the surlvival element just seems so out of place. Okay maybe hunger and sleep once in a while, but not having it as a constant bar reminding the player that he should be looking for food. You have a good premise, a beautiful artistic style, let the player explore the world without a timer hanging above their head.
While there is a penalty for being underfed or thirsty, it isnt lethal, it just reduces your stamina to a minimun of half. It is better to be fed, but honestly you can go around starving and eat just before some important event or fight.
Pile of salt aren't these MSs new first party development team? Compulsion Games? What a shame can u imagine the premise if made by a talented studio on a quality engine and given time!? I hate survival style games like u need water and food every few minutes kinda gameplay so was hoping for a Bioshock story driven action adventure game! 😔 I'm not buying this yet and at this price. Maybe a year or 2 later cheap as chips and fixed I'll try it!?
Agreed, When I saw the early access preview I thought that it could be could if only they removed the 'survival' mechanics (or gave the option to disable them). Such a great concept. So much potential for something different from the norm. One really has to wonder what the heck happened between that early access version and the final one. I'm almost tempted to think that they send the wrong version to retail ... but if that were true it surely would have been acknowledged by now,
TheBros2theend What the hell does Jesus or religion have to do with video games mate? Why are you here? Nobody here is going to take your message seriously on a video game oriented comment?
Some people below refer to this as a "indie game" that "should only be played on PC". Well, it's lost the right to be called an indie title now that it's been "AAA"ed, and if it's being sold anywhere, it should be criticized on the platform of release.
Most non emulatable (too modern) nintendo games aren't on the computer. I've been all about the Switch lately, but I do use the computer to emulate old games.
@@StrazdasLT buddy everybody can play on whatever the friking platform they want to with the same incredible experience. Your entitlement was so dredful. And for your information fun fact most games on PC unfortunately there FAAAR from been perfect too. Think before spitting nonsense pal.
@@StrazdasLT well thank you that'll be a good idea i'll just eat some chips while i sit down and listen to your clownish entitlement on telling everybody to get a PC as if it was that easy to do. First of all, people DON'T have to play on whatever the friggin platform YOU want em' to (in other words people dont need to follow to your bs just because you told em to) people would want to play on whatever platform THEY want to. Second Dude, PC ports sometimes have problems too and this stupid game HAD a lot of problems, so much so that according to the VGchartz it only sold over less than 240 thousand copies world wide. Dont believe me? Look for it on the Vgchartz and see it for yourself. Maybe then anyone can take your statement seriously if you weren't talking nonsense coming out of your mouth. Btw PC!? YOU of all people suggesting anyone to buy PC and telling us that everything HAS to be on PC as if that platforma is like a heaven for gaming, buddy let me tell something if the developers do a crappy job on not Optimizing a game properly it doesn't matter how many Rtx 3080Ti's you might have, guess what. The game will still have problems, doesn't matter on which platform you'll be playing on and before you take this against me this is coming from a guy that plays on both PS4 AND PC as well. Yes, PC always be powerful, but fun fact, NOT perfect. If you think playing this *thing* (We Happy Few) wasn't any good. You might as well have fun with "Drake of the 99 Dragons". Let me give a bit of a lesson, use your brains first before spitting all of the nonsense on pretty much telling the people that can only afford a console that they're playing on a "worthless" platform. Be humble about what you have and stay out of people's business on what platform they want to play on. Just who the heck did you think you are? Telling everyone to play on something that they can't afford or they just dont want to, yet. Go get some sun once in a while maybe that'll help you on not been so narcissistic sometimes on flexing to much about your "precious" piece of plastic brick that hackers can pretty much find ways to easily to ruin people's fun when playing multiplayer matches on it, yeah hows that for been fun. Get real man, mine your own business and let people play on whatever platform they want to.
Like Jim said, I think the premise, aesthetic and writing of the game is really well done. I feel like the dev team had the passion and ideas to make it a good game, but Gearbox hijacked We Happy Few's little dingy like the spunk pirates they are...
@@ArtyJerjerrod Exactly - how is this Gearbox's fault? Folks will never get over Colonial Marines, I mean - I get it - but we have to be even handed about this. They're still largely the company that made Opposing Force, after all.
@@ArtyJerjerrod The publishers are the ones who set unmeetable release deadlines that push games out the door as fast as possible, rather than "when they're ready". If you take a talented carpenter that can make amazing high-quality furniture ... and then an employer wants him to make an entire furniture set in a day ... you're going to get a bunch of rickety falling apart garbage, despite how talented that carpenter truly is. THAT'S what publishers do. The devs LITERALLY are unable to decide the pace of how they work on their games. They don't have the freedom to go "we can't set the game for that release date, it's nowhere near ready yet, THIS is a closer approximation of when it'll be ready". The publishers are holding the purse strings. And if they don't get their way, exactly as they've demanded it in whatever contracts were signed in the first place ... the devs can kiss their support goodbye. And that's often enough to outright kill a studio, right there and then. Should they have even signed on with a big-name publisher in the first place? Of course not. They should have stuck to their guns and stayed the course with the Kickstarter crowdfunding route. But for one reason or another, someone on that dev team with more say so than the rest convinced the rest of the team they HAD to go with a publisher if their game was ever going to sell. I don't know who that was or why ... but that's why this situations happen as often as they do. The devs aren't without their participation in this mess, as they're the ones that signed a contract with Gearbox in the first place ... but don't for one SECOND think that publishers don't directly affect the final product that comes out. That's some amateur-level bullshit ignorance, right there, if you still honestly think otherwise. If you're a person who actually watches a lot of videos related to the gaming industry, you should already know everything I've just said. That this concept isn't already clear to you is baffling.
Would have loved to play a game where you're a depressed circus performer putting on a false smile and air of levity to please the fickle crowds. A joyful mask over a sorrowful heart, surrounded by laughter and smiles but none of it your own.
A modern take on the stories found in old pantamime/ Comidia del arte. That sounds pretty neat, i wonder how you'd work the asthetic into a video game? Cool idea tho, i'd fund it.
Gearbox: "We're running out on our budget for BL3! We need a scapegoat... a sacrifice..." We Happy Few: "Hey guys, the KickStarter went great! Cant wait to get this project rolling!" Gearbox: "Please, have a seat..."
Like hell I'm buying a BL game sight unseen while lootboxes are still a thing. I loved BL2 but I'm not going anywhere near a sequel until the first season of the season pass is over with and the all canaries that went into the mineshaft are all either dead or singing.
I don't think gearbox wants to make games anymore. They've made it clear that they want to have other people do the work while they get the money. In other words they want to be a publisher. Basically they're turning into valve light.
Does seem that way, doesn't it? Suppose the moral of the story is, if you're a small (or large for that matter) indie studio with a clear, ambitious vision and a game in early access you have no idea if you'll manage to get finished... don't hitch that wagon of yours to a ravenous triple aaaayyyy company that wants to cram you full of money in exchange for hiking up the price tag on your game and shoving it out the door years before it's remotely ready. ...And then making you work on a season pass instead of *fixing the broken damn game itself.*
If it means that BL3 is awesome like 2 was and this game is their sacrificial lamb being an acquired indie title anyway? I can live with that and not hate Gearbox all that much.
SwordBreaker925 It’s not bad at all, the console port is a little bit off which might make the game look bad but on PC this game is awesome and has no bugs what so ever, he doesn’t say that though which can be very misleading.
Gnaw Well, how would he know that the PC version is good if he never played the PC version, but only the PS4 release? All versions should work properly, not just the PC version. He's not misleading anybody, you can tell he's playing the PlayStation version, not the PC version, so this review (or Jimpression) is about the PlayStation version.
SteelSunglasses Have you taken into consideration that someone who plays on PC might watch this and think that this is what it’s like on all platforms and decide not to buy the game when they could be playing a perfectly good version of it?
Gnaw That's not Jim's fault. It's the developers for making a really crappy version of the game. Again, how's Jim suppose to know that the PC version is playable even though he never played that version?
This feels like so much wasted potential. A game about breaking free from your shackles in society shackled itself into triple A culture, and took a chance to tell a story about a dystopian government controlling people and wasted it. Not to mention one creator stated it was against certain medications was a huge mistake, if there was any of that message in the game it should have been left up to player interpretation entirely.
i agree, even after 3 weeks with all the patches and bug fixes, it still fails to impress (for 60$). at first the game is fun but after getting into it your journal gets filled with boring pointless side quests, most of them consisting of retrieving some item 600 meters away that you cant fast travel to, do a boring stealth section or hit everyone with a shovel, and then travel all the way back through a barren wasteland of nothing but flat ground and trees. the towns themselves are empty and boring. travelling is boring. combat is boring. stealth is SO easy, run a bit then crouch behind a wall or hide in a trash can, and they will forget that you exist. looting is boring. story is pretty engaging at first, but them becomes repetitive. The game also is still kind of buggy, i found random floating npcs, and i got stuck a couple times forcing me to redo entire sections (because apparently i cant save during interactions). but no crashes at least (on pc). game is also poorly optimized, i get consistent 60 fps at times, then out of nowhere drops to 20 fps making the game a stuttery slideshow, i still dont know whats causing fps drops, it seems to just happen at random. lack of models as well as you mentioned with the granny. this game should be at least 20gb worth of content not 10! the joy thing was disappointing as well, i thought the whole game was going to be based on this mechanic, and if your in wellington and your not on your joy you will be a downer and you have to go scavenge joy before you get killed. but no, sadly joy feels like its not even there, you can still walk through wellington without being on joy perfectly fine, as long as you dont go through joy detectors (seriously the joy detector in wellington can easily be avoided by just going to the opposite street it so stupid) anyways thats my opinion (if you read this far thank you)
This is what happens when independent game makers gets 'published' they get forced to develop the game at a rate they cannot keep up with and by the deadline that was set up by Gearbox they couldn't mash everything out and was forced to give up the unfinished goods. Same thing that happened to No Man's Sky, they ran out of development money so they ran to Sony and got forced to release the game unfinished.
What's worse is even the Slaughtering Grounds didn't have bugs this bad and all of Digital Homicide's games were hodge-podgely put together in a short amount of time where at this studio has had so long and even a publisher come in to add financial support and this is what they come out with...
They used to higher professional testers. It was an actual job position with an actual salary. They were an important part of creating a finished product. There are other issuses I can get into, but idiots are going to defend every bullshit thing this billion dollar industry does.
As a one-man game-dev team, watching trainwrecks like this makes me feel better about my own games. Maybe I can't do fancy 3D graphics and voice acting, but I can at least properly test and polish my games.
Matt Roszak The only good game to be released in the past like, 6 years is a 2D indie Harvest Moon clone. Let that sink in. Your games are probably fine.
Holy shit, I am a huge fan of Epic Battle Fantasy! I played the 3rd one until my fingers bled. Nice to see you got a channel and all, count me among your fans, Matt Roszak.
Ehh, my recent playthroughs were pretty ok-ish apart from a few crashes and the occasional bad texture that takes a minute to load in because im playing on a 2014 Xbox One. I wouldn't say the game is so buggy its unplayable but there are definitely a few bugs leftover.
It is pretty playable on PC, i heard many horrible things for console versions though. By the way, i played 90 minutes and refunded it on PC. Story was interesting but gameplay was boring, such a shame. If i become rich one day, i will fix this game, i promise to you.
the linear levels are actually pretty decent the military base was okay but the rest of the game isn't that. running through the town is a fucking choir
Agreed. I think it would have been a much better game if it followed a Bioshock style level design. Where the levels are linear, but they are very large, open world levels.
To be fair, Gearbox is also responsible for Borderlands 1 and 2, and Battleborn, some of the best games ever made, so they record is not as bad as many think it is. Though i thought they not reponsible for making this but rather a different studio. Gearbox just published it.
mehhh, I don't think Borderlands 2 is even really that good of a game, at least in terms of gameplay, I love the concept and story though. To each their own.
Miles Williams I don’t think Battleborn was bad. It was just doomed to fail because 1. It’s not BL3 and that’s all anyone wants from Gearbox and 2. Overwatch came out a few weeks later and killed it
So... a game with a magnificent concept and awesome writing and excellent art directing has a disastrous technical delivery and game design. I wonder why. And how. There should be a case study of this.
Nikola Avramov Disagreements among game designers and lazy/competent coding department. But concept design and writers (who must’ve been brought really early on to get a sense of the world) were free and eager to do (and finish) whatever they want before the game hit EA and the dreaded cramming started.
+Recnid That sounds quite plausible. I wonder how is it that they came to ignore the obvious problems with late-game gameplay and so many mistakes with it... Well - if they released it with so many bugs... 'guess it's yet another one of those stillborn projects that sold the concept and then somebody escaped with all the budget.
Well Skyrim was full to bursting with oodles and oodles of stuff, to the point where i start to wonder how they had the time to design and program the sheer amount of content in the game. And that's on top of having a massive overworld. Is it any wonder?
