Definitely, the build possibilities in Origins was so expansive, it allowed so many different builds to work. Right now, I am working on a warrior archer. Warriors make a surprisingly good archer!
True! I made a warrior archer too, and was kicking so much ass! :) Especially in awakening with the Spirit Warrior spec and with mages in party casting Vulnerability Hex and Affliction hex. Arrow of Slaying damage can go up to four-digit numbers!
At ease comrade! Though personally loved using the Rogue with a dagger and sword wearing Evon's Heavy Mail in DA. Perfect combo of having great Evasion + not squishy + killing power.
@@anthonyschlott916 Yeah, me too. Following Duncan's footsteps. Although I mostly used it because it looked cool. Using dagger+sword is not exactly ideal because you have to pump two different modifiers, not just one. :)
Me to I love this build especially combined with Spirit Warrior it gets ridiculous. Problem is that is just kinda sucks before Awakening but then again that's the problem with Origins Mages contribute so much Control,Heal, and etc... To the point the best warrior build pre awakening is sword and shield warrior.
In case you were curious. Race: Use a Dwarf because the "Daggers" are actually short swords and they look badass on a Dwarf. Mods: "All Ability Trees for the Inquisitor", "No Skill Requirments", and "Armor - No Class Restrictions Remade". Equipment: Superb Belt of Urgency Reasoning: I tried to get as close to a Duel Wield warrior as i could and i used Pala and past Origin builds to get an idea of what i wanted and what would work. Wanted the Duel Wielding to be the center of the build rather then Dragon-Rage and this is what i came up with. I suggest you get "Spinning Blades". "Deathblow", "Parry", and "Charging Bull" first before moving on to passives and other actives later. This is as close to a "Duel-Wield Berserker" as i could get. It's not OP you can still die but it sure isn't weak. FYI use parry. it's REALLY useful for this build and works wonders for those warriors that wont be knocked down and start doing that circle attack thing. If you time it right you can keep Parrying their attacks and avoid damage that would kill you while doing damage yourself and it's Quite fun and looks badass ngl. Double Daggers: Spinning Blades***** Neverending Spin Deathblow***** Thrill of Victory Parry***** Unforgiving Chain Sneak Attack Sabotage: Looked Like it Hurt THW: Flow of Battle Guard-Smasher Battlemaster: Grappling Chain***** Give them the Boot Hamstring Coup de Grace Vanguard: Charging Bull***** Gore and Trample Untouchable Defense Trust the Steel Reaver: Rampage***** Ring of Pain***** Painbringer Devour***** Lireblood Blood Frenzy Fervor Scenting Blood
Ah yes my favorite warrior build because A. No companions is a dual wield warrior (seriously) at least you have archer. B. Dual Wield Warrior skills are much better for killing solo enemies. C. For people who are lazy to backstab, and position. (Admit it sometimes we do get lazy) D. It's just cool especially with Spirit Warrior (No, really it's ridiculous)
Just a supplement, DAI does provide a way to remove class restriction for crafted armor through specific materials. Use the following materials in primary slot would do. The trade-off are 1) they are all tier-3 materials which will have lower armor rating than tier-4 one. 2) most of the armors with utility slots are restricted to attributes for the targeted classes, e.g. only str/con for heavy armor. Only a few would allow cross class attributes, e.g. Grey Warden armors. Light Armor - Dales Loden Wool Medium Armor - Snoufleur Skin Heavy Armor - Silverite It is sad that Bioware has never stated it and we have to find it out ourselves.
Yes, this is true, but these are all tier 3 materials. Which means that you can never have the best quality armor if you want to remove the class restriction(basically the game punishes you if you want to use an armor outside of your class). Which is a baffling decision. Why do I have to downgrade my armor to be able to use it? And what is the reason for this lore-wise? How come those materials allow my rogue to wear these armors but other don't? Is magic involved? It just does not make sense. They might as well not include this, since the result will not worth it. Not to mention, with some armors like the Templar armor, they actually change the appearance based on your class even if you craft it from Silverite. So once again, what is the point then? I think this is an example of Bioware's indecisiveness once again. Trying to please everybody, but ending up pleasing nobody.
@@AKisHerceg what an insanely shitty take. The difference in armor rating is close to meaningless. Its called a trade off dumpass. You lose some armor rating to get benefits your class shouldn't normally be able to get. Like 2h warriors having almost maxed crit chance with a rogue armor. It offers the "versatility" you yapped about. Cry baby
The Dual-Wielding Warrior is the reason I enjoyed my Cousland playthrough so much, that I decided to put it in my canon world state! ❤️ I hope there will be more versality in DA4.
This video is an excellent showcase of why Origin's class and skills system was awesome, you could make 10 or more characters don't play anything alike, want to make an sturdy Rogue that fights side by side with Warriors? you can, do you wan to be an Mage Arcane Archer? do you want to make a Archer Templar with a side of Twohander? no problem, weird builds were always an option. now on, lets say, Inquisition, do you want to equip a sword as a mage? are you insane? mages use magic. end of story. if you want, you can unlock a specialization that gives you a swording spell.
This was a great retrospective on dual-wield warriors, and on DA:O in general. I hate to be negative, but I can’t see this kind of build working in the next Dragon Age, given that in Inquisition you can’t even directly add to your attributes. Also, in DA:O, you ended up with vastly more skill and attribute points then you have been able to in either of the other games in the series. Frankly, given the devs mania for streamlining, I don’t see a system like DA:O’s coming back. Thanks for reminding us how awesome it was, though!
Thanks! :) Yup, sadly I agree. You are not being negative, it's just the facts. I don't think they will stop streamlining either. They could pull it off, but they just don't want to. Based on the new skill system in Inquisition, they would need to put time and effort into separating the dual wield class, potentially create different skills based on warrior/rogue gameplay(let's say warriors can use full size weapons and have skills tailored to them, and rogues can only use daggers, with a different set of skills). But this takes time and effort. So right now, since they don't really care, they just see a hero with two weapons, so they are identical therefore one is obsolete. For them, a dual axe "Viking type" Berserker is the same as a dual dagger sneaky Assassin. After all, what is the difference? They both hold two weapons, right? And since we already have two "unique" warrior type, let's just get rid of the first one so we can have two "unique" rogues. Their logic is impeccable... They seem to forget that in Origins(mostly because the creators were passionate rpg fans as well), it actually made prefect sense that the Warrior had access to every types of weapon skills, because it was a warrior for God's sake... Warriors can use all types of weapons, because that is their role in rpgs and in real life. Being skilled at face-to-face fights. They live for combat and war. Rogues scheme, keep to the shadows and they mostly avoid the frontal assault. That is why they had the unique ability to "backstab". They got bonus for NOT being face-to-face fighters. Someone with this orientation will have little use for a shield or a huge sword, so again, it made sense that they did not have access to those skills. This was actually perfectly executed in Origins. In DA2 and DAI, backstabs were removed. So what exactly can they come up with to excuse this horrendous decision? If rogues can't backstab, and warriors and rogues have access to the same weapons and skills, then the rogue is just a weaker warrior. So here is an idea: why not just remove two weapon class from the warriors and boom! Now they are both "unique"! I am certain that someone got a massive bonus for this great idea... Now, does it make sense that a warrior can't use dual weapons, bows, poisons, etc? No, not really. But does it matter? No. What matters is that the rogues are also "unique" now, because no one else has the same skills anymore.
I remember I tried starting my dwarf noble as one of these (scrapped that playthrough at Ostagar and then restarted the character as a sword-and-board berserker/champion that I have yet to finish). The problem for me was that when I did my two dual-wield rogues (city elf duelist/assassin and casteless dwarf assassin/bard), I ruthlessly exploited the Lothering trap quest (in the stock game you can infinitely repeat that quest for money and XP) and the Fade essence font bug (multiple stat points on a single font). Those two characters were Monster Factory-level broken for most of the game; they had strength and constitution stats surpassing any of my warrior party members, dexterity and cunning were also through the roof, both were swinging two full-size weapons while kitted out in the best plate armor sets, and they could still stealth, clear traps, pick locks, and backstab. After that, doing a dual-wield warrior seemed ...meh. I feel like where the dual-weapon warrior really breaks away from the pack is in Awakening with the spirit warrior specialization - combined with some of the rune options, it should just tear through most enemies like tissue paper. I used that instead for my two-handed human noble warrior and switched her over to archery towards the endgame, which proved to be devastating.
DAO was so much fun.. I recently replayed it and during awakening, I had 3 rogues and 1 mage for the final fight; I had made Nathaniel and Sigrun into tanks who did so much damage! Sigrun literally never died and I played a bomber ranger along with Anders who did healing and huge AOE damage. Then I started DA2 and it was so sad. Like you can't even stop an enemy by using crushing prison most times, so annoying. People always complain that DAO is clunky but I disagree with that statement so much. It was so fluid and devastating when you know what you're doing. DA2 and DAI are just point and click most times. And what about those finishing moves they did away with!? Ugh they were so good!
Another mouse and keyboard cry baby. The controls are awful im origins. The character stops attacking after certain abilities, it does some weird movement to reach the target when there are many enemies around you sometimes companions bug and ignite the tactics completely. You are saying thus because its yoir favorite game but in truth you are biased
Tried doing a DW warrior focusing entirely on dex. It was hilarious how hard it was for Cauthrien and her cronies to actually hit me once I was fully geared up. Really just want to jump right back in with another DW warrior and this time go full strength just to feel the difference. DAO is such a versatile damn game dude
Thats what i appreciate about your channel, and you as a Dragon Age player: Much as its clear why Bioware simplified the weapon/armor options per class with the later games, based on their popularity in origins due to their effectiveness, You go by, first amd foremost: The Rule of Cool. Sure, is having an arcane warrior using grenades and a two-hander, or a ranger dual wield/archery hybrid, or heck even using a crossbow just to start the fight the most effective build? Probably not, but if youve got the variety of options to sink the talent/skill points into, and it results in damn fun characters to play, you go for it without a care in the world its difficulty. Not to out you too high on the pedestal, but seriously: im so grateful to witness your creativity making the most of what DAO had to offer for a role playing game!
