For the wing behaviour it would be cool if it was some sort of balistic missile thing, where if it sees mario, it detonates itself and aims at you, sending those firework right on your face. Or, it would make each seperate part have there own wing, and each part follows the main body, in a squid like movement
Maybe for winged Babooms, when stomped on, they flip upside down, shooting their fireworks downward, with the recoil blasting the base upward to keep it in the air
The hittbox for mawmaw eating things should be moved back a little into its mouth. Currently it looks like the enemy just disappeared and not like the mawmaw ate it
Variation Ideas: Winged Baboom: It flys through the sky, turning around if it hits something (like the winged thwomp). If Mario is above or below it, it would shoot a firework up or down depending on where Mario was. Large MauMau: Same as the normal MauMau, except it mouth opens a few blocks higher. It can eat large enemies and rush through brick blocks. Winged MauMau: A MauMau that flys through the sky, mouth always open. The mouth would stretch up and down. Anything eatable that touches the mouth would be inhaled. MauMau would stop for a moment to chew before opening its mouth to continue flying. ( I know I probably misspelled the names and I don’t really care )
You know since Mario Multiverse is not leaving beta for a long long time and mario maker 3 will launch probably never i am so glad you are doing this i won't say that i hope it comes out soon cause i know game development takes time so i just hope it comes out someday thank you and best wishes!
Dude this would never come out... it'll get C&D'd immediately upon release. This isn't something that requires Mario Maker 2 to run, it's completely coded in Unity which means the assets are recreations of copyrighted works. The only reason hacks don't get nailed the same way (though they still do sometimes) is because they require the original rom to run and don't include any assets from the original game in the hacks. Just look at Mario Maker 3D, it got taken down and is entirely using the original N64 rom to get its assets.
I think it would be neat if the Winged Baboom shot up into the air like a rocket when spawned, detonating all three fireworks at once in a slight spread pattern when it reaches the peak of its jump.
02:24 I'd say the winged version flies left and right, and when attacked they start exploding. BUT, whenever they shoot a firework they're launched downwards and glide back up for the next one
I have an idea for Babooms in the night theme (only if you're planning to add the night theme, of course): In the night theme, when Babooms are stomped on, the fireworks are angled and affected by gravity, so they essentially work like grenades to some capacity. The Baboom will aim its fireworks at you and you will blow up if you stand still. Keep moving to dodge the explosions!
That firework enemy when it's winged should fly from left to right in the air, it will be upside down and when it sees the player it start detonating sending the blast downwards.
02:24 it would be cool if the sections launched off and bounced before firing causing a little bit of chaos with the enemy itself floating towards mario horizontally or walking if placed on the ground
Really strange - I was thinking about your Smashy Maker series, and yesterday or the day before, I checked on your channel to see if you've made any new content and I saw you hadn't released anything for six months. But one/two days later, you came back!
The wing behavior to baboom could be where it flies like a bob-omb, but when jumped on it will fall and make the firework explosions simultaneously in three different directions when it hits the ground
I think for the winged baboons, just have em be like Paratroopas; they keep their wings and flow like ? Blocks, until they're jumped on. They lose the wings upon being jumped on and they'll blow up as per usual.
Looks great so far! I think maybe you should add a slight animation so items and enemies shrink or move towards the mawmaw while it eats them, it looks quite off when they just disappear
You should consider: 1. Red Blue Flip Panels 2. Jump Panels 3: Dash Panels 4: Spiky Goombas 5. Swoops 6. Coin Trail 7. Treble Clef 8. Water Physics 9. Secret Exits 10. Warp Zones 11. New Game Styles 12. New Themes
Just some constructive criticism, I would make the maw as much faster. I loved the feeling of terror I got when I first encountered this speedy boi. Love what your doing here! (Also, PLEASE add those munchy guys in wonder! I feel like that would make level creation so cool!)
Finally Back! Also quick Question, Would you make this Fangame Source-free? I mean the game with the source-code, it will be nicer so we could add mods and stuffs!
hey I’m on the team for the game. While we don’t really plan to make the game source free, we have discussed adding mod functionality for the game in some forms, but that’s still up for debate. so maybe in the very distant future, but no guarantee.
2:20 the winged variant can work similar to a thwomp walk underneath and the fireworks go directly downwards, loosing height the more fireworks are used
For the Mau-Mau, I recommend you use limited-distance circlecasting. It's shooting rays in every direction until they hit something or reach the maximum distance.
Can’t wait for release Edit: as soon as this is released, I’m downloading it before Nintendo takes it down. Then I will make sure it will not get taken offline
Wing and big ideas: Winged baboom: Maybe the fireworks curve or go farther. Winged mawmaw: Either faster chase or acting similar to flying wigglers Big mawmaw: Eat big enemies and take 3 hits Kabam: Winged ones fly like bobombs but become heat sealing missiles so to speak when hit. Big ones could explode into 2? Foo winged ones float and make more fog. Big ones become typhoo and can push Mario or enemies?
