Ranking the Areas of Lies of P from Worst to Best!

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 326

  • @doromizu.
    @doromizu. ปีที่แล้ว +155

    Rosa isabelle street is my personal favorite because of atmosphere. Loved the new enemies and the french music adds a lot

    • @JTZIII
      @JTZIII ปีที่แล้ว +5

      Plus you knew it was coming since you first explored the hotel and saw that locked door

    • @Someoneyoumayknow-t3e
      @Someoneyoumayknow-t3e 9 หลายเดือนก่อน +2

      By the way it was inspired by pleasure island from the original book

    • @austin0_bandit05
      @austin0_bandit05 3 หลายเดือนก่อน +1

      I just hate the enemies there. Like the babies who dont stagger, the spammy female puppets, and the stretch before the puppet clown

  • @emv2917
    @emv2917 ปีที่แล้ว +120

    Hotel Krat has a cat whose behavior changes as you gain humanity
    10/10 perfect area

    • @BillySYT
      @BillySYT  ปีที่แล้ว +21

      THE CAT! I FORGOT TO MENTION THE CAT! FUUUUUUU-

    • @erika_kurumi_dolce_cure_marine
      @erika_kurumi_dolce_cure_marine 10 หลายเดือนก่อน +6

      @@BillySYTthat cat have the bad habit to disappear every time i used the big stargazer at the center of the hotel

  • @Darkro677
    @Darkro677 ปีที่แล้ว +103

    A fun fact about the mad dash over the roofs of Elysion Blvd. is that while youre in the portion where the puppets are throwing cells at you, if you look in the direction of City Hall, you can see lightning explosions emitting from its courtyard, hinting at the Scrapped Watchmen.

  • @SingingInferno
    @SingingInferno ปีที่แล้ว +140

    The level design in this game is so damn good. You could rearrange this list into almost any order (just keep Relic at the bottom) and I wouldn't be able to diagree. Every area feels just as great as the last and the next.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +28

      Genuinely so impressed given this wasn't even a Triple A dev team that made this. Some of the level design is absolutely genius, and I like that they were liberal with their shortcuts due to the more linear nature of the game world ^^

    • @Diabeticninja90
      @Diabeticninja90 ปีที่แล้ว +4

      Idk I felt it was small and repetitive but again with their budget , I understand why , I wanna see what they do with an actual BUDGET

  • @SpartonWolf
    @SpartonWolf ปีที่แล้ว +37

    Arche abbey was such an amazing level, I just kept thinking “it keeps going?!” in a pleasant way. I never wanted it to end.

  • @TTVBunnyDougie
    @TTVBunnyDougie ปีที่แล้ว +322

    This game is a masterpiece.

    • @Diabeticninja90
      @Diabeticninja90 ปีที่แล้ว +14

      Relax there buddy it’s good but no masterpiece , ELDEN RING IS A MASTERPIECE

    • @GigaMelon0
      @GigaMelon0 ปีที่แล้ว +45

      ​@@Diabeticninja90yo pierre dont come out here errrrr

    • @harryhazza626
      @harryhazza626 ปีที่แล้ว +14

      Nah pierre's right its a good game just stop calling everything a masterpiece it ruins the impact of the word

    • @fbn7683
      @fbn7683 ปีที่แล้ว +41

      ​@@harryhazza626very subjective to call something a masterpiece. So let them call it a masterpiece if thats how they feel about the game

    • @GigaMelon0
      @GigaMelon0 ปีที่แล้ว

      @@fbn7683 yeah

  • @foosbooze263
    @foosbooze263 ปีที่แล้ว +55

    There’s a note where the Brotherhood mentions that attacking the hotel was their last resort and maintaining a low profile and being unnoticed in taking the gold coin fruit was their best means of keeping their operation with the alchemist going. Or so that’s what I took from it.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +18

      Aha, now that you mention it, I recall that note. I still think it's a bit of a weird plot device though that Antonia wouldn't know about that passage in her own hotel, especially when Gemini is shown to be wary of the Brotherhood from the first moment in Elysion Boulevard.

    • @foosbooze263
      @foosbooze263 ปีที่แล้ว +12

      @@BillySYT there’s definitely some story/logic inconsistencies in this game. The reveal of the hidden path to the Trismegistus/Alchemist Isle in the hotel kinda had me perplexed too. Like you mean I had access all along. Same for the fruit too, I believe Antonia said they sealed off the tree to protect it from outsiders. But like I need it. Lol.

    • @kain1799
      @kain1799 ปีที่แล้ว +9

      ​@@foosbooze263Antonia says its locked on the alchemists side so even if they opened it earlier they wouldn't have been able to get in allegedly. Which unfortunately just doesn't make sense with the level design down there.

