I love how seb is just adjusting the orbit and everything while the actual rocket scientist are chatting away it’s like leaving a kid at the controls at take your kid to work day
It is not. Conics base physics system, not n-body gravity influence. No lagrange points, no gravity summation; it's good, but far from perfect. Not to mention The Kraken... :P With that being said, this is a sad display of Kerbalnautics. Someone get Matt Lowne over here!
As a semi-veteran ksp player here and i felt sick watching him messing with the planner and on their first run that they did properly i was siting their sreeching "DECOUPLE DAMNIT DECOUPLE!!!!" as I know that the command pod is indeed heat-shielded as i have blatantly utilized this to my advantage.
As another ksp veteran I just use the debug and warp to other planets, I am fully able to do orbit from Kerbin to say Duna, but I am too lazy to do that stuff.
@@babybirdhome Not to mention this is a "live recording", they basically winged the episode to make the most of their time. If anyone worked a day with live recording, you'd know that these things rarely go as planned, unless you plan everything before hand. They did not.
If you want to talk about KSP vs. real life talk about how kerbal is smaller than earth, gyro stabilization, engine restarts, engine throttling, heat shield mass, payload to vehicle mass ratios, structural integrity, pumping fuel/oxidizer around, heating and cooling, positioning systems, n-body physics and lagrange points...
@@EstrellaViajeViajero i dont really think life support is a part of rocket science...? i dunno my brain's tired its like 2:00am the time im replying to a comment a year ago
Watching Seb try and get the Duna encounter was anxiety inducing. _he was literally so close, when he was about to get it he turned it the complete opposite way_
Yeah, he was never even remotely close to a decent encounter.. though he may was reasonably close to a flyby with what I'm going to assume was an absolutely insane delta-v cost.
Exactly what i thought ! I played KSP for a long time without knowing about launch windows. For Mun or Minmus it was ok, but i always looked like him when trying to make an interplanetary transfer ^^
Isaac Westawski well real scientists are used to using apogee and perigee instead of made up science words. It seems like those would still be hard to confuse, but when you're making a video and don't have multiple takes, it's not hard to make a mistake or two.
@@babybirdhome 'apogee' is a very specific term that means 'apoapsis of an orbit around the Earth' and is no less or more 'made up' than 'aphelion' or 'periapsis'.
As an avid ksp player this is a video ive always wanted to watch to see how real "Rocket Scientist" would preform but somehow you ruined it completely :(
well its not like the title is telling the truth either... the actual Rocket Scientist just ends up sitting in mission control providing 3rd person advice instead of actually playing the game... i'm sitting here yelling at the screen "PASS THE CONTROLLER DIPSHIT YOU'VE ALREADY HAD YOUR TURN"
Oh god, I know right? As soon as I saw he was starting to try for one I just groaned. The planets weren't even close to properly aligned for a transfer.. even I could tell that much and I normally let Mechjeb calculate transfer windows for me X_X
she said to break free from planetary orbit, you need to make your orbit highly elliptical, fair enough, and then at your highest point you burn again to break free of orbit? really? thats the opposite of how we do it in KSP, we burn at Pe to break free. anyone else confused?
Maybe there is some reason for this in real life.. we do actually do this in KSP if we're using a very low TWR engine such as an ion or perhaps nuclear engine. Effectively you break up the single burn into multiple smaller burns and perform one small burn per orbit, gradually raising your Ap and making your orbit more elliptical. The final burn pushes you to escape velocity and gets you to transfer. In reality I'd think that most transfers would be done in this manner, as they have the smarts and patience to do it with highly efficient but low-TWR engines. To be honest, she may be an engineer but I'm not sure she really knows much about the actual orbital mechanics. Her explanation of transfer windows also wasn't exactly correct. Waiting until Mars is about to pass the Earth in its orbit is less about waiting for a minimal distance between Earth/Mars and more about waiting for the minimum energy needed to make the transfer. Ideally you want to nudge your ship just enough to push it out to Mars orbit at your Ap, and not any more than that. You want Mars (or Duna in this case) to be at that point when you get there - and that only happens for a short window every couple years. You can go there anytime you want otherwise by going faster, and you may travel more distance (or less), and you may travel for a longer time (or shorter) depending on how you do it. The only sure thing is that leaving at any time other than the optimal time is going to take a LOT (double, triple, quadruple the delta-v) more fuel on both ends of the transfer unless you do something fancy like using gravity assists.