Man, for a game that's been in Early Access for so long, it's impressive how they kept on disappointing fans and charged you 60 freaking dollars for it. And for it to be fully released now, doesn't look like they fixed the things that made people really disappointed. Welp.
I wonder if there's some kind of time threshold where if a game has been in development for long enough (ie past the threshold), it's likelier to be worse than games with a shorter time in development. It could be called the Duke Nukem threshold.
what did Compulsion Games do with all the money they got from the early accesses on steam or the publishing deal they got from Gearbox Software or the money they got when Microsoft bought them
I was going to buy this game a few years ago. But fortunately it was around that time that I stopped buying Early Access for what they might some day be. I only buy an early access game now if it is good in its current state, even if unfinished. Slay the Spire, Rimworld, Zomboid, ect.
That's because they used that time to add new content for the full release instead of fixing the bugs and glitches. Because they knew nobody would pay that amount of money for content that they've already played. I don't know, maybe it would've been a better choice to not release the early access version and that way they would've had the time to make it right and not disappoint anyone.
The other day I was going around in my head about how this "release it now, patch it later" culture is going too far. Releasing games unfinished just to keep shareholders happy is quite frankly scummier that the scum suckers in the third circle of hell, unimaginably slimy creatures who would quite happily release a game this broken for $60 and then shove a season pass up its ass for good measure. While I appreciate the fact that game development is challenging and takes time, effort and talent, this is frankly the most shocking example of a broken release I've ever come across. I honestly think Gearbox had something to do with this unfinished release; I hope I'm wrong, but Randy Shitford's track record speaks for itself.
Honestly, game development is hard, but it's never a valid excuse for releasing buggy games. I'm pretty sure it's a management and culture problem more than anything else. People being incentivized to not report bugs, for example, because then it's something that needs to be fixed. I don't remember where I read about it, but there's some screwed up practices on it. Like it's not just devs making mistakes and missing things. It's bugs being straight up ignored in some cases, devs being discouraged from calling attention to them, that sort of thing. Then sometimes there's a hostile relationship between testers and devs because testers are supposed to find as many bugs as possible to look like they're doing their job and devs have the opposite problem.
That issue between game testers and devs is definitely there. That "relationship" has never been good. As far as I'm concerned, the moment you start taking in game testers who do not know a damn thing about game development itself/game engines, is the moment you done fucked up. You need to get people who test games, report issues AND give ideas on what could potentially be the fix for it. Its the only way to do it right. And yes, the patch it later culture is really getting out of hand. If you have not seen mega64's PLAY DATE video, time to check it out. It is basically a good parody thing about this exact thing. When a game is released, its the time to grab the cash from the most impatient ones, they not only get a inferior product with less content, more frustration and so on, but you also get the most money out of them. By the time some game is "fixed", they won't bother with it anymore, they've already burned themselves out. The actual good time to buy a game is often 6months to a few years after release when the games have all the content in them at a low price WITH all the fixes and such applied. Though I've noticed an increasing trend in triple A studios getting a game out, doing one or two tiny patches after release and never touching it again. Leaving games completely broken and unfinished. Some of the main culprits include Bethesda, Arkane (under bethesda), any dev team under 2K, EA and a few others.
Thanks for the replies guys, very interesting to read. Its a shame that it's come to this cash over quality thing, and yes the worst offenders are the Triple AAAAAAAAY publishers, because sadly the industry is now run by shareholders. I feel so sorry for developers and testers, some of which are working under awful conditions, and know that they are part of a bent system but cannot speak out for fear of losing their jobs; and yes that Mega 64 play date video is brilliant, sums it up perfectly.
This culture as you describe it is not entirely the pupblisher's fault because we, the consumers, keep buying this shit day one. So ofcourse they'll keep doing this until we start thinking about what we buy instead of just buy stuff in blind faith day one or even months beforehand via pre-order.
True, as long as the publishers are making money they wont care much, regardless of how many people are bashing them on the forums. I don't preorder games anymore, I used to however especially as I used to be overly tempted by pre order bonuses, until I realized just how much of a mistake I had made :(
Daniel Sidrat Oh god I forgot about that nightmare fuel. Doc Mitchel pulling an exorcist then leaving the office and bam, seeing the inside of your own eyes.
my guess is that we happy few suffered the same fate that colonial marines and duke nukem: best left for never suffered; being that randy pitchford and gearbox obtained the rights for a brand new series, put minimal effort into finishing it and slapped an impossible deadline on it, and released it when it was nowhere even close to being a finished product just to make a quick buck. makes me almost wish compulsion had the balls to have told pitchford to take a flying leap when gearbox offered cash, because now they've become just another studio to die at the hands of another greedy executive.
*I think the motivation behind this game is to send you, the player, into a spiral of angst and despair comparable with that of the game's protagonist as he is confronted by an absurd world. Hence the bugs and constant frustrations.* *It really is a stroke of genius.*
All the "glitches" are really just the protagonist and NPC townsfolk having severe mental breakdowns due to "Joy"... Except that would have to be a deliberate artistic/narrative feature, like the System Crash scene in Saints Row 4 or when Faith Seed randomly appears in Far Cry 5
I absolutely loved the game and was even one of the ones defending the performance issues. But last night my girlfriend was playing and finished act 1 on ps4 in the transition to act 2 she experienced a game breaking error that corrupted her save file giving the only option of restarting the whole game. There's no justification for a $60 game to be that broken. A bit of pop-in and frame rate dips are annoying but fine, but something that major has made me lose a lot of love for this game.
nak game corrupting errors can happen in any game and literally any other system they even happen in the human brain! singling out one of them is very biased and shows how naive you are.
Tahnee Thompson they /can/ happen yes but how often does a game get published with a game breaking bug that affects at least a quarter of the players? To ignore that flaw shows a clear bias
Probably did her a favour, the jump between characters in acts is complete bullshit, removing all my shit and all of my skills pissed me off, they should’ve sticked with a single linear character.
This has happened to a lot of people, including myself. I was "fortunate" to have a previous save file (like, 2 hours away from the end) that had been uploaded to my online storage, but yeah I was about ready to throw my controller.
it's a shame that twitter completely devoured the dev of LISA whole. he'd been sheltered from the net most of his life and within a few years of being famous on twitter he'd already gotten some tumblr handlers to re-educate him on his whiteness. now he is a drumpf-hating self-loathing white-guilt ridden little baby. really unfortunate, i loved his games.
I hit this game with an open mind, since we've been Gearboxed before, but I wanted to give it a chance. I loved the premise of the entire game. I kicked its start. At four days post-release, playing this on the PS4, I stopped listing bugs, glitches, screen tearing, frame rate shits, the plethora of audio bugs (Raven's Cry bad), hostile characters chasing me only to stick into any and all of the scenery, and watching NPCs get punched by invisible entities in several quests. Motilene Makes You Strong was the best at this, and by best I mean complete (the only complete thing in this game) and total shit. I am on my 18th game crash and have not even left Arthur's storyline. One crash I achieved by spinning around in place. No. Really. I was searching for my waypoint, which of course was not properly marking jackshit, but pointed to the center of the goddamn earth, and I twirled around to find it. I SPUN. IN FUCKING PLACE. AND THE GAME CRASHED. I have failed quests I never saw nor even got a description for, and I have two broken quests that are literally because a button prompt is missing. Basically, we have been Gearboxed again, and this game is a pile of cyber refuse crammed in a $60 trash can. Though, it must be said, that the Game Crash Holm is the best in the game because that has reliably worked without glitches or bugs 18 times now.
I get the distinct feeling that any non-Borderlands game should stay very well clear of Gearbox. They don't seem to give even half a crap for any IP but their own... sigh.
Sneaking in this game is just a whole load of bollocks. "Here! You can sneak in this yellow colored bush, but NO, NO, NO you cannot sneak in this purple colored one! Oh, you want to sneak in this regular ol' green colored bush? TOO BAD GET BAYONETTED!". x.x
Woosh. The game has gone right over Jim's head. The multiple grannies are a key component of the 'deep' story. The high IQ gameplay that’s hidden from the merely average player. Nah, I’m kidding. It sounds pretty bad. What a shame.
It seems _your_ IQ isn't high enough to have realized that it's just one granny teleporting and stalking you. She did some really, really, _really_ nasty shit during the war.
I think we know why it’s $60 instead of $30: because Gearbox picked it up, therefore making it a AAA game. And AAA games need to cost $60, because...because yeah, I guess.
killing floor 2 is kinda AAA and only 20 bucks. 30 for the special edition. made using unreal engine free dlc forever. and yet other big companies cant comprehend how tripwire has such a nice fanbase.
I watched the jimquisitions (or rather listened) so many times while playing ma vidya gaimz that I know what theme/subject each one has. I need more YT content to watch
Such a shame. A good game ruined by poor skill on the developers part. A good piece of advice for anyone that is able to craft a good core like what was done here, but who lack the ability to truly bring it to life, get help. There is no shame in bringing in more skilled people to help you polish it up and bring your vision to life. I feel like had they just spent more time, or had someone very skilled working with them, the game would be much better. As it seems most of the problems with it come from the numerous bugs in the game. Devs these days rely too much on patching things after a release.
Izzat Alif every game by Ubisoft or any developer ya it does and until we as consumers stop alowing companies to release half made games this will continue.
The whole "oh well fix it later" attitude is not a good philosophy especially of your getting people to pay for the product as it is not as it could be. NMS Next whilst it is good they fixed it, it shouldn't have been in that state at all, like we should hardly thank developers for doing their bloody jobs and releasing a game like they advertised it. I'm not going to give them a cookie unless it's something extra cool on top of there already working game. I'm not buying games within a months release if this is the standard. We happy few will be the last.
Wait, everything looks the same whether you're on the joy pills or not? I thought the whole concept of the game was to avoid taking them because they screw with your perception of reality... What exactly is the appeal then?
I think it's a classic idea of an idea before design. One guy thought of this GREAT feature then as it went along they found out it just wouldn't work for the whole game so instead it's either toned down, made redundant or axed completely. I know other games have had this happen to (mainly story driven ones with "choices") but there are some others out there too.
I got We Happy Few on a massive sale and it's still buggy as hell but for the $8 (AUD) I spent it's quite fun. The fact that it cost $60 on launch however, is fucking ridiculous
Bit of a rant here.... I'm pretty sure not everything (or even all that much) that went wrong here had anything to do with Compulsion getting bought by Gearbox. Case in point: Prior to We Happy Few, Compulsion had released another game called Contrast. Everything about it from the thousand foot view seemed pretty cool. The premise was interesting, the design was beautiful, and the gameplay mechanics looked engaging. Then I decided to check it out for myself. It seemed good at first, but little by little the further along I got the flakier the game got. Like WHF I really wanted to like it, but if you get to a point where you've so badly broken the game you need to restart it about half a dozen times just to get through one section then you start ask yourself, "Why the hell am I doing this?" I eventually muddled through to the end not because it was a fantastic experience but more because it was pathetically short. Maybe they eventually patched some bugs, but I can't be arsed to try it again to see if the latest version is any better. Regardless, Contrast should have been held up as a red flag about the type of quality Compulsion produces, but I don't think anyone was paying attention to it or made the connection. It's easy to call Compulsion sell outs for cashing in with Gearbox, and I almost used it earlier but I'm not sure it applies here. Selling out usually implies someone is putting aside particular values for a quick gain, but I'm not convinced they have the type of values to set aside that would be applicable here. One thing I'll give Compulsion credit for is that they have fantastic vision, but that's completely useless when their execution is fucking awful.
Contrast was a launch title for the PS4, and I got the impression that it was rushed out because of that. That's part of why I was excited for We Happy Few; I thought they'd be capable of greatness with enough time and money. Instead, maybe they had too much time and money for their own good.
naturally this sort of stuff isn't talked about as reviewers only usually play a game for like 10-15 minutes, read what happens in the game and call it day. Then write their "10/10, beautiful" review.
I wasn't really following it when it first released, but I went back to see what info I could find. It released for PC/Windows, XB360, XBOne, PS3, and PS4 all on 15 Nov 2013, same day as the PS4 launch. It looks like the initial reviews were pretty "meh" all across the board, so I think I'm sticking with my _Compulsion just sucks at execution_ hypothesis. I think the major reviewers called it well enough, more or less. Gamespot rated it 5/10 (mediocre). IGN rated it 7.5, because... well that's IGN for ya. What's weird is the schizo reviews the PC version has on Steam these days. It's got a "very positive" overall rating, and yet if you read through positive reviews that bother to list pros and cons they often point out bugs as a problem (one of the reasons I loathe Steams up/down rating system).
I totally agree. Their previous work was a shoddy mess with good ideas too. The question is, what did Gearbox do then? couldn't they help them hire some actually decent programmers? Did they just purchase the rights and gave them some money in the hopes of earning quick cash on a promising indie game while not actually being part of the development? Either way, this is just sad.
I won’t lie, I kinda liked the voice acting for Arthur. After all that though I just lost interest. Thankfully mine was a review copy so I didn’t waste $100 on it.