  • @Chritin
    @Chritin ปีที่แล้ว +55

    I’m going to be honest, Arche Abbey was probably my least favorite part of the game. This isn’t anything against the level, because it is genuinely one of the best areas in the game and is visually amazing. The only problem I had with it was I was sooooooooooooo bored of a lot of the basic areas. I don’t know what it was, but at that point in the game I think I just wanted to get to the next bosses lol.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +11

      I think if there's one issue I could say Lies of P has, it's a sense of fatigue as you progress. The bosses took so much out of me that sometimes I'd get to a new area and just be exhausted. Replaying the areas on NG+ & NG++ really changed a lot of my opinions, which helped shape my thoughts in this video though.

    • @Eo-ms3kw
      @Eo-ms3kw ปีที่แล้ว +10

      I kinda felt a similar way. It starts off really strong with the memories on the beach and the view of the Abbey while you approach but then it just drags on and on and on. Doesn't help that the music playing the whole time clearly indicates "You're in the endgame now" and made me anticipate the final boss around every corner which over such an extended period of time just ruins the hype.

    • @theeliteterrarian1888
      @theeliteterrarian1888 ปีที่แล้ว +1

      this. i really like the area. but at the same time id rank it the lowest because it took too long!

    • @doromizu.
      @doromizu. ปีที่แล้ว +7

      The area is so huge that make it seem like you should be exploring and take your time, yet the story and music ramps up like it wants you to hurry up. Thats what it felt for me at least.

    • @ShinyPrimarina
      @ShinyPrimarina ปีที่แล้ว +1

      I feel the same way. I feel like carving off certain portions of it would remedy that "it feels too long" feeling. Like that maze area with the 2nd coming of the clown puppet and the jumping puppet could've just not been there imo

  • @onpointgaming1070
    @onpointgaming1070 ปีที่แล้ว +39

    So i just completed my NG+3, and as I was watching your video I had a small "Aha!" moment thinking that Belle and her partner is a reference to beauty and the beast. Because hes literally a beast, and well shes named Belle

    • @DRKLRD-kv4cm
      @DRKLRD-kv4cm ปีที่แล้ว +1

      🤯

    • @bke2010
      @bke2010 ปีที่แล้ว +13

      If you pay attention on the street leading to the opera house, the businesses are named after the living furniture from beauty and the beast as well!

  • @firstorderblade4432
    @firstorderblade4432 ปีที่แล้ว +22

    The exhibition was my favorite area. Didn’t think the boss was that special but it was so cool

    • @BillySYT
      @BillySYT  ปีที่แล้ว +3

      I love hearing how much people enjoyed that area. I can't really verbalize why it didn't click for me in the same way, but I'm glad people enjoyed it ^^

  • @JD_Volt
    @JD_Volt ปีที่แล้ว +15

    My fav part about the levels in LOP are that they demand combat, spacing, and parkour all at the same time. They demand respect from the player.

  • @lightofthecolossus
    @lightofthecolossus ปีที่แล้ว +69

    The only problem I have with the level design in this game and one of the few problems I have with the game is the lack of secret areas. It has some secret rooms of course, but the biggest secret area is the cave in the swamp area and it only contains a single stargazer. It isn't a major issue and yet it is one of the biggest in the game to me.

    • @thegreatpiginthesky3904
      @thegreatpiginthesky3904 ปีที่แล้ว +15

      Yeah this game was very linear. I don't mind cause it's great but finding secrets was lacking

    • @BillySYT
      @BillySYT  ปีที่แล้ว +39

      I actually quite enjoyed the linearity, if only because I'd just come off of Elden Ring being my last Souls game. And having something I could just dedicate a weekend to without worrying too hard about missing content was very nice. That being said, they totally could have made an entirely optional portion for the Relic of Trismagistus and I'd have been eating it up.

    • @BrainWasherAttendent
      @BrainWasherAttendent ปีที่แล้ว +5

      I prefer a game that is fun to replay and the level design is so good that you don’t need to look at a map or have a mini map. It’s great. There are plenty of “secrets” to find, but sure maybe in the next game there could be more things to explore.

    • @bardockshiny
      @bardockshiny ปีที่แล้ว +2

      I tend to prefer linear games to any other type of game because that means the developer meticulously crafted every bit of scenery we're seeing (that being the reason why I don't really like Elden Ring that much and pretty much prefer every other fromsoftware souls like and even lies of p compared to it, while the world is really beautiful and the areas are pretty to look at I find the walking thru the map part horrendous, and couln't really do a 2nd playthrough of the game, and not because of lack of trying), that said, yeah, I get it, Lies of P could benefit from some exploration like ds3 with some secret areas, bosses, npcs, etc...

  • @jackturner6266
    @jackturner6266 ปีที่แล้ว +6

    One thing that stood out to me was how, as you've said, there are no bad areas. On the several playthroughs for the plat, there was nowhere which I dreaded having to go back to

  • @FungusBug
    @FungusBug ปีที่แล้ว +9

    While I’m not a huge fan of the Barren Swamp (I don’t hate it or anything I just didn’t feel like it was anything special personally), playing through the Hermit’s Cave really made me wish there were more optional areas like it. I don’t hold the game’s linearity against it, I think the fact that it’s so linear is one of the reasons they were able to make the level design so consistently good, it really made me wish that there was more optional areas to explore and bosses to fight. I think as it stands it’s one of my few gripes with the game.

