Guys remember that Sony basically closed down Japan Studio in 2021 because they weren't "being profitable enough" The studio that was with them for 3 decades and helped make Bloodborne among many many many other games- so many games in fact that on Wikipedia, they are put into individual lists BY YEAR in some cases But Concord gets to literally burn hundreds of millions of dollars for nothing
penny wise, pound foolish is modern sony's MO. Look at their movie division, same story, sony films are the worst garbage but they keep churning them out. it's only double digit millions of dollars per film.
5:09 What's funny is that Concord WASN'T announced three months ago. It was announced LAST YEAR, and everyone forgets because the trailer was a boring-ass CG movie showing NOTHING but the interior of a ship and the game's name and logo. Totally contextless. It has like a 90% dislike rate on TH-cam. The writing was on the wall for a year.
The game also had a Closed Beta some months back. The number of people playing it was so abysmally low that they made it Public for anyone to play. On Steam it then jumped up to about 2,300 players... for a single day... before immediately nosediving back down to the low hundreds. Even when people got to try the game for free they didn't want it
@@Deadwolf27 Pat's dog-friend, Gief, passed away. Whatever lies in store for us after this life (and it can be scary to think about), I hope it's peaceful. We will remember the joy his presence brought us, and hope he knew how much his family loved him.
@@TheDrLeviathan I mean, even outside of not attracting ANYONE to play it even after all the money poured into it. IT should be STUDIED for how NOT to do things. It'd be like studying a preserved corpse from Pompeii.
@@RipOffProductionsLLC Has to be entire life span. Most Fruit Flies I'm familiar with are 1-2 weeks for adults. Which, Ironically, still has like 5-10% living longer than Concord.
The Secret Level episode of Concord just became the greatest comedy of the year. Unrelatedly, condolences to Pat for Gief's passing. Having our doberman pass away last year, I know how hard a loss and big an absence it can leave.
Sony already said they are planning on releasing more live services, lmao. The worst part is that they already have a mega hit with helldivers 2, they just refuse to support it!
@@tiagomain1409i interpret that to mean the Fairgame$ and Marathon games that are already announced and too far along into production. I'd like to think anything that hasn't been announced is dead and they aren't actively looking to keep Jim Ryans mandate going
The f*cking turds are already blaming "bigotry" & "racism". Nevermind the fact that they created "characters" that appeal to @$$holes who don't play video games.
I was professor I've taught previsualization and concept art These characters are the quintessential examples of horrible character design. They have failed every single major design checkbox. Normally you can skip one or two if you hit the others but they missed them all Silhouettes - hard to read absolutely essential in hero shooters Tone map - almost all the characters do not have distinct tones isolated this makes it again hard to read. They just are a blob of bright tones Intensity maps - every single character has bright saturated colors or they are a Grey beage Color schemes- almost all characters have horrible color schemes. I mean one character has white brown orange green and cyan. All but brown and white are super saturated and they are so distracting Big medium small - all the characters have extreme details all over their character which breaks this rule making them noisey and not leading the eye. To give an example of good tracer from overwatch Traycer has a distinctive outline where the majority of her body is legs and the rest is a thin frame. Tracer has 4 colors yellow brown orange and cyan The cyan is located in the center of her chest outlined with small white details. Surrounding the saturated cyan and white is a dark desaturated warm brown with white cuffs. The rest of her body is in a orange body suit that gradients to yellow at her feet. With white runner shoes. Most of the detail is focused at her head and torso despite it's size while the legs being the largest part of her get little detail beyond a bright color. The contrast in tone tempature and color at the chest make you pay attention to the upper body where the weapons are but the bright legs emphasize speed.
Yep. Illustrator here. I mainly produce portraiture, but also do some commercial graphic design. There is literally nothing appealing about any of this characters. Generic boring nothing. I have no idea how that game got so far after so long in development without someone saying "this is dead on arrival in its current state".
For context, the first eight minutes of the podcast was in remembrance of Zangief, then immediately we got hit with the Concord bullshit, so Pat got it out of his system pretty quick.
I think the most brutal thing I've seen about Concord was Liam Robertson saying that he was glad he recorded his footage of it because he's pretty sure it will come up a lot in his future videos. If this game spent 8 years in dev, that must mean that Sony slammed the door on a dozen or more proposals that were likely way more interesting.
There's also the fact that mistakes on this level speak of executive incompetence, but that won't be reflected in who is laid off. Like Rocksteady's failure was all on its own higher ups, but they won't face any consequences for their bullshit.
Yeah while I will of course be laughing about this along with everyone else, I also wish to acknowledge I genuinely feel for the development team who had to spend 8 years working on this.
@@fluidthought42 Fuck ups on THIS level can, in fact, hit the executive suite. This is "breach of fiduciary duty" bad. Jim Ryan may have been shown the door because he was gonna be arrested otherwise. His successor might still be for not pulling the plug when he had the chance. You are not allowed to gamble with nine figures of shareholder money and not expect consequences. Rest assured the captains WILL go down with this ship.
Honestly I keep hearing about games that DIED for while Concord got to live. And it's all banger stuff. It just conjures images of Sony shoving aside at least 7/10s to propose to a double bagger.
Eight years to make. There's a really neat comparison currently, and that's Satisfactory. It also took 8 years to make, full release from early access is in 5 days on the 10th, and people are hyped for this game that is in a fairly niche category of factory builders.
It took 4 years actual development time. The 8 years thing, was a dev saying a pretentious thing, that moment the idea is in someones' head it is in development. Even if you put the maximum amount of time possible, it could have only been 6, as that is how long the studio has existed for. The main creator of Concord was the game director of Destiny 2 in 2016 and he worked on the game to release at the end of 2017. The other founder in 2016 was 2 years away from saying "do you guys not have phones".
@@chuckles471 lol so according to that dev I could claim that all the crappy ideas I've had floating around in my head for the last 5 or so years have actually been in development this *whole time* if I ever started working on any of them beyond idle daydreaming in the shower, making a few scattered notes, or prototyping a mechanic here or there? Yeah I agree with you, that's not how it works lol.