I have an idea for a block: Depending on the way the block is rotated, it can shoot bubbles (from SMBW) up, down, left or right. The cooldown between shooting is customisable.
Wing behavior: They fly left, changing direction to right upon hitting a wall. And occasionally as they fly, they launch a firework of a random color without losing any segments. If stomped on, they become a normal baboom. Also, I feel the baboom's explosions should make Bob-Ombs detonate instantly if hit.
I hope you end up releasing this at one point, we already have one too many Mario Maker fangames mocking us without a download. *Ahem,* MARIO MULTIVERSE.
The wing behavior for the firework guys could be that they fly around and pursue Mario kind of like a lakitu and fire their fireworks at him independently (firing up if he’s above them and down if he’s below)
I think the firework enemy's wing formation (or any formation) should have it so every section it loses fires once per hit. Like Mario would have to jump on it 3 times with each jump being after a section is launched which could add some timing difficulty to fully killing it.
I think the pushing effect could be used to make some interesting levels, like perhaps using the Foo to counter act the wind on wind levels. I'd also say maybe having the foo push enemies around could be interesting too, but honestly, I can't think of anything practical you could really do with that.
Here is a features you can add : Dark Matter : Dark Matter appears in super Mario Galaxy 1 and 2. If Mario touches Dark Matter, the character dies no matter what form Mario is.
Don't forget to leave a like and subscribe if you enjoyed! Thanks for watching :)
3 minutes ago?
For the wing behaviour it would be cool if it was some sort of balistic missile thing, where if it sees mario, it detonates itself and aims at you, sending those firework right on your face. Or, it would make each seperate part have there own wing, and each part follows the main body, in a squid like movement
Where we can download and play your Game😁?
Idea: the om bomb
@@Sunlight3300 it's not in a public beta
7:47
The pushing feature could be added when you give one of these guys a mushroom, like they gain the strength to push mario when big
Might work!
Similar to how small Hammer bros turn into Sumo bros when given a mushroom and gain the ability to do stunning ground pounds
@@legosaurg7979 *sledge bros. sumo bros are an entirely different enemy
For all wondering he is still alive and still working on the project (I know this from the discord)
Did he say anything about why there weren't any videos for the past 7 months?
@@lessi5_ua it is mostly because he always has to do a bunch of school work
Nice! It’s good to know, thank you.
Thanks for letting us know! 😀
Thx man
Maybe for winged Babooms, when stomped on, they flip upside down, shooting their fireworks downward, with the recoil blasting the base upward to keep it in the air
Thats a great idea
Very cool!
kills potential for the destroying block above
@@jecksfoxofficial u s e n o r m a l o n e s
@@jecksfoxofficial then just used a non-winged one
The hittbox for mawmaw eating things should be moved back a little into its mouth. Currently it looks like the enemy just disappeared and not like the mawmaw ate it
And it should also probably tween into its mouth
@@discussions.ehh, that might not fit the style
@@amethyst..2 Neither do the fancy particle effects, so....
We’ve missed you! Welcome back
no replies? lemme fix that
11 likes and 1 reply?
Let me fix that
7
3 replies? Lemee fix dat
(let me fix that)
@@dlburritobro, why are you saying "7"?
The legend said he would be back some day... Now he finally is
yes
The legend is true…
Yes
He is gone again 😭🙏
He's making a game that takes a long time
Variation Ideas:
Winged Baboom: It flys through the sky, turning around if it hits something (like the winged thwomp). If Mario is above or below it, it would shoot a firework up or down depending on where Mario was.
Large MauMau: Same as the normal MauMau, except it mouth opens a few blocks higher. It can eat large enemies and rush through brick blocks.
Winged MauMau: A MauMau that flys through the sky, mouth always open. The mouth would stretch up and down. Anything eatable that touches the mouth would be inhaled. MauMau would stop for a moment to chew before opening its mouth to continue flying.
( I know I probably misspelled the names and I don’t really care )
the giant Goomba does look like it could be eaten by the Maw-maw maybe it takes longer to swallow if you think it is to big to just eat.
Maw-maw
Maw-maw
Maw-maw
Maw-maw
7:13 Mr. Mario... i don't feel so good...
What enemy died
Lol
@@hildanasreen3222 lol
Ah… Super Smashy Maker. A dream that feels so close, yet so far.
He’ll be back trust me
You know since Mario Multiverse is not leaving beta for a long long time and mario maker 3 will launch probably never i am so glad you are doing this i won't say that i hope it comes out soon cause i know game development takes time so i just hope it comes out someday thank you and best wishes!