Thank you! :) Yes, I believe it is essential for a game like DA to give us lots of different ways to play it. Especially because it was designed for multiple playthroughs. If someone knows the game enough, it is very easy to get creative and make viable builds for NM, even if the said build is not what you would call "optimal" or "traditional". It's all about having fun.
I do think that Dragon Age Dread Wolf should bring back the dual wielding warriors, but they should only dual wield swords and axes. As for the rogues, Dragon Age Dread Wolf should bring back the crossbows, but have the gameplay mechanics very similar to that of Varric's crossbow mechanics. As for the mages, Dragon Age Dread Wolf should let them uses wands, swords and spears.
lots of great points in the intro! I miss the early days of gaming where games like Origins truly nailed the right balance of lore, gameplay, depth, story and companions.
Bravo. And I think hale runes helped prevent knockdowns. That's one of the best things about the dual-weapon warriors, they can utilize six rune slots, three in each weapon, and they can just switch weapons to suit whatever situation arises. My canon Hero King is a dual-weapon warrior, and I built him pretty much the same as what's shown here.
It will be great to see on your YT channel video about the best accessories for each companion :) Just saying... Thanks for your work! My canonical Warden is a Dual Weapon Warrior :) It was my first idea during my very first playthrough :)
It doesn't really make sense that they removed dual wielding warriors. For me the image of a berserker is a huge jacked dude that has an axe on each hand swinging left and right while roaring
Yeah I do miss using Sword and Axe like in DA:O, it's my favorite weapon combo because it's stylish and somewhat practical at the same time. I also used that combo on my rogue
Yup, it works on a rogue as well, especially a "Ranger" type, since the bow, the axe and the knife are all pretty much mandatory equipment for rangers who roam the wilds. :)
I hope they look to the past and bring some things back. The dual wield axe warrior was my first playthrough of origins. I also miss the cross specializations, my Assassin/Duelist/Legionaire Scout is calling for another playthrough.
Ah, the double, triple specializations(not to mention MORE specialization)... yup, they definitely need to bring that back! I mean I understand that they wanted you to feel like you are committed to one path, so they only allow us to have one in Inquisition, but this should be player choice in my opinion. Nothing should be forced on us, it should always be an option for us to choose if we want single, double, or triple spec. And of course, they need to balance them accordingly...
i hate that i cant make a blood mage+battle mage with 2-handed sword in DA2 and DAI It was so fun to play, great DMG and almost immortality) All you needed its you and Alister as a healing source for you blood magic
I like you you state certain things like they are facts. You can literally play as a 2 handed mage using the blade of tidarion in inquisition. It has also some secret effect like firing 12 instead of 6 projectiles when using energy barrage. It also has a crafting schematic. Learn. The. Game
What’s sad is that I’m watching this video because today I was going to start my dragon age inquisition play through and the plan was a dual wield warrior. I felt it at 2:36 and now I’ve got to figure out what to class to be in inquisition ;.;
Ended up following your build for dual wield rogue alchemist and also the 10 skills to have for nightmare. I love the editing and music, each video feels like it gives a great amount of information, let’s us see it as well and the music scores make me want to jump on each time I hear them.
Do what I did. Play a Dwarf Dual-wield rogue. Mod it so you can use heavy armor and all the skill trees with no prerequisites and have a hell of a fun time. Made a badass fun build.
I've once dreamed that this came back for DA4, however, while both rogues and warriors could dual wield and use bows, they had different skills for each, to make it more unique for either class
Looking back at this the thing I miss most about dual wield warriors is dual striking. I love when games give you alternatives to building for crits since I prefer reliable high base damage with no rng to it. Dual striking was a perfect way of doing this letting me brute force my way through enemies with extra attacks. Only issue was the auto miss bug but on PC we can just get rid of it. Only wish there were more good maces in this game because I do prefer to smash and bash my way through enemies.
Dual Striking dealt more damage even with the auto-miss, which is why it can even be considered "working as intended". It was even better for rogues early to mid game, because there they still lack a good dagger and high crit dmg(Rose's Thorn changes that but you need to cough up 148 gold for that dagger). Plus Dual Striking with Stealth produced double auto-crits, so it's pretty amazing with the rogue as well.
@@AKisHerceg Yeah it's not bad with auto miss it's more that the auto miss just annoys me so much. I'd take a damage decrease if that's what was needed to balance it instead of auto missing but constantly whiffing is just silly. Never thought much about using it on rogues since they're so focused on backstabs. Stealth doing weird things like dual striking crits doesn't surprise me at all. Your videos have taught me well enough how ridiculous stealth can be depending on how you use like the animation canceling trick.
I'm currently on my first full playthrough as dual wield warrior (loving it btw) I've gone Berserker for my first spec and I'm curious what you'd recommend for the second? I was thinking champion for the crowd control from War Cry but maybe I should go Reaver for the full dps?
They are both good(Templar too -it can use high magic res armors and leech stamina from mages). Reaver is good, but not for the lame +1 dmg after ever -10% health from Blood Frenzy(you might as well ignore it). Devour is actually useful in many situations(esp. if you solo or don't have a healer) and Frightening Appearance is straight up amazing at disabling enemies(it's fear effect is based on your STR so it can work on even bosses and elite bosses for quite a while - plus it goes through magic res, knockdown and stun immunity). However, as a dual weapon warrior, Champion might be better because of Rally and War Cry. War Cry is great for the -10 attack on enemies(DW warrior does not have much defense), and it can even knock enemies down when you unlock Superiority. This is a good way for your damager to have some cc. Also Rally gives +10 attack and +10 defense which can help improving your hit chance and your low defense.
I have to ask, what is that Grenadier Two Handed Arcane Warrior build from the beginning of the video? I live for odd builds like this :D Seriously, I only found your channel a few months ago but I've watched all of your amazing builds. Some of them are exactly what I was looking for. Until now I've never managed to make exactly what I want as I get overwhelmed with all the numbers (I have extreme Dyscalculia) & start to panic & end up putting too many points in things like constitution instead. Seriously, you've made a game I love an even better experience for me & I cannot thank you enough.
Glad to hear it! That is my Grenadier Arcane Warrior - it is basically like tank. As in a real life tank. It is insanely armored and only uses grenades and Fireball. :)
Dude, I made a duel axe berzerker/reaver dwarf. So good, I made a 2h warrior and it was boring. Hast, momentum and the b/r skills. I'm unstoppable. Even before going unto DLC
Fantastic content as always! I couldn’t agree more with your sentiment, I like gameplay in Inquisition but still feel like Origins was more “pure” somehow. I also posted something similar in another of your videos but with all the restrictions in mind I think it would be extra fun to see some of the builds you could come up with some mods added that removed the restrictions (I get giddy from thinking of a 2 handed warrior with increased attack speed in Inquisition a la Berserker/Reaver from DA2 from Arelex’s builds. Also that shot from 2:42 was hilarious lol. Out of curiosity have your ever played any other game that felt as fun to you as Origins? Anyways, I am a big fan, thank you for all the hard work that goes into consistently putting out Dragon Age content! Here’s to your continued success in 2022! P.D. I know this message is already long enough but it just occurred to me, have you ever thought of creating a channel subscription or patreon model where subscribers could suggest some build ideas, God I would love something like that!!!!
Thank you, very much! :) Honestly, no. I have not. I have played many similar games, but no, Origins is at the top of my list(along with Mass Effect 1). The late 2000s were the golden age of Bioware in my opinion. They had an extremely talented team with so much creativity, love, and passion for their creations. Sure, they are a bit ugly now compared to other games(they still look decent though), and they have some bugs and glitches due to the engines they built these games on, but none of this takes away from the enjoyability in my opinion. Mostly because they have a LOT of options for you to create your own fun, on top of an awesome world and story with interesting characters. And of course, most of the gameplay-related fun comes from the fact that you don't have restrictions, so you can almost literally be whatever you want. Sadly in later games, it looks like they forgot this and they are committed to the clear separation(therefore restrictions) which will always mean less fun. And it also makes less sense. No heavy armor for rogues? Why not? If they want us to know that medium is for them, which we already know, then apply some penalty(like the fatigue system in Origins). Or a penalty on attack speed, which would definitely make sense. But don't remove the option without any explanation. Especially since they do give you the option IF you make it from Silverite. Huh? Why? Why is it that the heavy is off-limits unless I make it from this specific material? This makes even less sense than removing the option completely. Same with poisons for warriors. Warrior don't use poisons? Since when? And they don't use bows either? I get it that these are things normally associated with "rogue-like" characters, but this idea should not be forced on us. Limiting them to two weapon types is just wrong. And this gets worse if you look at the rest of the world around you: Npcs are allowed to use things you don't - a mage can't use swords because of "class separation", but a Spellsword npc can? Templars npcs can use bows, but your warrior can't? This means that a Templar can actually be a rogue(which you can't be if you are a rogue) or a warrior can have a bow(which you can't have if you are a warrior). Come on! I have not(I actually don't think I have the option to create a channel subscription yet... not sure, I have not checked on it too much). But yeah, it sounds fun. I try my best to play around with and test whatever ideas my subs come up with(a while ago, I spent days on testing some of my sub's ideas in Inquisition - it was pretty fun, and I still managed to learn something new about the gameplay. I always try to read every message I get, so until I can create some permanent place where we can discuss ideas/requests, we can always talk about them here in the comments. :)
I could build a dual weilding mage and beat a dual weilding warrior (well in theory..) but it doesn't matter....because its a SINGLE PLAYER GAME! balance over all sure but there is no interactions between players for "balance" to take priority over versatility and options...I think they just wanted to streamline it into more action oriented game because that is what is most popular in the market.
One of the things that made DA:O great was its build diversity. Not many CRPGS were you can have a dex dagger warrior or a bow warrior. I would love to see 2 handed or sword and shield rogues...not everything needs to be dual dagger.
