8 Tips to improve your animation fast

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 124

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +12

    🔥If you want to animate and rig as I do, check out my courses 👉 www.p2design-academy.com/

    • @jim-wallace
      @jim-wallace 2 ปีที่แล้ว +1

      Pourquoi pas de VF de ta chaîne, il y a beaucoup de francophones qui ne comprennent suffisamment l'anglais, surtout avec ton magnifique accent 😝😁🙏🙏👍👍

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      @@jim-wallace C'est compliqué de faire tourner une boite autour de Blender avec du contenu francophone. Et ce serait une erreur de ma part de changer maitenant. But wise may fatastique angliche accente ailleme sour you indeurstinde everissingue :)

    • @jim-wallace
      @jim-wallace 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN I didn't mean you change on this channel but create a 2nd channel, a répliqua in French

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      @@jim-wallace too much work

  • @kordaling
    @kordaling 2 ปีที่แล้ว +110

    As an animator, supporting poses took me YEARS to discover by myself and changes everything. That's some great advices there!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 ปีที่แล้ว +3

      Hey, sorry to bother You, could You maybe explain what do You mean by supporting poses? I’m new and really curious.
      Thanks

    • @kordaling
      @kordaling 2 ปีที่แล้ว +16

      @@aleksandraradovanovic5044 Pierrick explains it very well in this video, but it's pretty much holding a pose long enough so the next keypose become very snappy, while not being to floaty. Exemple;
      Imagine pulling a Bow string, frame 1 is the start of the pulling, frame 15 the very end of the pulling when the string is bended and frame 16 is the release. Your supporting frame is de 15th, because it will give "momentum" to the next frame, the quick effect your want. Basically, your supporting pose will determined what effect you want to give to your next KeyPose. Short spacing, (frame15-to -16) is snappy, long spacing like (frame5-to-15) is more relax, you release slowly the string, or calmly look around like in an Idle animation.
      Hope i explained it well enough!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 ปีที่แล้ว +3

      @@kordaling You did explain it well, thank You very much!

    • @kordaling
      @kordaling 2 ปีที่แล้ว +2

      @@aleksandraradovanovic5044 animation is easy and fun to start but yes, there's so much to learn. If you have any questions feel free to ask!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 ปีที่แล้ว +2

      @@kordaling Alright, I will. That's very kind of you! I’ll use it thoughtfully. 😁

  • @davidshampwili8535
    @davidshampwili8535 2 ปีที่แล้ว +26

    You really Gives me the strength to push harder even when I feel like giving up. Please Keep up the good work you inspire a lot of people out here. (Zambia)

  • @robbie_
    @robbie_ 3 หลายเดือนก่อน +2

    Wow. The 05:30 tip has already vastly improved my animation. It never occurred to me that the Bezier slowed to impact. There was always something very unsatsifactory about it but I didn't know why. Changed it to a linear key and it's now proper smashing into the floor. Thanks so much.

  • @kiprotichtony7561
    @kiprotichtony7561 2 ปีที่แล้ว +21

    I got into animation after seeing your work. I love your animation breakdowns please keep them coming.

  • @markrocka8718
    @markrocka8718 ปีที่แล้ว +13

    The link between supporting edges on a cube and supporting poses on a timeline is just brilliant. That one comparison really drove home the point like nothing else I’ve seen. I can’t wait to get to that chapter in your Alive series.

  • @michaelCuevas27
    @michaelCuevas27 2 ปีที่แล้ว +2

    @4:59 easily in the top 5 beginner body mechanics mistakes. great vid

  • @andycuccaro
    @andycuccaro 2 ปีที่แล้ว +2

    Wonderful tips! Really useful!
    I've been struggling against "floaty animation" and your analogy of "supporting edges" made it click for me. Thank you so, so much! I'll put this tip (and the rest too) to use right away! Thank you for what you do for the community!

  • @samseddmedia
    @samseddmedia ปีที่แล้ว

    2:13 A supporting frame/supporting pose can also be called an "in-between."

  • @tehprimelime1063
    @tehprimelime1063 ปีที่แล้ว

    How I wish I had you for my teacher in college, i'm only now learning animation on my spare time at 34 (using sfm as i've never used blender before) and its good fun once you rleax and enjoy it

  • @ajigavabadi
    @ajigavabadi 2 ปีที่แล้ว

    This is called...piercing and disecting in to the Subject...very beautifully explained!...loved the way you edited to make people Understand...

  • @Zwenschondennschon
    @Zwenschondennschon ปีที่แล้ว +2

    This video is packed with so much value , thank you ❤

  • @pawpotsRS
    @pawpotsRS 2 ปีที่แล้ว +1

    I'm an aspiring environment and organic artist but I find really fascinating about animation, I hope someday I'll be able to do

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว +3

    Great tips as always. I'll be honest, I've seen motion paths as being useful for mapping the trajectory of a model through a scene, but never considered the idea of using them to find any jarring motions of details on that model, like the example you showed with the wrist position during the leap. I also love the analogy of a "supporting pose" like a supporting loop; as soon as you mentioned support loops on the cube I knew exactly where you were going with it.

