If you have a Tip of your own you'd like to share, Drop a comment down below! :) ⏩ Check out our Ultimate Blender Animation Course (3 years in the making): toanimate.ca/?
A lot of youtube blender tutorials are about how to make cool renders or model/sculpt efficiently. But there are few videos about actually animating so anything helps thanks!
Yeah! I've definitely noticed the lack of "Animation" when it comes to Blender.. I think there's only another 1-2 channels that make Blender Animation related content (sometimes).
@@ehabmohamed9433 As of today, here are the blender animation channels (aside from 3D animaton hub) which I know of: *Pierrick Picaut* (Pixar-Style 3D) *Dedouze* (Grease Pencil) Dantti (Grease Pencil) *Polyfjord* (General animation) *#Lollypopman* (Dreamworks-Style 3D) CG Geek (Hackish animation) (Emboldened channels are the channels which I have been most impressed with. *CG Geek & Dantti are not exclusively animation channels.*
@@pierreducos4387 Great recommendations! I'm searching everywhere I can for good animation videos for animating dogs and other bi-pedal creates. Any good channels come to mind?
Here's a tip I discovered on my own. Not necessarily an animation tip, but helpful. If you need to nudge an object, as opposed to moving it and trying to hit the right spot, it's easy to do. Just hit "G" and move the object by a very small amount, as in "G X .01 ENTER" then hit "Shift-R" to nudge the object .01 units as many times as you need to. Hope this helps someone.
Thanks for the tips! I recently became aware of Blender's 'Local Collections' in 3D Viewport. It allows to to show and hide specific collections for a specific viewport. It can be accessed under 'Collections' in the View tab in the viewport side panel. Very helpful if, for instance, you need a viewport with camera view with everything in the scene visible, but need those things hidden in your 3D viewport so they don't get in the way when animating a character...
2:45 - In addition, you can go up to the top left and click Edit > Lock Object Modes and uncheck it. This makes it so that you can be in Pose Mode with an armature and are still able to click on other objects and armatures, which feels very nice IMO.
Great tips! One that for me is an absolute MUST when animating is the Alt + B shortcut. It masks and hides the viewport with whatever you selected. It's a cool alternative for the New Scene tips as well. For me it's a game changer with big scenes and lots of characters and props etc.
Good tips. Everyone probably knows this, but you can use the brace [ ] keys to select all keys before or after in both the dope sheet and graph editor. Very handy for moving whole sections of animation.
Dude, being able to make and change scenes like that is something so obvious I'm amazed I hadn't heard about it until now. I'm DEFINITELY going to be doing that from now on. SO much easier than making a new file and trying to export assets into it. Thank you, you're a lifesaver.
Not only is this an amazing tutorial, a lot of things I've been looking for (I already knew about cursor to selected but never noticed the geometry to cursor, that 3d cursor tip is going to save me a millennia of time!), but also that "like the video" part was so charming and it fit so naturally in that I *HAD* to like
Nice vid. I didn’t know scenes would link for animations; great to know. I use tab to pie to switch back and forth between characters, but with shift-tab auto selecting pose mode for me that will save tons of time. Thanks for the very useful tips. 🤘🏻
7:30 DAMN I WISH I KNEW THIS SOONER, I ALMOST QUIT DOING MY PROJECT BECAUSE I COULDN'T FIGURE OUT HOW TO DO IT. NOT ONLY LIKING BUT ALSO SUBSCRIBING, THANK YOU!
Yeah that's definitely handy, but I actually Couldn't work with that on, because I constantly hit A to select all, and accidentally set a key on something 😅. I really like the selection Animating Blender offers.
my own tip. Use Short cut keys over gimbals . they save much more time. on your ctrl+ Tab video. ya actually CAN select an object while in pose mode. the reason you can't is because you have "Lock object modes" enabled under the edit tab. disable it and ya can select as normal. (if ya turn this off i recommend setting your character meshes to unelectable in the outliner, otherwise you will keep clicking it when trying to select a control bone. )
My donation 2 donations A) if u look in the toolbar for pose mode and hold down the breakdown button u will see 2 other options for pushing and relaxing poses 2) if u want to work with gizmos/manipulators more flexiby go into the preferences and change the tindle key from veiw to gizmo, now pressing and holding the tidnle key will give u a pie menu to access the all gizmos including the 3way
@@BrianKouhi anutha wun(before u use that cane thigny ppl used to drag ppl who wont get off stage) Dope sheet and graph editor sliders, use themin the header of you animation editors go to view and check show sliders :)
Happy it helped! the Shift-E essentially acts as an Inbetweener. So if you have a Key/pose on Frame 1, and a second Key/pose on frame 10. If you go to frame 2 for example, and Press Shift-E, then have your mouse in the MIDDLE of your viewport, Frame 2 will be 50% of Frame 1 and 50% of Frame 10. Same example, if you're on Frame 2 and you press Shift-E having your Mouse all the way on the LEFT side of the viewport, Frame 2 will look exactly like Frame 1. Hopefully that makes more sense.