Yup. My favorite build for my AI rogues(if I am the tank and I handle the aggro) was actually maxing their Strength and giving them a two-handed sword and having them perform backstabs with it! :)
@@AKisHerceg Rogue with Two-handed Sword makes a lot of sense, Two-handed weapons like the Longsword are much more nimble irl than people believe If it were up to me Rogues in any Fantasy would be able to wield Two-Handed Weapons, there's nothing physically restricting them from wielding them after all, but I'd make a lot of changes to how these weapons normally operate due to my knowledge of Medieval Weapons, such as making Dexterity a damage multiplier for Two-Handed Weapons and making Strength the only damage multiplier for Bows (If you've never tried to draw a Bow with a 100 pound Draw Weight this won't make much sense to you)
@@jaydenlobbe7911 I kinda disagree on a few things: Strength for bows? Yeah, that does not make a lot sense to me. I get it that you need strength to pull the string, but the main idea behind using a bow is accurate shots into vital areas. That needs skill - Dexterity. I mean does it really matter that you can pull the string easily because of your strength, when you can't hit anything because you are clumsy and inaccurate? So Dex makes perfect sense to me. A Strength requirement for bows however, can reflect on what you are suggesting. You need to be strong enough to use the bow - makes sense. Melee weapons - it's the same thing. Strength makes sense. You need to hit hard to cut through leather and whatever types of armor your opponent is wearing. The stronger you are the harder you hit. You can cut him a thousand times but if they are just little nicks than what happens to the fight? A war of attrition? Who can nick more? Nah, Strength makes sense. But, same as above, a dexterity requirement for the weapon is a also a good idea here to reflect on what you are saying. Longswords are actually one handed weapons in the Dragon Age games - yeah, in real life they are usually held with two hands, but in the game they always use it with one. It makes sense, since other than longsword what else you really have for one hand? Gladius? You character needs to be able to swing a weapon in the game and gladius types are more for stabbing. They actually tried to go this route in Dragon Age 2 which resulted in one of the worst experience as a weapon and shield character. Literally all you are seeing is that your character endlessly thrusting their sword into the enemy. That is it. No swing, nothing. Pretty boring. The size difference is also pretty obvious between a two-handed and a one-handed weapons in the Dragon Age games. Claymore, Zweihander, Odachi types are considered two-handed - longsword, broadsword, katana types are one-handed. It's basically a size thing. Most of the times if it's bigger or equal of size than a human, it is two-handed. If it is smaller then a human, it is one-handed. I'm fine with this. This distinction is actually true for most rpgs. They also base the damage on size. Bigger weapons deal more damage. Makes sense. That is why it is a balanced trade-off to pick a two-handed weapon over a longsword. Less defense, but more offense. You also have to think about the fact that enemies in the game are not strictly human, like in the real life(aside from animals of course). You need to go up against undead, golems, demons etc. A longsword would not make sense as a two-handed weapon because based on size, it is obvious that it would deal far less damage than a Zweihander, so no one would ever use them over the bigger two-handed weapons.
@@AKisHerceg For Bows it makes the most sense for Strength to be a requirement, but Dexterity doesn’t necessarily make arrows more accurate, Cunning probably fits that better, and you are underestimating just how much Power a Bow can have, accuracy is important for hitting vital spots of course, but being shot by a Bow in the Warbow range (100-200 Pound Draw Weight) even in a non-vital spot like the Arm or Leg is a devastating injury, so much so that getting shot with an Arrow would more likely than not leave someone unable to continue fighting A solution would be for Bows to rely less on Stats for Damage and instead rely mostly on the Damage coming from the Weapon itself For Melee Weapons the answer is actually obvious, both Strength and Dexterity work as Stats for Melee Weapons, since Strength can increase Weapon Damage and Dexterity can increase Attack Speed, EZ Their are various types of One-handed Swords, including but not limited to: Sabre, Falchion, Gladius, Arming Sword and Rapier, Arming Sword specifically can be used for both Thrusting and Cutting, what I’d do is give some of these Weapons different move-sets that focus on the strengths of these Weapons, Cutting for Falchion and Sabre, Thrusting for Gladius and Rapier, A mix of both for Arming Swords As for Weapon Size affecting Damage I would like to direct you to this video by Shadiversity: th-cam.com/video/oI6MNT2FyEk/w-d-xo.html
Being locked into one weapon without a sidearm was one of my bigger gripes about inquisition. Let my rogue swap between bow and dagger or my mage have a wand for those enemies resistance to main weapon. And yes, dual wield and range warriors
While I’m griping the weapon swap was part of a larger problem of lack of flow in combat. This is especially true of the mage. See mob in distance. Switch to tactical cam and creep close enough to check resistance and make sure my staff and spells aren’t useless. Then I end up using only single target spells because otherwise combat is constantly pausing when casting any aoe spells. Sometimes all I want is to launch a fireball into a crowd without having to pause the flow of the gameplay. Yeah, I can turn off the pause but then the targeting is terrible. This is made worse by having the mechanic work how I want it to on other skills. Explosive arrow, winter grasp and lightning bolt aoe upgrades. I want my mage to be able to cast immolate, blizzard, and static cage centered on my target without being forced to tactical cam all the time.
@@Loreweavveri hate how people like you trash on inquisition's gameplay when you play it wrong. Its a controller game, accept it All that tactical camera and pausing and flanking don't work here
@@johnpantag472 ah, yes. Accept that the gameplay mechanics that are in the game are the wrong way to play the game. Seems like you have some wasted hate there, buddy. Not everyone enjoys a run forward mashing buttons approach to gaming. You should probably accept that people are going to gripe about it. After all, the customer is always right in matters of taste.
I tried this when i bought the game for pc, i told myself i had to play in a different style and on nightmare to make it a challenge. I named my character Arthur Dayne and tought i was going to have a hard time because warriors were more like tanks and i was so wrong, it turned out to be the most fun class that i ever played. I killed the archdemon on my first attempt while in other playthroughs i had to retry multiple times playing on normal difficulty. I always liked dual wielding in rpgs so that is why i tried it, on my next playthrough i want to see how an arcane warrior does with dual wielding.
Well, you can check out my Mage-Rogue build from way back when I started posting videos on YT. :) Sadly AW can't have two full sized weapon, so it's a one dagger, one sword build. She still obliterates everything though...
With my planned dual wield warrior, i want to go for dual wielding axes. Since itll be the Dwarf Noble origin, itll fit the fluff nicely (though cant say no to a good mace against them armored boys)
@@AKisHerceg bit expensive,especially in the beggining,unfortunately not many good axes in game :( , what armor pieces did you use in your dw warrior runs?
Amazing videos, unfortunately back in the day people kind of ruined it themselves with statements like "If you're going to Dual Wield you might as well be a Rogue" blah blah blah. :( And the devs listened. I am curious though of how you combine archery and dual weapons at 0:19. Is there a video of the build?
Hmm... I don't think I have a video about that specific build. However, it is pretty easy to combine a dex rogue with archery, since both needs mainly dex. I did place a few points on str to increase the damage of my axe, but not much. So basically stack dex and get the best skills from both talent trees. I think I picked up all archery talents and some from the double weapons. Double weapon talents are not that important, because you will focus on backstabs anyway. So get dual weapon expert, riposte, dual weapon sweep, flurry, and momentum. The rest you don't need. From the archery tree, get everything, but you mainly use arrow of slaying, shattering shot, pinning shot, and scattershot. This build was actually a Ranger, so you can get some traps, poisons, and all the talents from the Ranger spec. With Duelist as a second spec, you get a bonus to Defense and Attack with Dueling. :)
@@AKisHerceg Yes, that's what I was thinking, get the basic DW passives+Riposte+Momentum(how I usually build my Cunning Rogues actually, since they don't benefit from active talents that much anyway) but I was just checking in case I missed something. Thanks a lot!
In my first play of Origins, my Warden was a DW Warrior lol It was one of my favorite ways to play. Sadly I can't do it anymore because Origins and 2 are not available for PS4. In case 4 goes out, they need to go back to Origins class system and equipment. Restrictions on how to play a game aren't fun. PD: Do you have a Tempest build? I want to try to give it a go, but the flasks always make me unsure about what damage skills to choose.
I do have a quite old Alchemist Tempest video(for both DAO and DAI, it is old but up to date with the latest patch). I’m also making another one because people really requesting it. :)
Absolutely agree. They've taken out so much, with each release. I was so disappointed with Inquisition, that it actually made me appreciate DA2! I'm actually replaying Origins for about the 15th time. I've not been able to complete 2, or Inquisition, a 2nd time.
Similar, every next game i liked less and less but DA2 still could be quite fun. I really liked how you could take skills from different skill tree and combine them. In DAO it was much less and you were stuck in your weapon plus specialization. In DA2 i played roughe without point spended in DW or Archery and it still makes a lot of sense
@@Just_a-guy DA 2 had level locks on available skills thay make the beginning levels unbearable. 1 or 2 choices per level for the first couple of levels. There isnt really a weapon tree at all, now that I think of it. In Origins, you have many more options, and 2 specializations. I admit I found rogue a little annoying, as you had lockpicking and stealth that could eat up to 8 skill points.
