4 Ways to Make Fluid Look Like Houdini in Blender!

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • After posting fluid motion design I've done in blender online, I've gotten requests to release this tutorial. I hope it enlightens you on some of my personal workflows to make slick water and fluid renders that compete with Houdini and C4D animations!
    Chapters:
    00:00 - Intro & Final Animations
    00:35 - Realistic Bubble Shading
    01:13 - The Secret Sauce
    01:34 - #1 - How to Make Bouncy Water Balloons
    14:30 - #2 - How to Visualize Negative Space with Fuild
    23:35 - #3 - How to Achieve Ripples with Dynamic Paint
    26:50 - #4 - How to use Cloth to Fake Viscous Fluid Close-ups
    34:40 - Render Settings and Animation Export
    36:08 - Photogrammetry Tutorial Announcement & Outro
    Get 10% of Dehancer at checkout with code: DEHANCEOJD - www.dehancer.com/
    My Links & Asset Downloads for Artists!
    ➤ Patreon Membership - / owenjenkinsdesign
    ➤ My Gumroad - owenjenkinsdesign.gumroad.com/
    ➤ Poliigon - Get 3D assets when you sign up! - www.poliigon.com?ref=owenjenkins
    Get TWO MONTHS FREE on Artlist.io Music!
    ➤ artlist.io/Owen-3099174
    My Website:
    ➤ www.owenjenkinsdesign.com
    My TH-cam Setup:
    ➤ Sony FX30 → amzn.to/4buZ9Qh
    ➤ Sigma 18-50mm f/2.8 → amzn.to/4dMfGB0
    ➤ Affordable Comica 3.5mm Microphone → amzn.to/4bwFoIm
    ➤ Neewer LED Key Light → amzn.to/3wPQY24
    ➤ Viltrox LED Small Light → amzn.to/44Ut3ew
    Follow me:
    ➤ / owenjenkinsdesign
    ➤ / therealmetalore
    Affiliate Disclosure:
    ➤ Some of the links used in the description will direct you to Amazon. I earn a small commission for qualifying purchases at no additional cost to you.

ความคิดเห็น • 137

  • @motionbymanish
    @motionbymanish ปีที่แล้ว +3

    Great work! I was exactly looking for this💯

  • @hectorthespector
    @hectorthespector ปีที่แล้ว +2

    Great content! Thanks for sharing

  • @user-sm1nm5tv1d
    @user-sm1nm5tv1d 10 หลายเดือนก่อน +1

    Thank you so much for such a brilliant tutorial:D

  • @restFriday
    @restFriday ปีที่แล้ว +8

    Great work! I was exactly looking for this.Thank you so much

  • @vishapp
    @vishapp ปีที่แล้ว +2

    Great Tutorial!!

  • @1971spvman
    @1971spvman 8 หลายเดือนก่อน +2

    Great tutorial! Give me a lot of inspirations. Thanks

  • @dzenekrinadhir9438
    @dzenekrinadhir9438 ปีที่แล้ว +1

    Genius !! Great work

  • @indrasugandac2535
    @indrasugandac2535 ปีที่แล้ว +1

    Great work!!!, NEXT LEVEL BROO

  • @GoldenbergAlex
    @GoldenbergAlex 6 หลายเดือนก่อน +3

    Brother, I've been looking for such a tutorial for ages, thanks a lot !

  • @pradeepdurai8661
    @pradeepdurai8661 3 หลายเดือนก่อน +1

    Bro top quality tutorial, Thank You so much really Appreciate it.👌

  • @imb1318
    @imb1318 11 วันที่ผ่านมา +1

    Thank you!

  • @Rengine_3D
    @Rengine_3D หลายเดือนก่อน

    this is life saving. thank you for creating this tutorial. 😍

  • @AleksandarPopovic
    @AleksandarPopovic 9 หลายเดือนก่อน

    Wow, what great idea, very nice, keep going!

  • @huegraphy9543
    @huegraphy9543 3 หลายเดือนก่อน

    쉬운 설명 덕분에 완벽하게 따라할 수 있어서 좋습니다. 멋진 표현법을 소개해주셔서 감사해요

  • @Einhorn-ut1mm
    @Einhorn-ut1mm ปีที่แล้ว +1

    Brillant graphic and technic

  • @lucarenders
    @lucarenders 7 หลายเดือนก่อน

    so clever to invert the normals! nice video!

  • @miguelcezare
    @miguelcezare หลายเดือนก่อน

    Nice work!!

  • @rgt2358
    @rgt2358 2 หลายเดือนก่อน

    This is amazing

  • @GiancarloBombardieri
    @GiancarloBombardieri 9 หลายเดือนก่อน

    awesome!! thanks for share

  • @farhadkhosravi4630
    @farhadkhosravi4630 ปีที่แล้ว +3

    Why this channel is so underrated? Jeez man! Great work!

