[TF2] Flying The Extra Mile: The Air Strike

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 502

  • @Aarmastah
    @Aarmastah ปีที่แล้ว +995

    this video is good because i have a small cameo

    • @RustamSV
      @RustamSV ปีที่แล้ว +18

      famous youtuber moments

    • @cactusman8980
      @cactusman8980 ปีที่แล้ว +39

      I also make a cameo in the form of a Cactus on the map

    • @officialpoppyperson
      @officialpoppyperson ปีที่แล้ว +21

      @@cactusman8980no way are you the real cactusman8980?!?!!??

    • @thenerd8220
      @thenerd8220 ปีที่แล้ว +1

      Famous funny cat moment

    • @MissNulle2000
      @MissNulle2000 ปีที่แล้ว

      Correction: This video *is good.*

  • @Pudding404
    @Pudding404 ปีที่แล้ว +411

    Me and my friends used to help each other practice rocket surfing with the airstrike, the decreased blast radius and odd fire rate made it so easy when you were up against a conventionally better rocket launcher that wasn't the direct hit.
    Just have alot of good memories with this weapon.

    • @chairwood
      @chairwood ปีที่แล้ว +5

      ahahahahaha pudding

  • @jonathansmithers2763
    @jonathansmithers2763 ปีที่แล้ว +283

    9:42 you lit up the battalion's backup for 'damage' and the buff banner for 'protection'

    • @imwithmilk8162
      @imwithmilk8162 ปีที่แล้ว +35

      This is a bit cliche but: "The best offence is a good defence" and "The best defence is a good offence"
      Since the BLU team usually needs to go directly into the RED team to win and RED have the better positioning for balance reasons, you are actually better off using protection to push and damage to hold
      I learned that one from medic 101, Krits is most effective on defence and stock on offence

    • @jonathansmithers2763
      @jonathansmithers2763 ปีที่แล้ว +7

      @@imwithmilk8162 I acknowledge your viewpoint. However the Battalion's Backup doesn't directly contribute to damage, and the Buff Banner doesn't directly protect the user or their teammates. Yes, being able to push further into the enemy fortifications *allows* you to get more damage in, but that is solely because of your increased resistances. With the Buff Banner. You *might* be pushing the enemy advancements back, but that is solely due to the increased damage you deal [minicrits].

    • @imwithmilk8162
      @imwithmilk8162 ปีที่แล้ว +7

      @@jonathansmithers2763 I suppose if you mean literally then yes the buff banner increases your offence and the battalions increase your defences, but in practice those buffs are better to do the opposite of the initially expected role because of the design of the game, with the exception of the battalions being good on RED if it's a chokey part like sunshine last or 5gorge mid, that's what i assume they meant by saying the buff is for protection and the backup is for damage

    • @btcbuster5556
      @btcbuster5556 ปีที่แล้ว +5

      But he didn’t say offense or defense, he said damage

    • @imwithmilk8162
      @imwithmilk8162 ปีที่แล้ว

      @@btcbuster5556 oh yea he does.. so he just fumbled then

  • @robbierotten2024
    @robbierotten2024 ปีที่แล้ว +155

    I would possibly increase it’s direct hit damage by a bit. Like +10% maybe. This would reward you for hitting those rockets you can’t really use for splash damage anyways without just making it a better stock. This would also slightly improve its ground game, and wouldn’t increase the rocket jumping damage you take

    • @scrubscrub4492
      @scrubscrub4492 ปีที่แล้ว +21

      Honesty, what I think would be more fun is a reload speed buff per kill. The clip doesn't mean as much if you have to reload for an absurd quantity of time to get it setup up

  • @Effion
    @Effion ปีที่แล้ว +78

    I LOVE THE AIR STRIKE! I have been using it recently and I love doing some cool jumps with it. Btw nice video I really enjoyed it

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +85

    Air Strike is always a fun niche to use and is always satisfying to kill a bunch of people together, especially if you get a random crit.
    If this thing had some extra upside like a faster reload, it would be something I would use a lot more!

    • @no1normal750
      @no1normal750 ปีที่แล้ว +6

      yeah that's all it needs imo, reloading 8 rockets makes me wanna sleep.

    • @zzyxxyzz5442
      @zzyxxyzz5442 ปีที่แล้ว +2

      No. Two of the large parts of soldier's balancing is the fact reloading is slow, and you only have four rockets in a clip. You're allowed to negate one of those, for lower damage. Having a faster reload would make it somewhat of a perfectly accurate tap-firing beggar's bazooka.

    • @cubanwargaming4879
      @cubanwargaming4879 ปีที่แล้ว +5

      ​@@zzyxxyzz5442 simple: slower grounded reload, faster airborne reload to go with the weapon's overall gimmic

    • @wiifitt
      @wiifitt ปีที่แล้ว +3

      @@zzyxxyzz5442 I propose a gradual speed up in reloading per rocket per session. first one is slow, second is average, third is say 5% faster, ect. It would ensure the burst damage playstyle still remains while not making the soldier wait an entire respawn time to fill the entire clip.

  • @jami.j2044
    @jami.j2044 ปีที่แล้ว +177

    6:55 Fun fact:If you bunny hoop with the airstrike you keep the firing boost as long as you maintain the bunny hoops,becasue the game still considers you are rocket jumping while you bunny hoop.Really cool tech.

