@joshchong4625 Time consuming, yet doable in a few hours on modern PC hardware. There wasn't much of an "algorithm" beyond the rendering pipeline itself. You just pop the stage into VRay, make sure the sun position is accurate, set some lighting parameters, and hit the Go button.
@joshchong4625 they had (presumably leased) render farms for it. It's compute intensive, but if I could afford to make atlas lightmaps for hedgehog engine in 2012 on a GTX 470 (which took a full day using VRay with CUDA compute), They could with a room full of commercial grade, rack-mounted computers in 2005-2008, which they did. The problem was that they didn't just do it once. They did it with every revision they made to the geometry, over at least three years of development, and one final time in 2009. That's why the extra stage DLC was so big. It contained the final high res renders for every stage, which were way larger than what came on disc. Those GDC sermons had a lot of valuable information on exactly how they did what they did, though. Without those, we probably wouldn't have had proper lighting in generations custom stages as soon as we did.
I’ve read in a comment on another video that somebody in the art direction for this game was one of the people who also worked on the final fantasy games I even looked up his name and it was true just forgot what it was, but it makes sense since this is the most realistic sonic has ever been when it comes to environments
Unleashed 2d sections are straight lines and fancy eyepieces. At least you have to try in Forces lol. Opposite for 3d, Forces is a straight line and in Unleashed you have to try
@@thelookingcat Fair point. 2D sections although not creative in Forces, you do have to actually pay attention to what you're doing. unlike the 3D. Good point Tek.
I'm seeing some level difference of Windmill Isle. 0:56, Looks almost as similar to the Wii/PS2 Versions but reversed 1:16, A Hole bunch of plants were in Sonic's Way (Like a wall)
I am glad they chose V-Sync over framerate in the final version. I'm not sure about everyone else, but for me it is easier to deal with a bad framerate than v-sync as bad as this trailer.
MarioaddictC Vertical sync. It's a technique that stops screen tearing (mygaming.co.za/news/wp-content/uploads/2014/07/Screen-Tearing.png), which this trailer has a lot of.
I have this ancient stuff as well in the same quality. Good old times indeed. :D I also have the footage which was taken from Sega's old FTP site and was containing some alpha Mazuri gameplay with debug cameras and a different background music as well. I can give you a link if you're interested. :)
@Sonic The Artist Originally this video got leaked from Sega's then official FTP server among with a number of screenshots if I remember correctly. And as the game itself was not announced yet, Sega was chasing this particular video like madmen all across the internet. I know because that's how I lost my original channel back in 2008. Sega just instantly deleted my channel after I uploaded this file to TH-cam. I think they still hand out copyright warnings for uploading this particular file, but not complete suspensions anymore. Wanna experiment with it? xD
I think that the boost effect for this early phase of development was later reproposed into the Stomp attack effect because it kinda matches in the way its animated though the Stomp kinda has a slightly different way of animation than this boost. Maybe a way to get somehow close to that style of boost could be to use the same effect that the stomp does but while boosting and making it white? it might not look exactly as that boost but its at least close to it i believe. Another thing i noticed while watching the Apotos parts is that the scene has a more blue-ish tint than final ver Apotos, i assume early on the graphics had even more post processing effects that gave a more accurate global illumination than what the retail version of Unleashed has because no way in hell Unleashed can have that kind of lighting effects this video has withouht tanking the framerate to 10 or even lower, its like they had the same graphical fidelity that Adabat has but for all the levels but then they realized that this couldnt be rendered on the PS3/360 without melting instantanely the consoles away, showing that this trailers were showcasing the game running in a very high end PC instead of the consoles.
Ah the old beta trailer. I think this is the early version that used to be the same for ps360 and wii, before they decided to push on and realized a wii port would no longer be possible.
JELKK he meant that maybe ST wanted to make all versions equal(hence why it looks shitty) but then realised it was no use to make a wii/ps2 port so they made dimps make the SD versions while they made the HD version better
@@damienthonk1506 dude colors was at 480p and had lots of 2d sprites in the background and was lower poly overall, also scope of the lvels were less than unleashed
I love to see prototype and early versions of unleashed, colours and generations. Three games with the same beautiful artstyle. I really love studying how different things were during development and how the dev team develops to the final. Side note the video was taken before the screenshots as the screenshots have more particle effects (the jumpball and grinding).
