4 Ways to Make Fluid Look Like Houdini in Blender!

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

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  • @basilahmed3290
    @basilahmed3290 9 หลายเดือนก่อน +4

    THE BALLS pun didn't go unnoticed XD

  • @Marcelmikael
    @Marcelmikael 9 หลายเดือนก่อน +3

    Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it.
    It wiill deform accordingly as it slides down. Thanks Ownen once again

  • @3DAnimationBlender-17
    @3DAnimationBlender-17 2 หลายเดือนก่อน

    Great work❤

  • @CultureBmx
    @CultureBmx ปีที่แล้ว +2

    Inverting normals is something I would have never thought of.... Brilliant

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      It’s a tiny detail, but it goes far in the long run!

    • @_plaha_
      @_plaha_ ปีที่แล้ว

      @@owenjenkinsofficialis it really? It looks far worse than "incorrect" version

  • @AkiishiyamA
    @AkiishiyamA 3 หลายเดือนก่อน +2

    This is the best tutorial I have ever watched, thank you so much.

  • @mulanmiller5000
    @mulanmiller5000 ปีที่แล้ว +4

    The coseup on the cloth sheet is a pretty interesting approach. If you know how it was made you can't unsee it though.

  • @farhadkhosravi4630
    @farhadkhosravi4630 ปีที่แล้ว +3

    Why this channel is so underrated? Jeez man! Great work!

  • @GoldenbergAlex
    @GoldenbergAlex ปีที่แล้ว +3

    Brother, I've been looking for such a tutorial for ages, thanks a lot !

  • @pradeepdurai8661
    @pradeepdurai8661 10 หลายเดือนก่อน +1

    Bro top quality tutorial, Thank You so much really Appreciate it.👌

  • @nurb2kea
    @nurb2kea 2 หลายเดือนก่อน

    To apply, remove or set something for several selected things, hold ALT when doing it. That then works for every selected item.

  • @restFriday
    @restFriday ปีที่แล้ว +9

    Great work! I was exactly looking for this.Thank you so much

  • @qulzam685
    @qulzam685 4 หลายเดือนก่อน

    much needed tutorial. is it possible for you to make it a series so we can explore more liquid/cloth effects and tricks?

  • @epolusyenn
    @epolusyenn ปีที่แล้ว

    you're just opened up my horizon!

  • @robinsquares
    @robinsquares 5 หลายเดือนก่อน

    The results are mesmerizing! Fantastic video

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน

      Can’t wait to see the reupload on your vfx render pass/layer tutorial! If anyone else is reading this, you definitely need to go check out Robin’s channel!

  • @1971spvman
    @1971spvman ปีที่แล้ว +3

    Great tutorial! Give me a lot of inspirations. Thanks

  • @janebalmy
    @janebalmy หลายเดือนก่อน

    So good! thank you!!!

  • @winterhaltercomunicacion3083
    @winterhaltercomunicacion3083 5 หลายเดือนก่อน

    This is simply an epiphany! Thanks a lot from Spain.

  • @jejegad
    @jejegad 6 หลายเดือนก่อน

    I'm still new to Blender and just when I thought I knew something about fluid sims I found this amazing tutorial, I haven't even finished the whole video yet but wow it's totally a new way of looking at it.
    thank you so much for such an amazing video

  • @huegraphy9543
    @huegraphy9543 9 หลายเดือนก่อน

    쉬운 설명 덕분에 완벽하게 따라할 수 있어서 좋습니다. 멋진 표현법을 소개해주셔서 감사해요

  • @FAA40
    @FAA40 หลายเดือนก่อน

    finally found it how's the setting, been tryings the smalls bubbles but can't getting correctly. Thanks for the tutorial.

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว +3

    I need it in my veins whether is Blender or Houdini

  • @imb1318
    @imb1318 6 หลายเดือนก่อน +1

    Thank you!

  • @Einhorn-ut1mm
    @Einhorn-ut1mm ปีที่แล้ว +1

    Brillant graphic and technic

  • @pizola3285
    @pizola3285 10 หลายเดือนก่อน

    jesus, I cant believe I forgot to invert the normals hahaha. Such a cool trick!

  • @derancrooz8744
    @derancrooz8744 ปีที่แล้ว +1

    this is next leval

  • @vishapp
    @vishapp ปีที่แล้ว +2

    Great Tutorial!!

  • @rgt2358
    @rgt2358 9 หลายเดือนก่อน

    This is amazing

  • @motionbymanish
    @motionbymanish ปีที่แล้ว +4

    Great work! I was exactly looking for this💯

  • @GerardB2023
    @GerardB2023 6 หลายเดือนก่อน

    dude.. you are so good. Gonna have to take myself down the rabbit hole!! It's going to be fun learning from you.