  • @woody3d697
    @woody3d697 4 หลายเดือนก่อน

    Brilliant!! Genius!!

  • @theupperdeckker
    @theupperdeckker 10 หลายเดือนก่อน +1

    awesome tutorial, Perfectly explained and executed. Huge thanks Owen!!

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 หลายเดือนก่อน

      Glad that it was of use to you! Any critiques or suggestions of things you might like to see in future episodes whether it be methods or ideas, etc?

  • @thenamespuru
    @thenamespuru ปีที่แล้ว +2

    Great work, really appreciate you showing how to create magical renders using simple methods😄🤟

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      I’m glad to be of service to you all! Hope it helps 😊

  • @Alifajarrefo
    @Alifajarrefo 9 หลายเดือนก่อน

    you're just opened up my horizon!

  • @mostafaelnajar899
    @mostafaelnajar899 ปีที่แล้ว

    Awesome!

  • @nikitos626
    @nikitos626 ปีที่แล้ว

    Legend!!!! Amazing tutorial!

  • @mtscott44
    @mtscott44 ปีที่แล้ว +1

    Dude, thank you. This was awesome.

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 2 หลายเดือนก่อน

    Just amazing

  • @yanglu13
    @yanglu13 2 หลายเดือนก่อน

    amazing video!

  • @EROSNERdesign
    @EROSNERdesign 7 หลายเดือนก่อน

    Fabulous video

  • @richstubbsanimation
    @richstubbsanimation 8 หลายเดือนก่อน

    Really informative, thanks for this man. Deffo need to try some of this out!

    • @owenjenkinsofficial
      @owenjenkinsofficial  8 หลายเดือนก่อน

      Thanks 🙏🏼 any feedback on this tutorial? Things you liked/disliked?

  • @hrthjfr
    @hrthjfr ปีที่แล้ว +1

    awesome content. subbed !!

  • @mulanmiller5000
    @mulanmiller5000 9 หลายเดือนก่อน +3

    The coseup on the cloth sheet is a pretty interesting approach. If you know how it was made you can't unsee it though.

  • @Marcelmikael
    @Marcelmikael 2 หลายเดือนก่อน +3

    Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it.
    It wiill deform accordingly as it slides down. Thanks Ownen once again

  • @ProductDesignz
    @ProductDesignz ปีที่แล้ว +2

    Dope man, thanks for the tutorial🙂

  • @derancrooz8744
    @derancrooz8744 ปีที่แล้ว +1

    this is next leval

  • @GerardB2023
    @GerardB2023 8 วันที่ผ่านมา

    dude.. you are so good. Gonna have to take myself down the rabbit hole!! It's going to be fun learning from you.

  • @lufiutomo8714
    @lufiutomo8714 10 หลายเดือนก่อน +1

    Thankss mann, it's very helpfull me to improve

  • @iphilgood01
    @iphilgood01 9 หลายเดือนก่อน +1

    Good job, merci beaucoup ;-)

  • @MrTraiyZ
    @MrTraiyZ ปีที่แล้ว +1

    Nice job, in houdini we will have done cloth simulation and inverse normal sphere too

  • @migopro3022
    @migopro3022 4 หลายเดือนก่อน

    ❤ Great video

  • @kamarulzzariff3815
    @kamarulzzariff3815 ปีที่แล้ว +1

    i need more tuto like this...done subs

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Thank you! I’m just getting started, so be ready to see more like this and better!

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว +2

    I need it in my veins whether is Blender or Houdini

  • @kalikdelphiaip3205
    @kalikdelphiaip3205 4 หลายเดือนก่อน

    this is amazing ! Brilliant !
    Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉

  • @CultureBmx
    @CultureBmx 9 หลายเดือนก่อน +2

    Inverting normals is something I would have never thought of.... Brilliant

    • @owenjenkinsofficial
      @owenjenkinsofficial  9 หลายเดือนก่อน

      It’s a tiny detail, but it goes far in the long run!

    • @_plaha_
      @_plaha_ 9 หลายเดือนก่อน

      @@owenjenkinsofficialis it really? It looks far worse than "incorrect" version

  • @_blender_man_
    @_blender_man_ 10 หลายเดือนก่อน +1

    Love this tutorial! Pretty Damn good 👍🏻 😊 thanks

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 หลายเดือนก่อน +1

      Thanks my dude🙏🏼

    • @_blender_man_
      @_blender_man_ 10 หลายเดือนก่อน +1

      @@owenjenkinsofficial I have store one video but can’t tag you here at TH-cam… strange… Iwill do it in Instagram

    • @owenjenkinsofficial
      @owenjenkinsofficial  10 หลายเดือนก่อน +1

      No worries bro 😎 that’s how TH-cam is I guess.