Dude this would never come out... it'll get C&D'd immediately upon release. This isn't something that requires Mario Maker 2 to run, it's completely coded in Unity which means the assets are recreations of copyrighted works. The only reason hacks don't get nailed the same way (though they still do sometimes) is because they require the original rom to run and don't include any assets from the original game in the hacks. Just look at Mario Maker 3D, it got taken down and is entirely using the original N64 rom to get its assets.
02:24 i think that it winged vision should act like a Para-Goomba but it jumps higher randomly or he can jump and float sometimes
i think it should also explode every 3 jumps
I think it would be neat if the Winged Baboom shot up into the air like a rocket when spawned, detonating all three fireworks at once in a slight spread pattern when it reaches the peak of its jump.
@@TheNorfAndOnly fav idea so far
he’s back!
02:24 I'd say the winged version flies left and right, and when attacked they start exploding. BUT, whenever they shoot a firework they're launched downwards and glide back up for the next one
I have an idea for Babooms in the night theme (only if you're planning to add the night theme, of course):
In the night theme, when Babooms are stomped on, the fireworks are angled and affected by gravity, so they essentially work like grenades to some capacity. The Baboom will aim its fireworks at you and you will blow up if you stand still. Keep moving to dodge the explosions!
2:43 the sprites are so good! ‘Yourlocaltoad’ did a good job!
No way has it been 6 months. Great to see him back!
That firework enemy when it's winged should fly from left to right in the air, it will be upside down and when it sees the player it start detonating sending the blast downwards.
It’s been awhile but it’s good to see that the game is still alive
2:24 for the wing behavior, it should launch the fireworks but never stop moving
I'd say fly and maybe have the exploding segments be thrown higher in the air
LESS GO FINELY ANOTHER VID :D
if you make a big foo it becomes a tyfoo and gains the wind efect
I literally looked to check up on you yesterday about an hour before you uploaded. So glad to see you’re still going
02:24 it would be cool if the sections launched off and bounced before firing causing a little bit of chaos with the enemy itself floating towards mario horizontally or walking if placed on the ground
I just checked up on your channel last week to see if you returned, and now you're here now! Welcome back man
Glad to see you're still making progress on this project! Looks really incredible!
one of my favorite fan game projects!! your recreations are crazy precise!!
WOOHOO! I love this series! So glad that you’re back!
Finnaly a new vid, love your content man
Where did he go :(
Ded
Its nice to know your not dead because you been gone for a bit and this game has potential
I think the maw should chase big enemies but then look dissatisfied when they aren't able to eat it
I’m sick and this video really helped pass the time!Thank you Smashy!
Really strange - I was thinking about your Smashy Maker series, and yesterday or the day before, I checked on your channel to see if you've made any new content and I saw you hadn't released anything for six months. But one/two days later, you came back!
If you add more styles, make it so that you can go transition through styles mid-level with the 8bit pipes from Odyssey.
YES! Ive been waiting for another video of these! :D
Finally!
4:58 as much as I love this lil goofball, I wished he was faster so it can be challenging (btw good job at the fan game, I love it so far)
I knew he never stopped working on it, but still glad to see the series back!
Hope to see more soon!
The wing behavior to baboom could be where it flies like a bob-omb, but when jumped on it will fall and make the firework explosions simultaneously in three different directions when it hits the ground
Another awesome video! This series inspired me to make my own mario fangame!
I think for the winged baboons, just have em be like Paratroopas; they keep their wings and flow like ? Blocks, until they're jumped on. They lose the wings upon being jumped on and they'll blow up as per usual.
Haven’t seen ya in so long bro! (Loved the vid ❤️)
Looks great so far! I think maybe you should add a slight animation so items and enemies shrink or move towards the mawmaw while it eats them, it looks quite off when they just disappear
You should consider:
1. Red Blue Flip Panels
2. Jump Panels
3: Dash Panels
4: Spiky Goombas
5. Swoops
6. Coin Trail
7. Treble Clef
8. Water Physics
9. Secret Exits
10. Warp Zones
11. New Game Styles
12. New Themes
Change superworld styles between levels, from smb1 deluxe, smb3, smw and nsmbu
I really like how your thumbnails aren't clickbaits!
Just some constructive criticism, I would make the maw as much faster. I loved the feeling of terror I got when I first encountered this speedy boi. Love what your doing here!
(Also, PLEASE add those munchy guys in wonder! I feel like that would make level creation so cool!)
Finally Back! Also quick Question, Would you make this Fangame Source-free? I mean the game with the source-code, it will be nicer so we could add mods and stuffs!
hey I’m on the team for the game. While we don’t really plan to make the game source free, we have discussed adding mod functionality for the game in some forms, but that’s still up for debate. so maybe in the very distant future, but no guarantee.