This caught me off guard too, because as far as I can tell the Oberth effect is real, and is used by space agencies all the damn time. Did she just misspeak?
DVD playerz but there's no such thing as apoapsis or periapsis. Of course they're close enough to the real thing that you shouldn't get them confused, but those are still not real words so I can cut some slack.
@@babybirdhome lol how are 'periapsis' and 'apoapsis' not real words? These are general terms that descirbe the lowest and highest points of an orbit - when you're orbiting the Sun it's perihelion and apohelion, when the barycenter is inside the Earth it's perigee and apogee - but for an unspecified barycenter (or any barycenter in general) it's periapsis and apoapsis. Just friggin Google it.
Not sure why you bothered bringing scientists and engineers in. This was just an excuse to show things blowing up and not even trying to explain the science or how to play the game. You even clearly edited the video to show more failures. In the first launch to get near orbit the craft was coasting at 91km heading towards 100km and you said you just had to burn to circularize - which is totally true. Instead the video was edited to show the craft re-entering the atmosphere at 51km just so you could show another failure Why not use your voice and your scientists to teach something instead of just playing badly...sad waste of time.
The best part of KSP is the ludicrous, mind-bendingly awesome successes. Look up Stratzenblitz. Taking a flying submarine to every planet with surface liquids in the system using stock unmodded parts. That is the best of KSP.
I thought it quite entertaining personally. It was surprising how far the three of them progressed with never playing the game before or ever looking up a tutorial.
@CamAndSeb I'd love to see a physicist and what not observe the FSD drive (a take on the alcubierre drive) and the fact the ship accelerates beyond the speed of light drastically based on near by objects, said objects' mass, and gravity wells. The game is called simply: Elite:Dangerous
I'm not even 4 minutes in yet and the sigh I let out when I saw that he forgot to set the stages so the parachutes wouldn't deploy immediately was a significant one It would be way more entertaining to see a rocket scientist play alongside someone who is actually okay at kerbal space program as opposed to someone who seems like they've never played it before
From a perspective of a KSP player I can see how fun it is for them to try to do what we do so well. Considering they know what their talking about, KSP is no doubt a wonderful game for education.
At 3:12 the rocket engineer calmly states, "You could give them (the astronauts) a parachute but, probably, that's *just* *a* *placebo* for them to think about while they're *dying* ." LOL!!! :D
To a skilled KSP player this angers me 1. lack of knowledge of the height of kerbins atmosphere 2. Not setting up a maneuver node 3. Failed to check if perigee was above the atmosphere
those are mistakes that are to be expected from rocket scientists who have never played the game before. mistakes like burning towards the planet or not making gravity turns, or the aforementioned phase angles for hohmann transfers are mistakes that are less acceptable.
Pro tip: if you want to reach orbit first launch your vessel and go strait up until you reach 10Km and then am you craft at 45° on the nav ball then get you apoapse at least above 80Km then coast till your prograde node lines up with the horizon line (the white line between the blue part and the orange part) and then watch the map until it looks mostly round then you can use the menovering node to fine tune it. Just thought it would be helpful.
I never did tutorials on this game & didn't do sandbox mode. I ended up with my 1st orbit being very elliptical. It'd go pretty for out, then come in & nearly enter the atmosphere, & go far back out again. I enjoy these kinds of games. I purposely make it harder so I feel a sense of accomplishment.
Hey, do you guys know who best to email regarding asking if the uk space program people want to help a cadet unit's STEM by buying KSP (and maybe some extra RAM) for the gaming pc/flight sim?
When I watch a rally driver plays a WRC game, I see him behind the wheel, and where he himself shows his mastery. What I see here is how competent people indulge and speaking a couple of clever phrases.
As somebody who has packed parachutes designed for sonic openings I find it adorable they ask at what speed it's appropriate to deploy when hypersonic.. As there is currently plasma wicking over the container system... Poor jeb.
