Blender to Unreal and Unity - Export and Bake Anything

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  • เผยแพร่เมื่อ 7 ม.ค. 2025
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ความคิดเห็น • 48

  • @JJHazy
    @JJHazy 2 ปีที่แล้ว +15

    Thanks!! Found out that in Principled Baker there is an option to generate a new material from the baked textures and it adds it to your mesh automatically, all you need to do is to delete the unbaked material/materials from the mesh's material list. It's a little bit faster than manually creating it with node wrangler.

    • @dariomac
      @dariomac  2 ปีที่แล้ว +3

      Great tip, thanks for sharing this 👍

  • @littlemanul
    @littlemanul ปีที่แล้ว +5

    You just helped me with an issue i was facing for like 2 weeks trying to solve it. Nobody had a solution cuz it became a thing while i was fixing a different issue. And btw yes you can bake multiple texures in one map. HUGE thanks bro keep it up

  • @michaelp3ddesigns
    @michaelp3ddesigns 2 ปีที่แล้ว +10

    ctrl+shift+T You made my day right there

  • @robhelkey4359
    @robhelkey4359 3 ปีที่แล้ว +8

    This is great, glad I found this video! Simple, easy, and direct to the point. 10/10

  • @sweetcorn1936
    @sweetcorn1936 2 หลายเดือนก่อน

    best video i have seen up to now pal....... gutted its such a mess on ...im new to all this and im litteraly sat here flash banged .

  • @opiumbermerzic8981
    @opiumbermerzic8981 11 หลายเดือนก่อน +2

    Perfect. Thankss for sharing. People like you make the internet awesome

    • @dariomac
      @dariomac  8 หลายเดือนก่อน

      Just glad it helped 👍

  • @camiloguerrero2
    @camiloguerrero2 3 หลายเดือนก่อน +1

    Me from the future... life saver.Thanks

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 ปีที่แล้ว +2

    This just made my day, thanks! Super easy.

  • @JM-nw2pb
    @JM-nw2pb ปีที่แล้ว +1

    tis is the video I was looking for !
    thanks

  • @xsoniqchannel
    @xsoniqchannel ปีที่แล้ว +1

    Thank you, it works!! Principled baker is very good solution

    • @dariomac
      @dariomac  ปีที่แล้ว

      No worries glad it helped 👍

  • @JonathanGilmer
    @JonathanGilmer 2 ปีที่แล้ว +1

    I was surprised to find you only have 40 subs! You deserve more my friend! Awesome video! 👌

  • @hiabex
    @hiabex 3 หลายเดือนก่อน +1

    Is Principle Baker still working in the advent of Blender 4.2?

  • @ChippWalters
    @ChippWalters 3 ปีที่แล้ว +2

    Great tutorial! Thanks for sharing 👍

  • @marinamaximchuk4859
    @marinamaximchuk4859 6 หลายเดือนก่อน +1

    Thank you! you save my project!!!!😮😊❤

    • @dariomac
      @dariomac  6 หลายเดือนก่อน

      Happy it helped, good luck with your work

  • @David_Fernandez
    @David_Fernandez ปีที่แล้ว +1

    Soo good! Thanks a lot

  • @le0na1das09
    @le0na1das09 2 ปีที่แล้ว +1

    Thanks man! Lifesaver!!

  • @2K_FILMS
    @2K_FILMS 9 หลายเดือนก่อน +1

    Thank you my guy!

  • @juliangjulien
    @juliangjulien ปีที่แล้ว +4

    Hey awesome tutorial but how would you go about exporting the textures of several objects that will be one object in the game engine? For example a sword with its blade and hilt that doesnt have the same textures. If I join them in blender how about the textures baking?

    • @dariomac
      @dariomac  4 หลายเดือนก่อน +1

      Ok so you need to bake each object separately and make sure the textures are inside the material for the object
      Once you have made the textures for each object, select them all and do the file export process
      This will pack all the objects into one fbx file
      This is the file to import into the game engine which will then unpack them

  • @rakeshrasapalli3554
    @rakeshrasapalli3554 2 ปีที่แล้ว +1

    thanks a lot....u saved my day....