@@jmmywyf4lyf Yeah it was a bit anoying but i liked DA2 for mor option for mages. in first game mages had only 2 passive abilities (if i remeber correctly) and you were just adding more spells which means lots of potions or spending points in willpower to have mana or spending 2/3 points to get to ability that you want and not using half of your spells most of the time. In DA2 you have more option to play interesting mage. And in DAO also you had lvl cap for skills but most of the time you had some interesting skill to pick (but i had in DAO time where i had to wait with another lvl to spend all my points as warrior). About rogue i agree 100%. DW rogue was my favorite option in DAO and lots of the time i didnt even pick Stealth because there is to many important and awsome skills to pick. Still with end game dao warriors will have almost that same skills with just specialization difference (i liked that you can have archer/dw warriors because of it) in DA2 you could have lots of other option with DH, shield, tank, support trees and two specialization tree that on their own could take most of your perks points. And because all of it i find games of DA series being worse in chronological order. So overall DAO>DA2(Im sad that they didnt name it exodus/DAE sounds better than DA2)>DAI
@@Just_a-guy I whole heartedly agree about them being consistently worse. I am replaying the teilogy now, as we speak, and am on DA2. But I cannot stand Inquisition. Not the gameplay, not the writing, not the graphics (it kooks like wverything is covered in shiney wax). That said, I will disagree about Origins Mage skills. The mage class in Origins had more options than any other class. Some were highly situational, no argument there. But, Ill take more options, over atreamlines crap, anyday. By the time Inquisition came around, mages were relwgated to Primal, and Spirit only. And even then, only partially. You also had alot of sustainable abilities in Origins, as well as some passives. But yeah, there werent much passive abilities. But there wrrent many passives for any class. You had direct control over attributes for that, as well as skills. It took me 4 mage play theoughs to unlock all the achievements for mage in Origins, lol.
@@jmmywyf4lyf Im also during my replay of DA :D and for sure i will end DA2 but im not sure about DAI. About mages it depends. They could be the most fun class to play but you have to know how to play them, with lets say DW rogue you have clear gameplay and how to spend your skills and if you spend your points 50/50 dex cun and suddendly realise at lvl 7 that you can go with mostly cun build its not big problem. Going mages is less flexiable and because of option it is easier to make bad character. But for second/next game it is great and one of the most enyoable in my opinion but sometimes it feels like taking skills only for 2-3spell from that tree.
Hey man, I know this isn’t related to the vid at all I’m sorry. But I was wondering what would be the best 1h weapon & shield schematics for pure damage. I know the revered defender long sword is pretty good not sure if it’s the best tho. As far as shields go I’m looking for something that will increase my strength, crit chance, crit damage, or attack if there are any which would be the best? Something similar to wintersbreath.
Yup, Revered Defender, Axe of Green Edges and the Avenger. They are my fav OH weapons. Wintersbreath is pretty much the best. The Masterwork Sentinel shield also gives metal utility slot for str and the Best Defense from the Trespasser also looks good for offense although I have never tried that one.
@@AKisHerceg thanks for the quick reply man, does the axe of green edges have slots for upgrades? My only problem with the revered is there’s no upgrade slots. Also just looked up the best defense schematic and that thing looks like it would be great!
I don't use mods. I only respec in Awakening, since that expansion gives you the option to respec yourself and your team with the Manual Focus books, which you can buy from Herren and Wade's shop in the Keep. :)
@@ravekid5282 I did not respec him. After I got him I started to focus on Weapon and Shield talents instead of Two Handed skills. After a few levels he can perform great as a Weapon and Shield warrior. :)
I honestly didn't understand why anyone would play a dual-wielding warrior over a dual-wielding rogue... until I gave it a try and found myself slicing through darkspawn like tissue paper in the early hours of the game by spamming Dual-Weapon Sweep.
Builds in inquisition are so much better and complex. You can actually customize your armor and weapon plus add fade touched materials and runes. The skill trees are far superior and the warrior actually have combos unlike origins where you have your weapon on armor which you find and can't customize at all plus the god awful skills tab where your are just using the same skills over and over. Specializations are mid asf too
C'mon, 99.9% of players doesn't require such complicity) for example in Witcher 3 you can efficiently play ONLY with swords (crossbow requires high lvl and dlc mutation; magic is pathetic there, especially at highest levels with high resistance of enemies; bombs are useless, because you can have
Well, because it's true. 99.9%? I disagree. DA fans are the majority buyers of the franchise and over 50% of them plays the game multiple times, not just once. So obviously, just on that front the problem is pretty obvious: doing the same thing over and over is simply boring. Yeah, waving your sword around for a playthrough is cool, but what if you are not done after one? In the Witcher 3(I beat the game 3 times and have 400+hr in it - it is a vast game with a ton of options and potential to have fun - reducing it to "sword-waving" is a total waste), you can beat the game with only swords. That is great. But how about on your second and third playthrough? Or your tenth? The biggest selling point of these games is the promise that your choices matter and they effect the story differently. Naturally, they can require multiple playthroughs to fully explore. So why on earth would you make the gameplay more shallow an linear? It's simply backwards. Giving you more complex gameplay adds to the replay value and to the overall experience. After all, these games are "role-playing" games, so why not give more tools so you can more effectively roleplay?
Not to be a negative Nancy, but either there won't be a dragon age 4, or we will get an incomplete, buggy dumpsterfire on the same level as mass effect Andromeda and anthem. Bioware use to be a great studio full of talented developers, however all the talent has since been driven away due to "wokeness" now Bioware is incapable of churning out a good original product. All they can do anymore is re-skin old games.
Lmao! This is definitely not fun. I try it, but no fun! Gets so boring! Well especially in DAO. If they could fix some things in it, in DA4 it will be cool.
Not sure why you think it's boring, I had a ton of fun with it. I also don't understand the "especially in DAO" statement, since this class in only available in DAO.
Wel lboys now we know , the gameplay will suck ... Hard...it is literally a mobile app gameplay, with arrows for mages when they shot you.. These new blood surely like it easy.
It's different, but it does not look like it will suck. At least to me. Those arrows for mages make sense actually, since this gameplay has a dodge mechanics, which the other games did not have. In fact you needed to pick up skills to be able to dodge, otherwise you were a sitting duck, so I'm glad that dodge/parry/block will be incorporated in the gameplay without needing to pick up a skill. By the way, it's totally possible that the targeting alert will not be there for higher difficulties, and I'm about 99% certain that the gameplay footage was not on Nightmare. The only thing that I really don't like(other than the trash new monster designs) is the 3 active ability cap. That sucks. But if the three skills you pick up are truly powerful(plus you can combo with your team a la Mass Effect 3), then it's possible that they needed to nerf you somehow, hence the cap. Let's face it, if your normal attacks are good, then you don't really need that many skills to wreak havoc - best example is the two-handed warrior in DA2. With the proper elemental sword they are already powerful just with the normal attacks, but if you start using skills and a mage with chain lightning, then the opposition literally melts in front of you in act 3 Nightmare. :)
@@AKisHerceg ok i bow to your experience . I will play it anyway starting at high difficulty ... But i the 80% chanche that the gameplay will suck ( it was made to be a team coop grind and loot kind of gameplay) , if the experience is what i believe , (so there will be not secondary quest in the world , because the maps are studied to be linear) i will probabily play it in story mode and cringing to the MCU style of jokes . (If i can kick from the part NEve is already out , )
@@ilgiallo0 Not sure about the MCU jokes and whatnot, I can't vouch for the game in terms of not having cringe, personally none of the team mates seem appealing to me. But in terms of gameplay, it will be like medieval fantasy Mass Effect 3 - at least that is what I see. Only two team mates - like in ME3. No switch to team mates - like in ME3. You can set up and detonate combos with your team - just like in ME3. The quickbar is also exactly like the hud of ME3 on the consoles. So basically the gameplay will rely heavily on dodging/blocking(because there is no cover mechanics) playing with the team, and setting up those flashy and explosive combos. You can't see that from the trailer, because most of the hud is locked, but that is definitely where they are going. The cooldown is the only thing that is different. It's how the game encourages you to throw yourself into the jumpy-jumpy/stabby-stabby action, and when your skills recharge from your hits, unleash the combos with your team. It's why every single ability I see has a status effect - which you can set up and detonate combos with. This is actually how Inquisition worked as well, but here they go after the combos even harder. ME3 was very fun in terms of the gameplay, so I am very interested in the medieval fantasy version, but if that is not your kind of thing, then I can understand why you would think that it will suck. After all it definitely looks different from DAO or even DA2 and Inquisition.
@@AKisHerceg not even hardling ? :O , we finally have a dwarf romance , shame on you XD , still the qunari woman will be better have huge info on why a woman is a warrior , or sten will turn in his tomb .
@@ilgiallo0 Harding did not do much for me in Inquisition. You could flirt with her, and she was cute I guess, but I never really understood why she is such a fan favorite. I liked Sigrun in Awakening much better with her quirkiness and dark humor.
Definitely, the build possibilities in Origins was so expansive, it allowed so many different builds to work. Right now, I am working on a warrior archer. Warriors make a surprisingly good archer!
True! I made a warrior archer too, and was kicking so much ass! :)
Especially in awakening with the Spirit Warrior spec and with mages in party casting Vulnerability Hex and Affliction hex. Arrow of Slaying damage can go up to four-digit numbers!
@@AKisHerceg Me : how the hell does a warrior archer even work
@@CryonicCy Marvelously! :) Especially in Awakening and beyond… you can have thousands of damage with the right team.
@@CryonicCy this is the neat part he don't
The mage of warriors: we actually get to make decisions on what abilities to use and have nice crowd controls
Just showing my undying love towards the Dual Wield Warrior...
Seriously, I hope we get this class back! It was so much fun! :)
At ease comrade! Though personally loved using the Rogue with a dagger and sword wearing Evon's Heavy Mail in DA. Perfect combo of having great Evasion + not squishy + killing power.
@@anthonyschlott916 Yeah, me too. Following Duncan's footsteps. Although I mostly used it because it looked cool. Using dagger+sword is not exactly ideal because you have to pump two different modifiers, not just one. :)
Me to I love this build especially combined with Spirit Warrior it gets ridiculous. Problem is that is just kinda sucks before Awakening but then again that's the problem with Origins Mages contribute so much Control,Heal, and etc... To the point the best warrior build pre awakening is sword and shield warrior.
@@CryonicCy I would say the best is dual weapon, then two-handed. Tons of damage, good cc. Just let Alistair get punched while you kick ass. :)
Amen, by FAR the most fun DA class I ever played. When I fired up DA2, and only had the option to DW with my squishy rogue, I was beyond aggravated!
In case you were curious.
Race: Use a Dwarf because the "Daggers" are actually short swords and they look badass on a Dwarf.
Mods: "All Ability Trees for the Inquisitor", "No Skill Requirments", and "Armor - No Class Restrictions Remade".
