How I became a 3D filmmaker in 3 months - with no 3D experience
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- Channels featured in this video -
Cinematic captures -
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JSFILMS -
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Skyden & Wrenick -
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Unreal Sensei -
/ @unrealsensei
Epic Games -
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We've all seen them. Utterly astounding 3D films made in unreal, that blow us away with their photo realistic lighting, their highly detailed models and their massive landscapes and we've thought 'I could never do that...but I wish I could'. Well you can, and I'd like to tell you how. You stand on the shoulders of giants
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man i needed this, Ive been learning unreal for about a year now and have gotten well acquainted with it. But i needed this reminder, I am not a 3d animator, but a filmmaker using 3d animation tools. Thank you for that!
Excellent - I needed this for inspiration - thanks
Wow your video spoke to me directly, it justified what I was already gathering which is "I Dont need to master everything.. Keep your eye on whats most important, Film Making!" Much appreciated
It seems I am talking to Myself when I was listening to you man in this video. I was bit confused regarding who I am and what I am doing in this huge 3D world. For creating my own dream film I wanted to be everyone in the Production Pipeline. But I am now clear and realized that I am a Virtual Film maker from bottom of my Heart . Three Points you said are well acknowledged. Thanks. This will help in putting efforts in right directions. Waiting for your future videos.
I like your thinking. Thanks!
Love this! This needs more views!
Thank you, we're on the same path.
I’m going on the 3d animation path and want to use unreal facilitated the production going after (texturing, vfx, environment,…)
Did you learn blueprints?
Sort of? I’ve played with them a bit, but probably not as much as I should :)
@@afkacademy I have no interest in game development but am being told I need to learn blueprints. And blueprints for film makers you can recommend? And thanks for your channel. I subscribed. I have an animated show that is rendered in Unreal.
I think they're probably most useful when you have a character with a lot of accessories, like a sword, shoulder pads, a gun belt, etc. You could link these into the character on a blueprint so that you don't have to keep adding them in new projects. I've also had to use blueprints when I've needed my character to interact with the environment, like footsteps in snow, or splashes in puddles.
I think blueprints will help with problems I'm having with iclone live link such as spring animation not recording in take recorder or me being able to make accessories transparent.