lone Wanderer.
I disagree with the idea that ignoring settlements is an awful decision, unless you're an avid Preston fan. Not everyone enjoys having to micromanage a bunch of grown adults who couldn't figure out how to wipe their own butts without guidance, or being told "there's a settlement that needs your help, I'll mark it on your map" whenever they drop by. Create a base to call home then let the rest of the Commonwealth figure it out. And unless you're using mods to make the game more difficult, caps are stupidly easy to earn just by playing the game. Loot all the armor and weapons you can carry while exploring, and sell it off to vendors. You don't need purified water farms because at that point you'll have more caps than you'll ever know what to do with. So unless you really enjoy managing settlements and rebuilding the Commonwealth ignoring settlements is definitely NOT a terrible choice.
@@BansheeKing22 It has never broken any quest for me except for the one where you have to help the radio station host but it is fixed by not having any companion with you at the time.
@@MsKeylas Nope, this only goes for the Fort Hagen questline, if you have Nick with you and need Dogmeat to sniff the route. After that, he will be gone again.
i believe the commonwealth people know the institute is real, what they don't know is if the Institute is really the responsible for abductions or if it is just a spacegoat bogeyman.
Charisma is actually the weakest here in all Fallout games. In Fallout 1/2 you could use Charisma to defeat major bosses. Here you are restricted to petty squabbles and gaining caps. You'll note that you weren't able to convince any of the major factions to cease hostilities with Charisma maxed out. Whereas, with maxed out Luck, the mysterious stranger will nuke any one of these major bosses for you.
With the popularity of the show and the next-gen rerelease, I'm trying to be as spoiler-free as possible for all the newbies, but you should always give Mama Murphy her drugs, just stop after the 4th dialogue and tell her "no more chems" when she asks for psycho. During her 4th trip she'll give you a _highly valuable_ piece of info that can be used to totally avoid a very difficult fight later on. Also, companion quests don't give "perks for your followers," they award YOU with perks that apply permanently, even if/when you dismiss them and move to a new follower.
9:04 = Going solo is better actually. For several reasons: 1. You don't have to listen to followers jabber on the same phrase for all eternity. 2. You don't have friendly fire incidents when you fire off a MIRV fatman, or Explosive Shotgun, or Aeturnus blind fire. 3. You can sneak around quite effectively solo and only need one stealth boy. 4. You don't risk angering a follower by playing the game the way you want. 5. You don't trigger any of the weird bugs associated with followers. Like in that vault, where you get attacked by molerats. If they get hit, you get infected. Fun right?
I can already rebuff #8. You can get through the "strong back" perk and be able to carry over your limit, run over weight, and fast travel over weight. So eventually, needing a companion to carry your stuff is gonna become obsolete.😊
I did something terrible in my current playthrough. I grabbed the cure for Virgil. Went back to check on him. He was cured then he asked how the Institute was. I told him I blew up the Institute then was ordered to leave the cave. Virgil was not happy with me. I suppose he would have attacked if I did not leave.
Virgil telling us to leave and never come back is the dumbest move he could make. Doing so makes him just as trapped as Father Elijah in a fancy safe. 1) As a human he no longer has radiation immunity. As much as I can recall he didn't have things like a good supply of Rad-X or Radaway. Don't think there was a Hazmat Suit in the cave either and absolutely no Power Armor. Was there regular weapons and armor? 2) Do super mutants need to eat and drink? I know us humans have to. Didn't see much of either in the cave. I think I'll go back to the cave later(I'm tried and want to sleep) and take a closer look and see what he has stocked there.
Look, destroying the Institute is the morally worst decision in the game. Let me explain why: If you destroy the Rail Roads you destroy a group of fanatics, who wipe the memories of synths, take away their personality, and with that, create chaos at the Commonwealth. Most Synth based conflict not caused by the Institute but by the Rail Road. Think about Kasumi at Far Harbor, or the Raiders of Libertalia, or Danse with the BoS. Now Institute Synths always know they are Synths and what they doing. The only Synths who don't know, are the ones wiped by the Rail Road. Now go to BoS, if you destroy them, you destroy a military base, with soldiers of war in it. That's all. And they would go to war with the Minutemen as soon as they find out, that Sturges is a Synth. Or think about the Ghouls of Good Neighbour. Or Strong the supermutant. Now about the Minutemen, if you destroy the Institute with them, that's not better than what the Gunners did at Quincy. Anyway, if you destroy the Institute you kill a bunch of civilians, family, children, even if you ring the alarm, you just send out innocent people to the surface where they struggle with a life they never lived, You are not better then what the Gunners did in Quincy destroy their homes, their life, and force them to a life they barely survive. But if you side with the Institute you can actually help everyone. Virgil get his serum, can cure Supermutants, and supply the Commonwealth with better food. Think about Warwick homestead. The Institute killed a guy and replaced him. Yeah, the guy was an alcoholic scumbag. By replacing him, his family got a better father, the Commonwealth got a source of better quality food made by the Institute. If you destroy the Institute, and kill that Synth, the Commonwealth lose the better food supply, the family mourn their scumbag husband and everyone lose with it. Have fun with your next playtrough.
@@StArShIpEnTeRpRiSe I am siding with the Enclave via the America Rising 2 mod. Funnily enough, I can install a puppet Director so the Institute can accomplish their goals that are aligned with the Enclave’s. I am still deciding whether I’ll be evil and utilze the FEV or aid an opposing leader.
@@StArShIpEnTeRpRiSe You're forgetting the fact that the Institute kidnap and murder people and created the Commonwealth's super mutants. They also ruined the Commonwealth's attempt at setting up a provisional government, and they're literally waiting for everyone above the surface to die so that they can replace humanity with synths.
No, in terms of combat Luck is still by far the most overpowered attribute. Being able to bank Criticals, gain full ciritical meters from a kill, gain critical meters from one shot in vats, gain full AP from a vats shot, completely avoid damage for no reason (not that great early on as it doesn't proc but later levels are stupidly useful), have a stranger completely annihilate an enemy for you that would've otherwise killed you, bonus damage, bonus damage again, bonus damage but a random enemy will just explode for no reason even if you haven't shot at them, yea no Luck still stands out as the combat stat in terms of vats and pure bullshittery. You might be abe to do high damage with a perception/sniper build but luck will always effect everything you do if you use vats whatsoever, it's great, but yea charisma is also good for other reasons.
@@Chadhogan111 As an "overpowered stat" yes it quite literally does, luck is the best combat stat, so really it boils down to whether you consider overpowered to mean utility out of combat or inside of combat, that much should be completely obvious, that was the entire point of the comment, if you can't read a literal list of reasons that's your own fault.
I always wished you could find Paladin Danses human body as a random encounter somewhere How is killing Austin from vault 88 not on here?! Biggest mistakes for me, careless SPECIAL selections, once I killed father immediately so didn’t reap any rewards from the institute, killing paladin Brandis, helping the raiders of Nuka world seize your settlements, not helping the settlers of Far Harbour so they then decide to attack Arcadia, killing Fahrenheit I just did a huge twitch when you pronounced MacReady 😵💫
The Institute used the people they knidnapped as test subjects for their FEV experiments. So if the original Danse is still alive out there, it's as a super mutant
Deathclaw gauntlet, 20 STR base line, maxed Survival Stats using the Book Method, 1 jet, ghoulish 2, Lifegiver 3, and 1 purified water... the Assualtron is dead in 3 hits...