    • @comradpingu5745
      @comradpingu5745 ปีที่แล้ว +17

      Same with market gardening

    • @jami.j2044
      @jami.j2044 ปีที่แล้ว +10

      @@comradpingu5745 I know my fellow communist.

    • @elfasto2255
      @elfasto2255 ปีที่แล้ว +3

      bunny hoops

    • @memoman_yt
      @memoman_yt ปีที่แล้ว +2

      ​@@comradpingu5745 or any other Arial buff

  • @ThatShinyVee
    @ThatShinyVee ปีที่แล้ว +92

    I remember playing with the Air strike in an MGE I did with a friend, I killed him and I hit 4 direct hits, literally traced him but I didn't kill him, I wonder how it would be for it to have the reverse ramp up while rocket jumping like the Crosbow currently have

    • @bruhmoment5465
      @bruhmoment5465 ปีที่แล้ว +10

      it would nerf it's effect at traditional soldier bombs and encourage long ranged choke spam
      pls no

    • @demoman5864
      @demoman5864 5 หลายเดือนก่อน

      wtf is your channel banner bro ☠️☠️☠️

  • @Sammy-qx5mx
    @Sammy-qx5mx ปีที่แล้ว +25

    Pairing the airstrike with a shotgun can be pretty fun too. I usually shoot my entire clip while in the air, and follow it up with the shotgun to get rid of any stragglers that survived the rocket barrage. Sure, it's not 'ideal' but when it works, it really works.
    The reduced self damage is already plenty incentive for me to drop the gunboats, so I feel like having another method to do more damage is always welcome. Also, while I haven't tried it yet, maybe pairing it with one of soldiers other backpacks could be nice.

    • @sparkwheezer1549
      @sparkwheezer1549 ปีที่แล้ว +1

      That's honestly doesn't sound too bad. I do usually use the banners, mainly for the Buff Banner. It's actually pretty devastating.

  • @SoulOfPower
    @SoulOfPower ปีที่แล้ว +16

    The airstrike can definitely be a fun weapon paired with the base jumper, if only I could hit shoots on land. (Also I wonder if that is your real teacher lmao)

  • @John_Smith_Dumfugg
    @John_Smith_Dumfugg ปีที่แล้ว +25

    I really like using the air strike with the gunboats

  • @LudvigJosvason
    @LudvigJosvason ปีที่แล้ว +10

    That intro animation is something I've experienced many a time as somebody who really loves playing Soldier.
    I'm glad the Air Strike is getting the love it deserves. I hardly see anybody using it because of the Trolldier circlejerk, stock purists and whatever the black box conch Soldiers hope to accomplish.

  • @averylangs
    @averylangs ปีที่แล้ว +57

    Man TF2 content creators are seriously some of the most talented people of any game's fanbase I've seen. So much time and dedication to making the video entertaining with SFM animations and little animated gags in between lines; I can't imagine how long it took just to get some of the shorter animations done like the duck hunt sniper one.
    I've been watching your vids since 2019 and it's been a blast to see how much the quality of your content has improved since then.

    • @PurpleBroadcast
      @PurpleBroadcast ปีที่แล้ว +2

      Bro its full of clichè's and weapon analysis has been done to death. Everything he said has been said before

    • @fireflythe7
      @fireflythe7 ปีที่แล้ว +1

      @@PurpleBroadcast oh at least it’s entertaining

  • @oneandonlydumie3251
    @oneandonlydumie3251 ปีที่แล้ว +17

    I would love to see an entire lobby full of airstrikes

  • @coldchillywilly9901
    @coldchillywilly9901 ปีที่แล้ว +39

    The SFM bit at the beginning was really well put together. Absolutely Badass!

  • @ayr1190
    @ayr1190 ปีที่แล้ว +7

    From subbing way back before you changed the channel name to now, I’m amazed with how well your content and channel have grown! Keep up the great work

  • @misterjersey5460
    @misterjersey5460 ปีที่แล้ว +4

    The one soldier weapon i wanted to master very much.
    Also, haven't heard from samwiz1 for a while.

  • @honeycombkole3185
    @honeycombkole3185 ปีที่แล้ว +8

    I like the fact you can essentially paint a nuke silly colors or kickass cool colors. It'll still be intimidating regardless.

  • @blackholetl
    @blackholetl ปีที่แล้ว +3

    I play almost exclusively with the air strike and tend to pair it with the shotguns where I will bomb in then go pellet crazy.
    Edit: If it could think of a change change would want. I would want the blast radius thing to be reworked. Have the blast radius penalty on the ground but not in the air or something to a similar thought.

  • @caveman2328
    @caveman2328 ปีที่แล้ว +7

    This is an underated video and needs more views

  • @chriswolf3686
    @chriswolf3686 ปีที่แล้ว +3

    Correct me if I'm wrong, the base jumper USED to open and close the parachute at any time, giving extra mobility for the soldier/demo but it got nerfed. Open the parachute once, you live only once.