Equipment: Superb Belt of Urgency
Reasoning: I tried to get as close to a Duel Wield warrior as i could and i used Pala and past Origin builds to get an idea of what i wanted and what would work. Wanted the Duel Wielding to be the center of the build rather then Dragon-Rage and this is what i came up with. I suggest you get "Spinning Blades". "Deathblow", "Parry", and "Charging Bull" first before moving on to passives and other actives later. This is as close to a "Duel-Wield Berserker" as i could get. It's not OP you can still die but it sure isn't weak.
FYI use parry. it's REALLY useful for this build and works wonders for those warriors that wont be knocked down and start doing that circle attack thing. If you time it right you can keep Parrying their attacks and avoid damage that would kill you while doing damage yourself and it's Quite fun and looks badass ngl.
Double Daggers:
Spinning Blades*****
Neverending Spin
Deathblow*****
Thrill of Victory
Parry*****
Unforgiving Chain
Sneak Attack
Sabotage:
Looked Like it Hurt
THW:
Flow of Battle
Guard-Smasher
Battlemaster:
Grappling Chain*****
Give them the Boot
Hamstring
Coup de Grace
Vanguard:
Charging Bull*****
Gore and Trample
Untouchable Defense
Trust the Steel
Reaver:
Rampage*****
Ring of Pain*****
Painbringer
Devour*****
Lireblood
Blood Frenzy
Fervor
Scenting Blood
Ah yes my favorite warrior build because
A. No companions is a dual wield warrior (seriously) at least you have archer.
B. Dual Wield Warrior skills are much better for killing solo enemies.
C. For people who are lazy to backstab, and position. (Admit it sometimes we do get lazy)
D. It's just cool especially with Spirit Warrior (No, really it's ridiculous)
Just a supplement, DAI does provide a way to remove class restriction for crafted armor through specific materials. Use the following materials in primary slot would do. The trade-off are 1) they are all tier-3 materials which will have lower armor rating than tier-4 one. 2) most of the armors with utility slots are restricted to attributes for the targeted classes, e.g. only str/con for heavy armor. Only a few would allow cross class attributes, e.g. Grey Warden armors.
Light Armor - Dales Loden Wool
Medium Armor - Snoufleur Skin
Heavy Armor - Silverite
It is sad that Bioware has never stated it and we have to find it out ourselves.
Yes, this is true, but these are all tier 3 materials. Which means that you can never have the best quality armor if you want to remove the class restriction(basically the game punishes you if you want to use an armor outside of your class). Which is a baffling decision. Why do I have to downgrade my armor to be able to use it?
And what is the reason for this lore-wise? How come those materials allow my rogue to wear these armors but other don't? Is magic involved? It just does not make sense.
They might as well not include this, since the result will not worth it. Not to mention, with some armors like the Templar armor, they actually change the appearance based on your class even if you craft it from Silverite. So once again, what is the point then?
I think this is an example of Bioware's indecisiveness once again. Trying to please everybody, but ending up pleasing nobody.
@@AKisHerceg what an insanely shitty take. The difference in armor rating is close to meaningless. Its called a trade off dumpass. You lose some armor rating to get benefits your class shouldn't normally be able to get. Like 2h warriors having almost maxed crit chance with a rogue armor. It offers the "versatility" you yapped about. Cry baby
Never stated it? Its litteraly in the description of said material. It says (removes restriction from armors) near the tier text.
The Dual-Wielding Warrior is the reason I enjoyed my Cousland playthrough so much, that I decided to put it in my canon world state! ❤️ I hope there will be more versality in DA4.
I'm so glad someone else feels as passionately about the dual wielding warrior class as I do. Loved the video
This video is an excellent showcase of why Origin's class and skills system was awesome, you could make 10 or more characters don't play anything alike, want to make an sturdy Rogue that fights side by side with Warriors? you can, do you wan to be an Mage Arcane Archer? do you want to make a Archer Templar with a side of Twohander? no problem, weird builds were always an option. now on, lets say, Inquisition, do you want to equip a sword as a mage? are you insane? mages use magic. end of story. if you want, you can unlock a specialization that gives you a swording spell.
This was a great retrospective on dual-wield warriors, and on DA:O in general. I hate to be negative, but I can’t see this kind of build working in the next Dragon Age, given that in Inquisition you can’t even directly add to your attributes. Also, in DA:O, you ended up with vastly more skill and attribute points then you have been able to in either of the other games in the series. Frankly, given the devs mania for streamlining, I don’t see a system like DA:O’s coming back. Thanks for reminding us how awesome it was, though!
Thanks! :)
Yup, sadly I agree. You are not being negative, it's just the facts. I don't think they will stop streamlining either. They could pull it off, but they just don't want to.
Based on the new skill system in Inquisition, they would need to put time and effort into separating the dual wield class, potentially create different skills based on warrior/rogue gameplay(let's say warriors can use full size weapons and have skills tailored to them, and rogues can only use daggers, with a different set of skills). But this takes time and effort. So right now, since they don't really care, they just see a hero with two weapons, so they are identical therefore one is obsolete.
For them, a dual axe "Viking type" Berserker is the same as a dual dagger sneaky Assassin. After all, what is the difference? They both hold two weapons, right? And since we already have two "unique" warrior type, let's just get rid of the first one so we can have two "unique" rogues.
Their logic is impeccable...
They seem to forget that in Origins(mostly because the creators were passionate rpg fans as well), it actually made prefect sense that the Warrior had access to every types of weapon skills, because it was a warrior for God's sake... Warriors can use all types of weapons, because that is their role in rpgs and in real life. Being skilled at face-to-face fights. They live for combat and war.
Rogues scheme, keep to the shadows and they mostly avoid the frontal assault. That is why they had the unique ability to "backstab". They got bonus for NOT being face-to-face fighters. Someone with this orientation will have little use for a shield or a huge sword, so again, it made sense that they did not have access to those skills.
This was actually perfectly executed in Origins.
In DA2 and DAI, backstabs were removed. So what exactly can they come up with to excuse this horrendous decision? If rogues can't backstab, and warriors and rogues have access to the same weapons and skills, then the rogue is just a weaker warrior. So here is an idea: why not just remove two weapon class from the warriors and boom! Now they are both "unique"!
I am certain that someone got a massive bonus for this great idea...
Now, does it make sense that a warrior can't use dual weapons, bows, poisons, etc? No, not really. But does it matter? No. What matters is that the rogues are also "unique" now, because no one else has the same skills anymore.
I remember I tried starting my dwarf noble as one of these (scrapped that playthrough at Ostagar and then restarted the character as a sword-and-board berserker/champion that I have yet to finish). The problem for me was that when I did my two dual-wield rogues (city elf duelist/assassin and casteless dwarf assassin/bard), I ruthlessly exploited the Lothering trap quest (in the stock game you can infinitely repeat that quest for money and XP) and the Fade essence font bug (multiple stat points on a single font). Those two characters were Monster Factory-level broken for most of the game; they had strength and constitution stats surpassing any of my warrior party members, dexterity and cunning were also through the roof, both were swinging two full-size weapons while kitted out in the best plate armor sets, and they could still stealth, clear traps, pick locks, and backstab. After that, doing a dual-wield warrior seemed ...meh.
I feel like where the dual-weapon warrior really breaks away from the pack is in Awakening with the spirit warrior specialization - combined with some of the rune options, it should just tear through most enemies like tissue paper. I used that instead for my two-handed human noble warrior and switched her over to archery towards the endgame, which proved to be devastating.
DAO was so much fun.. I recently replayed it and during awakening, I had 3 rogues and 1 mage for the final fight; I had made Nathaniel and Sigrun into tanks who did so much damage! Sigrun literally never died and I played a bomber ranger along with Anders who did healing and huge AOE damage. Then I started DA2 and it was so sad. Like you can't even stop an enemy by using crushing prison most times, so annoying.
People always complain that DAO is clunky but I disagree with that statement so much. It was so fluid and devastating when you know what you're doing. DA2 and DAI are just point and click most times. And what about those finishing moves they did away with!? Ugh they were so good!
Another mouse and keyboard cry baby. The controls are awful im origins. The character stops attacking after certain abilities, it does some weird movement to reach the target when there are many enemies around you sometimes companions bug and ignite the tactics completely. You are saying thus because its yoir favorite game but in truth you are biased
Tried doing a DW warrior focusing entirely on dex. It was hilarious how hard it was for Cauthrien and her cronies to actually hit me once I was fully geared up. Really just want to jump right back in with another DW warrior and this time go full strength just to feel the difference.
DAO is such a versatile damn game dude
Thats what i appreciate about your channel, and you as a Dragon Age player:
Much as its clear why Bioware simplified the weapon/armor options per class with the later games, based on their popularity in origins due to their effectiveness,
You go by, first amd foremost: The Rule of Cool.
Sure, is having an arcane warrior using grenades and a two-hander, or a ranger dual wield/archery hybrid, or heck even using a crossbow just to start the fight the most effective build?
Probably not, but if youve got the variety of options to sink the talent/skill points into, and it results in damn fun characters to play, you go for it without a care in the world its difficulty.
Not to out you too high on the pedestal, but seriously: im so grateful to witness your creativity making the most of what DAO had to offer for a role playing game!
Thank you! :)
Yes, I believe it is essential for a game like DA to give us lots of different ways to play it. Especially because it was designed for multiple playthroughs.
If someone knows the game enough, it is very easy to get creative and make viable builds for NM, even if the said build is not what you would call "optimal" or "traditional". It's all about having fun.
I do think that Dragon Age Dread Wolf should bring back the dual wielding warriors, but they should only dual wield swords and axes. As for the rogues, Dragon Age Dread Wolf should bring back the crossbows, but have the gameplay mechanics very similar to that of Varric's crossbow mechanics. As for the mages, Dragon Age Dread Wolf should let them uses wands, swords and spears.
lots of great points in the intro! I miss the early days of gaming where games like Origins truly nailed the right balance of lore, gameplay, depth, story and companions.