@@0wl999 Remember Shuan he looks older than before. Kellogg did really hangout with the Institute as must. He really wasn't the type. There was always a chance he could of slip into cryopods with Syth back when got bored until he was needed
You can get a lot of help from Mama Murphy's Sight though, at least new players can. The key is to give her chems until she asks for Psycho. Once she wants Psycho, convince her to stop. You'll still get most of The Sight visions, and after a little while Murphy will recover from the chems and even start walking around Sanctuary again. Just remember, if you do feed her Psycho, she will die. So always stop her there if you care about keeping her alive.
Traveling alone is the only way to play survival. I cant afford to give my companions a stimpack every 3 seconds when they needlessly sprint into danger
When you first get to Abernathy Farm and talk to Lucy, only ask her questions until you can speach check for 5 caps per melon. It's an easy daily money maker as long as you never take control of the settlement by giving Blake the locket.
Yeah, the game *strongly* encourages you to take control of the settlement, but it's one of the buggier ones (some crops don't function properly, main building doesn't count as having a roof so beds aren't considered "covered") and losing access to the caps for melons kind of blows. And if you don't take over, they never get attacked LOL.
@JadeDude1973 The glitchy tatos at Abernathy just have to be stored and then replanted to make them work. That sloping field though, you can plant one hell of an adhesive farm there, or water, or whatever. Makes it tempting to take it over for early game sometimes.
But not really because you end up running The institute and then when you do your speech you can decide how you want things to be. Your brotherhood are just racist. That's why I can never stand them is cuz there's just so embedded in their ways
@@JadeDude1973 the whole ‘boogeyman’ aspect of them was so good imo and with the synths. Would have been cool to see them in the series for a horror vibe not knowing who’s a synth
On my first ever playthru as soon as I found Brother Scamlord a vertibird smashed into the area between the tires and the building, it hurt me and killed fucking everyone. I found out about the scam from the stuff around the area and decided to continue the save with that epically hilarious happenstance.
lmao, this is a hilarious circumstance. The only thing I can say that happened to me on my current first playthrough, there was a legendary grade assaultron out in the wastes, had launchers and everything; There was no way I could win so I run for my life, ended up dragging a bunch of mutants into the fight and this poor bot got bombed by at least 4 consecutive mutant nukers one after another. Practically crippled the darn thing for me to finish it off lmao
When I met Brother Thomas, I was just like, naw, and then retreated to a safe distance and opened fire. The funny thing is that later, when you go looking for Emogene Cabot, Thomas respawns and you can kill him again, lol.
Not getting Virgil a cure you can convince him to "die with dignity" and he tellls you to do it. Caused Danse to go max affinity in my case, and then Virgil drops his rifle
Yeah. Fallout morality has always been either grey, or checkered. Look at Junktown from Fallout(1). Help Killian, and he rules with an iron fist, causing traders to avoid Junktown, and it slowly dies. Help the shady crime boss who looks like his mother fucked a pig, and Junktown becomes a thriving community.
OMG I did that exact thing with Billy Peabody. Bartered up for max caps on trade for the kid then shot the guy and continued taking Billy home. If I recall Billy even had specific dialogue about it to the effect of 'you had me going there'.
I sold Billy, immediately killed the guy, then took Billy home... his parents opened fire on me immediately LOL. I ran away, stealthed, waited for them to calm down, then went back and they were all happy and thankful. ?!?
For the fund I’ve got a full max charisma build. All sharp armour and dapper gent hat with green shirt and combat boots and the charisma glasses and also a power armour painted with charisma bonuses
Charisma and endurance are where you want to put most of your points. That way you have plenty of HP, carrying capacity and can usually get people to do what you want.
@@Lurch-Bot carry capacity depends on strength not endurance, for charisma/endurance focus you need to take lone wanderer perk from charisma tree to have increased carry cap
Hey Billy with his quick thinking made the right choice in his scenario . He would of most likely died if he did anything else and damn that fridge got sent pretty far if the shockwave yeeted that fridge.also, just reform the institute when you take over 🤷♂️
Yeah, it's ridiculous that your only choices are "keep being an evil organization, or blow it all up." As the new director, you could shut down synth production (or go back to small-scale production of Gen-1s) terminate the SRB (or re-purpose them into an actual search and rescue operation for top-side synth assets) and send technical advisors to key settlements to help with power production, water treatment, and hydroponic crop production. Give "science-minded" wastelanders the opportunity to learn, and do research. Exterminate the Super Mutant menace they created. Instead, they're either the evil overlords, or a radioactive hole. :(
Love your videos… but you could hardly be more wrong about number 10: the Institute is the best hope for future of the Commonwealth (and the world)! Oxhorn recently released a video showing how X6-88 has a lot more depth than most people give him credit for, so I will just refer you to that in his case. As long as you decide to end the game with the BoS, RR or Institute, you will be forced to kill 2 companions, 1 of each faction opposing the one you ally with. And while Nick and Piper seem angry at first for your decision to side with the Institute, Piper actually writes and article “Fear The Future?”, which she concludes in a hopeful note about the Institute changing its ways with the Sole Survivor at its helm, even saying that maybe now the Institute can be part of the Commonwealth’s future. And this is importantly because the Sole Survivor evidently ditches Father’s plan for the Institute: becoming self sufficient (get reactor online) and eliminate their enemies (RR & BoS), so they can fully isolate themselves. Instead, the SS sends Gen 1 synths to Diamond City to familiarize the citizens with the Institute. He also deploys large numbers of Gen 2 synths to the checkpoints to help maintain order in the surface, just like the original counterproposal for isolation, mentioned in Director’s Recording #52, suggested instead. And let’s face it: if the Institute created a teleporting machine and robots that your average wastelander can tell from a human, they do have grounds to consider themselves better than ground dwellers, specially in light of the failure of the CPG result of their infighting, which by the way, the FO4 official game guide suggests that the CPG massacre happened in the Castle under Minutemen supervision, and the Director’s Recording #108 suggests that it took place DECADES before the Broken Mask incident of 2229, meaning that it happened long before Gen 3 synths came to exist, throwing Nick’s third party account of the events into question. On a different note, loading screens indicate that the molecular relay was finished “almost” a hundred years before the events of the game (so 2188 or later), which also throws into question if the Super Mutant attack on Diamond City (2180) was the Institute’s fault, given that at the time they lacked the means to dispose of Super Mutants. My take on that is that the Super Mutant horde came from the Capital Wasteland or most likely Appalachia (given the differences between SMs from these regions) was also the source of the Institute’s FEV samples for their research which was just approved by 2178. Finally, the test subject records at the FEV lab terminal suggest that in its little over 100 years of operation, only 224 female (CF-XXX) and 187 male (CM-XXX) test subjects were turned into Super Mutants, about 4 per year, which definitely sounds too little for a “horde” to be created in 2 years.