So Sonic Unleashed wasn't liked because of how bad the game looked in the trailer but was then liked when it released because of the improvements... So the shit that happened with Sonic Unleashed happened again with Sonic Frontiers.
Not really, critics still didn't like the game when it released, it had nothing to do with the visuals. People just thought the werehog was stupid and were quick to criticize anything about the series after the last few games. Even if the game looked like the final version, it still wouldn't have stood a chance.
I really hate how people didn't even try giving the werehog a chance. They just saw a different sonic and called it shit. I get it if the werehog style gameplay isn't for you, but not even trying, and criticizing it isn't the way.
the boost literally looks like the effect when you try to boost with no ring energy in sonic generations
True
Luhmayo
Nop it's sonic unleashed Wii boost
And colors
@@levlev4048 i know the boost was satysfying than. Sonic colors and unleashed and the boost kinda looks like wii unleashed boost ngl
I don't know about you guys, but i've always wanted to play this beta build of Sonic Unleashed ever since I saw it back in 2008.
Sometimes I wonder how Sonic Team managed to make sonic unleashed look THAT good
ESPECIALLY after seeing that this is how the beta looked
Search "making of sonic unleashed". They put soo much effort into making the lightning and the environments look as good/realistic as they do!
iirc hedgehog engine was supposed to be used for sonic 06.
@joshchong4625 Time consuming, yet doable in a few hours on modern PC hardware. There wasn't much of an "algorithm" beyond the rendering pipeline itself. You just pop the stage into VRay, make sure the sun position is accurate, set some lighting parameters, and hit the Go button.
@joshchong4625 they had (presumably leased) render farms for it. It's compute intensive, but if I could afford to make atlas lightmaps for hedgehog engine in 2012 on a GTX 470 (which took a full day using VRay with CUDA compute), They could with a room full of commercial grade, rack-mounted computers in 2005-2008, which they did.
The problem was that they didn't just do it once. They did it with every revision they made to the geometry, over at least three years of development, and one final time in 2009. That's why the extra stage DLC was so big. It contained the final high res renders for every stage, which were way larger than what came on disc.
Those GDC sermons had a lot of valuable information on exactly how they did what they did, though. Without those, we probably wouldn't have had proper lighting in generations custom stages as soon as we did.
I’ve read in a comment on another video that somebody in the art direction for this game was one of the people who also worked on the final fantasy games I even looked up his name and it was true just forgot what it was, but it makes sense since this is the most realistic sonic has ever been when it comes to environments
Back when 2d sections were more creative and less lazy block platforming like Forces.
Unleashed 2d sections are straight lines and fancy eyepieces. At least you have to try in Forces lol. Opposite for 3d, Forces is a straight line and in Unleashed you have to try
@@thelookingcat Fair point. 2D sections although not creative in Forces, you do have to actually pay attention to what you're doing.
unlike the 3D. Good point Tek.
Lmao go play Arid Sands, Dragon Road, Jungle Joyride and tell me the 2D sections are easier than forces.
@@CritStanley thanks!
@@calistusjay60 dragon road is easier than most Forces stages. Arid Sands is about equal and Jungle Joyride is one of the hardest Sonic Stages period.
I love the boost animation though.. I also liked the jumpball, without the light around it. Feels a little too Sonic 06y, but feels more natural.
Gamerturk reiz buaramıydı
*spelling "06y"*
Yeah, but the jump itself looks like it controlled like it was in the wii version..and the jump fucking sucks in the SD versions
@@konfapooch ikr,even the boost animation remids me of the boost animation in the WII/PS2 version
@@konfapooch no.
It's like HD version of Wii Unleashed here, both his model and Aptos fragments. Also, boost looks more 'realistic' here but not fits to Sonic. Still,
I love the wii version of Unleashed.
I'm seeing some level difference of Windmill Isle.
0:56, Looks almost as similar to the Wii/PS2 Versions but reversed
1:16, A Hole bunch of plants were in Sonic's Way (Like a wall)
The early boost kinds reminds me of the Sonic Rush boost.
Realistic Fish Head the Sonic Forces boost is exactly like the rush boost
Billy The Helicopter thats where they got the boost from so it makes sense.