I have a question... If I want to turn of the stretch in tweaks of knee and elbow in rigify rig, how would I do that. Cause that just makes my character un proportional...!!
nice vid :) what helps me is keeping the animation and rig separate, so i link the armature and model from the base separate blender file, that way it keeps the files smaller and whenever i update the rig it shows in all other blender files + i lock the edit model and the rig so can't mess it up ;)
There is another way to put your character on a different layer like what you did with a new scene. You could just put the character in it's own collection. In my work flow I make separate collections for the body and it's different parts like the head or clothes and another collection for the rig as a whole. You can also use the mask modifier to mask out the torso from the legs and the hips if you animate in layers. You probably knew those things but just in case you didn't.
@@BrianKouhi Just look up blender collections on TH-cam (Blender's official channel is the best intro for that type of thing) . My workflow is not that special. The simple concept is the most important aspect to it because it allows you to turn on and off visibility for individual collections as well as selectability. That way you don't have to worry about selecting your model when you only want to select the rig or whatever set up you are going for. Sorry for the late replay. I should check my notifications more often.
sometimes when i change the current keyframe the past keyframes also changes can u tll me how do i lock keyframes ? so no matter what i do currently woudnt affect the previous keyframes
Thank you for responding@@BrianKouhi I figured it out before you got back to me. I do appreciate it. The interface is just different than what I am use to.
I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.
There is also / or numpad / select objects you want to work with then press / to enter local mode. Once in local you can remove objects by selecting and press M. To return to global mode press slash again. I use this instead of the scene link.
Hey if you can make some constraints video will be great. In blender its not as easy as maya its total mess here and am not able to find a proper clear tutorial for that in blender
EVER SINGLE TUT I LOOK UP NEVER EXPLAINS HOW TO TURN ON ROTATION AND GET ALL THE RIGS THAT COME WITH RAIN IM SO CUNFUSED THE ONE VID THAT DID EXPLAIN IT WAS FROM 2 YEARS AGO SO I HAVE NO IDEA HOW TO DO IT WITH ALL THE UPDATES SOMEBODY HELP ME!!!
Please Help. I don't know if this is normal but, lets say I select a bone. I move and/or rotate it to where I want it to be. I deselect that bone then select another one. Now on the timeline or dope sheet, I cannot see the keyframes for the other bone. That's not all. It also alters the animation making it look weird when I test it. Anyone have a fix for this?
Not sure if I understand your problem, but Try Pressing "A" to select ALL controllers and setting a Key every time you're done with a Key Pose, before moving on to the next pose.
Newbie here. Calling it a "New Scene" seems unfortunate. I thought it would be a real new scene. It was more like "isolation mode" where you are just soloing the character. Am I wrong? I would love the workflow if, let's say, you have a tavern location, there are multiple scenes with the tavern and all of those scenes are contained within one file.
Well in this quick example, we linked a single character in there. You can have different cameras, or parts of a location in each 'scene' and bring them all together in a different 'scene'. I may make a full video on this feature in the future.
Thnx bro. First one i didnt know it th'x alot. Also last one i know it but i didnt know its will make you animate faster while you have complex scn . Thnx a lot. I want to ask you. You looks like an arab. White skin and black hair. Are you an arab or mybe your father is an arab correct me if im wrong thnx.
If you have a Tip of your own you'd like to share, Drop a comment down below! :)
⏩ Check out our Ultimate Blender Animation Course (3 years in the making): toanimate.ca/?
A lot of youtube blender tutorials are about how to make cool renders or model/sculpt efficiently. But there are few videos about actually animating so anything helps thanks!
Yeah! I've definitely noticed the lack of "Animation" when it comes to Blender.. I think there's only another 1-2 channels that make Blender Animation related content (sometimes).
