For Honor - Kyoshin's Reused Animations - A (somewhat) full List

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 550

  • @fkkfreeze
    @fkkfreeze  3 ปีที่แล้ว +31

    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/Zwgyv1 and get a special starter pack 💥 Available only for the next 30 days

    • @zinitaropiki9743
      @zinitaropiki9743 3 ปีที่แล้ว +12

      The people who complain about you taking on a sponsor need to try and make a TH-cam career *solely* off views and see how it goes.

    • @k338914
      @k338914 3 ปีที่แล้ว +3

      FGO and Honkai Impact 3rd sponsorship when.

    • @najuhate
      @najuhate 3 ปีที่แล้ว

      Noooo!

    • @TheBroger
      @TheBroger 3 ปีที่แล้ว +8

      @@96crashban TH-cam is a "real job"? Who even says it isnt anymore? TH-camrs make more money than your average 9 to 5 job especially with sponsors and honestly saying that they dont have to work when it comes to youtube is pretty insulting as if editing is something easy.

    • @TheBroger
      @TheBroger 3 ปีที่แล้ว +3

      @@96crashban This doesn't really help your case, anyone can work a 9 to 5 job aswell, that doesn't make it any less of a job lol, and if anything paying someone to edit makes it even more of a job because now you're a manager? Self employment is a thing you know

  • @rylietw1725
    @rylietw1725 3 ปีที่แล้ว +765

    I’d say Ubi did a really good job with this one, I barely noticed like 70% of the reused animations. And the character really does feel unique.

    • @liamkudla5871
      @liamkudla5871 3 ปีที่แล้ว +15

      I wouldn’t say he feels unique, he feels a lot like bp imo

    • @immortalfriend2281
      @immortalfriend2281 3 ปีที่แล้ว +41

      I noticed myself only Zhanhu's finisher, throws and dodge attacks.

    • @DreyfusLagoon
      @DreyfusLagoon 3 ปีที่แล้ว +24

      @@liamkudla5871 the only thing he has in common with bp is his bash or undodgable mixup

    • @magic_manl2572
      @magic_manl2572 3 ปีที่แล้ว +5

      @@DreyfusLagoon and his easy to access ub. But yeah you've basically described bp in a nutshell

    • @gilgameszh
      @gilgameszh 3 ปีที่แล้ว +6

      Unlike Warmonger , who is a literal clone of Warden

  • @Rebos069
    @Rebos069 3 ปีที่แล้ว +401

    Freeze: "...Raid Shadow Legends"
    My right thumb: *oh boy here I go skipping again*

    • @SneakybeakyScrub
      @SneakybeakyScrub 3 ปีที่แล้ว +1

      look i wont judge but i actually will sliding your mouse up to the keyboard to hit the right arrow is kinda scuffed ngl (same if you have a small keyboard and use it to press L)

    • @Rebos069
      @Rebos069 3 ปีที่แล้ว +17

      @@SneakybeakyScrub I'm usually on mobile that's why I used my thumb doe

    • @Rebos069
      @Rebos069 3 ปีที่แล้ว +5

      @Mr Pickles I think we can all agree that we know EVERY creator that accepts sponsors from Raid, is in it for the money and just chasing the bag...also we all know it's a piece of shit game, I think hardly anyone ever downloads this pile of hot steaming garbage

    • @bechararammouz5276
      @bechararammouz5276 3 ปีที่แล้ว +6

      @Mr Pickles why hate? just skip 30 seconds ahead, and I am sure if you were in freeze's place you would take the money

    • @ThisFlawedWorld
      @ThisFlawedWorld 3 ปีที่แล้ว +1

      To be fair Freeze makes it funny sometimes though lol.

  • @galaxyduck3343
    @galaxyduck3343 3 ปีที่แล้ว +241

    Most of the animations have been altered enough that they seem unique enough, except the zone and dodge attacks, those are CLEAR orochi. Just my opinion tho

    • @choosinkien268
      @choosinkien268 3 ปีที่แล้ว +23

      And also the zhan hu heavy finisher

    • @Setuaro
      @Setuaro 3 ปีที่แล้ว +12

      Those are not opinions.
      You my man, are spitting straight facts here.

    • @obamasoe9392
      @obamasoe9392 3 ปีที่แล้ว +2

      @@choosinkien268 I was just gonna point that out, thanks

    • @t-greenrock404
      @t-greenrock404 3 ปีที่แล้ว +10

      But honestly, most people are okay with it because it’s pretty much insinuated that this is Tozen, who was originally an Orochi.

    • @t-greenrock404
      @t-greenrock404 3 ปีที่แล้ว +3

      @@jojoa694 which makes Tozen the first Kyoshin.

  • @krabbecorkorn
    @krabbecorkorn 3 ปีที่แล้ว +258

    Ok i really didnt expect that the bash was actually shamans stab attack

    • @Sarahsqueak
      @Sarahsqueak 3 ปีที่แล้ว

      Yeah me neither, really caught me off guard

    • @chrisstgermain2873
      @chrisstgermain2873 3 ปีที่แล้ว +4

      I disagree. I don't see the similarity.

    • @xiaoquanyang402
      @xiaoquanyang402 3 ปีที่แล้ว

      Same, this one caught me off guard too

    • @grumpcarmine4811
      @grumpcarmine4811 3 ปีที่แล้ว +3

      I don’t think it is. Doesn’t look the same at all. Moves totally differently, only similarity is it’s a jab with something in reverse grip.

    • @coldeed
      @coldeed 3 ปีที่แล้ว

      probably because most of you play 2-3 characters only

  • @jgkmoff
    @jgkmoff 3 ปีที่แล้ว +193

    Funny how despite copying animations, Kyoshin still has a good form.

    • @achilleas138
      @achilleas138 3 ปีที่แล้ว +14

      True. At first the only animations I recognized were the orochi dodge attack and zone

    • @noahfdc4547
      @noahfdc4547 3 ปีที่แล้ว +1

      No shit.

    • @captainnelson9833
      @captainnelson9833 3 ปีที่แล้ว +3

      This is a type of animation style where weapons are almost "glued in position". Alongside that, it also smoothly transitions between animations, instead of having an animation for each and every transition/feint/soft-feint/etc.