    • @_blender_man_
      @_blender_man_ 10 หลายเดือนก่อน

      @@owenjenkinsofficial may be it’s my bad.. have to make it more accurate next time 👍🏻💪🏻

  • @basilahmed3290
    @basilahmed3290 3 หลายเดือนก่อน

    THE BALLS pun didn't go unnoticed XD

  • @aparajitninawe453
    @aparajitninawe453 3 หลายเดือนก่อน

    bravo

  • @pizola3285
    @pizola3285 3 หลายเดือนก่อน

    jesus, I cant believe I forgot to invert the normals hahaha. Such a cool trick!

  • @FishcatZombie
    @FishcatZombie ปีที่แล้ว

    tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Yeah I use them for client projects! Thank you for your kind words 😊

  • @vfx.360
    @vfx.360 หลายเดือนก่อน

    You are a demon at motion design👹

  • @alanfatfish
    @alanfatfish 4 หลายเดือนก่อน +1

    Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 หลายเดือนก่อน

      I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.

  • @ANF6000
    @ANF6000 ปีที่แล้ว +1

    Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.

    • @ANF6000
      @ANF6000 ปีที่แล้ว +1

      @@owenjenkinsofficial cheers! Moving the plane closer did the trick. I also added some dispersion and am experimenting with caustics. Good times!

  • @EveBratrud
    @EveBratrud 6 หลายเดือนก่อน +2

    LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.

    • @owenjenkinsofficial
      @owenjenkinsofficial  6 หลายเดือนก่อน +1

      Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.

    • @ngsing5102
      @ngsing5102 5 หลายเดือนก่อน

      I got the same problem. It was fixed after changing to cycle, thanks for your tutorial ! @@owenjenkinsofficial

  • @riccardofissore7996
    @riccardofissore7996 4 หลายเดือนก่อน +1

    THE FUCKING TRICKS I NEEDED TO KNOW !!!!!!!!! I'm too locked into thinking I have to do things for real but I know I have to fake it.

  • @LEcoolJ8
    @LEcoolJ8 5 หลายเดือนก่อน +1

    extremely underrated channel and great video! Clever approach and learned a lot from this. Please post more blender tutorials!

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน +1

      Thank you! 2024 will bring many more tutorials and other educational content!

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว +1

    I'mma find a way to do it in houdini, as well. I'm still learning but I think I got some clues

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Houdini is optimal for this kind of stuff 🔥 would love to see when you get it in Houdini!

    • @Helios.vfx.
      @Helios.vfx. ปีที่แล้ว

      @@owenjenkinsofficial I'm gomma try this weekend, but can't promise something lol. still worth the adventure 🤣🤣 Thanks make for tis video btw.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว

      Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!

  • @senironan126
    @senironan126 หลายเดือนก่อน

    Hi Owen! are you still going to make the photogrammetry tutorial? I would love to see it but I can't find it on your channel

    • @owenjenkinsofficial
      @owenjenkinsofficial  หลายเดือนก่อน

      I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!

  • @runranrun123
    @runranrun123 20 วันที่ผ่านมา

    Thank You for your tutorial, It's very help me here! ( TwT)b

  • @G1NJO
    @G1NJO 8 หลายเดือนก่อน +2

    the hair system doesnt work for me with deforming alembic :/ the hair just spawn at the origin

  • @AveryLiburd
    @AveryLiburd 4 หลายเดือนก่อน +1

    I’m about halfway through but encountered some of my bubbles kind of scrunching up.
    Any recommendations/ fixes?

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 หลายเดือนก่อน +1

      Usually if my cloth sims scrunch up it means my cloth scale is two small

  • @marwamarwa-bj1by
    @marwamarwa-bj1by 6 วันที่ผ่านมา

    Hey thanks for the tut! is there a way to make the negative space but i want my balls to collide to my prouct not a cube ! hope u understood

    • @owenjenkinsofficial
      @owenjenkinsofficial  4 วันที่ผ่านมา

      Just make a simplified shape that matches your product and replace the cube with it instead!

  • @fusion1203
    @fusion1203 8 หลายเดือนก่อน

    CRANK up those resolution divisions ;)

  • @Dan_and_Co
    @Dan_and_Co 2 หลายเดือนก่อน

    hey is this still working in blender 4.0 as my bubbles go mental when i follow your first couple steps they seem to inflate

  • @klaudskate
    @klaudskate 19 วันที่ผ่านมา

    How do you select a whole sphere in edit mode like you did here ?3:46

    • @owenjenkinsofficial
      @owenjenkinsofficial  19 วันที่ผ่านมา

      At this point the balls are all one object reimported as an alembic

  • @4crafters597
    @4crafters597 9 หลายเดือนก่อน

    How does changing the normals for the bubbles make sense? Like what is happening when flipping them?

