You've done it! You've saved the rare and endangered Pyroshark. Found only in small holdout populations in the wild - after the Sniperbots drove them from their native Teufort - it truly brings a tear to my eye to see these majestic creatures thrive once again.
I started making TF2 content 8 years ago. It wasn't on TH-cam, it was on this meme app called iFunny. The name I went by? "TF2_PyroShark" - I'm glad my people finally have a home.
3:57 yooo I think that’s me placing that teleporter! That’s my favorite cheeky tele spot on Harvest and that’s my old cosmetic loadout! I had no idea so much carnage ensued after that! chexoporter moment
@@HeyGrouch 2fort but it's just spiral, the intel room, and that one spawn room that doesn't work. I would suggest 2fort but it is just the bridge in a white void, but that already exists. I would also suggest 2fort but it is just the sewers, but that also exists. I am going for broke here with the "remove stuff" gimmick. cp_2fort That is the entire prompt. It can be attack/defend or it can be control points. 2fort but the intel rooms are replaced with cp_dustbowl. I just want whoever manages to get to the intel room to realize that they now need to treck even farther through all 3 stages of dustbowl to get the intel at the last point. And of course, red will still have access to all of the dustbowl spawn rooms, even on the blu side of the map.
Imagine if someone just combined all of the koth maps with all of their capture points Edit: Oh God I think Ghost Fort is a koth map, this will be undistilled hell Edit 2.1: The undistilled part is the tf2 devs exploding immediately upon the creation of this map. You know people will meme about their deaths.
That's the Ghost of Harvest Past. Legend has it he was a tryhard trying to own noobs on a Harvest server, when out of nowhere he died to a random crit from a free to play. People say he got so salty, part of his body refused to die and stayed on Harvest forever... It's just an old legend though...
A) I think a mashup of harvest tower and harvest water could be pretty cool B) on the topic of water I now really think some more heavily water based maps in the main game would be cool
Is there any way for the water level to slowly rise as time goes by in game? I think the Harvest Water map would be interesting if it started out dry and then started raining and slowly flooding to the rooftops. Enjoy your content:)
Me too!!! I originally had a different Spyro 2 song for each section of the video, but the audio felt way too cluttered so I took it out. It was the main theme for the intro, Sunny Beach for HarvestTower, and Magma Cone for HarvestWithATwist. I love those games so much- HUGE part of my childhood
if you want to play as melee scout on harvest water for some reason, use the atomizer since it will always mini-crit in water as long as you arent touching the ground plus it grants a third jump
I'm fully convinced the working fire extinguishers on turbine was purely inspired by that one image of that F2P sniper shooting the extinguisher with his SMG while on fire.
I have been playing this server almost everyday with my friend and I remember joining this server which was usually empty, and then realising a bunch of people on the server so... I might of been on a server with Grouch.
i thnk my personal favorite design-wise would have to be harvest tower, solely because of the parts of other maps lodged in the ground like they just fell out of the sky, explaining why the tower from hightower is suddenly in harvest
I found a reel cool spot on harvest tower. Go to the cwnter tower and ricket jump backwards once you reach the ramp then you are on the point and it sends you at a health pack
You can tell that guy's a good mapper not by the multiple maps he's gotten officially added to the game, but by the fact that he managed to flood an existing map with water _and then_ fix all of the areaportals inevitably crossing the water surface.
I've tried to do stuff like this before on my own and every time I would end up with crazy glitches I didn't even understand. Erk is not only super talented, but super cooperative and dependable :)
It is possible to have multiple water pools at different heights. Water in Source is just a special brush. The mapper probably just didn't want to block out the spawns.
@@HeyGrouch Expensive water at different heights visible from the same place will visually glitch is what he probably meant. This can be worked around by using uglier cheap water (no reflections, no fog visible outside so is either fully opaque or fully transparent), or designing it so the height variation cant be seen at once but those options don't seem ideal for this map.
In theory harvest tower creates a really interesting power system where you have to get a heavy on the point controlling and defending the tower so you can get a heavy on it to have a direct advantage with a direct damage upgrade with the health and ammo kits on the point
Harvest_tower : They’re gonna have to glue you back together IN HEAVEN! Harvest_water : *muffled drowning noises* Harvest_twist : They’re gonna have to glue us all back together IN HELL!