  • @milesneyen1712
    @milesneyen1712 ปีที่แล้ว +18

    Thank You! I love the Barren Swamp so much. Seems like people generally don't love it but i adored it.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +6

      We can hold down the fort - We know good level design when we see it ;D

  • @BillySYT
    @BillySYT  ปีที่แล้ว +21

    OH MY GOD IT'S LORENZINI ARCADE, I NELSON MANDELLA EFFECTED MYSELF! I REPEAT, LORENZINI, NOT VENIGNI, FUUUUUUC-

    • @darianclark3980
      @darianclark3980 ปีที่แล้ว +1

      Wait, you like the Brotherhood Boss fight??!!
      You might be the first TH-camr/player that I've seen liking them. (Because I've seen other Lies of P Boss Rankings and spoiler, they pit the Brotherhood/Human Bosses last)

    • @graphitenotwo
      @graphitenotwo ปีที่แล้ว +1

      I believe it’s called lorenzi or lorenzini arcade not venigni arcade. Simple mistake just mentioning it

  • @chaozgaming8565
    @chaozgaming8565 ปีที่แล้ว +11

    Turns out the rolling electric boulders in the cathedral are evadeable. You just gotta hug the wall midway through the upward hill.

  • @YouTuber-of-Vibes
    @YouTuber-of-Vibes ปีที่แล้ว +11

    I'm glad this game is getting the attention it deserves. It's genuinely fantastic, and I think it can easily be compared to FromSoft games.
    I actually find it to be better than Demon's Souls and the first two Dark Souls games, and equal to Dark Souls 3.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +2

      I think I'd have it somewhere in the middle for now. I want to see how I feel when I play it in a few months/a year to see how the replayability is long-term.

  • @Teratreon
    @Teratreon ปีที่แล้ว +15

    On the part about the rolling ball section in the cathedral, you can actually stand to the side where there are those two wooden planks and avoid the balls entirely and not have to worry about racing to the top before the balls drop down

    • @BillySYT
      @BillySYT  ปีที่แล้ว +7

      W H A T

    • @kain1799
      @kain1799 ปีที่แล้ว +1

      You sure? I know i tried rolling into there and absolutely got hit by the ball. Is it specifically only standing?

    • @zaaxi7424
      @zaaxi7424 ปีที่แล้ว +1

      @@kain1799 on the right hand side you can hug the wall and not get hit

    • @lunaxstar645
      @lunaxstar645 ปีที่แล้ว

      my reaction when I found out
      @@BillySYT

    • @ayushdatta7198
      @ayushdatta7198 ปีที่แล้ว

      It's true. I have tried it...those two wooden planks saves lives believe me. Discovered in the first playthrough though because as linear the game is the devs would never make a game that required pixel perfect gameplay mechanic. ( except for that God awful laxasia 2nd phase shield rush😞)

  • @user-ov7zo3pj1n
    @user-ov7zo3pj1n ปีที่แล้ว +10

    This game is so fucking good. Genuinely enjoyed this game more than some of the from soft games. It has some of the most fun to explore areas in any souls likes imo. The only issue is that the game is very linear and there aren‘t that many secrets. But even that isn‘t nearly enough to bring the game down for me

    • @BillySYT
      @BillySYT  ปีที่แล้ว +4

      I think the linearity was refreshing for me, especially after coming off of Elden Ring. Do I wish we had one extra optional area, maybe? Hopefully we get a little DLC down the line, or if that end credits scene is to be believed, we get a little more branching paths in the sequel.

    • @drifter2928
      @drifter2928 ปีที่แล้ว +1

      ​​@@BillySYT I think we likely will get DLC, based on that overgrown stargazer you can interact with back in the Pilgrim's Path that seemingly has no purpose yet.

  • @mt2r-music
    @mt2r-music ปีที่แล้ว +5

    Haven’t finished the game yet but I’m coming back for your rankings.