I work at GameStop and got a free code for Concord and I decided. "Hey you never know. It looks awful but it's free for me. Might as well give it a chance. I was pleasantly surprised by Prince of Persia the Lost Crown." The opening cutscene had one character telling the others to lower their expectations and then she turned towards the screen and started to walk away from them and said. "and prepare to be disappointed."
I'm reminded of when Bubsy dropped a trailer just after Sonic Mania dropped its own, barely missing out on the period where Bubsy could have mocked Sonic without people laughing at it.
Is this the fastest a game has died? I'm not counting games that die in Beta because they aren't even out, this game got through production, testing, people saw it and shipped it AND IT'S ALREADY GONE
@@cyberninjazero5659 I think Radical Heights might've beat it but that didn't anywhere near the budget nor did it get physical release. Edit: The Day Before died before the Steam refund window but that was always a scam, not a real game.
@@Hegataro You might be right. It was just the 1st one where people said "it lived exactly long enough to make TH-cam videos of" and had an industry name attached (Cliffy B).
Pat is wrong about their never being a place in the market for Virtua Fighter. Virtua Fighter in the arcades is the second biggest fighting game money maker behind only Street Fighter 2 series. Virtua Fighter, at least the first three games, was huge. It’s fallen into being niche just like Street Fighter did, and that’s probably because of how Sega has done not much of anything with the series in around 20 years, but there was a time it was one of the biggest games around. I’d also say the fighting game market is largely not served. There hasn’t been a game that plays like Marvel vs Capcom since Infinite came out in 2017, and Capcom’s Marvel fighting games were the biggest fighting games in arcades from like ‘95 to 2000s. Even if you say DBFZ, (which was hugely successful, more so than Tekken 7) that came out six years ago, and Super Baby 2 (the final character of it’s final season of DLC) came out three years ago. Even stuff that doesn’t really get though of as fighting games, like AKI style wrestling games, and stuff that spun out of that style like Fight for NY and Urban Reign... there’s nothing like those anymore, and those wrestling games were huge with more casual audiences. There’s a giant market of people that played AKI games like crazy that’s just been untapped since the Xbox and PS2 era. The fighting game market is more untapped now than it was during the mid 2000s.
Quick Correction: Gogeta (SSJ4) was the last dlc character released in the last season of DBFZ but Android 21 (Lab Coat) released almost a year after that as a one-off bonus dlc
Last night I saw that anthem is currently on sale on PlayStation store for like $2 and I thought to myself, it should be illegal to sell this for any price.
So do butterflies and fireflies, they acomplish more than both these games did too. They get married, have children and contribute for their community in the form of polinizing flowers and trees.
Right but UNLIKE Battleborn, it actually stands something of a chance....least until Marvel Rivals comes out but AT LEAST it'll have a chance to do it's thing.
Important thing is that Deadlock's UI let's you see what is going on. The UI + fuckoff sized weapon model made it so you had fuck all visibility compared to OW, which it tried to compete with (and then people ran off when they realized it's a more of a MOBA and less of a hero shooter). Iirc hero unlocking was also obnoxious.
I think we have a rare opportunity to repeat the Morbeus-effect with this game, and start requesting Sony to bring it back, we were just broke when it came ut, but got our payday, and "can" buy the game now :D
The game sold a Cordillion copies they're just shutting it down so they can retrofit the servers to fit all of the players. There were so many of them at launch that the servers overflowed and had a glitch where hit detection turned off for them and their models didn't render
Super Monday Night Combat will be permanently etched in my memory. During one game I went on like... a 1 min long solo killing spree, killing the entire enemy team multiple times and winning the game, but was so in the zone that I didn't realize what had happened until after I won the game and both teams were freaking the fuck out.
My Dead mMO game is something called Galactic Junk League. Was there when it was Beta and HORRIBLY balanced. Took too long to get out of being a rookie basically to get into a class (which might have promoted some counterplay). And when they finally did, it was good for a while, but it just dragged on and on with no real updates and eventually left. Managed to pop my head back in when they had added AI bots announced they were shutting down. It was sad to see what it had become, but for a while it was my SHIT. Managed to rack up 131 hours according to steam. Hell if there was an offline mode with just bots I might pop my head in from time to time.
The interesting thing I noticed about the competition that Overwatch began is that, similar to fighting games, a lot of games started working _around_ Overwatch rather than trying to compete against it directly. Apex Legends is Overwatch, but a Battle Royale game. Valorant is Overwatch, but it's CS:GO. I can't imagine a timeline where Concord, in the state that it is in today, came out 2 or 3 years after OW with the intent of being its direct competitor.
8 years and 200 million, only to exist for 2 weeks. I've seen games die within 3-6 months, but 2 weeks AND the publisher is Sony?!? TLOU2 Multi-player/Factions would've been the better call, BUT NO, SONY GOTTA GET THEM LIVE SERVICES. Also, shoutouts to Monday Night Combat, love that game. I'm pretty sure some Xbox users are still playing it.
@@AceRevero Fun fact: Sony knew it was a failure before release and canceled its live service direction because of its poor pre-order numbers. This game failed so hard before it was even out that it knocked the greed out of Sony
@@aledantih6524 but that's the reason why ND canceled TLOU2 Multi-player was because, Sony, and Bungie told ND to make it a live service. So they back out. If Sony let Naughty Dog do their thing, then the TLOU2 Multi-player would've just been "Hey, here's a couple DLC to keep the game lively for a couple of years" instead of the Live Service slop we have been getting.
Sony has never had any idea what they are doing. They released all new Ghostbusters, gave David Cage free reign, and back when the PS3 was too expensive? They told people to get jobs. There's too many failures to count, it's a miracle the company is still around.
Probably people who looked at the original concept art. Something got lost in the translation into 3D. But for real, the original artwork looks alright.