  • @drmarcioonida
    @drmarcioonida ปีที่แล้ว +3

    BEFORE BAKING, MAKE SURE YOUR MESH IS UV UNWRAPPED... LETS FIND ANOTHER VIDEO TO LEARN HOW TO DO IT..

  • @hil3d
    @hil3d ปีที่แล้ว +1

    thanks bro
    before this i have tried lots of thing but still didn't got the perfect result.

  • @mesarena5408
    @mesarena5408 2 ปีที่แล้ว +1

    Thanks alot man!!

  • @sycho_zer0edits451
    @sycho_zer0edits451 ปีที่แล้ว

    Can you make more detailed version? I don't understand where should i make the smart UV etc. Please make a video that you make it. Not just tell. I appreciate

  • @loam_media
    @loam_media 2 ปีที่แล้ว +2

    Great tut. Does principled Baker work with Blender 3.0? Thank you

    • @dariomac
      @dariomac  2 ปีที่แล้ว +1

      Yes it does, seems to be well supported by the team developing it

  • @mels7978
    @mels7978 ปีที่แล้ว +1

    Thank you

  • @Samanier
    @Samanier 2 ปีที่แล้ว +1

    amazing!

  • @rashid_hafez1
    @rashid_hafez1 2 ปีที่แล้ว +1

    THANK YOU

  • @Femboy_Sammy
    @Femboy_Sammy 2 หลายเดือนก่อน

    i dont know how to get this weird node that you got there ;-;

  • @lavatr8322
    @lavatr8322 ปีที่แล้ว

    The thing is i already have PBR mat on my model
    but exporting the fbx and importing it another blender file ....the textures don't come with the mesh

    • @dariomac
      @dariomac  ปีที่แล้ว

      Make sure to pack the textures into the fbx, towards the end of the video I show you how to copy them on export 👍

  • @Cr4y7-AegisInquisitor
    @Cr4y7-AegisInquisitor 2 ปีที่แล้ว

    Would this help with exporting Star Citizen assets (ships) into an FBX file for import in Unreal Engine? Currently, all textures are lost and only base material colors get ported over. Basically, all materials of a complex asset collection need to be converted.

  • @DrPinkieDie
    @DrPinkieDie 8 หลายเดือนก่อน

    The Principled baker addon isnt appearing please help

    • @dariomac
      @dariomac  4 หลายเดือนก่อน

      If it appears in an older version of blender then it might mean it’s not updated for the newer one, open the zip of the plugin and in the __init__ file at the top it will say which blender version it starts at. Try update it for the blender version you are on e.g 4.2.0 save, re-zip it and see if it opens
      Also if inside blender you go to Window>ToggleSystemConsole you can see when you try import the add on if there are any error messages (this is on windows though Mac has another way to open blender with the console running)
      Hope this helps

  • @frame.56
    @frame.56 9 หลายเดือนก่อน

    can it work if i export in gltf?
    thank you so much

    • @dariomac
      @dariomac  8 หลายเดือนก่อน

      Yes it can in fact this model I made was exported to gltf to be used in Microsoft Flight sim and it works well 👍

  • @ysr1910
    @ysr1910 3 ปีที่แล้ว +1

    thanks pro :)

  • @jonahnorcross8072
    @jonahnorcross8072 2 ปีที่แล้ว

    How would you do this for an object with multiple textures on different faces?

    • @dariomac
      @dariomac  2 ปีที่แล้ว +2

      It should be able to bake all the materials on a single object you just need to uv unwrap them all together so they don’t overlap

  • @lucutes2936
    @lucutes2936 2 ปีที่แล้ว +1

    thx

  • @vr5063
    @vr5063 2 ปีที่แล้ว

    Does this work with MAC ?

    • @dariomac
      @dariomac  ปีที่แล้ว

      I haven’t tried it but give it a go as it might

    • @AndreeWendel
      @AndreeWendel 6 หลายเดือนก่อน

      @@dariomac works well on a mac