  • @genuinebear8569
    @genuinebear8569 ปีที่แล้ว +2

    Decided to start farming my strange Air strike and made me relise it is my favourite rocket launcher.
    Though I don't run it with Base Jumper as i find it more fun using either Gun boats or Buff banner.
    Gunboats make jumps harder but more rewarding. It helps with the damage fall-off and makes everything a lot faster.
    With less self-damage and gunboats, you take very little damage from jumps. Fall damage is still a problem. If you plan your jumps, you mitigate the fall damage.
    Buff banner, is for whenever you're struggling and playing on the ground until you have rockets or a banner. Using the banner and being able to spam 100dmg rockets across the map is fun.
    One thing about it is that your opponents can never be sure how many rockets you have.
    You can still play with it as a stock rocket launcher, you will just need one extra rocket.
    Surfing another soldier rockets to get the airborn stats can feel so amazing if you can pull it off.
    Don't think it needs any changes. Maybe +10% more ammo, but I do not think it is needed.
    Great video, so many good edits. 👍

  • @CWOFFEE
    @CWOFFEE ปีที่แล้ว +6

    If you like Air Strike + Gunboats, I've really gotta recommend Beggar's. It doesn't have a dmg penalty, so it's also just way more usable on the ground. I've got a few ideas for what I'd want to do with Air Strike, but I think replacing the snowball mechanic with a flat clip size of some sort (5 or 6?) would probably be a good starting point. For a weapon as fun to be dumb and aggro with as Air Strike, it is criminal to make you go back to 4 rockets on death.

    • @crazycactus717
      @crazycactus717 ปีที่แล้ว

      The beggar’s is worse for ground movement because of the rocket deviation and smaller explosion radius, and can only put hold 3 rockets. You’re still able to hit directs more reliably with the air strike and you can have 8 rockets before you need to reload

    • @CWOFFEE
      @CWOFFEE ปีที่แล้ว

      ​@@crazycactus717 Air Strike also has a grounded explosion radius penalty and the damage penalty fucks with damage thresholds. Air Strike literally can't do over 100 without other damage modifiers. Because of this, anecdotally speaking, I find that some fights end up taking longer than anticipated + I more frequently see that I lose fights by a tiny bit of HP when using Air Strike compared to Beggar's. Plus, the fact that Beggar's can only hold 3 rockets doesn't matter too much because tap firing is shockingly fast, and being the Beggar's, storing 2 or 3 full damage rockets and barfing them onto whoever is around a corner is pretty effective in pubs. The deviation can be pretty gnarly, but you can still hit directs at closer ranges (not just point blank) fairly easily, letting you abuse that lack of dmg penalty.
      For the record, I like both guns! I started with the Air Strike a few years ago before moving towards the Beggar's because of the stuff I talked about above. I just wish I had more of a reason to use Air Strike as a gun besides sniping sentries, seeing as their movement capabilities are somewhat similar.

  • @Samwiz1
    @Samwiz1 ปีที่แล้ว +1

    My heavy model speaking is GOOFY

  • @BiblemanTF
    @BiblemanTF ปีที่แล้ว +3

    Yes the video explains very well how you're suposed to combine it with the base jumper since it helps more against groups of people, but gunboats has a lot of synergy with it (when you have at least 1-2 extra rockets), you deal less damage when you are far from the enemies when in the air, but when you close in while jumping, the rockets are closer to each other making it just 1 big blast instead of alerting them with the starting ones (every rocket deals more damage individually because they deal less damage depending on how far you are from the enemy and not for how long they have traveled) also, you get away at the cost of less health and since you are more mobile you can spend more time in the air and get more people off guard with the faster firing speed anywhere instead of making it very situational. Im not saying this combo is irrelevant, just wanted to see the choice mentioned in the video but i guess Zesty already covered it. Cool video.

  • @Flynn217something
    @Flynn217something ปีที่แล้ว +1

    The deployment nerf to the BASE jumper to make him easier for *SNIPERS* to hit soldier was one of the stupidest balance decisions ever made, as though the most powerful class needed any more help terrorizing the game.

  • @chaos1187
    @chaos1187 ปีที่แล้ว +1

    massively disagree on base jumper being the only viable secondary when airstrike+gunboats makes you take absolutely tiny amounts of damage when rocket jumping. Being able to rocket around with the only worry being fall damage>firing a few more rockets in the barrage while sitting in the air like a sitting (floating?) duck any day of the week in my book. Because while the damage and blast radius penalties hurt, you never really touched on how generally useful having a massive clip is even when you're grounded. Even if your rockets are worse you can kinda just, keep firing them. paired with the knockback explosions have you can easily save your hide by constantly rocketing someone attempting to chase you. The weapon's big issue imo is requiring a lot more skill for not a whole lot of payoff. You need to be better to get those first kills with an objectively worse rocket launcher to become the 8 clip infinite rocket works, but you're always shackled by the burden of worse rockets and if you can do well with the air strike you can do well if not better with stock or cooler stock
    special shoutouts to air strike+buff banner because while I've never tried it, it's a very funny concept

  • @chispo167
    @chispo167 ปีที่แล้ว +1

    You should try the beggar's bazooka. You may think it's bad or something idk, but when you get the hang of it, it's AMAZING to use

  • @danielszilagyi9112
    @danielszilagyi9112 ปีที่แล้ว +4

    I can't remember the last time when this many people collabed in just one video. Loved it!

  • @captaincookie72
    @captaincookie72 ปีที่แล้ว +2

    I recently wanted to try something new so I had started using the air strike and it's an interesting and fun alternative.