4:13 correction: Expensive good looking water will only break visually if there's different water levels visible from the same spot, so it is technically possible. You can use less good looking cheap water to bypass this (no reflections n other quirks) or have the different water levels not visible from the same spot (wouldn't be possible on harvest). 5:03 correction: this can be disabled but the blocking will still apply. (there may be a proper blocking fix with vscript i havent looked into yet)
4:11 not actually true, you can have multiple water levels, I can even prove it with a custom map, however I think some jump maps already do this. This is because water is made the same way a wall is in hammer, it's a block, just instead of being solid it makes you swim.
What if the spin speed of the buildings was tied to the difference between time remaining? The less time your team has left, the less opportunity you have to actually ever recover any health and if you're leading over your opponent, their health building is slowed giving them an easier time at keeping up assault. Hell, tie the speed of the center building to total time remaining too - the cumulative total of both teams' pushing effort also means the building spins quicker too, until you're both at 10 seconds remaining and even a perfectly fired huntsman arrow gets yanked out of the air by the impact of the doorframe. As time goes on, assault gradually gets led more and more by soldiers and demos managing to land perfectly through the hole in the top, while defensive options would have you praying you have an engy that can sentryjump and set up a teleporter for heavies and medics, and/or a scout or pyro who can properly knockback and harass the explosive-jumping classes into missing the jump and being slaughtered against the slant instead.
From what I know of tf2 mapping, the speed at which that building spins isn’t related to how much damage it deals. Rotating surfaces like that aren’t something intended for tf2 maps to have, so if you add one, your options are a bit limited because the physics won’t work very well. Either you make it stop rotating when it hits someone, make it damage whoever it hits, or make people who get in the way just clip through it. I don’t know every mapping technique out there, so maybe there are other options, but I can at least confidently say that the amount of damage the building deals when it hits someone is something erk set, and is independent of the building’s speed.
This video was really funny. I'm unsubscribing.
Same here
that's the attitude
Yes
classic soldier move
This video was really unfunny. I’m subscribing.
Harvest spin feels like when you’re 3 and are too scared to decide when to walk into the revolving door.
lolololol
Great comment
But this time you will actually have a chance of dying
@@HeyGrouch Please do 2fort
I'm 24 and still too scared to decide when to walk into a revolving door
You've done it!
You've saved the rare and endangered Pyroshark.
Found only in small holdout populations in the wild - after the Sniperbots drove them from their native Teufort - it truly brings a tear to my eye to see these majestic creatures thrive once again.
I started making TF2 content 8 years ago. It wasn't on TH-cam, it was on this meme app called iFunny. The name I went by? "TF2_PyroShark" - I'm glad my people finally have a home.
@@HeyGrouch wholesome
@@HeyGrouch meanwhile: the servers have nobody playing them, first has none, nor the second.
as a pyroshark, I want to personally thank grouch for saving my species
@@HeyGrouch Oh no
Feel like there's a fix for Harvest Tower being a-symmetrical. What if the tower were to.... say... spin around? Nothing bad could come from that.
LOL
@@HeyGrouch maybe it should be... underwater, too?
Could face whichever team is attacking with the attacker friendly side
harvest watertower with a twist
3:57 yooo I think that’s me placing that teleporter! That’s my favorite cheeky tele spot on Harvest and that’s my old cosmetic loadout!
I had no idea so much carnage ensued after that!
chexoporter moment
I'm sure it is! chexoporter moment indeed
You should make this a series,there are so many iconic maps that you could do this to
Yes!!
@@HeyGrouch
2fort but it's just spiral, the intel room, and that one spawn room that doesn't work.
I would suggest 2fort but it is just the bridge in a white void, but that already exists. I would also suggest 2fort but it is just the sewers, but that also exists. I am going for broke here with the "remove stuff" gimmick.
cp_2fort
That is the entire prompt. It can be attack/defend or it can be control points.
2fort but the intel rooms are replaced with cp_dustbowl.
I just want whoever manages to get to the intel room to realize that they now need to treck even farther through all 3 stages of dustbowl to get the intel at the last point. And of course, red will still have access to all of the dustbowl spawn rooms, even on the blu side of the map.
@@HeyGrouch God please no
2+2fort
it's 2fort with an extra 2fort on top of it
@@Bacony_Cakes that's just 4t
I love seeing cursed tf2 maps
me too, i'm so happy to have helped design a few!
harvest water is legitimately one of my favorite maps something about the atmosphere is just so nice
it gives off lofi chill rainy day vibes for sure, i love it too
Reminds me of when I was a fetus and played some janky old roblox flood game
This was very fun to be a part of, I enjoyed using the pain train and critting everyone on the point on harvesttower as demo very much.
haha, i kept seeing you flying around those replays
Imagine if someone just combined all of the koth maps with all of their capture points
Edit: Oh God I think Ghost Fort is a koth map, this will be undistilled hell
Edit 2.1: The undistilled part is the tf2 devs exploding immediately upon the creation of this map. You know people will meme about their deaths.
cp_koth
You're a mad genius.
i mean...ghost fort is just lakeside right???.... lakeside is pretty good..... how bad could it be?
i think you mean undiluted, as distilling something makes it purer
@@Dryfloorsign
3 words.