    • @bonehed1
      @bonehed1 3 ปีที่แล้ว +11

      @@NPC-ch3vw "hate their own culture" lol ok.
      Medieval knights have always been depicted in modern times as savages with their swords being made and used like huge sharpened clubs, meanwhile samurai have always been depicted both in the east and the west as extremely precise and stylish in their fighting. This trend has existed much longer than For Honor. Both the knights and samurai in this game, along with half-naked leather-armored vikings with ridiculous helmets and oversized weapons, are all the products of pop culture depictions of these warriors.
      This is the same reason you get stupid neckbeards thinking that the katana is the most amazing sword ever made etc. The western film industry has always portrayed its history as barbaric and gruesome, meanwhile eastern filmmakers honor and glorify their past. The FH devs didn't invent these ideas.

    • @bourne.
      @bourne. 3 ปีที่แล้ว +1

      he got the sharingan

  • @Nutella.
    @Nutella. 3 ปีที่แล้ว +189

    every day we get closer to internet historian tier sponsor segments

  • @MercenaryJames
    @MercenaryJames 3 ปีที่แล้ว +86

    I think the big thing with Kyoshin is while his core moves are pretty clear to spot, they did a great job tweaking his animations to make them still appear more unique to him.
    Unlike WM or Gryphon where it's more obvious.

    • @kikimoraharpie
      @kikimoraharpie 3 ปีที่แล้ว +5

      I think of the current new heroes as more like.. Variants of current ones we have. Warmonger is a Warden variant with moves taken from Apollyon, which is fine with me. Gryphon.. Gryphon is a real big amalgamation.. Dunno what else I can say. Then we have Kyoshin who kinda reminds me a bit of Seijuro from the campaign, who was a supped up Orochi.
      As long as things feel different, I feel like I'd be personally okay with it.

    • @seppie4564
      @seppie4564 3 ปีที่แล้ว +7

      @@kikimoraharpie Kyoshin feels more like Tozen to me.

    • @kikimoraharpie
      @kikimoraharpie 3 ปีที่แล้ว +2

      @@seppie4564 Yeah, it's been a good while since i last played. Thanks for the correction.

    • @seppie4564
      @seppie4564 3 ปีที่แล้ว +1

      @@kikimoraharpie No prob

  • @HFS0744
    @HFS0744 3 ปีที่แล้ว +192

    I laughed out loud when i saw orochis execution was re used

    • @aramusha6979
      @aramusha6979 3 ปีที่แล้ว +4

      Which executions?

    • @maksvonrosa974
      @maksvonrosa974 3 ปีที่แล้ว +7

      @@aramusha6979 Rokka no shi 08:55

    • @Exicide
      @Exicide 3 ปีที่แล้ว +37

      Honestly. Its different enough that I don't see it nor care about it

    • @lokey9263
      @lokey9263 3 ปีที่แล้ว +2

      I don't think that one is correct, I believe the upwards kyoshin light in the combo is the orochi confirmed light after top light

    • @b1gs3xy17
      @b1gs3xy17 3 ปีที่แล้ว +1

      @@Exicide *complacency* : The reason we have this shit. When we could have shit like executions and emotes and shit, but no let's keep bloating the game with these janky ass heroes.

  • @maxdriver4766
    @maxdriver4766 3 ปีที่แล้ว +59

    I think a big reason why Kyoshins animations look more special is because they don't copy off some of the heroes really distinguishable moves, which wasn't the case with griffon. Griffon had lawbringers shove and top light opener, which are very special to lawbringer. He had kenseis very wide heavies, highlanders dash heavy opener, and even JJs zone. Everyone knows these attacks because they're noticable animation wise. Good job this time ubi!

    • @M5YUILL
      @M5YUILL 3 ปีที่แล้ว +14

      I think in the end though that’s part of his character.
      Which is why to me it didn’t surprise me. He was supposed to have learned from all these different “styles” and have adapted them to his reborn self. It shouldn’t be surprise if people played with the lore in mind.

    • @drnobody1908
      @drnobody1908 3 ปีที่แล้ว +1

      @@M5YUILL agreed that's way gryphon is acceptable to me

  • @masterjames1935
    @masterjames1935 3 ปีที่แล้ว +108

    I honestly think that series on this would be very interesting!
    Also i’m very surprised on how well they reused some of these animations. They really improved since gryphon!
    And I had no idea that the chain bash and stance attacks were reused animations O.O

    • @generalkiwimydudes9765
      @generalkiwimydudes9765 3 ปีที่แล้ว +19

      Honestly I feel like they didn't mask the Gryphon animations as well as they did with Kyoshin because you being able to recognize all these moves from all the different factions played well into Gryphon's theme of being someone who learnt all of these fighting styles and mashed them into his own unique style, I really enjoy Gryphon's animations by looking at it this way, it feels like Ubi wanted you to recognize the moves

  • @SnoipaH999
    @SnoipaH999 3 ปีที่แล้ว +38

    His armor clipping is RELENTLESS in the slo mo

    • @droideka1890
      @droideka1890 3 ปีที่แล้ว +2

      Shugoki clips with himself in most of his animations because of his THICCness, I'd say we could let this slide. Also, you said it, it's only noticeable in the slow-mo.

  • @DowaHawkiin
    @DowaHawkiin 3 ปีที่แล้ว +57

    The only reused animation that really screams reused tbh is right side finisher heavy. First time I saw it I said: "Wait is that Zhanhu?" Others are fine

    • @mongrelshadow14
      @mongrelshadow14 3 ปีที่แล้ว +8

      Nearly all of those are actually pretty close to their original animations. What throws people off is hand positions since Kyo has something else in his hand. That and most moves he's borrowing are not really super unique animations compared to Gryphon and WM's re-use.

    • @armintor2826
      @armintor2826 3 ปีที่แล้ว +3

      Yeah, its how he holds the blade with both hands so far away from him

    • @DowaHawkiin
      @DowaHawkiin 3 ปีที่แล้ว +1

      Besides, we all know that all heroes do pointless spins & backgand strikes. Its cool

    • @theguy9041
      @theguy9041 3 ปีที่แล้ว +1

      It was the orochi top light finisher that I noticed first

    • @Groshy1
      @Groshy1 3 ปีที่แล้ว +2

      Orochi’s side dodge is a carbon copy

  • @danielzuve13
    @danielzuve13 3 ปีที่แล้ว +32

    Also the zone while in Kaze stance looks like Shaolin's deflect

  • @JohannaTheStargazer
    @JohannaTheStargazer 3 ปีที่แล้ว +29

    There’s also one where when you kill someone with the second strike of Fujin you are briefly standing like Orochi

    • @TigerSt
      @TigerSt 3 ปีที่แล้ว +5

      His get up animation is also orochis

  • @casperprime
    @casperprime 3 ปีที่แล้ว +36

    I feel like Kyoshin's reused animations are better accepted because they aren't as on-the-nose as WM and Gryphon. WM is just very Warden-based with some appolyon mixed in, and Gryphon just straight up shouts the voicelines of his borrowed moves...