I'll give them credit, they found a way to make the most immemorable game ever memorable. If they did the free-to-play slow death, two years from now I'd go "remember Concord?" And the answer would have been no. But now?
The fact that it was a sudden release definitely didn't help it as Pat said. I'm an advocate for the idea that games should have ONE announcement trailer near the start of development, and then any additional marketing should be near release. The announcement trailer gives people a general idea of what you are trying to do and can decide if it's something the industry can support right now and then the marketing near release actually gets people on screens trying to buy/play the game. Right now we live in a moment in which either studios will have hardly any marketing, such as this, or will MASSIVELY overmarket and as such will overhype the game (this is an issue we can kind of see with Cyberpunk during the bulk of the development). Just as no attraction can kill a game, so can generating too much hype and falling below expectations.
Either within a 6 month time frame, or Sony blames us for every reason under the sun, lets the studio make another game, that crashes, and THEN close them down.
Literally only Raid Shadow Legends has this same 'feat'...sort of what happens when your money basically goes into your ads and not towards anything of substance...
Quick comment on nothing competing with Deadlock; it’s very funny because there’s been an attempt at an FPS+MOBA with Paragon before that got shutdown. Though I think now that game is 3 different fan projects trying to do their own thing.
As much as I enjoy deadlock, I still could never stop thinking about how much I wish I could play Super Monday Night Combat again. That game was really ahead of its time and so damn fun for being a little more streamlined with the moba aspects
Out of all odds, somehow, Foamstars, a PS exclusive, managed to live more than a 100+ million dollar 1st party PlayStation game. There’s worse gaming flops before Concord, but this game became the symbol for Sony disastrous live-service initiative. Pretty sure all the other Sony’s live-services in development, will have a severe scrutiny or outright cancellation.
@@king_big_pp eh, there's big stuff that doesn't make it on some weeks and smaller stuff that does. I figured both of them weren't particularly *interested* in the game so it wasn't a guarantee they'd bring it up til it got killed at birth.
Even though Sony has THE CAR COMBAT IP in Twisted Metal, nah, let's have Destruction All Stars; which no one even remembers. Say what you will about Concord, it's going to be talked about for ages for it's failure, folks don't even know Destruction All Stars came out.
i know our retail store takes refunds for concord physical. we literally got a an email from head office saying pull it off the shelves and refund anyone who comes back
@@just_matt214 Funny enough I did remember the Concorde due to Concord crashing and burning. And looking into it for some stuff I found something funny. Concorde took 3 hours to travel to and from New York to Heathrow England. For the amount of time Concord was up, Concorde could have in theory done 100 trips back and forth, and with a seating capacity of 100, Concorde could have served 1000 people in the same time Concord had a peak of 600 people.
There’s no reason Concord should’ve taken 8 years to develop. I guarantee Marvel Rivals wasn’t in development for no eight years and that game came along and killed Concord in the beta phase. Eight years of active development for what looks like a pretty straight forward take on Overwatch is insane. Imagine if Capcom (or anyone) just made a game of The Merchandise mode and they were like: Yeah, we spent 8 years making this...plus a couple more just doing design work. Even if the character models all looked super duper realistic and nice from a graphical point of view that shouldn’t take eight years, there’s realistic looking games that take less than have that time to develop and those games aren’t just PvP shooters. Apparently this game was in development for 10 years, so it started development when the first Guardians of the Galaxy movie came out, and they too so long that Gunn made two more Guardians of the Galaxy movies in the meantime; and that’s with him getting fired for a bit and doing The Suicide Squad before returning for his final third GotG movie. They took so long to make their Guardians of the Galaxy inspired game that an actual Guardians of the Galaxy game started development and was released while they were working on Concord. ent for 10 years, so it started development when the first Guardians of the Galaxy movie came out, and they too so long that Gunn made two more Guardians of the Galaxy movies in the meantime; and that’s with him getting fired for a bit and doing The Suicide Squad before returning for his final third GotG movie. They took so long to make their Guardians of the Galaxy inspired game that an actual Guardians of the Galaxy game started development and was released while they were working on Concord.
If it had taken 8 MONTHS it would have already had had the whiffs of being past it's sell by date. 8 YEARS, is insane. Like who do we ask to point to on a calendar where the Sunk Cost Fallacy kicked in?
The "flawed and incomplete games used to start franchises that persist to this day, like Assassin's Creed" thing is pretty apples-and-oranges because it's a single-player example versus a live service team-based multiplayer one. That's two independent layers of all-or-nothing. I think we still get a bunch of games a year that aren't riding any particular zeitgeist and could come out any year, but are successful enough to form new genres or spawn imitators. It's just that they're SP, practically SP like battle royales, or small group cooperative/creative. The call over to the MMO world is insightful; there's no room at the top in multiplayer, and exponential feedback cuts both ways.
Concord seems like the perfect storm, and became the worst possible situation. But the sooner companies realize the trend isn't easy way to follow and profit, the quicker we can find a better balance for other things like single player games or smaller coop games. In that sense I wish these failures will serve their impact for a better change down the line.
I don’t think I’ve seen a CSB segment start in a way that *wasn’t* promising, but boy howdy does Pat immediately bursting into evil cackling set a new standard.
The few Sony fanboys running defense for Concord for months was ridiculous to see. One Reddit user I saw their history and they spent close to 4-5 hours each day commenting the same phrases towards people either laughing at the game, asking questions or were people who had trouble queuing up. Even came into the TBFP subreddit.
People who don't like the big 3 MMOs go play really old MMOs that either still exist or have private servers, so their market is also served in its own way.
Someone on Twitter said they bought a Han Solo bookmark on eBay and the seller had packaged it in a physical copy of Concord to protect it. Assuming the story is true, then that game was at least useful for something!
hard copies aren't that much more of a commitment than digital distribution. they are going to make a gold master of the game anyways, spending a little extra to make another master for stamping out physical copies isn't too expensive and discs are still used as a media because they cost nothing to make. in the 90s AOL deluged the world with free trial discs and right before blu ray came out they were toying with the idea of disposable dvd rentals. games don't even include manuals anymore so it costs them dozens of cents at the high end to make hard copies.