Merasmus level 12.
Yeah ok we need more of these. A LOT more. I LOVE seeing modified versions of well-known maps!
Yay!! Glad you like it!
I wonder why soldiers didn't just use the airstrike and BASE jumper on the last map
good question
its still harvest, so a base jumping soldier is still sniper food
@@isabellegrimes9366
Granted, the number one sniper spot now kills you on contact.
Sniper heaven, pyro flares and spies with amby. Oh, and market garden soldiers and sticky jumper demos
@@HeyGrouchwhats your good question soldier?
So nobody is gonna talk about the floating scout hands at 4:13?
Nope
nope
Nope
The free camera cannot sandly render your character
That's the Ghost of Harvest Past. Legend has it he was a tryhard trying to own noobs on a Harvest server, when out of nowhere he died to a random crit from a free to play. People say he got so salty, part of his body refused to die and stayed on Harvest forever... It's just an old legend though...
damn, that part about burial site is actually genius if you ask me
Sadly final explosion doesn't kill players standing on the point
Perhaps the post-game time is purgatory 🤔
A) I think a mashup of harvest tower and harvest water could be pretty cool
B) on the topic of water I now really think some more heavily water based maps in the main game would be cool
i agree on both those points!
i agree with point b theres needs to be so many more water based maps!think! pyrosharks would have many homes in that case.
Should’ve given “Harvest With A Twist” an S for speEEEen
haha, i couldn't think of another "A" joke but this is good!
spleEEEen
I can imagine sniper mains trying to abuse the harvest sightline when all of a sudden the house starts spinning
Lol. Oddly enough Sniper is nerfed on all 3 maps, especially HarvestWater since visibility is reduced while underwater. >:)
Is there any way for the water level to slowly rise as time goes by in game? I think the Harvest Water map would be interesting if it started out dry and then started raining and slowly flooding to the rooftops. Enjoy your content:)
I love that idea!!
i remember there being a level where lava slowly rises...
@@Haru-spicy was it by any chance an arena map
This was a refreshingly well paced video, with little to no fluff 👍👍
Thanks!!
great video as always pouch!! i really enjoy your editing and how everything is put toghether!!
thanks jumpfkin! always appreciate the support
Together has only one h
A water centered map would actually be really cool
You should have destroyed it by making it inflict 8 seconds of bleed on hit
I legit expected to see a harvest with a spinning hightower that's partially submerged, not these three seperately
haha, strange
man if hammer had collaborative editing, the amount of stuff that mapers can just goof around with would be so fun(ny) it would just be amazing
i think some people use Github to collab with mappers
*3:37** TO SHOW YOU THE POWER OF Flex seal liquid I BUILT A SENTRY NEST UNDERWATER!*
Great video, really fun looking maps! Erk outdid themselves!
Erk is a legend!! 🔥🔥
Can we have a Harvest that makes you bleed for 8 seconds? Buffed.
Now combine the gimmicks of all three into one chaotic map
I appreciate the captions. It made watching this in a busy restaurant possible
Nice :)
But what if you combined all three map gimmicks into one Ultimate Harvest Experience?
You using the Aquaria Towers theme from Spyro 2 for the Underwater Harvest gave me immense nostalgia and a desire to just go underwater in games
Me too!!! I originally had a different Spyro 2 song for each section of the video, but the audio felt way too cluttered so I took it out. It was the main theme for the intro, Sunny Beach for HarvestTower, and Magma Cone for HarvestWithATwist. I love those games so much- HUGE part of my childhood
if you want to play as melee scout on harvest water for some reason, use the atomizer since it will always mini-crit in water as long as you arent touching the ground plus it grants a third jump
Smart!
LOL I figured that out today as well. Highly recommend.
Pyro sharks and Scout pirañas gon be happy
I'm fully convinced the working fire extinguishers on turbine was purely inspired by that one image of that F2P sniper shooting the extinguisher with his SMG while on fire.
Probably hahaha
I have been playing this server almost everyday with my friend and I remember joining this server which was usually empty, and then realising a bunch of people on the server so... I might of been on a server with Grouch.