    • @DowaHawkiin
      @DowaHawkiin 3 ปีที่แล้ว +6

      Straight up Tozen. Warden mains wanted Apollyon's moves & armour set and got Warmonger with some killer armour sets. Orochi mains wanted Tozen's kick & armour variants (barechested & with armour) and got Kyoshin with sickk Fashion, so idk I see this as an absolute win.

    • @chacharealsmooth941
      @chacharealsmooth941 3 ปีที่แล้ว +5

      Gryphon does that because he absorbed the cultures in which he spent some time. Are people really this dense?

    • @nisvwo6445
      @nisvwo6445 3 ปีที่แล้ว +5

      @@chacharealsmooth941 That's just a bad excuse imo, he could still have different animations

    • @generalkiwimydudes9765
      @generalkiwimydudes9765 3 ปีที่แล้ว +6

      @@chacharealsmooth941 yeah that's why he borrows moves and voicelines, it very much seems like a deliberate choice from ubi to make them recognizable to play into his theme of being a learner from all these different factions

    • @casperprime
      @casperprime 3 ปีที่แล้ว +4

      @@chacharealsmooth941 I'm well aware that's the in-lore explanation. Doesn't mean I have to like it

  • @GoGoDani
    @GoGoDani 3 ปีที่แล้ว +14

    4:04 "There are only so many ways to swing a sword"
    You pain me Freeze... you pain me. I'm starting to think this line is just some sort of recurring meme that I haven't caught onto yet lmao.
    Regardless, this is a very good compilation and I was surprised to how many moves were actually reused that I never realized. Hopefully this does become a series as this format works very well, and also the 140fps came out very nice. Keep up the good work!

    • @youtubium7269
      @youtubium7269 3 ปีที่แล้ว +3

      Yeah, it's a risible argument from people that lack choregraphic and/or historical knowledge. I know you from your historical researches and, to intrpduce myself a little, I've been writing character concepts for years now. That included animations, and I can safely tell anyone here this argumebt is one of the most idiotic one can pull to justify reuse of assets.

  • @pingouuiin
    @pingouuiin 3 ปีที่แล้ว +54

    At this point let us create our own hero with already existing animations x)
    And yes, do this for all heroes please, it's a pleasure to watch

    • @Yeet-cy8tz
      @Yeet-cy8tz 3 ปีที่แล้ว +1

      That would be quite broken, imagine specifically picking the most op moves

    • @despairthewumbo9804
      @despairthewumbo9804 3 ปีที่แล้ว +1

      That would be absolute chaos

    • @pain002
      @pain002 3 ปีที่แล้ว

      @@Yeet-cy8tz Bullwark stance with flip, 400ms combo lights from nuxia, add nuxias traps, bp zone, aramusha deadly feint, shugoki side headbutt, Kensei variable side winder dodge attack, warden variable shoulder bash. My god I can already imagine it

  • @NobleWish
    @NobleWish 3 ปีที่แล้ว +30

    Tbh I don't consider it reused unless it's the exact animation, most of these are just similar movements. Also I think the unblockable looks closer to Tiandi's running attack. The forward and back throws are definitely reused tho

    • @spooda1237
      @spooda1237 3 ปีที่แล้ว +3

      Reused means that they didn’t record any new motion capture for the hero, they just used previous assets to animate him, most likely due to COVID

  • @Noctah
    @Noctah 3 ปีที่แล้ว +26

    When Kyoshin backdodges, he opens his left hand and the scabbard floats. Now you can't unsee it. Good day

    • @somelolicon293
      @somelolicon293 3 ปีที่แล้ว +3

      why must you curse us with this knowledge

  • @thelonelynerd1867
    @thelonelynerd1867 3 ปีที่แล้ว +11

    In all fairness, this character is based off Tozen, who is a modified/altered Orochi, so the reuse of some Orochi animations seems completely fair to me.

  • @jimmysimbs8705
    @jimmysimbs8705 3 ปีที่แล้ว +7

    I like how in 9:48 Orochi and Kyoshin have the exact same animation but Kyoshin throws 30-40% further.

  • @windowwax
    @windowwax 3 ปีที่แล้ว +18

    Don't know why people are upset about an ad read. We should be happy content creators we like are being paid so they can keep creating content. If its that big of an issue just skip ahead.

    • @ocel6037
      @ocel6037 3 ปีที่แล้ว +2

      They stole your time and put on your brain something you dont need for make you paid for something you didnt search for it?
      Its that worth of you time to force creator to manipulate for some money ?
      Fast reponse ----> no
      Long one -----> are you dumb or paid for saying such thing ?
      Ps : LMAO GET BODIE

    • @ixdffg3572
      @ixdffg3572 3 ปีที่แล้ว +1

      @@ocel6037 but... You can just skip ahead on literally ANY DEVICE. Everything you said is moot because at most itll take a minute of your time to skip ahead
      Also, they arent manipulating anyone. Are stores manipulating you simply because you have to buy their products? Didnt think so

    • @ocel6037
      @ocel6037 3 ปีที่แล้ว

      @@ixdffg3572 okay you dont understand the message that's alright, probably my fault to not put enough fact on my opinion.
      Let's be simple, you are here for watch FH right ? If somehow a guy came front of you and asking you to play MY game instead of this one would you ?
      Nah,nah,nah if you see an montage about to honor the last breath to an voice actor would you put an add in it ?.
      Its not about losing time, its about respect of each other and i hate add and stuff when i was an child, so maybe its just my shitty opinion which use bad english.

    • @ocel6037
      @ocel6037 3 ปีที่แล้ว

      @@ixdffg3572 Maybe i miss the part about this game is adictifs and here for stolen all your money.
      Even't if you need money its like being an whore but they dont paid you'r body but only you'r mind and the limite time of your precious life. When i said losing time its about some guy go for it, play this game every day every night and cost 100$ every month less or more who care ?
      This game have no reason to be that espensive.
      My last message : if you want to help your guy in youtube go put some real money on his patreon if he have one. Its better like that.