  • @AnthonyDaFox
    @AnthonyDaFox ปีที่แล้ว +1

    Personally i'm suprised you didn't mention the mantreads. I know a Trolliger that uses them and the gardener to be a BEAST on hightower. I show know, I'm his quick-fix GF X3

  • @bronzor1718
    @bronzor1718 ปีที่แล้ว +4

    This is an incredibly well done video. Great job man, keep it up!

  • @springpl1879
    @springpl1879 ปีที่แล้ว +1

    I have been using the air strike for a while now and for some reason, I love it too much, some would call me an air strike main. with the weapon, you have made a great example but try it out with some of the banners, I haven't used the base jumper (rip base jumper, still a very haha weapon in a good way) and I have seen myself go on in the top three MVPs. But in all words, the air strike is still a very good weapon and I love it, slow starts but quick moves to the end. PS, very funny to see pyros' try air blast them all away, I've had it happen to myself, lol. great video in all words.

  • @double2254
    @double2254 ปีที่แล้ว +2

    Big help for the air strike would be a faster reload speed either as a flat increase or a scaling increase compared to how many kills you’ve gotten… yes your clip size gets bigger with each kill but it also makes using a full barrage take abysmally long to fully reload if you are doing good. That along with with a clip size increase (could make one of the downsides stronger to compensate) and the gun would be made a lot more usable

  • @BoxCutterYT
    @BoxCutterYT ปีที่แล้ว +3

    Awesome video! (Zesty at the end had me laughing lol)

    • @RocketManFran
      @RocketManFran  ปีที่แล้ว

      Glad I managed to convince him to be here just for this one scene XD

  • @raighteous7165
    @raighteous7165 ปีที่แล้ว +1

    Even though my go-to loadout for Soldier uses the Air Strike, my secondary of choice is actually the Buff Banner! The combo is fun because it allows for some insane burst damage in the air & great sustained DPS when fighting on the ground! I honestly think that the best Soldier to use a stock Übercharge on is one with this loadout, with max heads & full banner, of course. The damage & blast radius penalties make the weapon really punishing for inaccurate shots & especially make you outmatched by other Soldiers (unless you have a banner popped), but I think the Air Strike is super rewarding for those who can consistently aim & know how to position themselves to ambush their opponents! The Buff Banner is especially good with it because its mini-crits can still one-shot light classes! The Air Strike is one of those weapons that will probably get you killed if you're caught with your pants down, but, under the right circumstances, can absolutely obliterate entire teams!
    PS: A max-head, Buff Banner-boosted Air Strike can deal OVER A THOUSAND DAMAGE in a single clip, so... Yeah, it's a pretty fun loadout. 😏

  • @hamzaahmed652
    @hamzaahmed652 ปีที่แล้ว +1

    Personally I think the ait strike needs to be adjusted so its better at taking short quick bombs closer to Solder by making him reload faster or make him a better long range bomber by reducing his rocket damage falloff/rate so he can take out clusters of enemies more consistently
    Personally stat wise I would change:
    For every kill increase max ammo size by 25%
    Every extra rocket you use will reload slightly faster by 4% stacking on each other upto 16%
    While rocket jumping you reload 10% faster
    Explosion falloff rate increased by 25%
    Remove explosive radius reduction when rocket jumping
    This way the airstrike would be less polarising to get kills but requires more skill to use to max effect since you need to choose when to reload & have hit your shots more consistently
    For base jumper I think it needs a combination of the changes by Higps & Fishonastick servers where:
    Reduces rocket jumping dmg by 25%
    Increases air control by 100%
    Can be held open for 6 seconds max
    Taking dmg reduce the time & 100 dmg will close your parachute
    Demoknights can jump once while charging
    This way the base jumper is a decent short term utility/bombing tool & useful for demoknights
    I would add a melee that's the rambo knife made by the same creator for the base jumper & it's stats would be:
    While equipped :
    your rockets have delayed travel until you switch away
    You have 200% increased gravity
    Weapon deploys & holsters 40% faster
    No random crits

  • @FlipZFox
    @FlipZFox ปีที่แล้ว +1

    As fellow Air Strike enthusiast, I would like to state that the Air Strike is the definition of a journey where you're more rewarded to be worthy of it's power if you know how to manage and keep yourself alive.. outside of a few uncontrollable scenarios. If you manage to prove yourself with 4 kills, you are blessed to use a huge advantage that no other rocket launcher can give you. More rockets to fire, greater momentum (especially with gunboats), and being able to deal burst damage like no other rocket launcher!
    Also this thing can be a killing machine if used with the buff banner in the right hands. Consider this, for a few moments (unless the enemy team has an ace up it's sleeve against this such as Battalion's), you have can have up to *8 NORMAL ROCKETS* with no falloff and slightly extra damage that well makes up for the damage penalty even when rocket jumping (where that at least gives you extra firing speed to make up for it). The only concern in this scenario is that blast radius, but if you can land your rockets consistently it's really no concern. Just be aware though, this thing isn't so great if your in a scenario where your team is struggling to even land one kill with no room for error and it ends up being more of a hindrance considering you need kills to get this extreme momentum-filled, killing machine to even start killing as promised. In these scenarios it's better to use ol' reliable or any other for the job.
    Edit: It also came to my attention that the Airstrike isn't too helpful if you're playing in a map like Junction. Without the air, there is no strike.