  • @lufiutomo8714
    @lufiutomo8714 ปีที่แล้ว +1

    Thankss mann, it's very helpfull me to improve

  • @indrasugandac2535
    @indrasugandac2535 ปีที่แล้ว +1

    Great work!!!, NEXT LEVEL BROO

  • @lucarenders
    @lucarenders ปีที่แล้ว

    so clever to invert the normals! nice video!

  • @hectorthespector
    @hectorthespector ปีที่แล้ว +2

    Great content! Thanks for sharing

  • @theupperdeckker
    @theupperdeckker ปีที่แล้ว +1

    awesome tutorial, Perfectly explained and executed. Huge thanks Owen!!

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Glad that it was of use to you! Any critiques or suggestions of things you might like to see in future episodes whether it be methods or ideas, etc?

  • @EveBratrud
    @EveBratrud ปีที่แล้ว +2

    LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.

    • @ngsing5102
      @ngsing5102 ปีที่แล้ว

      I got the same problem. It was fixed after changing to cycle, thanks for your tutorial ! @@owenjenkinsofficial

  • @klaudskate
    @klaudskate 7 หลายเดือนก่อน

    How do you select a whole sphere in edit mode like you did here ?3:46

    • @owenjenkinsofficial
      @owenjenkinsofficial  7 หลายเดือนก่อน

      At this point the balls are all one object reimported as an alembic

    • @Ahpuckful
      @Ahpuckful 2 หลายเดือนก่อน

      press ""L""

  • @dzenekrinadhir9438
    @dzenekrinadhir9438 ปีที่แล้ว +1

    Genius !! Great work

  • @mtscott44
    @mtscott44 ปีที่แล้ว +1

    Dude, thank you. This was awesome.

  • @alanfatfish
    @alanfatfish 10 หลายเดือนก่อน +1

    Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 หลายเดือนก่อน

      I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.

  • @Rengine_3D
    @Rengine_3D 8 หลายเดือนก่อน

    this is life saving. thank you for creating this tutorial. 😍

  • @woody3d697
    @woody3d697 11 หลายเดือนก่อน

    Brilliant!! Genius!!

  • @thenamespuru
    @thenamespuru ปีที่แล้ว +2

    Great work, really appreciate you showing how to create magical renders using simple methods😄🤟

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      I’m glad to be of service to you all! Hope it helps 😊

  • @richstubbsanimation
    @richstubbsanimation ปีที่แล้ว

    Really informative, thanks for this man. Deffo need to try some of this out!

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Thanks 🙏🏼 any feedback on this tutorial? Things you liked/disliked?

  • @顏慈白-j3o
    @顏慈白-j3o ปีที่แล้ว +1

    Thank you so much for such a brilliant tutorial:D

  • @holopicks
    @holopicks 3 หลายเดือนก่อน +1

    AMAZING, You are a genius!!
    Is it possible to make this beautiful sphere with Eevee NEXT instead of Cycles?

    • @owenjenkinsofficial
      @owenjenkinsofficial  3 หลายเดือนก่อน +1

      Even with the newer ever next, there will need to be some improvements on realtime refraction before it would look this good in eevee. But it’s worth a shot. Give it a go and let me know how it turns out!

  • @kamarulzzariff3815
    @kamarulzzariff3815 ปีที่แล้ว +1

    i need more tuto like this...done subs

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Thank you! I’m just getting started, so be ready to see more like this and better!

  • @miguelcezare
    @miguelcezare 8 หลายเดือนก่อน

    Nice work!!

  • @yanglu13
    @yanglu13 9 หลายเดือนก่อน

    amazing video!

  • @hrthjfr
    @hrthjfr ปีที่แล้ว +1

    awesome content. subbed !!

  • @AleksandarPopovic
    @AleksandarPopovic ปีที่แล้ว

    Wow, what great idea, very nice, keep going!

  • @MrTraiyZ
    @MrTraiyZ ปีที่แล้ว +1

    Nice job, in houdini we will have done cloth simulation and inverse normal sphere too

  • @EROSNERdesign
    @EROSNERdesign ปีที่แล้ว

    Fabulous video

  • @nikitos626
    @nikitos626 ปีที่แล้ว

    Legend!!!! Amazing tutorial!

  • @LEcoolJ8
    @LEcoolJ8 11 หลายเดือนก่อน +1

    extremely underrated channel and great video! Clever approach and learned a lot from this. Please post more blender tutorials!

