Thanks for the nice and detailed review! I've heard that this kind of mocap suit is affected by magnets or steel furniture. I was wondering if there would be any problems when used in a home environment with steel pipes, refrigerators, steel shelves, etc.
it can be affected by magnetism, but this product does have some unique callabration tools to help with just that. I would definitely reach out to Noitom and talk to them directly. There is also another product line called Perception Neuron Studio that cost a bit more, but has magnetic immunity. In my experience, I did not have these issues with magnetic interference, and I have a steel beam that supports my upstairs office. cheers!
@@GlassHandFilms Thanks for the detailed explanation! That's very surprising that there is so little magnetic interference. What about drift over time, I wonder if you have to recalibrate every few minutes?
@@GlassHandFilms These DC Characters Deserve Video Games Next DC's Wonder Woman Open-World Game DC's Superman Open-World Game DC's Batman Open-World Game DC's Gotham knights Open-World Game DC's Gotham City Sirens Open-World Game DC's Teen Titans Open-World Game DC's Birds of Prey Open-World Game DC's Green Lantern Open-World Game DC's Aquaman Open-World Game DC's Flash Open-World Game DC's Green Arrow Open-World Game DC's Catwoman Open-World Game DC's Deathstroke Open-World Game DC's Shazam Open-World Game DC's Zatanna Open-World Game DC's Batgirl Open-World Game DC's Nightwing Open-World Game DC's Supergirl Open-World Game DC's Constantine Open-World Game DC's Justice League Open-World Game
I just picked up one of these this month and I'm having a couple issues getting it started. After calibration sometimes my arms are correct but my legs walk backward and such. I thought it was because of my cramped little apartment, but yours looks a little cramped, too. I'm thinking based on other vids I watched it has something to do with the location of my laptops being so close to the testing.
Hey there! Any way you could record your screen and send me a link? I would love to try and solve this with you. In my space, I do the magnetic calibration then the steady calibration. Then I put the sensors in the straps and do an initial pose calibration (sitting down) and everything pretty much works out of the gates. I'll be posting a more in depth video that might help you later. Cheers!
@@GlassHandFilms It will have to wait until next week. I was able to get the legs and arms both going forward this morning, but when I cross my arms the avatar opens the arms wide, and the reverse. I do find it a challenge to have all the sensors pass the magnetic calibration at once in any given location in the room.
Got it working. 4 Tips.1.Never try to charge the sensors with your computer's usb port. Charge them with an outlet. If it receives an incorrect charge with a PC, the sensors will initially blink bright red after an overnight charge, and then won't turn on. And worse, when you place them the charger, instead of a stable bright red led, you will get a dim red light instead. I lost functionality with 6 sensors, but after letting them sit for a week I was able to turn them on with the charger, then turn them off manually, and correctly recharge them. 2.If the forearm bands are too tight, swap them with the foot bands. 3.This may sound really dumb, but with anything new and no input we are kind of dumb with everything we do, but when the label says right hand or arm or leg, that is the right body part of the wearer, not the 2nd person perspective of like some one helping running the computer and such. 4.If magnetic calibration doesn't process, try operating the suit and use the magnetic trajectory function (under Capturing tab, last icon to the right). Walk around your area - it will give an idea on any interference you're dealing with.
Hey there Matt! Yeah it's super stable in my recording environment. For metahumans, it's super easy to use live link and create bone lists for the skeleton. Have you use the PN3 before? The studio is a bit more money but comes with more pro features. I've been loving it so far.
Is there an option to contact you and ask some questions abaut Perception Neuron. I,m profesional cgi artist from poland and i think abaut this system.
how much was the total price (gloves, no suit, Transceiver) of what you used or was in this video or was it the whole Perception Neuron 3 Body Kit (Regular price$3,999.00 USD) with all included ?
This is demoing the Body Kit ($3,999.00 USD) and the gloves add on ($999.00 + $60.00 for the gloves). Definitely worth sending an email to support to get an actual quote from them if you are interested in purchasing :)
Thanks for the video. One question... about holding objects like guns, swords, bows, is there any feature for capturing the position of the object in my hands? I want it for performance capture in vr games
In Unreal you have to add a socket or use and existing bone to attach a weapon to it. You could probably mocap with a toy gun in your hand then attach an fbx model of a pistol inside Unreal's sequencer.
Hey man! How do you like it now? Any negatives? You reckon it's superior to Rokoko? I'm thinking of getting one of the suites for short indie animations. Would love some feedback!
Once you process the animations through Axis Studio, definitely! It will get rid of most jitter or weird feet sliding issues. I've had great success with this system
@@UnrealEnginecode I'm sorry, but I haven't used any xsens or movella technology in production. I can say that with my time using Perception Neuron 3, I was very impressed and the results were great!
🙌
Thanks for the nice and detailed review! I've heard that this kind of mocap suit is affected by magnets or steel furniture. I was wondering if there would be any problems when used in a home environment with steel pipes, refrigerators, steel shelves, etc.
it can be affected by magnetism, but this product does have some unique callabration tools to help with just that. I would definitely reach out to Noitom and talk to them directly. There is also another product line called Perception Neuron Studio that cost a bit more, but has magnetic immunity. In my experience, I did not have these issues with magnetic interference, and I have a steel beam that supports my upstairs office. cheers!