  • @Nick_Upperscore
    @Nick_Upperscore ปีที่แล้ว +1

    as a airstrike user who has a strange killstreak airstrike named NATO, i can safely say there's nothing more satisfying then jumping in (without the BASE jumper, gunboats are better.) and making the enemy eat 6+ rockets, bonus if atleast one of them is a crit. (unless you can't aim for shish and the rockets land around them doing atleast 28 damage, also the airstrike is best on hightower.)

  • @BuenasSoySimon
    @BuenasSoySimon 4 หลายเดือนก่อน +1

    The only time i used that weapon, was in harvest, rocket jumped to the roof, killed the sticky spammer enemy demo, then killed an engi, and just didn't make more because my friend wanted to find another match.

  • @yifenifen5709
    @yifenifen5709 ปีที่แล้ว +1

    I mean Air Strike + Conch is my favourite Soldier load out
    In my personal experience the ammo doesn’t tend to be an issue as you can take it from the guy you just threw 8 explosives at
    A reload speed on kill would be a nice buff so I don’t have to spend a majority of my game watching the animation

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    for a gun that can shot 4-8 rocket this shit is weak💀
    -famous last words

  • @OldSchoolTF2
    @OldSchoolTF2 ปีที่แล้ว +1

    I had a lot of playing with the air strike in the past, using it mostly to rocket jump around, because of the reduced self damage. But recently I've been having more fun with the liberty launcher. I think the liberty launcher is just more reliable.

  • @IrishSturmtruppenGodBlessUSA
    @IrishSturmtruppenGodBlessUSA ปีที่แล้ว +3

    finally, someone else who enjoys the airstrike

  • @kykoda
    @kykoda ปีที่แล้ว +2

    The Zesty ending was perfect! 🤣

    • @piplupfan71
      @piplupfan71 ปีที่แล้ว

      I haven't seen anyone else mention this!

  • @Mrkarton
    @Mrkarton ปีที่แล้ว +1

    Im not really a fun of the snowball effect on this weapon I would rather have Just 50% bigger clip size.

  • @enclavegeneral3946
    @enclavegeneral3946 ปีที่แล้ว +1

    I picked up the airstrike a while back and i never reverted i find the airstrike on cqc or long range maps extremely good while certainly its not as good as stock with the 4 that does not mean its unusable or bad. Take for example enemy solider throws you in the air you automaticly win unless a crocket hits you its always you that wins becuse you just threw 3 rockets back at em. Not only that but the airstrike with 0 kills still is a incredibly versitile mashine giving small radius of shots in air and a relatively normal one on ground. For me this thing while not as good as stock on ground thanks to the added kills you get it realy does not loss in many cases esspicaly if you run the right loadout while many choose the base jumper to combo with the airstrike in my opinion the best is the gunboats or the conch are great to pair as with gunboats you can take to the skys alot more times than normal and with the counch become an unstoppable force a nature on the ground. Bring this along with the escape plan which is preety goated in my opinion youve got a license to kill and erase the enemy team no matter the situation. The only issue that the airstrike has and this solely is why its not op is ammo your going to find yourself out of ammo alot and thats the weakness. Many more times than not your be damaging your self to gtfo with the escape plan for ammo.

  • @MainDotLua
    @MainDotLua ปีที่แล้ว +11

    The Air Strike is another one of those weapons i haven't used much - but it just works too well with my Gunboats addiction and my already very "in your face" playstyle.
    A really fun weapon for sure which i should probably use more often!

  • @medic6994
    @medic6994 ปีที่แล้ว +1

    Note: if you max out blast res, clip size, firing speed, reload speed, and health regen, you can stay in the air forever

  • @nanoblob4998
    @nanoblob4998 ปีที่แล้ว +1

    OH YEAH! can you review the liberty launcher alongside the reserve shooter and market gardener?

    • @RocketManFran
      @RocketManFran  ปีที่แล้ว

      I actually already did the liberty launcher.
      Unfortunately it got age restricted tho (still don’t know why) but here it is! :)
      th-cam.com/video/ktw8CxQlvto/w-d-xo.html

  • @leviathan67
    @leviathan67 ปีที่แล้ว +1

    tbh it aint that bad on the ground, if you want to get your full 8 switch your secondary to the panic attack, shoot someone with it *then* with the airstrike and boom now you have 5 rockets
    *there is nothing saying you need to get the kills while airborne*
    and if you feel the panic attack is useless after 8 switch to a different loadout that has the air strike so you dont lose your snowball

  • @Woodland_Adventures
    @Woodland_Adventures ปีที่แล้ว +2

    I love the airstrike. Honestly one of my favorite rocket launchers.

  • @aduckwalkeduptoalemonadestand
    @aduckwalkeduptoalemonadestand ปีที่แล้ว +1

    Try using the Airstrike in TC2, it’s a whole different experience there

  • @nikoliaskos2596
    @nikoliaskos2596 ปีที่แล้ว +2

    How the hell did you manage to drag Sam away from his Paradox games lol. Good video

    • @RocketManFran
      @RocketManFran  ปีที่แล้ว +1

      He owes me for me dealing with his nonsense from his streams lol

    • @nikoliaskos2596
      @nikoliaskos2596 ปีที่แล้ว

      @@RocketManFran lol fair enough. Considering the binge for Stellaris he is on now, you might not get him again for a while

  • @butterlol5464
    @butterlol5464 ปีที่แล้ว +1

    pov making a video about the air strike week before this

  • @johnblain4477
    @johnblain4477 ปีที่แล้ว +1

    Bro said Mr Simons and I’m like “wait did he go to the same high school as me?”