    • @mt2r-music
      @mt2r-music ปีที่แล้ว +3

      Im back.
      First of all: really nice video. Great ranking and great reasoning behind all placements. Personally I loved the Rosa Isabelle street in its entirety and would’ve placed it in the top 3 while removing the Arche Abbey from it because that last area disappointed me in two big ways.
      1) the overall theme was awkward in comparison to the rest of the game and changed from robot stuff to ancient temple out of nowhere. But my biggest problem with that area is the aesthetic itself. At the top it looks beautiful but everywhere else it’s just dark and foggy. It looks like one of these lower budget souls where they put stone walls and fog everywhere to not having to design a proper background. From a final area I expect stunning visuals but to me it’s probably the ugliest area in the entire game before fighting Laxasia and making the weather change.
      2) Then there are the enemies. I didn’t like how there weren’t any new one expept, again, for the pretty good top part. In a finale I expect sensory overload but instead got older enemies we’ve already seen a dozen of times before, making the first half rather boring. Also placing puppets from the trainstation and clown ones there didn’t really make sense to me. It’s probably because the Romeo made them attack the island but to me it didn’t feel like a war but rather randomly placed enemy types.
      Also not another argument but an random thought which I think would enhance the finale where if you’d somehow be able to rebuild and recruit former bosses to fight against the alchemists. I imagine a scenario where the war in front of the castle doors would be way way bigger. You fight together with first phase Fuoco against the big monster. I think this would work at least technically because his attacks were rather basic. A scenario where you would team up with the puppets by having certain story requirements would be amazing.

  • @Schwagg86
    @Schwagg86 ปีที่แล้ว +5

    My man loves to roll his r’s. I knew it was coming in “Alidorrro” but “brrriefest” and “grrrrand” even impressed ME.
    Also, I want to take over /under bets on the boss ranking video for “How many times Billy says the word Bloodborne” I’m putting the number at 5. I figure with some of the boss similarities the absolute minimum is at least 3. Gotta reference Paarl with Scraped Watchman, Laurence with corrupted parade leader, and Maria with Nameless Puppet. So I’m going with over. Place your bets!!!

    • @BillySYT
      @BillySYT  ปีที่แล้ว +4

      You know the funny thing. I can't roll my R's. I live in Spain, and have a Spanish bf who constantly rolls his R's and it drives me up the wall lmao. Also 100% here for the Bloodborne mention tally lmao

  • @chrislevack405
    @chrislevack405 ปีที่แล้ว +7

    "Venigni" made me laugh every time you said it.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +5

      And I will very much continue to say it. Gotta find the fun in these scripts where I can xD

  • @charleschucksantos
    @charleschucksantos ปีที่แล้ว +6

    The only problem i have with this game is I need more of it , hoping for that DLC or sequel soon.

  • @JC-kl3uc
    @JC-kl3uc 10 หลายเดือนก่อน +1

    44:26 I found it much easier to kill pupets of the future before disabling balistas since they deal massive damage to puppets.

  • @varshard0
    @varshard0 ปีที่แล้ว +3

    The rolling ball trap in the cathedral, you could stick to the wall on the right to avoid balls.

  • @misstahj5651
    @misstahj5651 ปีที่แล้ว +1

    I went into a hypnotic trance and subbed when you asked because you played "feel," ya cheeky bastard well done

  • @RobNotBob95
    @RobNotBob95 ปีที่แล้ว +3

    Never really played a Dark souls style game, but Lies Of P was an absolute masterpiece of a game.

  • @andreeam.1888
    @andreeam.1888 ปีที่แล้ว +3

    I loved this game from the moment I started playing it, but Arche Abbey is what made this my favourite game this year. The whole island experience was AMAZING, the music was so fitting. Laxasia is probably the best boss in the game. I couldn't stop playing by that point until i finished the game. I cant wait for the DLC!

  • @briancorvello3620
    @briancorvello3620 ปีที่แล้ว +6

    Pinocchio told me this game was garbage...
    Not sure if I should believe him...
    🤣

  • @Harvol44
    @Harvol44 11 หลายเดือนก่อน +2

    Welp, this video made me realise how many npc quests i have missed throughout the game 😭😭

  • @varshard0
    @varshard0 ปีที่แล้ว +4

    I wish the sequel has a hub area that's more like the center of the town.
    I'm LoP, areas are more sprawled out that you only loop back to the hotel once you finish Malum.
    Could have use the Scrapped Watchman arena as a cross road to other areas out of order.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +2

      I think that goes against Lies of P's main design philosophy though. The level-design & world design showed that they were going for a linear experience. They didn't want players doing things out of order, and ramped up the challenge to accommodate with each new area. For the sequel, I think they have more opportunities to go with a more open-ended level design/world design given what they're potentially adapting next.

  • @kazu9445
    @kazu9445 ปีที่แล้ว +1

    when i found the gold coin tree and i heard the hotel theme start playing, then walked back into the hotel from there, i had to stop and collect my thoughts because my god that was such an amazing circlet. I didn't know what to think - I thought I ran so much further than what I did and was AGES away from the hotel.

  • @RandoFromMars
    @RandoFromMars ปีที่แล้ว +1

    40:22 You can hug the wall in the electric ball hallway and avoid the balls the same way you avoided the fire balls in the puppet factory.

  • @AccursedHawk
    @AccursedHawk ปีที่แล้ว +1

    The only weird thing about Lies of P’s areas is how they would give you shortcuts and hidden paths but they seemingly would all be pointless as there would either be a closer by stargazer or just a shortcut you would never need to use again

    • @BillySYT
      @BillySYT  ปีที่แล้ว

      I'd say it's an accessibility feature for the shortcuts. They're not really for experienced players, moreso for casuals who are getting into Souls-likes and need an easier time getting around the game world.