    • @jeanvaljean6433
      @jeanvaljean6433 3 ปีที่แล้ว +2

      @@ocel6037 dude shut the fuck up holy crap

  • @autossvt1138
    @autossvt1138 3 ปีที่แล้ว +14

    They get better and better at making them less noticeable so I gotta give props to ubi

  • @Tsaooyoh
    @Tsaooyoh 3 ปีที่แล้ว +24

    Please do a series so peeps know this isn't a new concept

  • @JM-hm3pj
    @JM-hm3pj 3 ปีที่แล้ว +3

    What this video really showed me is how impressive the cloth simulation is. And all the moving parts look really cool in slow motion.

  • @spingfire
    @spingfire 3 ปีที่แล้ว +23

    Kyoshin is how asset flipping should be done, I really like this hero, they did a great job.

  • @reanetik4831
    @reanetik4831 3 ปีที่แล้ว +7

    People say the “only so many ways to swing a sword” argument makes no sense because technically there are hundreds of ways for a simple slash but the problem is that they don’t look as cool. I want an average slash over a highly technical motion just for the same slash

    • @blueeyeswhitekarin3267
      @blueeyeswhitekarin3267 3 ปีที่แล้ว +2

      You logic is very flaw they really is only so many ways to swing a sword especially if your drawing inspiration from a certain fighting style/culture or even a certain. Let’s say you try to think up a new top light animation, it has to fit the aesthetic of the hero, has to be telegraphed enough to look like it’s clearly a top attack, has to smoothly transition from the neutral stance unless it’s a finisher, and sooooo much more goes into it. You really didn’t think this through did you?

    • @Maximum_Watts
      @Maximum_Watts 3 ปีที่แล้ว

      I mean.. It's a video game.. Nobody really cares about how realistic and historically accurate they fight. Because if the game was actually like that it would be boring as hell. The moves need a certain level of flashiness and choreography so it would be fine if they used flashier moves that one wouldn't necessarily use in a real fight.
      I mean it's not like anyone is going to stand there spinning their swords like a fairy during a real fight and magically repel attacks from all directions, but kyoshin does.

    • @blueeyeswhitekarin3267
      @blueeyeswhitekarin3267 3 ปีที่แล้ว +2

      @@Maximum_Watts
      What are you talking about?? No one mentioned realism, I agree about the flashing but people really do care about things being somewhat accurate. The for honor community complains about stuff like that all the time

    • @Maximum_Watts
      @Maximum_Watts 3 ปีที่แล้ว +4

      @@blueeyeswhitekarin3267 you only hear from the people who complain. They are usually the loud ones. The community is much larger than social media and the ones who don't have any complaints are too busy enjoying the game to waste their time complaining about such trivial matters on forums.

    • @blueeyeswhitekarin3267
      @blueeyeswhitekarin3267 3 ปีที่แล้ว +1

      @@Maximum_Watts
      That’s only your mere speculation you have no way of knowing that factually

  • @gurvan6100
    @gurvan6100 3 ปีที่แล้ว +1

    I dont understand why people would complain about that, i mean i guess i kinda can but as you said "there are not that much way to swing your sword" so meh yeah the animation look alike but its not like it was the exact same animation, when you look the détails it is kinda different so yeah, but most important is that its not like every mode in his moveset was reused he has his thing so for me people just want to complain for things that are "kinda irrelevant" FOR ME, while there are other things that White not that much more important would deserve this more, but it is my pov maybe im wrong on all the line

  • @lhommemasque7697
    @lhommemasque7697 3 ปีที่แล้ว +5

    there's also his neutral kick that is a side throw after a GB of the zanhu

    • @lhommemasque7697
      @lhommemasque7697 3 ปีที่แล้ว

      that or the kick of the orochi in one of his execution, i can't be sure of which one but they looked like so much with the kyoshin kick

    • @youtubium7269
      @youtubium7269 3 ปีที่แล้ว

      It is an animation borrowed to Tozen actually, if I'm not mistaken.
      Could have been very sneakily taken for Zhanhu , but I'm not certain of that statement.
      Reused animation is an old thing. It was just poorly done on WM. Apollyon's one-handed top heavy has been reused 3 times at least: WM and Gryphon are famous, but HL did so in Y1S3 and nobody saw it. Because it's subtle.

  • @joekewl7539
    @joekewl7539 3 ปีที่แล้ว +4

    Something worth consideration: For Honor goes out of its way to acknowledge and utilize proper in real life Martial technique in character's movesets (for instance Highlander's moveset is basically showing off. Like 95% of it is ripped straight from Greatsword combat training and discipline, like constantly keeping the swords weight in check and maintaining balance on your center of mass).
    It's only natural that characters with similar weapons will have a similar move here and there.
    On top of that, the lore for Gryphon and Warmonger give them decent reason for the development to recycle some moves, what with Warmongers being enormous Apollyon copycats right down to imitating her voice, and Gryohon being a FORMER Lawbringer who learned a few new tricks from his new allies. Ultimately, I think as long as a hero has a definitive role and playstyle I don't mind reused animations here and there. It's a good cost saving measure, and especially time saving, and For Honor tries to maintain a veneer of martial realism with everything else It's got going on.

  • @loboguara5761
    @loboguara5761 3 ปีที่แล้ว +12

    I'd really like to see this becoming a series. I knew about some moves from orochi and Zhanhu, but I was surprised to see warlord, Valkyrie and even shaman!
    Of course they at least tweaked the animations to not be an exact copy, like gryphon was.
    I always noticed how weird the scabbard hand behaved in some moves, now I see why, they manually animated that hand to stand still in so many moves.
    Anyways, good work, Freeze & Team.

  • @TheDemonfromhell96
    @TheDemonfromhell96 3 ปีที่แล้ว +9

    I'm impressed that most if not all of them are re-used animations, they did a real good job at tweaking them just enough to make them look like they were new animations, fooled me. I think they deserve an applause for that.
    Also, that shaman animation was real sneaky!

    • @GrNen
      @GrNen 3 ปีที่แล้ว +1

      They are getting good at fooling players into thinking they are getting the same quality characters that we used to. Applause
      They can now hide the fact that they have significantly lowered the effort they put into their work. Applause!

    • @chacharealsmooth941
      @chacharealsmooth941 3 ปีที่แล้ว +3

      @@GrNen You have no idea how game development works.
      Congrats on your ignorance. Applause!

    • @jensonbrammer2340
      @jensonbrammer2340 3 ปีที่แล้ว +2

      @@GrNen it’s nothing to do with effort. Motion capturing is expensive and time consuming and the dev team don’t have the resources for it anymore. They’ve spoken about this in the past. I’d argue they put more effort into the game now than ever before, with multiples reworks coming each season (more frequent and much more viable reworks than in previous years) and characters who’ve barely been touched since release getting better kits. Reused animations are hardly an issue if the hero uses them in a unique way and plays differently to others heroes.