Bravo. And I think hale runes helped prevent knockdowns. That's one of the best things about the dual-weapon warriors, they can utilize six rune slots, three in each weapon, and they can just switch weapons to suit whatever situation arises. My canon Hero King is a dual-weapon warrior, and I built him pretty much the same as what's shown here.
It will be great to see on your YT channel video about the best accessories for each companion :) Just saying... Thanks for your work! My canonical Warden is a Dual Weapon Warrior :) It was my first idea during my very first playthrough :)
It doesn't really make sense that they removed dual wielding warriors. For me the image of a berserker is a huge jacked dude that has an axe on each hand swinging left and right while roaring
Yeah I do miss using Sword and Axe like in DA:O, it's my favorite weapon combo because it's stylish and somewhat practical at the same time. I also used that combo on my rogue
Yup, it works on a rogue as well, especially a "Ranger" type, since the bow, the axe and the knife are all pretty much mandatory equipment for rangers who roam the wilds. :)
This is why DAO is the best Dragon Age you can build everything in this game.
I hope they look to the past and bring some things back. The dual wield axe warrior was my first playthrough of origins. I also miss the cross specializations, my Assassin/Duelist/Legionaire Scout is calling for another playthrough.
Ah, the double, triple specializations(not to mention MORE specialization)... yup, they definitely need to bring that back!
I mean I understand that they wanted you to feel like you are committed to one path, so they only allow us to have one in Inquisition, but this should be player choice in my opinion. Nothing should be forced on us, it should always be an option for us to choose if we want single, double, or triple spec. And of course, they need to balance them accordingly...
I just wanna be able to use a sword and dagger duel wield again. I did it back in origin on my Rogue, inspired by a Human assassin, Artemis Entreri
i hate that i cant make a blood mage+battle mage with 2-handed sword in DA2 and DAI
It was so fun to play, great DMG and almost immortality) All you needed its you and Alister as a healing source for you blood magic
I like you you state certain things like they are facts. You can literally play as a 2 handed mage using the blade of tidarion in inquisition. It has also some secret effect like firing 12 instead of 6 projectiles when using energy barrage. It also has a crafting schematic. Learn. The. Game
What’s sad is that I’m watching this video because today I was going to start my dragon age inquisition play through and the plan was a dual wield warrior. I felt it at 2:36 and now I’ve got to figure out what to class to be in inquisition ;.;
Ended up following your build for dual wield rogue alchemist and also the 10 skills to have for nightmare. I love the editing and music, each video feels like it gives a great amount of information, let’s us see it as well and the music scores make me want to jump on each time I hear them.
I know im late but if you decide to do another playthrough with a warrior go for a 2h templar. Wrath of haven plus spell purge is op.
This makes me want to start DA-O up and play as a D.W
Do what I did. Play a Dwarf Dual-wield rogue. Mod it so you can use heavy armor and all the skill trees with no prerequisites and have a hell of a fun time. Made a badass fun build.
I've once dreamed that this came back for DA4, however, while both rogues and warriors could dual wield and use bows, they had different skills for each, to make it more unique for either class
Looking back at this the thing I miss most about dual wield warriors is dual striking. I love when games give you alternatives to building for crits since I prefer reliable high base damage with no rng to it. Dual striking was a perfect way of doing this letting me brute force my way through enemies with extra attacks. Only issue was the auto miss bug but on PC we can just get rid of it. Only wish there were more good maces in this game because I do prefer to smash and bash my way through enemies.
Dual Striking dealt more damage even with the auto-miss, which is why it can even be considered "working as intended". It was even better for rogues early to mid game, because there they still lack a good dagger and high crit dmg(Rose's Thorn changes that but you need to cough up 148 gold for that dagger). Plus Dual Striking with Stealth produced double auto-crits, so it's pretty amazing with the rogue as well.
@@AKisHerceg Yeah it's not bad with auto miss it's more that the auto miss just annoys me so much. I'd take a damage decrease if that's what was needed to balance it instead of auto missing but constantly whiffing is just silly. Never thought much about using it on rogues since they're so focused on backstabs. Stealth doing weird things like dual striking crits doesn't surprise me at all. Your videos have taught me well enough how ridiculous stealth can be depending on how you use like the animation canceling trick.
I'm currently on my first full playthrough as dual wield warrior (loving it btw) I've gone Berserker for my first spec and I'm curious what you'd recommend for the second? I was thinking champion for the crowd control from War Cry but maybe I should go Reaver for the full dps?
They are both good(Templar too -it can use high magic res armors and leech stamina from mages).
Reaver is good, but not for the lame +1 dmg after ever -10% health from Blood Frenzy(you might as well ignore it). Devour is actually useful in many situations(esp. if you solo or don't have a healer) and Frightening Appearance is straight up amazing at disabling enemies(it's fear effect is based on your STR so it can work on even bosses and elite bosses for quite a while - plus it goes through magic res, knockdown and stun immunity).
However, as a dual weapon warrior, Champion might be better because of Rally and War Cry. War Cry is great for the -10 attack on enemies(DW warrior does not have much defense), and it can even knock enemies down when you unlock Superiority. This is a good way for your damager to have some cc. Also Rally gives +10 attack and +10 defense which can help improving your hit chance and your low defense.
I have to ask, what is that Grenadier Two Handed Arcane Warrior build from the beginning of the video? I live for odd builds like this :D
Seriously, I only found your channel a few months ago but I've watched all of your amazing builds. Some of them are exactly what I was looking for.
Until now I've never managed to make exactly what I want as I get overwhelmed with all the numbers (I have extreme Dyscalculia) & start to panic & end up putting too many points in things like constitution instead. Seriously, you've made a game I love an even better experience for me & I cannot thank you enough.
Glad to hear it! That is my Grenadier Arcane Warrior - it is basically like tank. As in a real life tank. It is insanely armored and only uses grenades and Fireball. :)
Dude, I made a duel axe berzerker/reaver dwarf. So good, I made a 2h warrior and it was boring. Hast, momentum and the b/r skills. I'm unstoppable. Even before going unto DLC
Fantastic content as always! I couldn’t agree more with your sentiment, I like gameplay in Inquisition but still feel like Origins was more “pure” somehow. I also posted something similar in another of your videos but with all the restrictions in mind I think it would be extra fun to see some of the builds you could come up with some mods added that removed the restrictions (I get giddy from thinking of a 2 handed warrior with increased attack speed in Inquisition a la Berserker/Reaver from DA2 from Arelex’s builds.
Also that shot from 2:42 was hilarious lol.
Out of curiosity have your ever played any other game that felt as fun to you as Origins?
Anyways, I am a big fan, thank you for all the hard work that goes into consistently putting out Dragon Age content! Here’s to your continued success in 2022!
P.D. I know this message is already long enough but it just occurred to me, have you ever thought of creating a channel subscription or patreon model where subscribers could suggest some build ideas, God I would love something like that!!!!
Thank you, very much! :)
Honestly, no. I have not. I have played many similar games, but no, Origins is at the top of my list(along with Mass Effect 1).
The late 2000s were the golden age of Bioware in my opinion. They had an extremely talented team with so much creativity, love, and passion for their creations. Sure, they are a bit ugly now compared to other games(they still look decent though), and they have some bugs and glitches due to the engines they built these games on, but none of this takes away from the enjoyability in my opinion. Mostly because they have a LOT of options for you to create your own fun, on top of an awesome world and story with interesting characters.
And of course, most of the gameplay-related fun comes from the fact that you don't have restrictions, so you can almost literally be whatever you want. Sadly in later games, it looks like they forgot this and they are committed to the clear separation(therefore restrictions) which will always mean less fun. And it also makes less sense.
No heavy armor for rogues? Why not? If they want us to know that medium is for them, which we already know, then apply some penalty(like the fatigue system in Origins). Or a penalty on attack speed, which would definitely make sense. But don't remove the option without any explanation. Especially since they do give you the option IF you make it from Silverite. Huh? Why? Why is it that the heavy is off-limits unless I make it from this specific material? This makes even less sense than removing the option completely.
Same with poisons for warriors. Warrior don't use poisons? Since when? And they don't use bows either? I get it that these are things normally associated with "rogue-like" characters, but this idea should not be forced on us. Limiting them to two weapon types is just wrong.
And this gets worse if you look at the rest of the world around you: Npcs are allowed to use things you don't - a mage can't use swords because of "class separation", but a Spellsword npc can? Templars npcs can use bows, but your warrior can't? This means that a Templar can actually be a rogue(which you can't be if you are a rogue) or a warrior can have a bow(which you can't have if you are a warrior). Come on!
I have not(I actually don't think I have the option to create a channel subscription yet... not sure, I have not checked on it too much). But yeah, it sounds fun. I try my best to play around with and test whatever ideas my subs come up with(a while ago, I spent days on testing some of my sub's ideas in Inquisition - it was pretty fun, and I still managed to learn something new about the gameplay.
I always try to read every message I get, so until I can create some permanent place where we can discuss ideas/requests, we can always talk about them here in the comments. :)
@@AKisHerceg You could always create a Discord community to have a place for discussions/feedback.
I could build a dual weilding mage and beat a dual weilding warrior (well in theory..) but it doesn't matter....because its a SINGLE PLAYER GAME! balance over all sure but there is no interactions between players for "balance" to take priority over versatility and options...I think they just wanted to streamline it into more action oriented game because that is what is most popular in the market.
Yup, I agree.
One of the things that made DA:O great was its build diversity. Not many CRPGS were you can have a dex dagger warrior or a bow warrior. I would love to see 2 handed or sword and shield rogues...not everything needs to be dual dagger.