Sometimes I wish there was a market for digital only movies that use 3D visuals like video games. Sounds like a concept like this would've been better suited as a movie (ala Brazil or something satirical) than a video game. So many video games have such great stories, only to be surrounded by garbage mechanics. I'd pay to see this as a movie, and so many more. I remember playing Diablo 2 and Warcraft 3 and thinking man I wish they just used that CG to make a movie instead of putting it in a game. Instead we get cut scenes, and a stupid live action Warcraft movie.
They've also made Borderlands series, all pretty damn good games. So was Battleborn, actually. It might be on developers this time. Stop shitting on Gearbox for helping, you dolts.
They've made Borderlands very successful series but this is another non borderlands title they can't be proud. I was very hyped for this same as Jim Sterling but now i will wait a while for patches/reprice.
You know what on the subject of Borderlands it was the only successful series Gearbox accomplished. I think Gearbox is destined to be a one hit wonder. Even Borderlands had it's bugs and glitches so Gearbox isn't completely competent as a company.
BIO out You seem unaware of their contribution to Valve's most popular titles, as well as Brothers In Arms. They've paved the road for Homeworld remaster and Deserts of Kharak, among other things.
Put this game alongside "Agony" with games that had incredible potential that went so disgustingly rotten upon release. Both had incredible concepts, both had golden aesthetics and both were broken, buggy, boring and at times, borderline unplayable messes. 2018 may have had great games and will get more great games but I think it has some of the worst disappointments I have seen in gaming personally. It's bad enough 1 game went that far to shit but 2, this badly in 6 months is disturbing. Much like I said for Agony, We Happy Few is both the one of the worst games of 2018 and easily at the top of the most disappointing games of this year and I hope to see it, like Agony, slaughtered in the top 10 shittiest games
Thupa Thebra did you expect more from them? So want to make a bet for when some Twitter followers that will only comment once say how great this game is and cease to exist afterwards
If they do an update the fixes some of the bugs then I would still give it a go. Jim is right in that it is impossible to know where to start when fixing them. I doubt it is in gearbox's roadmap either. It is such a charming game, the bugs just grind away at you. Having to manage 3 saves because you know you can't trust 1 is really annoying.
I like to start my reviews with Jim Sterling and casually work my way to IGN. With stops at Angry Joe, rent buy or pass, etc Because Jim is going to give it to me straight and then I'm going to see everyone else lie
I'm genuinely confused How can there be anyone disliking this video in particular because you literally trying to help people out so they don't make a mistake in purchasing a game that does not deserve the $60 price tag at the moment in time we shouldn't have to be buying games brand new and having to wait 6 to 7 months for the game to hopefully work the way as intended no other field of entertainment does that and can get away with it but in gaming it seems like we'll just fix it later but thank you for the money now
crash bandicoot because randy pitchford and his few friends have nothing better to do with thier time then down vote. Its not like thier commiting time to fixing broken ass games.
you can call we happy few´s world a lot of thing, but barren and lifeless are not among those thing. Unless you are talking about the garden district, who isnt lifeless, but is relatively barrent. All the rest of the game is packed full of stuff.
No Man's Sky...We Happy Few...is it just me or does every indie game that sells for $60+ turn out to be a dud? I can't think of any others but I have no doubt there are more.
I mean, in the end, neither of them even wound up being "indie" - No Man's Sky had all of Sony behind it and this had Gearbox. Putting this in the same group as games like Stardew Valley, Transistor, Bastion, and The Binding of Isaac is an affront to indie games. Just to make sure, I completely agree with you, so I hope it doesn't sound like I'm not - I just don't want those games tarnishing the lovely indie games we do have. :D
No Man's Sky only had the marketing backing of Sony, not the financial backing for development as far as I know. It was stated that the average team size that was working on the game for most of development was 6. It definitely was an indie game, just marketed as a triple A title by Sony.
Leave it to Jim to speak the bloody truth! Everyone's praising this broken mess. I support indie games but this game is broken. Don't support broken games!
noneyabusiness Well, y'know, some critics called Fallout 4 a hideously broken shitfest with the amount of bugs they encountered, but Jim fucking loved it. Either he didnt encounter as many, didnt notice them, or the other stuff he liked so much that it made up to him for the flaws. I guess that could be happening here? Maybe.
I kickstarted this, and I regret it, but at least I only paid $30 for it. I'm disappointed but to be honest I supported this game for one single reason, Uncle Jack, they should have used the character and actor more, he's wonderful.
Misery Not gonna lie, when the gameplay of this game was first shown and the beta was available long ago....and I saw it became a survival resource management type of game...I had an immense amount of worry....I wish I was wrong and so badly wanted this game to be a huge success...but like taking a Joy Pill 💊....its all a facade
As a KS backer of this game, I can say, I was quite concerned when everyone one of their weekly friggin' updates was nothing but screencaps of art assets. It's like they wanted to dazzle us away from thinking about the actual game.
Yea I tried out the early access version, even when they first released it was a nightmare of design issues. It was a boring and extremely bad "survival" game. I put it in quotes because the sleep/thirst/hunger meters were trivial and pointless, like they'd been tacked on. It was even worse than this release though, they almost exclusively used procedurally generated maps that could stretch on forever with the same buildings and people over and over. Though this version toned that down you can still see it. The AI seems like it's still as bad as when it first released on early access, let alone all the glitches. The whole reason this game even became popular at all was the good trailer showing off a cool concept, but when that concept became reality, it became a boring meter based survival game where all you do is just mange how much joy you take and people realized it's just just another boring survival game, if not worse than most.
It's still broken. I'm using my £1 month of gamepass to play games I wouldn't buy and it's horrible. I think what makes it worse is that the Devs aren't working on fixing it, just more dlc. What makes that worse is how the community doesn't care and just laps it up like the game works. Like everyone else, I really wanted this to be good. "A delayed game is eventually good, but a rushed game is forever bad"
no iam playing it now 22hrs in and it works fine looks nice and not rely had any bugs enjoying it so far i dont see what all all hate is about its just hay everybody lets jump on the hate train it arriving at bullshitexspess shorty and "A delayed game is eventually good, but a rushed game is forever bad" no not all ways look at no man sky
@@jaygopinath1694 that was my experience with it ten months ago. No hate train just immense personal disappointment. I wanted to enjoy the game and I gave it plenty of time after hearing about it's rough launch and the game was still all over the place. I'm pleased if you managed to enjoy it. In regard to the quote, I haven't played no man's sky. Obviously there are game updates now but I still feel the quote is relevant because of how important the initial impression is. Even if we happy few gets fixed I'll be hesitant to purchase it or any other compulsion games in the future. Similar could be said about hello games. It's important to deliver a competent product on release, consumers aren't testers. People get paid for that.
@@TheGreenKiddo it's been a while but I had missing items and kept falling through/into things. I still like the idea of the game, I might even give it another go while I'm on game pass again and hopefully I can finish it this time.
I hate games that allows you to get certain abilities which allows you to remove one of the games most essential features. "oh we know you aren't going to like this one thing, but instead of removing it and adding an interesting mechanic instead, we're going to make you grind so you can remove it yourself #fun " The sims does this aswell, a game which is literally about taking care of your characters needs allows you to remove those nees.
"Games are supposed to gradually get more difficult." I disagree. Some games work that way, but traditionally RPGs have not. Things are supposed to get easier as you level up and learn new skills. It's basically just a power fantasy, and that's the whole point and always has been. I mean, look at D&D for example. The game goes from hard, at the beginning when you have shit abilities and shit stats, and always roll shit rolls, to trivial once you reach high level with good stats and abilities. A level one paladin will have trouble even killing orcs, but a level 20 paladin can take out on adult dragon and stand a chance of winning.
"Except a good RPG then throws more and more ridiculous things at you. No, they aren't meant to get easier. That's utter bollocks." Who made you the authority on what a good RPG is supposed to do?
EnderDragonFire Ya, I get you. I enjoy some games like that too. Balance is key and most games have difficulty options. What's more annoying is when you finally get your skill unlocked that you would have used earlier in the game, but since you didn't have it you found a way to work around it and your just used to doing it that way for the remainder of the game.
Its because idiots like Jim bitched and moaned about the original game when it was based on survival. Compulsion Games got flack (from Jim and others) and had to totally change the game from a survival to RPG'ish to try and please the stupid critics who hate just for the sake of hating unless its sonys shitty 1st party walkathons which they jerk themselves off to.
Well, you made an attempt to justify it, but it wasn't a very good one. If pleasing critics was the goal, they don't seem to have done a very good job of it, so I don't know why you'd think that was a compelling argument.
Mickey C, have you considered they just ran out funds and duct taped what they had together to please their publisher. This game only had the art style going for it, outside of that it's always looked pretty meh in terms of gameplay they showed.
Switching the whole game style in the middle of production is never a good thing. Jim's hate was on a game that wasn't finished, but he bitched about it through several videos. Because he'd provided a couple of vocal lines, that somehow made him believe he had some sort of ownership of how the game should be made and he had a hatred for survival bars in general which he ranted on for at length during his playing of the EA version of the game. Perhaps if he'd just shut up and waited till it was more polished, like any game review should be about, not an early access peek, things might have turned out differently.
Mikey C dude he’s a goddamn game critic, it’s literally his job to hate games, him doing voice lines had nothing to do with it he just did what he always does. What he did do however was donate to the Kickstarter so yeah, he kinda does get a say where his money goes. Also how do you know that it would’ve been a good game if it had stayed survival? I kinda see where you’re coming from when you say they shouldn’t have rushed it but it being a survival game has nothing to do with glitches like floating NPCs etc.
Then buy it on sale, the game is good. worthy of 60$? thats debatable, but the game is good. It have some bugs, but the plot is great, the world is funny and interesting and in 96 hours it has crashed just once and never ever i found a bug that i couldnt solve by restarting, also, a lot of problems this guy points, like having to wait or being forced to take joy) doesnt even exist, its him playing terrible. Im really enjoying the game, and so are a lot fo streamers like jacksepticeye and markiplier.
Yeah, I never said that I would never buy it, but if I wait not only can I save money and get it on sale but it might be patched too. I am just tired of paying full price for supposedly finished games. If they said it was early access I could forgive the bugs and stuff. I really hope that I get to enjoy the game at some point because it does look interesting which is why I was willing to pay $60 for it before I found out that there are still a bunch of problems with it.
@@sugarveins i post my comment on pricing to complains about pricing, make sense. Not to "negative" comments, you can comment about the faulty AI the game had at launch and i would agree with you, for example
It's becoming standard practice now, this hyping games up and then releasing them for $60+Season Pass with barely any gameplay content and/or bugged beyond belief. Then they release the "big update" (if you're lucky) 6 months later and you're expected to be _grateful_ that the features you were promised might actually be put in the game. See also: Sea of Thieves, No Man's Sky.
i wanted sea of thieves to be good. its like the perfect grill with no burgers. the base is their the water looks amazing sailing is fun but theirs just nothing there
eurosonly I pre-order games to pay them off before they come out. So if I want two games that come out on the same day I don't have to take a $120 hit all at once. That's why I've already got Spider-Man and Shadow of the Tomb Raider paid off. Because they'll be good. And in the off chance that they're not, I'll go in and return the game as soon as they hand it to me. The writing was on the walls for We Happy Few. At the very best it wad a "wait for reviews and maybe get it for $20 three months later"-kinda game.
I preorder it, got it for 25 bucks, and im loving it! It have some bugs, but the plot is great, the world is funny and interesting and in 96 hours it has crashed just once and never ever i found a bug that i couldnt solve by restarting, also, a lot of problems this guy points, like having to wait or being forced to take joy doesnt even exist, its him playing terrible.
The writer's cute little comments about medication-dependant people are enough of a turn off, never mind dealing with its bugs. Fuck people with a mindset like that, end of story.
dlaESP What turned me off was the story. I read Fahrenheit 451, which is similar to 1984, so the story was basically cliche for me. Don't get me wrong, I feel it was a good concept of a game but it wasn't for me. A society that needs to be medicated so they don't feel the pain of the past? I feel that is rarely done in games.
The company both responsible for Aliens Colonial Marines and Borderlands 2? One of those is dogshit. The other is a masterpiece. Which one are we meaning to imply here is the sum of all parts?
LCpl Kilbey117 yet you didnt see bl2 replay ability or is over 30 thousand players a day with pc alone but i guess your right with number being nothing like how much boderland sold or anything or how people still want boderlands 3 and its in the works rn
So while there were a lot of bugs in the game that bothered me, I think my biggest frustration was if you stumbled upon a quest either from the wrong angle, or midway through, and then either you would never actually get the quest and get locked out of progression because certain dialogs never happen or be locked out when you eventually do find the starting point as you've already done some of the middle steps. This happened to me with two of the main fast travel spots in different districts meaning if I ever needed to go there, I had to walk across two to three zones to get where I needed to be.