    • @TheDemonfromhell96
      @TheDemonfromhell96 3 ปีที่แล้ว +1

      @@GrNen The quality of all the heros in the sandbox have been drastically improved since their initial releases, we only NOW have quality because the barebones dev team cares enough to give us that quality, so yes, they do deserve an applause for their effort, more so when they have such little available assets to work with and still put out heros that function well enough on their own.

    • @GrNen
      @GrNen 3 ปีที่แล้ว

      @@jensonbrammer2340 More effort? The frequency of new characters is way down, and so is the release of maps. From the getgo the characters were supposed to be based around their weapons, alsmost as if the weapon is the main character, and the dude holding is takes a backseat to it. They would get real martial artists in, to mocap actualy fighting techniques with a given weapon. That's what made the game so special and stylisticly pleasing. Now there is none of that. How can a character based around the specific use of a certain weapon, feel unique if their movements are litteral copied from someone who uses a different weapon?
      - focus has shifted, and you say reused animations is hardly and issue. The game is not the same anymore. It started out heading in one direction, and somewhere down the line it changed that direction, and some of us are sad about this. Don't know where it went wrong, maybe with teleporting monks? Penquin walk emotes? Maybe with ingame anime references, i don't know.
      I have not heard anything from them regarding the quality downgrade - i wont be surprised if it's due to a slashed budget. Can you show me the source?

  • @youtubium7269
    @youtubium7269 3 ปีที่แล้ว +10

    This might sound kind of harsh to a certain degree, but reusing assets is done well when you are not thinking : "Wow, that was a good reuse of assets"
    That's why you feel it's good when it's the pommel strike or the top kaze stance heavy, and that it's not good for the dash attacks or the zone.
    A reused asset is good when it is not perceived as such. If it sounds easy to spot it shouldn't be attempted at all.
    Also, it's not just reusing the assets that led to backlash: it's less common to know about Asian martial arts (and even then, they share connections, but I digress), but HEMA is well-known by FH's population. A good chunk of the playerbase simply knows nobody should wield a Zweihänder. A good portion of players also figured there would have been many other ways to swing a bardiche, to represent it and, it's been said, there's been a global distaste for Gryphon in general that outshined the reasoning behind its own existence.
    These are weapons that are very well-documented, unlike the shikomizue, so these moves felt bad. Kyo has the fortune to wield a legendary/poorly documented weapon.

    • @mongrelshadow14
      @mongrelshadow14 3 ปีที่แล้ว +1

      Interesting perspective, at the same time I disagree that many of the complainers about WM/Gryphon were well versed in accurate weapon usage.

    • @youtubium7269
      @youtubium7269 3 ปีที่แล้ว +1

      @@mongrelshadow14 I invite you to take a short look to WM complainers if you stumble upon them. I didn't take much risk by saying "many" instead pf "a majority", but historical inaccuracy for the sake of just making an ersatz of Apollyon (for example) was without an shadow of a doubt the 3rd most popular reason to hate on her.
      I observed the phenomenon on For Honor Amino, specifically. The public is very different from, let's say, the reddit or this channel's community, but they originate from the same background. While Reddit was more split because of a general hive mind, and this channel was focused on viability, the Amino complained abput the same thing as other social medias, and most of the time, there was this complaint about the weapon usage and lack of research in general.
      So... yeah. I have no doubt it's one of the major reasons of Y4 characters hatred. And that it further enhanced the 2nd most popular one, which is reused assets.

    • @mongrelshadow14
      @mongrelshadow14 3 ปีที่แล้ว +2

      @@youtubium7269 if you're basing your original comment off of amino then that would make sense. As they tend to be a very different group compared to the rest of the fh community.
      I don't ever go there myself. Just the three main reddits and the official forums. I didn't mean to imply that there weren't complaints on how the weapons were used compared to historical accuracy. I just didn't see many complaints in that regard.
      Anyone who isn't practiced in hema can see that WM swings her sword like an untrained bafoon. But that's not the same as people who can point out how it's used incorrectly. If that makes sense.

    • @coldeed
      @coldeed 3 ปีที่แล้ว +1

      And lets keep putting down the critics of this junk wanting something to be new and high quality.
      Its great to defend a flat out horrible stance of warmonger, the janky and awkward animations of her needing to quickly grab her sword right to block and swing with 2 hands, or animations that look terrible like that 1 handed swing over her head. Even someone with no knowledge about using a greatsword could see what the problem is there. Hell, its even easier for me to point out that it would have looked stupid if the animations where designed for her that way.
      Common sense tells you shes holding the sword like a dumby, and she uses it so awkwardly because it neither embraces that fantasy or commits to reality. So it just looks bad and clunky both ways.

  • @Chris-gr7ll
    @Chris-gr7ll 3 ปีที่แล้ว +8

    I'm probably of the unpopular opinion, I like them using mixes of other heroes animations. I think it's creative while also working with what they have.
    Sometimes it's janky but it's cool too.

    • @b1gs3xy17
      @b1gs3xy17 3 ปีที่แล้ว

      "working with what they have" I'm pretty sure there isn't much keeping them from going into the mocap lab rn bruh

    • @CameronKujo
      @CameronKujo 3 ปีที่แล้ว

      @@b1gs3xy17 you’d have to be wrestling another dude and the other thing keeping you from them is a black tight suit and some balls. Watch the previous warrior’s dens where they showed us the way they made executions. I don’t think they want to take a chance with the small (smaller than it needs to be) ass workforce the FH team already is.

  • @turbovirginn
    @turbovirginn 3 ปีที่แล้ว +1

    I don't think anyone has picked up on this yet but I'm pretty sure his Kaze stance Zone is the startup animation to Nuxia's zone, if it is, it's a really good re-use of an animation

    • @Akathos24
      @Akathos24 3 ปีที่แล้ว

      Nah the stance is an Orochi's emote!

