Vlada Suchy is one of my most favorite game designers. And can play most of his games repeatedly, be it 20th Century, Shipyard, Last Will or Underwater Cities. I love Praga Caput Regni because after few plays, where you can cut down much of the game time, which you cannot do in Underwater Cities - but I have both in my limited board game collection and will play any of them anytime. Thank you for spreading word about this great game designer. And thank you fur putting up these great quality videos.
Played this game for the firs time this week. Everyone at the table liked it. If you communally work together to remind each other of the many... many... bonuses you need to not forget, it is a very good experience for all. Looking at the amount of stuff that comes in the box it seems quite reasonable value, too.
Praga Caput Regni is a very good game, not quite the magnificent masterpiece i wanted it to be, but still very good. I think i'll stick with underwater cities, the theme and the action selection system in that appeal to me way more than this one. Still, if you are looking for a solid and clever euro to get stuck into, you could do much much worse.
We love this at two player, and the city of Prague holds a special place in our hearts. This is a game that's staying in our collection and coming back to the table. We've played it enough to make good use of the many ways the game allows you to modify setups.
I tend to agree. I like it not love it. Suchy is an interesting designer. Some of his games are misses while some are great. Personally my favorite is Pulsar 2849.
Thankful for the Etsy insert I got for this, so hard to get everything back in the box otherwise. Glad you got this to the table, thanks for the review!
I like these kinda Eurogames, but they always come with themes and aesthetics so bone-dry that I don't want to look at them for the hours required to play for the first time. Sounds like a fine game overall.
I love me some Underwater Cities, probably one of my favorite games. This game looks interesting and I like the complexity and actions. I just wish the theme was better. It is so much easier to sell me on sci-fi lol.
Me too, 13th century prague is not something i particularly care about. Still, id rather they do that than make the game about 19th century NZ and get all the details wrong.
Vanity? An appeal to ego? I'm not sure. I like complex games but only if the complexity merits it. Something like this, not so much. Something like Europa Universalis, i get the desire for complexity.
@3MBG I'm more drawn the complexity through rules that are elegant like chess or dominion but that's just me. Dominion still uses arbitrary rules that don't really relate in the real world either. Interdasting
maybe also having the player invest more tome and attention into a complex game makes them more attached and more interested in teaching the game hmmm@@3MBG
Vlada Suchy is one of my most favorite game designers. And can play most of his games repeatedly, be it 20th Century, Shipyard, Last Will or Underwater Cities. I love Praga Caput Regni because after few plays, where you can cut down much of the game time, which you cannot do in Underwater Cities - but I have both in my limited board game collection and will play any of them anytime. Thank you for spreading word about this great game designer. And thank you fur putting up these great quality videos.
Played this game for the firs time this week. Everyone at the table liked it. If you communally work together to remind each other of the many... many... bonuses you need to not forget, it is a very good experience for all. Looking at the amount of stuff that comes in the box it seems quite reasonable value, too.
Praga Caput Regni is a very good game, not quite the magnificent masterpiece i wanted it to be, but still very good. I think i'll stick with underwater cities, the theme and the action selection system in that appeal to me way more than this one. Still, if you are looking for a solid and clever euro to get stuck into, you could do much much worse.
We love this at two player, and the city of Prague holds a special place in our hearts. This is a game that's staying in our collection and coming back to the table. We've played it enough to make good use of the many ways the game allows you to modify setups.
I tend to agree. I like it not love it. Suchy is an interesting designer. Some of his games are misses while some are great. Personally my favorite is Pulsar 2849.
Thankful for the Etsy insert I got for this, so hard to get everything back in the box otherwise. Glad you got this to the table, thanks for the review!
Probably my favourite game of his, though i haven't tried the older 'Shipyard' which has a good rep. Also yet to try Woodcraft or Messina 1347.
I like this game. Probably better with less players. It has that classic Suchy extra turn mechanic like Pulsar.
I like these kinda Eurogames, but they always come with themes and aesthetics so bone-dry that I don't want to look at them for the hours required to play for the first time. Sounds like a fine game overall.
I love me some Underwater Cities, probably one of my favorite games. This game looks interesting and I like the complexity and actions. I just wish the theme was better. It is so much easier to sell me on sci-fi lol.
Me too, 13th century prague is not something i particularly care about. Still, id rather they do that than make the game about 19th century NZ and get all the details wrong.
@@3MBG lol yeah true. Blows my mind GWT NZ screwed that up so badly. Read a map and a history book people!!
A game that has interested me since it launched but that board just looks a mess to me.
I hate convoluted arbitrary abstract games
Then this game is 100% not for you, lol, so convoluted
@@3MBG im actually really interested in why convoluted games with arbitrary rules do so well.
Vanity? An appeal to ego? I'm not sure. I like complex games but only if the complexity merits it. Something like this, not so much. Something like Europa Universalis, i get the desire for complexity.
@3MBG I'm more drawn the complexity through rules that are elegant like chess or dominion but that's just me. Dominion still uses arbitrary rules that don't really relate in the real world either. Interdasting
maybe also having the player invest more tome and attention into a complex game makes them more attached and more interested in teaching the game hmmm@@3MBG
13th century Prague..... er pass. Game looks fun though, but that theme is so damned dry
Like white toast bread on display in a museum about white bread products