  • @MrSupernaturalLife
    @MrSupernaturalLife ปีที่แล้ว

    The posing for the devil hero animation is beautiful!

  • @jtisaqt
    @jtisaqt 19 วันที่ผ่านมา

    I first section of this video helped so much. thank you bro.

  • @_g_r_m_
    @_g_r_m_ 2 ปีที่แล้ว

    I didn't knew about motion paths, what an amazing tool I've been missing

  • @Atomicherrmann
    @Atomicherrmann 2 ปีที่แล้ว +1

    je n'ai pas encore essayé d'animer sur blender, mais rien qu'a voir votre vidéo, ça me donne envie de m'y mettre tout de suite ! ( et je vous admire pour parler anglais en étant tellement à l'aise ! , vous êtes une source d'inspiration ! merci pour vos vidéos ! )

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 4 หลายเดือนก่อน

    Thank you very much for all the great lessons you are sharing here!

  • @arthurgentz2
    @arthurgentz2 2 ปีที่แล้ว

    The synchronicity of this video is spooky. Yesterday i decided that today is when i sit down and watch a couple animation livestreams on youtube to finally answer my festering questions of "Why does smoothing motion paths in the viewport result in smoother motion paths, but almost never smooth curves?" "Is there a clever way to smooth motion paths using just the curves in the graph editor?" "Is it okay to have smooth motion paths at the expense of 'noisy' graph curves?" Thank you Pierrick for answering what i can only guess was the very same questions perhaps having come to you in a dream recently 🤠. Appreciate you man. Cheers.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      You will hate that but…. It depends.
      If a controller is a child of a noisy bone, whatever how smooth its curved will be…. It’s path will look jittery…
      That’s why you may use source switching sometimes to smooth end controllers

    • @arthurgentz2
      @arthurgentz2 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN Ah, I see. Guess i'll go by a process of elimination up the chain of parents and smooth out the offenders. Cheers.

  • @crystolz5538
    @crystolz5538 2 ปีที่แล้ว

    Thank you so much🙏...you literally addressed an issue I've been facing ever since I started animating characters in blender...and it came at the right because I'm currently working on an animation for a contest.🙏🙏🙏

  • @SDB_Dev
    @SDB_Dev 2 ปีที่แล้ว

    Great video! It feels like a sort of a mini recap of one of the chapters of your animation course. :) Very concise and useful information in only 10 minutes!

  • @TheVillainCity
    @TheVillainCity 2 ปีที่แล้ว

    Gratz on your BlenderCon talk Pierrick :)

  • @chaosdoesstuff
    @chaosdoesstuff ปีที่แล้ว

    This is a very helpful video. All of the tips here are something I can benefit from, even though I've been animating for years. I learn something new every day 😉

  • @zanimacije_LooP
    @zanimacije_LooP ปีที่แล้ว

    Great explanations and very helpful. Thank you.

  • @SilverKlapwijk
    @SilverKlapwijk ปีที่แล้ว

    this has so much useful information! Thanks so much :)

  • @MaXedOUT2.0
    @MaXedOUT2.0 2 ปีที่แล้ว

    Sensei Pierrick at it again, well done sir

  • @Benno950
    @Benno950 ปีที่แล้ว

    This is absolute golden information

  • @ViniciusWells
    @ViniciusWells 2 ปีที่แล้ว

    Amazing as always !

  • @StevenCampusano
    @StevenCampusano 2 ปีที่แล้ว +2

    Hello , could you do a tutorial on the workflow with the cube pass, I'm interested in learning how to animate that way and I've seen that it's a little easier to do it, but I've only found Maya tutorials and I work in blender, it would be helpful. a lot of help.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      I’m sorry but I don’t understand what you’re referring to?
      What tutorial would you like ?

  • @mbbdart
    @mbbdart 2 ปีที่แล้ว

    Keep doing video like this. It's so instructive.

  • @Breakneck-C4
    @Breakneck-C4 ปีที่แล้ว

    wow this is crazy helpful as a animator in gmod 10/10

  • @nautisshadrick9254
    @nautisshadrick9254 ปีที่แล้ว

    Your. Are. The. BEST!

  • @jonathanm5446
    @jonathanm5446 ปีที่แล้ว

    this is a Godsend, thank you so much!!