@@atomskreborn5740 Except Rush's boost had more of an artistic design to it and wasn't an annoying on/off strobe effect like Forces uses
I am glad they chose V-Sync over framerate in the final version. I'm not sure about everyone else, but for me it is easier to deal with a bad framerate than v-sync as bad as this trailer.
v-sync?
MarioaddictC
Vertical sync. It's a technique that stops screen tearing (mygaming.co.za/news/wp-content/uploads/2014/07/Screen-Tearing.png), which this trailer has a lot of.
Cubester64
Really? I don't see it.
0:35-0:42
I know this comment is almost 1 year old but still.
Not in the PS3 version as that does not have Vsync while under 60fps.
I have this ancient stuff as well in the same quality. Good old times indeed. :D
I also have the footage which was taken from Sega's old FTP site and was containing some alpha Mazuri gameplay with debug cameras and a different background music as well. I can give you a link if you're interested. :)
thanks!
@Sonic The Artist Originally this video got leaked from Sega's then official FTP server among with a number of screenshots if I remember correctly. And as the game itself was not announced yet, Sega was chasing this particular video like madmen all across the internet.
I know because that's how I lost my original channel back in 2008. Sega just instantly deleted my channel after I uploaded this file to TH-cam. I think they still hand out copyright warnings for uploading this particular file, but not complete suspensions anymore.
Wanna experiment with it? xD
@@SpyroGuy well he’s not here now 😂
@@SpyroGuy Yes, please
The boost looks a lot different than I thought it would. The boost is like wind like sonic and the black night.
WiliestBeret520 or Sonic Unleashed Wii
Yeah. I like how the boost has that "shake" effect from Rush.
The boost effect would continue to be used in the Wii version.
and the model design and the jump and some of the stage design
The PS2 version aswell.
I think that the boost effect for this early phase of development was later reproposed into the Stomp attack effect because it kinda matches in the way its animated though the Stomp kinda has a slightly different way of animation than this boost.
Maybe a way to get somehow close to that style of boost could be to use the same effect that the stomp does but while boosting and making it white? it might not look exactly as that boost but its at least close to it i believe.
Another thing i noticed while watching the Apotos parts is that the scene has a more blue-ish tint than final ver Apotos, i assume early on the graphics had even more post processing effects that gave a more accurate global illumination than what the retail version of Unleashed has because no way in hell Unleashed can have that kind of lighting effects this video has withouht tanking the framerate to 10 or even lower, its like they had the same graphical fidelity that Adabat has but for all the levels but then they realized that this couldnt be rendered on the PS3/360 without melting instantanely the consoles away, showing that this trailers were showcasing the game running in a very high end PC instead of the consoles.
Ah the old beta trailer. I think this is the early version that used to be the same for ps360 and wii, before they decided to push on and realized a wii port would no longer be possible.
r543Blitzsonic do you mean a wii port that is like the 360 and ps3? Because wii and ps2 versions do exist.
JELKK he meant that maybe ST wanted to make all versions equal(hence why it looks shitty) but then realised it was no use to make a wii/ps2 port so they made dimps make the SD versions while they made the HD version better
@@gunman8452 Considering Colors, it was fully in Sonic Team's capacity to make the Wii version... not ass. It mostly came down to laziness.
@@damienthonk1506 but then the graphics would be utter ass compared to Unleashed HD
@@damienthonk1506 dude colors was at 480p and had lots of 2d sprites in the background and was lower poly overall, also scope of the lvels were less than unleashed
I love to see prototype and early versions of unleashed, colours and generations. Three games with the same beautiful artstyle. I really love studying how different things were during development and how the dev team develops to the final. Side note the video was taken before the screenshots as the screenshots have more particle effects (the jumpball and grinding).
When the beta version of your game already has graphics that look head of their time and you still have time to improve them:
Anyone notice how this version of savannah citadel sounds like a mix of both the beta and regular versions?
It seems that the Wii version was just the beta version that Sonic team didn't use in the final version of the game
That doesn’t make any sense on what you just said…
@@sonicmoore6196 he means unleashed on the wii is basically unleashed beta for the 360 / ps3. Down to the animations and the way the boost is
Sonic boost be like:
Shiet i ran out of boost, but fck it.
LMAO
level layout for apotos reminds me of the wii/ps2 ver
TH-cam's been sending me so many old videos I'm practically used to it now.