Its worth noting that you can go further with Virgil's interaction after convincing him you couldnt find the vial, being able to persuade him into suicide. Its honestly genuinely depressing and horrifying to think about, especially from his perspective, all because you didnt want to give him the vial or some other reason
As for # 8, bs, i prefer traveling alone as i hate having companions, they get in the way and are annoying, was the same i was the same in skyrim. Only companion i liked was fawkes from fallout 3
I sided with the the institution and after I blew up BoS the institution kicked me out because I didn’t have enough charisma to stop a fight. Now literally everyone hates me.
I thought joining the nuka world raiders should be on the list, they will tell you to attack your own settlements, then you have to talk to Preston Garvey and tell him to F off, not only does he never forgive you, but you can’t use him as a companion anymore😢
Same with taking the missions from the gun shop owner on the Prydwyn for the BoS. Tells you to take crops from them and if you go and do it the settlement leaves you
"You can have settlement residents start producing chems" - uh, how?? As far as I know, the only settler-run chem stations are if you build Raider Outposts (not normal settlements). Are you using a mod and forgot that you were? Or was this a very poorly phrased reference to the Clinic settlement store?
Also if your on P.C and modding Sim Settlements 2 is a great mod it adds its own storyline along the main quest as well as automates your settlements so you dont have to build them
One thing I love about F4 is that Int isn't as necessary of a stat. People complained about skills being gone, but I celebrated that Int was now a viable dump stat, and of course the addition of Idiot Savant made it even better of a dump stat.
Imo, love some of the companions that you can travel with ( Cait, Danse, Curie, Mcreedy, etc.). But; num 8 is misleading, cause with the lone wanderer perk most of the weaknesses are cancled/meaningless, not to mention its one of the most op perks in the game. (Also if you are playing a steath character companions get you detected)
For my recent run in with Brother Thomas, I was shocked I could just waltz in and take the Cabot girl without being hostile. I remembered back when I had to take all of them out before taking the girl, lol. That's what a nice black suit, a formal hat, a black shades and a dose of Grape Mentats does to you lool.
Outside the context of the game joining the institute is the best choice for the commonwealth. You become leader of the institute, with the resources of the institute and the agenda/ ideals of the minutemen, you could do a lot more for the commonwealth than any other option.
The worst decision is scrapping that one part of your settlement that doesn't remove everything. Having to reload because of a floating wooden plank or because you accidentally scrapped one of the walls of a generally unscrappable building hurts my soul.
4:44 = Honestly leaving Vergil a super mutant is the best possible outcome. 1) Most that take the FEV become brain-dead simpletons or mutant monsters, but he got the best of both worlds; radiation immunity, super strength and kept his faculties. 2) Using the cure on him, would be a death sentence. He is in the middle of the glowing sea. Even I wouldn't explore that place without power armor on. Even if the radiation didn't kill him, the ultra dangerous radscorpions, mirelurk kings, or deathclaws would make short work of him.
About Charisma: The first-time player is probably not going to be interested in talking his/her way out of everything. However, from experience, I will say that Charisma 6 is absolutely required if you want to have any fun at all in the game. You need it to make supply lines and build shops in your settlements. Anything above that? Meh, take it or leave it. Sure it's powerful, but there are other things you're going to want, too. Like enough Strength to carry stuff, or Intelligence so it doesn't take 50 years to gain a level.
I would say, "Charisma 6 is absolutely required if you want to ... make supply lines and build shops in your settlements." There is still a ton of fun to be had even if you don't want to build a commercial empire.
@@JadeDude1973 You don't have to build a commercial empire to make use of supply lines. Supply lines are basically a magic treasure chest that lets you access it from any settlement anywhere in the game-world. If you have supply lines set up to every settlement you own, then you can store everything in the workshop storage and have access to it from any settlement, which means if you just want one good settlement, or access to all of the junk you scavenge before getting the ability to fast travel while encumbered, supply lines help you do that. Loot a ton of crap, run to a nearby settlement (because they are absolutely everywhere), dump loot in the workshop, and later on while you're in Sanctuary modding your weapon, all of those screws, springs, etc are available even though you scattered them in different settlements all over the commonwealth. It's such a huge QoL, at least until you're able to fast travel while encumbered (then you can just simply dump everything in Sanctuary).
Imagine putting points into Charisma when you get 3 from Reginald's Suit, 1 from Fashionable Glasses, 1 from Trilby Hat, 1 from Beer, and *5* from Grape Mentats. Even with a meager 1 Charisma that's still 12 total, easily enough to pass any speech check in the game.
I totally sided with the institute because I like things clean. I just wish they would let you remove debris and trash in your settlements. I mean, who would literally just never clean up the floor in a building it's like brooms don't exist.
Dogmeat can carry a lot more weight if you equip some clothing on him. It could be dog armor, a bandana, even welding goggles. The game acts like he gained pockets. If the game says that he can't carry anymore, try unequipping and re-equipping the clothing. I always play survival mode with the lone wanderer perk and dogmeat as a companion (since any other companion will negate the perk.)
With Mama Murphy, probably just wait until you track the Courser to the Genetech building, and then fast travel to Sanctuary and give her some Jet, which lets you skip fighting the courser altogether because she gives you his shutdown code. If you never give her any other Jet, she'll be perfectly fine and won't die.
Canonically, why would you not join the Institute? Your aim is to find your son. You find him there, siding with them. You've known these other people, if you just do main quest, a week at most. Plus you see the Institute has the best chance to restore humanity to its pre-war age. You'd be an idiot to not join the Institute if you're playing at all canonically.
I've done playthroughs both joining and destroying the institute, and in the fiction of things whenever I destroy it it's exactly because Shaun is there and siding with them. Those are the people responsible for my character not getting to see their son say his first word, take his first step, learn how to read, cry and laugh and grow up and become someone they're proud of. The institute killed my spouse, took my son, brainwashed him and put him in charge. That's no longer my son, that's an old man who has my genes, trying to tell me that the death of his other parent is the best thing that could've happened. A "week" after I watched my spouse die at the institute's hands. And then he dies so I can't even build a relationship with him that would be meaningful in any way. I get what you're saying, and that definitely can be a read on the situation and it is absolutely a valid one, I've gone for the justification of it whenever I side with the institute too. But it's very easy to go in the entirely opposite direction and hate them for what they've done to your family and for robbing you of the opportunity to truly be a parent.
First time hearing your voice and I'm picturing you recording this in a tux with a top hat and monocle while holding a glass of top shelf scotch and a sweet cane. 😂
Well, you just have to listen to Mother Murphy's predictions after you finally decided your Endgame Faction. she tellst you which consequences your choosen Faction will have in the future and to the Commonwealth . And judgeing by her descriptions and the Thaught that you are the new main Head of the Institue, the Institute is the absolute best Choice for The Commonwealth and Mankind itself.
I'm not sure if giving Virgil the cure is actually ethical considering that he makes himself human, and therefore once again vulnerable to radiation, in the middle of the glowing sea.
dont forget the deathclaw waiting for him outside the cave
Good point. Virgil is probably not thinking straight, but let’s be honest he can have one of the hazmat suits, and you could save him from the deathclaw outside the cave.
It’s not my fault he didn’t have the basic forethought to leave the glowing sea before taking the serum.
I leave a spare hazmat suit with him. Makes me feel good even though it's just a game.
Reverse-Pickpocket a Rad-suit and some Rad-Away plus Water in his Pocket then.
