Super Ghouls 'n Ghosts (SNES) Playthrough - NintendoComplete

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  • เผยแพร่เมื่อ 11 ต.ค. 2019
  • A playthough of Capcom's 1991 horror-themed action-platformer for the Super Nintendo, Super Ghouls 'n Ghosts.
    In this video I play through both loops of the game, finishing the second loop with the fight against Sardius for the best ending. The game was set to its default "normal" difficulty level.
    Super Ghouls 'n Ghosts (Choumakaimura in Japan) was the third GnG game, and it was the first console-exclusive entry in the series. It was preceded by Ghosts 'n Goblins (Makaimura) and Ghouls 'n Ghosts (Daimakaimura), and was rereleased later on the PS1, Saturn, and Game Boy Advance. I've linked a couple of videos I've done of games in the series below in case anyone is interested.
    Like in every other game in the series, the game begins with the Red Arremer swooping in and kidnapping Princess Prin. And of course, like in the other games, her gallant knight Arthur doesn't take kindly to this and runs after her.
    The game is classic GnG through and through, and it in no way tries to reinvent the wheel. The first two games were highly regarded as being some of best platformers you could pump quarters into. They were both defined by their beautiful graphics, murderous challenge, and their rock-solid mechanics, and SGnG proudly carries on these traditions in this early SNES release.
    The presentation was one of the game's biggest selling points when this was released back in 1991. The music was incredible: the soundtrack, made up of both original tunes and of remixes of tracks from the older games, really flaunted what could be done with the SNES's sample-driven playback, nailing the orchestral gothic vibe perfectly with its unique mix of brass, strings, and organs. The graphics were extremely well detailed and colorful, and the art style nailed the horror feel. Capcom also incorporated many of the SNES's unique graphics tricks to create an experience that couldn't have been done elsewhere at the time: the shifting terrain and the sweeping waves of the first stage, the rotating rooms in the third stage, the heavy use of transparencies throughout - each stage had some unique feature to both impress and challenge the player. Despite how often it falls victim to severe slowdown, just like Super Castlevania IV, SGnG was a true showcase of what the SNES had to offer.
    But as much as it deserved its reputation for its aesthetics, Super Ghouls 'n Ghosts even better deserved its notoriety for how hard it was. It's not forgiving in the slightest - you lose your armor in a single hit (no matter its level), and as if being left unprotected by nothing but boxer shorts wasn't bad enough, your weapon reverts back to its weakest level when you lose the armor. Enemies are carefully placed to ensure that they give you trouble, and power-ups are often put in the most annoying places possible: if an enemy knocks you backwards into a powerup that you were trying to avoid, the best course of action is generally to hit the reset button. And finally, the real kicker - after fighting tooth-and-nail to get to the ending, the game delivers its cruelest trick of all: you have to go back and do it again for the real ending!
    Thankfully, though it can be infuriating, the game is ultimately fair. The controls are reliable and give you sufficient maneuverability to avoid all the traps, providing that you've mastered the art of the double jump. Learning how to time the second jump is absolutely key to getting anywhere. Beyond that, learning enemy patterns and memorizing the level layouts makes the stages far, far easier to handle over time.
    I really do think that people tend to oversell the game's challenge, though. It's stupidly hard, yes, but it's not impossible by any means. More than anything, it requires patience and concentration. I'm not claiming to be an expert - I can't finish it on the professional setting - but I will say that practice does provide tangible results. For the sake of comparison, I'd say it's far easier than the (brutal and glitchy) NES version of Ghosts 'n Goblins, and far harder than the (surprisingly easy) Genesis version of Ghouls 'n Ghosts. If you can beat Ninja Gaiden, Batman, or Battletoads on the NES, you can beat this one. It's not really any harder than those as long as you don't let its reputation intimidate you.
    Super Ghouls 'n Ghosts was an amazing show of the SNES's potential for a title released so early in the system's life cycle, and it still stands up as one of the best action-platformer on the system.
    Just make sure you have the sand to take it on its own terms!
    Other games in the series if you're interested:
    Ghosts 'n Goblins (NES): • Ghosts 'n Goblins (NES...
    Ghouls 'n Ghosts (Genesis): • Ghouls 'n Ghosts (Gen...
    _
    No cheats were used during the recording of this video.
    NintendoComplete (www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

ความคิดเห็น • 262

  • @NintendoComplete
    @NintendoComplete  4 ปีที่แล้ว +209

    Super Ghouls 'n Ghosts was amazing to behold on the SNES back in 1991, and it still holds up as a must-play classic today. It's beautiful, creepy, hard-as-nails, and it's a real treasure for retro gaming fans.