So glad they changed toe boost animation
The beta version looks like it was made on the Wii. If only they ported the HD version to the Wii with some slight alterations...
The ending doesn't even have a logo?!
INSTEAD it said *Sonic Unleashed*
BOOST EFFECT WAS AWESOME!
This makes me wanna play Sonic Unleashed!
the framerate was dying even in this build on probably what was development hardware
Also this is probably how the Wii version would've looked if they had Colors' graphics back then
So Sonic Unleashed wasn't liked because of how bad the game looked in the trailer but was then liked when it released because of the improvements...
So the shit that happened with Sonic Unleashed happened again with Sonic Frontiers.
Not really, critics still didn't like the game when it released, it had nothing to do with the visuals.
People just thought the werehog was stupid and were quick to criticize anything about the series after the last few games.
Even if the game looked like the final version, it still wouldn't have stood a chance.
I really hate how people didn't even try giving the werehog a chance. They just saw a different sonic and called it shit. I get it if the werehog style gameplay isn't for you, but not even trying, and criticizing it isn't the way.
0:56 I would like to see this rendition of windmill isle, this part is like inverted in the final build.
Ooooooh! So that's where the Sonic Frontiers boost came from. (FYI: Sonic Frontiers have that same boost aura but it won't do damage to enemies.)
Holy screen tearing Batman.
I love the beta model.
:D
you know? i kinda wish Sonic Unleashed had some sort of Replay Mode, this looks amazing.
I hope we can find this prototype one day
Dimps then took that early build and made their own levels
The boost effect reminds me of the wii and ps2 version of the boost
The same thing that happened with Sonic Frontiers happened with Sonic Unleashed.
yep true
in away the boost looks kinda similar to the wii version
I'm interested to see how they implemented the boost distortion effect in the final game
And guess what, I have never played the wii version of sonic unleashed, but I'm trying to get a brand new physical copy.
It's Super Amazing.
this truly gives me xbox 360 exclusive energy
It's got the shaking effect from Rush. That's nice.
Where did you get this???
Cheatster9000x I found in my HDD. long time ago downloaded.
Dude I remember when this trailer came out and I’m just like, wtf lol
This is giving me hopes for frontiers. Look how bad this is compared to the original
Ristar was supposed to be in sonic unleashed
I love the screen tearing
Looks like I am watching a modified version of sonic unleashed wii
Did you know this video recording on pc
why is everyone so curious of the unleashed beta all of the sudden???
Looks like if the game Olny came out on the wii
Looks pretty shitty tbh :D Only good thing is that the boost effect looks kinda neat.
Phil01 I like this Sonic model. He so "fat" and "funny". :)
f word
Fun fact: Sonic's model for this beta was later utilized for wii's version of unleashed... Talk about recycling
Jerry Alexis nope. Different model.
@@MrHelias94 Look at it, it has a lot of similar animations, if it looks different is because of the illumination.
Jerry Alexis different topology.
my childhood :3
This looks like the ps2 and will version 👀
5 YEARS LATE SQUAD WHERE YOU AT??!?!?!?!?!?!?!?!?
wushup dawg
Sup bro
@@ChaelSonnen000 EYYYYYY!!!!!!!!
@@JohnTheSmallKid YOOOOOOOOOOOOOOOOOOO!!!!!!!!!
This looks more like Sonic Unwiished
Really nice gameplay but the frame rate makes me nauseous also the constant screen tearing isnt helping
What is this exactly?
The beta version of sonic unleashed for ps3 and Xbox 360
The beta of sonic unleashed
This was the first footage of Sonic Unleashed ever seen, brought about by a leak similar to the one that resulted in Sonic 4's beta being leaked.
Wow
People probably got so hype
sonic looks greenscreened lmao
It looks like the Wii version
done and done
Looks like the wii version
why am I here?
Sonic unleashed wii rn
Wait, is this the original game of a fangame?
Leonard Fiedrowicz Alright thanks
The boost effect looks great in 3D, but in 2d it looks horrible.
Sonic unleashed for wii u? Haha
ps2 version 😂
one difference:the models in the beta is shit
WOW this looks like complete trash.
It's a beta trailer what do you expect
Trash comment
wow...its almost as if this game was better off without them shoving in a stupid werewolf
Keep crying
Werehog is cool af
Not even close,keep your shitty take to yourself.