Does anyone remember when Microsoft announced this game as exclusive during E3, 2 years ago alongside with 50 other "exclusives" and turned out everything was just lies? Yeah, nobody remembers.
MasterJazz09 A little, I'm one of the idiots that purchased an original XB1 after they promised us Dedicated Servers and Cloud Enhanced Graphics. By the time they promised us 50 exclusives during E3 and 4k @60fps uncompromised with the XB1X, I was already immune to their lies, fortunately.
Plot twist: We Happy Few is a psychological experiment paid for in secret by EA to see how much frustration the average gamer will put up with before they throw a brick through their TV. This is a game so fucked up only John Oliver could love it.
georgearrivals double plot twist it's actually an experiment by *insert conspiracy here* in seeing how far people can be pushed before taking bricks to EA executives.
I couldn't even complete the very first 'major' quest I came across because after doing all of the many steps right, the final door I was supposed to unlock spawned facing inward, meaning the lock was inside the locked room that I couldn't get into. What a joke.
i have played we happy few over 96 hours and have never encountered a bug that couldnt be solved by restarting, with the only exception of hive mind (secondary quest)
I'm really sorry to hear all this, because I love the concept and overall art direction in this game. It kinda reminds me of British series from the 1960 and 70s that had a creepy, uneasy edge to them, like The Prisoner and Children of the Stones. I miss stories like those, so I was really excited for We Happy Few when it was first pitched.
@ bryan joiner Hasn't Jim been showing footage of what he's been saying whilst he's saying it? The dialogue cutting out, the stuck in the death animation, the dead bodies writhing, the floating NPC's- pretty solid video evidence for all of them.
This is the worst I’ve seen this game preform, I’ve watched streams on both pc and PS4 and I have not seen all these bugs, not saying they don’t exist but I feel jim is over reacting as he does, in my opinion, also everyone I’ve talked to loved the story and characters and found the combat ok, I think it looks like skyrims combat. But yet he says this game is just a abomination. But I just have trouble trusting these kinds of videos cause the video reviewer can just show the worst of the game, I just watch streams
Mike Darnbrough GameSpot did actually, then got pilloried by its readers for "not looking like a 4/10" The comments on that review make me sad that a sub-set of gamers just accept any sort of shit slopped to them.
The reviews are definately skewed. About 50% not mentioning any bugs and the other 50% saying stay well clear. Thought it might be a steam issue, but no, even playstation lifestyle are saying it's unplayable in it's current state.
And the relaunch of NMS didn't mention the fact that It was completely unplayable either. It's skewed information. Cant say things to harsh or you lose your review copies and the chance to be up early with review
Gearbox being involved in a project, no matter how loosely, seems lately to be the kiss of death for the project. Aliens colonial marines, Battlebourne, We happy few, they're on a roll.... No doubt it could be patched back up like aliens. But the damage is done. More big hits to their rep.
It is important to mention that the game had a 15% pre-order discount 8 days prior to release, that could only be claimed in its pre-order stage. This shows how well the developers knew the game was completely broken and knew that once the reviews went up, nobody would be willing to purchase it, and were aware that 90% of their sales would be from the pre-orders. hopefully, the game sells abysmal so no-one else follows in their footsteps.
But I want this world to continue to exist :( I truly do hope this becomes the next No Man's Sky of redemption because the concept itself has great potential
Monster Hunter: World's marker system somehow accomplishes the deleting the marker when you get to it thing and it has a much more complicated system to contend with. It deletes markers on things like resources when you get to them, but keeps it on Monsters you're tracking. It's just a tiny bit of polish, but doesn't it feel good in the context of how un-polished We Happy Few is?
To be fair MHW wasn't exactly polished at all upon release which was probably its only main flaw besides obvious ones like a small endgame. Scoutflies couldn't be turned off and always jerked your camera whenever they locked onto something, layered armor could only be changed through Your Room which meant you had to go through two more loading screens every time you wanted to change it, decorations being terrible to sort through, and more that got fixed through patches.
Well i think its pretty clear that the developer paid Jim for a positive review
What the actual fuck are you talking about?
Whoosh
It's only a woosh if somebody should be aware of the thing .
🤣🤣🤣👍
Woosh to woosh, and wait. Woosh some more.
It IS truely a Gearbox game... it wasn´t one in the beginning, but it mutated into one.
MyBalls it was in the joy pills
They should've checked the AI for typos
Thing is we all give Gearbox shit for releasing unfinished games but they also made Borderlands 2
MyBalls Jim really needs to piss on them waaaay more
Monmonstar which is a buggy unfinished mess, I don't see your point
the surlvival element just seems so out of place. Okay maybe hunger and sleep once in a while, but not having it as a constant bar reminding the player that he should be looking for food. You have a good premise, a beautiful artistic style, let the player explore the world without a timer hanging above their head.
While there is a penalty for being underfed or thirsty, it isnt lethal, it just reduces your stamina to a minimun of half.
It is better to be fed, but honestly you can go around starving and eat just before some important event or fight.
So far the overwhelmingly WORST part was Act II. Trying to avoid spoiling but for those who have played I'm sure they know what I'm referring to.
#Easy Mode.
Few titles do those elements right. Human beings do not need to eat and drink THAT constantly.
That loop of the guy hammering the air, with the lady crying against the wall, feels like some David Lynch shit.
maybe they took the happy pill and were hallucinating?
Double the price double the disappointment.
Pile of salt Twice the pride. Double the fall.
It’s all part of the experience.
Pile of salt aren't these MSs new first party development team? Compulsion Games? What a shame can u imagine the premise if made by a talented studio on a quality engine and given time!? I hate survival style games like u need water and food every few minutes kinda gameplay so was hoping for a Bioshock story driven action adventure game! 😔 I'm not buying this yet and at this price. Maybe a year or 2 later cheap as chips and fixed I'll try it!?
Hello there! Prequelmemers
A game with every reason to be good but turns out bad hurts the most. Was really hoping this game would turn out great.
Agreed, When I saw the early access preview I thought that it could be could if only they removed the 'survival' mechanics (or gave the option to disable them).
Such a great concept.
So much potential for something different from the norm.
One really has to wonder what the heck happened between that early access version and the final one.
I'm almost tempted to think that they send the wrong version to retail ... but if that were true it surely would have been acknowledged by now,
True. So much potential and it is bad hurts much more than a bad game being bad.
I just got the game today. To me it seems pretty fun but I've only been playing for about 2-3 hours now. Definitely not 60$ though.
Jesus Christ loves you, God bless heal save and forgive you in Jesus's glorious and holy name amen.
TheBros2theend
What the hell does Jesus or religion have to do with video games mate? Why are you here? Nobody here is going to take your message seriously on a video game oriented comment?
Some people below refer to this as a "indie game" that "should only be played on PC". Well, it's lost the right to be called an indie title now that it's been "AAA"ed, and if it's being sold anywhere, it should be criticized on the platform of release.
its not indie. they were bought by microsoft. by definition this means they are not indie. As far as playing on PC. you should play ALL games on PC.
Most non emulatable (too modern) nintendo games aren't on the computer. I've been all about the Switch lately, but I do use the computer to emulate old games.
@@StrazdasLT buddy everybody can play on whatever the friking platform they want to with the same incredible experience. Your entitlement was so dredful. And for your information fun fact most games on PC unfortunately there FAAAR from been perfect too. Think before spitting nonsense pal.
@@christiamcruz7454 Yes, wanting people to play the better version of the game is entitlement. Go buy some doritoz, "pal".
@@StrazdasLT well thank you that'll be a good idea i'll just eat some chips while i sit down and listen to your clownish entitlement on telling everybody to get a PC as if it was that easy to do. First of all, people DON'T have to play on whatever the friggin platform YOU want em' to (in other words people dont need to follow to your bs just because you told em to) people would want to play on whatever platform THEY want to. Second Dude, PC ports sometimes have problems too and this stupid game HAD a lot of problems, so much so that according to the VGchartz it only sold over less than 240 thousand copies world wide. Dont believe me? Look for it on the Vgchartz and see it for yourself. Maybe then anyone can take your statement seriously if you weren't talking nonsense coming out of your mouth. Btw PC!? YOU of all people suggesting anyone to buy PC and telling us that everything HAS to be on PC as if that platforma is like a heaven for gaming, buddy let me tell something if the developers do a crappy job on not Optimizing a game properly it doesn't matter how many Rtx 3080Ti's you might have, guess what. The game will still have problems, doesn't matter on which platform you'll be playing on and before you take this against me this is coming from a guy that plays on both PS4 AND PC as well. Yes, PC always be powerful, but fun fact, NOT perfect. If you think playing this *thing* (We Happy Few) wasn't any good. You might as well have fun with "Drake of the 99 Dragons". Let me give a bit of a lesson, use your brains first before spitting all of the nonsense on pretty much telling the people that can only afford a console that they're playing on a "worthless" platform. Be humble about what you have and stay out of people's business on what platform they want to play on. Just who the heck did you think you are? Telling everyone to play on something that they can't afford or they just dont want to, yet. Go get some sun once in a while maybe that'll help you on not been so narcissistic sometimes on flexing to much about your "precious" piece of plastic brick that hackers can pretty much find ways to easily to ruin people's fun when playing multiplayer matches on it, yeah hows that for been fun. Get real man, mine your own business and let people play on whatever platform they want to.
Like Jim said, I think the premise, aesthetic and writing of the game is really well done. I feel like the dev team had the passion and ideas to make it a good game, but Gearbox hijacked We Happy Few's little dingy like the spunk pirates they are...
rollercoastersam don’t let the devs off the hook entirely. The publishers can’t be blamed for the godawful glitches and bugs and poor optimisation
@@ArtyJerjerrod Exactly - how is this Gearbox's fault? Folks will never get over Colonial Marines, I mean - I get it - but we have to be even handed about this. They're still largely the company that made Opposing Force, after all.
@@ArtyJerjerrod The publishers are the ones who set unmeetable release deadlines that push games out the door as fast as possible, rather than "when they're ready". If you take a talented carpenter that can make amazing high-quality furniture ... and then an employer wants him to make an entire furniture set in a day ... you're going to get a bunch of rickety falling apart garbage, despite how talented that carpenter truly is. THAT'S what publishers do.
The devs LITERALLY are unable to decide the pace of how they work on their games. They don't have the freedom to go "we can't set the game for that release date, it's nowhere near ready yet, THIS is a closer approximation of when it'll be ready". The publishers are holding the purse strings. And if they don't get their way, exactly as they've demanded it in whatever contracts were signed in the first place ... the devs can kiss their support goodbye. And that's often enough to outright kill a studio, right there and then.
Should they have even signed on with a big-name publisher in the first place? Of course not. They should have stuck to their guns and stayed the course with the Kickstarter crowdfunding route. But for one reason or another, someone on that dev team with more say so than the rest convinced the rest of the team they HAD to go with a publisher if their game was ever going to sell. I don't know who that was or why ... but that's why this situations happen as often as they do.
The devs aren't without their participation in this mess, as they're the ones that signed a contract with Gearbox in the first place ... but don't for one SECOND think that publishers don't directly affect the final product that comes out. That's some amateur-level bullshit ignorance, right there, if you still honestly think otherwise. If you're a person who actually watches a lot of videos related to the gaming industry, you should already know everything I've just said. That this concept isn't already clear to you is baffling.
@@fuzzydunlop7928 wake up kiddo
I don't know man, levitating while in the sitting position seems like a dope circus trick...
Jim is just jealous of his mad core and leg strength
Would have loved to play a game where you're a depressed circus performer putting on a false smile and air of levity to please the fickle crowds. A joyful mask over a sorrowful heart, surrounded by laughter and smiles but none of it your own.
A modern take on the stories found in old pantamime/ Comidia del arte. That sounds pretty neat, i wonder how you'd work the asthetic into a video game? Cool idea tho, i'd fund it.
Pfft. Quint did it first in Deadly Premonition
Mimes have evolved.
Gearbox: "We're running out on our budget for BL3! We need a scapegoat... a sacrifice..."
We Happy Few: "Hey guys, the KickStarter went great! Cant wait to get this project rolling!"
Gearbox: "Please, have a seat..."
Like hell I'm buying a BL game sight unseen while lootboxes are still a thing. I loved BL2 but I'm not going anywhere near a sequel until the first season of the season pass is over with and the all canaries that went into the mineshaft are all either dead or singing.
I don't think gearbox wants to make games anymore. They've made it clear that they want to have other people do the work while they get the money. In other words they want to be a publisher. Basically they're turning into valve light.
Does seem that way, doesn't it? Suppose the moral of the story is, if you're a small (or large for that matter) indie studio with a clear, ambitious vision and a game in early access you have no idea if you'll manage to get finished... don't hitch that wagon of yours to a ravenous triple aaaayyyy company that wants to cram you full of money in exchange for hiking up the price tag on your game and shoving it out the door years before it's remotely ready. ...And then making you work on a season pass instead of *fixing the broken damn game itself.*
If it means that BL3 is awesome like 2 was and this game is their sacrificial lamb being an acquired indie title anyway?