Yup. My favorite build for my AI rogues(if I am the tank and I handle the aggro) was actually maxing their Strength and giving them a two-handed sword and having them perform backstabs with it! :)
@@AKisHerceg Rogue with Two-handed Sword makes a lot of sense, Two-handed weapons like the Longsword are much more nimble irl than people believe
If it were up to me Rogues in any Fantasy would be able to wield Two-Handed Weapons, there's nothing physically restricting them from wielding them after all, but I'd make a lot of changes to how these weapons normally operate due to my knowledge of Medieval Weapons, such as making Dexterity a damage multiplier for Two-Handed Weapons and making Strength the only damage multiplier for Bows (If you've never tried to draw a Bow with a 100 pound Draw Weight this won't make much sense to you)
@@jaydenlobbe7911 I kinda disagree on a few things:
Strength for bows? Yeah, that does not make a lot sense to me. I get it that you need strength to pull the string, but the main idea behind using a bow is accurate shots into vital areas. That needs skill - Dexterity. I mean does it really matter that you can pull the string easily because of your strength, when you can't hit anything because you are clumsy and inaccurate? So Dex makes perfect sense to me. A Strength requirement for bows however, can reflect on what you are suggesting. You need to be strong enough to use the bow - makes sense.
Melee weapons - it's the same thing. Strength makes sense. You need to hit hard to cut through leather and whatever types of armor your opponent is wearing. The stronger you are the harder you hit. You can cut him a thousand times but if they are just little nicks than what happens to the fight? A war of attrition? Who can nick more? Nah, Strength makes sense. But, same as above, a dexterity requirement for the weapon is a also a good idea here to reflect on what you are saying.
Longswords are actually one handed weapons in the Dragon Age games - yeah, in real life they are usually held with two hands, but in the game they always use it with one. It makes sense, since other than longsword what else you really have for one hand? Gladius? You character needs to be able to swing a weapon in the game and gladius types are more for stabbing. They actually tried to go this route in Dragon Age 2 which resulted in one of the worst experience as a weapon and shield character. Literally all you are seeing is that your character endlessly thrusting their sword into the enemy. That is it. No swing, nothing. Pretty boring.
The size difference is also pretty obvious between a two-handed and a one-handed weapons in the Dragon Age games. Claymore, Zweihander, Odachi types are considered two-handed - longsword, broadsword, katana types are one-handed. It's basically a size thing. Most of the times if it's bigger or equal of size than a human, it is two-handed. If it is smaller then a human, it is one-handed. I'm fine with this. This distinction is actually true for most rpgs.
They also base the damage on size. Bigger weapons deal more damage. Makes sense. That is why it is a balanced trade-off to pick a two-handed weapon over a longsword. Less defense, but more offense. You also have to think about the fact that enemies in the game are not strictly human, like in the real life(aside from animals of course). You need to go up against undead, golems, demons etc. A longsword would not make sense as a two-handed weapon because based on size, it is obvious that it would deal far less damage than a Zweihander, so no one would ever use them over the bigger two-handed weapons.
@@AKisHerceg For Bows it makes the most sense for Strength to be a requirement, but Dexterity doesn’t necessarily make arrows more accurate, Cunning probably fits that better, and you are underestimating just how much Power a Bow can have, accuracy is important for hitting vital spots of course, but being shot by a Bow in the Warbow range (100-200 Pound Draw Weight) even in a non-vital spot like the Arm or Leg is a devastating injury, so much so that getting shot with an Arrow would more likely than not leave someone unable to continue fighting
A solution would be for Bows to rely less on Stats for Damage and instead rely mostly on the Damage coming from the Weapon itself
For Melee Weapons the answer is actually obvious, both Strength and Dexterity work as Stats for Melee Weapons, since Strength can increase Weapon Damage and Dexterity can increase Attack Speed, EZ
Their are various types of One-handed Swords, including but not limited to: Sabre, Falchion, Gladius, Arming Sword and Rapier, Arming Sword specifically can be used for both Thrusting and Cutting, what I’d do is give some of these Weapons different move-sets that focus on the strengths of these Weapons, Cutting for Falchion and Sabre, Thrusting for Gladius and Rapier, A mix of both for Arming Swords
As for Weapon Size affecting Damage I would like to direct you to this video by Shadiversity: th-cam.com/video/oI6MNT2FyEk/w-d-xo.html
Being locked into one weapon without a sidearm was one of my bigger gripes about inquisition.
Let my rogue swap between bow and dagger or my mage have a wand for those enemies resistance to main weapon.
And yes, dual wield and range warriors
Yup, exactly.
While I’m griping the weapon swap was part of a larger problem of lack of flow in combat.
This is especially true of the mage.
See mob in distance.
Switch to tactical cam and creep close enough to check resistance and make sure my staff and spells aren’t useless.
Then I end up using only single target spells because otherwise combat is constantly pausing when casting any aoe spells.
Sometimes all I want is to launch a fireball into a crowd without having to pause the flow of the gameplay. Yeah, I can turn off the pause but then the targeting is terrible.
This is made worse by having the mechanic work how I want it to on other skills. Explosive arrow, winter grasp and lightning bolt aoe upgrades.
I want my mage to be able to cast immolate, blizzard, and static cage centered on my target without being forced to tactical cam all the time.
@@Loreweavveri hate how people like you trash on inquisition's gameplay when you play it wrong. Its a controller game, accept it All that tactical camera and pausing and flanking don't work here
@@johnpantag472 ah, yes. Accept that the gameplay mechanics that are in the game are the wrong way to play the game.
Seems like you have some wasted hate there, buddy.
Not everyone enjoys a run forward mashing buttons approach to gaming.
You should probably accept that people are going to gripe about it.
After all, the customer is always right in matters of taste.
I tried this when i bought the game for pc, i told myself i had to play in a different style and on nightmare to make it a challenge.
I named my character Arthur Dayne and tought i was going to have a hard time because warriors were more like tanks and i was so wrong, it turned out to be the most fun class that i ever played. I killed the archdemon on my first attempt while in other playthroughs i had to retry multiple times playing on normal difficulty.
I always liked dual wielding in rpgs so that is why i tried it, on my next playthrough i want to see how an arcane warrior does with dual wielding.
Well, you can check out my Mage-Rogue build from way back when I started posting videos on YT. :)
Sadly AW can't have two full sized weapon, so it's a one dagger, one sword build. She still obliterates everything though...
@@AKisHerceg I can think of a dagger that will do fine, don't remember the name but a guy at the orzammar market sells It.
@@AKisHerceg I will check your build, thank you.
@@rolandosanchez2019 The Rose's Thorn. :)
With my planned dual wield warrior, i want to go for dual wielding axes. Since itll be the Dwarf Noble origin, itll fit the fluff nicely (though cant say no to a good mace against them armored boys)
Double Veshialle is my favorite when I go dual wield! :)
@@AKisHerceg bit expensive,especially in the beggining,unfortunately not many good axes in game :( , what armor pieces did you use in your dw warrior runs?
@@TiberiuNuca I had a lot of dw warriors. Usually I use Evon the Great's Mail with Wade's Heavy Gloves and Boots.
love you videos, thanks!
Yeah they need to bring back the D.W in DA4.
ME2 also joined in the age of class weapon restrictions. which made no sense.
Amazing videos, unfortunately back in the day people kind of ruined it themselves with statements like "If you're going to Dual Wield you might as well be a Rogue" blah blah blah. :( And the devs listened.
I am curious though of how you combine archery and dual weapons at 0:19. Is there a video of the build?
Hmm... I don't think I have a video about that specific build. However, it is pretty easy to combine a dex rogue with archery, since both needs mainly dex. I did place a few points on str to increase the damage of my axe, but not much.
So basically stack dex and get the best skills from both talent trees. I think I picked up all archery talents and some from the double weapons. Double weapon talents are not that important, because you will focus on backstabs anyway. So get dual weapon expert, riposte, dual weapon sweep, flurry, and momentum. The rest you don't need. From the archery tree, get everything, but you mainly use arrow of slaying, shattering shot, pinning shot, and scattershot.
This build was actually a Ranger, so you can get some traps, poisons, and all the talents from the Ranger spec. With Duelist as a second spec, you get a bonus to Defense and Attack with Dueling. :)
@@AKisHerceg Yes, that's what I was thinking, get the basic DW passives+Riposte+Momentum(how I usually build my Cunning Rogues actually, since they don't benefit from active talents that much anyway) but I was just checking in case I missed something. Thanks a lot!
In my first play of Origins, my Warden was a DW Warrior lol It was one of my favorite ways to play. Sadly I can't do it anymore because Origins and 2 are not available for PS4. In case 4 goes out, they need to go back to Origins class system and equipment. Restrictions on how to play a game aren't fun.
PD: Do you have a Tempest build? I want to try to give it a go, but the flasks always make me unsure about what damage skills to choose.
I do have a quite old Alchemist Tempest video(for both DAO and DAI, it is old but up to date with the latest patch). I’m also making another one because people really requesting it. :)
Bring back fight animations!!!
Absolutely agree. They've taken out so much, with each release. I was so disappointed with Inquisition, that it actually made me appreciate DA2!
I'm actually replaying Origins for about the 15th time. I've not been able to complete 2, or Inquisition, a 2nd time.
Similar, every next game i liked less and less but DA2 still could be quite fun. I really liked how you could take skills from different skill tree and combine them. In DAO it was much less and you were stuck in your weapon plus specialization. In DA2 i played roughe without point spended in DW or Archery and it still makes a lot of sense
@@Just_a-guy DA 2 had level locks on available skills thay make the beginning levels unbearable. 1 or 2 choices per level for the first couple of levels. There isnt really a weapon tree at all, now that I think of it. In Origins, you have many more options, and 2 specializations. I admit I found rogue a little annoying, as you had lockpicking and stealth that could eat up to 8 skill points.
@@jmmywyf4lyf Yeah it was a bit anoying but i liked DA2 for mor option for mages. in first game mages had only 2 passive abilities (if i remeber correctly) and you were just adding more spells which means lots of potions or spending points in willpower to have mana or spending 2/3 points to get to ability that you want and not using half of your spells most of the time. In DA2 you have more option to play interesting mage. And in DAO also you had lvl cap for skills but most of the time you had some interesting skill to pick (but i had in DAO time where i had to wait with another lvl to spend all my points as warrior).