I ran a water farm empire in the commonwealth. It started with a small purifier out behind sanctuary. By the time I was done, I had an entire trading network. Anytime I visited one of my settlements, I was putting purified water in storage, clearing out all my vendors and traveling merchants of their resources with it. Came a point where scrapping stuff was a waste of time, it was faster and easier to just buy the bulk off all the vendors.
That’s when I started manufacturing ammunition and power cores and such. It began as me just trying to feed a Gauss rifle efficiently. Eventually, I realized that I could adjust my setup for fusion cores. It struck me that I now had enough resources to build and maintain Power Armor.Then I began crafting power armor. Thus I allowed the Benjamin Water Network to be self sustaining, and I pursued mercenary work. At this point, I was jetpacking around, falling out of the sky for explosive damage on an enemy that never saw me coming because I saw it way back with my life detection array.
Basically, I was Iron Man.
ditto, then install a weapons trader (or two) and sell in circles.
Ditto
Best way 🙌
Lone Survivor Zaibatsu.
Dude. Should have been the water boy.
My worst decision was trying to rob trashcan carla. i didnt even pass the speech check and now she comes to my settlements to haunt me 😭😭
😅
Same here 😂 i killed her, so i don‘t have to hear her comments on me being a bad robber
She stole my power armer...if I'd known I could rob it back I'd have done it in a heartbeat lol
@@shan6556 did u take out the fusion core?
"Ah, the would be robber!"
I believe going into boston is a very bad idea (especially if you're in survival mode) , unless if you're okay with your game crashing
In my recent survival playthrough, I didn't cross the bridge into Boston till LVL 20 lol. You NEED to have some perks and better items before you go into that mess lol
New update fixed this for me
OMG when have you payed last time Fallout 4 ? , Yes there was preformance issues when I played game first I had 2012 PC Athlon II x4 651k + ddr3 8gb ram 1333mhz + HD7770 1gb and bit later R7 250x 1gb when 7770 died + 1tb hdd , and with that hardware game run badly , save in downtown Boston was lotery save randomly broke , and load for ever there , 2016 I did PC upgrate i5 6600k + 16 gb ddr4 1866 mhz + GTX 970 4gb + 480gb ssd and on that hardware game have run as a charm ! , I play survival and I venture in to all corners of downtown Boston and I have no issue with game , I dont remember when last time game have crashed on me .
@AdamMarcinkowski-yn6tb I've been suffering crashes but seem to have narrowed it down to using windowed borderless as playing in exclusive I haven't had a crash since. I'm running an i7 10700k and a GTX 980ti so not going to be a problem running this game.
I remember when the game first came out I ran it on an FX4350 and a GTX 960 2GB and 8GB RAM. A playable experience but the CPU definitely held the system back running at around 40fps in most areas. I later upgraded to a laptop hosting an i5 8300h and GTX 1050 ti with 60fps no problem and games like Battlefield 1 ran much more consistently. Anyone experiencing crashes maybe just try changing to fullscreen exclusive, hope it helps a few people out.
I am trapped in good neighbor if I leave I crash it was hell getting there but now I can’t leave with out crashing.
Lol how about buying a credit card in a wasteland
You can use the “chahge cahd” in far harbor. It’s the only place that accepts it and you get all your caps back. Minus the 10 caps for his service fee.
You can redeem it back if you have Far Harbour DLC.
The charge card changed my life forever. I no longer have to lug around bottle caps to purchase my daily necessities. You should get yours too, only cost 100 caps to start an account with Parker Quinn.
You can actually use it.
@@MrGlug Well he will get 10 caps extra, I dunno if its possible to buy from him multiple times, if not its better to kill him and loot him. You can look up on Wiki where you can find other charge cards in Commonwealth.
Instructions Unclear i have 1 Charisma, Left the boy in the Fridge, gave brother simon all my money, Killed virgil, Blew up every Settlement, Drugged Mama Murphy, Destroyed Far Harbor with the children of atom, Killed all my Companions, Turned danse in, Joined the Inistute
Me except I never even helped Danse to begin with 😂
One of these isn’t a bad thing, I will not elaborate 🗿
@@thezek6322 drugging moma Murphy
Join to Institute is best idea ! So sad, really sad to Brotherhood of Steel. I miss them.
Drugging Mama Murphy is the only way for Me to have Sanctuary become a slave settlement to the Desiples. I'm not risking testing if it was patched in the updates 😅
My favorite with Virgil is getting the vial convincing him I couldn’t find it and then just giving it to him like nah I’m just fucking with ya
Problem #1 ; listening to how other want you to play
Nailed it. There’s no wrong way to play. As long as it suits your style and you’re having a blast
Can say that again. Myself i prefer playing without companions except when forced to have one. Also love joining the Institute too
i dunno joining the BETHESDA of steel is pretty bad
I did my own thing the first time I played FO4 and it worked but was difficult to level up at first. I probably played for 50 hours before I got to diamond city.
yes. its a versatile game . if you love stealth . do stealth build, stealth item (even tho stealth kinda trash a bit) or going for offensive style . or just go for VATS build , charisma is good but its for people who loves peace , for me i love bringing cait. so i can steal , pickpocket , or just become asshole in conversation lol
Haven't had a companion other than dog meat since the first year of release and I like it that way.
Same, hate all other companions. Just me and my pooch, how it should always be.
Yes when you play very hard or survival dogmeat is best companion as you can carrymore weight thrue Lone Wanderer perk , and Dogmeat dont affect that one , and those Strength are useless in survival as you cant fast travel .
that freaking dog always blocks doorways
I pick Dogmeat over Shaun😂😂😂😂
Amen brother, I don’t need a companion that constantly bitches and moans about every single action I take. Dogmeat is loyal and isn’t a judgemental prick, I’d roam the wasteland with them all day any day.
The company is a 50/50. Companions aren’t good for stealth characters
Or for anywhere with traps. Piper nearly got me killed in Jamaica Plains.. just strolled through the laser trip wires like I wasn't standing there disarming them 😑
@@Jerga27but that is problems with buggy mechanics( which can be fixed) not with companions themselves
I never cared to level hacking and just travelled with Valentine. Easy levels to other useful perks.
@@Jerga27 You can tell companions to chill
There's a mod which makes dogmeat irrelevant to your stealth
Fall damage making Fallout 4 content? What did I do to deserve this blessing
Watch Fallout Amazon series?😂
Hopefully subscribed
The resurgence of fallout content everywhere is making me so happy
You lived long enough to see fallout go mainstream
I have never had a problem with using dogmeat. My favorite companion hands down.
Aside from him loving to walk in the way I always use dogmeat with the Lone Wanderer perk and never had a problem either
Hands now
@@xdfishtsuthere are also nice mode for dogmeat out there that give him for example K9 vests with armor for him and pockets, so he can carry a bit more and look like a real trained battle dog.
Other than him blowing me up by tripping mines or getting detected when I’m about to do a stealth kill, he’s great
@@pcfan1986 There is a great mod (Dogmeat - A True Companion) that buffs his health, stats, carry weight, and damage, and actually turns him into a killing machine. Unless I start a run with a specific companion in mind, I always take Dogmeat by default because of his neutral karma meter and absolute loyalty, and Lone Wanderer.