The fact that this wasted literally hundreds of millions of dollars and 6 years of developer's lives, I genuinely feel sorry for the whole situation. It's an everyone loses kind of situation. On the other hand, the entire trend to push for live service and whatever multiplayer direction in the past decade, just pushed away so many opportunities for more unique single player experiences, so a part of me does wish that events like this can at least urge companies to not force this path down unrelated game studios anymore.
EIGHT YEARS?! Children conceived during production can easily be SEVEN YEARS OLD NOW. They're PEOPLE. That's too long to be working on a game. I have to assume that's not active development.
It's because they drastically changed plans really late in development. I refuse to believe the final product took 8 whole years to make, it was probably a story driven, Co-op game before Sony realised they need a live service thing for profits.
@@aledantih6524 I watched Jeff Gerstmann's stream of the game and there's just... so much lore for what the game actually is in a way that screams "this was meant to be something different at some point"
At the time Pat NEEDED something to absolutely lay into as an abject failure, Concord was there for him.
Concord was a true friend, to the end.
He was the COOLEST GUY.
Concord. Thank you for becoming a bad game for our sake.
Concord was there for Pat when no one else wanted to breathe the same air as the game
@@just_matt214 John Concord was truly the hero we needed
Indeed. Takes the heat off of Xbob for awhile
Guys remember that Sony basically closed down Japan Studio in 2021 because they weren't "being profitable enough"
The studio that was with them for 3 decades and helped make Bloodborne among many many many other games- so many games in fact that on Wikipedia, they are put into individual lists BY YEAR in some cases
But Concord gets to literally burn hundreds of millions of dollars for nothing
Welcome to capitalism, where the numbers are made up and your performance doesn't matter.
Sony hates Japan in general
penny wise, pound foolish is modern sony's MO. Look at their movie division, same story, sony films are the worst garbage but they keep churning them out. it's only double digit millions of dollars per film.
Releasing PS5 patches for games except Bloodborne is crazy.
Unfortunately that's all just status quo under capitalism, even if it's a cliche observation.
5:09 What's funny is that Concord WASN'T announced three months ago. It was announced LAST YEAR, and everyone forgets because the trailer was a boring-ass CG movie showing NOTHING but the interior of a ship and the game's name and logo. Totally contextless. It has like a 90% dislike rate on TH-cam. The writing was on the wall for a year.
The game also had a Closed Beta some months back. The number of people playing it was so abysmally low that they made it Public for anyone to play. On Steam it then jumped up to about 2,300 players... for a single day... before immediately nosediving back down to the low hundreds. Even when people got to try the game for free they didn't want it
I believe Astro Bot just casually pulled a raging demon on Concord, and you can't convince me otherwise.
DRIVE RUSH KARA DEMON ON OKI
Concord doesn't even have ten-thousand players to die ten-thousand deaths.😂
MATSU!!!
"Stop!! He's already dead!!"
Unfortunately it's not selling either :(
Zangief's passing reminds us that often life is not fair...
Concord's passing reminds us that sometimes, it is.
What? Did the voice actor for Zangief die?
@@Deadwolf27No, Pat’s Dog is named Zangiefhas passed away
@@Deadwolf27 Pat's dog-friend, Gief, passed away.
Whatever lies in store for us after this life (and it can be scary to think about), I hope it's peaceful. We will remember the joy his presence brought us, and hope he knew how much his family loved him.
@@leithaziz2716the vast majority of people hated that dog
Its alright for them to be wrong @@jaykelley103
I work retail, we got an immediate recall notice for concord. Hilarious
I support the Stop Killing Games Movement, and I believe that Concord should be preserved so that future generations can laugh at Sony.
I think sony's failures should be preserved for future generations
God I'd love Ross Scott's take on this. He'd probably preserve it on principle no matter what, but it would be a funny conversation
Fr it's a textbook example of how corporate meddling and hyper realism can completely butcher an art style. It should be taught in schools.
Unironically, the ability to host servers should be the norm
@@TheDrLeviathan I mean, even outside of not attracting ANYONE to play it even after all the money poured into it. IT should be STUDIED for how NOT to do things. It'd be like studying a preserved corpse from Pompeii.
The average Fruit Fly has a longer life span than Concord, 17-30 days
Counting the maggot stage, or just the fly part? Either way is still embarrassing, but I still wanna know.
@@RipOffProductionsLLCwell concord never left it’s maggot phase, so we’re not too sure yet on the numbers
@@RipOffProductionsLLC
Has to be entire life span. Most Fruit Flies I'm familiar with are 1-2 weeks for adults. Which, Ironically, still has like 5-10% living longer than Concord.
I would like to thank Concord for giving Pat a big ol belly laugh at a time where he really needed it.
The Secret Level episode of Concord just became the greatest comedy of the year.
Unrelatedly, condolences to Pat for Gief's passing. Having our doberman pass away last year, I know how hard a loss and big an absence it can leave.
Best part?
No one is going to learn anything from this while also somehow blaming everyone and everything else.
Sony already said they are planning on releasing more live services, lmao. The worst part is that they already have a mega hit with helldivers 2, they just refuse to support it!
So business as usual.
gotta blame the boogeymen for wetting the bed than yourself for drinking 5 cans of Dr Pepper before bed.
@@tiagomain1409i interpret that to mean the Fairgame$ and Marathon games that are already announced and too far along into production. I'd like to think anything that hasn't been announced is dead and they aren't actively looking to keep Jim Ryans mandate going
The f*cking turds are already blaming "bigotry" & "racism". Nevermind the fact that they created "characters" that appeal to @$$holes who don't play video games.