  • @cloudedarctrooper
    @cloudedarctrooper ปีที่แล้ว +1

    Don't forget. The base jumper used to open as many times as we wanted it to.

  • @P-lywood
    @P-lywood ปีที่แล้ว +1

    I actually use the air strike every now and then, and my favorite thing to pair it with is the buff banner, allows me to barrage people at long range without worrying about falloff

  • @Veratig
    @Veratig ปีที่แล้ว +1

    I watched this while taking a shit in the outhouse at work

  • @dr.pokedude8093
    @dr.pokedude8093 ปีที่แล้ว +1

    3:50 bruh that's the first weapon I ever got and I'm sensible enough to not use it lol

  • @BUMMY105
    @BUMMY105 ปีที่แล้ว

    I haven't use the B.A.S.E. Jumper since they've nerfed the parachute launching ability, and frankly I think most of the TF2 community has as well. I used to remember seeing a soldier with the Jumper on on every server, trying to get market garden kills by spam-chuting. Nowadays a chute soldier is almost completely non-existent whenever I join pubs (the constant nuisance of aimbot snipers also doesn't help the chute extinction).
    I feel like I'd kill myself with it accidentally, since I always loved spamming the chute both for the sound and the button pressing as I descend to my death. it was weirdly calming.

  • @TheLunarMan
    @TheLunarMan ปีที่แล้ว +1

    Another change I would like to see added to the airstrike is removing the flat self-damage resistance and add an increasing self-damage resistance with each kill you get. Similar to how the Eyelander would give you increased movement speed with each successive head you get.

  • @CaptianChaosMan
    @CaptianChaosMan ปีที่แล้ว +1

    Trollos gang has arrived
    On another note, great video I love your content

  • @SmotheryAxe1414
    @SmotheryAxe1414 ปีที่แล้ว +1

    The Air Strike isn't good on the ground, but then again, neither is a plane or helicopter

    • @BuenasSoySimon
      @BuenasSoySimon 4 หลายเดือนก่อน

      Actually in 1982, argentinian soldiers realized that if they flied to close of the ground, the radars won't detect them, so they did it and worked very well

  • @sirnooblet2793
    @sirnooblet2793 ปีที่แล้ว +1

    I thought about it and honestly imagine if the base jumper had maybe a -10 to 20% damage falloff while active, that way shooting rockets with it active is more worth it. It doesnt super buff anything, but it adds a little bit of flavor while soldier is essentially making himself easier to hit in the air (where a lot of weapons can obliterate him).

  • @dr.pokedude8093
    @dr.pokedude8093 ปีที่แล้ว +1

    And also I 100% agree on that 16:05 (what you suggested)

  • @airliner7478
    @airliner7478 ปีที่แล้ว +1

    1:07 Great job, Soldier. You've turned that heavy's Team Captain (hat) into a Burning Flames Team Captain. Now you cap sell it for big coin...

  • @TheSpudThing
    @TheSpudThing ปีที่แล้ว +1

    Get this man a Saxxy for that opening, holy heck.

    • @RocketManFran
      @RocketManFran  ปีที่แล้ว +1

      if only those things were still a thing anymore T_T
      ty for the compliment tho :)

  • @nanoblob4998
    @nanoblob4998 ปีที่แล้ว +1

    this weapon is my first weapon LOL

  • @danknstein6504
    @danknstein6504 ปีที่แล้ว +1

    This was really well-made, i enjoyed it. I have the "Good Job" (c8) voice command bound to middle mouse button so I REALLY related to the bit at the beginning lol
    As for the base jumper, my two cents is that it ironically kinda works against the air strike in some ways, particularly before you have a bunch of mag upgrades from kills. Rockets deal more damage the closer you are to the impact site when they explode regardless of where you are when you fire them, so being up in the air still when they hit is leaving damage on the table. I like to jump really high to fall really fast directly on top of people with sync rockets, squeezes a fat chunk of extra damage out of the same shots by being right on top of them when they hit. The catch is you pretty much need the gunboats for it to work without getting rekt, but this has it's own general upside: you can use your rockets to pad your falls with the blast and take way less damage than the unmitigated fall would have dealt, and you can do this all the time when you get used to doing it. When considering the Air Strike's self damage reduction on top of the gunboats you take next to no damage, I've had situations where i rj away from a fight with

  • @kmoorother879
    @kmoorother879 ปีที่แล้ว +1

    As someone who has soldier as one of my least played classes, this makes me want to play him

  • @linusdickens4767
    @linusdickens4767 ปีที่แล้ว +1

    My idea to fix the air strike is to merge it with the base jumper so you can have the benefits of the base jumper without wasting your secondary slot.

  • @QwertyQwerty-fr4yz
    @QwertyQwerty-fr4yz ปีที่แล้ว +1

    As the tf2 community lives on, it finds love for weapons no one was expecting getting.

  • @doopo_
    @doopo_ 2 หลายเดือนก่อน

    I would get rid of the "Smaller blast radius while jumping" stat. It's completely counter-intuitive to the design of the weapon. If anything it should be the opposite, where being on the ground decreases the radius and being in the air makes it normal again. This would encourage players to use it for what it was made for.