I disagree with the idea that ignoring settlements is an awful decision, unless you're an avid Preston fan. Not everyone enjoys having to micromanage a bunch of grown adults who couldn't figure out how to wipe their own butts without guidance, or being told "there's a settlement that needs your help, I'll mark it on your map" whenever they drop by. Create a base to call home then let the rest of the Commonwealth figure it out. And unless you're using mods to make the game more difficult, caps are stupidly easy to earn just by playing the game. Loot all the armor and weapons you can carry while exploring, and sell it off to vendors. You don't need purified water farms because at that point you'll have more caps than you'll ever know what to do with. So unless you really enjoy managing settlements and rebuilding the Commonwealth ignoring settlements is definitely NOT a terrible choice.
I don't ignore settlements... I just ignore Preston. Just leave him right there in the museum.
Exactly what I did on my evil playthrough.
There is a mod that lets you have Dogmeat and a companion at the same time and you get to hear dialogue that the developers left in.
Based off some of the bug reports for that mod, it seems like it breaks some quests.
@@BansheeKing22 It has never broken any quest for me except for the one where you have to help the radio station host but it is fixed by not having any companion with you at the time.
you can have dogmeat and companions even in base game. dogmeat doesnt count as companion))
@@MsKeylas Nope, this only goes for the Fort Hagen questline, if you have Nick with you and need Dogmeat to sniff the route. After that, he will be gone again.
@@BansheeKing22 except Fort Hagen quest it didn't broke anything for me and you can just go directly there and everything will be fine
I never understood.. if Nick just walks around blatantly, how is there any question the institute is not real?
i believe the commonwealth people know the institute is real, what they don't know is if the Institute is really the responsible for abductions or if it is just a spacegoat bogeyman.
Nick just doesn't make sense.
I ALWAYS play solo as much as I can. The companions are just so dumb, always run into the line of my fire and compromise my stealth.
that and when you’re trying to sneak attack they step right in front of you
I like being being with codsworth, I’m upgraded him for more storage so I can pick up more junk
I love companions. I can use them to store valuables I find to sell to traders😂
Companions always get super duper curious when you are looking down a scope.
lone wanderer doesnt apply on dogmeat you can havve him with you and still get the lone wanderer perk to work
Charisma is actually the weakest here in all Fallout games. In Fallout 1/2 you could use Charisma to defeat major bosses. Here you are restricted to petty squabbles and gaining caps. You'll note that you weren't able to convince any of the major factions to cease hostilities with Charisma maxed out. Whereas, with maxed out Luck, the mysterious stranger will nuke any one of these major bosses for you.
Agreed
CHR is funny but not nearly as broken as max INT/LCK builds
You can tell this guy calls himself a fallout fan and never even play 1 or 2
With the popularity of the show and the next-gen rerelease, I'm trying to be as spoiler-free as possible for all the newbies, but you should always give Mama Murphy her drugs, just stop after the 4th dialogue and tell her "no more chems" when she asks for psycho. During her 4th trip she'll give you a _highly valuable_ piece of info that can be used to totally avoid a very difficult fight later on.
Also, companion quests don't give "perks for your followers," they award YOU with perks that apply permanently, even if/when you dismiss them and move to a new follower.
9:04 = Going solo is better actually. For several reasons:
1. You don't have to listen to followers jabber on the same phrase for all eternity.
2. You don't have friendly fire incidents when you fire off a MIRV fatman, or Explosive Shotgun, or Aeturnus blind fire.
3. You can sneak around quite effectively solo and only need one stealth boy.
4. You don't risk angering a follower by playing the game the way you want.
5. You don't trigger any of the weird bugs associated with followers. Like in that vault, where you get attacked by molerats. If they get hit, you get infected. Fun right?
but Ada has never lost anyone before! this feeling is new to her!
Players: we want to join the Enclave!
Bethesda: we have Enclave at home
Enclave at home: *skeletons with blue laser pointers*
I can already rebuff #8. You can get through the "strong back" perk and be able to carry over your limit, run over weight, and fast travel over weight. So eventually, needing a companion to carry your stuff is gonna become obsolete.😊
I rarely travel with a companion, they get in the way too often.
Yep especially the dog
@@sixx2683 Dogmeat doesn't do it any more than the others, he just does it so much faster that it seems that way.
I did something terrible in my current playthrough. I grabbed the cure for Virgil. Went back to check on him. He was cured then he asked how the Institute was. I told him I blew up the Institute then was ordered to leave the cave. Virgil was not happy with me. I suppose he would have attacked if I did not leave.
Virgil telling us to leave and never come back is the dumbest move he could make. Doing so makes him just as trapped as Father Elijah in a fancy safe.
1) As a human he no longer has radiation immunity. As much as I can recall he didn't have things like a good supply of Rad-X or Radaway. Don't think there was a Hazmat Suit in the cave either and absolutely no Power Armor. Was there regular weapons and armor?
2) Do super mutants need to eat and drink? I know us humans have to. Didn't see much of either in the cave.
I think I'll go back to the cave later(I'm tried and want to sleep) and take a closer look and see what he has stocked there.
Look, destroying the Institute is the morally worst decision in the game. Let me explain why:
If you destroy the Rail Roads you destroy a group of fanatics, who wipe the memories of synths, take away their personality, and with that, create chaos at the Commonwealth. Most Synth based conflict not caused by the Institute but by the Rail Road. Think about Kasumi at Far Harbor, or the Raiders of Libertalia, or Danse with the BoS.
Now Institute Synths always know they are Synths and what they doing. The only Synths who don't know, are the ones wiped by the Rail Road.
Now go to BoS, if you destroy them, you destroy a military base, with soldiers of war in it. That's all.
And they would go to war with the Minutemen as soon as they find out, that Sturges is a Synth. Or think about the Ghouls of Good Neighbour. Or Strong the supermutant.
Now about the Minutemen, if you destroy the Institute with them, that's not better than what the Gunners did at Quincy.
Anyway, if you destroy the Institute you kill a bunch of civilians, family, children, even if you ring the alarm, you just send out innocent people to the surface where they struggle with a life they never lived, You are not better then what the Gunners did in Quincy destroy their homes, their life, and force them to a life they barely survive.
But if you side with the Institute you can actually help everyone. Virgil get his serum, can cure Supermutants, and supply the Commonwealth with better food.
Think about Warwick homestead. The Institute killed a guy and replaced him. Yeah, the guy was an alcoholic scumbag. By replacing him, his family got a better father, the Commonwealth got a source of better quality food made by the Institute.
If you destroy the Institute, and kill that Synth, the Commonwealth lose the better food supply, the family mourn their scumbag husband and everyone lose with it.
Have fun with your next playtrough.
@@chadharger9323 Well, he's a bio-scientist, he can probably make up a way to survive there.
@@StArShIpEnTeRpRiSe
I am siding with the Enclave via the America Rising 2 mod.
Funnily enough, I can install a puppet Director so the Institute can accomplish their goals that are aligned with the Enclave’s.
I am still deciding whether I’ll be evil and utilze the FEV or aid an opposing leader.