I can live with that and not hate Gearbox all that much.
Um but boderland 3 is almost def in the works rn like have you been keeping up or just stating opnion
We Angry Lot.
HehAAAAAAA no.
TAKE YOUR RAGE
TAKE YOUR RAGE
TAKE YOUR RAGE
TAKE YOUR RAGE
I see what you did there. ;)
You Angry Lot.
Adam Carrigan Despite all your rage, you're still just a rat in a cage.
soon they will release a statement saying "this are not bugs and glitches, these are the effects of the drugs" xD
That's too fucking likely, at their worst.
They ARE the effects of the drugs. The ones they playtesters were on in real life. If they even had playtesters.
We Happy Few - Drugs Are Bad Mkay Edition
That intro. No Jim. Stop it.
...pounding....it.
Glad I just spent £40 on brand new bass boosted speakers
They're just having a good ol' rubbery floor rub. Nothing wrong with it.
Jim Sterling I think what made the scene was the player character sipping the drink during it. Great touch.
Well they are on drugs, maybe the changing voices were on purpose..
Such an incredible idea, such a gorgeous art style... really sad to see it turned out so bad.
SwordBreaker925 It’s not bad at all, the console port is a little bit off which might make the game look bad but on PC this game is awesome and has no bugs what so ever, he doesn’t say that though which can be very misleading.
Gnaw Well, how would he know that the PC version is good if he never played the PC version, but only the PS4 release? All versions should work properly, not just the PC version.
He's not misleading anybody, you can tell he's playing the PlayStation version, not the PC version, so this review (or Jimpression) is about the PlayStation version.
SteelSunglasses Have you taken into consideration that someone who plays on PC might watch this and think that this is what it’s like on all platforms and decide not to buy the game when they could be playing a perfectly good version of it?
Gnaw That's not Jim's fault. It's the developers for making a really crappy version of the game. Again, how's Jim suppose to know that the PC version is playable even though he never played that version?
thought it was the pc version, thanks for the heads up
I wonder what Typo ruined this game
0Bennyman it will be a b.
Don’t you mean 🅱️
no he means bee
Stan Knight fuck what have I started?
Idk but I'm pressing E for all the respects I can give
I seriously thought the footage Jim was using was early access. Holy shit....
Early access was *better.* How is that even possible?
This feels like so much wasted potential. A game about breaking free from your shackles in society shackled itself into triple A culture, and took a chance to tell a story about a dystopian government controlling people and wasted it. Not to mention one creator stated it was against certain medications was a huge mistake, if there was any of that message in the game it should have been left up to player interpretation entirely.
Yeah I wouldn't mind my anti-depressants making life like this rather than an unfeeling husk of the human experience... lol.
50chickens50 It's satire that doesn't realize it's satire.
Dylan Higgins If it had embraced that even there would be something
It could've been the new Bioshock. It really could've. But if fucked up.
Ulquiorra afraid not, is it on netflix? That's kind of the only way I can see it legit
Glitches worse than Skyrim in a full price 2018 narrative-led game
I see now why gearbox took interested in this product
Maybe your supposed to take a Joy pill when you play it?
DJAnarkros DJ & TH-camr You're
Artalen You sound like a fun guy
Haji You sound like someone who enjoys errors and bugs. This game was made for you buddy.
ProjectiluvOP you'd do all that regardless of the game
Artalen i'm afraid this game isn't all that buggy
i agree, even after 3 weeks with all the patches and bug fixes, it still fails to impress (for 60$).
at first the game is fun but after getting into it your journal gets filled with boring pointless side quests, most of them consisting of retrieving some item 600 meters away that you cant fast travel to, do a boring stealth section or hit everyone with a shovel, and then travel all the way back through a barren wasteland of nothing but flat ground and trees. the towns themselves are empty and boring. travelling is boring. combat is boring. stealth is SO easy, run a bit then crouch behind a wall or hide in a trash can, and they will forget that you exist. looting is boring. story is pretty engaging at first, but them becomes repetitive.
The game also is still kind of buggy, i found random floating npcs, and i got stuck a couple times forcing me to redo entire sections (because apparently i cant save during interactions). but no crashes at least (on pc).
game is also poorly optimized, i get consistent 60 fps at times, then out of nowhere drops to 20 fps making the game a stuttery slideshow, i still dont know whats causing fps drops, it seems to just happen at random.
lack of models as well as you mentioned with the granny. this game should be at least 20gb worth of content not 10!
the joy thing was disappointing as well, i thought the whole game was going to be based on this mechanic, and if your in wellington and your not on your joy you will be a downer and you have to go scavenge joy before you get killed. but no, sadly joy feels like its not even there, you can still walk through wellington without being on joy perfectly fine, as long as you dont go through joy detectors (seriously the joy detector in wellington can easily be avoided by just going to the opposite street it so stupid)
anyways thats my opinion (if you read this far thank you)
This is what happens when independent game makers gets 'published' they get forced to develop the game at a rate they cannot keep up with and by the deadline that was set up by Gearbox they couldn't mash everything out and was forced to give up the unfinished goods.
Same thing that happened to No Man's Sky, they ran out of development money so they ran to Sony and got forced to release the game unfinished.
Luckily No Man's Sky is actually really good now and has all the stuff they promised. So wait a year or two and this game might be great too
duffman18 but you shouldn’t have to wait.
Expect Sony never published No Man's Sky, They distributed it
it was published by sony mate, a quick 5 second google will tell you that
no they don't have everything they promised, they have some things they promised
How long has this game been in development for again?
There's a starman waiting in the sky something like 3 years
Not long enough it seems
What's worse is even the Slaughtering Grounds didn't have bugs this bad and all of Digital Homicide's games were hodge-podgely put together in a short amount of time where at this studio has had so long and even a publisher come in to add financial support and this is what they come out with...
Misery loves company. The longer a game takes to develop without making progress the worse it gets due to the software starting to get outdated.
Long fucking enough
We are no longer game players. We are game testers, and we pay them for the "privilege".
And some are more than happy to do so, which is why publishers let modders fix or finish what was broken and lacking.
What no pride and accomplishment ?
Now now, Sky Irwin, players aren't necessarily always games testers. Sometimes we're also the programmers, artists, and community tech support.
Then you have games like Dead Cells working out, and then AAA ones like God of War that remind us all of why we still pay to play this hobby.
They used to higher professional testers. It was an actual job position with an actual salary. They were an important part of creating a finished product. There are other issuses I can get into, but idiots are going to defend every bullshit thing this billion dollar industry does.
As a one-man game-dev team, watching trainwrecks like this makes me feel better about my own games.
Maybe I can't do fancy 3D graphics and voice acting, but I can at least properly test and polish my games.
Matt Roszak Quality over quantity my friend.
Didn't realize you were a solo dev, been playing your EBF games for years. You're doing great :)
Yeah. All the money in the world can't buy you any heart and soul. You got some good shit man :)
Matt Roszak The only good game to be released in the past like, 6 years is a 2D indie Harvest Moon clone. Let that sink in. Your games are probably fine.
Holy shit, I am a huge fan of Epic Battle Fantasy! I played the 3rd one until my fingers bled. Nice to see you got a channel and all, count me among your fans, Matt Roszak.
We Satisfied Few would be a great title for this game
No Man's Satisfaction!
We Unhappy Many
"We Happy Few" as in the few people who are happy about this game.
Most Of Us Feel Like Shit Inside: The Game
We adequately fulfilled, I guess, few.
That intro is me when I watch a Sterdust wrestling match.
Or is it the intro to a Sterdust wrestling match?
where can one do this? I am morbidly obese and curious.
Only thing Stardust has going for him is his fantastic Giana Sisters-esque entrance theme. This game doesn't even have that.
FOR STERDUST!!!! -ROAR!!!!!-
Jamie Norwood I do have a picture of Sterdust, and he looked great. I didn't think Jim could lose the weight but he did, and that inspires me.
"I saw clockwork orange once" the game
pedro afonso more like „I read the summary of 1984 on the book cover“
pedro afonso that movie should have been aborted; the book, though, what a worthwhile timesink!
Maybe I looked at a movie poster for clockwork orange the game
"I read the wikipedia page for clockwork orange and brave new world, and I think that I'm very clever."
"I've heard of brave new world"
Apparently it's _still_ unplayable, to this day. How can this have so many positive reviews?
Ehh, my recent playthroughs were pretty ok-ish apart from a few crashes and the occasional bad texture that takes a minute to load in because im playing on a 2014 Xbox One. I wouldn't say the game is so buggy its unplayable but there are definitely a few bugs leftover.
It is pretty playable on PC, i heard many horrible things for console versions though. By the way, i played 90 minutes and refunded it on PC. Story was interesting but gameplay was boring, such a shame. If i become rich one day, i will fix this game, i promise to you.
When I played it I had no problems or glitches
@@thesenate8268 thank you Senate
I played it about a month ago and it was great
Game would have been 100% better if it wasn't a fucking survival sandbox. Why wasn't it just a linear stealth game?
Jay S. Because survival games were very popular at the time the game came out on kick starter.
the linear levels are actually pretty decent
the military base was okay
but the rest of the game isn't that. running through the town is a fucking choir
Well to be fair you can turn off the survival stuff, which I did.
Agreed. I think it would have been a much better game if it followed a Bioshock style level design. Where the levels are linear, but they are very large, open world levels.
Because everything hast to be survival or sandbox these days. If you do both as a dev, you can't take a risk, right!?
A promising indie title picked up by the studio responsible for Aliens: Colonial Marines turned into complete trash? Who could have seen that coming?
To be fair, Gearbox is also responsible for Borderlands 1 and 2, and Battleborn, some of the best games ever made, so they record is not as bad as many think it is. Though i thought they not reponsible for making this but rather a different studio. Gearbox just published it.
mehhh, I don't think Borderlands 2 is even really that good of a game, at least in terms of gameplay, I love the concept and story though. To each their own.
Did you just say Battleborn was one of the best games ever made?
Miles Williams I don’t think Battleborn was bad. It was just doomed to fail because 1. It’s not BL3 and that’s all anyone wants from Gearbox and 2. Overwatch came out a few weeks later and killed it
Matthew Black I feel you.
So... a game with a magnificent concept and awesome writing and excellent art directing has a disastrous technical delivery and game design.
I wonder why. And how.
There should be a case study of this.
Nikola Avramov Disagreements among game designers and lazy/competent coding department. But concept design and writers (who must’ve been brought really early on to get a sense of the world) were free and eager to do (and finish) whatever they want before the game hit EA and the dreaded cramming started.
+Recnid
That sounds quite plausible.
I wonder how is it that they came to ignore the obvious problems with late-game gameplay and so many mistakes with it...
Well - if they released it with so many bugs... 'guess it's yet another one of those stillborn projects that sold the concept and then somebody escaped with all the budget.
"Well it's an open world sandbox game so it's bound to be somewhat glitchy, just look at Skyrim."
**watches video**
"Jesus"
Well Skyrim was full to bursting with oodles and oodles of stuff, to the point where i start to wonder how they had the time to design and program the sheer amount of content in the game. And that's on top of having a massive overworld. Is it any wonder?
games like The Outer Worlds have proven that argument to be bunk anyways.
Bethesda are just bad at their job.
Man, for a game that's been in Early Access for so long, it's impressive how they kept on disappointing fans and charged you 60 freaking dollars for it.
And for it to be fully released now, doesn't look like they fixed the things that made people really disappointed. Welp.
And the game looks like it plays like complete shit on the consoles, which is even more embarrassing.
I wonder if there's some kind of time threshold where if a game has been in development for long enough (ie past the threshold), it's likelier to be worse than games with a shorter time in development. It could be called the Duke Nukem threshold.
what did Compulsion Games do with all the money they got from the early accesses on steam or the publishing deal they got from Gearbox Software or the money they got when Microsoft bought them
I was going to buy this game a few years ago. But fortunately it was around that time that I stopped buying Early Access for what they might some day be.
I only buy an early access game now if it is good in its current state, even if unfinished. Slay the Spire, Rimworld, Zomboid, ect.
That's because they used that time to add new content for the full release instead of fixing the bugs and glitches. Because they knew nobody would pay that amount of money for content that they've already played. I don't know, maybe it would've been a better choice to not release the early access version and that way they would've had the time to make it right and not disappoint anyone.
The other day I was going around in my head about how this "release it now, patch it later" culture is going too far. Releasing games unfinished just to keep shareholders happy is quite frankly scummier that the scum suckers in the third circle of hell, unimaginably slimy creatures who would quite happily release a game this broken for $60 and then shove a season pass up its ass for good measure. While I appreciate the fact that game development is challenging and takes time, effort and talent, this is frankly the most shocking example of a broken release I've ever come across. I honestly think Gearbox had something to do with this unfinished release; I hope I'm wrong, but Randy Shitford's track record speaks for itself.