  • @stopmotionyoutuber4599
    @stopmotionyoutuber4599 9 หลายเดือนก่อน +1

    40:28 you can hide behind the planks on the other side of the hallway there to let the ball roll past you

  • @Saixga
    @Saixga ปีที่แล้ว

    About the breakable bridges complaint and especially the one in the swamp over a death pit:
    There are two types of breakable bridges/floors. The first type is the type that drops you into a new or secret area, where you'll find a chest or item or something. This type of breakable floor/bridge will break under you, causing you to fall.
    The other type are the breakable bridges that have either a death pit or a previous area under them, meaning that falling in them will be bad for you. The thing is, this second type is programmed so it only breaks after you cross it. But there's what I can only assume is a bug: if you suspect that the bridge wil break and you jump, the bridge will break as soon as you jump, creating the illusion that the bridge would have broken under you and killed you. But that's not the case, you can test it yourself. Go to that bridge over a death pit in the swamp and just walk over it. It will not break until you have crossed it. But if you jump, it breaks immediatly, even causing you to die if you jump too early. So, that bridge was never meant to kill the player, but a bug with jumping causes it to sometimes do just that. If you don't want to test it, there's a video example in my channel of how this kind of breakable bridge works (you can skip to 0:30)

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      Hmmm... I still don't know how I feel about that. Even if it doesn't kill the player, it still gives the illusion that it could have killed the player, and as you've seen with my thoughts in the video, it left a negative impression on me. The level design already speaks for itself with it's quality and it's danger, without needing to resort to breakable floors throughout the game.

    • @Saixga
      @Saixga ปีที่แล้ว

      @@BillySYT Yeah, I agree that it's unnecessary and overdone. But it wasn't meant to be as cruel as it would seem, since these traps were never meant to kill the player, just scare them. Well, the game doesn't have mimic chests, so I guess they made mimic bridges, in a way lol

  • @benro6564
    @benro6564 ปีที่แล้ว +4

    Grand Exhibition was done dirty smh. Easily in my top 2. Chapter 7 is the peak of the game to me.

  • @martinkubat9193
    @martinkubat9193 ปีที่แล้ว

    21:50 don't know i its NG+ feature, but you can also give him ergo chunks as a bribe and he will open shop for you

  • @chaosjolteon3300
    @chaosjolteon3300 11 หลายเดือนก่อน +1

    I beat this game for the 1st time yesterday and loved nearly every area I do have a question about difficulty though how did people do against bosses? because everywhere I look I see people saying this game is harder then other souls like games and I don't really understand why

    • @BillySYT
      @BillySYT  11 หลายเดือนก่อน +2

      I have a series of boss related Lies of P vids on the channel that go into the topic. The community ranking especially

  • @blvd6969
    @blvd6969 ปีที่แล้ว +1

    Can't wait for your LoP Boss Ranking

  • @discojoe3
    @discojoe3 3 หลายเดือนก่อน

    40:29 You can stand to the right side of the hallway here to avoid getting hit by these electric balls. You don't have to sprint all the way up in one go.

  • @heyguyslolGAMING
    @heyguyslolGAMING ปีที่แล้ว +3

    Ch. 11 is my fav area/part of the game. I'm slighty surprised they didnt split it into Ch.11 & 12 considering how long it is but I enjoyed the whole chapter except for the guardian boss who gives you the key.

  • @justyjaffe
    @justyjaffe ปีที่แล้ว

    21:56 You can also give ergo to the merchant in the Malum District if you haven't beaten the boss or gotten the Smiling Bunny Mark. You just need to have Ergo fragments in your inventory. There are different options depending on what Ergo fragments you have in your inventory, but I don't know what the different options entail. Great video!

  • @CityofButterfly
    @CityofButterfly ปีที่แล้ว +2

    I'm slightly disappointed that Lorenzini Arcade and Grand Exhibition were ranked so low. For me, that was the point where I really started getting into the game, as those areas gave me strong BioShock vibes. It was fun to wander through those places and imagine what they probably looked like during better times. I agree with the swamp being one of the best, though.

    • @MrColbrot
      @MrColbrot 10 หลายเดือนก่อน

      Plus Lorenzini is a great place to farm Ergo mid to late game. I spent too much time there to admit. Haha😂

  • @martinkubat9193
    @martinkubat9193 ปีที่แล้ว +1

    11:26 It's Lorenzini Arcade ffs

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      Oh wow... I genuinely Mandela Effected myself. Thank you for pointing that out.