@@StArShIpEnTeRpRiSe You're forgetting the fact that the Institute kidnap and murder people and created the Commonwealth's super mutants. They also ruined the Commonwealth's attempt at setting up a provisional government, and they're literally waiting for everyone above the surface to die so that they can replace humanity with synths.
Great video keep up the work!
No, in terms of combat Luck is still by far the most overpowered attribute. Being able to bank Criticals, gain full ciritical meters from a kill, gain critical meters from one shot in vats, gain full AP from a vats shot, completely avoid damage for no reason (not that great early on as it doesn't proc but later levels are stupidly useful), have a stranger completely annihilate an enemy for you that would've otherwise killed you, bonus damage, bonus damage again, bonus damage but a random enemy will just explode for no reason even if you haven't shot at them, yea no Luck still stands out as the combat stat in terms of vats and pure bullshittery. You might be abe to do high damage with a perception/sniper build but luck will always effect everything you do if you use vats whatsoever, it's great, but yea charisma is also good for other reasons.
Luck can get random people to help you?
@@scribbles1424 ...........
Mysterious Stranger..?
These are good things about luck but doesn't state why it's better than charisma
@@Chadhogan111 As an "overpowered stat" yes it quite literally does, luck is the best combat stat, so really it boils down to whether you consider overpowered to mean utility out of combat or inside of combat, that much should be completely obvious, that was the entire point of the comment, if you can't read a literal list of reasons that's your own fault.
@@kata788 Cars are better than planes because you can park in Walmart. There you go, cars are better.
Spoiler Alert: Number one is joining the Minute Men.
I always wished you could find Paladin Danses human body as a random encounter somewhere
How is killing Austin from vault 88 not on here?! Biggest mistakes for me, careless SPECIAL selections, once I killed father immediately so didn’t reap any rewards from the institute, killing paladin Brandis, helping the raiders of Nuka world seize your settlements, not helping the settlers of Far Harbour so they then decide to attack Arcadia, killing Fahrenheit
I just did a huge twitch when you pronounced MacReady 😵💫
The Institute used the people they knidnapped as test subjects for their FEV experiments. So if the original Danse is still alive out there, it's as a super mutant
He's British
@@Alduinhead Yep I was gonna say remember that Super Mutant Suicider that almost dusted you that one time? Probably him. 🤣
Dance was always a synth probs relocate to rivet city by the railroad lots of snyths went that rout you find that out in Fallout 3
Killing Austin isn't on her because it's an entirely avoidable situation. Just don't get bit and you won't have to make a decision
Not playing with Dogmeat is just heresy.
getting the FEV cure involves a fight with an assaultron in close quarters. not easy even in easy difficulty
If you have a crippling weapon that will make it a lot easier to deal with if you just take out its legs
You can avoid it if you have hacker perks. You can deactivate laser grid in consol in biotecknicks.
Deathclaw gauntlet, 20 STR base line, maxed Survival Stats using the Book Method, 1 jet, ghoulish 2, Lifegiver 3, and 1 purified water... the Assualtron is dead in 3 hits...
It is with the tesla cannon 😊
@@jakeforgey5378 Mini Nuke. Shoot first, ask questions later.
Worst Decision #10 is straight up just bias.
I think Mama Murphy was Institute scientist specifically the one that was with Kellogg when Shaun was talking
But that's just a theory, A GAME THEO-
No, because if true she's aged by at least 40+ years, while Kellogg has not. Ergo, she can not be the same person.
@@0wl999 Kellogg clearly something keeping him young. Shaun grew into an old man(assuming the leader of the institute is in fact our son).
@@0wl999 Remember Shuan he looks older than before. Kellogg did really hangout with the Institute as must. He really wasn't the type. There was always a chance he could of slip into cryopods with Syth back when got bored until he was needed
@@0wl999 Plus they are mad Scientist who have mad experiments and the woman was wearing a full body suit. She could be teenager underneath
FD is expanding his horizons. Yay!
You can make your settlers make chems? I cannot find a single video or Reddit/Steam post about this. Please elaborate.
You can get a lot of help from Mama Murphy's Sight though, at least new players can. The key is to give her chems until she asks for Psycho. Once she wants Psycho, convince her to stop.
You'll still get most of The Sight visions, and after a little while Murphy will recover from the chems and
even start walking around Sanctuary again.
Just remember, if you do feed her Psycho, she will die. So always stop her there if you care about keeping her alive.
or just dont give her chems and figure out your destiny on your own))
@@MsKeylas Fair enough to.
@@MsKeylasOr just use the internet to find the info that she would have told u from the sight lol
@@GrayC_2478 metagamer,are you?
@@MsKeylas I mean i mainly was searching for how to not kill her with the chems lol I'll give her chems until psycho then convince her to stop
Traveling alone is the only way to play survival. I cant afford to give my companions a stimpack every 3 seconds when they needlessly sprint into danger
I just use them as pack mules
Don't give them any. They recover one the fights over anyway😂
When you first get to Abernathy Farm and talk to Lucy, only ask her questions until you can speach check for 5 caps per melon. It's an easy daily money maker as long as you never take control of the settlement by giving Blake the locket.
Yeah, the game *strongly* encourages you to take control of the settlement, but it's one of the buggier ones (some crops don't function properly, main building doesn't count as having a roof so beds aren't considered "covered") and losing access to the caps for melons kind of blows. And if you don't take over, they never get attacked LOL.
@JadeDude1973 The glitchy tatos at Abernathy just have to be stored and then replanted to make them work. That sloping field though, you can plant one hell of an adhesive farm there, or water, or whatever. Makes it tempting to take it over for early game sometimes.
First - Thanks for the video dude! Always looks forwards to your stuff!
Sad to let you know that you were second
Great narration. Love the subtlety
My first playthrough was all about peace and no kill rule unless necessary. 2nd and 3rd playthrough tho...
I like that your worst case scenario for the Institute is exactly what the Brotherhood of Steel is.
But not really because you end up running The institute and then when you do your speech you can decide how you want things to be. Your brotherhood are just racist. That's why I can never stand them is cuz there's just so embedded in their ways
Never heard anyone pronounce FEV like a phonetical word, but it made me laugh. Good video! Glad to see you hit some Fallout stuff
That's because he hasn't played the game
@@petewilcock Also shows with "Mac-ready," but the heart was in it
there are more of us but that could be regional language conditioning, saying fev is so much faster than F.E.V., I play the game since 2017 (+1500h)
nice job, really enjoyed this.
Charisma is always the first thing I Max
Same. I always max charisma.
Feels a waste destroying the institute, surely it would be better taking over it with whatever factions wins?
Yeah, the story wants you to think the Instituite is The One Ring lol... it has to be destroyed, or it will corrupt whomever weilds it. :P
@@JadeDude1973 the whole ‘boogeyman’ aspect of them was so good imo and with the synths. Would have been cool to see them in the series for a horror vibe not knowing who’s a synth
On my first ever playthru as soon as I found Brother Scamlord a vertibird smashed into the area between the tires and the building, it hurt me and killed fucking everyone. I found out about the scam from the stuff around the area and decided to continue the save with that epically hilarious happenstance.
instant karma 😆😆
lmao, this is a hilarious circumstance. The only thing I can say that happened to me on my current first playthrough, there was a legendary grade assaultron out in the wastes, had launchers and everything; There was no way I could win so I run for my life, ended up dragging a bunch of mutants into the fight and this poor bot got bombed by at least 4 consecutive mutant nukers one after another. Practically crippled the darn thing for me to finish it off lmao
When I met Brother Thomas, I was just like, naw, and then retreated to a safe distance and opened fire. The funny thing is that later, when you go looking for Emogene Cabot, Thomas respawns and you can kill him again, lol.