16:30 you could have done an EVA, pushed the crew module with Valentine's thrusters a bit to get the periapsis down from 120km to 100, then wait about two orbits until the atmosphere drags you back to surface
Everything else, and staging. I love this, it actually makes for a very good tutorial for a brand new player, and shows the type of problem solving a new player is going to need. Troubleshooting, rocketry basics and examples of what does not work and why. Thanks UKSA! Now you just need to practice doing it all in a game. Kerbal Space Program in my opinion is a ground-breaking game. It is a superior example that games can be fun while also not incorporating any type of conflict or combat. It's open-space style lets you explore planetary systems seamlessly. The game has a very strong Modding community. Modders are people who design their own custom content within the game to change anything from the way it looks to the way it plays. The game was created by the advertising company Squad(Thank you guys sooo much!). This gift to the world was recently acquired by Take-Two Interactive. The game development continues via Private Division which has been responsible for publishing KSP. I really hope that Take-Two and Private Division stay true to squads word, continuing development and support of Kerbal Space Program. This game is one that can easily follow us into the next decade and beyond. Some of the planned features for KSP are up in the air and questionable. So far, there is no official multiplayer, GoDarklight a KSP modder, did create a version of "multiplayer" using his own skills and knowledge and the help of other people in the modding community. To purchase Kerbal Space Program, head over to kerbalspaceprogram.com/ or use your favorite game platform software. There are some websites you can get mods from, numerous, in fact, however, I recommend visiting the official KSP forums at kerbalspaceprogram.com/ where you can find more info about using mods.
As someone who's got several thousand hours in this game.. this is the absolute last video I'd recommend as a tutorial (of those I've seen). There was almost nothing done correctly in the entire video. I suppose you could use it as an example of what NOT to do, but it's hardly an exhaustive list of such mistakes either. Most of the information provided by the engineer is certainly accurate, but in terms of gameplay what is shown simply isn't a good example.
Did he even have "mars" selected? Btw if ppl did noticed it when he did manuver node. Never drag the node backwards behind your ship. If u do then the target location and everything will be messed up. U always need the manuver node on the same orbital lap. If u lap your ship with the node to get a good burn then u need to wait for the ship to do a full orbital lap aswell to catch up.
i once was stuck in orbit with no fuel. first, i lost some speed by decoupling with the pod turned backward. then, i waited for my apoapsis, and went on an eva to push my pod backward and slow it down. i did that for about 3 orbits, then my periapsis was under 70km, so i simply waited for atmosphere to slow me down, one orbit after another. after about 10 orbits, i was slow enough to get into a reentry trajectory, so i simply waited to get under 200m/s and hit the parachute. that's how you get back to kerbin with no fuel ksp style.
how much Calculus has Abbie had? i heard some universities have VERY difficult 1st year Calculus. What would Abbie recommend as far as Calculus preparation coming into 1st year college very difficult calculus like what i heard you have to take at Purdue University Engineering/Science Dept. and other really tough science department calculus classes? thanks in advance Abbie !!!!
That scientific experiment you did with the science lab junior does no good in sandbox mode. That is for Science or Career mode where you have to bring back scientific data to use to unlock new parts.
How to make a rocket in ksp 1 add a control point 2 add the largest possible liquid fuel tank possible 3 ENGULF THE ENTIRE BOTTEM OF THE TANK WITH VECTOR ENGINES!!! 4 realize this doesn’t tell you how to save Jeb as the rockets falling onto ksc 5 name your rocket “Absurdity”
lol as a KSP player you should launch using the orbital speed of the planet to your advantage. If it had some reaction wheels, battery's, power generation, comms, science equipment, RCS etc it would have been an OK rocket. It's amazing how much KSP has taught the world.... AMAZING!
The trouble with sending equipment to Mars is the extreme temperature deltas and dust. It should be possible to test that, although difficult and expensive.
next up: an escaped convict plays prison architect
followed by, convicted sex offender plays postal 2
And Skyrim playing Kevin.
Larry Lawton played it. He is an ex con. Who served his swntance.
Next up: For-Hire Hitman plays Assassins' Creed
LMAO
Should've let the engineer play.
I have a feeling she would have done a lot better, lol.
Yes taht would be better
how about nexter?