Can u mention them
@@ehabmohamed9433
As of today, here are the blender animation channels (aside from 3D animaton hub) which I know of:
*Pierrick Picaut* (Pixar-Style 3D)
*Dedouze* (Grease Pencil)
Dantti (Grease Pencil)
*Polyfjord* (General animation)
*#Lollypopman* (Dreamworks-Style 3D)
CG Geek (Hackish animation)
(Emboldened channels are the channels which I have been most impressed with.
*CG Geek & Dantti are not exclusively animation channels.*
@@pierreducos4387 Great recommendations! I'm searching everywhere I can for good animation videos for animating dogs and other bi-pedal creates. Any good channels come to mind?
@@pierreducos4387 I'll start making Blender Animation Tutorials. You can Include me in the list in the future
Here's a tip I discovered on my own. Not necessarily an animation tip, but helpful. If you need to nudge an object, as opposed to moving it and trying to hit the right spot, it's easy to do. Just hit "G" and move the object by a very small amount, as in "G X .01 ENTER" then hit "Shift-R" to nudge the object .01 units as many times as you need to. Hope this helps someone.
Ooh had no idea you could do that.. great tip!
In the old blender, g key is the only way my child. Blender was an keyboard oriented software and it is madness.
Press , on the numpad To zoom in on the time line, the graph editor or on nodes or whatever,..
Thanks for the tips!
I recently became aware of Blender's 'Local Collections' in 3D Viewport. It allows to to show and hide specific collections for a specific viewport.
It can be accessed under 'Collections' in the View tab in the viewport side panel.
Very helpful if, for instance, you need a viewport with camera view with everything in the scene visible, but need those things hidden in your 3D viewport so they don't get in the way when animating a character...
Finally! Someone that actually helps with decent animation tips! Been really struggling with learning more complex humanoid animations.
CTRL + Middle mouse is an absolute life saver - thank you for the tip!
2:45 - In addition, you can go up to the top left and click Edit > Lock Object Modes and uncheck it. This makes it so that you can be in Pose Mode with an armature and are still able to click on other objects and armatures, which feels very nice IMO.
Scene changing the best, your an absolute goat
Great tips! One that for me is an absolute MUST when animating is the Alt + B shortcut. It masks and hides the viewport with whatever you selected. It's a cool alternative for the New Scene tips as well. For me it's a game changer with big scenes and lots of characters and props etc.
Oo I'll test it out! How do you in-mask? Unselecting everything and pressing It again?
@@BrianKouhi Yes! You just box select what you want from the viewport and Alt + B again to get back to normal. It's pretty handy!
Good tips. Everyone probably knows this, but you can use the brace [ ] keys to select all keys before or after in both the dope sheet and graph editor. Very handy for moving whole sections of animation.
That's a handy tip! Thanks for sharing
get this man a medal
Last Tip was Mind Blowing ;)
In 3D Studio 4 you could grab the key frames within a motion path and adjust them in 3D space. I miss 3D Studio 4.
Dude, being able to make and change scenes like that is something so obvious I'm amazed I hadn't heard about it until now. I'm DEFINITELY going to be doing that from now on. SO much easier than making a new file and trying to export assets into it. Thank you, you're a lifesaver.
Hi, I see your channel at the good time, I have lot of characters animations for my actual project and your ticks are precious, thank you.
One of the best video I seen on blender tips
Not only is this an amazing tutorial, a lot of things I've been looking for (I already knew about cursor to selected but never noticed the geometry to cursor, that 3d cursor tip is going to save me a millennia of time!), but also that "like the video" part was so charming and it fit so naturally in that I *HAD* to like
Shift E was a really useful tip I didn't know about!
Jeez, actually some very useful tips! Thanks a lot buddy!
Happy to help!
DUDE!! THANK YOU SOO MUCH! You literally saved me hours
Nice vid. I didn’t know scenes would link for animations; great to know.
I use tab to pie to switch back and forth between characters, but with shift-tab auto selecting pose mode for me that will save tons of time.
Thanks for the very useful tips. 🤘🏻
7:30 DAMN I WISH I KNEW THIS SOONER, I ALMOST QUIT DOING MY PROJECT BECAUSE I COULDN'T FIGURE OUT HOW TO DO IT. NOT ONLY LIKING BUT ALSO SUBSCRIBING, THANK YOU!