  • @PeteyThePanda

    I remember how big of a kick in the balls it was that you went through all of the stages only to be turned back to find that bracelet 😂

  • @mikeh2519

    The sleepovers with friends and pizza and staying up late playing this and other games. The nostalgia 👏🏻👏🏻 . It was a great time. I will always look back with happiness and a little bit of sadness on my childhood memories!

  • @Birdland11
    @Birdland11 4 ปีที่แล้ว +98

    That game was so hard for me back in the days, very well played.

  • @ro11ing_stone20
    @ro11ing_stone20 ปีที่แล้ว +4

    hi, my name is kyle, i am 30 yrs old and i suffer from ptsd due to this game as a child

  • @waynecuff3140
    @waynecuff3140 2 ปีที่แล้ว +56

    Beautiful game on the best console ever in my opinion. Seeing and playing this back in 91 was something special. And it still is today!! The visuals, the sound, the gameplay just magic.

  • @marlonsanchez3141
    @marlonsanchez3141 4 ปีที่แล้ว +38

    I had always thought our shining knight here as well Ninja Gaiden, and The Legend Of Zelda deserved clean drawn animes.

  • @marlonsanchez3141
    @marlonsanchez3141 4 ปีที่แล้ว +28

    This game is the same now as it was some 20 plus years ago...... beautifully animated and to watch. Some of CAPCOMs very best pieces of art next to STREET FIGHTER ALPHA series.

  • @MaxwelThuThu
    @MaxwelThuThu 4 ปีที่แล้ว +28

    There's a really cool hack that restores all censorships from the American version, and the best thing: Corrects the game's code to run smoothly with little to none slowdown.

  • @pablodaniel-retrogamer716
    @pablodaniel-retrogamer716 4 ปีที่แล้ว +26

    Arthur must be someday in Smash.

  • @da0484
    @da0484  +15

    This was one of those games that made you feel like you were in it. That’s how engaging it was. I remember the hours I spent as a kid trying to beat this game man the memories😩

  • @therealseanw.stewart2071
    @therealseanw.stewart2071 4 ปีที่แล้ว +75

    Oh my gosh, one of my first video games I have EVER played.

  • @therealseanw.stewart2071
    @therealseanw.stewart2071 4 ปีที่แล้ว +20

    Super Ghouls 'n Ghosts was my introduction to Capcom and their challenging platformer series, it was also among the first video games I was blessed with along with my very first console, the Super Nintendo Entertainment System in the 90s!

  • @thehoodcsf08
    @thehoodcsf08 2 ปีที่แล้ว +7

    I remember when I first passed it I was mad that I was sent back to the beginning, then I tried to beat it again and couldn’t. After seeing this video I busted out the old console and have been trying again. Love the video lots of good memories 🤘🏽👍🏼.

  • @ThrowedGenji
    @ThrowedGenji 4 ปีที่แล้ว +14

    Ghouls 'n Ghosts taught me in life with great determination anything is possible

  • @LPetal86
    @LPetal86 4 ปีที่แล้ว +21

    I've always loved this game. There was a recently released C64 remake of that version that has superior sound and sprites from the original and it's pretty great too--always great to see this classic get love no matter what platform it's for!

  • @fahriakalin5936
    @fahriakalin5936 4 ปีที่แล้ว +16

    bird heads? in the walls!? Contractor: "those are load-bearing bird heads. The walls require bird heads, for support."

  • @OBI-11-11
    @OBI-11-11 28 วันที่ผ่านมา +1

    I STILL HAVE THIS AND IT NEVER GETS OLD❤

  • @rcblazer
    @rcblazer 4 ปีที่แล้ว +8

    While it isn't the hardest game I've ever played, this one whipped me into top shape as a gamer like a digital personal trainer.

  • @Dorelaxen
    @Dorelaxen 4 ปีที่แล้ว +10

    Absolutely LOVE this one. I managed to beat it, too, and I'm by no means one of those masochistic gamers that has to play every super difficult game there is. Plus the music is truly something spectacular, my personal favorite being the stage 5 Ice Forest music.