  • @PhantomMAlice
    @PhantomMAlice 25 วันที่ผ่านมา

    22:22 I'm not sure if you're still reading comments from this video, but there's actually an explanation for this!
    The black rabbit brotherhood hasn't invaded Hotel Krat(However, has interacted with the hotel's residents) because of the fact they're trading with the alchemists for ergo in exchange for giving the alchemists gold coin fruits, and because the hotel houses the gold coin tree, clashing with the hotel would mean they could no longer trade gold coin fruit.
    Since it's been a year since this video was made, I'd assume you already caught onto this by now, but still XD

    • @BillySYT
      @BillySYT  25 วันที่ผ่านมา +1

      Honestly no, I just assumed that they were sneaking in and stealing coins on the down low.

    • @PhantomMAlice
      @PhantomMAlice 25 วันที่ผ่านมา

      @@BillySYT Oh yeah, this could certainly be the case too(And frankly, *I* just assumed the hotel was aware of them taking the fruit, haha)- But I think either way, they decided invading the hotel would mean no longer having access to the coin tree, so it was better not to 🤔

  • @xlonely_goatx4623
    @xlonely_goatx4623 ปีที่แล้ว +2

    In my opinion from all my experience from poison swamp areas in soulsborne games Lies of P has the easiest to naviagate so in my opinion barren swamp is a walk in the park compared to ds1 or even nioh

  • @hyperfreeze2714
    @hyperfreeze2714 11 หลายเดือนก่อน +1

    i feel like Arche Abbey drags on a bit too long. i get it, massive tower to scale, and actually scaling it feels incredible, but i think the final stretch between Sophia and Simon should have been cut or made into an elevator instead. the final meeting with Sophia gave me so much drive to kill Simon, but by the time i got to Simon, that drive was nearly all gone

  • @RH1812
    @RH1812 ปีที่แล้ว +5

    Personally, I found a lot of the abbey ascent a slog more than fun

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      I mean, what I love isn't what everyone in the world is gonna love, so makes sense

  • @drockhansen365
    @drockhansen365 ปีที่แล้ว +7

    For me the venigni arcade is way to low. its a top 3 area imo and its also criminal to have a swamp that high.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      I'm a swamp defender though :

  • @Rob_and_Other_Names
    @Rob_and_Other_Names ปีที่แล้ว +1

    You see, IGN, with a positive disposition and being able to distinguish between design choices and design failures you can appreciate the "linear" level designs of Lies Of P. Great stuff, Billy. I genuinely enjoyed your narration. Subbed.

  • @jonasfiala2976
    @jonasfiala2976 2 หลายเดือนก่อน

    40:25 it is true that the boards you can hode beihind on your way up are kinda inconspicuous. But assuming you are supposed to do the entire thing at once is not logical.

  • @kain1799
    @kain1799 ปีที่แล้ว +1

    You can also bribe the merchant in the maulum district.

  • @ChrisDenning31
    @ChrisDenning31 11 หลายเดือนก่อน +1

    Btw on the electric balls in the cathedral you can hug the right wall and avoid it. I'm not sure if you are meant to so you have to keep walking into the wall I think.

  • @BHM_Productions
    @BHM_Productions 10 หลายเดือนก่อน

    This was a great list and video, Billy. I loved the analyses of all the different areas and how it felt to traverse them. This game’s level design and overall feel reminds me so much of Code Vein, which to me was one of the first truly successful, on the nose soulslikes despite some of its wonkiness in some areas. Its levels were quite linear but had a lot of winding pathways and interconnected sections of levels with shortcuts and side paths here and there.
    It had really cool visuals and a theme of crystallized giant thorns protruding from the earth, while you explore the deranged and destroyed remains. The story was very in-depth. The character creation system and blood code system in it were also 👌

  • @aTheoryofMan
    @aTheoryofMan ปีที่แล้ว +2

    The electric balls are easy, just get on the side and they will roll right past you.

    • @BillySYT
      @BillySYT  ปีที่แล้ว +2

      Somehow in three NG+ cycles, I never once realized that x_x

  • @phonkydude1618
    @phonkydude1618 10 หลายเดือนก่อน

    21:48 my favorite npc he gives you unlimited consumables (if you have enough ergo of course) and has the best ones without a doubt.

  • @Haerknox
    @Haerknox ปีที่แล้ว +1

    arche abby was such an awful experience for me (not difficulty i just thought it was boring and had cringe troll design) that it brought my ranking of the game down from a 8.5 to a 7. No enjoyment from that area besides laxasia

  • @m.a.dmatt6689
    @m.a.dmatt6689 ปีที่แล้ว +1

    The Archie Abby had to be one of the longest yet greatest last level deign I've seen/been in for a good while

  • @sablonanime650
    @sablonanime650 5 หลายเดือนก่อน +1

    When you mentioned how some areas feel more “lived in” in this game you are absolutely correct. Dark souls and bloodborne feel like the world dying was a long time ago. While lies of p feels like the middle of the world dying. Almost like you can still save it. Almost. (I’m like 3/4 of the way through the game so I could be way off)

  • @Gubdub-h1e
    @Gubdub-h1e ปีที่แล้ว

    I had absolutely no idea you could lock on to the puppet hanging from the Alchemist Bridge after getting the first cryptic vessel. I've spent like 4 playthroughs Kobe-ing gears at it.