One of the most helpful tutorials Ive ever seen
Wow, what a compliment! thank you :)
you can select objects in pose mode by tick the object lock check box (it's in edit menu I think )
Yeah that's definitely handy, but I actually Couldn't work with that on, because I constantly hit A to select all, and accidentally set a key on something 😅. I really like the selection Animating Blender offers.
Gotcha
duuuude! these tips are soo good! I've been using blender for a while and didn't know most of them! changed my life! insta sub!
Eyyy awesome to hear! haha welcome 😁
I liked this video purely for the 10 second intro that got straight into it
Great video! One tip for me pressing Shift+E on graph editor, make curves Cyclic. Useful for walk cycles etc.
so much help in this video in my animations, thank you so much!!!
thankyou for the tips, all of them is very helpful for a beginner like me! liked and subbed!
my own tip.
Use Short cut keys over gimbals . they save much more time.
on your ctrl+ Tab video. ya actually CAN select an object while in pose mode.
the reason you can't is because you have "Lock object modes" enabled under the edit tab.
disable it and ya can select as normal.
(if ya turn this off i recommend setting your character meshes to unelectable in the outliner, otherwise you will keep clicking it when trying to select a control bone. )
Yeah I had this off so I don't accidentally key something I'm not supposed without realizing and suffer down the line 😅. Had that happen to me once
I also find veiw->view sliders to be very helpful in both graph and dopesheet editors.
Ooo awesome tip!
My donation 2 donations
A) if u look in the toolbar for pose mode and hold down the breakdown button u will see 2 other options for pushing and relaxing poses
2) if u want to work with gizmos/manipulators more flexiby go into the preferences and change the tindle key from veiw to gizmo, now pressing and holding the tidnle key will give u a pie menu to access the all gizmos including the 3way
Thanks Jaye 😁
Cool, thx man
@@BrianKouhi anutha wun(before u use that cane thigny ppl used to drag ppl who wont get off stage) Dope sheet and graph editor sliders, use themin the header of you animation editors go to view and check show sliders :)
@@jaye6612🏑 boo! Lol
WOW I did not know about Shift E!! lol A lot of gems here man! Looking forward to more videos!
Glad you got some value out of it!
Awesome tips, very usefull! I still don't get the TWEENER one, but i'm sure i'll find a deeper expalanation somewhere. Anyway awesome job!
Happy it helped! the Shift-E essentially acts as an Inbetweener. So if you have a Key/pose on Frame 1, and a second Key/pose on frame 10. If you go to frame 2 for example, and Press Shift-E, then have your mouse in the MIDDLE of your viewport, Frame 2 will be 50% of Frame 1 and 50% of Frame 10. Same example, if you're on Frame 2 and you press Shift-E having your Mouse all the way on the LEFT side of the viewport, Frame 2 will look exactly like Frame 1. Hopefully that makes more sense.
i notice when you moved the character the pupils moved and disappeared but see mine does that when i just move my arm how to i fix it
I have a question... If I want to turn of the stretch in tweaks of knee and elbow in rigify rig, how would I do that. Cause that just makes my character un proportional...!!
Thanks for the great tips. How do you activate the rotate Gyro ball when you have a point selected btw?
nice vid :) what helps me is keeping the animation and rig separate, so i link the armature and model from the base separate blender file, that way it keeps the files smaller and whenever i update the rig it shows in all other blender files + i lock the edit model and the rig so can't mess it up ;)
That's some good pointers!
There is another way to put your character on a different layer like what you did with a new scene. You could just put the character in it's own collection. In my work flow I make separate collections for the body and it's different parts like the head or clothes and another collection for the rig as a whole. You can also use the mask modifier to mask out the torso from the legs and the hips if you animate in layers. You probably knew those things but just in case you didn't.
I actually never done that, but now I'm curious about your workflow!
@@BrianKouhi Just look up blender collections on TH-cam (Blender's official channel is the best intro for that type of thing) . My workflow is not that special. The simple concept is the most important aspect to it because it allows you to turn on and off visibility for individual collections as well as selectability. That way you don't have to worry about selecting your model when you only want to select the rig or whatever set up you are going for. Sorry for the late replay. I should check my notifications more often.
sometimes when i change the current keyframe the past keyframes also changes can u tll me how do i lock keyframes ? so no matter what i do currently woudnt affect the previous keyframes
Thank you this is going to be so helpful!
Hi, Your tips were very helpful, thanks. How do I display my timeline and my graph editor at the same time?
Glad you enjoyed the video! You can just drag up to create another from the top corner of the timeline and change it to the graph editor.