I was professor I've taught previsualization and concept art
These characters are the quintessential examples of horrible character design. They have failed every single major design checkbox. Normally you can skip one or two if you hit the others but they missed them all
Silhouettes - hard to read absolutely essential in hero shooters
Tone map - almost all the characters do not have distinct tones isolated this makes it again hard to read. They just are a blob of bright tones
Intensity maps - every single character has bright saturated colors or they are a Grey beage
Color schemes- almost all characters have horrible color schemes. I mean one character has white brown orange green and cyan. All but brown and white are super saturated and they are so distracting
Big medium small - all the characters have extreme details all over their character which breaks this rule making them noisey and not leading the eye.
To give an example of good tracer from overwatch
Traycer has a distinctive outline where the majority of her body is legs and the rest is a thin frame.
Tracer has 4 colors yellow brown orange and cyan
The cyan is located in the center of her chest outlined with small white details. Surrounding the saturated cyan and white is a dark desaturated warm brown with white cuffs. The rest of her body is in a orange body suit that gradients to yellow at her feet. With white runner shoes.
Most of the detail is focused at her head and torso despite it's size while the legs being the largest part of her get little detail beyond a bright color.
The contrast in tone tempature and color at the chest make you pay attention to the upper body where the weapons are but the bright legs emphasize speed.
Yep. Illustrator here. I mainly produce portraiture, but also do some commercial graphic design.
There is literally nothing appealing about any of this characters.
Generic boring nothing. I have no idea how that game got so far after so long in development without someone saying "this is dead on arrival in its current state".
@@mrelba9176 simple if you said that you'd be fired. This is the danger of echo chambers and yesmen
For context, the first eight minutes of the podcast was in remembrance of Zangief, then immediately we got hit with the Concord bullshit, so Pat got it out of his system pretty quick.
Congratulations Concord, you outlived The Culling 2 by 6 days. Bravo.
I think the most brutal thing I've seen about Concord was Liam Robertson saying that he was glad he recorded his footage of it because he's pretty sure it will come up a lot in his future videos. If this game spent 8 years in dev, that must mean that Sony slammed the door on a dozen or more proposals that were likely way more interesting.
There's also the fact that mistakes on this level speak of executive incompetence, but that won't be reflected in who is laid off. Like Rocksteady's failure was all on its own higher ups, but they won't face any consequences for their bullshit.
Yeah while I will of course be laughing about this along with everyone else, I also wish to acknowledge I genuinely feel for the development team who had to spend 8 years working on this.
@@fluidthought42 Fuck ups on THIS level can, in fact, hit the executive suite. This is "breach of fiduciary duty" bad. Jim Ryan may have been shown the door because he was gonna be arrested otherwise. His successor might still be for not pulling the plug when he had the chance.
You are not allowed to gamble with nine figures of shareholder money and not expect consequences.
Rest assured the captains WILL go down with this ship.
Honestly I keep hearing about games that DIED for while Concord got to live. And it's all banger stuff. It just conjures images of Sony shoving aside at least 7/10s to propose to a double bagger.
I didn’t even see any gameplay before this happened
I saw the same trailer every time i opened facebook of “that was not a train wreck, it was a well co-“ before i swiped away from it
They delivered one weekly cutscene before giving up.
Gief took Concord with him. What a hero
Truly the Goku of our time.
Anything for his loyal fans
Eight years to make. There's a really neat comparison currently, and that's Satisfactory. It also took 8 years to make, full release from early access is in 5 days on the 10th, and people are hyped for this game that is in a fairly niche category of factory builders.
It took 4 years actual development time. The 8 years thing, was a dev saying a pretentious thing, that moment the idea is in someones' head it is in development. Even if you put the maximum amount of time possible, it could have only been 6, as that is how long the studio has existed for.
The main creator of Concord was the game director of Destiny 2 in 2016 and he worked on the game to release at the end of 2017. The other founder in 2016 was 2 years away from saying "do you guys not have phones".
@@chuckles471 lol so according to that dev I could claim that all the crappy ideas I've had floating around in my head for the last 5 or so years have actually been in development this *whole time* if I ever started working on any of them beyond idle daydreaming in the shower, making a few scattered notes, or prototyping a mechanic here or there? Yeah I agree with you, that's not how it works lol.
Cut the Concord, yank the Concord, twist the Concord, bend the Concord
Break the Concord.
Bop the Concord.
SHAKE WHAT SONY GAVE YAAAAAA (out of your hard drive)
I work at GameStop and got a free code for Concord and I decided. "Hey you never know. It looks awful but it's free for me. Might as well give it a chance. I was pleasantly surprised by Prince of Persia the Lost Crown." The opening cutscene had one character telling the others to lower their expectations and then she turned towards the screen and started to walk away from them and said. "and prepare to be disappointed."
Man, if the one guy who KNEW this was going to be a trash fire was the director for the cut scenes and got away sneaking that in. Oof.
I'm reminded of when Bubsy dropped a trailer just after Sonic Mania dropped its own, barely missing out on the period where Bubsy could have mocked Sonic without people laughing at it.
It could have, but then you have to immediately go “but also you got no room to talk when there has *actually* never been a good Bubsy game.”
Concord bombed harder than I think anyone really expected
Is this the fastest a game has died? I'm not counting games that die in Beta because they aren't even out, this game got through production, testing, people saw it and shipped it AND IT'S ALREADY GONE
@@cyberninjazero5659 I think Radical Heights might've beat it but that didn't anywhere near the budget nor did it get physical release.
Edit: The Day Before died before the Steam refund window but that was always a scam, not a real game.
@@zaneseibert also I think radical heights never actually technically released and was just an alpha
@@Hegataro You might be right. It was just the 1st one where people said "it lived exactly long enough to make TH-cam videos of" and had an industry name attached (Cliffy B).
@@zaneseibert I'm basing it off the fact that on wikipedia it says that it was "cancelled"
“We will dethrone Overwatch by being 8 years late with ugly characters.”
The concordmunity is in shambles, they are killing themselves as we speak
All for the trophy...
I felt two things in my heart this week
Grief for Gief
And utter jubilation knowing the catharsis from dunking on Concord that was sorely needed
"Concord"
_Immediate and intense laughter._
HAVE YOU EVER SEEN A FAILURE SO ENRAGING AND BEAUTIFUL?? IT'S PERFECT.