    • @owenjenkinsofficial
      @owenjenkinsofficial  9 หลายเดือนก่อน

      Bubbles have air in them and in this context, this means that the normals should face the direction that air is in the scene including in the bubbles.

    • @4crafters597
      @4crafters597 9 หลายเดือนก่อน +1

      @@owenjenkinsofficial i think the physical explanation is that the flipped normals represent the "flipped" optical density!

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 2 หลายเดือนก่อน

    there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?

  • @WRST77
    @WRST77 26 วันที่ผ่านมา +1

    bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0

    • @owenjenkinsofficial
      @owenjenkinsofficial  11 วันที่ผ่านมา

      A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work

    • @WRST77
      @WRST77 11 วันที่ผ่านมา +1

      @@owenjenkinsofficial if you find a fix please post as it’s a good project. Thanks for the reply.

  • @KillinSmallz
    @KillinSmallz 8 หลายเดือนก่อน +1

    cloth sim for fluid is a solution a lot of ppl sleep on. i made a fucking amazing cracked egg simulation with just a couple cloth spheres.

    • @owenjenkinsofficial
      @owenjenkinsofficial  8 หลายเดือนก่อน +1

      Sounds cool! Peter Fance uses cloth sims for his gory VFX shots with corridor crew a lot too

  • @jerr.___.y
    @jerr.___.y 5 หลายเดือนก่อน +1

    I've tracked the video till 8:21 and the object doesn't appear transparent. I'm using Blender 4.0.
    Is there any solution?

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน

      What does it look like currently?

    • @jerr.___.y
      @jerr.___.y 5 หลายเดือนก่อน +1

      @@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version.
      It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)

    • @jerr.___.y
      @jerr.___.y 5 หลายเดือนก่อน

      @@owenjenkinsofficial I want to do my best and finish the tutorial.
      Is it okay to send saved files via email?
      I would like to check the problem with the saved file.

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน

      The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.

    • @jerr.___.y
      @jerr.___.y 5 หลายเดือนก่อน

      @@owenjenkinsofficial Learning blender for the first time.
      So I don't know what ghosted/xray viewport mode is.
      Should I turn off ghosted/xray viewport mode?
      Where should I release it?
      I tried rendering with a light and camera, but only the gray circle was barely visible.
      Particles inside the premises are not visible.
      I'm sorry I don't understand.

  • @javierandres8204
    @javierandres8204 3 หลายเดือนก่อน

    5:30 😂😂😂

  • @kaia8167
    @kaia8167 5 หลายเดือนก่อน

    Did the photogrammetry tutorial never happen? 😕☹

    • @owenjenkinsofficial
      @owenjenkinsofficial  5 หลายเดือนก่อน +2

      Thanks for checking in. It got postponed due to my schedule. I will still be posting a tutorial on photogrammetry in one of the next videos!

  • @mskogly
    @mskogly 3 หลายเดือนก่อน

    4:30 Odd, three of my bouncy balls crumple up at this step. Blender 3.5

    • @owenjenkinsofficial
      @owenjenkinsofficial  3 หลายเดือนก่อน

      Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.

    • @oludeleisrael5719
      @oludeleisrael5719 2 หลายเดือนก่อน +1

      I was also having this exact problem. I realised it's the fluid density for some reason. I dont know.

  • @lemmen7420
    @lemmen7420 9 หลายเดือนก่อน +1

    can you tell me why mine are behaving wierd

    • @owenjenkinsofficial
      @owenjenkinsofficial  9 หลายเดือนก่อน

      Probably! What’s acting up in your scene?

    • @lemmen7420
      @lemmen7420 9 หลายเดือนก่อน

      i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that.
      Thanks you
      @@owenjenkinsofficial

  • @monocore
    @monocore ปีที่แล้ว +2

    Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +2

      Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?

    • @monocore
      @monocore ปีที่แล้ว +2

      @@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +1

      Thanks for the input bro, much appreciated. Always trying to improve 🤙🏼

    • @rennightmare
      @rennightmare ปีที่แล้ว +3

      kinda curious what kind of godlike piece of software u use to let yourself laugh at blender

    • @owenjenkinsofficial
      @owenjenkinsofficial  ปีที่แล้ว +4

      @@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.

  • @richard_robert
    @richard_robert ปีที่แล้ว +1

    5:32 Sus 🧐

  • @freakystyley8603
    @freakystyley8603 วันที่ผ่านมา

    what. about the bubbles in the material? are those just geomety objects?

    • @owenjenkinsofficial
      @owenjenkinsofficial  วันที่ผ่านมา

      Yup. Icospheres is what I used as the instanced object/collection.