Thank you for responding@@BrianKouhi I figured it out before you got back to me. I do appreciate it. The interface is just different than what I am use to.
Thanks man! Learned a lot of things i was wondering in my learning journey. Here's some Love for your great work 💛
I hit the like courtesy of "Shift E"!!
I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.
Very useful...thanks
We need more!!!
Is there any layer animaton in blender?
Or using script for rotating an object like maya?
There is an animation layer addon I covered recently, check out the video! 😁
There is also / or numpad / select objects you want to work with then press / to enter local mode. Once in local you can remove objects by selecting and press M. To return to global mode press slash again. I use this instead of the scene link.
Cool video! Blender animation student here. Subbed instantly and liked and left a comment :)
Welcome aboard! :)
yes my body is ready
CTRL+TAB 👌...thanks for that one
😁😁
thank you
please keep going animation is the holding me back in blender, the interface feels so counter intuitive, but this helps
You'll get the hang of it, it just takes some consistent practice, and someone to ask questions from.
I did not know about shift+E. Normally I'd try adjust timing manually. I have been born again. Thank you!!! 😂
We're all about rebirth here at 3D Animation Hub 😁
Hey if you can make some constraints video will be great. In blender its not as easy as maya its total mess here and am not able to find a proper clear tutorial for that in blender
Yeah that's definitely on the list. I'll try and make it as clear as possible
@@BrianKouhi thanks
Streamdeck and a 2nd Monitor. Not a tip really but something I learned is needed albeit the way blender does 2nd monitors leaves little to be desired.
Great.Thanks
EVER SINGLE TUT I LOOK UP NEVER EXPLAINS HOW TO TURN ON ROTATION AND GET ALL THE RIGS THAT COME WITH RAIN IM SO CUNFUSED THE ONE VID THAT DID EXPLAIN IT WAS FROM 2 YEARS AGO SO I HAVE NO IDEA HOW TO DO IT WITH ALL THE UPDATES SOMEBODY HELP ME!!!
where do you get this character?
cloud.blender.org/p/characters/5f04a68bb5f1a2612f7b29da Here you go! :)
Please Help.
I don't know if this is normal but, lets say I select a bone. I move and/or rotate it to where I want it to be. I deselect that bone then select another one. Now on the timeline or dope sheet, I cannot see the keyframes for the other bone. That's not all. It also alters the animation making it look weird when I test it. Anyone have a fix for this?
Not sure if I understand your problem, but Try Pressing "A" to select ALL controllers and setting a Key every time you're done with a Key Pose, before moving on to the next pose.
@@BrianKouhi Thanks for your suggestion. Will try it.
Great
I didn't understand what the tweener was doing/for and what you were showing me there.
Thanks for this. I'm confused why I can easily do a clenched fist in Maya but not in Blender, now I understand I feel like dumb now 🤣
@@reginaldside4575 now I abuse if wether animation or 3d modeling lol
Newbie here. Calling it a "New Scene" seems unfortunate. I thought it would be a real new scene. It was more like "isolation mode" where you are just soloing the character. Am I wrong? I would love the workflow if, let's say, you have a tavern location, there are multiple scenes with the tavern and all of those scenes are contained within one file.
Well in this quick example, we linked a single character in there. You can have different cameras, or parts of a location in each 'scene' and bring them all together in a different 'scene'. I may make a full video on this feature in the future.
Have you tried rhubarb automated lipsync with a pose library of facial reactions, saves you a whole lot of time in animation
I haven't, is it paid?
@@BrianKouhi nope its in github, amazing tool
Thaaaaanks
🔥🔥
holy crap you are my new dad.
😂😂
4:01
Good lord do beginner tutorials not teach about using Tab to switch modes now?
With Blender and TH-cam you gotta dig up little bits of info here and there... And sometimes you miss some 😅
Thnx bro. First one i didnt know it th'x alot. Also last one i know it but i didnt know its will make you animate faster while you have complex scn . Thnx a lot. I want to ask you. You looks like an arab. White skin and black hair. Are you an arab or mybe your father is an arab correct me if im wrong thnx.
Happy to help! And I'm Persian, not Arab.
This is “handy” pun missed opportunity
Darn it!
Nice hmm... quite intersting hmm... . Hmm..
these are tips on blender, not animation.
in the good old days, we used "layers" instead of "scenes".
SHIFT+E=LIKES
😁