Blue also has fog effects. For example, did you know that Cryptic Command is actually a modal spell and not just a counterspell that cantrips? it can also tap all your opponent's creatures before attackers are declared circumnavigate combat altogether -- preventing things like attack triggers or unpreventable-damage effects.
Red has effectively "counter-counter" spells with many cards which copy or redirect instants and sorceries. You can't stop the boardwipes but if you're in red and just trying to win by going over and through, the main thing you gotta worry about is counter magic.
You forgot about the ultimate "nope" card in Red called Glorious End. Exiles the whole stack and ends the turn. It has the minor downside of creating a delayed trigger for you to lose the game on your next end step.
Clever Concealment works realy good for the Bye-Bye category, i think of it as a "fair" tefferis protection and its almost always 0 cost due to its convoke, targets all nonland permanents and it phase them out so you even keep you tokens!!
Dawn of Truce is simply amazing. My Greasefang Deck got rescued multiple times by an involuntary truce with my opponents. Using those phasing spells you should keep in mind, they are possible king makers, so keep politicking. I got handed a games once because one player at my LGS straight up refuses politicking at all.
I run a bunch of fog in my Gruul Planeswalker deck Gruul loves punching face and planeswalkers help with that but now u can protect both planeswalkers and yourself from danger!
I love using "Everybody Lives!" and "Flare of Fortitude" in my "Darien, King of Kjeldor" deck Both are fogs that protect my board, but also, because the way they are worded I am technically taking damage, so "Darien, King of Kjeldor" still generates tokens despite my life not going down
Tangle has been the most effective fog-effect I have used over the years, it usually ends up with the player fogged not being in the game much longer. Those 2 turns are brutal.
I think that I've gotten to a point when literally every edh content creator I follow made a video about why we should be playing fog effects... Guess I gotta dust off my Dawn Charms!
fogs, boardwipes, board protection are all very good and a bit overdone in casual commander. really takes the fun out of the game if we all agreed to no combos and less counterspells, only to lose to inkshield which realy has minimal counterplay outside of a counterspell
Tibalt’s Trickery is great if you’re not running blue. Yes, it’s a gamble, but it trades a guaranteed loss or victory for another change. You use it to stop an opponent from winning, or you from losing, and you essentially spin the wheel again.
How do you give the color that is coded as hyper-aggressive the same punching power in a 3-opponent, 120 opponent health game as in a 20-opponent-health game with one opponent, without making an absurd mockery of game balance? Red in commander is a spellslinger color, or midrange-combat-combo. Aggro like in 1v1 just does not work.
@@the_snakelicious That is true, but that is also what they have been doing to a degree. Warleader's call was this year, and the cards you mentioned exist for a long time already. Boltwave is a to-face lightning bolt that scales with number of players, also. So that avenue I think they are aware of and supporting. Still isn't the same as beatdown, though.
Getting an attacker with trample blocked and removing the blocker just makes it so the attacking creature still deals damage no? This would be in response to the bye-bye category. Other than that great vid!
Blue also has fog effects. For example, did you know that Cryptic Command is actually a modal spell and not just a counterspell that cantrips? it can also tap all your opponent's creatures before attackers are declared circumnavigate combat altogether -- preventing things like attack triggers or unpreventable-damage effects.
Turnabout is another fun card in this genre
wow I didn't know that
okay but hear me out: tibalt's trickery is both GOOD and FUNNY. The best kind of card!
If not good, at least *surprising*
Red has effectively "counter-counter" spells with many cards which copy or redirect instants and sorceries. You can't stop the boardwipes but if you're in red and just trying to win by going over and through, the main thing you gotta worry about is counter magic.
You forgot about the ultimate "nope" card in Red called Glorious End. Exiles the whole stack and ends the turn. It has the minor downside of creating a delayed trigger for you to lose the game on your next end step.
in my expereience, once the fogs come out. the combo decks come out.
Clever Concealment works realy good for the Bye-Bye category, i think of it as a "fair" tefferis protection and its almost always 0 cost due to its convoke, targets all nonland permanents and it phase them out so you even keep you tokens!!
Dude, bolt bend slaps
Dawn of Truce is simply amazing.
My Greasefang Deck got rescued multiple times by an involuntary truce with my opponents.
Using those phasing spells you should keep in mind, they are possible king makers, so keep politicking.
I got handed a games once because one player at my LGS straight up refuses politicking at all.
I run a bunch of fog in my Gruul Planeswalker deck
Gruul loves punching face and planeswalkers help with that but now u can protect both planeswalkers and yourself from danger!
I love using "Everybody Lives!" and "Flare of Fortitude" in my "Darien, King of Kjeldor" deck
Both are fogs that protect my board, but also, because the way they are worded I am technically taking damage, so "Darien, King of Kjeldor" still generates tokens despite my life not going down
Inkshield + Mirkwood Bats have won me several games now
you forgot two amazing red staples: Bolt Bend and Untimely Malfunction (DSK)
Tangle has been the most effective fog-effect I have used over the years, it usually ends up with the player fogged not being in the game much longer. Those 2 turns are brutal.
Tangle is soooo good
My favorite fog to play by far!
My favorite dog as well!
Lovin your content and release frequency, dude. Good stuff.
Constant Mists enters the chat:)
I think that I've gotten to a point when literally every edh content creator I follow made a video about why we should be playing fog effects... Guess I gotta dust off my Dawn Charms!
Big fan of fogs, been saying it for years
fogs, boardwipes, board protection are all very good and a bit overdone in casual commander. really takes the fun out of the game if we all agreed to no combos and less counterspells, only to lose to inkshield which realy has minimal counterplay outside of a counterspell
Tibalt’s Trickery is great if you’re not running blue. Yes, it’s a gamble, but it trades a guaranteed loss or victory for another change. You use it to stop an opponent from winning, or you from losing, and you essentially spin the wheel again.
Deflecting Swat, sure. But red also has Bolt Bend and Untimely Malfunction
Peak Richard propaganda 😂😂
red sucks in edh. wizards has forsaken the color and refused to give it the same treatment they gave white
How do you give the color that is coded as hyper-aggressive the same punching power in a 3-opponent, 120 opponent health game as in a 20-opponent-health game with one opponent, without making an absurd mockery of game balance?
Red in commander is a spellslinger color, or midrange-combat-combo. Aggro like in 1v1 just does not work.
A good way to do it is using damage effects that affect all opponents, like Purphoros, Impact Tremors, Kediss, etc.
@@the_snakelicious That is true, but that is also what they have been doing to a degree. Warleader's call was this year, and the cards you mentioned exist for a long time already. Boltwave is a to-face lightning bolt that scales with number of players, also. So that avenue I think they are aware of and supporting.
Still isn't the same as beatdown, though.
Getting an attacker with trample blocked and removing the blocker just makes it so the attacking creature still deals damage no? This would be in response to the bye-bye category. Other than that great vid!