The engineer plays space engineers dood
RCE:
*Allow me to introduce myself*
*government funded education channel
*tries to deorbit Kerbal by burning radial
LOOOOOOOL
So true XD
SO I'M NOT THE ONLY ONE WHO NOTICED
Also did that mistake while i was KSP noob
I love how seb is just adjusting the orbit and everything while the actual rocket scientist are chatting away it’s like leaving a kid at the controls at take your kid to work day
*ROCKET SCIENTIST watches people play Kerbal Space Program (FTFY)
Yeah, pretty much.
I definitely want to see the rocket scientist do it.
I wanted to see her play the game and her reactions to the accurate and inaccurate bits. :(
Real scientists do not answer "60 miles" to the question "what altitude", though.
One Mars mission was ruined due to km/miles error.
"rocket scientist plays..." rocket scientist doesnt even touch it.... much disappoint
I know right, the fuckeer just kept building his own shitt.
3:16 "You can place parachutes, but its more a placebo for them to think about while they die" wow
If you're riding a firework... pretty much!
Red Baron I know right I pissed myself laughing
That was harsh.
Suggesting to "point down" to get back to earth means they need to watch Scott Manley and learn some orbital mechanics :P
"I'm Scott Manley. Fly safe."
That was so frustrating when he said it :,c
Radial, way to go.
gotta use the oberth effect lol
3:36 KSP physics engine. winning!
More like, watch me play KSP Badly while I have an engineer sitting next to me providing nothing useful.
More like, a smart engineer knowing that a game wont be an accurate simulation of something that happens irl. Srs, he doesnt even know the controls!
+LOL LOL actually the game is a fairly accurate simulation of spaceflight
It is not. Conics base physics system, not n-body gravity influence. No lagrange points, no gravity summation; it's good, but far from perfect. Not to mention The Kraken... :P With that being said, this is a sad display of Kerbalnautics. Someone get Matt Lowne over here!
+garretmkiii
I totally agree with you! Space Invaders was way better...
I thought the Kraken was part of the realism... :(
As a veteran KSP player, it hurt me every time he zoomed in and adjusted the maneuver planner _IN THE WRONG DIRECTION_
Ahh but as a newb I only just discovered the manuever planner!
As a scrub KSP player - Bollocks to that maneuver mode thing. Makes me cry every time.
*_TRIGGERED_*
As a semi-veteran ksp player here and i felt sick watching him messing with the planner and on their first run that they did properly i was siting their sreeching "DECOUPLE DAMNIT DECOUPLE!!!!" as I know that the command pod is indeed heat-shielded as i have blatantly utilized this to my advantage.
As another ksp veteran I just use the debug and warp to other planets, I am fully able to do orbit from Kerbin to say Duna, but I am too lazy to do that stuff.
Why is it always the bad ksp players that tries to show and teach other people about the game...
RiPPAN the Dunning Kruger effect.
@@babybirdhome Not to mention this is a "live recording", they basically winged the episode to make the most of their time. If anyone worked a day with live recording, you'd know that these things rarely go as planned, unless you plan everything before hand. They did not.
This is so painful to watch.. Instead of the rocket scientist playing, you played it yourself.
If you want to talk about KSP vs. real life talk about how kerbal is smaller than earth, gyro stabilization, engine restarts, engine throttling, heat shield mass, payload to vehicle mass ratios, structural integrity, pumping fuel/oxidizer around, heating and cooling, positioning systems, n-body physics and lagrange points...
shut up, nerd
CHECK YO STAGING!!!
Nathan Gladwell if only they brought him on as a guest "rocket designer"
this meme still lives on xd
Fly safe
I been playing years and I still mess up staging
I check it on the launch . And adjust it manually. I don't fail missions anymore.
Why would you even bring real rocket scientists on board and then not even talk about where and how the game differs from reality?
if it makes anyone feel better several rocket scientists and astronauts say the game is almost 100% accurate
@@baconbits1031 It's accurate in its chosen inaccuracies. They purposely don't include things like relativity, life support, n-body physics, etc.
@@EstrellaViajeViajero i dont really think life support is a part of rocket science...? i dunno my brain's tired its like 2:00am the time im replying to a comment a year ago
@@blisteringstars so rockets dont have oxygen filtering, space suits, and airtight seals?
That was the most painful planet transfer ive ever watched so far...