Attention Cordnutters
Unlike with morbheads, there will be no concordnutters.
Given the lack of Rule 34, there really aren't Concord nutters.
"It turns out 'the modern audience' is about 200 people..."
These two think they are them though lol
For those unaware, as I just found out myself about an hour ago, Pat's beloved Zangief passed away this past weekend 😭
:((
Damn, my condolences Pat, may Zangief rest peacefully in cat heaven.
@@ReSF91As a chill bulldog, I'm sure he'll get along fine in any heaven.
Doesn't cost anything about having some empathy about someone losing their pet.@@MrKuemmelbrot
holy shit dude
Pat is wrong about their never being a place in the market for Virtua Fighter. Virtua Fighter in the arcades is the second biggest fighting game money maker behind only Street Fighter 2 series. Virtua Fighter, at least the first three games, was huge. It’s fallen into being niche just like Street Fighter did, and that’s probably because of how Sega has done not much of anything with the series in around 20 years, but there was a time it was one of the biggest games around.
I’d also say the fighting game market is largely not served. There hasn’t been a game that plays like Marvel vs Capcom since Infinite came out in 2017, and Capcom’s Marvel fighting games were the biggest fighting games in arcades from like ‘95 to 2000s. Even if you say DBFZ, (which was hugely successful, more so than Tekken 7) that came out six years ago, and Super Baby 2 (the final character of it’s final season of DLC) came out three years ago. Even stuff that doesn’t really get though of as fighting games, like AKI style wrestling games, and stuff that spun out of that style like Fight for NY and Urban Reign... there’s nothing like those anymore, and those wrestling games were huge with more casual audiences. There’s a giant market of people that played AKI games like crazy that’s just been untapped since the Xbox and PS2 era. The fighting game market is more untapped now than it was during the mid 2000s.
Quick Correction: Gogeta (SSJ4) was the last dlc character released in the last season of DBFZ but Android 21 (Lab Coat) released almost a year after that as a one-off bonus dlc
Anthem had a longer lifespan than Concord
REDFALL had a longer life span...and it can be played offline and it actually had a player bump!
Red. Fucking. Fall
Anthem is still technically playable, just zero updates or support or playerbase but it's still there!
Radical Heights lasted longer than Concord.
Last night I saw that anthem is currently on sale on PlayStation store for like $2 and I thought to myself, it should be illegal to sell this for any price.
So do butterflies and fireflies, they acomplish more than both these games did too. They get married, have children and contribute for their community in the form of polinizing flowers and trees.
man remember when a deccade of dev time gave ya fuckin team fortress 2?
Skipped Free to Play and went straight to Pulled from Services. 8 years and 200 mill, gone. Truly this is a Sony moment.
It's concover
Battleborn filled the Deadlock niche, but you know how Gearbox crashed that ship...
Right but UNLIKE Battleborn, it actually stands something of a chance....least until Marvel Rivals comes out but AT LEAST it'll have a chance to do it's thing.
Important thing is that Deadlock's UI let's you see what is going on. The UI + fuckoff sized weapon model made it so you had fuck all visibility compared to OW, which it tried to compete with (and then people ran off when they realized it's a more of a MOBA and less of a hero shooter).
Iirc hero unlocking was also obnoxious.
I think we have a rare opportunity to repeat the Morbeus-effect with this game, and start requesting Sony to bring it back, we were just broke when it came ut, but got our payday, and "can" buy the game now :D
The game sold a Cordillion copies they're just shutting it down so they can retrofit the servers to fit all of the players. There were so many of them at launch that the servers overflowed and had a glitch where hit detection turned off for them and their models didn't render
My favourite part was when Sony went "Its concord time" and then concorded all over the place.
"Is there room for a Virtua Fighter? NO!" Oohh...[CRAZY TALK] is itching...
Bro Woolie...HOW CAN YOU PUT CONCORD AND RUMBLEVERSE TOGETHER??? That game may not have been a looker but it was fun as fuck
It looked so repulsively ugly that it had no chance.
I never got to play it sadly. I was waiting for it to come to Switch, but that never happened. Rumbleverse deserved better.
I played one round after I convinced a buddy to give it a try. We both died, sat there in silence for 2 minutes and then mutually decided to uninstall
Super Monday Night Combat will be permanently etched in my memory. During one game I went on like... a 1 min long solo killing spree, killing the entire enemy team multiple times and winning the game, but was so in the zone that I didn't realize what had happened until after I won the game and both teams were freaking the fuck out.
My Dead mMO game is something called Galactic Junk League. Was there when it was Beta and HORRIBLY balanced. Took too long to get out of being a rookie basically to get into a class (which might have promoted some counterplay). And when they finally did, it was good for a while, but it just dragged on and on with no real updates and eventually left. Managed to pop my head back in when they had added AI bots announced they were shutting down. It was sad to see what it had become, but for a while it was my SHIT. Managed to rack up 131 hours according to steam. Hell if there was an offline mode with just bots I might pop my head in from time to time.
The interesting thing I noticed about the competition that Overwatch began is that, similar to fighting games, a lot of games started working _around_ Overwatch rather than trying to compete against it directly. Apex Legends is Overwatch, but a Battle Royale game. Valorant is Overwatch, but it's CS:GO. I can't imagine a timeline where Concord, in the state that it is in today, came out 2 or 3 years after OW with the intent of being its direct competitor.
8 years and 200 million, only to exist for 2 weeks. I've seen games die within 3-6 months, but 2 weeks AND the publisher is Sony?!? TLOU2 Multi-player/Factions would've been the better call, BUT NO, SONY GOTTA GET THEM LIVE SERVICES.
Also, shoutouts to Monday Night Combat, love that game. I'm pretty sure some Xbox users are still playing it.