What is the music from 2:19 at number 3 in the video? I've looked through the entire soundtrack and can't find it anywhere!
i literally couldn't get the cure for virgil
Not getting Virgil a cure you can convince him to "die with dignity" and he tellls you to do it. Caused Danse to go max affinity in my case, and then Virgil drops his rifle
The commentary for this is priceless! Ty for the laughs 🥰
I feel like, for the most part, a lot of this is subjective or a question or personal morality more than being objectively the worst
Yeah. Fallout morality has always been either grey, or checkered. Look at Junktown from Fallout(1). Help Killian, and he rules with an iron fist, causing traders to avoid Junktown, and it slowly dies. Help the shady crime boss who looks like his mother fucked a pig, and Junktown becomes a thriving community.
OMG I did that exact thing with Billy Peabody. Bartered up for max caps on trade for the kid then shot the guy and continued taking Billy home. If I recall Billy even had specific dialogue about it to the effect of 'you had me going there'.
I sold Billy, immediately killed the guy, then took Billy home... his parents opened fire on me immediately LOL. I ran away, stealthed, waited for them to calm down, then went back and they were all happy and thankful. ?!?
My favorite companion is my nightmare-inducing robut
For the fund I’ve got a full max charisma build. All sharp armour and dapper gent hat with green shirt and combat boots and the charisma glasses and also a power armour painted with charisma bonuses
Charisma and endurance are where you want to put most of your points. That way you have plenty of HP, carrying capacity and can usually get people to do what you want.
@@Lurch-Bot carry capacity depends on strength not endurance, for charisma/endurance focus you need to take lone wanderer perk from charisma tree to have increased carry cap
you forgot number 11 siding with the brotherhood.
Hey Billy with his quick thinking made the right choice in his scenario . He would of most likely died if he did anything else and damn that fridge got sent pretty far if the shockwave yeeted that fridge.also, just reform the institute when you take over 🤷♂️
Yeah, it's ridiculous that your only choices are "keep being an evil organization, or blow it all up." As the new director, you could shut down synth production (or go back to small-scale production of Gen-1s) terminate the SRB (or re-purpose them into an actual search and rescue operation for top-side synth assets) and send technical advisors to key settlements to help with power production, water treatment, and hydroponic crop production. Give "science-minded" wastelanders the opportunity to learn, and do research. Exterminate the Super Mutant menace they created. Instead, they're either the evil overlords, or a radioactive hole. :(
Love your videos… but you could hardly be more wrong about number 10: the Institute is the best hope for future of the Commonwealth (and the world)!
Oxhorn recently released a video showing how X6-88 has a lot more depth than most people give him credit for, so I will just refer you to that in his case.
As long as you decide to end the game with the BoS, RR or Institute, you will be forced to kill 2 companions, 1 of each faction opposing the one you ally with.
And while Nick and Piper seem angry at first for your decision to side with the Institute, Piper actually writes and article “Fear The Future?”, which she concludes in a hopeful note about the Institute changing its ways with the Sole Survivor at its helm, even saying that maybe now the Institute can be part of the Commonwealth’s future.
And this is importantly because the Sole Survivor evidently ditches Father’s plan for the Institute: becoming self sufficient (get reactor online) and eliminate their enemies (RR & BoS), so they can fully isolate themselves. Instead, the SS sends Gen 1 synths to Diamond City to familiarize the citizens with the Institute. He also deploys large numbers of Gen 2 synths to the checkpoints to help maintain order in the surface, just like the original counterproposal for isolation, mentioned in Director’s Recording #52, suggested instead.
And let’s face it: if the Institute created a teleporting machine and robots that your average wastelander can tell from a human, they do have grounds to consider themselves better than ground dwellers, specially in light of the failure of the CPG result of their infighting, which by the way, the FO4 official game guide suggests that the CPG massacre happened in the Castle under Minutemen supervision, and the Director’s Recording #108 suggests that it took place DECADES before the Broken Mask incident of 2229, meaning that it happened long before Gen 3 synths came to exist, throwing Nick’s third party account of the events into question.
On a different note, loading screens indicate that the molecular relay was finished “almost” a hundred years before the events of the game (so 2188 or later), which also throws into question if the Super Mutant attack on Diamond City (2180) was the Institute’s fault, given that at the time they lacked the means to dispose of Super Mutants.
My take on that is that the Super Mutant horde came from the Capital Wasteland or most likely Appalachia (given the differences between SMs from these regions) was also the source of the Institute’s FEV samples for their research which was just approved by 2178.
Finally, the test subject records at the FEV lab terminal suggest that in its little over 100 years of operation, only 224 female (CF-XXX) and 187 male (CM-XXX) test subjects were turned into Super Mutants, about 4 per year, which definitely sounds too little for a “horde” to be created in 2 years.
4:47. Hey General, thanks for mentioning the settlements that you (definitely didn’t kill) helped
Great stuff. Thank you .
3:25 = Here is another great example of the weakness of Charisma stat. Even with maxed Charisma you can't get him to back off peacefully.
I did.
Its worth noting that you can go further with Virgil's interaction after convincing him you couldnt find the vial, being able to persuade him into suicide. Its honestly genuinely depressing and horrifying to think about, especially from his perspective, all because you didnt want to give him the vial or some other reason
I ignored settlements in the beginning then focused more on them as I discovered how useful they can be
I did a playthrough where I ignored Preston Garvey entirely never really needed to worry about it till the end of the game.
As for # 8, bs, i prefer traveling alone as i hate having companions, they get in the way and are annoying, was the same i was the same in skyrim. Only companion i liked was fawkes from fallout 3
Having both Fawkes and Dogmeat was great.
I always had dog meat and fawkes in 3
The best decision is to be apart of minute men and BOS at the end. They both work well together at check points
I sided with the the institution and after I blew up BoS the institution kicked me out because I didn’t have enough charisma to stop a fight. Now literally everyone hates me.
The worst decision every player is encouraged to make from the start, talking to Preston Garvey.
I thought joining the nuka world raiders should be on the list, they will tell you to attack your own settlements, then you have to talk to Preston Garvey and tell him to F off, not only does he never forgive you, but you can’t use him as a companion anymore😢
I put a slave collar on a bar patron at Good Neighbor. Now, Hancock, Daisy, and KLEO hate me... undyingly.
@@kennyleung9909 I didn’t know that at all interesting
Same with taking the missions from the gun shop owner on the Prydwyn for the BoS. Tells you to take crops from them and if you go and do it the settlement leaves you
I’ve done that mission but I messed up
"You can have settlement residents start producing chems" - uh, how?? As far as I know, the only settler-run chem stations are if you build Raider Outposts (not normal settlements).
Are you using a mod and forgot that you were? Or was this a very poorly phrased reference to the Clinic settlement store?