It was not even on a good transfer window
Dude is straight scared to have his arm make contact with hers so much that he's straight glued to the other guy 😂
Watching Seb try and get the Duna encounter was anxiety inducing. _he was literally so close, when he was about to get it he turned it the complete opposite way_
He was trying to get an encounter NOT in a launch window while Abby was talking about launch windows. :D
Yeah, he was never even remotely close to a decent encounter.. though he may was reasonably close to a flyby with what I'm going to assume was an absolutely insane delta-v cost.
Exactly what i thought ! I played KSP for a long time without knowing about launch windows. For Mun or Minmus it was ok, but i always looked like him when trying to make an interplanetary transfer ^^
i like how the scientists called the apoapsis a periapsis
Isaac Westawski well real scientists are used to using apogee and perigee instead of made up science words. It seems like those would still be hard to confuse, but when you're making a video and don't have multiple takes, it's not hard to make a mistake or two.
@@babybirdhome 'apogee' is a very specific term that means 'apoapsis of an orbit around the Earth' and is no less or more 'made up' than 'aphelion' or 'periapsis'.
As an avid ksp player this is a video ive always wanted to watch to see how real "Rocket Scientist" would preform but somehow you ruined it completely :(
Would an Astronaut do as well?
th-cam.com/video/uHjaqeeoAKk/w-d-xo.html
watch Scott Manley's video
I wanted to see her reactions to the accuracies and inaccuracies of the game.
Or watch the reaction of a KSP player to the inaccuracies of her explanations on how to get to mars.
14:59 shouldn't you burn at the periaps to make use of the oberth effect?
Well if they were going to jool, yes but for this instance no
14:03
That's why you need Separatrons, the real world equivalents are those separation thrusters found on the SRBs of the STS.
Or just he could have just place them better so the decouplers don't make them spin as much
This was painful to watch
I know what you mean. My liver's dying from processing all that cringe
ikr facepalmy af
i know its so awkward
well its not like the title is telling the truth either... the actual Rocket Scientist just ends up sitting in mission control providing 3rd person advice instead of actually playing the game... i'm sitting here yelling at the screen "PASS THE CONTROLLER DIPSHIT YOU'VE ALREADY HAD YOUR TURN"
Took the words out of my mouth buddy.
1:02 small truck just drifts there.
"Riders on the storm"
Vortude Inc.
I see it drift
That Spy ain't one of us!
Lol
a great man once said "flight is continually throwing yourself at the ground, and missing."
oh god, it nearly killed me to watch that.
*laughs in master of ksp in rss/ro
That Professor is a serious asshole. Even in a friendly video, he tries to pluck appart the others with his shit comments. Thats why i hate students!
-Turning north rather than with the spin of the planet.
-Thrusting "down" rather than retrograde to return to the ground.
Of course Jeb walked away smiling from that first crash, Jebadiah Kerman is the ultimate BAMF
In my main save, Jeb died because it was impossible to get back to Kerbin and I just crashed him into the sun
That transfer node to Duna... I can't even. I mean... its just gross.
Ace Stillwell Yeah, What a piece of shit
Oh god, I know right? As soon as I saw he was starting to try for one I just groaned. The planets weren't even close to properly aligned for a transfer.. even I could tell that much and I normally let Mechjeb calculate transfer windows for me X_X
mars** not *Duna*
@@rblxtutorials1881 it’s literally Duna..
she said to break free from planetary orbit, you need to make your orbit highly elliptical, fair enough, and then at your highest point you burn again to break free of orbit? really? thats the opposite of how we do it in KSP, we burn at Pe to break free. anyone else confused?
Maybe there is some reason for this in real life.. we do actually do this in KSP if we're using a very low TWR engine such as an ion or perhaps nuclear engine. Effectively you break up the single burn into multiple smaller burns and perform one small burn per orbit, gradually raising your Ap and making your orbit more elliptical. The final burn pushes you to escape velocity and gets you to transfer. In reality I'd think that most transfers would be done in this manner, as they have the smarts and patience to do it with highly efficient but low-TWR engines.