    • @owenjenkinsofficial
      @owenjenkinsofficial  11 หลายเดือนก่อน +1

      Thank you! 2024 will bring many more tutorials and other educational content!

  • @vfx.360
    @vfx.360 8 หลายเดือนก่อน

    You are a demon at motion design👹

  • @vicquezadaphotography6759
    @vicquezadaphotography6759 หลายเดือนก่อน

    Amazing tutorial, is there a possibility to buy the blender project?

  • @nonprofit7163
    @nonprofit7163 3 หลายเดือนก่อน

    I cant seem to get the microbubbles to show within the "glass" shader at the 8:20 mark what could be causing that issue?

    • @owenjenkinsofficial
      @owenjenkinsofficial  3 หลายเดือนก่อน +1

      If you are rendering in Eevee the shaders wont be able to do that.

    • @nonprofit7163
      @nonprofit7163 2 หลายเดือนก่อน

      @@owenjenkinsofficial yep that was definitely it 😅 thank you!

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 9 หลายเดือนก่อน

    Just amazing

  • @GiancarloBombardieri
    @GiancarloBombardieri ปีที่แล้ว

    awesome!! thanks for share

  • @productshade
    @productshade ปีที่แล้ว +1

    Dope man, thanks for the tutorial🙂

  • @mostafaelnajar899
    @mostafaelnajar899 ปีที่แล้ว

    Awesome!

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว +1

    I'mma find a way to do it in houdini, as well. I'm still learning but I think I got some clues

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Houdini is optimal for this kind of stuff 🔥 would love to see when you get it in Houdini!

    • @Helios.vfx.
      @Helios.vfx. ปีที่แล้ว

      @@owenjenkinsofficial I'm gomma try this weekend, but can't promise something lol. still worth the adventure 🤣🤣 Thanks make for tis video btw.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!

  • @kalikdelphiaip3205
    @kalikdelphiaip3205 10 หลายเดือนก่อน

    this is amazing ! Brilliant !
    Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน

      It would depend. Probably not very well. If you use Houdini I’m sure there are some hacks to manipulate the meshes after the sim.

  • @senironan126
    @senironan126 7 หลายเดือนก่อน

    Hi Owen! are you still going to make the photogrammetry tutorial? I would love to see it but I can't find it on your channel

    • @owenjenkinsofficial
      @owenjenkinsofficial  7 หลายเดือนก่อน

      I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!

  • @migopro3022
    @migopro3022 11 หลายเดือนก่อน

    ❤ Great video

  • @osa7696
    @osa7696 4 หลายเดือนก่อน

    the best

  • @AveryLiburd
    @AveryLiburd 11 หลายเดือนก่อน +1

    I’m about halfway through but encountered some of my bubbles kind of scrunching up.
    Any recommendations/ fixes?

    • @owenjenkinsofficial
      @owenjenkinsofficial  11 หลายเดือนก่อน +1

      Usually if my cloth sims scrunch up it means my cloth scale is two small

  • @iphilgood01
    @iphilgood01 ปีที่แล้ว +1

    Good job, merci beaucoup ;-)

  • @jerr.___.y
    @jerr.___.y ปีที่แล้ว +1

    I've tracked the video till 8:21 and the object doesn't appear transparent. I'm using Blender 4.0.
    Is there any solution?

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      What does it look like currently?

    • @jerr.___.y
      @jerr.___.y ปีที่แล้ว +1

      @@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version.
      It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)

    • @jerr.___.y
      @jerr.___.y ปีที่แล้ว

      @@owenjenkinsofficial I want to do my best and finish the tutorial.
      Is it okay to send saved files via email?
      I would like to check the problem with the saved file.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.

    • @jerr.___.y
      @jerr.___.y ปีที่แล้ว

      @@owenjenkinsofficial Learning blender for the first time.
      So I don't know what ghosted/xray viewport mode is.
      Should I turn off ghosted/xray viewport mode?
      Where should I release it?
      I tried rendering with a light and camera, but only the gray circle was barely visible.
      Particles inside the premises are not visible.
      I'm sorry I don't understand.

  • @matthiasparillaud8195
    @matthiasparillaud8195 หลายเดือนก่อน

    hello, where do you find the add on extra mesh objects?. thank you

    • @owenjenkinsofficial
      @owenjenkinsofficial  หลายเดือนก่อน

      Shift A > Mesh

    • @matthiasparillaud8195
      @matthiasparillaud8195 หลายเดือนก่อน

      sorry i want to know how a can get it , i have 4.2 blender but not the addons extra mesh objets. do i need to by it on blender market ?