    • @ixdffg3572
      @ixdffg3572 3 ปีที่แล้ว

      @@Akathos24 its not. Its tozens full guard. Ppl say its orochis emote but theyve clearly never played the campaign smh

    • @Akathos24
      @Akathos24 3 ปีที่แล้ว +1

      Maybe

    • @turbovirginn
      @turbovirginn 3 ปีที่แล้ว

      @@Akathos24 I'm talking about the zone attack from Kaze Stance

    • @Akathos24
      @Akathos24 3 ปีที่แล้ว

      @@turbovirginn omg you re right.. sorry 😂😂😂

  • @amagpie8239
    @amagpie8239 3 ปีที่แล้ว +1

    7:28 The song sings “sussy”. 😳

  • @JasonsWeirdPizz
    @JasonsWeirdPizz 3 ปีที่แล้ว +7

    I believe the top heavy finisher is reused from kensei, not black prior. Try doing a side light and then top heavy with kensei, it’s the same animation

    • @grumpcarmine4811
      @grumpcarmine4811 3 ปีที่แล้ว +1

      I think so yes. It’s the big step that he does that gave it away to me, they’ve just modified it to be one handed.

  • @souliosis_
    @souliosis_ 3 ปีที่แล้ว

    I'm not sure if anyone else discovered this, but while me and my friend were playing the campaign together we noticed that Kyoshin's guard stance animations are identical to the shield grunts guard animations. If it doesn't ring any bells, the shield grunts are those stronger minions who act a bit like officers and have an all block.

  • @k338914
    @k338914 3 ปีที่แล้ว +1

    In (a somewhat) defense of Gryphon, a few of his animations were reused from the old / campaign LB animations which aren't present in the game currently (in particular, 2nd light after shove). And quite a number of rework proposals for different heroes in Reddit's CFH sub have referenced possible reuse of old minion killing animations for existing heroes, so there are perspectives for the game animation team to work with.
    Also, there are actually many ways to swing a sword, up to entirely different HEMA swordsmanship schools: Fiore dei Liberi vs Liechtenauer vs Figuereydo being the most famous distinction.

    • @shawnwolf5961
      @shawnwolf5961 7 หลายเดือนก่อน

      Yeah and once you have a handful of heros using them, that's it. There are absolutely a finite number of ways (that make sense) to swing a sword, which was the point of that comment.

  • @jared1465
    @jared1465 3 ปีที่แล้ว +3

    I’m pretty sure his idle stance in lock-on mode is Conqueror’s.

  • @leaninsprite
    @leaninsprite 3 ปีที่แล้ว

    you always put out great content so im glad you getting sponsored lol

  • @connorwilcox146
    @connorwilcox146 3 ปีที่แล้ว

    If you need a list for gryphon I compiled this one a while ago:
    Where Gryphon learned each of his moves
    Neutral attacks: Side lights from Kensei, top light from Lawbringer, heavies from Kensei
    Mid chain attacks: Double lights from Lawbringer, side lights from Hitokiri, top light and all heavies from Kensei
    Finishers: Side lights from Raider (mid chain side heavies), top light from Kensei, top heavy from Highlander (Celtic curse), side heavies from Black Prior (Heavy finishers)
    Dodge attacks: Top light and heavy from Kensei (helm splitter and top heavy finisher respectively, though the animation from the top heavy looks closer to Shaolin or Zhanhu), side heavies seem unique though they look inspired by Jiang Jun
    Miscellaneous attacks: Zone from Jiang Jun, Shove and sprint attack from Lawbringer, Kick from Highlander, kick followup looks unique as well, if I had to guess I'd say it comes from Hitokiri
    Final Count: 6 from LB, 12 from Kensei, 2 each from Hito, Raider, HL and BP, 1 from JJ and 3 unique moves

  • @artyomnikulenko7096
    @artyomnikulenko7096 3 ปีที่แล้ว +2

    They did a great job adjusting various animations to make them look unique and fresh, at no point did I feel like i'm playing as a frankenstein monster. I am mostly impressed by the fact that the chain bash is a reused Shaman stab.

  • @thebaronofbacon506
    @thebaronofbacon506 3 ปีที่แล้ว

    I’m not sure if it was just a glitch or not, but if you end his swift strikes out of kaze stance early, either by running out of stam or killing the opponent early, he’ll enter orochi’s idle animation for a moment

  • @mongrelshadow14
    @mongrelshadow14 3 ปีที่แล้ว

    I recognized some of these right off the bat when he came out particularly the heavy animations and GB throws. It was the lights in his kit that threw me off with this video including his chain bash. (though imo that looks to be the most altered animation.) I'm also glad I wasn't the only one to think of Orochi's anime cut execution with Kyoshin's fujin cuts. It became very obvious to me when being on the receiving end of being hit by them. I love videos like this so if this is a trend for future heros i'd love to see more of this Freeze~

    • @Cewix
      @Cewix 3 ปีที่แล้ว

      his chain bash was the first thing i've noticed as a shaman main

    • @mongrelshadow14
      @mongrelshadow14 3 ปีที่แล้ว

      @@Cewix that's probably why I didn't. Shaman isn't played as much in my games these days and I also don't have much playtime with her compared to BP. That's why I noticed his animations right off the bat.

  • @NathanSyrus
    @NathanSyrus 3 ปีที่แล้ว +1

    His zone has a different animation, depending on which guard you do it from.
    Top/Right: He spins and cuts
    Left: He goes straight to the cut without spinning.
    I thought this was interesting, because as far as I know, he's the only character with different animations for a zone from different guard stances.

    • @b1gs3xy17
      @b1gs3xy17 3 ปีที่แล้ว

      Warden doesn't spin if you have your guard to the right when you zone.
      LB spins when you do his zone from the left.
      Nobushi is the same.
      Tiandi also.....

    • @NathanSyrus
      @NathanSyrus 3 ปีที่แล้ว

      @@b1gs3xy17 Ah, good to know. Thanks

  • @vand4644
    @vand4644 3 ปีที่แล้ว +1

    If only Orochi had a scabbard

  • @Aerostarm
    @Aerostarm 3 ปีที่แล้ว +1

    You should definitely make this a series, I think a video for gryphon on this would be good

    • @choosinkien268
      @choosinkien268 3 ปีที่แล้ว +1

      I personally thnk his animations can be obviously be identified by everyone although i do feel like he has some unique animations like his kick

    • @Aerostarm
      @Aerostarm 3 ปีที่แล้ว

      @@choosinkien268 but there are some that I feel like many might have missed out on

    • @choosinkien268
      @choosinkien268 3 ปีที่แล้ว

      Oh well i guess his duoble light is lb's opener light and his light riposte

  • @BPR-IronCurtain
    @BPR-IronCurtain 3 ปีที่แล้ว +1

    They be fair to Ubi these were implemented really well. I only guessed a few like the zone and dodge attacks.....but shamans stab as the bash.....damn that was nicely done. Same with the unlockable as valk....never would have guessed. Just a few more hitbox changes and I'd say they did an amazing job with this hero.