To be honest, she may be an engineer but I'm not sure she really knows much about the actual orbital mechanics. Her explanation of transfer windows also wasn't exactly correct. Waiting until Mars is about to pass the Earth in its orbit is less about waiting for a minimal distance between Earth/Mars and more about waiting for the minimum energy needed to make the transfer. Ideally you want to nudge your ship just enough to push it out to Mars orbit at your Ap, and not any more than that. You want Mars (or Duna in this case) to be at that point when you get there - and that only happens for a short window every couple years. You can go there anytime you want otherwise by going faster, and you may travel more distance (or less), and you may travel for a longer time (or shorter) depending on how you do it. The only sure thing is that leaving at any time other than the optimal time is going to take a LOT (double, triple, quadruple the delta-v) more fuel on both ends of the transfer unless you do something fancy like using gravity assists.
I think she said apoapsis instead of periapsis... cause education...
This caught me off guard too, because as far as I can tell the Oberth effect is real, and is used by space agencies all the damn time. Did she just misspeak?
DVD playerz but there's no such thing as apoapsis or periapsis. Of course they're close enough to the real thing that you shouldn't get them confused, but those are still not real words so I can cut some slack.
@@babybirdhome lol how are 'periapsis' and 'apoapsis' not real words? These are general terms that descirbe the lowest and highest points of an orbit - when you're orbiting the Sun it's perihelion and apohelion, when the barycenter is inside the Earth it's perigee and apogee - but for an unspecified barycenter (or any barycenter in general) it's periapsis and apoapsis. Just friggin Google it.
Not sure why you bothered bringing scientists and engineers in. This was just an excuse to show things blowing up and not even trying to explain the science or how to play the game.
You even clearly edited the video to show more failures. In the first launch to get near orbit the craft was coasting at 91km heading towards 100km and you said you just had to burn to circularize - which is totally true. Instead the video was edited to show the craft re-entering the atmosphere at 51km just so you could show another failure
Why not use your voice and your scientists to teach something instead of just playing badly...sad waste of time.
TJ Truttmann so true
Though it must be argued that the best part of KSP is the failures.
The best part of KSP is the ludicrous, mind-bendingly awesome successes.
Look up Stratzenblitz.
Taking a flying submarine to every planet with surface liquids in the system using stock unmodded parts.
That is the best of KSP.
I think so too, but I can understand those who would argue otherwise.
I thought it quite entertaining personally. It was surprising how far the three of them progressed with never playing the game before or ever looking up a tutorial.
"Flying is the art of throwing yourself at the ground and missing." HHGTTG.
@CamAndSeb I'd love to see a physicist and what not observe the FSD drive (a take on the alcubierre drive) and the fact the ship accelerates beyond the speed of light drastically based on near by objects, said objects' mass, and gravity wells. The game is called simply:
Elite:Dangerous
I'm not even 4 minutes in yet and the sigh I let out when I saw that he forgot to set the stages so the parachutes wouldn't deploy immediately was a significant one
It would be way more entertaining to see a rocket scientist play alongside someone who is actually okay at kerbal space program as opposed to someone who seems like they've never played it before
8:50 FALL OF THE SIDE OF EARTH!!!! You heard it here folks!! JK don't take that literal.
"You could give them a parachute, but probably, that's just a placebo to think about, when they're dying." - Abbie Feb, 2017
"Thats just a placebo for them to think about while theyre dying" jesus
I have a few very functional and advanced spaceplanes I'm really proud of lol
As a ksp player, i speak for Scoot Manley saying that im offended by your orbital mechanics understanding
"we took out the bottom half of our rocket."
Elon Musk- "I am an expert in that."
shame you guys didnt take it a tad more seriously
Rocket scientest doesnt press a button
From a perspective of a KSP player I can see how fun it is for them to try to do what we do so well. Considering they know what their talking about, KSP is no doubt a wonderful game for education.
Old video, but Kerbin's Karman line is at 70 km
At 3:12 the rocket engineer calmly states, "You could give them (the astronauts) a parachute but, probably, that's *just* *a* *placebo* for them to think about while they're *dying* ." LOL!!! :D
He started to game with a single solid fuel truster... Time to quit... (Eeloo lander)
like every career mode start (but with a smaller srb)
Do they know that Kerbin is alto smaller than earth? (4x maybe)
To a skilled KSP player this angers me 1. lack of knowledge of the height of kerbins atmosphere 2. Not setting up a maneuver node 3. Failed to check if perigee was above the atmosphere
stuff & more stuff And don't know about optimal phase angles for interplanetary hohmann transfers
those are mistakes that are to be expected from rocket scientists who have never played the game before. mistakes like burning towards the planet or not making gravity turns, or the aforementioned phase angles for hohmann transfers are mistakes that are less acceptable.