  • @jb3music
    @jb3music ปีที่แล้ว +2

    11:06 this is exactly what I tell my girlfriend

  • @CruzShip69
    @CruzShip69 ปีที่แล้ว +2

    I love this game, but I just suck at it.

  • @BrahimS03
    @BrahimS03 6 หลายเดือนก่อน +1

    Bro i just fucking hate those puppets with a "blasphemous sword" like weapons and they just come out of NOWHERE and start piercing you alive, mostly found in area 2

  • @cyrusmcclung6816
    @cyrusmcclung6816 ปีที่แล้ว

    You did great on this video

  • @MalevolentStudios
    @MalevolentStudios 11 หลายเดือนก่อน

    If I remember correctly, Relic was originally supposed to be longer but it was cut down for pacing considering how close to the end game you are.

  • @Kaleb._
    @Kaleb._ ปีที่แล้ว +2

    Rosa Isabelle attest is my favorite area in the game

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      I totally get it. The vibes there are immaculate

  • @_lalapop
    @_lalapop ปีที่แล้ว +2

    the last level really is great. this game was surprisingly good and super polished. it really goes to show that not only from soft can make these games

  • @bloodyynox2033
    @bloodyynox2033 ปีที่แล้ว +2

    i Think i hate too much the swap due to the green monster but the secret cave in this zone is an amzing location

    • @BillySYT
      @BillySYT  ปีที่แล้ว +4

      I feel like people should separate areas from their bosses more. Like yeah, bosses are a big part of these games, but I prefer to let the level design speak for itself. I totally get if Green Monster wasn't anyone's cup of tea. Probably my 2nd biggest challenge in the game.

  • @DextRAR
    @DextRAR ปีที่แล้ว +3

    You put my least favourite area of the game at number 1 haha. I beat this game 3 times for the platinum and dreaded the final area every time. Just annoying level design from a gameplay perspective and annoying enemy combinations. Visually it's cool though, and it has the final bosses of the game which are excellent.

  • @frdveloz
    @frdveloz ปีที่แล้ว +1

    Do you stream on Twitch?

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      On my old channel, I used to, but nowadays I just don't have the energy for it. Plus I'm lowkey not that entertaining live lol

  • @pinkmidi6553
    @pinkmidi6553 9 หลายเดือนก่อน +1

    the first half of the alchemist isle level feels wayyy too phoned in. it lacked all the aesthetic detail that made me enjoy playing through the game. I felt like I was just mindlessly running through stone rooms and boring buffed standard enemies. I have not played past the Laxasia fight but the game was really running on fumes for me. It's cool to ascend the tower and look back over your path, but the path you take is so forgettable and monotonous.

  • @riskyumbrella4874
    @riskyumbrella4874 5 หลายเดือนก่อน

    29:39 You forgot the best character in the hotel! Spring the cat

  • @alexberube5269
    @alexberube5269 11 หลายเดือนก่อน

    St. Frangelico's cathedral the rolling ball part has those planks on the right side that you can stand beside and the ball will miss you

  • @TeaGryff
    @TeaGryff ปีที่แล้ว

    I'm glad people are talking about this game's level design. It's something I find really makes or breaks these types of games. Soulslikes are not just bosses and bonfires. Luckily the areas in this game are very satisfying to traverse, and they all surprisingly correlate naturally to the world. That big moment where you get back to the Hotel from the Malum District is super satisfying, but it wasn't until my third playthrough that I spent time trying to piece out where every stage was in the world and if it made geographical sense. Turns out it did! This game's great

  • @Eo-ms3kw
    @Eo-ms3kw ปีที่แล้ว +1

    Moonlight Town might actually be my favorite area. It has great atmosphere, a great introduction to carcass enemies and it's a fresh breath of air to see some nature after walking through the city and a factory. But most importantly there's just nothing that annoyed me whatsoever in Moonlight Town. For every single other area I could think of something that I disliked or that annoyed me but not Moonlight Town.
    Also, it's a bit confusing for me how many people had problems with the jester in Lorenzini Arcade. He feels easy to perfect block and his weapons break really quickly. In that area alone the elite in the room flooded with wine is already like 5 times as difficult as the jester for me.

  • @jacobgilbreath6704
    @jacobgilbreath6704 5 หลายเดือนก่อน

    Did you notice that the apartment on Elysian Boulevard was an homage to Sherlock Holmes, take note of the Address on the door and the letter, 221b, sound familiar?

  • @drifter2928
    @drifter2928 ปีที่แล้ว +1

    Whilst i personally didn't like the levels as much as you did, I did really like them, with the Barren Swamp and the Grand Exhibition being my favourites. The levels are visually stunning and the overall design is really good, but my only problems are that i didn't like a lot of the enemy placements and how a lot of the fights were in cramped spaces (I also hated the cathedral's platforming section).
    I don't think it ever got as bad as some of the worst enemy placements in the Fromsoft games, like the 5 Harald knights in the Ringed City or the gank sharks in Bloodborne, but it definitely did lower my enjoyment of the areas quite a bit. Still, its an amazing game, and a very solid 8.5 or 9/10 despite my gripes.
    By the way, for the shield enemies, you can just use the left arm of steel Legion Arm to stagger them immediately when they're guarding (if i remember correctly).