Honestly, game development is hard, but it's never a valid excuse for releasing buggy games. I'm pretty sure it's a management and culture problem more than anything else. People being incentivized to not report bugs, for example, because then it's something that needs to be fixed. I don't remember where I read about it, but there's some screwed up practices on it. Like it's not just devs making mistakes and missing things. It's bugs being straight up ignored in some cases, devs being discouraged from calling attention to them, that sort of thing.
Then sometimes there's a hostile relationship between testers and devs because testers are supposed to find as many bugs as possible to look like they're doing their job and devs have the opposite problem.
That issue between game testers and devs is definitely there. That "relationship" has never been good. As far as I'm concerned, the moment you start taking in game testers who do not know a damn thing about game development itself/game engines, is the moment you done fucked up.
You need to get people who test games, report issues AND give ideas on what could potentially be the fix for it. Its the only way to do it right.
And yes, the patch it later culture is really getting out of hand. If you have not seen mega64's PLAY DATE video, time to check it out. It is basically a good parody thing about this exact thing. When a game is released, its the time to grab the cash from the most impatient ones, they not only get a inferior product with less content, more frustration and so on, but you also get the most money out of them. By the time some game is "fixed", they won't bother with it anymore, they've already burned themselves out.
The actual good time to buy a game is often 6months to a few years after release when the games have all the content in them at a low price WITH all the fixes and such applied.
Though I've noticed an increasing trend in triple A studios getting a game out, doing one or two tiny patches after release and never touching it again. Leaving games completely broken and unfinished. Some of the main culprits include Bethesda, Arkane (under bethesda), any dev team under 2K, EA and a few others.
Thanks for the replies guys, very interesting to read. Its a shame that it's come to this cash over quality thing, and yes the worst offenders are the Triple AAAAAAAAY publishers, because sadly the industry is now run by shareholders. I feel so sorry for developers and testers, some of which are working under awful conditions, and know that they are part of a bent system but cannot speak out for fear of losing their jobs; and yes that Mega 64 play date video is brilliant, sums it up perfectly.
This culture as you describe it is not entirely the pupblisher's fault because we, the consumers, keep buying this shit day one. So ofcourse they'll keep doing this until we start thinking about what we buy instead of just buy stuff in blind faith day one or even months beforehand via pre-order.
True, as long as the publishers are making money they wont care much, regardless of how many people are bashing them on the forums. I don't preorder games anymore, I used to however especially as I used to be overly tempted by pre order bonuses, until I realized just how much of a mistake I had made :(
I'm entirely convinced if it doesn't have 'Borderlands' in the title, Gearbox will ruin it.
Supersonic. We still have to wait another 78 years for Borderlands 3 apparently.
I mean, they did the PC port of the original Halo. That wasnt half bad.
HammerMeister1999 yes it was, so many terrible changes from the original.
brothers in arms. half life opposing force. homeworld remastered.
ZED I forgot about brothers in arms. Such a good, underrated game.
Holy shit, that dude sitting on the bench just noping away while still sitting - that's beautiful.
The broken animations in this game look like they’re from a Gmod video from 2009
th-cam.com/video/YIrR3L4ncfc/w-d-xo.html
Gaia Kitten What the hell di I just watch? 8(
Fallout 3 New Vegas had that nightmare inspiring head twirling bug. Also the camera behind the eyes were really freaky too.
Daniel Sidrat Oh god I forgot about that nightmare fuel. Doc Mitchel pulling an exorcist then leaving the office and bam, seeing the inside of your own eyes.
my guess is that we happy few suffered the same fate that colonial marines and duke nukem: best left for never suffered; being that randy pitchford and gearbox obtained the rights for a brand new series, put minimal effort into finishing it and slapped an impossible deadline on it, and released it when it was nowhere even close to being a finished product just to make a quick buck. makes me almost wish compulsion had the balls to have told pitchford to take a flying leap when gearbox offered cash, because now they've become just another studio to die at the hands of another greedy executive.
*I think the motivation behind this game is to send you, the player, into a spiral of angst and despair comparable with that of the game's protagonist as he is confronted by an absurd world. Hence the bugs and constant frustrations.*
*It really is a stroke of genius.*
Read me, delete me lickety-split Why am I not completely sure that someone didn't say this and meant it?
All the "glitches" are really just the protagonist and NPC townsfolk having severe mental breakdowns due to "Joy"... Except that would have to be a deliberate artistic/narrative feature, like the System Crash scene in Saints Row 4 or when Faith Seed randomly appears in Far Cry 5
The "to be fair, you have to be a genius to understand Rick and Morty" of gaming, ladies and gentlemen.
Sairaj R. Kamath lol my thoughts exactly.
Jared Piper whoosh
I absolutely loved the game and was even one of the ones defending the performance issues. But last night my girlfriend was playing and finished act 1 on ps4 in the transition to act 2 she experienced a game breaking error that corrupted her save file giving the only option of restarting the whole game.
There's no justification for a $60 game to be that broken. A bit of pop-in and frame rate dips are annoying but fine, but something that major has made me lose a lot of love for this game.
nak game corrupting errors can happen in any game and literally any other system they even happen in the human brain! singling out one of them is very biased and shows how naive you are.
Tahnee Thompson they /can/ happen yes but how often does a game get published with a game breaking bug that affects at least a quarter of the players?
To ignore that flaw shows a clear bias
Probably did her a favour, the jump between characters in acts is complete bullshit, removing all my shit and all of my skills pissed me off, they should’ve sticked with a single linear character.
Yeah it's crashing a shit ton for me on ps4
This has happened to a lot of people, including myself. I was "fortunate" to have a previous save file (like, 2 hours away from the end) that had been uploaded to my online storage, but yeah I was about ready to throw my controller.
So, put simply, if you want a better game involving "Joy", play Lisa: The Painful.
you wanted to say Hopeful?
it's a shame that twitter completely devoured the dev of LISA whole. he'd been sheltered from the net most of his life and within a few years of being famous on twitter he'd already gotten some tumblr handlers to re-educate him on his whiteness. now he is a drumpf-hating self-loathing white-guilt ridden little baby. really unfortunate, i loved his games.
Antiform what the hell are you even talking about? who reeducated him? what?
STORM LORD some people adopt polictical views for other reasons, and it’s better to be a trump hating white-guilt guy than an alt-right wierdo
And it even has jim sterling as a boss in it for any jim fans to boot.
I hit this game with an open mind, since we've been Gearboxed before, but I wanted to give it a chance. I loved the premise of the entire game. I kicked its start. At four days post-release, playing this on the PS4, I stopped listing bugs, glitches, screen tearing, frame rate shits, the plethora of audio bugs (Raven's Cry bad), hostile characters chasing me only to stick into any and all of the scenery, and watching NPCs get punched by invisible entities in several quests. Motilene Makes You Strong was the best at this, and by best I mean complete (the only complete thing in this game) and total shit.
I am on my 18th game crash and have not even left Arthur's storyline. One crash I achieved by spinning around in place. No. Really. I was searching for my waypoint, which of course was not properly marking jackshit, but pointed to the center of the goddamn earth, and I twirled around to find it. I SPUN. IN FUCKING PLACE. AND THE GAME CRASHED. I have failed quests I never saw nor even got a description for, and I have two broken quests that are literally because a button prompt is missing.
Basically, we have been Gearboxed again, and this game is a pile of cyber refuse crammed in a $60 trash can. Though, it must be said, that the Game Crash Holm is the best in the game because that has reliably worked without glitches or bugs 18 times now.
I downloaded the game for free and I still feel ripped off.
I get the distinct feeling that any non-Borderlands game should stay very well clear of Gearbox. They don't seem to give even half a crap for any IP but their own... sigh.
Sneaking in this game is just a whole load of bollocks. "Here! You can sneak in this yellow colored bush, but NO, NO, NO you cannot sneak in this purple colored one! Oh, you want to sneak in this regular ol' green colored bush? TOO BAD GET BAYONETTED!". x.x
When the game went on sale months BEFORE it came out, should have been a flag thar.
To be fair, practically every game goes on sale before it's officially released. It's called preordering and Game Stop pushes it pretty hard.
It went from 59.99 to 39.99
Woosh. The game has gone right over Jim's head. The multiple grannies are a key component of the 'deep' story. The high IQ gameplay that’s hidden from the merely average player.
Nah, I’m kidding. It sounds pretty bad. What a shame.
To be fair, you have to have a very high IQ to understand We Happy Few.
It seems _your_ IQ isn't high enough to have realized that it's just one granny teleporting and stalking you. She did some really, really, _really_ nasty shit during the war.
Z3r0 That sounds great. Shame no one on the dev team thought of it.
Good thing you clarified you were joking, otherwise my jimmies might have been rustled.
Fair enough but we shouldn't overuse the Woosh. It's too useful to waste.
I think we know why it’s $60 instead of $30: because Gearbox picked it up, therefore making it a AAA game. And AAA games need to cost $60, because...because yeah, I guess.
you don't believe. you know it.
"babysitting the survivor"
Before I even saw the video, I saw this on Steam for $60 and had a real good laugh.
killing floor 2 is kinda AAA and only 20 bucks. 30 for the special edition. made using unreal engine free dlc forever. and yet other big companies cant comprehend how tripwire has such a nice fanbase.
I watched the jimquisitions (or rather listened) so many times while playing ma vidya gaimz that I know what theme/subject each one has.
I need more YT content to watch
This is typical..Hype it up..release it ..fix it later.. A ShitShow :-)
Obviously
Tor Ivar Sæternes Its the AAA publisher way.
Sounds like Bethesda.
mike hutchinson at least their games are -fun- and not early access garbage
It's not like it matters, just look at No Man's Sky...
Such a shame. A good game ruined by poor skill on the developers part. A good piece of advice for anyone that is able to craft a good core like what was done here, but who lack the ability to truly bring it to life, get help. There is no shame in bringing in more skilled people to help you polish it up and bring your vision to life.
I feel like had they just spent more time, or had someone very skilled working with them, the game would be much better. As it seems most of the problems with it come from the numerous bugs in the game.
Devs these days rely too much on patching things after a release.
Then after two years, the dev drops a huge patch and fixes everything and everyone starts singing praises at this game.
Sound familiar?
Izzat Alif every game by Ubisoft or any developer ya it does and until we as consumers stop alowing companies to release half made games this will continue.
Izzat Alif i think he meant nms
True. It will be praised as the next Bioshock then.
Habisky Bombdigy he is talking about no man's sky.
The whole "oh well fix it later" attitude is not a good philosophy especially of your getting people to pay for the product as it is not as it could be. NMS Next whilst it is good they fixed it, it shouldn't have been in that state at all, like we should hardly thank developers for doing their bloody jobs and releasing a game like they advertised it. I'm not going to give them a cookie unless it's something extra cool on top of there already working game.
I'm not buying games within a months release if this is the standard. We happy few will be the last.
I don't see the problem Jim. It was under the seal of "Gearbox's Seal Of Quality" written by Randy Pitchford himself.
Nigralurker Someone decompile the game and check for typos.
Keep an eye out especially for the letter A.
You mean Randy Bitchford?
Yeah, so it's just as expected. I've also been wondering what the fuss was about.
ShapeshifterOS ooooooooooo
Wait, everything looks the same whether you're on the joy pills or not? I thought the whole concept of the game was to avoid taking them because they screw with your perception of reality...
What exactly is the appeal then?
I think it's a classic idea of an idea before design.
One guy thought of this GREAT feature then as it went along they found out it just wouldn't work for the whole game so instead it's either toned down, made redundant or axed completely.
I know other games have had this happen to (mainly story driven ones with "choices") but there are some others out there too.
Filling and draining bars, man. The core of all survival games.
I got We Happy Few on a massive sale and it's still buggy as hell but for the $8 (AUD) I spent it's quite fun. The fact that it cost $60 on launch however, is fucking ridiculous
Bit of a rant here....
I'm pretty sure not everything (or even all that much) that went wrong here had anything to do with Compulsion getting bought by Gearbox. Case in point: Prior to We Happy Few, Compulsion had released another game called Contrast. Everything about it from the thousand foot view seemed pretty cool. The premise was interesting, the design was beautiful, and the gameplay mechanics looked engaging.
Then I decided to check it out for myself. It seemed good at first, but little by little the further along I got the flakier the game got. Like WHF I really wanted to like it, but if you get to a point where you've so badly broken the game you need to restart it about half a dozen times just to get through one section then you start ask yourself, "Why the hell am I doing this?" I eventually muddled through to the end not because it was a fantastic experience but more because it was pathetically short. Maybe they eventually patched some bugs, but I can't be arsed to try it again to see if the latest version is any better. Regardless, Contrast should have been held up as a red flag about the type of quality Compulsion produces, but I don't think anyone was paying attention to it or made the connection.