    • @owenjenkinsofficial
      @owenjenkinsofficial  หลายเดือนก่อน

      @matthiasparillaud8195 it comes with blender. It’s already available to activate in the add-on/extension page of the preferences.

  • @riccardofissore7996
    @riccardofissore7996 10 หลายเดือนก่อน +1

    THE FUCKING TRICKS I NEEDED TO KNOW !!!!!!!!! I'm too locked into thinking I have to do things for real but I know I have to fake it.

  • @man_art_man
    @man_art_man ปีที่แล้ว +1

    Love this tutorial! Pretty Damn good 👍🏻 😊 thanks

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Thanks my dude🙏🏼

    • @man_art_man
      @man_art_man ปีที่แล้ว +1

      @@owenjenkinsofficial I have store one video but can’t tag you here at TH-cam… strange… Iwill do it in Instagram

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      No worries bro 😎 that’s how TH-cam is I guess.

    • @man_art_man
      @man_art_man ปีที่แล้ว

      @@owenjenkinsofficial may be it’s my bad.. have to make it more accurate next time 👍🏻💪🏻

  • @ArmaghanBashir
    @ArmaghanBashir 5 หลายเดือนก่อน

    Hey! @13:26 why did you duplicate the plane and turn it into a wireframe, does it effect what the camera sees?

  • @studioanf
    @studioanf ปีที่แล้ว +1

    Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.

    • @studioanf
      @studioanf ปีที่แล้ว +1

      @@owenjenkinsofficial cheers! Moving the plane closer did the trick. I also added some dispersion and am experimenting with caustics. Good times!

  • @G1NJO
    @G1NJO ปีที่แล้ว +2

    the hair system doesnt work for me with deforming alembic :/ the hair just spawn at the origin

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน

      I had this issue for a while. Make sure you are adding the hair to the alembic file, and if it didn’t work, I would usually just open the alembic in a new blender file and try it there. Sometimes the old particles in blender are really finicky. I may try to recreate this tutorial but basing it more off of geometry nodes.

  • @marwamarwa-bj1by
    @marwamarwa-bj1by 6 หลายเดือนก่อน

    Hey thanks for the tut! is there a way to make the negative space but i want my balls to collide to my prouct not a cube ! hope u understood

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 หลายเดือนก่อน

      Just make a simplified shape that matches your product and replace the cube with it instead!

  • @FishcatZombie
    @FishcatZombie ปีที่แล้ว

    tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Yeah I use them for client projects! Thank you for your kind words 😊

  • @4crafters597
    @4crafters597 ปีที่แล้ว

    How does changing the normals for the bubbles make sense? Like what is happening when flipping them?

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Bubbles have air in them and in this context, this means that the normals should face the direction that air is in the scene including in the bubbles.

    • @4crafters597
      @4crafters597 ปีที่แล้ว +1

      @@owenjenkinsofficial i think the physical explanation is that the flipped normals represent the "flipped" optical density!

  • @calha2595
    @calha2595 6 หลายเดือนก่อน

    hi! thank you for your sharing! learnt a lot!
    But i got problem on rendering
    the fluid bouncy balls (part2) turn into black when i try to render image
    how can i fix this?
    thanks again!

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 หลายเดือนก่อน +2

      Your transparency passes are probably too low. It’s under the samples section in the render tab. Make sure it’s over 4

  • @aparajitninawe453
    @aparajitninawe453 10 หลายเดือนก่อน

    bravo

  • @kaia8167
    @kaia8167 ปีที่แล้ว

    Did the photogrammetry tutorial never happen? 😕☹

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +2

      Thanks for checking in. It got postponed due to my schedule. I will still be posting a tutorial on photogrammetry in one of the next videos!

  • @WRST77
    @WRST77 7 หลายเดือนก่อน +1

    bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 หลายเดือนก่อน

      A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work

    • @WRST77
      @WRST77 6 หลายเดือนก่อน +1

      @@owenjenkinsofficial if you find a fix please post as it’s a good project. Thanks for the reply.

  • @ajsingh7360
    @ajsingh7360 6 หลายเดือนก่อน

    Hey im not sure what I did wrong but i cant see the bubbles when i go into render view, I just see the skin.
    Like it isnt transparent, would really appreciate your help

  • @swerveoff
    @swerveoff 6 หลายเดือนก่อน

    5:31 one of my BALLS!? OH!! SPHERESSS!!

  • @Dan_and_Co
    @Dan_and_Co 8 หลายเดือนก่อน

    hey is this still working in blender 4.0 as my bubbles go mental when i follow your first couple steps they seem to inflate

  • @TamasNagykalnai
    @TamasNagykalnai 2 หลายเดือนก่อน

    Great video!
    But my alembic runs way slower than the original physics simulation.