@@AceRevero Fun fact: Sony knew it was a failure before release and canceled its live service direction because of its poor pre-order numbers. This game failed so hard before it was even out that it knocked the greed out of Sony
Fuck everything about TLOU Online I'm so glad that project got canned. Debasing franchises that are heavily story driven to live service slop is dumb
@@aledantih6524 but that's the reason why ND canceled TLOU2 Multi-player was because, Sony, and Bungie told ND to make it a live service. So they back out.
If Sony let Naughty Dog do their thing, then the TLOU2 Multi-player would've just been "Hey, here's a couple DLC to keep the game lively for a couple of years" instead of the Live Service slop we have been getting.
Sony has never had any idea what they are doing. They released all new Ghostbusters, gave David Cage free reign, and back when the PS3 was too expensive? They told people to get jobs.
There's too many failures to count, it's a miracle the company is still around.
@@TheDrLeviathan tbf David Cage might suck but didn't his games financially perform well?
I gotta know where woolie is seeing people go “Yoo Concord character design is sick.”
He only mentioned gameplay i think. He never said people told him the art was sick.
The same voices in his head that convinced him hunter×hunter is trash
Probably people who looked at the original concept art. Something got lost in the translation into 3D.
But for real, the original artwork looks alright.
He might be in those weird Twitter spheres where they said Bayonetta 3 was 9/11 for gays.
@@reilynn7891 the clip is literally on this channel right now.
Fun fact, Concord lasted two weeks and two weeks is called fortnight.
Cordnutters, we are no longer nuttin 😔
Concord: the pickles and whip cream of the gaming world.
I'll give them credit, they found a way to make the most immemorable game ever memorable. If they did the free-to-play slow death, two years from now I'd go "remember Concord?" And the answer would have been no. But now?
Literally Dead On Arrival. And this baby was 8 years in the womb too.
died 2021 born 2024 welcome back battleborn
The fact that it was a sudden release definitely didn't help it as Pat said. I'm an advocate for the idea that games should have ONE announcement trailer near the start of development, and then any additional marketing should be near release. The announcement trailer gives people a general idea of what you are trying to do and can decide if it's something the industry can support right now and then the marketing near release actually gets people on screens trying to buy/play the game. Right now we live in a moment in which either studios will have hardly any marketing, such as this, or will MASSIVELY overmarket and as such will overhype the game (this is an issue we can kind of see with Cyberpunk during the bulk of the development). Just as no attraction can kill a game, so can generating too much hype and falling below expectations.
Everyone thinks Concord saw Overwatch and wanted to copy it; when they actually saw *Battleborne* and wanted to copy it.
Start placing your bets on how long until Sony announces that they’re shutting down Firewalk Studios
I honestly thought they already had
Either within a 6 month time frame, or Sony blames us for every reason under the sun, lets the studio make another game, that crashes, and THEN close them down.
9:21 literally summed up the failure of concord in the span of a minute.
Not even a full two weeks.
Concord managed to outlive the lifespan of a male mosquito, take THAT, haters!
F in the chat for Zangief
rip
Concords greatest sin was having actively hostile character designs. You know it’s bad when ZERO rule 34 art was produced for it.
Even Battleborn had R34!
There is some. A short singular page.
The Gangsta-licious one is hilarious.
@@TheMilhouseExperience Boondocks mentioned
Literally only Raid Shadow Legends has this same 'feat'...sort of what happens when your money basically goes into your ads and not towards anything of substance...
"How about 40 bucks for the shittiest of the 4" damn that was funny
I quite like 'do you want crackers... and shit?' as a parallel to what Concord offered.
SUPER MONDAY NIGHT COMBAT FUCKING RULED
TF2 is free as well
i have no idea if that’s a “hero shooter” but it’s still worth playing
There's more people playing MGS V MGO and I'm afraid it's been NINE YEARS
@@areallybigdwarf4560 Better. There was more people playing MGS4's MGO - a dead online game, kept alive by fan servers.
Quick comment on nothing competing with Deadlock;
it’s very funny because there’s been an attempt at an FPS+MOBA with Paragon before that got shutdown. Though I think now that game is 3 different fan projects trying to do their own thing.
“Alright, so Concord- *Resounding Laughter*
The perfect intro.
FOR SALE: Season Pass, never worn
Monday night combat mentioned. let's go rip my boi.
Cringe
"Super Monday Night Combat is Deadlocked!"
And just like that, my interest in Deadlocked went from on the floor to "OKAY NOW I WANT IT."
This whole shitshow is going to make Secret Level so much funnier.
I haven't seen "99% of players don't want this game" in AAA. Indie sometimes but never a game with high production values.
As much as I enjoy deadlock, I still could never stop thinking about how much I wish I could play Super Monday Night Combat again. That game was really ahead of its time and so damn fun for being a little more streamlined with the moba aspects
Out of all odds, somehow, Foamstars, a PS exclusive, managed to live more than a 100+ million dollar 1st party PlayStation game.
There’s worse gaming flops before Concord, but this game became the symbol for Sony disastrous live-service initiative.
Pretty sure all the other Sony’s live-services in development, will have a severe scrutiny or outright cancellation.
“Guys we need to preserve video games, they aren’t just a form of entertainment but art and should be kept for years to enjoy… no, no not you Concord”
I saw the news and knew the boys would bring it up!
No shit? This is a video game podcast?
@@king_big_pp eh, there's big stuff that doesn't make it on some weeks and smaller stuff that does. I figured both of them weren't particularly *interested* in the game so it wasn't a guarantee they'd bring it up til it got killed at birth.
Wish there was room for the other fighter that we all forgot, Car Combat.
Even though Sony has THE CAR COMBAT IP in Twisted Metal, nah, let's have Destruction All Stars; which no one even remembers. Say what you will about Concord, it's going to be talked about for ages for it's failure, folks don't even know Destruction All Stars came out.
i know our retail store takes refunds for concord physical. we literally got a an email from head office saying pull it off the shelves and refund anyone who comes back
What's wild is the physical copies and that gorgeous Dual Sense controller are super expensive on Ebay / third party sellers now 😂
They called it Concord cause they knew it wouldn't fly.
the real concord did fly though
More like crash and burn... Twice.