It's easy to call Compulsion sell outs for cashing in with Gearbox, and I almost used it earlier but I'm not sure it applies here. Selling out usually implies someone is putting aside particular values for a quick gain, but I'm not convinced they have the type of values to set aside that would be applicable here. One thing I'll give Compulsion credit for is that they have fantastic vision, but that's completely useless when their execution is fucking awful.
Contrast was a launch title for the PS4, and I got the impression that it was rushed out because of that. That's part of why I was excited for We Happy Few; I thought they'd be capable of greatness with enough time and money. Instead, maybe they had too much time and money for their own good.
naturally this sort of stuff isn't talked about as reviewers only usually play a game for like 10-15 minutes, read what happens in the game and call it day. Then write their "10/10, beautiful" review.
I wasn't really following it when it first released, but I went back to see what info I could find. It released for PC/Windows, XB360, XBOne, PS3, and PS4 all on 15 Nov 2013, same day as the PS4 launch. It looks like the initial reviews were pretty "meh" all across the board, so I think I'm sticking with my _Compulsion just sucks at execution_ hypothesis.
I think the major reviewers called it well enough, more or less. Gamespot rated it 5/10 (mediocre). IGN rated it 7.5, because... well that's IGN for ya. What's weird is the schizo reviews the PC version has on Steam these days. It's got a "very positive" overall rating, and yet if you read through positive reviews that bother to list pros and cons they often point out bugs as a problem (one of the reasons I loathe Steams up/down rating system).
I totally agree. Their previous work was a shoddy mess with good ideas too. The question is, what did Gearbox do then? couldn't they help them hire some actually decent programmers? Did they just purchase the rights and gave them some money in the hopes of earning quick cash on a promising indie game while not actually being part of the development? Either way, this is just sad.
It seems like Gearbox's contribution was raising the price and reassuring them that releasing a worthless, broken game is totally fine.
I won’t lie, I kinda liked the voice acting for Arthur. After all that though I just lost interest. Thankfully mine was a review copy so I didn’t waste $100 on it.
The voice acting and story are fantastic, all wasted on... on this.
The sad thing is, the alpha seemed more stable than this toss. Make me sad, this is the type of game that Totalbiscuit would tear asunder.
Sometimes I wish there was a market for digital only movies that use 3D visuals like video games. Sounds like a concept like this would've been better suited as a movie (ala Brazil or something satirical) than a video game.
So many video games have such great stories, only to be surrounded by garbage mechanics.
I'd pay to see this as a movie, and so many more. I remember playing Diablo 2 and Warcraft 3 and thinking man I wish they just used that CG to make a movie instead of putting it in a game. Instead we get cut scenes, and a stupid live action Warcraft movie.
Randy Pitchford, Gearbox Publishing. What did you expect?
They've also made Borderlands series, all pretty damn good games. So was Battleborn, actually.
It might be on developers this time. Stop shitting on Gearbox for helping, you dolts.
They've made Borderlands very successful series but this is another non borderlands title they can't be proud. I was very hyped for this same as Jim Sterling but now i will wait a while for patches/reprice.
You know what on the subject of Borderlands it was the only successful series Gearbox accomplished. I think Gearbox is destined to be a one hit wonder. Even Borderlands had it's bugs and glitches so Gearbox isn't completely competent as a company.
BIO out
You seem unaware of their contribution to Valve's most popular titles, as well as Brothers In Arms. They've paved the road for Homeworld remaster and Deserts of Kharak, among other things.
I'm not going to hate Gearbox, just i'm pointing the fact that this strange QA approach is ruining their good name.
Put this game alongside "Agony" with games that had incredible potential that went so disgustingly rotten upon release. Both had incredible concepts, both had golden aesthetics and both were broken, buggy, boring and at times, borderline unplayable messes. 2018 may have had great games and will get more great games but I think it has some of the worst disappointments I have seen in gaming personally. It's bad enough 1 game went that far to shit but 2, this badly in 6 months is disturbing. Much like I said for Agony, We Happy Few is both the one of the worst games of 2018 and easily at the top of the most disappointing games of this year and I hope to see it, like Agony, slaughtered in the top 10 shittiest games
Phillip Miller I suppose I should look at Agony and its history.
Ironically gearbox releases another game they "deeply care about" as a broken unfinished mess. Oh randy.
Thupa Thebra did you expect more from them? So want to make a bet for when some Twitter followers that will only comment once say how great this game is and cease to exist afterwards
developers forget to include the pills that you had to eat b4 playing.
reminds me of that one game that gave u condoms and energy drinks.
What a shame, I was looking forward to playing this.
If they do an update the fixes some of the bugs then I would still give it a go. Jim is right in that it is impossible to know where to start when fixing them. I doubt it is in gearbox's roadmap either.
It is such a charming game, the bugs just grind away at you. Having to manage 3 saves because you know you can't trust 1 is really annoying.
I like to start my reviews with Jim Sterling and casually work my way to IGN. With stops at Angry Joe, rent buy or pass, etc
Because Jim is going to give it to me straight and then I'm going to see everyone else lie
Angry Joe doesn’t lie does he?
the game not great not that bad on sale it worth it iam enjoying it
I'm genuinely confused How can there be anyone disliking this video in particular because you literally trying to help people out so they don't make a mistake in purchasing a game that does not deserve the $60 price tag at the moment in time we shouldn't have to be buying games brand new and having to wait 6 to 7 months for the game to hopefully work the way as intended no other field of entertainment does that and can get away with it but in gaming it seems like we'll just fix it later but thank you for the money now
Don't think about it too hard man. People are going to be shitty for numerous reasons
Disliking Jim Sterling is trendy. Video content doesn't matter to some people.
I posted a dislike cause i played it myself and i disagree with the review. That's all
MasterJazz09 you cant disagree with glitches.
crash bandicoot because randy pitchford and his few friends have nothing better to do with thier time then down vote. Its not like thier commiting time to fixing broken ass games.
Another settlement needs your help, I'll mark it on your barren lifeless open world
Preston Garvey Raiders keep attacking from the Corvega assembly plant. If you can get someone to sort that out I'll definitely join the Minute Men
O-KAY Preston for the last time!
#stillbeterthanfallout3
And then never mark it off.
you can call we happy few´s world a lot of thing, but barren and lifeless are not among those thing.
Unless you are talking about the garden district, who isnt lifeless, but is relatively barrent.
All the rest of the game is packed full of stuff.
So I guess we don't have to worry about Jim being biased towards people who will hire him as a voice actor XD
No Man's Sky...We Happy Few...is it just me or does every indie game that sells for $60+ turn out to be a dud?
I can't think of any others but I have no doubt there are more.
I mean, in the end, neither of them even wound up being "indie" - No Man's Sky had all of Sony behind it and this had Gearbox. Putting this in the same group as games like Stardew Valley, Transistor, Bastion, and The Binding of Isaac is an affront to indie games. Just to make sure, I completely agree with you, so I hope it doesn't sound like I'm not - I just don't want those games tarnishing the lovely indie games we do have. :D
VelociFaptor
Star citzien is next
Mass Effect Andromeda
No Man's Sky only had the marketing backing of Sony, not the financial backing for development as far as I know. It was stated that the average team size that was working on the game for most of development was 6. It definitely was an indie game, just marketed as a triple A title by Sony.
mighty number 9
Let's see Randy Pitchford try to spin this one in a positive light.
If the game industry's mysterio can defend colonial marines, this will be a cake walk for him
Randy Pitchford should only focus on Borderlands 3 at this point. That's the only "positive light" he has.
I imagine it'll go something like George Sr. teaching lessons to his children, but with their wallets instead of a one armed man.
Leave it to Jim to speak the bloody truth! Everyone's praising this broken mess. I support indie games but this game is broken. Don't support broken games!
It's possible that other people had different experiences with the game when it comes to bugs.
noneyabusiness Well, y'know, some critics called Fallout 4 a hideously broken shitfest with the amount of bugs they encountered, but Jim fucking loved it. Either he didnt encounter as many, didnt notice them, or the other stuff he liked so much that it made up to him for the flaws. I guess that could be happening here? Maybe.
Gene Parmesan I had no game breaking bugs
legion999 Fallout 4 wasn't rated that low was it? I mean the old Bethesda excuse exists that reviewers always point to or am I mistaken?
Bill Hill Oh no, this is definitely an indie game. It just has a "AAA" price tag attached to it.
I kickstarted this, and I regret it, but at least I only paid $30 for it. I'm disappointed but to be honest I supported this game for one single reason, Uncle Jack, they should have used the character and actor more, he's wonderful.
Cody West was he jacksepticeye?
"More ashes. More dust. More _disappointment_ ."
-The Ancestor, Darkest Dungeon
In all honesty, as soon as I saw the price, and the fact that there's a freaking Season Pass, I knew to stay away from this one.
Misery Not gonna lie, when the gameplay of this game was first shown and the beta was available long ago....and I saw it became a survival resource management type of game...I had an immense amount of worry....I wish I was wrong and so badly wanted this game to be a huge success...but like taking a Joy Pill 💊....its all a facade
season pass??? for fucking what? more chars?
As a KS backer of this game, I can say, I was quite concerned when everyone one of their weekly friggin' updates was nothing but screencaps of art assets. It's like they wanted to dazzle us away from thinking about the actual game.
Yea I tried out the early access version, even when they first released it was a nightmare of design issues. It was a boring and extremely bad "survival" game. I put it in quotes because the sleep/thirst/hunger meters were trivial and pointless, like they'd been tacked on. It was even worse than this release though, they almost exclusively used procedurally generated maps that could stretch on forever with the same buildings and people over and over. Though this version toned that down you can still see it. The AI seems like it's still as bad as when it first released on early access, let alone all the glitches. The whole reason this game even became popular at all was the good trailer showing off a cool concept, but when that concept became reality, it became a boring meter based survival game where all you do is just mange how much joy you take and people realized it's just just another boring survival game, if not worse than most.
"Published by Gearbox"
I couldn't imagine a more perfect developer for this game.
i can. ahem..... ubishit
Miciso EA, Activision, and 2k are options to mention and you dog on Ubisoft?... ?? ... ???
It's still broken. I'm using my £1 month of gamepass to play games I wouldn't buy and it's horrible.
I think what makes it worse is that the Devs aren't working on fixing it, just more dlc. What makes that worse is how the community doesn't care and just laps it up like the game works.
Like everyone else, I really wanted this to be good.
"A delayed game is eventually good, but a rushed game is forever bad"
no iam playing it now 22hrs in and it works fine looks nice and not rely had any bugs enjoying it so far i dont see what all all hate is about its just hay everybody lets jump on the hate train it arriving at bullshitexspess shorty and "A delayed game is eventually good, but a rushed game is forever bad" no not all ways look at no man sky
@@jaygopinath1694 that was my experience with it ten months ago. No hate train just immense personal disappointment. I wanted to enjoy the game and I gave it plenty of time after hearing about it's rough launch and the game was still all over the place. I'm pleased if you managed to enjoy it.
In regard to the quote, I haven't played no man's sky. Obviously there are game updates now but I still feel the quote is relevant because of how important the initial impression is. Even if we happy few gets fixed I'll be hesitant to purchase it or any other compulsion games in the future. Similar could be said about hello games. It's important to deliver a competent product on release, consumers aren't testers. People get paid for that.
They updated the game in 2019 and they fixed bugs and glitches...also i have been playing for 3 years and i found no bugs and glitches like bruh
@@TheGreenKiddo it's been a while but I had missing items and kept falling through/into things. I still like the idea of the game, I might even give it another go while I'm on game pass again and hopefully I can finish it this time.
I hate games that allows you to get certain abilities which allows you to remove one of the games most essential features. "oh we know you aren't going to like this one thing, but instead of removing it and adding an interesting mechanic instead, we're going to make you grind so you can remove it yourself #fun "
The sims does this aswell, a game which is literally about taking care of your characters needs allows you to remove those nees.
splinte111 right. Games are supposed to gradually get more difficult. Skill trees that have the opposite effect are bollocks.
"Games are supposed to gradually get more difficult."
I disagree. Some games work that way, but traditionally RPGs have not. Things are supposed to get easier as you level up and learn new skills. It's basically just a power fantasy, and that's the whole point and always has been. I mean, look at D&D for example. The game goes from hard, at the beginning when you have shit abilities and shit stats, and always roll shit rolls, to trivial once you reach high level with good stats and abilities. A level one paladin will have trouble even killing orcs, but a level 20 paladin can take out on adult dragon and stand a chance of winning.
Except a good RPG then throws more and more ridiculous things at you. No, they aren't meant to get easier. That's utter bollocks.
"Except a good RPG then throws more and more ridiculous things at you. No, they aren't meant to get easier. That's utter bollocks."
Who made you the authority on what a good RPG is supposed to do?
EnderDragonFire
Ya, I get you. I enjoy some games like that too. Balance is key and most games have difficulty options. What's more annoying is when you finally get your skill unlocked that you would have used earlier in the game, but since you didn't have it you found a way to work around it and your just used to doing it that way for the remainder of the game.
I have a feeling that levitating NPC is going to be a part of Jimquisition B-roll for a many months to come.