    • @owenjenkinsofficial
      @owenjenkinsofficial  2 หลายเดือนก่อน +1

      I usually duplicate my project and delete the fluid sim, because sometimes it will try to recalculate the sims in the background when you play the timeline.

    • @TamasNagykalnai
      @TamasNagykalnai 2 หลายเดือนก่อน

      ​@@owenjenkinsofficial Thanks, but unfortunately it's not better either way.

    • @owenjenkinsofficial
      @owenjenkinsofficial  2 หลายเดือนก่อน +1

      Sometimes alembics are unpredictable in blender tbh. They are working on that tho. I’ve seen tasks on their developer site in regard to alembic speeds. If the baked sim is faster, just use that!

    • @TamasNagykalnai
      @TamasNagykalnai 2 หลายเดือนก่อน

      @@owenjenkinsofficial Thank you! Maybe in the new 4.2 version, where I can find some missing add-ons already. BTW thanks again!

  • @lemmen7420
    @lemmen7420 ปีที่แล้ว +1

    can you tell me why mine are behaving wierd

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Probably! What’s acting up in your scene?

    • @lemmen7420
      @lemmen7420 ปีที่แล้ว

      i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that.
      Thanks you
      @@owenjenkinsofficial

  • @fusion1203
    @fusion1203 ปีที่แล้ว

    CRANK up those resolution divisions ;)

  • @runranrun123
    @runranrun123 7 หลายเดือนก่อน

    Thank You for your tutorial, It's very help me here! ( TwT)b

  • @KillinSmallz
    @KillinSmallz ปีที่แล้ว +1

    cloth sim for fluid is a solution a lot of ppl sleep on. i made a fucking amazing cracked egg simulation with just a couple cloth spheres.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Sounds cool! Peter Fance uses cloth sims for his gory VFX shots with corridor crew a lot too

  • @mskogly
    @mskogly 9 หลายเดือนก่อน

    4:30 Odd, three of my bouncy balls crumple up at this step. Blender 3.5

    • @owenjenkinsofficial
      @owenjenkinsofficial  9 หลายเดือนก่อน

      Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.

    • @oludeleisrael5719
      @oludeleisrael5719 9 หลายเดือนก่อน +1

      I was also having this exact problem. I realised it's the fluid density for some reason. I dont know.

  • @monocore
    @monocore ปีที่แล้ว +2

    Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +2

      Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?

    • @monocore
      @monocore ปีที่แล้ว +2

      @@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Thanks for the input bro, much appreciated. Always trying to improve 🤙🏼

    • @rennightmare
      @rennightmare ปีที่แล้ว +3

      kinda curious what kind of godlike piece of software u use to let yourself laugh at blender

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +4

      @@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.

  • @abeblue
    @abeblue 8 หลายเดือนก่อน +1

    there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?

  • @javierandres8204
    @javierandres8204 9 หลายเดือนก่อน

    5:30 😂😂😂

  • @richard_robert
    @richard_robert ปีที่แล้ว +1

    5:32 Sus 🧐

  • @internetcarly
    @internetcarly หลายเดือนก่อน

    your computer must be cracked bc mine would crash tf out

    • @owenjenkinsofficial
      @owenjenkinsofficial  หลายเดือนก่อน

      I’ve been able to get a better PC in the last couple of years, but I did stuff like this on a lower end computer for years. It’s mostly just more time consuming.

  • @pills_for_skills
    @pills_for_skills 21 วันที่ผ่านมา

    Thanks for the tutorial! But i have a problem with bubbles: when i apply particles to alembic, they start to dissappear within 1-5 frames. But if i activate hair dinamics and collision so they become animated, BUT through an animation some of the bubbles come outside of alembic mesh...

    • @owenjenkinsofficial
      @owenjenkinsofficial  21 วันที่ผ่านมา

      Sounds like you forgot to increase your particle lifetime past the timeline length. I had the issue of the bubbles coming through, and I remember just sifting through different seeds to get a better result and increased the thickness of the solidify modifier. And if it’s still and issue make sure the offset for the solidify modifier is pushing the thickness outward, and not inward.

    • @pills_for_skills
      @pills_for_skills 20 วันที่ผ่านมา

      @@owenjenkinsofficial solve the problem with collisions - applied subdiv to bubble object (viewport and render are the same number) thanks a lot!

  • @freakystyley8603
    @freakystyley8603 6 หลายเดือนก่อน

    what. about the bubbles in the material? are those just geomety objects?

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 หลายเดือนก่อน

      Yup. Icospheres is what I used as the instanced object/collection.