  • @OlaftheGreat
    @OlaftheGreat 9 หลายเดือนก่อน +1

    I prefer to use it with the Conch anyway

  • @damnedtosuffer666
    @damnedtosuffer666 ปีที่แล้ว

    In order words, the soldier upgrades himself from human soldier to a GODDAMN TACTICAL AC-130 PLANE WITH LEGS anytime he uses the air strike- perfect xD if I can find a cheap specialized killstreak kit for this baby, Ima apply it and start mowing down my enemies lol

  • @アプラスタロット
    @アプラスタロット ปีที่แล้ว +2

    1:02 bro used the thanks voice command

  • @jamespardilla9549
    @jamespardilla9549 ปีที่แล้ว +1

    i like to use the air strike with the buff banner

  • @tptallen4498
    @tptallen4498 ปีที่แล้ว

    I've gotta add my 2 cents onto the pile and say that the liberty launcher is under appreciated.
    And used incorrectly 90% of the time, where players would attempt to use it exactly how one would use the normal rocket launcher. I have been using it for almost a year now, and just like the demoknight, the liberty launcher is a class in and of its own.
    It takes all the "best" qualities of all of the soldier's primaries and mashes it into one.
    Rocket speed, clip size, and less damage overall especially for rocket jumps.
    Pair it with your shotgun of choice, and you have a slightly better roaming soldier loadout, only this time, you have the magic of splash damage.
    Jump past enemy lines and become an even more distracting pain in the a*s than a spy could ever be. Pick of light classes, force tankier enemies to always make a 180° turn effectively making them _LOOK AWAY FROM YOUR TEAM_ where your team then _swoops_ in and clears the area.
    TL;DR The Liberty Launcher should be played as a sub class and more like a support weapon.

  • @DrCoeloCephalo
    @DrCoeloCephalo ปีที่แล้ว

    >Sonic Heroes music in an Air Strike video essay.
    _"What goes up must come down_
    _Yet my feet don't touch the ground_
    _See the world spinning upside down_
    _A mighty crash without a sound"_
    Perfect

  • @krysys9703
    @krysys9703 ปีที่แล้ว

    I’d allow Soldier’s other equipped weapons to get kills to increase the air strikes clip
    Using the Air Strike with shotguns is no good because you won’t get an extra rocket if you finish someone off
    The Air Strike and Reserve Shooter would be my favorite combo of getting a mini-crit shotgun kill would increase the air strikes clip size
    Same with the market gardener if that was possible!

  • @ZackarySchejbalCODBO2RGM2
    @ZackarySchejbalCODBO2RGM2 ปีที่แล้ว

    So there's this one MvM community server that has some classes with massive powerups, such as the Engineer can build 3 sentries and 3 dispensers, ubercharge is like 1 secons to charge so can spam that, Medic's syringe gun you could turn into an A-10 Warthog, and much more. But my favorite part of it is what they did to the soldier. You have your soldier equip the Direct Hit, the Battalion's Backup, and whatever melee and you turned Soldier into a literal god. Let me explain:
    In this community server, they not only made the Battalion's backup give you 2200 health instead of 220 health, instantly charge the rage, and the rage lasts for at times an entire game, but they also made by default the Direct Hit have massive damage per missile. And if you play Ghost Town on that server, where they give you enough automatically to max upgrade your class (AKA buying every upgrade on that class) while having more than half the points left, let's just say you're going to be able to walk up to a juggernaut enemy and put them down easily with losing little to no health. And if you got a medic with a Kritzkreig, then may God have mercy on those robots.
    The only downside to that is even with max firing rate, reload speed, clip size, and ammo reserve it takes a good while to reload and you do burn through ammo real quickly if you don't have a nearby dispenser.

  • @remuvs
    @remuvs ปีที่แล้ว

    While I get that the Air Strike has its uses, it's not _bad_ but nor is it that great. I do think it is a bit overhyped simply because of the factor of downtime. Not only is the airstrike an objectively worse rocket launcher (*on the ground), you will have to spend a lot of time out of the fight to recover health from rocketjumps/falldamage, finding ammo and reloading (especially bad with 8 rocket clips). It may not seem like much, but that time certainly adds up over the course of a 10-15 minute match, especially on maps where medium/full health packs are scarce or no medics are around. You can easily lose 2-6 minutes of shooting people to scrounge for health/ammo which is a long time when you put it into the context of TF2 where the default respawn timer is 10 seconds to a maximum of 20. That means you're essentially dead 6-18 times over the course of a match if you hit that 2-6 minute downtime threshold.

  • @ExtraordinaryDemon
    @ExtraordinaryDemon ปีที่แล้ว

    I think the airstrike B.A.S.E jumper combo was a pretty good choice for casual prior the deploy and re-deploy nerf on the B.A.S.E jumper due to soldiers being too good at using it mid-air. Now it's just kinda mediocre, which is unfortunate.

  • @Duwahkeen
    @Duwahkeen ปีที่แล้ว

    I enjoy the Air Strike with the Gunboats. Just zooming in and out for cheeky Market Gardens, escaping ridiculous fights and *sometimes* getting those fat group kills. Fun weapon!