You definitely were! I play on that server pretty often too!
Harvest Spin may be the funniest map I've ever seen
very nice :)
It was really fun. I'm glad TH-cam decided to show that announcement.
I'm glad you enjoy!
Harvest with a twist looks like the greatest thing ever convinced
it is, until UncleDaneLover_2013 rolls in with a gunslinger, frontier justice, and a dream
just played all 3 of these maps in your server. much fun! lol! xD
nice! :)
must resist!
must... not sayy iiiit!
SPEEEEEN!
HARVEST SPEEEEEEEEN!
4:05 I'm the pyro shark (I think)
I think you are!
the working turbine extinguisher made my jaw drop
That Poor Sniper....
i thnk my personal favorite design-wise would have to be harvest tower, solely because of the parts of other maps lodged in the ground like they just fell out of the sky, explaining why the tower from hightower is suddenly in harvest
yeah same here, i love all those little details!
I found a reel cool spot on harvest tower. Go to the cwnter tower and ricket jump backwards once you reach the ramp then you are on the point and it sends you at a health pack
You can tell that guy's a good mapper not by the multiple maps he's gotten officially added to the game, but by the fact that he managed to flood an existing map with water _and then_ fix all of the areaportals inevitably crossing the water surface.
I've tried to do stuff like this before on my own and every time I would end up with crazy glitches I didn't even understand. Erk is not only super talented, but super cooperative and dependable :)
These look so fun! Great mapping!
Thanks!!
0:41 does that really work??!?!??
holy crap, I've played for almost 3 years and i never knew that
Setting yourself on fire works, but the extinguishers only work on Erk's super special map
this is fuскing hilarious, i cried
nice :)
It is possible to have multiple water pools at different heights. Water in Source is just a special brush. The mapper probably just didn't want to block out the spawns.
Yeah that's what some people seem to be saying, I probably just misinterpreted whatever he told me. Whoops!
And I wouldn't either. Let those AFK bitches drown!
@@HeyGrouch Expensive water at different heights visible from the same place will visually glitch is what he probably meant. This can be worked around by using uglier cheap water (no reflections, no fog visible outside so is either fully opaque or fully transparent), or designing it so the height variation cant be seen at once but those options don't seem ideal for this map.
now combine all three and it makes it absolutely nonsensically chaotic
"Were all going to the same place anyways, and that place is Hell!"
make hellvest for halloween
In theory harvest tower creates a really interesting power system where you have to get a heavy on the point controlling and defending the tower so you can get a heavy on it to have a direct advantage with a direct damage upgrade with the health and ammo kits on the point
they really took the book definition of "king of the hill" and ran with it
Well harvest with a twist I can imagine one way to get control of the point, the air strike soilder with the base jumper
Would've been better if every time you take a step while playing Harvest, you get 8 seconds of bleed
The water map, seems like a frikin PARADISE for Pyro sharks
Harvest_tower : They’re gonna have to glue you back together IN HEAVEN!
Harvest_water : *muffled drowning noises*
Harvest_twist : They’re gonna have to glue us all back together IN HELL!
I'm sure someone else has already said this, but now I want spinning flooded hightower harvest! And also with the halloween skin!
People seem to like the idea, maybe I'll do it!
You gave me a ptsd attack when you said "In the end it doesnt even matter"
I TRIED SO HARD, AND GOT SO FAR
4:13 correction: Expensive good looking water will only break visually if there's different water levels visible from the same spot, so it is technically possible. You can use less good looking cheap water to bypass this (no reflections n other quirks) or have the different water levels not visible from the same spot (wouldn't be possible on harvest).
5:03 correction: this can be disabled but the blocking will still apply. (there may be a proper blocking fix with vscript i havent looked into yet)
Thanks for the corrections! I definitely should've had Erk look over the script before recording the video. Whoops 😅
It feels like I just got a glimpse into hell, and I don't know if I want to go back
Join us 😈
NOW MERGE THEM ALL, HAVE THE HIGHERTOWER SPIN WHILE BEING HALF SUBMERGED IN WATER. WE NEED THIS.
4:11 not actually true, you can have multiple water levels, I can even prove it with a custom map, however I think some jump maps already do this.
This is because water is made the same way a wall is in hammer, it's a block, just instead of being solid it makes you swim.
Yes, however placing multiple waters looks janky
@@shawermus not if you align the textures and use nodraw on every face except the surface.
>There may be only one water level height in a PVS if the water is expensive.