@@RadonX9 I know, i just couldn't resist making the pun. It was right there.
@@just_matt214 Funny enough I did remember the Concorde due to Concord crashing and burning. And looking into it for some stuff I found something funny. Concorde took 3 hours to travel to and from New York to Heathrow England. For the amount of time Concord was up, Concorde could have in theory done 100 trips back and forth, and with a seating capacity of 100, Concorde could have served 1000 people in the same time Concord had a peak of 600 people.
Super Monday Night Combat Mentioned!
Can we please retire this weird consoomer meme where people turn into clapping seals at the mere mention of things
There’s no reason Concord should’ve taken 8 years to develop. I guarantee Marvel Rivals wasn’t in development for no eight years and that game came along and killed Concord in the beta phase. Eight years of active development for what looks like a pretty straight forward take on Overwatch is insane. Imagine if Capcom (or anyone) just made a game of The Merchandise mode and they were like: Yeah, we spent 8 years making this...plus a couple more just doing design work. Even if the character models all looked super duper realistic and nice from a graphical point of view that shouldn’t take eight years, there’s realistic looking games that take less than have that time to develop and those games aren’t just PvP shooters.
Apparently this game was in development for 10 years, so it started development when the first Guardians of the Galaxy movie came out, and they too so long that Gunn made two more Guardians of the Galaxy movies in the meantime; and that’s with him getting fired for a bit and doing The Suicide Squad before returning for his final third GotG movie. They took so long to make their Guardians of the Galaxy inspired game that an actual Guardians of the Galaxy game started development and was released while they were working on Concord. ent for 10 years, so it started development when the first Guardians of the Galaxy movie came out, and they too so long that Gunn made two more Guardians of the Galaxy movies in the meantime; and that’s with him getting fired for a bit and doing The Suicide Squad before returning for his final third GotG movie. They took so long to make their Guardians of the Galaxy inspired game that an actual Guardians of the Galaxy game started development and was released while they were working on Concord.
If it had taken 8 MONTHS it would have already had had the whiffs of being past it's sell by date. 8 YEARS, is insane. Like who do we ask to point to on a calendar where the Sunk Cost Fallacy kicked in?
The "flawed and incomplete games used to start franchises that persist to this day, like Assassin's Creed" thing is pretty apples-and-oranges because it's a single-player example versus a live service team-based multiplayer one. That's two independent layers of all-or-nothing. I think we still get a bunch of games a year that aren't riding any particular zeitgeist and could come out any year, but are successful enough to form new genres or spawn imitators. It's just that they're SP, practically SP like battle royales, or small group cooperative/creative. The call over to the MMO world is insightful; there's no room at the top in multiplayer, and exponential feedback cuts both ways.
Concord seems like the perfect storm, and became the worst possible situation.
But the sooner companies realize the trend isn't easy way to follow and profit, the quicker we can find a better balance for other things like single player games or smaller coop games.
In that sense I wish these failures will serve their impact for a better change down the line.
I don’t think I’ve seen a CSB segment start in a way that *wasn’t* promising, but boy howdy does Pat immediately bursting into evil cackling set a new standard.
The few Sony fanboys running defense for Concord for months was ridiculous to see.
One Reddit user I saw their history and they spent close to 4-5 hours each day commenting the same phrases towards people either laughing at the game, asking questions or were people who had trouble queuing up. Even came into the TBFP subreddit.
They should've made playstation all star battle 2 but its a hero shooter
Man I could probably make a fucking game in 8 years time on my own, what were they doing?
8 years gone in 8 days, 120 million cost down the drain, 1 million profits refunded.
Bloodborne remake/remaster/sequel died for this.
People who don't like the big 3 MMOs go play really old MMOs that either still exist or have private servers, so their market is also served in its own way.
Would you believe me if I told you that I thought concord and Star Wars outlaws were the same game?
Someone on Twitter said they bought a Han Solo bookmark on eBay and the seller had packaged it in a physical copy of Concord to protect it. Assuming the story is true, then that game was at least useful for something!
hard copies aren't that much more of a commitment than digital distribution. they are going to make a gold master of the game anyways, spending a little extra to make another master for stamping out physical copies isn't too expensive and discs are still used as a media because they cost nothing to make. in the 90s AOL deluged the world with free trial discs and right before blu ray came out they were toying with the idea of disposable dvd rentals. games don't even include manuals anymore so it costs them dozens of cents at the high end to make hard copies.
Games like Concord are like the Silence in Dr. Who
1:20 Crazy Talk killed Concord!
The concord episode of secret level is not gonna be replaced by a deadlock episode about cute gargoyle
If animation wasn't so stupidly expensive and time consuming, they probably could've pulled this off
The nicest thing I heard said about Concord is it shipped fully functional.
Welp.
Man, Woolz greying makes him look like a mystic who's going to sass me for fighting the forces of darkness.
Once again, the lettuce lives on
When we heard the news we knew this was gonna be an episode in the podcast
Man, seeing woolie and pat getting gray makes me even feel old.
The fact that this wasted literally hundreds of millions of dollars and 6 years of developer's lives, I genuinely feel sorry for the whole situation. It's an everyone loses kind of situation.
On the other hand, the entire trend to push for live service and whatever multiplayer direction in the past decade, just pushed away so many opportunities for more unique single player experiences, so a part of me does wish that events like this can at least urge companies to not force this path down unrelated game studios anymore.
EIGHT YEARS?! Children conceived during production can easily be SEVEN YEARS OLD NOW. They're PEOPLE.
That's too long to be working on a game. I have to assume that's not active development.
It's because they drastically changed plans really late in development. I refuse to believe the final product took 8 whole years to make, it was probably a story driven, Co-op game before Sony realised they need a live service thing for profits.
@@aledantih6524 I watched Jeff Gerstmann's stream of the game and there's just... so much lore for what the game actually is in a way that screams "this was meant to be something different at some point"