  • @The_ManBan
    @The_ManBan ปีที่แล้ว +1

    Glad there is another video. I would agree with you when you would get more amo on kill. I would say 25% faster reload speed in the air. That is what I would add

    • @BiblemanTF
      @BiblemanTF ปีที่แล้ว +1

      or +15-20% always to avoid making it a exclusive base jumper meta

    • @The_ManBan
      @The_ManBan ปีที่แล้ว +1

      @@BiblemanTF yeah my man!

  • @zenoooooo
    @zenoooooo ปีที่แล้ว

    Finally! Another air strike freak like me.
    I just made a video about advanced air strike rocket jumping and bhopping- genuinely such a cool gun.

    • @RocketManFran
      @RocketManFran  ปีที่แล้ว +1

      what were the odds, two people made a vid on the Air Strike in the same month XD
      I saw your vid btw, it was nice

  • @LeiGacha2468
    @LeiGacha2468 3 หลายเดือนก่อน

    Actually there's ONE item that makes air strike More Helpful...
    .
    .
    .
    .
    The Concheror

  • @WAtheAnum
    @WAtheAnum ปีที่แล้ว

    you forgot one *tiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiny* bit of info there:
    WILE you rocket jump, the blast radius from your rockets is again 20% smaller, making the blast radius *over all WILE youre in the air 33% smaller.*
    This is actually a big "ouchy" for a weapon which is suppost to use from the air and "spam" down rockets. you have to hit them and since they are not faster than stock rockets, literally everything which is not literally "standing still" can easy avoid those rockets. It sounds sad and it sadly is. Its not even that the air strike over all is bad but it feels like it literally "hinders" itself by doing what you *should* do with it. I played a long time with the airstrike and it is a fun weapon but for what it is, i do pref stock or, no joke, the Liberty launcher (because even you didnt understand the LL for how it works~ and yes, the LL is my nr 1 pick on soldier).

  • @Okagemi
    @Okagemi ปีที่แล้ว

    When I use the Air Strike, I actually prefer to run Gunboats or a shotgun like the Reserve Shooter as a secondary. Ammo isn't really a massive concern because when you kill someone, they drop an ammo pack. I also primarily use it on the ground in order to get the initial kills before I start bombing with it. Even if I'm not bombing with it, 8 rockets per clip is a LOT, so even with that slight damage penalty, it ends up being ridiculously strong in my eyes. I never bomb with it if I don't think I'll get a kill with it, but running a shotgun as a secondary allows me to finish them off more often than not. In some cases, I sometimes land with a rocket or two left in the clip, so I'll definitely look to pop them in the air.

  • @sandvicheatfresh
    @sandvicheatfresh ปีที่แล้ว

    an eyelander demoknight, an enemy air strike soldier (and maybe an bizarre bargain sniper) can steal your extra rockets because they are considered heads
    reduce the hidden blast radius penalty when you fire after blast jumping
    give 5% faster reload and projectile speed for every "head" capping at 20%
    for the base jumper: have it slowly reduce your horizontal velocity over time, slightly decrease its air control penalty and let you put the chute away and redeploy it once (reserve parachutes exist)

  • @Flamme-Sanabi
    @Flamme-Sanabi ปีที่แล้ว

    So your argument is... That it performs the best, when enemies... Are not noticing you, turned away?
    I have a slight feeling that this would apply to every weapon and class.

  • @sonicmeerkat
    @sonicmeerkat ปีที่แล้ว

    Honestly the parachute probably isn't the best way to use because of damage fall off, you'll get more use out of each individual rocket with something like the gunboats, basically turns it into a damaging rocket jumper.

  • @hawkhatter9047
    @hawkhatter9047 ปีที่แล้ว +1

    I'm one person who uses the Air Strike all the time when playing as Soldier. I, however, Play with the Buff Banner to further buff the rapid burst strikes that you can do to annihilate groups or other fortified positions with the 8 rockets and banner you get from obtaining said rockets, it negates the damage downside, and that gets very, very far in my experience.

  • @ProfessionalEepyHead
    @ProfessionalEepyHead ปีที่แล้ว

    I kinda want the soldier to force feed him the information to the spy like “since you’re here looking pathetic, the air strike is a weapon equipped by the solder class from team fortress 2”

  • @sparktite
    @sparktite ปีที่แล้ว

    Hey yo wasnt sure if anyone has said anything but i wanted to leave some audio levels feedback.
    When i started teh video i was going deaf cuz it was so much louder than most anything else on youtube right now.
    I then turned the volume in youtube down to about a third and it was still too loud. Turned it down again, then as soon as you started talking i couldnt hear anything. Turned it back up. Now im sure ill have to turn it back down... strike that, your now starting to shout in the video... and i think im gonna just maybe pause or stop.

  • @rokaq5163
    @rokaq5163 ปีที่แล้ว

    9:41
    My man, I'm sure you knew this, but the Buff Banner is the one on the right and the Batallion's Backup is the one on the left. You got them mixed up.

  • @CoolTheFool
    @CoolTheFool ปีที่แล้ว

    1:35
    "I've seen enough. Look into my eyes when you die. Knowing that all hope has abandoned you."
    + Dangerous

  • @Imirui
    @Imirui ปีที่แล้ว

    9:44 “damage” *highlights battalion’s backup* “or protection” *highlights buff banner*

  • @DLCstealer
    @DLCstealer ปีที่แล้ว

    "What? Real life parachutes don't do that, so clearly fictional ones don't!"
    Warzone: hi