  • @vict3or_oliveira
    @vict3or_oliveira ปีที่แล้ว

    Barren swamp is hand's down my favorite area in the game, i couldn't get enough of it

  • @dimentiorules
    @dimentiorules ปีที่แล้ว +1

    I’m surprised there isn’t a pleasure island area, how can you have a Pinocchio story without pleasure island?

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      Could always be DLC of some kind? The Isle of the Alchemists was on an Island so maybe they had it covered there? My Pinocchio knowledge is actually not that great, so I have no idea lol

  • @andrewhill3278
    @andrewhill3278 3 หลายเดือนก่อน

    You don't have to be pixel perfect with the electric spheres in the cathedral. You can take shelter from them behind the wooden pallets on the RIGHT side of the ramp.

  • @urlastchance1
    @urlastchance1 9 หลายเดือนก่อน

    seeing her like that after the Laxasia, really hits. I stood there for a good half hour displaying every kind gesture displaying love and remorse. Really wish we could’ve saved her.

  • @chaosknight8428
    @chaosknight8428 10 หลายเดือนก่อน

    16:27 Well, I'll be darned. Thought I did pretty much everything in the game, but I never met Belle in my playthrough of the game. Never knew that was a thing. Wonder if I missed anything else?
    24:36 Funnily enough, I found that location and thought it looked important but couldn't figure it out. I guess since I never found Belle, it was empty. Now I know why.

  • @florianmuller12
    @florianmuller12 8 หลายเดือนก่อน

    Did they remove the breaking bridges? i played threw never fell down a bridge and never realised a breaking one in the swamp

  • @ceasarg.5158
    @ceasarg.5158 ปีที่แล้ว +2

    Ah.. non-Playstation exclusive bloodborne
    After watching the video I'm definitely gonna play this game

    • @BillySYT
      @BillySYT  ปีที่แล้ว +1

      The irony is it plays nothing like Bloodborne. It's way more defensive in it's gameplay.

  • @ryanbrunner2182
    @ryanbrunner2182 ปีที่แล้ว

    Freaking sick video billy i love you

  • @TheBatbay13
    @TheBatbay13 ปีที่แล้ว

    I imagined the baby puppets were like the baby dolls that parents give kids so they can play pretend. @ 26:50

  • @nathen8044
    @nathen8044 10 หลายเดือนก่อน

    About the carcass enemy’s my first encounter with them actually made me jump because I wasn’t expecting it to run at me all crazy the way they do

  • @ceasarg.5158
    @ceasarg.5158 11 หลายเดือนก่อน

    "There isn't a bad area" okay may I introduce you to the cathedral leading up to fallen archbishop

  • @archardor3392
    @archardor3392 ปีที่แล้ว

    I subbed, good stuff

  • @GigaMelon0
    @GigaMelon0 ปีที่แล้ว +1

    40:29 you can just run at the right side and you wont be hit ☠️

    • @BillySYT
      @BillySYT  ปีที่แล้ว +2

      W H A A A A T

  • @skewclip
    @skewclip ปีที่แล้ว

    I don't intend to play Lies of P but your videos are always entertaining with great commentary, so I'll be watching them anyways! 😅

  • @RepublicOfBridger
    @RepublicOfBridger ปีที่แล้ว

    Yes but when are we getting Feel on iTunes?

  • @rockyvidal1678
    @rockyvidal1678 ปีที่แล้ว

    I, for one, liked your King of Riddles imitation. It was cute and called for, lol. 😂

  • @PecxGaming
    @PecxGaming 4 หลายเดือนก่อน

    Bro you're obviously supposed to use the doors leaned up on the wall to avoid the rolling ball in St Frangelico

  • @ZankokunaKami
    @ZankokunaKami 11 หลายเดือนก่อน

    “You’re in bloodborne” got a really nice chuckle out of me lmao

  • @ETY20
    @ETY20 11 หลายเดือนก่อน

    Venigni Works is my favorite level. Seeing that Puppet of the Future for the first time was quite a "holy crap" moment for me, even though he ended up being a pushover.

  • @RULERZREACHF4N6146
    @RULERZREACHF4N6146 ปีที่แล้ว +1

    Can’t wait for the Disney live action remake

  • @__NORO__
    @__NORO__ ปีที่แล้ว

    16:29 btw I very much in this game I looked for everything in this game in my first playthrough, but I didn’t found this NPC and now I’m in NG+2 thx…

    • @BillySYT
      @BillySYT  ปีที่แล้ว

      No worries, it's such a stupidly hidden NPC ^^