I'm probably misinformed, Erk was explaining it to me one night, he's the genius behind it all 😅
@@patrlim idk, they usually still asynced
Fun fact: demoman has 100% control of his charge underwater!
I need more of this
This is Harvest Tower
This is Harvest Water
And this is Harfuck
Oh no. Harvest with water? The pyrosharks!
I know that this video was uploaded 2 weeks ago but this is not the only map with health pack on point
what other map does?
Fat magic doesn’t like harvest, he owns harvest.
So iconic that you get Harvest on Call of Duty: Black Ops III, on the Workshop.
woah that's actually awesome
4:13
As a mapper... yes there is? You don't need the water to be all one brush so you can carve out the sections covering spawn
Oh seriously? I must have misunderstood what Erk told me, whoops! 😅
Okay, now do spinning high floodvest
woah woah woah
Love that people are still doing great things with this game
:)
4:14 is this halloween? no wait... its february... what are those hands!!!!
Pyro doesn't just have access to the neon annilator, pyro also has access to the Stock shotgun, reserve shooter and panic attack
harvest tower would be perfect for a 24/7 10x randomizer server
hahahaha
6:08 Frozen A-pose Heavy
i never even noticed
After so many years nearing extinction the pyrosharks shall thrive once more. We need to make more maps that cater to very niche subclasses.
HARD AGREE!!
This is art. Just beautiful.
haha, thank you :)
Map 1: Nice nice, two great maps in one.
Map 2: Oh, a flooded map, not original but certainly fun.
Map 3: SSpPPeEeeeEeEeNnN
SPEEN!
Ahhh yes the glorious puppy we call.....ERK
cute little lad
Please let this become a series
It will! Glad you guys like it :)
WHAT HAVE YOU DONE!? BY TELLING TF2 PLAYERS HAVE NO SOUL, THE SCORCH SHOT PHLOG WILL GET MORE POPULAR
OH NO OOPS
@@HeyGrouch YOUVE DOOMED US
this is the moment where walter H. white became spinelessberg
imagine when your playing the flooded harvest you saw a bunch of pyro shark
Nice touch how all the results are just screaming.
I didn't even notice haha, good catch
Now turn the harvest building into a melee mod like that one 2fort bridge became a melee
omg imagine higher tower but the main tower rotates like a god damn blender lol
Someone should entirely rework harvest to fit with harvest tower, because god damn I love it.
harvest tower feels like an actual map
Harvest water looking like jaws pyro addion
I hope this becomes a series!
Me too!!
You should do Harvest Tower but it spins too
So its even harder to rocket jump onto the platform without getting slapped by the platform
I fear no man.... but.. that thing.... (shark pyro on harvest water) it scares me....
What if the spin speed of the buildings was tied to the difference between time remaining? The less time your team has left, the less opportunity you have to actually ever recover any health and if you're leading over your opponent, their health building is slowed giving them an easier time at keeping up assault. Hell, tie the speed of the center building to total time remaining too - the cumulative total of both teams' pushing effort also means the building spins quicker too, until you're both at 10 seconds remaining and even a perfectly fired huntsman arrow gets yanked out of the air by the impact of the doorframe. As time goes on, assault gradually gets led more and more by soldiers and demos managing to land perfectly through the hole in the top, while defensive options would have you praying you have an engy that can sentryjump and set up a teleporter for heavies and medics, and/or a scout or pyro who can properly knockback and harass the explosive-jumping classes into missing the jump and being slaughtered against the slant instead.
Very clever, may have to try something like this in the future!
From what I know of tf2 mapping, the speed at which that building spins isn’t related to how much damage it deals. Rotating surfaces like that aren’t something intended for tf2 maps to have, so if you add one, your options are a bit limited because the physics won’t work very well. Either you make it stop rotating when it hits someone, make it damage whoever it hits, or make people who get in the way just clip through it.
I don’t know every mapping technique out there, so maybe there are other options, but I can at least confidently say that the amount of damage the building deals when it hits someone is something erk set, and is independent of the building’s speed.
Ahh, thanks for the insight. I'll have him look over the script for the next video to make sure I've got all my facts right. Thanks! :)
spinning hightower on harvest while its flooded
We need more wacky variants of other maps.
Will do!!
2:41 you forgot to mention the water decreases visibility so snipers dont just dominate over everything like they usually do on normal harvest
Yes!! It's very nice :)
*P Y R O S H A R K S*
OOH please tell me you'll do even more of these kinds of videos!
Absolutely!!
@@HeyGrouch then consider me a sub!
@@lavalord96 nice!