About rogue i agree 100%. DW rogue was my favorite option in DAO and lots of the time i didnt even pick Stealth because there is to many important and awsome skills to pick. Still with end game dao warriors will have almost that same skills with just specialization difference (i liked that you can have archer/dw warriors because of it) in DA2 you could have lots of other option with DH, shield, tank, support trees and two specialization tree that on their own could take most of your perks points.
And because all of it i find games of DA series being worse in chronological order. So overall DAO>DA2(Im sad that they didnt name it exodus/DAE sounds better than DA2)>DAI
@@Just_a-guy I whole heartedly agree about them being consistently worse. I am replaying the teilogy now, as we speak, and am on DA2. But I cannot stand Inquisition. Not the gameplay, not the writing, not the graphics (it kooks like wverything is covered in shiney wax).
That said, I will disagree about Origins Mage skills. The mage class in Origins had more options than any other class. Some were highly situational, no argument there. But, Ill take more options, over atreamlines crap, anyday. By the time Inquisition came around, mages were relwgated to Primal, and Spirit only. And even then, only partially.
You also had alot of sustainable abilities in Origins, as well as some passives. But yeah, there werent much passive abilities. But there wrrent many passives for any class. You had direct control over attributes for that, as well as skills. It took me 4 mage play theoughs to unlock all the achievements for mage in Origins, lol.
@@jmmywyf4lyf Im also during my replay of DA :D and for sure i will end DA2 but im not sure about DAI.
About mages it depends. They could be the most fun class to play but you have to know how to play them, with lets say DW rogue you have clear gameplay and how to spend your skills and if you spend your points 50/50 dex cun and suddendly realise at lvl 7 that you can go with mostly cun build its not big problem. Going mages is less flexiable and because of option it is easier to make bad character. But for second/next game it is great and one of the most enyoable in my opinion but sometimes it feels like taking skills only for 2-3spell from that tree.
Dual wielding strength rogue ftw
Hey man, I know this isn’t related to the vid at all I’m sorry. But I was wondering what would be the best 1h weapon & shield schematics for pure damage. I know the revered defender long sword is pretty good not sure if it’s the best tho. As far as shields go I’m looking for something that will increase my strength, crit chance, crit damage, or attack if there are any which would be the best? Something similar to wintersbreath.
Yup, Revered Defender, Axe of Green Edges and the Avenger. They are my fav OH weapons. Wintersbreath is pretty much the best. The Masterwork Sentinel shield also gives metal utility slot for str and the Best Defense from the Trespasser also looks good for offense although I have never tried that one.
@@AKisHerceg thanks for the quick reply man, does the axe of green edges have slots for upgrades? My only problem with the revered is there’s no upgrade slots. Also just looked up the best defense schematic and that thing looks like it would be great!
@@darklord123210 Yup, the axe does have a haft upgrade available. :)
@@AKisHerceg thank you!!!
hello, what mod do you use for respecialisation?
I don't use mods. I only respec in Awakening, since that expansion gives you the option to respec yourself and your team with the Manual Focus books, which you can buy from Herren and Wade's shop in the Keep. :)
@@AKisHerceg oh, i mean i saw your sten using a swords and shield. All the mods i have seen are very buggy. Thanks for the answer!
@@ravekid5282 I did not respec him. After I got him I started to focus on Weapon and Shield talents instead of Two Handed skills. After a few levels he can perform great as a Weapon and Shield warrior. :)
@@AKisHerceg oh man, you are hardcore.
I honestly didn't understand why anyone would play a dual-wielding warrior over a dual-wielding rogue... until I gave it a try and found myself slicing through darkspawn like tissue paper in the early hours of the game by spamming Dual-Weapon Sweep.
Now in Veilguard, you get three abilities. Period.
Greatswords are gone too
What armor is that
Wade Superior Dragonbone Plate armor set with the Heavy human helmet/Corruption(uses the same model).
@@AKisHerceg what spec do you usually use for dual warriors
@@Razyaze Berserker-Champion. :)
@@AKisHerceg oh have you ever tried Templar for the knight commander armor to get 100 magic resistance
@@RazyazeYup, I did. :)
So they just made the warrior its own stereotype instead of the versatility it used to have
I hate how confined inqisition is with its builds, da2 is a step in the right direction but origins is still my favourite
Builds in inquisition are so much better and complex. You can actually customize your armor and weapon plus add fade touched materials and runes. The skill trees are far superior and the warrior actually have combos unlike origins where you have your weapon on armor which you find and can't customize at all plus the god awful skills tab where your are just using the same skills over and over. Specializations are mid asf too
It would be so dope if we got dual wielding warriors back especially if we had a perk to let us dial wield two handed weapons
how is that possible to have 80 str at 26 lvl :D:D:D
Not sure I get your question... easily, I guess? This character is not even min/maxed, so you can actually have more str than that at lvl 26.
@@AKisHerceg good to see you are active i certainly get the point now thank you for your answer
C'mon, 99.9% of players doesn't require such complicity) for example in Witcher 3 you can efficiently play ONLY with swords (crossbow requires high lvl and dlc mutation; magic is pathetic there, especially at highest levels with high resistance of enemies; bombs are useless, because you can have
Well, because it's true.
99.9%? I disagree. DA fans are the majority buyers of the franchise and over 50% of them plays the game multiple times, not just once. So obviously, just on that front the problem is pretty obvious: doing the same thing over and over is simply boring. Yeah, waving your sword around for a playthrough is cool, but what if you are not done after one?
In the Witcher 3(I beat the game 3 times and have 400+hr in it - it is a vast game with a ton of options and potential to have fun - reducing it to "sword-waving" is a total waste), you can beat the game with only swords. That is great. But how about on your second and third playthrough? Or your tenth? The biggest selling point of these games is the promise that your choices matter and they effect the story differently. Naturally, they can require multiple playthroughs to fully explore.
So why on earth would you make the gameplay more shallow an linear? It's simply backwards. Giving you more complex gameplay adds to the replay value and to the overall experience. After all, these games are "role-playing" games, so why not give more tools so you can more effectively roleplay?
Not to be a negative Nancy, but either there won't be a dragon age 4, or we will get an incomplete, buggy dumpsterfire on the same level as mass effect Andromeda and anthem.
Bioware use to be a great studio full of talented developers, however all the talent has since been driven away due to "wokeness" now Bioware is incapable of churning out a good original product. All they can do anymore is re-skin old games.
Yeah true, most of the creative team behind the legendary games like ME or DA has left the studio.
I do have hopes, but not expectations.
Yeah they have a lot of obese millennial women working for them now. Not the best game devs if you ask me lol
Lmao! This is definitely not fun. I try it, but no fun! Gets so boring! Well especially in DAO. If they could fix some things in it, in DA4 it will be cool.
Not sure why you think it's boring, I had a ton of fun with it. I also don't understand the "especially in DAO" statement, since this class in only available in DAO.
Wel lboys now we know , the gameplay will suck ... Hard...it is literally a mobile app gameplay, with arrows for mages when they shot you.. These new blood surely like it easy.
It's different, but it does not look like it will suck. At least to me. Those arrows for mages make sense actually, since this gameplay has a dodge mechanics, which the other games did not have. In fact you needed to pick up skills to be able to dodge, otherwise you were a sitting duck, so I'm glad that dodge/parry/block will be incorporated in the gameplay without needing to pick up a skill.
By the way, it's totally possible that the targeting alert will not be there for higher difficulties, and I'm about 99% certain that the gameplay footage was not on Nightmare.
The only thing that I really don't like(other than the trash new monster designs) is the 3 active ability cap. That sucks. But if the three skills you pick up are truly powerful(plus you can combo with your team a la Mass Effect 3), then it's possible that they needed to nerf you somehow, hence the cap. Let's face it, if your normal attacks are good, then you don't really need that many skills to wreak havoc - best example is the two-handed warrior in DA2. With the proper elemental sword they are already powerful just with the normal attacks, but if you start using skills and a mage with chain lightning, then the opposition literally melts in front of you in act 3 Nightmare. :)
@@AKisHerceg ok i bow to your experience . I will play it anyway starting at high difficulty ... But i the 80% chanche that the gameplay will suck ( it was made to be a team coop grind and loot kind of gameplay) , if the experience is what i believe , (so there will be not secondary quest in the world , because the maps are studied to be linear) i will probabily play it in story mode and cringing to the MCU style of jokes . (If i can kick from the part NEve is already out , )
@@ilgiallo0 Not sure about the MCU jokes and whatnot, I can't vouch for the game in terms of not having cringe, personally none of the team mates seem appealing to me.
But in terms of gameplay, it will be like medieval fantasy Mass Effect 3 - at least that is what I see.
Only two team mates - like in ME3.
No switch to team mates - like in ME3.
You can set up and detonate combos with your team - just like in ME3.
The quickbar is also exactly like the hud of ME3 on the consoles.
So basically the gameplay will rely heavily on dodging/blocking(because there is no cover mechanics) playing with the team, and setting up those flashy and explosive combos. You can't see that from the trailer, because most of the hud is locked, but that is definitely where they are going. The cooldown is the only thing that is different. It's how the game encourages you to throw yourself into the jumpy-jumpy/stabby-stabby action, and when your skills recharge from your hits, unleash the combos with your team.
It's why every single ability I see has a status effect - which you can set up and detonate combos with. This is actually how Inquisition worked as well, but here they go after the combos even harder.
ME3 was very fun in terms of the gameplay, so I am very interested in the medieval fantasy version, but if that is not your kind of thing, then I can understand why you would think that it will suck. After all it definitely looks different from DAO or even DA2 and Inquisition.
@@AKisHerceg not even hardling ? :O , we finally have a dwarf romance , shame on you XD , still the qunari woman will be better have huge info on why a woman is a warrior , or sten will turn in his tomb .
@@ilgiallo0 Harding did not do much for me in Inquisition. You could flirt with her, and she was cute I guess, but I never really understood why she is such a fan favorite. I liked Sigrun in Awakening much better with her quirkiness and dark humor.