  • @2randomguys24
    @2randomguys24 2 ปีที่แล้ว +5

    Holy fucking shit. The first tip hit me like a ton of bricks, I think that's it, man!!! That's where I'm struggling with the most! My blocking looks 100 times better than my splined polished version all the time, if I do what you just showed there I have a chance to improve a lot!!! Can't believe I didn't figure it out before

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      Yes, it’s often painful to see student’s nice blocking and floaty/boaring spline. That’s a nice first step

  • @heidicgi
    @heidicgi 11 หลายเดือนก่อน

    awesome video and awesome tipps! Thank you!

  • @Man3gga
    @Man3gga 2 ปีที่แล้ว

    Great vid, as always!

  • @marcovbitt
    @marcovbitt 2 ปีที่แล้ว

    As always, a dope content!! Thank you for sharing with us bro.

  • @USBEN.
    @USBEN. 9 หลายเดือนก่อน

    I really am waiting for motion path editing in Blender upcoming versions(they confirmed), that will take all my graph editor headache away.

  • @Farrukh3D
    @Farrukh3D 2 ปีที่แล้ว

    Great video and tips! Thanks for sharing! :)

  • @xzombiefx
    @xzombiefx 2 ปีที่แล้ว

    THANKS for the tips!

  • @123dtv
    @123dtv ปีที่แล้ว

    thanks a lot for your great tutorials!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 ปีที่แล้ว

    How did you make the dust and fire effects shown at around 0:14 in the intro? Is that part in your rigging course by any chance?

  • @LazyBart
    @LazyBart 2 ปีที่แล้ว

    golden tutorial, ty

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 ปีที่แล้ว

    Most excellent. Thank you.

  • @Yaguara
    @Yaguara 2 ปีที่แล้ว

    Super tuto, très clair ! Je m'abonne !

  • @matchdance
    @matchdance 2 ปีที่แล้ว

    This is so helpful! Thank you for this tutorial!

  • @nehulbhardwaj832
    @nehulbhardwaj832 2 ปีที่แล้ว

    Thank you very much for this video.

  • @Pyango
    @Pyango 2 ปีที่แล้ว

    Sagat will be proud of this

  • @randomniichan
    @randomniichan 2 ปีที่แล้ว

    Fascinant et très bien expliqué :)

  • @Konanzor
    @Konanzor 2 ปีที่แล้ว

    Great stuff.

  • @ceporalles4922
    @ceporalles4922 2 ปีที่แล้ว +1

    Hey dude, thank you so much for all this tutorial. To be honest i knew some of these tips, but ive learned so much more here. A year ago i made a short film by myself without all of this tips . I think ill try to make an episode 2 with all of these tips. Thank you so much :)
    My shot film is on my channel btw

  • @AndresWalsh
    @AndresWalsh ปีที่แล้ว

    What are those little animated flashes called? Are they made with Blender Greasepencil?

  • @KaiMinatoStoryz
    @KaiMinatoStoryz 19 วันที่ผ่านมา

    please please please please what's the name of the music / soundtrack of the outro ?
    it is so damn beautiful I need to listen to it everyday

  • @zeepakman6885
    @zeepakman6885 3 หลายเดือนก่อน

    A quick question as a 3d noob. Why should I use the graph editor except for the niche situation when I want to change the interpolations of key frames. Currently I make a rough animation by moving the object where I want to be from example from point a to b and then add details to it until I like the animation. Why would I want to do all of this is the graph editor especially because moving around rigs and objects from the graph editor is much more painful.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 หลายเดือนก่อน

      Because if you want a very accurate animation without the graph, you'll have to key each frame by hand.
      Also, the graph editor, once you're confortable with it, allows you to work faster, spot bugs, understand/modify motion behavior.

  • @romentsaturyan5537
    @romentsaturyan5537 2 ปีที่แล้ว

    What if they add bevel to graph editor, like, when you bevel selected keyframe, the keyframes that come out are copied poses from adjacent keyframes

  • @jonasvflores
    @jonasvflores ปีที่แล้ว

    Amazing!!

  • @roger4845
    @roger4845 2 ปีที่แล้ว +8

    Things that happening with artists make me feel scared. AI replacement is a nightmare. Will our animations still be relevant? I hope so

  • @SolidMetal8718
    @SolidMetal8718 2 ปีที่แล้ว

    spidey looking double cheeked up

  • @pyrstudio8669
    @pyrstudio8669 2 ปีที่แล้ว +1

    Willing to see you at bcon 22 soon🤗

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      well, you'll have to wait for Bcon23 now :)

    • @roger4845
      @roger4845 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN kek 🤣

  • @charmingvang4082
    @charmingvang4082 2 ปีที่แล้ว

    I have a question, am i suppose to always animate everything in place? Esp for game design. I know run and walk cycle should be in place but what about punches and kicks do should they be in place too?

  • @MishkaSky
    @MishkaSky ปีที่แล้ว

    Do you consider these supporting poses similar to "Moving Holds"?

  • @FineBlender
    @FineBlender ปีที่แล้ว

    skatching was importent for Character animation ?