..or failed to check the first apoapsis
stuff & more stuff a game is different from real life they just wanted to play not really get good
Dude I don't care shut up
I'm glad that Kerbin and Earth are having a nice colab.
Huh, that's a neat way to describe orbiting... Perpetually falling towards the planet but missing. I LIKE IT!
The first rocket looks more like a missile than an actual rocket.
Am I the only one who yelled at their first rocket. "FIX YOUR STAGING YOU'RE GOING TO DIE". 😂
Pro tip: if you want to reach orbit first launch your vessel and go strait up until you reach 10Km and then am you craft at 45° on the nav ball then get you apoapse at least above 80Km then coast till your prograde node lines up with the horizon line (the white line between the blue part and the orange part) and then watch the map until it looks mostly round then you can use the menovering node to fine tune it. Just thought it would be helpful.
I never did tutorials on this game & didn't do sandbox mode. I ended up with my 1st orbit being very elliptical. It'd go pretty for out, then come in & nearly enter the atmosphere, & go far back out again. I enjoy these kinds of games. I purposely make it harder so I feel a sense of accomplishment.
Will there be more missions in kerbal space program like satellites and landing on mars and the mun
the middle guy just keeps asking questions and answering them, he wont stop talking. Jees.
What is the music playing during the first 20 seconds?
you know, i use to watch top 5 skyrim mods of the week years ago and this just appeared in my recommended videos. A blast from the past
Me: building a vessel, that will return from the surface of EVE.
Team of rocket scientists and engineers: can't orbit Kerbin.
Hey, do you guys know who best to email regarding asking if the uk space program people want to help a cadet unit's STEM by buying KSP (and maybe some extra RAM) for the gaming pc/flight sim?
in ksp how do you get that yellow line thing to the spaceship to ground control
3:15 that moment when a rocket engineer calls parachutes placebos
That’s a placebo for them to think about while they’re dying lol
I love how like 5 minutes in the rocket scientist and lewis are just talking and seb pays 0 attention to any of that and just builds the rocket
When you thought this was going to be professional...
I remember one time I played I tried to orbit the “moon” and the game glitched and I ended up orbiting the edge of the solar system
When I watch a rally driver plays a WRC game, I see him behind the wheel, and where he himself shows his mastery. What I see here is how competent people indulge and speaking a couple of clever phrases.
As somebody who has packed parachutes designed for sonic openings I find it adorable they ask at what speed it's appropriate to deploy when hypersonic.. As there is currently plasma wicking over the container system... Poor jeb.
16:30 you could have done an EVA, pushed the crew module with Valentine's thrusters a bit to get the periapsis down from 120km to 100, then wait about two orbits until the atmosphere drags you back to surface
Who knew they are going to deploy parachutes with the engines 😂
im not trying to be mean, but u guys need to get better at ksp
The fly trick wont work on me. Continue doing it please.
the question is, do you always wear a giant fly on your blank face?
We must show them Danny.
*chanting*
DANNY.
DANNY.
DANNY.
KRAKEN- I MEAN, DANNY!
Everything else, and staging. I love this, it actually makes for a very good tutorial for a brand new player, and shows the type of problem solving a new player is going to need. Troubleshooting, rocketry basics and examples of what does not work and why. Thanks UKSA! Now you just need to practice doing it all in a game.
Kerbal Space Program in my opinion is a ground-breaking game. It is a superior example that games can be fun while also not incorporating any type of conflict or combat. It's open-space style lets you explore planetary systems seamlessly. The game has a very strong Modding community. Modders are people who design their own custom content within the game to change anything from the way it looks to the way it plays. The game was created by the advertising company Squad(Thank you guys sooo much!). This gift to the world was recently acquired by Take-Two Interactive. The game development continues via Private Division which has been responsible for publishing KSP.