  • @braggadocious9756
    @braggadocious9756 3 ปีที่แล้ว +6

    That first guaranteed anime light from the stance is orochis second guaranteed light

  • @intraserv3123
    @intraserv3123 3 ปีที่แล้ว

    I had no idea shamans soft feint stab was reused for the scabbard melee. The only obvious animation reuses were Orochis, for obvious reasons. I KNEW I had seen the heavy animations before but for some reason didn't realize they were Zhan Hu's. Good catches.

  • @ChugaliciousFH
    @ChugaliciousFH 3 ปีที่แล้ว

    One that you missed is Aramusha’s chained light to the top, Kyoshins heavy after full blocking is the same animation

  • @vittorio1727
    @vittorio1727 3 ปีที่แล้ว

    imo these reused animations are way better than before, since the main movement may seem reused, but things like the landing and the form of the attack are altered to improve the way they blend in with the style of the hero, i'll provide examples with timestamps:
    5:13 orochi's hand goes back to the side while kyoshin holds the position of the hand in the direction of the swing
    5:40 body position and movement is different, also the direction of the swing is altered
    5:51 kyoshin keeps his weight on his feet while bp bends all the way to the ground
    6:08 body movement is different, sword startup is different, body position on the landing is different
    6:46 self explenatory
    7:22 body movement when the attack lands is VERY different,
    7:38 the last part od the animation is different because he uses his right hand to swing
    7:58 body movement is extremely different, hitting spot is different, feedback of the enemy is also different
    8:30 left hand positioning is different, it keeps his form and makes him more stylish lol
    8:47 landing of the attack is entirely different, same for his legs position during the hit
    9:12 tbh i find very different to consider this a reused animation, the exe completely skips the movement of the sword, while in kyoshin's case we can perfectly see the entirety of it's animation, also the movement and position hardly coincide, but i can she the similarity nonetheless
    also don't take this as reused animations apology, i want unique animations back as much as the next guy, but we gotta give praise to the devs who masked the animations so well that almost 70% of these went unnoticed for weeks and making them consistend with the style and form of the hero, props to the animation team
    also i wouls really like for this to become a series, we already know about gryphon and warmonger, but what if we manage to find some random reused animation among the cast? there won't be many but i'm sure some are(i already spotted zhanhu neutral light looking the same as kenseis side chained lights)

  • @mihah9415
    @mihah9415 2 ปีที่แล้ว

    7:21 that doesnt seem like a reused for me ,looks completely different ,kyoshin is using one hand and ara is using 2

  • @dash9004
    @dash9004 3 ปีที่แล้ว +2

    At first I want to say that Kyoshin probably somewhat related to Orochi because of General Tozen but then I realize ooooh Ubisoft did a great job LOL

  • @thelastcortez123
    @thelastcortez123 3 ปีที่แล้ว

    that was the smoothest ad transition ever, well played

  • @HyperactiveTony
    @HyperactiveTony 3 ปีที่แล้ว

    It makes sense that he has the same animations as orochi they have basically the same weapon. I sware if we do get new animations people will complain that they're swinging the weapon wrong.

  • @nuckchorris499
    @nuckchorris499 3 ปีที่แล้ว

    I feel like you can attribute the fact that he has so many Orochi moves because he might have been one at some time. Since he gets Tozen’s armor

  • @trudahkness9976
    @trudahkness9976 3 ปีที่แล้ว

    This right here is what i would like to see them do with reused animations moving forward. Tweaking the motions/animations a little bit to make them look at least somewhat new instead of just flat-out copying moves like they did with Warmonger and Gryphon. I hope they do this with newer heroes moving forward.

  • @thatnigerianprince8671
    @thatnigerianprince8671 3 ปีที่แล้ว

    7:44 so you're telling me kyoshins heavy doge is the same speed as orochis light doge

  • @marcobisi7768
    @marcobisi7768 3 ปีที่แล้ว +1

    I only noticed the dodge attack, Ubi did a really good job at making the character feel unique even with the limited budget they have that forced them to some recicle animations.

  • @b1gs3xy17
    @b1gs3xy17 3 ปีที่แล้ว

    Btw if you stop in the middle of the anime slashes, he goes into orochi's idle combat stance for a sec

  • @mr.bubbles976
    @mr.bubbles976 3 ปีที่แล้ว +1

    My biggest problem with Kyoshin is simply that he's another 2 hit chain hero, and I know it works for him for his bash/undodgable attack mix but it just makes him too similar to BP, Mainly I'm just tired of heroes with only 2 attacks per chain and want someone with more options of attack

    • @SunyataManji
      @SunyataManji 3 ปีที่แล้ว

      If you haven't yet, try shaolin

  • @deathskull070
    @deathskull070 3 ปีที่แล้ว

    I think his finisher left heavy is shamans but I’m not too sure

  • @venomvision90
    @venomvision90 3 ปีที่แล้ว

    I think this is a little different than with other heros because its using lots of different animations from different characters still giving it a unique feeling

  • @ElliotTPham
    @ElliotTPham 3 ปีที่แล้ว

    I'm pretty sure the first kaze stance follow-up light is atually orochi's follow-up top light.

  • @M5YUILL
    @M5YUILL 3 ปีที่แล้ว

    Nice ad transition btw.
    Shocking like one handed sword techniques might be similar. 😮

  • @imarobotbeepboop766
    @imarobotbeepboop766 3 ปีที่แล้ว

    i noticed a few reused animations but because its such a big list you don't really notice it i think its cool they can mix and match to make a new hero saves them time and money and given the current state of for honor i don't mind it at all but i wish we would get hero specific execution's again for the hero's that are lacking some at least

  • @aramusha6979
    @aramusha6979 3 ปีที่แล้ว +3

    His revive animation and OOS getting up animation is different

  • @NikFlyer
    @NikFlyer 3 ปีที่แล้ว

    That was the most unexpected ad plug I've ever seen

  • @zaldite9676
    @zaldite9676 3 ปีที่แล้ว +2

    These look fine, and the character felt mostly unique. To be honest, I feel like this is totally okay. But, sure, year one heroes tier movesets are still better.