Seriously, it's such a Mood.
What makes people think its a good idea to rush a game? I don't understand. Its mind blogging.
Its because idiots like Jim bitched and moaned about the original game when it was based on survival. Compulsion Games got flack (from Jim and others) and had to totally change the game from a survival to RPG'ish to try and please the stupid critics who hate just for the sake of hating unless its sonys shitty 1st party walkathons which they jerk themselves off to.
Well, you made an attempt to justify it, but it wasn't a very good one. If pleasing critics was the goal, they don't seem to have done a very good job of it, so I don't know why you'd think that was a compelling argument.
Mickey C, have you considered they just ran out funds and duct taped what they had together to please their publisher. This game only had the art style going for it, outside of that it's always looked pretty meh in terms of gameplay they showed.
Switching the whole game style in the middle of production is never a good thing. Jim's hate was on a game that wasn't finished, but he bitched about it through several videos. Because he'd provided a couple of vocal lines, that somehow made him believe he had some sort of ownership of how the game should be made and he had a hatred for survival bars in general which he ranted on for at length during his playing of the EA version of the game. Perhaps if he'd just shut up and waited till it was more polished, like any game review should be about, not an early access peek, things might have turned out differently.
Mikey C dude he’s a goddamn game critic, it’s literally his job to hate games, him doing voice lines had nothing to do with it he just did what he always does. What he did do however was donate to the Kickstarter so yeah, he kinda does get a say where his money goes. Also how do you know that it would’ve been a good game if it had stayed survival? I kinda see where you’re coming from when you say they shouldn’t have rushed it but it being a survival game has nothing to do with glitches like floating NPCs etc.
Thanks for saving me $60. I was really hopeful for this game too.
Then buy it on sale, the game is good.
worthy of 60$? thats debatable, but the game is good.
It have some bugs, but the plot is great, the world is funny and interesting and in 96 hours it has crashed just once and never ever i found a bug that i couldnt solve by restarting, also, a lot of problems this guy points, like having to wait or being forced to take joy) doesnt even exist, its him playing terrible.
Im really enjoying the game, and so are a lot fo streamers like jacksepticeye and markiplier.
Yeah, I never said that I would never buy it, but if I wait not only can I save money and get it on sale but it might be patched too. I am just tired of paying full price for supposedly finished games. If they said it was early access I could forgive the bugs and stuff. I really hope that I get to enjoy the game at some point because it does look interesting which is why I was willing to pay $60 for it before I found out that there are still a bunch of problems with it.
@@lorenzoherreros6641 bruh why do you keep copy-pasting the same thing on every negative comment you can find?
@@sugarveins i post my comment on pricing to complains about pricing, make sense.
Not to "negative" comments, you can comment about the faulty AI the game had at launch and i would agree with you, for example
Lorenzo Herreros k
It's becoming standard practice now, this hyping games up and then releasing them for $60+Season Pass with barely any gameplay content and/or bugged beyond belief. Then they release the "big update" (if you're lucky) 6 months later and you're expected to be _grateful_ that the features you were promised might actually be put in the game. See also: Sea of Thieves, No Man's Sky.
Thieves of Fee, One Man's Lie
Hilariously, I've seen some refer to Sea of Thieves as No Man's Sea due to the uncanny similarities to No Man's Sky.
Sea of No Few Happy Men.
You can add Star Wars Battlefront 2 to that list as well.
i wanted sea of thieves to be good. its like the perfect grill with no burgers. the base is their the water looks amazing sailing is fun but theirs just nothing there
This game is why you NEVER PRE ORDER GAMES
eurosonly I pre-order games to pay them off before they come out. So if I want two games that come out on the same day I don't have to take a $120 hit all at once. That's why I've already got Spider-Man and Shadow of the Tomb Raider paid off. Because they'll be good. And in the off chance that they're not, I'll go in and return the game as soon as they hand it to me. The writing was on the walls for We Happy Few. At the very best it wad a "wait for reviews and maybe get it for $20 three months later"-kinda game.
I preorder it, got it for 25 bucks, and im loving it!
It have some bugs, but the plot is great, the world is funny and interesting and in 96 hours it has crashed just once and never ever i found a bug that i couldnt solve by restarting, also, a lot of problems this guy points, like having to wait or being forced to take joy doesnt even exist, its him playing terrible.
The writer's cute little comments about medication-dependant people are enough of a turn off, never mind dealing with its bugs. Fuck people with a mindset like that, end of story.
dlaESP What turned me off was the story. I read Fahrenheit 451, which is similar to 1984, so the story was basically cliche for me. Don't get me wrong, I feel it was a good concept of a game but it wasn't for me. A society that needs to be medicated so they don't feel the pain of the past? I feel that is rarely done in games.
"Published by Gearbox"
Found the problem.
_nods_ Typo in the AI file, right?
The company both responsible for Aliens Colonial Marines and Borderlands 2?
One of those is dogshit. The other is a masterpiece. Which one are we meaning to imply here is the sum of all parts?
I don't think BL2 and a potential BL3 make up for an already fucked A:CM and now this. So dogshit is the sum of their parts.
Hehe I thought the same soon as he said it.
LCpl Kilbey117 yet you didnt see bl2 replay ability or is over 30 thousand players a day with pc alone but i guess your right with number being nothing like how much boderland sold or anything or how people still want boderlands 3 and its in the works rn
So while there were a lot of bugs in the game that bothered me, I think my biggest frustration was if you stumbled upon a quest either from the wrong angle, or midway through, and then either you would never actually get the quest and get locked out of progression because certain dialogs never happen or be locked out when you eventually do find the starting point as you've already done some of the middle steps.
This happened to me with two of the main fast travel spots in different districts meaning if I ever needed to go there, I had to walk across two to three zones to get where I needed to be.
It's called We Happy Few because few people are happy playing it.
Does anyone remember when Microsoft announced this game as exclusive during E3, 2 years ago alongside with 50 other "exclusives" and turned out everything was just lies? Yeah, nobody remembers.
Still butt hurt kid?
MasterJazz09 A little, I'm one of the idiots that purchased an original XB1 after they promised us Dedicated Servers and Cloud Enhanced Graphics. By the time they promised us 50 exclusives during E3 and 4k @60fps uncompromised with the XB1X, I was already immune to their lies, fortunately.
They never said it was exclusive
MasterJazz09: Oh no MASTER TROLL LOLOLOLOLOLOLOLOLOLOL
Carlos Vega pepperidge farms remembers.
Don't worry they'll fix it in 2 years when everyone forgets about it.
To all those saying the game is fixed now - I spent half an hour falling through the ground during a story mission.
Yea i just had to restart the game after 18 hours cuz a quest item disappeared from my inventory not letting me progress
Bye Bye We Happy Few, see you again on the TOP 10 shittiest games of 2018!
hey why not a spot on top 10 games with wasted potiential of all time
Yeesh, and it's only August.
Top 10 Anime betrayals
This is why you do not pre-order
People will never learn. It'll happen again with another big release.
It has already
If you do preorder at least do it with something that has a proven track record. Not from a new studios crowdfunded release.
Except Jim DIDN'T pre-order. This is the official released version! This is what we got!
This wasn't a pre-order situation. This was a kickstarter one.
Plot twist: We Happy Few is a psychological experiment paid for in secret by EA to see how much frustration the average gamer will put up with before they throw a brick through their TV. This is a game so fucked up only John Oliver could love it.
georgearrivals double plot twist it's actually an experiment by *insert conspiracy here* in seeing how far people can be pushed before taking bricks to EA executives.
I don't think so that would actualy take effort
It's actually an investment in non effort (RONE). They put the effort in now for long term gains of no effort in the future.
I couldn't even complete the very first 'major' quest I came across because after doing all of the many steps right, the final door I was supposed to unlock spawned facing inward, meaning the lock was inside the locked room that I couldn't get into. What a joke.
Hahahaha! *WOW...* LMFAO - Sorry for your troubles, good grief! -_-
Don't forget to take your joy!
Maladdict if this game is a joke because of one bug then the human brain must be the biggest laughing stock of the universe
i have played we happy few over 96 hours and have never encountered a bug that couldnt be solved by restarting, with the only exception of hive mind (secondary quest)
@@tahneethompson6012 Oh, for Pete's sake!
*Has volume on full before clicking on video*
I'm really sorry to hear all this, because I love the concept and overall art direction in this game. It kinda reminds me of British series from the 1960 and 70s that had a creepy, uneasy edge to them, like The Prisoner and Children of the Stones. I miss stories like those, so I was really excited for We Happy Few when it was first pitched.
@ bryan joiner Hasn't Jim been showing footage of what he's been saying whilst he's saying it? The dialogue cutting out, the stuck in the death animation, the dead bodies writhing, the floating NPC's- pretty solid video evidence for all of them.
This is the worst I’ve seen this game preform, I’ve watched streams on both pc and PS4 and I have not seen all these bugs, not saying they don’t exist but I feel jim is over reacting as he does, in my opinion, also everyone I’ve talked to loved the story and characters and found the combat ok, I think it looks like skyrims combat. But yet he says this game is just a abomination. But I just have trouble trusting these kinds of videos cause the video reviewer can just show the worst of the game, I just watch streams
Don't be a Downer, Jim... You're not you when you're not on your joy...
It sound he's really passionate and looking forward to this game and it's promise too bad it so bad.
Are you aware of the difference between you're and your? Stop making my eyes bleed, thanks.
You're*
Geez, lots of Grammar Nazis here...
jesus chrost did you guys notice the texture filtering when he was walking on the street, is this a dreamcast game or what?
Most reviews aren't even mentioning the many bugs....strange that.
Mike Darnbrough GameSpot did actually, then got pilloried by its readers for "not looking like a 4/10"
The comments on that review make me sad that a sub-set of gamers just accept any sort of shit slopped to them.
The reviews are definately skewed. About 50% not mentioning any bugs and the other 50% saying stay well clear. Thought it might be a steam issue, but no, even playstation lifestyle are saying it's unplayable in it's current state.
And the relaunch of NMS didn't mention the fact that It was completely unplayable either. It's skewed information. Cant say things to harsh or you lose your review copies and the chance to be up early with review
Well, Jim can show us the glitches, so I know who I'm trusting on this one.
Give IGN time. No youtuber have mentioned them yet :D.
so it's an 8/10 then?
With joy pills, yeah.
Without them, well...
GOTY
Only on IGN and only if they paid enough.
Oh yeah, and whoever they plagiarised their review from.
7.3 on IGN. No joke
GOAT while drunk, no joke
Brought to you by Randy Shitford.
The1rust hi I’m Randy Shitford I’m currently bathing in your cash
"If you've paid to play this utterly, utterly broken game, you'll know that the value of sadness is 60$"
Savage, hilarious and so true 🤣
Gearbox being involved in a project, no matter how loosely, seems lately to be the kiss of death for the project. Aliens colonial marines, Battlebourne, We happy few, they're on a roll.... No doubt it could be patched back up like aliens. But the damage is done. More big hits to their rep.
Are we looking at the birth of a new EA?
Bethesda already stole that crown. But gearbox can ride their coattails I suppose.
I’ll safely assume that Star Citizen will suffer the same syndrome as Hello Neighbor and this slop, We Happy Few
And that's assuming it ever releases which is highly unlikely since they're too busy milking cash off their backers
A game can’t be called bad if it’s never released
It... already works better than this?
There's always, ALWAYS one of you little troll-y dingbats that pop up and bring up SC. SC will release when SC is ready, so STFU.
Legend Carisso Holy shit, I can't imagine being this defensive about a faceless corporation's game that I haven't played yet.
It is important to mention that the game had a 15% pre-order discount 8 days prior to release, that could only be claimed in its pre-order stage. This shows how well the developers knew the game was completely broken and knew that once the reviews went up, nobody would be willing to purchase it, and were aware that 90% of their sales would be from the pre-orders. hopefully, the game sells abysmal so no-one else follows in their footsteps.
But I want this world to continue to exist :(
I truly do hope this becomes the next No Man's Sky of redemption because the concept itself has great potential
@@sirebellum0 Completely agree with you man, the concept itself is enough to intrigue me.
Monster Hunter: World's marker system somehow accomplishes the deleting the marker when you get to it thing and it has a much more complicated system to contend with. It deletes markers on things like resources when you get to them, but keeps it on Monsters you're tracking. It's just a tiny bit of polish, but doesn't it feel good in the context of how un-polished We Happy Few is?
To be fair MHW wasn't exactly polished at all upon release which was probably its only main flaw besides obvious ones like a small endgame. Scoutflies couldn't be turned off and always jerked your camera whenever they locked onto something, layered armor could only be changed through Your Room which meant you had to go through two more loading screens every time you wanted to change it, decorations being terrible to sort through, and more that got fixed through patches.
@@kylele23 I've been playing mhw since launch and it always had more polish than most, it just got even better.
@@kylele23 I mean... scoutflies still snap the camera any way they want to...