@@hudberwafdogwhats going on there? no vids for 5 months
0:32 Unity's Particle System mentioned
Dani flashback
2:24 i think it could be like a paragoomba, but every other jump it has a chance to set off one of the fire works
2:20 the winged variant can work similar to a thwomp walk underneath and the fireworks go directly downwards, loosing height the more fireworks are used
I’ll admit, I forgot about this guy. Awesome to see a new video.
For the Mau-Mau, I recommend you use limited-distance circlecasting. It's shooting rays in every direction until they hit something or reach the maximum distance.
Hopefully the next video will be good considering we’ve waited 6 months
2:21 When it has wings, I think it should be able to trigger its own explosions to propel itself downward.
Here's an idea for first one
If you give the Baboom wings, the fireworks will chase after Mario, and then explode
Can’t wait for release
Edit: as soon as this is released, I’m downloading it before Nintendo takes it down. Then I will make sure it will not get taken offline
Finally Super Smashy Mak3r video, it was really long since last video of that series...
SMASHY,YOU'RE FINALLY BACK AFTER 6 MONTHS!! WHERE WERE YOU!?!?!?
He was drinking beer
i love the attention to detail keep it up
Wing and big ideas:
Winged baboom: Maybe the fireworks curve or go farther.
Winged mawmaw: Either faster chase or acting similar to flying wigglers
Big mawmaw: Eat big enemies and take 3 hits
Kabam: Winged ones fly like bobombs but become heat sealing missiles so to speak when hit.
Big ones could explode into 2?
Foo winged ones float and make more fog.
Big ones become typhoo and can push Mario or enemies?
He is a legend…I can’t even make one of these😭…Congrats Smashy!🎉
Finally, Finally! I was waiting for this video!
I have an idea for a block:
Depending on the way the block is rotated, it can shoot bubbles (from SMBW) up, down, left or right. The cooldown between shooting is customisable.
I was so happy to get another one of these videos I watched it twice
The winged one bounces up and down going left to right and they lose their wings when hit
AFTER 20 YEARS HES BACK
Wing behavior: They fly left, changing direction to right upon hitting a wall. And occasionally as they fly, they launch a firework of a random color without losing any segments. If stomped on, they become a normal baboom.
Also, I feel the baboom's explosions should make Bob-Ombs detonate instantly if hit.
BACK AT IT AGAIN WOOOOOO
I think the flying behavior of the baboom should have it fly around like a space invader trying to shoot under you
YIPPE NEW VIDEO
thankyou for keeping me entertained with your cool videos
I hope you end up releasing this at one point, we already have one too many Mario Maker fangames mocking us without a download. *Ahem,* MARIO MULTIVERSE.
HONEY WAKE UP
SMASHY FINALLY POSTED
Keep doing this, is awesome :)
The wing behavior for the firework guys could be that they fly around and pursue Mario kind of like a lakitu and fire their fireworks at him independently (firing up if he’s above them and down if he’s below)
I think the firework enemy's wing formation (or any formation) should have it so every section it loses fires once per hit. Like Mario would have to jump on it 3 times with each jump being after a section is launched which could add some timing difficulty to fully killing it.
The babooms should work like a normal winged bobomb
The wing behavior for the firework enemy should let him bounce like a koopa, and aim the fireworks at Mario when stomped, while floating in the air
unity's particle system making a comeback
I think the pushing effect could be used to make some interesting levels, like perhaps using the Foo to counter act the wind on wind levels. I'd also say maybe having the foo push enemies around could be interesting too, but honestly, I can't think of anything practical you could really do with that.
nice to see a new smashy maker video
When the Super Mario community needed him most, he returned.
Having winged babooms shoot down at Mario would be WILD
Add A Paint Flower!
It Makes Mario Shoot Paint, The Paint Gets Splashed On Enemies, And Sometimes They Run Away When Mario Shoots Paint At Them.
久しぶりの投稿に感謝しています。
Return of the King
OH MY GOD HE IS BACK
Here is a features you can add :
Dark Matter : Dark Matter appears in super Mario Galaxy 1 and 2. If Mario touches Dark Matter, the character dies no matter what form Mario is.
I was just wondering if he had quit or taken an extended hyatus
finally, a new smashy maker episode
Bro was cooking hard
Add the world map into this pls, and add an end Castle semi solid variant to put anywhere pls
2:15 maybe it could fly around like the bob-omb and shoot fireworks upwards when you're near
Finally A Vid, Bro has a yearly upload scheduele 😭 cant wait for next smashy maker vid in 2026 🔥
Sup tanooki, didn't think i would see ya here
@@Nerx3239wynaut be here
holy shit its that guy
The nintendo ninjas got him 😥
"Long have I waited."
HES BACK!!!
SMASHY MAKER IS BACK LETS GOOOOOOOOOOOOOOOOO