Also if your on P.C and modding Sim Settlements 2 is a great mod it adds its own storyline along the main quest as well as automates your settlements so you dont have to build them
This man deserves more subs ngl
I finally got to lvl 50 been upgrading my iron fist just absolutely bashing my way through the commonwealth
One thing I love about F4 is that Int isn't as necessary of a stat. People complained about skills being gone, but I celebrated that Int was now a viable dump stat, and of course the addition of Idiot Savant made it even better of a dump stat.
Imo, love some of the companions that you can travel with ( Cait, Danse, Curie, Mcreedy, etc.). But; num 8 is misleading, cause with the lone wanderer perk most of the weaknesses are cancled/meaningless, not to mention its one of the most op perks in the game. (Also if you are playing a steath character companions get you detected)
plus you can run it with dogmeat and his perks.
Giving mama murphy all of the chems early on gives you a huge edge for the rest of the game
For my recent run in with Brother Thomas, I was shocked I could just waltz in and take the Cabot girl without being hostile. I remembered back when I had to take all of them out before taking the girl, lol. That's what a nice black suit, a formal hat, a black shades and a dose of Grape Mentats does to you lool.
From Skyrim to Starfield content, I knew it was only a matter of time before FD starts to make Fallout content given the popularity of the series.
Outside the context of the game joining the institute is the best choice for the commonwealth. You become leader of the institute, with the resources of the institute and the agenda/ ideals of the minutemen, you could do a lot more for the commonwealth than any other option.
Is it just me or does his player character look like John Zatara from DC comics?
Honestly in my last run through ive probably made at the least 6 of these "mistakes".
The worst decision is scrapping that one part of your settlement that doesn't remove everything. Having to reload because of a floating wooden plank or because you accidentally scrapped one of the walls of a generally unscrappable building hurts my soul.
4:44 = Honestly leaving Vergil a super mutant is the best possible outcome. 1) Most that take the FEV become brain-dead simpletons or mutant monsters, but he got the best of both worlds; radiation immunity, super strength and kept his faculties. 2) Using the cure on him, would be a death sentence. He is in the middle of the glowing sea. Even I wouldn't explore that place without power armor on. Even if the radiation didn't kill him, the ultra dangerous radscorpions, mirelurk kings, or deathclaws would make short work of him.
"Fallout 4 stands out as the black sheep" (in talking about charisma being better than luck)
every single fallout game before it: You sure about that?
About Charisma: The first-time player is probably not going to be interested in talking his/her way out of everything. However, from experience, I will say that Charisma 6 is absolutely required if you want to have any fun at all in the game. You need it to make supply lines and build shops in your settlements. Anything above that? Meh, take it or leave it. Sure it's powerful, but there are other things you're going to want, too. Like enough Strength to carry stuff, or Intelligence so it doesn't take 50 years to gain a level.
I would say, "Charisma 6 is absolutely required if you want to ... make supply lines and build shops in your settlements." There is still a ton of fun to be had even if you don't want to build a commercial empire.
@@JadeDude1973 You don't have to build a commercial empire to make use of supply lines. Supply lines are basically a magic treasure chest that lets you access it from any settlement anywhere in the game-world. If you have supply lines set up to every settlement you own, then you can store everything in the workshop storage and have access to it from any settlement, which means if you just want one good settlement, or access to all of the junk you scavenge before getting the ability to fast travel while encumbered, supply lines help you do that. Loot a ton of crap, run to a nearby settlement (because they are absolutely everywhere), dump loot in the workshop, and later on while you're in Sanctuary modding your weapon, all of those screws, springs, etc are available even though you scattered them in different settlements all over the commonwealth. It's such a huge QoL, at least until you're able to fast travel while encumbered (then you can just simply dump everything in Sanctuary).
Imagine putting points into Charisma when you get 3 from Reginald's Suit, 1 from Fashionable Glasses, 1 from Trilby Hat, 1 from Beer, and *5* from Grape Mentats. Even with a meager 1 Charisma that's still 12 total, easily enough to pass any speech check in the game.
Siding with the raiders in Nuka World should’ve been on this list as well
I forgot about Virgil’s serum on my first play through 😂
Sure but at least with option 10 you get clean bed, fresh food and working toilets...
Bought the charge card, he insulted me. Say bye bye to your head.
I love doing either high charisma with high luck or high charisma with high intelligence
I totally sided with the institute because I like things clean. I just wish they would let you remove debris and trash in your settlements. I mean, who would literally just never clean up the floor in a building it's like brooms don't exist.
Dogmeat can carry a lot more weight if you equip some clothing on him. It could be dog armor, a bandana, even welding goggles. The game acts like he gained pockets. If the game says that he can't carry anymore, try unequipping and re-equipping the clothing. I always play survival mode with the lone wanderer perk and dogmeat as a companion (since any other companion will negate the perk.)
With Mama Murphy, probably just wait until you track the Courser to the Genetech building, and then fast travel to Sanctuary and give her some Jet, which lets you skip fighting the courser altogether because she gives you his shutdown code. If you never give her any other Jet, she'll be perfectly fine and won't die.
Joining the Institute is the most rational choice. Also fuck the railroad. Couldn't care less what they think
I love your youtube channel and videos keep up the amazing videos❤
Ngl I completely forgot about getting Virgil’s cure 💀
I did two until I watched this shit lol I wonder if I can still do it after running The institute
Selling Billy with gage gives you a huge boost to affinity
Canonically, why would you not join the Institute? Your aim is to find your son. You find him there, siding with them. You've known these other people, if you just do main quest, a week at most. Plus you see the Institute has the best chance to restore humanity to its pre-war age. You'd be an idiot to not join the Institute if you're playing at all canonically.
The institute's "plan" to "save" humanity is to destroy it by replacing it with synths. Braindead option.
Maybe cause you have morals or something 💀
I've done playthroughs both joining and destroying the institute, and in the fiction of things whenever I destroy it it's exactly because Shaun is there and siding with them. Those are the people responsible for my character not getting to see their son say his first word, take his first step, learn how to read, cry and laugh and grow up and become someone they're proud of. The institute killed my spouse, took my son, brainwashed him and put him in charge. That's no longer my son, that's an old man who has my genes, trying to tell me that the death of his other parent is the best thing that could've happened. A "week" after I watched my spouse die at the institute's hands. And then he dies so I can't even build a relationship with him that would be meaningful in any way.
I get what you're saying, and that definitely can be a read on the situation and it is absolutely a valid one, I've gone for the justification of it whenever I side with the institute too. But it's very easy to go in the entirely opposite direction and hate them for what they've done to your family and for robbing you of the opportunity to truly be a parent.
Only main quest. Yeah right. i never do that lol
I would never joined those who brainwashed my son .
Also with max charisma, you can get 2 legendary T-60 pieces from brotherhood side-quests.
First time hearing your voice and I'm picturing you recording this in a tux with a top hat and monocle while holding a glass of top shelf scotch and a sweet cane. 😂
Well, you just have to listen to Mother Murphy's predictions after you finally decided your Endgame Faction. she tellst you which consequences your choosen Faction will have in the future and to the Commonwealth . And judgeing by her descriptions and the Thaught that you are the new main Head of the Institue, the Institute is the absolute best Choice for The Commonwealth and Mankind itself.