  • @ukmonk
    @ukmonk 2 ปีที่แล้ว

    LOVE your tutorials and also working through your course and its fantastic! Quick question though please. Your animation principles are more suited towards game design or cartoon/anime style sequences where realism is not important right? I mean if I am working on a digi double for a realistic live action scene, a lot of these methods are not needed, correct? Mo cap is prob better suited?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      Whatever the style, the same principle applies. It’s about how much you exaggerate things that will set your style.
      But cartoon or not, a good animation will follow the same rules. Mocap is just a tool

    • @ukmonk
      @ukmonk 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN thanks for replying :)

  • @zamora3D
    @zamora3D 2 ปีที่แล้ว

    Thank you sir

  • @pianosouls_yt
    @pianosouls_yt 2 ปีที่แล้ว

    Hi your tutorials are great, can I ask a question?. Recently I have learned about animations of Shooting Games like CSGO and COD Modern Warfare 2022 and know that in addition to the main animations, there are also animations called additive animations like the blend animation layer in NLA, but I don't understand yet. , do you have any documents related to additive animations :D thanks

  • @No-cc1fq
    @No-cc1fq 8 หลายเดือนก่อน

    Miles caked up

  • @soirema
    @soirema 2 ปีที่แล้ว

    Hey man, I really appreciate your content you helped me a ton. But do I miss something or you didnt do pose library tutorial?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +2

      You didn’t miss that. I should dig it

    • @soirema
      @soirema 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN Awesome, Im looking forward !

  • @antoterig
    @antoterig ปีที่แล้ว

    Cet accent incroyable 😅♥️

  • @gravemistakes8427
    @gravemistakes8427 7 หลายเดือนก่อน

    This is great. Now if I can only get ahold of someone to get my damn 3D model made XD

  • @monkey.5075
    @monkey.5075 ปีที่แล้ว

  • @shivastyles
    @shivastyles 2 ปีที่แล้ว +2

    It doesn't twist that much 😂

  • @Dread-Drake
    @Dread-Drake 8 หลายเดือนก่อน

    hey you are working with Euler Rotations or Quaternion ?

  • @MrRailpro
    @MrRailpro 2 ปีที่แล้ว

    Super super super!!

  • @nioniostopmo
    @nioniostopmo 10 หลายเดือนก่อน

    you are awesome

  • @akzc8953
    @akzc8953 2 ปีที่แล้ว

    thanks you

  • @amartyamukherji6314
    @amartyamukherji6314 6 หลายเดือนก่อน

    recently I have switched form maya to blender. Can anyone tell me how to select multiple controllers and rotate all of them together while setting up a pose.. for example select all the spine controls and rotate together OR all the finger controllers and rotate together. I tried that in blender but its rotating only the last selected control.. Eagerly waiting for a response. Thanks.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  6 หลายเดือนก่อน

      You need to change your pivot point from bounding box or active to individual origin.
      In the top bar, you'll find your transform orientation, your pivot points options etc.... Explore these

  • @ukmonk
    @ukmonk 2 ปีที่แล้ว

    Also when you mention spline that's Bezier in Blender right?

  • @szmeew
    @szmeew 4 หลายเดือนก่อน

    Must watch video for everyone, who consider him(her)self an animator

  • @JoshmStudios
    @JoshmStudios 2 ปีที่แล้ว

    Is your motion path auto updating?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว +1

      Yes, when editing a pose with autoKeying it will. But if you edit your curves in the graph, it won’t, you will need to force the update

    • @JoshmStudios
      @JoshmStudios 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN thank you so much for the amazing content🙏🏾🙏🏾

  • @MODEST500
    @MODEST500 2 ปีที่แล้ว

    OMG pierrick just woke up lol, just kidding . thanks for the valuable info

  • @rdxyz007
    @rdxyz007 2 ปีที่แล้ว

    World is wierd. You sell a kidney to get formal education and learn shit all, on the other hand you get all this priceless knowledge for free and it almost feels like a sin, or a cheat code😂

  • @arrtma
    @arrtma 2 ปีที่แล้ว

    sound like i fk.up. but yeah this is something we want to know about. great video

  • @mastart4971
    @mastart4971 2 หลายเดือนก่อน

    A lot of smearing in your animation. (at least it think this is what I see) It is amazing to see how much effort you put into your work. Thank you

  • @x-xew
    @x-xew 6 หลายเดือนก่อน +1

    y dawgs cheecks clenchep up asl

  • @OkamiSatsugaiCheri
    @OkamiSatsugaiCheri 2 ปีที่แล้ว

    .... everything on that thumbnail leads my eyes to Spiderman's 🍑

  • @ArsenBlazhkiv
    @ArsenBlazhkiv 2 ปีที่แล้ว +1

    This is so helpful! Thank you for this tutorial!💥