@@GlassHandFilms Thanks for the detailed explanation! That's very surprising that there is so little magnetic interference. What about drift over time, I wonder if you have to recalibrate every few minutes?
It's a great product! I purchased the PN3 about a year ago for my TH-cam web series. I'm always still learning something with it LOL.
PN3 blows Rokoko out of the water for me. It's so accurate and the Axis software is great!
hehe I also agree with you on this topic! I've had a ton of fun using it and the support from Noitom is amazing!
@@GlassHandFilms These DC Characters Deserve Video Games Next
DC's Wonder Woman Open-World Game
DC's Superman Open-World Game
DC's Batman Open-World Game
DC's Gotham knights Open-World Game
DC's Gotham City Sirens Open-World Game
DC's Teen Titans Open-World Game
DC's Birds of Prey Open-World Game
DC's Green Lantern Open-World Game
DC's Aquaman Open-World Game
DC's Flash Open-World Game
DC's Green Arrow Open-World Game
DC's Catwoman Open-World Game
DC's Deathstroke Open-World Game
DC's Shazam Open-World Game
DC's Zatanna Open-World Game
DC's Batgirl Open-World Game
DC's Nightwing Open-World Game
DC's Supergirl Open-World Game
DC's Constantine Open-World Game
DC's Justice League Open-World Game
I just picked up one of these this month and I'm having a couple issues getting it started. After calibration sometimes my arms are correct but my legs walk backward and such. I thought it was because of my cramped little apartment, but yours looks a little cramped, too. I'm thinking based on other vids I watched it has something to do with the location of my laptops being so close to the testing.
Hey there! Any way you could record your screen and send me a link? I would love to try and solve this with you. In my space, I do the magnetic calibration then the steady calibration. Then I put the sensors in the straps and do an initial pose calibration (sitting down) and everything pretty much works out of the gates. I'll be posting a more in depth video that might help you later. Cheers!
@@GlassHandFilms It will have to wait until next week. I was able to get the legs and arms both going forward this morning, but when I cross my arms the avatar opens the arms wide, and the reverse. I do find it a challenge to have all the sensors pass the magnetic calibration at once in any given location in the room.
Got it working. 4 Tips.1.Never try to charge the sensors with your computer's usb port. Charge them with an outlet. If it receives an incorrect charge with a PC, the sensors will initially blink bright red after an overnight charge, and then won't turn on. And worse, when you place them the charger, instead of a stable bright red led, you will get a dim red light instead. I lost functionality with 6 sensors, but after letting them sit for a week I was able to turn them on with the charger, then turn them off manually, and correctly recharge them.
2.If the forearm bands are too tight, swap them with the foot bands.
3.This may sound really dumb, but with anything new and no input we are kind of dumb with everything we do, but when the label says right hand or arm or leg, that is the right body part of the wearer, not the 2nd person perspective of like some one helping running the computer and such.
4.If magnetic calibration doesn't process, try operating the suit and use the magnetic trajectory function (under Capturing tab, last icon to the right). Walk around your area - it will give an idea on any interference you're dealing with.
4 months in how are you liking it?
Yessir!! I haven't had a ton of time to use it due to other projects going on right now, but it definitely gave me the best results for price point
I'm impressed with the desk and hands demo. How are you retargeting from PN skeleton to UE/MetaHuman etc.?
Hey there Matt! Yeah it's super stable in my recording environment. For metahumans, it's super easy to use live link and create bone lists for the skeleton. Have you use the PN3 before? The studio is a bit more money but comes with more pro features. I've been loving it so far.
how did you do magnetic calibration because mine keeps failing
Is there an option to contact you and ask some questions abaut Perception Neuron. I,m profesional cgi artist from poland and i think abaut this system.
Hey Mati, I'm from Lithuania. Did you end up buying PN3? If so how do you like it?
I'm deciding between Rokoko and PN3.
how much was the total price (gloves, no suit, Transceiver) of what you used or was in this video or was it the whole Perception Neuron 3 Body Kit (Regular price$3,999.00 USD) with all included ?
This is demoing the Body Kit ($3,999.00 USD) and the gloves add on ($999.00 + $60.00 for the gloves). Definitely worth sending an email to support to get an actual quote from them if you are interested in purchasing :)
Transceiver is only for PN Studio. PN3 uses a USB dongle which is a bit worrying and the length you can move away from it is rather small.
Can you get a suit without the gloves and use Stretchsense?
Is the software stand alone no subscription crap like Rokoko?
Thanks for the video. One question... about holding objects like guns, swords, bows, is there any feature for capturing the position of the object in my hands? I want it for performance capture in vr games
In Unreal you have to add a socket or use and existing bone to attach a weapon to it. You could probably mocap with a toy gun in your hand then attach an fbx model of a pistol inside Unreal's sequencer.
Hey man! How do you like it now? Any negatives? You reckon it's superior to Rokoko? I'm thinking of getting one of the suites for short indie animations. Would love some feedback!
Don't get Xsens.
Are the animations good enough to use without clean up?
Once you process the animations through Axis Studio, definitely! It will get rid of most jitter or weird feet sliding issues. I've had great success with this system
is it better than xsens/movella
@@UnrealEnginecode I'm sorry, but I haven't used any xsens or movella technology in production. I can say that with my time using Perception Neuron 3, I was very impressed and the results were great!
what's the price?! lol.. it's the best on the market for it's price.. lol.