I really hope that Take-Two and Private Division stay true to squads word, continuing development and support of Kerbal Space Program. This game is one that can easily follow us into the next decade and beyond. Some of the planned features for KSP are up in the air and questionable. So far, there is no official multiplayer, GoDarklight a KSP modder, did create a version of "multiplayer" using his own skills and knowledge and the help of other people in the modding community. To purchase Kerbal Space Program, head over to kerbalspaceprogram.com/ or use your favorite game platform software. There are some websites you can get mods from, numerous, in fact, however, I recommend visiting the official KSP forums at kerbalspaceprogram.com/ where you can find more info about using mods.
As someone who's got several thousand hours in this game.. this is the absolute last video I'd recommend as a tutorial (of those I've seen). There was almost nothing done correctly in the entire video. I suppose you could use it as an example of what NOT to do, but it's hardly an exhaustive list of such mistakes either.
Most of the information provided by the engineer is certainly accurate, but in terms of gameplay what is shown simply isn't a good example.
8:50 flat earth confirmed!
Lol it has a curvature
CHECK YOUR STAGING YOU AMATEURS
Did he even have "mars" selected? Btw if ppl did noticed it when he did manuver node. Never drag the node backwards behind your ship. If u do then the target location and everything will be messed up. U always need the manuver node on the same orbital lap. If u lap your ship with the node to get a good burn then u need to wait for the ship to do a full orbital lap aswell to catch up.
i once was stuck in orbit with no fuel. first, i lost some speed by decoupling with the pod turned backward. then, i waited for my apoapsis, and went on an eva to push my pod backward and slow it down. i did that for about 3 orbits, then my periapsis was under 70km, so i simply waited for atmosphere to slow me down, one orbit after another. after about 10 orbits, i was slow enough to get into a reentry trajectory, so i simply waited to get under 200m/s and hit the parachute.
that's how you get back to kerbin with no fuel ksp style.
12:50 come on, that landing was perfect!
633h on kerbal... this is the most painful video on kerbal i've seen... x)
What is that intro and outro song?
so this is where cam and seb went after gamespot. finally found you guys :D
I am not going into space 'add the parachute as a placebo for them to think about while they are dying'
at 16:45ish you could try getting out and pushing.
how much Calculus has Abbie had? i heard some universities have VERY difficult 1st year Calculus. What would Abbie recommend as far as Calculus preparation coming into 1st year college very difficult calculus like what i heard you have to take at Purdue University Engineering/Science Dept. and other really tough science department calculus classes? thanks in advance Abbie !!!!
I´d love to see Rocket Sciencists play the Game Space Engineers.
This seemed more like "Rocket scientist watches some guys play KSP."
That scientific experiment you did with the science lab junior does no good in sandbox mode. That is for Science or Career mode where you have to bring back scientific data to use to unlock new parts.
No, really?
OpenWorldAddict I
Proof of concept.
as soon as they put the kickback on i thought
"they're gonna burn up and die before they get to space"
“You fall of the side of the earth”
SHES A FLAT EARTHER!
"You keep falling off the side of the Earth." Now, this is not something you hear from someone with actual knowledge very often.
Hey no disrespect but if you bring a cute rocket scientist in you better know how to play kerbal first lmao
How to make a rocket in ksp
1 add a control point
2 add the largest possible liquid fuel tank possible
3 ENGULF THE ENTIRE BOTTEM OF THE TANK WITH VECTOR ENGINES!!!
4 realize this doesn’t tell you how to save Jeb as the rockets falling onto ksc
5 name your rocket “Absurdity”
2:40 zero control with a solid booster.
Space shuttle SRB: am i a joke to you? sure I may explode sometimes but i have thrust vectoring.
Kerbal Space Program only needs 70 km to reach space.
lol as a KSP player you should launch using the orbital speed of the planet to your advantage. If it had some reaction wheels, battery's, power generation, comms, science equipment, RCS etc it would have been an OK rocket. It's amazing how much KSP has taught the world.... AMAZING!
The rocket scientist is not playing; she is being interviewed while the other guy plays...
The trouble with sending equipment to Mars is the extreme temperature deltas and dust. It should be possible to test that, although difficult and expensive.
these guys got more done in a play session than i did in a year
Why is there a massive cut up to 11 minutes where he wants to coast up to 100 kms and then suddenly is past AP at 56 kms?
"Well, this is going poorly, the only thing to do is an EVA."