  • @luischavez1701
    @luischavez1701 3 ปีที่แล้ว

    Why when I fight a kyoshin their lights are incredibly fast but when I fight an orochi it's super easy to counter

  • @daug3607
    @daug3607 3 ปีที่แล้ว

    most of those are very altered that they barely look like anything like the comparisons except like orochis attacks (except the execution the anims are very different) zhanhus finisher right heavy and aramushas forward gb throw

  • @dairydregone7146
    @dairydregone7146 3 ปีที่แล้ว

    Can you do one for Gryphon? I almost forgot which moves did he use since barely anyone plays as him

  • @lunarwaslost
    @lunarwaslost 3 ปีที่แล้ว

    Tozen from the for honor story mode is literally Kyoshin. Tozen even uses Kaze stance lol. Look up the For Honor Tozen Boss Fight, I never really hear anyone mentioning this. Even part of Tozen's fashion is give to Kyoshin. I do think it's pretty cool though. He uses the stance, the kick, & more it's just slower if you check it for yourself. I'm pretty sure Tozens tattoos are on Kyoshin or another samurai don't know someone can fact check if they get curious. I brought this up though because dang there was not at least one person who mentioned Kaze stance from Tozen's move set???

  • @theitalianmexican1035
    @theitalianmexican1035 2 ปีที่แล้ว

    I love how Kyoshin has the same side throw animation as Orochi, but he throws the person way farther than Orochi does. Guess we now know the throw distance isn’t tied to the animation.

  • @1999worldjacob
    @1999worldjacob 3 ปีที่แล้ว

    Isn’t the dodge forward kick the shinobi kick animation?

  • @assassinshock
    @assassinshock 3 ปีที่แล้ว

    I don't mind if some moves are blatantly reused from other characters, because fighting styles are mostly different ends of the spectrum of style, which means there is going to be overlap on how people fight. Iirc, there's quite a few fighting styles out there that adapted or changed their own style based on moves they picked up from other styles, or moves they found just straight up worked better that coincidentally were the same as other styles

  • @stefancosmintoma421
    @stefancosmintoma421 ปีที่แล้ว

    Did anyone notice that kioshin is based on the final boss in the vikings campaign?

  • @SneakybeakyScrub
    @SneakybeakyScrub 3 ปีที่แล้ว

    it looks like alot of these animations are modified enough that they basically just used what they already had to do what they were going to do anyway easier

  • @N-DUR
    @N-DUR 3 ปีที่แล้ว

    It's like you've said. There are only some ways to swing a sword. I think it's totally fine as long as it fits the weapon. But I'd be more happy with totally new weapons like a samurai hero with claws as weapons or a Wu Lin with Bian. I know claws weren't really a weapon but conqs flail wasn't really used either.

  • @unrefinedhumansamplecard3531
    @unrefinedhumansamplecard3531 3 ปีที่แล้ว

    Isn't the all guard taken from General Tozen in the campaign

  • @obamasoe9392
    @obamasoe9392 3 ปีที่แล้ว

    6:17 this was in my head ever since kyoshin came out. I just had a feeling bro

  • @crabcrunch8452
    @crabcrunch8452 3 ปีที่แล้ว

    I agree with most of these, but I think another one is the kyoshin execution where he throws the scabbard and sword is similar to one of aramusha’s default emotes

  • @ngkn2008able
    @ngkn2008able 3 ปีที่แล้ว

    As u said, there are only many ways to swing a sword, so when Kyoshin has same light attack as Orochi's, I didn't notice.
    But right heavy finisher, the form is unique and awesome, and thus it is so noticable when re-used. If Kyo has the same heavy as BP, surely I wouldn't notice.
    Also Shaman stab reuse, damn, that deserves a praise from me.

  • @paintballguru1
    @paintballguru1 3 ปีที่แล้ว +1

    They can smash together 3 characters for all I care, as long as the fashion is on point and the play style is fun

  • @Maximum_Watts
    @Maximum_Watts 3 ปีที่แล้ว

    That smooth transition into paid promo made me moist...
    Edit: lol @ Zhanhu's heavy finisher animation but none of the tracking or the hitbox.

  • @cakekiller1051
    @cakekiller1051 3 ปีที่แล้ว +1

    The only thing I want them to do with the game is bring back hero based executions. Especially for the year 4 and above heros

  • @RainyFun
    @RainyFun 3 ปีที่แล้ว

    Half of those look more like inspired animations then a reuses animation damn they are getting good at this

  • @lukaskammler6755
    @lukaskammler6755 2 ปีที่แล้ว

    To me its not an unlikely thing that both orochi and kyoshin and aramusha and kyoshin would use the same moves/swings. Since they’re both in the same faction and thus both taught the basics the same way

  • @theorochi534
    @theorochi534 3 ปีที่แล้ว +1

    His top heavy finisher reminds me more of Kensei’s top heavy from his chains than Bp’s top heavy. But that’s just what i see.

  • @draakedhornehar4827
    @draakedhornehar4827 3 ปีที่แล้ว

    Imo asset recycling was done nicely in this case because kyo doesnt feel as sloppy as warmonger or gryphon in some cases. The only animation i don't like on kyo is the kick from neutral. It feels like he gets momentum from basically nowhere. He just jumps and spins magickally xd Same as in the orochi tg. It was wery squared up. I really doubd kyo will get a update for his kick animation, but i really hope they will do something about orochi's one before (or IF) it gets live

  • @LxstMxmxry
    @LxstMxmxry 3 ปีที่แล้ว

    Doesn’t matter if they reuse animations or not, as long as the character themselves feel different then thats all that matters in the end. Never once have I been like “Damn, I feel like Orochi” while play kyoshin or “Damn, I feel like warden” while playing Warmonger

  • @themilkman9451
    @themilkman9451 3 ปีที่แล้ว

    While the animations aren't 100% copy and paste like Warmonger and Gryphon, Kyoshin's animations do feel more choppy across the board, it's like they skip every other frame and you can see it's not a fault of the recording because the opponent's animations are smooth.

  • @GameFuMaster
    @GameFuMaster 2 ปีที่แล้ว

    5:55 hand isn't even holding onto the sword

  • @casbah2075
    @casbah2075 3 ปีที่แล้ว

    The kick is probably the most excusable. Literally that’s one of the few effective ways of kicking

  • @Hadras7094
    @Hadras7094 3 ปีที่แล้ว

    Isn't kaze stance Tozen's?

  • @Zaiiuvi
    @Zaiiuvi 3 ปีที่แล้ว

    So ur saying kyoshin is basically just every character but a lil different

  • @rkenshin364
    @rkenshin364 3 ปีที่แล้ว

    Re-use animations charge the exact same price as when they made new animations?